Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.24 @ 15:24:58

Player: Cmdr.Laserstrahl

Result: Destroyed by Executioner with Helical Railgun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (145)     725
Value Destroyed (4190)     4190
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1450)               1450
              TOTAL SCORE: 11285

 Bonus
-------
High Alert Combat Kills    322
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      140
Friendly Fire              -12

 Cogmind 
---------
Core Integrity             0/1150
Matter                     296/300
Energy                     138/150
System Corruption          2%
Temperature                Warm (143)
Movement                   Hovering (48)
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
           Backup Power III
     Micro Fission Core
>          --- PROPULSION (4) ---
           Antigrav System
           Antigrav System
           Antigrav System
  Improved Antigrav System
>          --- UTILITY (10) -----
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
           Graphene Brace (fused)
>          --- WEAPON (3) -------
           Backup Laser III
     Heavy Beamcaster
           Autogun
>          --- INVENTORY (5) ----
           Vortex Rifle
           Autogun
           Molecular Deconstructor

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
     Micro Fission Core
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Improved Heat Sink
  Advanced Heat Sink
  Advanced Coolant Injector
           0b10 Decoder Chip [Looter]
           0b10 Decoder Chip [Scout]
  Improved Weapon Shielding
  Hardened Heavy Armor Plating
           Graphene Brace
>          --- WEAPON -----------
           Backup Laser III
     Heavy Beamcaster
           Autogun
>          --- INVENTORY --------
           Vortex Rifle
           Autogun
           Molecular Deconstructor
[Rating: 90]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Flamer
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Slots Evolved              12   | .   .   2   2   2   2   2   2   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   .   .   .   .   
  Utility                  8    | .   .   1   1   2   2   1   1   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             173  | 6   8   15  33  21  28  16  22  10  14  
  Power                    26   | 1   1   3   6   3   5   2   4   .   1   
    Engine                 15   | 1   1   3   5   .   3   1   1   .   .   
    Core                   10   | .   .   .   1   3   2   1   2   .   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               48   | 2   1   6   10  7   6   2   8   2   4   
    Treads                 1    | .   .   .   .   .   1   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  27   | 2   1   .   9   7   5   .   3   .   .   
    Hover                  17   | .   .   6   1   .   .   1   4   1   4   
    Flight                 3    | .   .   .   .   .   .   1   1   1   .   
  Utility                  51   | 1   4   4   8   7   8   5   6   4   4   
    Device                 27   | .   1   2   3   4   6   3   4   2   2   
    Storage                4    | 1   1   .   1   .   .   .   1   .   .   
    Processor              7    | .   .   .   2   1   1   .   1   2   .   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   
    Protection             12   | .   2   2   2   2   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   48   | 2   2   2   9   4   9   7   4   4   5   
    Energy Gun             16   | 1   .   2   1   1   2   2   1   4   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          15   | 1   .   .   4   2   3   1   2   .   2   
    Ballistic Cannon       7    | .   2   .   1   1   1   1   1   .   .   
    Launcher               6    | .   .   .   2   .   2   2   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   1   
    Impact Weapon          3    | .   .   .   1   .   1   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   .   .   .   1   .   .   
Parts Lost                 89   | .   .   .   21  4   20  18  16  7   3   
  Power                    12   | .   .   .   2   1   3   2   2   1   1   
  Propulsion               24   | .   .   .   9   1   6   2   3   3   .   
  Utility                  28   | .   .   .   5   1   6   8   7   .   1   
  Weapon                   25   | .   .   .   5   1   5   6   4   3   1   
  Highest Loss Streak      13   | .   .   .   13  2   8   7   7   5   2   
  To Critical Strikes      3    | .   .   .   .   .   .   2   1   .   .   
Average Slot Usage (%)     71   | .   96  100 71  92  76  32  46  21  63  
  Engine                   5    | .   14  11  8   .   .   .   .   .   7   
  Core                     2    | .   .   .   .   7   5   .   3   .   .   
  Wheel                    10   | .   28  .   9   23  12  .   2   .   .   
  Hover                    5    | .   .   33  4   .   .   .   5   .   8   
  Device                   9    | .   1   11  10  15  11  8   9   5   12  
  Storage                  5    | .   14  11  4   7   6   1   1   .   .   
  Processor                10   | .   .   .   13  15  20  13  8   11  13  
  Protection               4    | .   10  11  4   5   5   .   .   .   2   
  Energy Gun               5    | .   14  11  2   .   4   .   2   .   6   
  Ballistic Gun            4    | .   1   .   6   12  4   .   1   .   1   
  Ballistic Cannon         4    | .   12  11  4   1   1   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 11  23  27  30  32  32  22  62  22  43  
  Greatest Support         59   | 26  26  27  45  59  48  7   22  22  45  
  Greatest Overweight (x)  10   | .   .   1   4   1   10  7   5   7   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  5   
  Average Capacity         8    | 7   9   10  7   10  10  6   6   5   5   
  Most Carried             10   | 4   10  10  10  10  10  6   9   9   5   
  Average Carried          7    | 1   8   9   6   9   7   4   5   5   4   
  Final Capacity           10   | 8   10  10  10  10  10  5   10  5   5   
  Final Carried            10   | 4   10  10  7   10  4   5   9   4   4   

 Class Distribution 
--------------------
 59% | Mutant
 35% | Scavenger-Mutant
  3% | Derelict-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -4/Upper Caves
           Mutant | -4/Warlord

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
-----------                Run  | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  War  
Matter Collected           3970 | 171  373  260  728  933  574  116  265  267  283  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            5244 | .    483  413  1267 1299 1239 164  238  99   42   
  Parts                    272  | .    31   24   64   61   56   9    17   7    3    
Haulers Intercepted        6    | .    2    1    3    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    1    1    5    3    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    .    .    .    12   .    
  Prevented                1    | .    .    .    .    .    .    .    .    1    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Combat Hostiles Destroyed  92   | .   12  12  22  19  13  3   6   4   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
  Guns                     43   | .   3   2   4   17  8   1   3   4   1   
  Cannons                  34   | .   9   10  7   2   3   .   3   .   .   
  AOE                      11   | .   .   .   8   .   2   1   .   .   .   
Classes Destroyed          15   | .   8   2   4   1   .   .   .   .   .   
  Worker                   13   | .   .   .   4   1   4   1   3   .   .   
  Builder                  11   | .   1   .   2   2   6   .   .   .   .   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   .   
  Hauler                   6    | .   2   1   3   .   .   .   .   .   .   
  Recycler                 12   | .   .   1   4   4   3   .   .   .   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   
  Operator                 2    | .   1   .   .   1   .   .   .   .   .   
  Watcher                  6    | .   1   1   2   .   1   1   .   .   .   
  Swarmer                  21   | .   3   7   2   .   .   .   5   4   .   
  Cutter                   4    | .   .   .   4   .   .   .   .   .   .   
  Grunt                    44   | .   9   3   10  14  7   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   1   .   .   .   .   
  Sentry                   8    | .   .   2   4   1   1   .   .   .   .   
  Hunter                   6    | .   .   .   1   2   3   .   .   .   .   
  Programmer               7    | .   .   .   .   2   1   2   1   .   1   
Best Kill Streak           7    | .   3   5   7   4   6   3   5   3   1   
  Combat Bots Only         5    | .   3   4   5   3   4   2   5   3   1   
Max Kills in Single Turn   2    | .   2   2   2   2   2   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   1   1   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -4   -4   
--------                   Run   | Jun  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Upp  War  
Damage Taken               11592 | .    299  358  2320 1174 2266 1773 1461 1323 618  
  Core                     2957  | .    84   63   501  98   382  663  320  688  158  
  Absorbed by Shields      397   | .    .    .    .    44   154  .    199  .    .    
  Redirected to Shielding  326   | .    .    .    101  .    107  104  .    .    14   
  Regen/Repaired (Parts)   272   | .    49   .    .    221  .    .    .    .    2    
Core Remaining (%)         61    | 100  66   84   8    86   55   33   .    .    .    
Volleys Fired              380   | .    53   36   64   87   71   16   31   8    14   
  Largest                  3     | .    2    2    2    2    2    2    3    2    3    
  Hottest                  169   | .    79   95   84   93   149  150  147  169  144  
Shots Fired                698   | .    104  71   118  173  127  18   48   9    30   
  Gun                      514   | .    59   35   76   160  103  12   30   9    30   
  Cannon                   164   | .    45   36   33   13   16   3    18   .    .    
  Launcher                 20    | .    .    .    9    .    8    3    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  477   | .    53   36   94   168  83   4    31   1    7    
  Thermal                  149   | .    51   15   .    5    36   11   .    8    23   
  Explosive                9     | .    .    .    9    .    .    .    .    .    .    
  Electromagnetic          63    | .    .    20   15   .    8    3    17   .    .    
  Robot Hit Streak         22    | .    12   10   13   18   22   11   7    4    5    
  Robot Miss Streak        9     | .    3    4    3    9    6    2    4    2    2    
  Penetration Max          1     | .    .    .    .    1    1    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           506   | .    69   37   99   130  103  18   24   6    20   
  Core Hits                268   | .    29   18   51   54   78   11   13   5    9    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 11    | .    .    .    5    4    .    1    .    1    .    
  Critical Strikes         18    | .    1    1    6    4    1    2    1    1    1    
    Burn                   3     | .    .    .    .    .    1    1    .    .    1    
    Destroy                7     | .    .    .    2    4    .    .    .    1    .    
    Blast                  4     | .    1    1    1    .    .    .    1    .    .    
    Smash                  4     | .    .    .    3    .    .    1    .    .    .    
Melee Attacks              34    | .    .    .    26   .    2    6    .    .    .    
  Impact                   34    | .    .    .    26   .    2    6    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    3    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           12899 | .    1148 649  3268 2563 2783 1111 769  166  442  
  Guns                     7104  | .    440  258  907  2319 1853 268  458  159  442  
  Cannons                  2524  | .    708  391  495  143  443  42   302  .    .    
  Explosions               2045  | .    .    .    937  101  391  616  .    .    .    
  Melee                    1210  | .    .    .    929  .    96   185  .    .    .    
  Ramming                  16    | .    .    .    .    .    .    .    9    7    .    
  Kinetic                  7008  | .    795  391  1232 2368 1544 65   493  24   96   
  Thermal                  2897  | .    353  141  27   195  892  808  .    135  346  
  Explosive                910   | .    .    .    910  .    .    .    .    .    .    
  Electromagnetic          858   | .    .    117  170  .    251  53   267  .    .    
  Impact                   1210  | .    .    .    929  .    96   185  .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    5    4    5    1    9    10   10   
  Average Corruption       4     | .    .    .    2    2    2    1    4    9    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  56    | .    .    .    11   4    4    .    14   16   7    
    Message Errors         13    | .    .    .    2    1    2    .    1    6    1    
    Matter Fused           16    | .    .    .    1    2    .    .    7    4    2    
    Heat Flow Errors       6     | .    .    .    .    .    2    .    1    2    1    
    Energy Discharges      3     | .    .    .    2    .    .    .    1    .    .    
    Parts Fused            2     | .    .    .    1    .    .    .    .    1    .    
    Data Loss (minor)      5     | .    .    .    3    .    .    .    .    .    2    
    Data Loss (major)      3     | .    .    .    1    1    .    .    1    .    .    
    Alerts                 3     | .    .    .    1    .    .    .    1    .    1    
    Misdirections          2     | .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            695   | .    3    19   377  .    48   241  7    .    .    
  Projectiles              37    | .    3    19   .    .    8    .    7    .    .    
  Explosions               246   | .    .    .    20   .    40   186  .    .    .    
  Melee                    412   | .    .    .    357  .    .    55   .    .    .    
Knockbacks                 42    | .    6    2    10   5    11   5    3    .    .    
  Impact                   7     | .    .    .    3    .    1    3    .    .    .    
  Kinetic                  31    | .    5    2    5    5    9    2    3    .    .    
  Secondary                4     | .    1    .    2    .    1    .    .    .    .    
Self-Inflicted Damage      169   | .    .    .    119  .    43   .    4    3    .    
  Shots                    8     | .    .    .    5    .    3    .    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    .    2    3    .    
Targets Rammed             5     | .    .    .    .    .    .    .    2    3    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        373   | .    373  325  72   14   201  282  76   238  197  
  Average Temperature      82    | .    92   126  20   6    81   116  50   48   74   
  Received Heat Transfer   2321  | .    105  39   819  378  437  360  66   39   78   
  Effects                  3     | .    3    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    1    .    .    .    .    .    .    .    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              11    | .    .    .    5    .    2    2    2    .    .    
  Impact Corruptions       12    | .    .    .    11   .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             10    | .    .    .    .    1    8    1    .    .    .    
  Heat Transferred         4650  | .    800  335  50   235  1814 694  .    185  537  
Parts Sabotaged            4     | .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    1    .    3    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Peak Influence             654  | .   249 391 611 654 535 434 205 .   .   
  Initial                  273  | .   .   41  104 233 273 193 177 .   .   
  Average                  271  | .   113 145 338 452 376 267 155 .   .   
Maximum Alert Level        2    | .   1   1   2   2   2   2   1   .   .   
  Low Security (%)         42   | 100 98  63  7   .   .   41  92  .   .   
  Level 1                  32   | .   1   36  56  32  61  41  7   .   .   
  Level 2                  25   | .   .   .   36  67  38  16  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          27   | .   1   .   6   9   3   5   3   .   .   
  Investigation            8    | .   1   .   2   2   .   3   .   .   .   
  Extermination            2    | .   .   .   .   1   .   1   .   .   .   
  Reinforcement            10   | .   .   .   3   3   2   1   1   .   .   
  Assault                  2    | .   .   .   1   .   1   .   .   .   .   
  Garrison                 5    | .   .   .   .   3   .   .   2   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   2   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Distress Signals           12   | .   .   2   .   2   3   1   1   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              238  | .   18  16  39  31  25  17  18  40  34  
  Peak Tracking Total      17   | .   3   4   8   4   5   5   7   12  17  
  Tactical Retreats        30   | .   .   2   6   1   4   4   2   11  .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Traps Triggered            10   | .   1   1   3   .   1   2   2   .   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   .   .   2   10  

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Machines Disabled          13   | .   1   .   2   4   .   3   2   1   .   
  Max in Single Turn       4    | .   1   .   1   4   .   2   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Machines Accessed          28   | .   8   3   4   7   .   2   2   1   1   
  Terminals                14   | .   5   2   3   2   .   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   1   .   .   2   .   .   .   .   .   
  Recycling Units          5    | .   2   .   .   2   .   1   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                63   | .   18  11  6   18  .   4   4   1   1   
  Successful               36   | .   9   9   3   9   .   2   2   1   1   
  Failed                   27   | .   9   2   3   9   .   2   2   .   .   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   .   .   .   .   4   .   
  Terminals                24   | .   10  5   3   2   .   .   4   .   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   
  Repair Stations          11   | .   3   .   .   8   .   .   .   .   .   
  Recycling Units          10   | .   5   .   .   4   .   1   .   .   .   
  Scanalyzers              9    | .   .   6   3   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   .   .   .   .   
Terminal Hacks             12   | .   4   3   1   .   .   .   2   1   1   
  Record                   1    | .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   
  Scanalyzer Index         1    | .   .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   
  Investigation Status     1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   .   .   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       6    | .   2   .   .   4   .   .   .   .   .   
  Scan Component           4    | .   1   .   .   3   .   .   .   .   .   
  Repair                   2    | .   1   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       7    | .   3   .   .   4   .   .   .   .   .   
  Report Inventory         4    | .   2   .   .   2   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   2   .   .   .   .   .   
Scanalyzer                 8    | .   .   6   2   .   .   .   .   .   .   
  Insert Component         4    | .   .   3   1   .   .   .   .   .   .   
  Analyze                  4    | .   .   3   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         17   | .   4   1   3   5   .   2   2   .   .   
  Full Trace Events        5    | .   1   .   1   2   .   1   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   3   1   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   73  .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   6   .   .   .   
Parts Repaired             2    | .   1   .   .   1   .   .   .   .   .   
  Time                     70   | .   26  .   .   44  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     5    | .   3   .   .   2   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   3   1   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   3   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   
  Highest-Rated Group      127  | .   .   .   .   .   .   .   .   127 .   
  Highest-Rated Ally       127  | .   .   .   .   .   .   .   .   127 .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
-------------              Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Turns Passed               5533 | 51  813 479 856 920 486 362 598 408 560 
Spaces Moved               4500 | 42  612 357 560 686 180 411 446 732 474 
  Core                     843  | 6   .   .   110 .   10  189 32  496 .   
  Treads                   19   | .   .   .   .   .   19  .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   1908 | 36  612 .   285 686 151 .   138 .   .   
  Hover                    1129 | .   .   357 165 .   .   11  264 59  273 
  Flight                   601  | .   .   .   .   .   .   211 12  177 201 
  Fastest Speed            35   | 50  90  52  48  85  80  40  50  35  35  
  Average Speed            83   | 84  90  89  94  88  104 68  106 49  88  
  Slowest Speed            550  | 90  90  112 250 110 550 400 240 400 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            1    | .   .   .   .   .   .   1   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       35   | 4   94  26  45  18  3   14  15  79  55  
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        2    | .   .   .   .   .   .   .   1   1   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          129  | .   2   2   49  15  23  29  8   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               16   | .   2   2   2   .   1   .   8   .   1   
  AOE                      113  | .   .   .   47  15  22  29  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Jun Mat Mat Mat Fac Fac Fac Fac Upp War 
Total                      5529 | 57  773 442 731 843 348 460 517 768 590 
  Wait                     272  | .   80  19  27  13  45  5   3   1   79  
  Move                     4489 | 41  611 356 559 685 179 408 445 731 474 
  Hop                      1    | .   .   .   .   .   .   1   .   .   .   
  Pick Up                  101  | 10  11  6   15  16  15  5   9   9   5   
  Fast Attach              63   | .   3   4   14  9   2   10  14  .   7   
  Attach                   80   | 6   1   2   11  5   23  6   9   10  7   
  Detach                   15   | .   1   .   .   2   3   2   3   2   2   
  Swap                     31   | .   4   9   8   7   3   .   .   .   .   
  Drop                     58   | .   9   10  7   19  5   1   1   4   2   
  Fire                     380  | .   53  36  64  87  71  16  31  8   14  
  Melee                    34   | .   .   .   26  .   2   6   .   .   .   
  Ram                      5    | .   .   .   .   .   .   .   2   3   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: [*Fac] / Gar)
-6/Factory
-5/Factory
-4/Factory
-4/Upper Caves
-4/Warlord

 History 
---------
 Turn | Location       | Event
   11 | -11/Junkyard   | Discovered new exit (range 16)
   52 | -11/Junkyard   | Entered Materials
  304 | -10/Materials  | Build established: Mutant
  369 | -10/Materials  | Discovered new exit (range 5)
  478 | -10/Materials  | Repaired Lgt. Armor Plating
  645 | -10/Materials  | Discovered new exit (range 5)
  753 | -10/Materials  | Discovered new exit (range 6)
  857 | -10/Materials  | Discovered new exit (range 9)
  865 | -10/Materials  | Entered another Materials area
  865 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1310 | -9/Materials   | Discovered new exit (range 7)
 1344 | -9/Materials   | Entered another Materials area
 1344 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1437 | -8/Materials   | Lost 5 parts (2n1u2w)
 1762 | -8/Materials   | Core integrity fell below 50%
 1908 | -8/Materials   | Core integrity fell below 20%
 1940 | -8/Materials   | Lost 13 parts (2p5n4u2w)
 1944 | -8/Materials   | Discovered new exit (range 16)
 2144 | -8/Materials   | First assault squad dispatched
 2197 | -8/Materials   | Discovered new exit (range 4)
 2200 | -8/Materials   | Entered Factory
 2200 | -7/Factory     | Evolved 2 slots: Utility x2
 2291 | -7/Factory     | Build established: Scavenger-Mutant
 2774 | -7/Factory     | Garrison activated, responded to threat
 2792 | -7/Factory     | Repaired Arm. Huge Wheel
 3054 | -7/Factory     | Identified exit to Garrison
 3110 | -7/Factory     | Discovered new exit (range 8)
 3120 | -7/Factory     | Entered another Factory area
 3120 | -6/Factory     | Evolved 2 slots: Utility x2
 3418 | -6/Factory     | Lost 7 parts (3n2u2w)
 3470 | -6/Factory     | First assault squad dispatched
 3574 | -6/Factory     | Lost 8 parts (2p1n3u2w)
 3597 | -6/Factory     | Discovered new exit (range 9)
 3606 | -6/Factory     | Entered another Factory area
 3606 | -5/Factory     | Evolved 2 slots: Power x1, Utility x1
 3624 | -5/Factory     | Lost 3 parts (1p1n1w)
 3762 | -5/Factory     | Lost 6 parts (5u1w)
 3854 | -5/Factory     | Fabricated Adv. Weight Redist. System?
 3923 | -5/Factory     | Discovered new exit (range 15)
 3938 | -5/Factory     | Lost 5 parts (1p1u3w)
 3952 | -5/Factory     | Core integrity fell below 50%
 3957 | -5/Factory     | Build established: Mutant
 3968 | -5/Factory     | Entered another Factory area
 3968 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 3997 | -4/Factory     | Lost 7 parts (1p2n2u2w)
 4121 | -4/Factory     | Lost 4 parts (1n2u1w)
 4379 | -4/Factory     | Garrison activated, responded to threat
 4426 | -4/Factory     | Lost 4 parts (3u1w)
 4485 | -4/Factory     | Lost 7 parts (2p2n2u1w)
 4548 | -4/Factory     | Discovered new exit (range 5)
 4551 | -4/Factory     | Identified exit to Upper Caves
 4560 | -4/Factory     | Spotted B-86 Titan
 4566 | -4/Factory     | Entered Upper Caves
 4623 | -4/Upper Caves | System corruption reached 10%
 4642 | -4/Upper Caves | Core integrity fell below 50%
 4661 | -4/Upper Caves | Lost 5 parts (1p3n1w)
 4797 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research
 4805 | -4/Upper Caves | Found Prototype Special Weapon
 4924 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes
 4926 | -4/Upper Caves | Core integrity fell below 20%
 4974 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base"
 4974 | -4/Upper Caves | Identified exit to Warlord
 4974 | -4/Upper Caves | Entered Warlord
 4987 | -4/Warlord     | System corruption cleaned by Quarantine Array
 5073 | -4/Warlord     | Met Warlord
 5078 | -4/Warlord     | Warlord's base attacked by MAIN.C
 5238 | -4/Warlord     | Found Prototype Energy Gun
 5316 | -4/Warlord     | Spotted B-86 Titan
 5321 | -4/Warlord     | Spotted B-90 Cyclops
 5409 | -4/Warlord     | Spotted Striker
 5428 | -4/Warlord     | Warlord forces counterattacked
 5509 | -4/Warlord     | Spotted Executioner
 5509 | -4/Warlord     | Spotted Executioner
 5515 | -4/Warlord     | Spotted Executioner
 5534 | -4/Warlord     | Destroyed by Executioner with Helical Railgun

 Last Messages 
---------------
05523_ AW-33M(M) suffers critical hit (Destroy).
05523_ AW-33M(M) destroyed.
05524_ Slug penetrates G-67 Veteran.
05526_ B-74 Champion heat damages Rnf. Antimatter Reactor.
05526_ BI-R6A(g) suffers critical hit (Smash).
05526_ BI-R6A(g) system corrupted by crushing effect.
05526_ Executioner suffers critical hit (Burn).
05526_ Penetrated by Slug.
05527_ BI-R6A(g) system terminally corrupted.
05528_ System corrupted: Matter fused (-5).
05528_ B-74 Champion destroyed.
05529_ Acquired 9 matter.
05530_ Acquired 2 matter.
05530_ Acquired 30 matter.
05531_ 2T-2GR(g) destroyed.
05532_ G-67 Veteran suffers critical hit (Burn).
05534_ G-67 Veteran heat spikes uncontrollably.
05534_ G-67 Veteran overheating.
05534_ G-67 Veteran destroyed.
05534_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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|           #???#      #### ???????????????????????? |
|           #???## ### #?#######???????????????????? |
|           #????# #?# #?#     #???????????????????? |
|    "#    X#????# #?# #?#     #???????????????????? |
|    "##"""#######+### ###  ^  #???????????????????? |
|    "#??????#       #  ##     #???????????????????? |
|    "#??????#       #   +     #???????????????????? |
|    "#??????#   ""  #  ##     #???????????????????? |
|    "#??????#    "" #  ##     #???????????????????? |
|    "#??????#   """ #  ##     #???????????????????? |
| """"#??????#   """ +  ##     #???????????????????? |
| ####???????#    "" #  ##     #???????????????????? |
| ???????????#   ""  #  ##     #???????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Coolant Potential          100
Energy Generation          51
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
ECM Strength               2
Power Amplification        20
Additional Mass Support    9
Base Temperature (-)       200
Armor Coverage             600
Core Shielding             30
Power Shielding            66
Weapon Shielding           66
Evasion (%)                63
Targeting Accuracy         24
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
           Grenade Launcher | -9/Materials | Scanalyzed
    Adv. Targeting Computer | -9/Materials | Scanalyzed
        Hardlight Generator | -9/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Adv. Weight Redist. System | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A Powerful Ally?
Party Time

 Challenges 
------------
None

 Game 
------
Seed              DamperTiamatMaul
  Manual?         0
Play Time         02:59:49
  Cumulative      123.5 hours
  Start           2023.08.24 @ 08:43:03
  End             2023.08.24 @ 15:24:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          53
  Rogue           50
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          42
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c92b234a-13c2-429b-99d7-534566e0d968