Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 13:17:09

Player: Senbatale

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (65)      325
Value Destroyed (1790)     1790
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (788)                788
              TOTAL SCORE: 5683

 Bonus
-------
High Alert Combat Kills    88
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             442/700
Matter                     270/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Sensor Array
  Improved Terrain Scanner

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Surge Thruster
           Surge Thruster
>          --- UTILITY ----------
  Improved Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Targeting Computer
           Transmission Jammer
           Hacking Suite
>          --- WEAPON -----------
  Improved EM Shotgun
           Datajack
           Mining Claw
>          --- INVENTORY --------
  Improved Sensor Array
  Improved Terrain Scanner
     Light Assault Rifle
  Improved Grenade Launcher
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Surge Thruster
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Mining Claw
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac 
Slots Evolved              6    | .   .   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   1   1   .   .   2   
  Weapon                   2    | .   .   1   1   .   .   .   
Parts Attached             58   | 6   5   7   10  19  3   8   
  Power                    6    | 1   .   1   1   3   .   .   
    Engine                 4    | 1   .   1   .   2   .   .   
    Core                   2    | .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               8    | 2   .   1   1   4   .   .   
    Treads                 6    | 2   .   1   1   2   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  18   | 1   3   1   5   4   1   3   
    Device                 7    | 1   1   .   4   .   .   1   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              4    | .   1   .   .   1   1   1   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             5    | .   .   1   1   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   26   | 2   2   4   3   8   2   5   
    Energy Gun             4    | .   1   .   1   1   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 2   .   1   2   3   1   1   
    Ballistic Cannon       3    | .   .   2   .   1   .   .   
    Launcher               4    | .   .   1   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   1   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 34   | .   .   4   2   18  .   10  
  Power                    5    | .   .   1   1   2   .   1   
  Propulsion               7    | .   .   2   .   3   .   2   
  Utility                  8    | .   .   .   .   6   .   2   
  Weapon                   14   | .   .   1   1   7   .   5   
  Highest Loss Streak      12   | .   .   2   2   12  .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   99  97  92  60  58  62  
  Engine                   8    | .   14  10  1   2   .   .   
  Core                     2    | .   .   .   4   4   9   6   
  Treads                   18   | .   28  21  18  8   .   .   
  Flight                   2    | .   .   .   .   3   18  13  
  Device                   8    | .   13  .   17  6   .   4   
  Storage                  9    | .   12  11  9   6   .   .   
  Processor                6    | .   1   11  .   .   17  18  
  Protection               5    | .   .   10  9   7   .   .   
  Energy Gun               6    | .   4   10  7   3   .   2   
  Ballistic Gun            8    | .   18  3   5   6   .   2   
  Ballistic Cannon         6    | .   .   17  10  2   .   .   
  Launcher                 2    | .   .   .   9   4   8   .   
  Slashing Weapon          2    | .   4   .   .   .   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 8   29  37  41  40  8   13  
  Greatest Support         43   | 40  40  43  43  43  6   6   
  Greatest Overweight (x)  10   | .   .   1   .   10  1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  5   5   
  Average Capacity         12   | 5   13  15  15  11  5   5   
  Most Carried             15   | 1   9   14  15  15  5   5   
  Average Carried          7    | .   6   10  13  9   3   4   
  Final Capacity           15   | 5   15  15  15  5   5   5   
  Final Carried            15   | 1   9   14  15  4   4   2   

 Class Distribution 
--------------------
 44% | Mutant
 29% | Tank
 10% | Scavenger-Tank
  6% | Scavenger-Sprinter
  5% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
   Scavenger-Tank | -8/Materials
           Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Mat Gar Mat Fac 
Matter Collected           1366 | 302 176 410 150 254 .   74  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1808 | 116 221 772 258 441 .   .   
  Parts                    146  | 8   31  43  33  31  .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac 
Combat Hostiles Destroyed  54   | .   9   21  9   15  .   .   
  Melee                    3    | .   .   .   .   3   .   .   
  Guns                     24   | .   9   9   .   6   .   .   
  Cannons                  12   | .   .   9   3   .   .   .   
  AOE                      14   | .   .   3   6   5   .   .   
Classes Destroyed          10   | 2   3   3   1   1   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   .   
  Watcher                  3    | .   2   .   1   .   .   .   
  Swarmer                  16   | .   6   3   3   4   .   .   
  Cutter                   3    | .   .   .   .   3   .   .   
  Grunt                    20   | .   3   10  2   5   .   .   
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   
  Sentry                   12   | .   .   6   3   3   .   .   
Best Kill Streak           11   | 2   4   7   6   11  .   .   
  Combat Bots Only         11   | .   3   6   4   11  .   .   
Max Kills in Single Turn   4    | 1   1   3   3   4   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   3   3   .   .   
  Melee                    1    | .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  Fac  
Hostile Shots Fired        462  | .    34   88   28   228  9    75   
  Missed                   126  | .    9    20   6    57   5    29   
Damage Taken               4053 | .    184  733  277  2178 39   642  
  Core                     857  | .    21   69   24   481  4    258  
  Absorbed by Shields      27   | .    .    .    .    27   .    .    
  Redirected to Shielding  105  | .    .    .    .    105  .    .    
  Ignored by Resistances   1167 | .    60   213  78   616  12   188  
Core Remaining (%)         70   | 100  91   82   .    .    7    .    
Volleys Fired              135  | 8    26   50   17   28   .    6    
  Largest                  4    | 2    2    3    3    4    .    2    
  Hottest                  150  | 40   40   135  120  150  .    65   
Shots Fired                263  | 14   52   107  29   51   .    10   
  Gun                      159  | 14   52   35   8    42   .    8    
  Cannon                   94   | .    .    71   16   7    .    .    
  Launcher                 10   | .    .    1    5    2    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  218  | 14   52   92   19   36   .    5    
  Thermal                  32   | .    .    14   5    13   .    .    
  Explosive                10   | .    .    1    5    2    .    2    
  Electromagnetic          3    | .    .    .    .    .    .    3    
  Robot Hit Streak         19   | 7    9    17   19   12   .    12   
  Robot Miss Streak        5    | 1    5    2    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           200  | 10   31   76   24   50   .    9    
  Core Hits                105  | 5    14   36   21   26   .    3    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 4    | .    .    1    .    3    .    .    
  Critical Strikes         10   | .    .    5    1    4    .    .    
    Destroy                2    | .    .    1    .    1    .    .    
    Blast                  5    | .    .    4    1    .    .    .    
    Smash                  3    | .    .    .    .    3    .    .    
Melee Attacks              33   | .    11   .    .    11   5    6    
  Impact                   11   | .    .    .    .    11   .    .    
  Slashing                 22   | .    11   .    .    .    5    6    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4041 | 139  388  1397 784  1129 .    204  
  Guns                     1438 | 139  388  414  74   347  .    76   
  Cannons                  1193 | .    .    849  249  95   .    .    
  Explosions               1000 | .    .    134  461  295  .    110  
  Melee                    410  | .    .    .    .    392  .    18   
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  2162 | 139  388  1043 258  305  .    29   
  Thermal                  422  | .    .    220  65   137  .    .    
  Explosive                1000 | .    .    134  461  295  .    110  
  Electromagnetic          47   | .    .    .    .    .    .    47   
  Impact                   392  | .    .    .    .    392  .    .    
  Slashing                 18   | .    .    .    .    .    .    18   
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            114  | .    .    6    .    106  .    2    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               9    | .    .    6    .    1    .    2    
  Melee                    105  | .    .    .    .    105  .    .    
Knockbacks                 11   | .    .    9    .    2    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  10   | .    .    8    .    2    .    .    
  Secondary                1    | .    .    1    .    .    .    .    
Self-Inflicted Damage      172  | .    .    19   34   39   .    80   
  Shots                    6    | .    .    1    2    1    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        470  | .    2    470  135  242  .    53   
  Average Temperature      111  | .    2    160  40   71   .    20   
  Received Heat Transfer   2070 | .    63   351  117  1335 .    204  
  Effects                  11   | .    .    11   .    .    .    .    
    Shutdowns              3    | .    .    3    .    .    .    .    
    Interference           6    | .    .    6    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    2    .    .    
  Impact Corruptions       3    | .    .    .    .    3    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    1    .    .    
  Heat Transferred         999  | .    .    518  148  333  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac 
Peak Influence             450  | 20  342 429 405 450 281 245 
  Initial                  230  | .   11  5   82  230 189 115 
  Average                  186  | 8   123 188 289 366 224 160 
Maximum Alert Level        2    | .   1   2   2   2   1   1   
  Low Security (%)         55   | 100 89  45  16  .   6   71  
  Level 1                  37   | .   10  52  81  43  93  28  
  Level 2                  6    | .   .   2   1   56  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   2   .   .   .   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            2    | .   .   2   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac 
Distress Signals           6    | .   .   4   1   .   1   .   
Communications Jammed      1    | .   .   .   .   .   .   1   
  Distress Signals         1    | .   .   .   .   .   .   1   
Times Spotted              100  | .   20  30  13  17  6   14  
  Peak Tracking Total      11   | .   5   5   5   10  5   11  
  Tactical Retreats        6    | .   1   .   1   1   1   2   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac 
Traps Triggered            2    | .   1   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac 
Machines Accessed          7    | .   3   1   1   1   .   1   
  Terminals                6    | .   3   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                13   | .   9   1   1   1   .   1   
  Successful               6    | .   3   .   1   1   .   1   
  Failed                   7    | .   6   1   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   .   .   
  Terminals                12   | .   9   1   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             5    | .   3   .   .   1   .   1   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  
------------               Run  | Yrd Mat Mat Mat Gar Mat Fac 
Used RIF Installer         1    | .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Mat Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -8  -7  
-------------              Run  | Yrd Mat Mat Mat Gar Mat Fac 
Turns Passed               3044 | 191 967 807 376 320 101 282 
Spaces Moved               1954 | 103 514 355 182 228 122 450 
  Core                     32   | 5   .   .   .   13  .   14  
  Treads                   1215 | 98  514 355 182 66  .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   707  | .   .   .   .   149 122 436 
  Fastest Speed            32   | 50  160 160 160 32  32  32  
  Average Speed            117  | 154 160 162 160 79  33  50  
  Slowest Speed            550  | 160 160 240 160 550 72  112 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   1   2   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 7   84  41  31  34  18  12  
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   1   1   .   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 8    | .   6   .   .   .   2   .   
Terrain Destroyed          69   | .   6   7   33  8   2   13  
  Melee                    8    | .   6   .   .   .   2   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      61   | .   .   7   33  8   .   13  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Mat Fac 
Total                      2388 | 118 583 489 243 303 170 482 
  Wait                     158  | .   19  69  18  1   39  12  
  Move                     1943 | 102 513 354 182 227 119 446 
  Hop                      3    | .   .   .   .   .   1   2   
  Pick Up                  30   | 2   8   9   9   .   1   1   
  Fast Attach              22   | 5   2   1   1   8   1   4   
  Attach                   31   | 1   1   4   8   11  2   4   
  Detach                   8    | .   1   .   3   2   1   1   
  Swap                     5    | .   2   2   1   .   .   .   
  Drop                     9    | .   .   .   4   4   1   .   
  Fire                     135  | 8   26  50  17  28  .   6   
  Melee                    33   | .   11  .   .   11  5   6   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            11   | .   .   .   .   11  .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 15)
  192 | -11/Scrapyard | Entered Materials
  330 | -10/Materials | Build established: Mutant
  465 | -10/Materials | Discovered new exit (range 15)
  891 | -10/Materials | Discovered new exit (range 16)
 1022 | -10/Materials | Discovered new exit (range 16)
 1046 | -10/Materials | Identified exit to Materials
 1159 | -10/Materials | Entered another Materials area
 1159 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1358 | -9/Materials  | Discovered new exit (range 3)
 1476 | -9/Materials  | Identified exit to Materials
 1534 | -9/Materials  | Build established: Tank
 1878 | -9/Materials  | Discovered exit to Materials (range 16)
 1966 | -9/Materials  | Entered another Materials area
 1966 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2342 | -8/Materials  | Identified exit to Garrison
 2342 | -8/Materials  | Entered Garrison
 2388 | -8/Garrison   | Triggered checkpoint
 2414 | -8/Garrison   | Build established: Scavenger-Tank
 2451 | -8/Garrison   | Triggered checkpoint
 2487 | -8/Garrison   | Core integrity fell below 50%
 2514 | -8/Garrison   | Triggered checkpoint
 2525 | -8/Garrison   | Lost 12 parts (1p1n4u6w)
 2527 | -8/Garrison   | Core integrity fell below 20%
 2541 | -8/Garrison   | Destroyed 11 combat bots
 2610 | -8/Garrison   | Lost 6 parts (1p2n2u1w)
 2641 | -8/Garrison   | Discovered new exit (range 13)
 2647 | -8/Garrison   | Identified exit to Materials
 2655 | -8/Garrison   | Installed Relay Interface Framework
 2662 | -8/Garrison   | Entered Materials
 2760 | -8/Materials  | Discovered new exit (range 11)
 2762 | -8/Materials  | Identified exit to Factory
 2763 | -8/Materials  | Entered Factory
 2763 | -7/Factory    | Evolved 2 slots: Utility x2
 2942 | -7/Factory    | Discovered new exit (range 16)
 3045 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03013_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 5R.
03021_ C-30 ARC bursts open, deploying its
  payload.
03021_ S-27 Virus unfolds itself. <x3>
03021_ Imp. EM Shotgun destroyed.
03029_ Surge Thruster destroyed. <x2>
03031_ G-47 Trooper suffers critical hit (Burn).
03031_ K-01 Serf distress signal jammed.
03031_ Adv. Targeting Computer destroyed.
03033_ Lgt. Assault Rifle destroyed.
03033_ Lgt. Nuclear Core destroyed.
03033_ Destroyed Lgt. Nuclear Core.
03034_ The unstable cave ceiling collapses.
03034_ Imp. Grenade Launcher destroyed.
03036_ Mining Claw destroyed.
03037_ Transmission Jammer destroyed.
03038_ Hacking Suite severed.
03039_ Critical hit (Burn: +37).
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ????????????????????# #######??????#     #???????? |
| ????????????????????#    @  #??????#     #???????? |
| ????????????????????#    "" #??????#     ######### |
| ????????????????????#    """#??????#     #         |
| ????????????????????#     R"#??????#     #         |
| ????????????????????#    """#??????#     #      "" |
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| ????????????????????#       #            #      "" |
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| ????????????????????# /[    #            +      "" |
| ????????????????????# [/    /            #      "" |
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| ????????????????????????????#     #   """""""  #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       110
Jamming Range              12
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Power Shielding            66
Evasion (%)                63
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Just Browsing
Let's See Who's Tougher

 Challenges 
------------
None

 Game 
------
Seed              DecoderThrowingCasing
  Manual?         0
Play Time         00:44:51
  Cumulative      28.8 hours
  Start           2024.07.19 @ 12:28:11
  End             2024.07.19 @ 13:17:09
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           3
  Adventurer      7
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          25
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 08ba488a-a176-4823-876c-66848b9cd4c8