Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.12.08 @ 14:02:11 Player: NinjaBub504 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (48) 240 Value Destroyed (949) 949 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2989 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Makeshift Transmission Jammer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Weapon Shielding Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Small Battery Makeshift Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Shock Rifle Shock Rifle Improved Medium Laser > --- INVENTORY -------- Experimental Sensor Array Improved Medium Laser Improved Medium Laser [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Armored Wheel Leg Improved Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Small Battery Device Tractor Beam Storage Small Battery Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 47 | 8 9 7 18 . 2 3 Power 4 | 1 . . 3 . . . Engine 4 | 1 . . 3 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 3 2 5 2 . . . Treads . | . . . . . . . Leg 3 | . 2 1 . . . . Wheel 8 | 3 . 3 2 . . . Hover . | . . . . . . . Flight 1 | . . 1 . . . . Utility 14 | 2 5 . 4 . 1 2 Device 7 | 1 3 . 1 . 1 1 Storage 4 | 1 2 . 1 . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 17 | 2 2 2 9 . 1 1 Energy Gun 8 | . 1 1 5 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . 1 3 . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 2 | . 1 . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 15 | . . 3 2 . . 10 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . . . . . 3 Weapon 8 | . . 2 2 . . 4 Highest Loss Streak 4 | . . 2 1 . . 4 Average Slot Usage (%) 94 | . 99 94 94 100 100 69 Engine 11 | . 14 14 11 11 11 7 Leg 5 | . 23 10 . . . . Wheel 16 | . 4 14 22 22 22 9 Device 6 | . 21 . . . 5 11 Storage 13 | . 6 28 15 11 11 10 Protection 9 | . . . 13 22 16 8 Energy Gun 20 | . 14 11 17 33 32 19 Ballistic Gun 6 | . 14 13 6 . . . Launcher 1 | . . . 8 . . . Naked Turns . | . . . . . . . Heaviest Build 27 | 13 14 12 23 23 27 26 Greatest Support 26 | 20 26 26 24 24 24 24 Greatest Overweight (x) 3 | 1 . 3 . . 1 3 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 5 4 4 4 4 4 4 Most Carried 4 | 2 3 2 4 4 4 3 Average Carried 1 | . . . 1 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 4 | . . 1 4 4 3 1 Class Distribution -------------------- 59% | Mutant 33% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -9/Mines Tank | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 929 | 331 78 182 313 10 10 5 Remotely 222 | 144 78 . . . . . Salvage Created 1470 | 133 149 391 650 . . 147 Parts 97 | 7 13 27 46 . . 4 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 3 | . . . . . . 3 Prevented 2 | . . . . . . 2 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 31 | . 5 8 16 . . 2 Guns 21 | . 5 8 8 . . . AOE 8 | . . . 8 . . . Classes Destroyed 13 | 3 3 1 4 . . 2 Worker 5 | 1 . 3 1 . . . Builder 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . 1 1 . . . Minesweeper 1 | . . . . . . 1 Operator 2 | . . . 2 . . . Watcher 2 | . 1 . 1 . . . Swarmer 15 | . 3 5 7 . . . Grunt 9 | . 2 3 4 . . . Brawler 1 | . . . 1 . . . Sentry 5 | . . . 4 . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 5 | 2 2 3 5 . . 1 Combat Bots Only 4 | . 2 3 4 . . 1 Max Kills in Single Turn 4 | 1 1 1 4 . . 1 Gunslinging . | . . . . . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2100 | . 101 616 462 . . 921 Core 619 | . 22 196 35 . . 366 Absorbed by Shields 45 | . 45 . . . . . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 172 | 15 30 51 56 . . 20 Largest 2 | 2 2 2 2 . . 2 Hottest 106 | 40 70 100 100 . . 106 Shots Fired 253 | 27 44 74 76 . . 32 Gun 240 | 27 44 73 67 . . 29 Cannon . | . . . . . . . Launcher 9 | . . . 9 . . . Special 4 | . . 1 . . . 3 Kinetic 132 | 27 30 46 29 . . . Thermal 64 | . 14 28 6 . . 16 Explosive 9 | . . . 9 . . . Electromagnetic 48 | . . . 32 . . 16 Robot Hit Streak 21 | 8 7 14 14 . . 21 Robot Miss Streak 5 | 2 5 2 3 . . 1 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 2 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 186 | 20 22 59 56 . . 29 Core Hits 79 | 8 10 22 32 . . 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2831 | 208 261 734 1215 . . 413 Guns 2156 | 208 254 700 641 . . 353 Cannons . | . . . . . . . Explosions 594 | . . . 574 . . 20 Melee . | . . . . . . . Ramming 17 | . 7 10 . . . . Kinetic 1114 | 208 179 388 339 . . . Thermal 758 | . 75 336 115 . . 232 Explosive 530 | . . . 530 . . . Electromagnetic 412 | . . . 231 . . 181 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . 2 2 . . . . Average Corruption 2 | . 2 2 . . . . Corruption Purged . | . . . . . . . Effects 4 | . . 4 . . . . Message Errors 2 | . . 2 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 5 | . . . 5 . . . Projectiles . | . . . . . . . Explosions 5 | . . . 5 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 130 | . 3 4 91 . . 32 Shots 5 | . . . 4 . . 1 Rammed 7 | . 3 3 1 . . . Targets Rammed 7 | . 3 3 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 331 | . 53 268 247 . . 331 Average Temperature 82 | . 14 69 71 . . 144 Received Heat Transfer 635 | . 8 321 162 . . 144 Effects 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 3 | . 1 1 . . . 1 Heat Transferred 1870 | . 222 753 235 . . 660 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 339 | 15 116 187 339 93 . . Initial 93 | . 2 37 18 93 . . Average 93 | 12 51 65 196 93 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 86 | 100 100 100 52 100 . . Level 1 13 | . . . 47 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 1 | . . . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 8 10 18 . . 8 Peak Tracking Total 5 | . 3 3 4 . . 5 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed 5 | . 5 . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 2 | . . . . . . 2 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 16 | . 9 . 7 . . . Terminals 12 | . 7 . 5 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 64 | . 43 . 21 . . . Successful 49 | . 29 . 20 . . . Failed 15 | . 14 . 1 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 11 | . 3 . 2 . 6 . Terminals 48 | . 36 . 12 . . . Fabricators . | . . . . . . . Repair Stations 6 | . 2 . 4 . . . Recycling Units 5 | . 5 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 34 | . 23 . 11 . . . Record 14 | . 9 . 5 . . . Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 3 | . 2 . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 3 | . 2 . 1 . . . Locate Traps 4 | . 3 . 1 . . . Reprogram Traps 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Maintenance Status 2 | . . . 2 . . . Security Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Recall Investigation 1 | . . . 1 . . . Registered Components 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 2 . 4 . . . Scan Component 3 | . 1 . 2 . . . Repair 3 | . 1 . 2 . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 1 | . 1 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . 2 . . . Used 1 | . . . 1 . . . Hacking Detections 14 | . 8 . 6 . . . Full Trace Events 6 | . 4 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . 1 . 2 . . . Time 90 | . 26 . 64 . . . Parts Recycled 1 | . 1 . . . . . Recycled Matter 92 | . 92 . . . . . Retrieved Matter 92 | . 92 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 5 | . . 3 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3799 | 411 603 594 724 173 951 343 Spaces Moved 2924 | 104 408 471 519 183 992 247 Core 71 | 18 . 2 . . . 51 Treads . | . . . . . . . Legs 462 | . 331 131 . . . . Wheels 2391 | 86 77 338 519 183 992 196 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 100 Average Speed 96 | 81 112 93 89 90 94 112 Slowest Speed 200 | 100 120 200 90 90 100 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 12 60 72 48 43 78 33 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 99 | . . . 97 . . 2 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 99 | . . . 97 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3650 | 407 508 555 705 191 1006 278 Wait 423 | 271 45 12 79 7 6 3 Move 2918 | 103 407 470 518 182 991 247 Hop . | . . . . . . . Pick Up 50 | 8 8 8 20 1 3 2 Fast Attach 1 | . . . 1 . . . Attach 30 | 8 3 6 9 . 2 2 Detach 1 | 1 . . . . . . Swap 16 | . 6 1 8 . . 1 Drop 31 | 1 6 4 13 1 4 2 Fire 172 | 15 30 51 56 . . 20 Melee . | . . . . . . . Ram 6 | . 2 3 1 . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat] / [*Min x2] / *Sto) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 412 | -11/Scrapyard | Entered Materials 413 | -10/Materials | Build established: Mutant 459 | -10/Materials | Repaired Tractor Beam 636 | -10/Materials | Discovered new exit (range 8) 957 | -10/Materials | Discovered new exit (range 12) 1015 | -10/Materials | Entered Mines 1020 | -10/Mines | Learned 2 Materials zone layouts 1115 | -10/Mines | Core integrity fell below 50% 1487 | -10/Mines | Learned location of Zion (-7) 1584 | -10/Mines | Discovered new exit (range 6) 1594 | -10/Mines | Core integrity fell below 20% 1609 | -10/Mines | Entered Materials 1609 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1610 | -9/Materials | Identified exit to Storage 1740 | -9/Materials | Repaired Sml. Battery 1922 | -9/Materials | Discovered new exit (range 13) 2154 | -9/Materials | Discovered new exit (range 15) 2258 | -9/Materials | Discovered new exit (range 13) 2307 | -9/Materials | Repaired Shock Rifle 2333 | -9/Materials | Entered Mines 2361 | -9/Mines | Met a Derelict bent on vengeance 2428 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2430 | -9/Mines | Found Prototype Device 2437 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2506 | -9/Mines | Entered Zion 2601 | -7/Zion | Build established: Tank 2733 | -7/Zion | Visited the Megawrench Repair Shop 2778 | -7/Zion | Learned location of Quarantine (-2) 2798 | -7/Zion | Received a visual enhancement algorithm 3058 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3348 | -7/Zion | Discovered new exit (range 8) 3457 | -7/Zion | Entered Proximity Caves 3499 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3568 | -6/Proximity Caves | Lost 3 parts (1n2w) 3698 | -6/Proximity Caves | Spotted B-75 Beast 3736 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3773 | -6/Proximity Caves | Core integrity fell below 50% 3773 | -6/Proximity Caves | Identified Exp. Sensor Array 3783 | -6/Proximity Caves | Core integrity fell below 20% 3800 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- M-22 Extractor extracted Fire Trap. Destroyed Wheel. M-22 Extractor destroyed. Acquired Dirty Bomb Trap. Imp. Trap Extractor fries itself beyond repair. Dropped Dirty Bomb Trap. Installed Dirty Bomb Trap. Arm. Wheel destroyed. Hrd. Light Armor Plating destroyed. Imp. Ion Engine destroyed. Acquired derelict log, extracted data. Data stored: Extension entrances (x1). C-30 ARC bursts open, deploying its payload. S-27 Virus unfolds itself. Shock Rifle destroyed. S-27 Virus destroyed. Imp. Medium Laser destroyed. Identified Exp. Sensor Array. Exp. Sensor Array destroyed. Sml. Battery destroyed. Map ----- +----------------------------------------------------+ | ### #??????####????????????????????????? | | ??# #####" #?????? 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Medium Laser | -9/Materials | Scanalyzed Weight Redist. System | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Power Corrupts Robot Respite Challenges ------------ None Game ------ Seed WeaponMomentumBlade Manual? 0 Play Time 00:48:30 Cumulative 5.2 hours Start 2020.12.08 @ 13:09:33 End 2020.12.08 @ 14:02:11 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7e04ecd4-a0f1-4f17-ba05-64bf56b74320