Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.28 @ 22:24:07 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (10) 2000 Robots Destroyed (199) 995 Value Destroyed (8677) 8677 Prototype IDs (8) 160 Alien Tech Used (5) 1000 Bonus (2897) 2897 TOTAL SCORE: 19729 Bonus ------- Pacifist 200 High Alert Combat Kills 197 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 260/1450 Matter 19/600 Energy 280/280 System Corruption 22% Temperature Cool (0) Movement Walking (140) Ox1 Location -2/Quarantine Parts ------- > --- POWER (4) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (6) --- Carbon-fiber Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Advanced Actuator Array Improved Core Shielding Improved Core Shielding Improved Heavy Armor Plating Advanced Dynamic Insulation System Improved System Backup Module > --- WEAPON (4) ------- KE Penetrator Advanced Assault Cannon Advanced Assault Cannon Enhanced Gauss Cannon > --- INVENTORY (20) --- Biometal Leg Transport Network Coupler Subatomic Replicator Terrabomb Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator Assault Cannon Linear Accelerator Gravity Flail Core Stripper Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Improved Matter Compressor Improved Matter Compressor Advanced Actuator Array Improved Core Shielding Improved Core Shielding Layered Medium Armor Plating Advanced Dynamic Insulation System > --- WEAPON ----------- Helical Railgun Gravity Flail Core Stripper > --- INVENTORY -------- Carbon-fiber Leg Biometal Leg Improved System Backup Module Subatomic Replicator Hypervelocity Gauss Rifle Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Enhanced Gauss Cannon Linear Accelerator [Rating: 177] Favorites ----------- Power Micro Fission Core Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Artifact Matter Drive Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun KE Penetrator Ballistic Cannon Advanced Assault Cannon Impact Weapon Gravity Flail Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Slots Evolved 17 | . 1 2 2 2 2 2 2 2 2 . Power 3 | . . . 1 . . . . . 2 . Propulsion 4 | . . . 1 1 . . . 2 . . Utility 8 | . 1 2 . 1 2 2 . . . . Weapon 2 | . . . . . . . 2 . . . Parts Attached 164 | 7 1 8 21 7 15 10 2 7 14 72 Power 24 | 1 . . 5 3 1 1 . . 4 9 Engine 8 | 1 . . 4 3 . . . . . . Core 6 | . . . 1 . 1 1 . . 2 1 Reactor 10 | . . . . . . . . . 2 8 Propulsion 49 | 2 . 3 5 3 8 . . 6 5 17 Treads . | . . . . . . . . . . . Leg 49 | 2 . 3 5 3 8 . . 6 5 17 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 41 | 2 1 3 3 1 5 6 . . 1 19 Device 9 | . . . . . 1 . . . 1 7 Storage 10 | 1 . 2 1 . 1 4 . . . 1 Processor 7 | 1 . . 2 . 1 1 . . . 2 Hackware 2 | . . . . 1 . 1 . . . . Protection 10 | . 1 1 . . 2 . . . . 6 Artifact 3 | . . . . . . . . . . 3 Weapon 50 | 2 . 2 8 . 1 3 2 1 4 27 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 5 | . . 1 2 . . . . . . 2 Ballistic Gun 27 | . . 1 1 . . 2 1 . 4 18 Ballistic Cannon 14 | . . . 5 . 1 1 1 1 . 5 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 2 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . 1 . 1 . 9 Parts Lost 42 | . . . 2 . . 1 . . 2 37 Power 9 | . . . . . . . . . . 9 Propulsion 9 | . . . . . . . . . 1 8 Utility 14 | . . . 1 . . 1 . . 1 11 Weapon 10 | . . . 1 . . . . . . 9 Highest Loss Streak 12 | . . . 2 . . 1 . . 1 12 Average Slot Usage (%) 98 | . 100 100 99 100 99 99 99 100 99 94 Engine 6 | . 12 10 11 12 11 5 5 4 1 . Core 4 | . . . 4 1 . 5 5 4 12 8 Reactor 1 | . . . . . . . . . 2 5 Leg 23 | . 25 20 24 28 25 22 20 27 24 23 Device 4 | . . . . . 6 5 5 4 6 6 Storage 15 | . 12 20 15 14 12 14 20 18 16 17 Processor 10 | . 12 10 7 7 12 16 15 13 12 7 Hackware 2 | . . . . 7 6 7 . . . . Protection 11 | . 12 20 16 14 11 11 10 9 5 7 Energy Gun 1 | . 25 8 . . . . . . . . Ballistic Gun 5 | . . 5 4 . . 1 15 12 8 11 Ballistic Cannon 7 | . . . 8 14 11 9 4 4 8 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 158 | 17 18 48 65 70 71 102 114 120 143 158 Greatest Support 170 | 20 20 26 41 61 80 80 80 128 138 170 Greatest Overweight (x) 4 | 4 . 2 1 1 4 1 1 1 1 1 Average Overweight (x) . | 2 . . 1 1 . . 1 . 1 . Largest Inventory Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 Average Capacity 14 | 7 8 11 12 12 12 13 20 20 20 20 Most Carried 20 | 7 8 10 12 12 12 20 19 20 19 20 Average Carried 13 | 3 6 8 10 11 11 11 18 18 17 17 Final Capacity 20 | 8 8 12 12 12 12 20 20 20 20 20 Final Carried 20 | 5 8 10 12 12 12 20 19 20 18 13 Class Distribution -------------------- 66% | Hacker-Mutant 16% | Scavenger-Gunner 8% | Scavenger-Tank 5% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Matter Collected 8098 | 223 57 302 1232 195 248 1150 292 667 270 3462 Remotely . | . . . . . . . . . . . Salvage Created 9712 | . . 987 1734 121 259 1119 329 639 393 4131 Parts 476 | . . 47 93 11 15 64 8 21 22 195 Haulers Intercepted 5 | . . 1 2 . . . . . 1 1 Recyclers Shooed 5 | . . 1 . . . 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 124 | . . 12 31 2 7 13 3 6 5 45 Guns 69 | . . 6 15 . . 8 3 5 3 29 Cannons 55 | . . 6 16 2 7 5 . 1 2 16 Classes Destroyed 16 | . . 8 4 1 . 1 . . . 2 Worker 16 | . . . 3 1 . 1 . 2 2 7 Builder 14 | . . . 2 2 . 1 . . 1 8 Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . . 1 2 . . . . . 1 1 Recycler 15 | . . 5 2 1 . 3 . 1 . 3 Mechanic 1 | . . . . . . 1 . . . . Operator 5 | . . 1 3 . . . . . . 1 Watcher 13 | . . 2 4 . . 3 2 . 1 1 Swarmer 15 | . . 4 2 . . . . . 3 6 Grunt 47 | . . 4 17 . 3 4 3 4 . 12 Duelist 3 | . . 1 2 . . . . . . . Researcher 5 | . . . . . . . . . . 5 Sentry 22 | . . 3 8 . 1 2 . 2 . 6 Hunter 14 | . . . 2 . . 1 . . 2 9 Programmer 17 | . . . . 2 3 6 . . . 6 Q-Series 6 | . . . . . . . . . . 6 Best Kill Streak 12 | . . 5 12 3 3 9 4 7 5 9 Combat Bots Only 7 | . . 3 6 1 3 5 3 3 3 7 Max Kills in Single Turn 3 | . . 1 1 1 1 2 2 1 2 3 Gunslinging 1 | . . . . . . 1 . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Damage Taken 9757 | . . 259 1094 57 164 595 48 229 1608 5703 Core 1527 | . . 43 153 . 32 100 . 9 931 259 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 94 | 100 100 89 72 100 96 90 100 99 . . Volleys Fired 477 | . . 43 120 9 21 50 9 16 22 187 Largest 4 | . . 2 2 2 2 2 4 4 4 4 Hottest 237 | . . 90 104 96 96 105 147 180 182 237 Shots Fired 1365 | . . 86 237 18 42 103 36 64 82 697 Gun 789 | . . 62 97 . . 33 27 44 40 486 Cannon 576 | . . 24 140 18 42 70 9 20 42 211 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 1237 | . . 24 182 18 42 103 36 64 82 686 Thermal 98 | . . 43 55 . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 30 | . . 19 . . . . . . . 11 Robot Hit Streak 43 | . . 19 33 27 24 39 17 34 12 43 Robot Miss Streak 4 | . . 1 3 1 . 1 1 1 3 4 Penetration Max 2 | . . . . . . 2 2 1 1 1 Secondary Targets 10 | . . 1 2 . . 2 . . . 5 Max Gunslinging Chain 1 | . . 1 1 . . 1 . . . 1 Shots Hit Robots 1024 | . . 62 191 14 21 84 22 47 42 541 Core Hits 419 | . . 30 86 6 11 36 16 22 21 191 Critical Hits 126 | . . 1 5 1 . 25 10 18 4 62 Critical Kills 49 | . . . 3 1 . 16 4 6 1 18 Critical Parts Destroyed 66 | . . 1 2 . . 9 6 10 3 35 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 21231 | . . 955 3653 383 583 2058 438 925 981 11255 Guns 10975 | . . 552 1135 . . 282 302 521 551 7632 Cannons 10157 | . . 403 2512 383 583 1776 136 404 430 3530 Explosions 72 | . . . . . . . . . . 72 Melee . | . . . . . . . . . . . Ramming 27 | . . . 6 . . . . . . 21 Kinetic 19250 | . . 149 2769 383 583 2058 438 925 981 10964 Thermal 1444 | . . 566 878 . . . . . . . Explosive 72 | . . . . . . . . . . 72 Electromagnetic 438 | . . 240 . . . . . . . 198 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 23 | . . . 1 1 . 5 . . . 23 Average Corruption 7 | . . . 1 1 . 3 . . . 15 Corruption Purged 1 | . . . . . . . . . . 1 Effects 206 | . . . 6 1 . 34 . . . 165 Message Errors 21 | . . . 1 . . 6 . . . 14 Matter Fused 19 | . . . . . . 5 . . . 14 Heat Flow Errors 12 | . . . . . . 4 . . . 8 Energy Discharges 15 | . . . 2 1 . 4 . . . 8 Data Loss (minor) 13 | . . . 1 . . 4 . . . 8 Data Loss (major) 7 | . . . . . . 1 . . . 6 Misfires 8 | . . . . . . 4 . . . 4 Misdirections 12 | . . . . . . . . . . 12 Targeting Errors 88 | . . . 2 . . 5 . . . 81 Weapon Failures 11 | . . . . . . 1 . . . 10 Overload Shots . | . . . . . . . . . . . Overflow Damage 252 | . . 23 77 20 . 69 . . 16 47 Projectiles 250 | . . 23 77 20 . 69 . . 16 45 Explosions 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Knockbacks 75 | . . . 19 3 2 11 4 . 4 32 Impact . | . . . . . . . . . . . Kinetic 75 | . . . 19 3 2 11 4 . 4 32 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 109 | . . . 3 . . . . . . 106 Shots 2 | . . . . . . . . . . 2 Rammed 1 | . . . 1 . . . . . . . Targets Rammed 2 | . . . 1 . . . . . . 1 Kicked 1 | . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 770 | . . 130 393 90 162 363 399 335 770 305 Average Temperature 113 | . . 46 112 35 39 87 168 138 286 63 Received Heat Transfer 1584 | . . 141 720 . 87 150 42 66 . 378 Effects 63 | . . . 6 . . 2 1 . 53 1 Shutdowns 21 | . . . . . . . 1 . 20 . Energy Bleed 5 | . . . 2 . . . . . 3 . Interference 14 | . . . 4 . . 1 . . 9 . Matter Decay 3 | . . . . . . 1 . . 2 . Short Circuit 3 | . . . . . . . . . 3 . Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 11 | . . . . . . . . . 11 . Damage (core) 5 | . . . . . . . . . 5 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . 2 3 . . . . . . . Heat Transferred 3182 | . . 1332 1850 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Peak Influence 486 | . . 336 455 459 73 238 88 223 150 486 Average Influence 100 | . . 116 223 115 37 40 16 58 63 159 Maximum Alert Level 2 | . . 1 2 2 . 1 . 1 . 2 Low Security (%) 83 | 100 100 82 49 82 100 98 100 99 100 69 Level 1 13 | . . 17 47 . . 1 . . . 22 Level 2 3 | . . . 3 17 . . . . . 8 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 35 | . 1 . 6 1 6 3 1 1 1 15 Investigation 13 | . 1 . 4 . 3 . 1 1 1 2 Extermination 13 | . . . . 1 3 3 . . . 6 Reinforcement 7 | . . . 2 . . . . . . 5 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Distress Signals 9 | . . 2 2 . . . . . . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . 2 18 49 2 7 17 5 6 6 63 Peak Tracking Total 6 | . 1 4 4 1 3 5 4 4 3 6 Tactical Retreats 6 | . . 1 4 . . . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Traps Triggered 4 | . . . 1 . . 1 1 . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 10 | . . . 10 . . . . . . . Reprogrammed 10 | . 10 . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Disabled 22 | . . . . 2 . 1 . . . 19 Max in Single Turn 2 | . . . . 1 . 1 . . . 2 Garrison Access 3 | . . . . . . 1 . . 1 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Machines Accessed 33 | . 3 3 10 2 3 1 . 1 2 8 Terminals 25 | . 3 3 9 1 2 . . 1 1 5 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 4 | . . . 1 . 1 . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 Total Hacks 83 | . 10 5 31 2 11 1 . 4 3 16 Successful 63 | . 8 5 27 2 5 1 . 1 2 12 Failed 20 | . 2 . 4 . 6 . . 3 1 4 Catastrophic 2 | . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 20 | . 1 3 7 1 . . . 3 . 5 Terminals 61 | . 10 5 25 1 6 . . 4 2 8 Fabricators 1 | . . . . 1 . . . . . . Repair Stations 18 | . . . 6 . 5 . . . . 7 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . 1 1 Terminal Hacks 31 | . 7 2 15 . 1 . . 1 1 4 Record 3 | . . . . . . . . . . 3 Prototype ID Bank 1 | . . . 1 . . . . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . Emergency Access Points 4 | . . . 3 . 1 . . . . . Locate Traps 4 | . 1 1 2 . . . . . . . Disarm Traps 2 | . . . 2 . . . . . . . Reprogram Traps 3 | . 2 . 1 . . . . . . . Zone Layout 9 | . 3 1 4 . . . . 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 15 | . . . 6 . 4 . . . . 5 Scan Component 8 | . . . 3 . 2 . . . . 3 Repair 7 | . . . 3 . 2 . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 1 Seal Access 3 | . . . . . . 1 . . 1 1 Unauthorized Hacks 13 | . 1 3 6 1 . . . . . 2 Terminals 13 | . 1 3 6 1 . . . . . 2 Track 2 | . . . . . . . . . . 2 Assimilate 2 | . . . 1 1 . . . . . . Botnet 8 | . 1 3 4 . . . . . . . Detonate 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 1 1 . . . . . . 1 Used 1 | . . . 1 . . . . . . . Hacking Detections 22 | . 3 1 7 . 3 . . 1 1 6 Full Trace Events 14 | . 3 . 4 . 3 . . 1 1 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . 1 . . . . . . Matter 153 | . . . . 153 . . . . . . Time 81 | . . . . 81 . . . . . . Total Robot Build Rating 1 | . . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 6 | . . . 3 . 2 . . . . 1 Time 213 | . . . 96 . 35 . . . . 82 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 Programmers 2 | . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 8 | . . . . 8 . . . . . . Highest-Rated Ally 8 | . . . . 8 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Turns Passed 10897 | 132 277 569 1625 496 1988 2121 332 451 489 2417 Spaces Moved 3828 | 63 226 274 727 244 369 456 71 155 191 1052 Core 57 | 57 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3771 | 6 226 274 727 244 369 456 71 155 191 1052 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 150 116 146 111 Average Speed 137 | 185 120 146 150 151 130 129 150 142 146 125 Slowest Speed 250 | 250 120 180 150 152 250 150 150 150 150 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 24 | 6 34 27 80 7 12 11 2 5 5 76 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 22 | . . . . . 13 6 . . 2 1 Terrain Destroyed 215 | . . . 12 2 13 17 2 1 9 159 Melee . | . . . . . . . . . . . Projectile 114 | . . . 12 2 13 17 2 1 9 58 AOE 101 | . . . . . . . . . . 101 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Qua Total 8429 | 76 232 355 1025 352 1838 1887 274 345 345 1700 Wait 3830 | . . 24 133 88 1418 1354 192 162 113 346 Move 3818 | 62 225 273 726 243 368 455 70 154 190 1052 Hop . | . . . . . . . . . . . Pick Up 62 | 7 5 3 10 1 4 11 1 2 2 16 Fast Attach 36 | 5 . 1 5 1 3 2 . 1 2 16 Attach 64 | 2 1 2 6 2 2 4 2 2 4 37 Detach 11 | . . . 1 . . 2 . 1 . 7 Swap 68 | . . 5 10 4 10 4 . 4 8 23 Drop 61 | . 1 4 13 4 12 5 . 3 4 15 Fire 477 | . . 43 120 9 21 50 9 16 22 187 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 2 | . . . 1 . . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 1 exit: *Acc) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 16) 133 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Evolved 1 slot: Utility x1 178 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Identified exit to Materials 397 | -10/Materials | Discovered exit to Materials (range 9) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Utility x2 904 | -9/Materials | Identified exit to Materials 904 | -9/Materials | Discovered exit to Materials (range 11) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1714 | -8/Materials | Repaired Lrg. Matter Pod 1763 | -8/Materials | Repaired Imp. Aluminum Leg 1803 | -8/Materials | Repaired Carbon-fiber Leg 2528 | -8/Materials | Identified exit to Factory 2604 | -8/Materials | Entered Factory 2604 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2778 | -7/Factory | Fabricated R-06 Scavenger (x1) 2915 | -7/Factory | Local fabrication network quarantined 3052 | -7/Factory | Identified exit to Factory 3052 | -7/Factory | Discovered exit to Factory (range 14) 3100 | -7/Factory | Entered another Factory area 3100 | -6/Factory | Evolved 2 slots: Utility x2 4120 | -6/Factory | Repaired Core Shielding 4143 | -6/Factory | Repaired Adv. Assault Cannon 4970 | -6/Factory | Identified exit to Factory 4970 | -6/Factory | Discovered exit to Factory (range 19) 5088 | -6/Factory | Entered another Factory area 5088 | -5/Factory | Evolved 2 slots: Utility x2 7042 | -5/Factory | Identified exit to Factory 7042 | -5/Factory | Discovered exit to Factory (range 15) 7209 | -5/Factory | Entered another Factory area 7209 | -4/Factory | Evolved 2 slots: Weapon x2 7396 | -4/Factory | Identified exit to Research 7396 | -4/Factory | Discovered exit to Research (range 13) 7497 | -4/Factory | Build established: Hacker-Gunner 7541 | -4/Factory | Entered Research 7541 | -3/Research | Evolved 2 slots: Propulsion x2 7926 | -3/Research | Identified exit to Research 7926 | -3/Research | Discovered exit to Research (range 11) 7992 | -3/Research | Entered another Research area 7992 | -2/Research | Evolved 2 slots: Power x2 8135 | -2/Research | Build established: Scavenger-Gunner 8264 | -2/Research | Identified exit to Quarantine 8400 | -2/Research | Core integrity fell below 50% 8481 | -2/Research | Entered Quarantine 8540 | -2/Quarantine | Found Alien Artifact 8541 | -2/Quarantine | Identified Subatomic Replicator 8920 | -2/Quarantine | Scanned by Researcher 8940 | -2/Quarantine | Found Alien Artifact 8954 | -2/Quarantine | Identified Matter Drive 9108 | -2/Quarantine | Repaired Adv. Assault Cannon 9205 | -2/Quarantine | Garrison activated, responded to threat 9240 | -2/Quarantine | Destroyed 7 combat bots 9339 | -2/Quarantine | Lost 4 parts (1p2u1w) 9615 | -2/Quarantine | Lost 7 parts (3n1u3w) 9690 | -2/Quarantine | Found Alien Artifact 9691 | -2/Quarantine | Identified Phase Armor 9716 | -2/Quarantine | Identified exit to Access 9716 | -2/Quarantine | Discovered exit to Access (range 5) 9800 | -2/Quarantine | Found Alien Impact Weapon 9925 | -2/Quarantine | System corruption reached 10% 9985 | -2/Quarantine | Lost 12 parts (3p3n5u1w) 9992 | -2/Quarantine | Identified Core Stripper 10010 | -2/Quarantine | Found Alien Artifact 10011 | -2/Quarantine | Identified Phase Redirector 10088 | -2/Quarantine | Spotted Fortress 10232 | -2/Quarantine | Build established: Scavenger-Tank 10267 | -2/Quarantine | Found Alien Artifact 10369 | -2/Quarantine | Met incapacitated Sigix Warrior 10369 | -2/Quarantine | Lockdown squad dispatched 10372 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 10660 | -2/Quarantine | Core integrity fell below 20% 10704 | -2/Quarantine | Lost 11 parts (4p2n3u2w) 10898 | -2/Quarantine | Self-destructed Last Messages --------------- 10874_ System corrupted: Adv. Assault Cannon targeting data glitched. 10874_ Q897-f knocked back. 10875_ Antimatter Diverter explodes. 10876_ The unstable cave ceiling collapses. 10877_ Q897-f knocked back. 10881_ System corrupted: KE Penetrator targeting data glitched. 10881_ Slug penetrates Q897-f. 10881_ System corrupted: Adv. Assault Cannon targeting data glitched. 10881_ Q897-f knocked back. 10884_ Antimatter Diverter explodes. 10884_ The unstable cave ceiling collapses. 10884_ Q897-f destroyed. 10888_ The unstable cave ceiling collapses. 10889_ U-05 Engineer builds a Wall. 10891_ The unstable cave ceiling collapses. 10892_ U-05 Engineer builds a Wall. 10895_ The unstable cave ceiling collapses. 10895_ System corrupted: Adv. Assault Cannon targeting data glitched. 10895_ Slug penetrates Q214-r. 10896_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #####??###???????????????????????????????? | | ########?????????????????????????????????? | | ###+######?#?#?##????????????????????????????????? | | ##??#######??#????????????????????????????? | | ######?###?##??#??????????????????????????? | | #########?#???????????????????????????????? | | #?#?####??????????????????????????????????? | | ### ############?#????????????????????????????? | | ### ## #?##???????????????????????????? | | ### ##^ """ ##?????????????????????????????? | | ### ## T" #?#????## ?????????????????????? | | ### ## """ #?##### ????????????????? | | ### + """ #### # ??????????????? | | # ## """ ]= #? # "" ##?????????????? | | # ## """ [[= #??# "" ?????????????? | | # ## ] ] #??# ##????????????? | | " # ###+########### #????????????? | | + ! ##????????????? | | " # #????????????? | | # #?????????????? | | # #?????????????? | | ########+#######+# # #?????????????? | | ########## "?""" # # # #?????????????? | | ########## "?""" # #?????????????? | | ########## "?""" # #?????????????? | | ##### + # # @ #?????????????? | | ##### # ! # [ #????????????## | | #####? # ! # #### #????????????# | | + ????# ########??????# | | ###?#### ??????# ## ### ## """ #??????# | | # ####???????# ?### ###??#####""T""#??????# | | + ######?????? ???# #???????##"" ""###????#! | | ### ####???????? ???# #???????# ######= | | ### ######?????? ???#Q#???????# """ # [!+= | | ### ""##?????????? ???# #???????# """ # *#[ | | ### ""##??????????????# #???????# """ # +% | | ### ""?#??###?????????#g#???????#] + #[ | | # ????#???????????# ??????# "" # !%#= | | # ""##???????????? %[ ????#] S"" # # | | # ""??#??????????### #???# "" # ## | | # ""?#??#??????????## #####???# # ! | | # ? #?##????????????# #???????########## * = | | ##+#####?# ???????????# #????????????????# ! =! | | ??????????# #????????????????# |%!= | | ? ???????# #?????????????#######/## | | ? ## ???? ??????????????#! *==! | | ########## ?# ??##? ??????????????# !=% | | ############?#+####?####? ? ????????????# =%=* | | ######?#####? ####### ??###?##????# """ """! | | ############? ####### ##?#?#?????# """ """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 71 Energy Capacity 640 Matter Stores 1050 Matter Capacity 1050 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 EM Shielding 4 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Kinecelleration 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ R-06 Scavenger | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- Subatomic Replicator Matter Drive Phase Armor Core Stripper Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed FlightLightningRay Manual? 0 Play Time 01:32:08 Cumulative 810.2 hours Start 2020.08.28 @ 20:51:07 End 2020.08.28 @ 22:24:07 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 637 Rogue 62 Adventurer 0 Explorer 575 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80b8733f-e29e-4848-ad92-dc5043e3139d