Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.19 @ 13:17:09 Player: Senbatale Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1790) 1790 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (788) 788 TOTAL SCORE: 5683 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 442/700 Matter 270/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Surge Thruster Surge Thruster > --- UTILITY ---------- Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Transmission Jammer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Datajack Mining Claw > --- INVENTORY -------- Improved Sensor Array Improved Terrain Scanner Light Assault Rifle Improved Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Surge Thruster Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Slots Evolved 6 | . . 2 2 . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 1 1 . . 2 Weapon 2 | . . 1 1 . . . Parts Attached 58 | 6 5 7 10 19 3 8 Power 6 | 1 . 1 1 3 . . Engine 4 | 1 . 1 . 2 . . Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 8 | 2 . 1 1 4 . . Treads 6 | 2 . 1 1 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . 2 . . Utility 18 | 1 3 1 5 4 1 3 Device 7 | 1 1 . 4 . . 1 Storage 1 | . 1 . . . . . Processor 4 | . 1 . . 1 1 1 Hackware 1 | . . . . . . 1 Protection 5 | . . 1 1 3 . . Artifact . | . . . . . . . Weapon 26 | 2 2 4 3 8 2 5 Energy Gun 4 | . 1 . 1 1 . 1 Energy Cannon . | . . . . . . . Ballistic Gun 10 | 2 . 1 2 3 1 1 Ballistic Cannon 3 | . . 2 . 1 . . Launcher 4 | . . 1 . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon 3 | . 1 . . . 1 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 34 | . . 4 2 18 . 10 Power 5 | . . 1 1 2 . 1 Propulsion 7 | . . 2 . 3 . 2 Utility 8 | . . . . 6 . 2 Weapon 14 | . . 1 1 7 . 5 Highest Loss Streak 12 | . . 2 2 12 . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 99 97 92 60 58 62 Engine 8 | . 14 10 1 2 . . Core 2 | . . . 4 4 9 6 Treads 18 | . 28 21 18 8 . . Flight 2 | . . . . 3 18 13 Device 8 | . 13 . 17 6 . 4 Storage 9 | . 12 11 9 6 . . Processor 6 | . 1 11 . . 17 18 Protection 5 | . . 10 9 7 . . Energy Gun 6 | . 4 10 7 3 . 2 Ballistic Gun 8 | . 18 3 5 6 . 2 Ballistic Cannon 6 | . . 17 10 2 . . Launcher 2 | . . . 9 4 8 . Slashing Weapon 2 | . 4 . . . 5 1 Naked Turns . | . . . . . . . Heaviest Build 41 | 8 29 37 41 40 8 13 Greatest Support 43 | 40 40 43 43 43 6 6 Greatest Overweight (x) 10 | . . 1 . 10 1 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 5 5 Average Capacity 12 | 5 13 15 15 11 5 5 Most Carried 15 | 1 9 14 15 15 5 5 Average Carried 7 | . 6 10 13 9 3 4 Final Capacity 15 | 5 15 15 15 5 5 5 Final Carried 15 | 1 9 14 15 4 4 2 Class Distribution -------------------- 44% | Mutant 29% | Tank 10% | Scavenger-Tank 6% | Scavenger-Sprinter 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Matter Collected 1366 | 302 176 410 150 254 . 74 Remotely . | . . . . . . . Salvage Created 1808 | 116 221 772 258 441 . . Parts 146 | 8 31 43 33 31 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Combat Hostiles Destroyed 54 | . 9 21 9 15 . . Melee 3 | . . . . 3 . . Guns 24 | . 9 9 . 6 . . Cannons 12 | . . 9 3 . . . AOE 14 | . . 3 6 5 . . Classes Destroyed 10 | 2 3 3 1 1 . . Builder 2 | . . . 2 . . . Tunneler 3 | 3 . . . . . . Recycler 3 | 1 . 2 . . . . Watcher 3 | . 2 . 1 . . . Swarmer 16 | . 6 3 3 4 . . Cutter 3 | . . . . 3 . . Grunt 20 | . 3 10 2 5 . . Brawler 1 | . . 1 . . . . Duelist 2 | . . 1 1 . . . Sentry 12 | . . 6 3 3 . . Best Kill Streak 11 | 2 4 7 6 11 . . Combat Bots Only 11 | . 3 6 4 11 . . Max Kills in Single Turn 4 | 1 1 3 3 4 . . Gunslinging . | . . . . . . . Exploded 3 | . . 3 3 3 . . Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Hostile Shots Fired 462 | . 34 88 28 228 9 75 Missed 126 | . 9 20 6 57 5 29 Damage Taken 4053 | . 184 733 277 2178 39 642 Core 857 | . 21 69 24 481 4 258 Absorbed by Shields 27 | . . . . 27 . . Redirected to Shielding 105 | . . . . 105 . . Ignored by Resistances 1167 | . 60 213 78 616 12 188 Core Remaining (%) 70 | 100 91 82 . . 7 . Volleys Fired 135 | 8 26 50 17 28 . 6 Largest 4 | 2 2 3 3 4 . 2 Hottest 150 | 40 40 135 120 150 . 65 Shots Fired 263 | 14 52 107 29 51 . 10 Gun 159 | 14 52 35 8 42 . 8 Cannon 94 | . . 71 16 7 . . Launcher 10 | . . 1 5 2 . 2 Special . | . . . . . . . Kinetic 218 | 14 52 92 19 36 . 5 Thermal 32 | . . 14 5 13 . . Explosive 10 | . . 1 5 2 . 2 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 19 | 7 9 17 19 12 . 12 Robot Miss Streak 5 | 1 5 2 2 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 200 | 10 31 76 24 50 . 9 Core Hits 105 | 5 14 36 21 26 . 3 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 4 | . . 1 . 3 . . Critical Strikes 10 | . . 5 1 4 . . Destroy 2 | . . 1 . 1 . . Blast 5 | . . 4 1 . . . Smash 3 | . . . . 3 . . Melee Attacks 33 | . 11 . . 11 5 6 Impact 11 | . . . . 11 . . Slashing 22 | . 11 . . . 5 6 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4041 | 139 388 1397 784 1129 . 204 Guns 1438 | 139 388 414 74 347 . 76 Cannons 1193 | . . 849 249 95 . . Explosions 1000 | . . 134 461 295 . 110 Melee 410 | . . . . 392 . 18 Ramming . | . . . . . . . Kinetic 2162 | 139 388 1043 258 305 . 29 Thermal 422 | . . 220 65 137 . . Explosive 1000 | . . 134 461 295 . 110 Electromagnetic 47 | . . . . . . 47 Impact 392 | . . . . 392 . . Slashing 18 | . . . . . . 18 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 114 | . . 6 . 106 . 2 Projectiles . | . . . . . . . Explosions 9 | . . 6 . 1 . 2 Melee 105 | . . . . 105 . . Knockbacks 11 | . . 9 . 2 . . Impact . | . . . . . . . Kinetic 10 | . . 8 . 2 . . Secondary 1 | . . 1 . . . . Self-Inflicted Damage 172 | . . 19 34 39 . 80 Shots 6 | . . 1 2 1 . 2 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 470 | . 2 470 135 242 . 53 Average Temperature 111 | . 2 160 40 71 . 20 Received Heat Transfer 2070 | . 63 351 117 1335 . 204 Effects 11 | . . 11 . . . . Shutdowns 3 | . . 3 . . . . Interference 6 | . . 6 . . . . Short Circuit 1 | . . 1 . . . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 2 . . Impact Corruptions 3 | . . . . 3 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . 1 . 1 . . Heat Transferred 999 | . . 518 148 333 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Peak Influence 450 | 20 342 429 405 450 281 245 Initial 230 | . 11 5 82 230 189 115 Average 186 | 8 123 188 289 366 224 160 Maximum Alert Level 2 | . 1 2 2 2 1 1 Low Security (%) 55 | 100 89 45 16 . 6 71 Level 1 37 | . 10 52 81 43 93 28 Level 2 6 | . . 2 1 56 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . 2 . . . 1 Investigation . | . . . . . . . Extermination 1 | . . . . . . 1 Reinforcement 2 | . . 2 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . 1 . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Distress Signals 6 | . . 4 1 . 1 . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 100 | . 20 30 13 17 6 14 Peak Tracking Total 11 | . 5 5 5 10 5 11 Tactical Retreats 6 | . 1 . 1 1 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Machines Accessed 7 | . 3 1 1 1 . 1 Terminals 6 | . 3 1 . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 13 | . 9 1 1 1 . 1 Successful 6 | . 3 . 1 1 . 1 Failed 7 | . 6 1 . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . 1 . . . . Terminals 12 | . 9 1 . 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 5 | . 3 . . 1 . 1 Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . . 1 Emergency Access Points 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . Unlock Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . 1 . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Used RIF Installer 1 | . . . . 1 . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Turns Passed 3044 | 191 967 807 376 320 101 282 Spaces Moved 1954 | 103 514 355 182 228 122 450 Core 32 | 5 . . . 13 . 14 Treads 1215 | 98 514 355 182 66 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 707 | . . . . 149 122 436 Fastest Speed 32 | 50 160 160 160 32 32 32 Average Speed 117 | 154 160 162 160 79 33 50 Slowest Speed 550 | 160 160 240 160 550 72 112 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . . . 1 2 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 7 84 41 31 34 18 12 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . 6 . . . 2 . Terrain Destroyed 69 | . 6 7 33 8 2 13 Melee 8 | . 6 . . . 2 . Projectile . | . . . . . . . AOE 61 | . . 7 33 8 . 13 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Total 2388 | 118 583 489 243 303 170 482 Wait 158 | . 19 69 18 1 39 12 Move 1943 | 102 513 354 182 227 119 446 Hop 3 | . . . . . 1 2 Pick Up 30 | 2 8 9 9 . 1 1 Fast Attach 22 | 5 2 1 1 8 1 4 Attach 31 | 1 1 4 8 11 2 4 Detach 8 | . 1 . 3 2 1 1 Swap 5 | . 2 2 1 . . . Drop 9 | . . . 4 4 1 . Fire 135 | 8 26 50 17 28 . 6 Melee 33 | . 11 . . 11 5 6 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 11 | . . . . 11 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 192 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 15) 891 | -10/Materials | Discovered new exit (range 16) 1022 | -10/Materials | Discovered new exit (range 16) 1046 | -10/Materials | Identified exit to Materials 1159 | -10/Materials | Entered another Materials area 1159 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1358 | -9/Materials | Discovered new exit (range 3) 1476 | -9/Materials | Identified exit to Materials 1534 | -9/Materials | Build established: Tank 1878 | -9/Materials | Discovered exit to Materials (range 16) 1966 | -9/Materials | Entered another Materials area 1966 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2342 | -8/Materials | Identified exit to Garrison 2342 | -8/Materials | Entered Garrison 2388 | -8/Garrison | Triggered checkpoint 2414 | -8/Garrison | Build established: Scavenger-Tank 2451 | -8/Garrison | Triggered checkpoint 2487 | -8/Garrison | Core integrity fell below 50% 2514 | -8/Garrison | Triggered checkpoint 2525 | -8/Garrison | Lost 12 parts (1p1n4u6w) 2527 | -8/Garrison | Core integrity fell below 20% 2541 | -8/Garrison | Destroyed 11 combat bots 2610 | -8/Garrison | Lost 6 parts (1p2n2u1w) 2641 | -8/Garrison | Discovered new exit (range 13) 2647 | -8/Garrison | Identified exit to Materials 2655 | -8/Garrison | Installed Relay Interface Framework 2662 | -8/Garrison | Entered Materials 2760 | -8/Materials | Discovered new exit (range 11) 2762 | -8/Materials | Identified exit to Factory 2763 | -8/Materials | Entered Factory 2763 | -7/Factory | Evolved 2 slots: Utility x2 2942 | -7/Factory | Discovered new exit (range 16) 3045 | -7/Factory | Self-destructed Last Messages --------------- 03013_ ALERT: Rogue bot located, Programmers report to Factory Zone 5R. 03021_ C-30 ARC bursts open, deploying its payload. 03021_ S-27 Virus unfolds itself. 03021_ Imp. EM Shotgun destroyed. 03029_ Surge Thruster destroyed. 03031_ G-47 Trooper suffers critical hit (Burn). 03031_ K-01 Serf distress signal jammed. 03031_ Adv. Targeting Computer destroyed. 03033_ Lgt. Assault Rifle destroyed. 03033_ Lgt. Nuclear Core destroyed. 03033_ Destroyed Lgt. Nuclear Core. 03034_ The unstable cave ceiling collapses. 03034_ Imp. Grenade Launcher destroyed. 03036_ Mining Claw destroyed. 03037_ Transmission Jammer destroyed. 03038_ Hacking Suite severed. 03039_ Critical hit (Burn: +37). [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? < ???????? | | ?????????????????????????????????? ???????? | | ?????????????????????????????????? ???????? | | ?????????????????????????????????? ???????? | | ????????????????????##????????????? ???????? | | ????????????????????# #######??????# #???????? | | ????????????????????# @ #??????# #???????? | | ????????????????????# "" #??????# ######### | | ????????????????????# """#??????# # | | ????????????????????# R"#??????# # | | ????????????????????# """#??????# # "" | | ????????????????????# ######## # "" | | ????????????????????# # # "" | | ????????????????????# # # | | ????????????????????# /[ # + "" | | ????????????????????# [/ / # "" | | ????????????????????# [/ + "" | | ????????????????????# ####### | | ????????????????????######### #????# | | ???????????????????????????# ##????# | | ???????????????????????????# #????######### | | ???????????????????????????## #############?? | | ???????????????????????????? # #?? | | ????????????????????????????# # """"""" #?? | | ????????????????????????????# # """"""" #?? | | ???????????????????????????## # """"""" #?? | | ???????????????????????????# # """"""" #?? | | ???????????????????????????#T # #?? | | ???????????????????????????## + """"""" #?? | | ????????????????????????????# # """"""" #?? | | ????????????????????????????# # """"""" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Just Browsing Let's See Who's Tougher Challenges ------------ None Game ------ Seed DecoderThrowingCasing Manual? 0 Play Time 00:44:51 Cumulative 28.8 hours Start 2024.07.19 @ 12:28:11 End 2024.07.19 @ 13:17:09 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 3 Adventurer 7 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 08ba488a-a176-4823-876c-66848b9cd4c8