Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.02 @ 01:08:48

Player: UnderDoug

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (150)     750
Value Destroyed (4257)     4257
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (443)                443
              TOTAL SCORE: 7470

 Bonus
-------
High Alert Combat Kills    443

 Cogmind 
---------
Core Integrity             0/550
Matter                     88/300
Energy                     142/160
System Corruption          0%
Temperature                Warning (331)
Movement                   Walking (190) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
           Titanium Leg
           VSS Leg
>          --- UTILITY (2) ------
           Thermal Generator
     Large Storage Unit
>          --- WEAPON (3) -------
           Ion Cannon
      Mini Grenade Launcher
>          --- INVENTORY (15) ---
     Large Storage Unit
           Drone Bay (2/2)
  Enhanced Autogun
           Gauss Rifle
           Gauss Rifle
           Maul
           Mining Claw

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Titanium Leg
               VSS Leg
               VSS Leg
>              --- UTILITY ----------
         Large Storage Unit
         Light Regenerative Plating
>              --- WEAPON -----------
      Improved Spread Laser
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY --------
         Light Deuterium Engine
         Light Nuclear Core
               VSS Leg
               Thermal Generator
         Large Storage Unit
               Drone Bay
         Light EM Pulse Cannon
               Ion Cannon
  High-powered Shotgun
               Gauss Rifle
               Gauss Rifle
               Shock Bomb Launcher
          Mini Grenade Launcher
               Maul
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 VSS Leg
  Treads                   Light Treads
  Leg                      VSS Leg
Utility                    Large Storage Unit
  Device                   Tractor Beam
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Backup Laser III
  Energy Cannon            Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             101  | 6   9   46  13  27  
  Power                    18   | 1   .   8   1   8   
    Engine                 13   | 1   .   6   1   5   
    Core                   5    | .   .   2   .   3   
    Reactor                .    | .   .   .   .   .   
  Propulsion               36   | 2   2   25  .   7   
    Treads                 5    | .   2   3   .   .   
    Leg                    31   | 2   .   22  .   7   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  18   | 1   2   5   9   1   
    Device                 3    | .   .   1   1   1   
    Storage                5    | 1   1   1   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             10   | .   1   3   6   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   29   | 2   5   8   3   11  
    Energy Gun             9    | 1   3   4   .   1   
    Energy Cannon          3    | .   1   .   .   2   
    Ballistic Gun          11   | 1   .   3   2   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               4    | .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  5    | .   .   1   1   3   
  Corrupted Parts          1    | .   .   1   .   .   
    System Corruption      2    | .   .   2   .   .   
Parts Lost                 25   | .   1   12  .   12  
  Power                    6    | .   .   3   .   3   
  Propulsion               10   | .   .   6   .   4   
  Utility                  4    | .   .   3   .   1   
  Weapon                   5    | .   1   .   .   4   
  Highest Loss Streak      7    | .   1   3   .   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   98  98  98  97  
  Engine                   9    | .   14  7   3   12  
  Core                     3    | .   .   3   7   4   
  Treads                   8    | .   24  4   .   .   
  Leg                      29   | .   3   38  44  35  
  Storage                  11   | .   14  11  11  9   
  Protection               10   | .   13  9   9   8   
  Energy Gun               4    | .   12  2   .   .   
  Energy Cannon            2    | .   7   .   .   2   
  Ballistic Gun            13   | .   .   13  21  20  
  Impact Weapon            3    | .   7   4   .   .   
Peak Build Rating          41   | 6   14  26  30  41  
  Average Rating           21   | 4   11  17  27  36  
  On Entrance              14   | .   6   11  26  30  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             51   | 11  50  50  48  51  
  Greatest Support         80   | 20  40  80  48  56  
  Greatest Overweight (x)  1    | .   1   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  20  15  15  
  Average Capacity         15   | 6   18  15  15  15  
  Most Carried             19   | 6   17  19  15  15  
  Average Carried          13   | 3   12  14  14  13  
  Final Capacity           20   | 8   20  15  15  15  
  Final Carried            17   | 6   17  15  15  7   

 Class Distribution 
--------------------
 70% | Mutant
 17% | Gunner
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage
 Gunner | -8/Materials

 Resources                      | -11  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  
Matter Collected           2901 | 191  169  1038 605  898  
  Remotely                 106  | .    .    106  .    .    
Salvage Created            5530 | .    903  2111 792  1724 
  Parts                    335  | .    43   141  55   96   
Haulers Intercepted        2    | .    .    1    .    1    
Recyclers Shooed           19   | .    9    8    .    2    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Combat Hostiles Destroyed  101  | .   12  36  21  32  
  Guns                     86   | .   8   34  21  23  
  Cannons                  10   | .   3   2   .   5   
  AOE                      5    | .   1   .   .   4   
Classes Destroyed          13   | .   7   4   1   1   
  Worker                   10   | .   1   4   4   1   
  Builder                  6    | .   1   2   .   3   
  Tunneler                 3    | .   1   1   .   1   
  Hauler                   2    | .   .   1   .   1   
  Recycler                 14   | .   5   7   .   2   
  Operator                 2    | .   .   .   2   .   
  Watcher                  12   | .   3   3   2   4   
  Swarmer                  13   | .   6   .   3   4   
  Grunt                    59   | .   6   24  10  19  
  Brawler                  2    | .   .   1   .   1   
  Duelist                  1    | .   .   1   .   .   
  Sentry                   25   | .   .   10  8   7   
  Specialist               1    | .   .   .   .   1   
Best Kill Streak           7    | .   4   5   5   7   
  Combat Bots Only         5    | .   3   3   4   5   
Max Kills in Single Turn   2    | .   1   2   2   2   
  Gunslinging              1    | .   .   .   .   1   
  Exploded                 1    | .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  
Hostile Shots Fired        523   | .    77   215  63   168  
  Missed                   142   | .    21   55   26   40   
Damage Taken               5833  | .    584  2069 500  2680 
  Core                     951   | .    108  199  91   553  
  Absorbed by Shields      .     | .    .    .    .    .    
  Regen/Repaired (Parts)   693   | .    .    .    180  513  
Core Remaining (%)         61    | 100  56   .    27   .    
Volleys Fired              418   | .    70   191  61   96   
  Largest                  3     | .    2    2    2    3    
  Hottest                  125   | .    80   65   50   125  
Shots Fired                739   | .    123  245  124  247  
  Gun                      652   | .    107  237  124  184  
  Cannon                   66    | .    16   8    .    42   
  Launcher                 21    | .    .    .    .    21   
  Special                  .     | .    .    .    .    .    
  Kinetic                  446   | .    15   140  124  167  
  Thermal                  193   | .    74   86   .    33   
  Explosive                4     | .    .    .    .    4    
  Electromagnetic          96    | .    34   19   .    43   
  Robot Hit Streak         16    | .    10   16   12   10   
  Robot Miss Streak        9     | .    3    9    8    9    
  Penetration Max          .     | .    .    .    .    .    
  Secondary Targets        5     | .    .    1    .    4    
    Max Gunslinging Chain  1     | .    .    1    .    1    
Shots Hit Robots           493   | .    80   182  83   148  
  Core Hits                277   | .    34   94   51   98   
  Critical Kills           2     | .    .    1    .    1    
  Critical Parts Destroyed 3     | .    .    .    3    .    
  Critical Strikes         7     | .    .    2    4    1    
    Burn                   1     | .    .    1    .    .    
    Destroy                5     | .    .    .    4    1    
    Smash                  1     | .    .    1    .    .    
Melee Attacks              8     | .    1    7    .    .    
  Impact                   8     | .    1    7    .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            5     | .    1    4    .    .    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           10018 | .    1197 3153 1748 3920 
  Guns                     7412  | .    909  2713 1668 2122 
  Cannons                  935   | .    194  122  .    619  
  Explosions               1211  | .    54   .    .    1157 
  Melee                    284   | .    40   244  .    .    
  Ramming                  176   | .    .    74   80   22   
  Kinetic                  5283  | .    59   1703 1668 1853 
  Thermal                  2241  | .    745  875  .    621  
  Explosive                386   | .    .    .    .    386  
  Electromagnetic          1648  | .    353  257  .    1038 
  Impact                   284   | .    40   244  .    .    
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         4     | .    .    4    4    .    
  Average Corruption       3     | .    .    2    4    .    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  63    | .    .    36   27   .    
    Message Errors         13    | .    .    6    7    .    
    Matter Fused           20    | .    .    12   8    .    
    Heat Flow Errors       6     | .    .    4    2    .    
    Energy Discharges      6     | .    .    3    3    .    
    Parts Rejected         1     | .    .    .    1    .    
    Data Loss (minor)      7     | .    .    5    2    .    
    Data Loss (major)      4     | .    .    3    1    .    
    Misfires               3     | .    .    1    2    .    
    Alerts                 3     | .    .    2    1    .    
Overload Shots             .     | .    .    .    .    .    
Overflow Damage            43    | .    15   13   .    15   
  Projectiles              5     | .    .    .    .    5    
  Explosions               10    | .    .    .    .    10   
  Melee                    28    | .    15   13   .    .    
Knockbacks                 3     | .    .    3    .    .    
  Impact                   3     | .    .    3    .    .    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      359   | .    17   .    .    342  
  Shots                    13    | .    1    .    .    12   
  Rammed                   .     | .    .    .    .    .    
Targets Rammed             19    | .    .    7    10   2    
  Kicked                   19    | .    .    7    10   2    
  Crushed                  .     | .    .    .    .    .    
Highest Temperature        633   | .    156  215  224  633  
  Average Temperature      121   | .    45   62   44   189  
  Received Heat Transfer   2385  | .    222  945  192  1026 
  Effects                  56    | .    .    .    .    56   
    Shutdowns              20    | .    .    .    .    20   
    Energy Bleed           8     | .    .    .    .    8    
    Interference           11    | .    .    .    .    11   
    Matter Decay           2     | .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    2    
    Damage (minor)         1     | .    .    .    .    1    
    Damage (major)         9     | .    .    .    .    9    
    Damage (core)          3     | .    .    .    .    3    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              6     | .    1    2    .    3    
  Impact Corruptions       3     | .    1    2    .    .    
Robots Melted              .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Melted             8     | .    3    5    .    .    
  Heat Transferred         4841  | .    1913 2294 .    634  
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      8     | .    2    .    .    6    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Peak Influence             904  | .   268 465 638 904 
  Initial                  193  | .   .   21  193 164 
  Average                  290  | .   137 254 404 453 
Maximum Alert Level        3    | .   1   2   2   3   
  Low Security (%)         34   | 100 78  31  4   7   
  Level 1                  40   | .   21  53  46  40  
  Level 2                  22   | .   .   14  48  38  
  Level 3                  2    | .   .   .   .   13  
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          21   | .   2   5   5   9   
  Investigation            10   | .   1   3   3   3   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            8    | .   1   2   2   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Distress Signals           12   | .   1   5   3   3   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              166  | .   24  57  35  50  
  Peak Tracking Total      5    | .   3   5   4   5   
  Tactical Retreats        14   | .   7   1   1   5   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Traps Triggered            4    | .   .   1   2   1   
  Indirectly               1    | .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 9    | .   .   3   .   6   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Sto Mat 
Machines Disabled          8    | .   2   1   1   4   
  Max in Single Turn       2    | .   1   1   1   2   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Sto Mat 
Machines Accessed          36   | .   6   12  9   9   
  Terminals                28   | .   6   9   7   6   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   1   2   2   
  Recycling Units          2    | .   .   2   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                117  | .   10  39  20  48  
  Successful               75   | .   7   18  16  34  
  Failed                   42   | .   3   21  4   14  
    Catastrophic           5    | .   .   2   1   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                82   | .   10  30  16  26  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          15   | .   .   3   4   8   
  Recycling Units          6    | .   .   6   .   .   
  Scanalyzers              14   | .   .   .   .   14  
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             46   | .   7   12  12  15  
  Record                   2    | .   1   .   .   1   
  Part Schematic           1    | .   .   .   1   .   
  Robot Analysis           2    | .   1   .   .   1   
  Prototype ID Bank        3    | .   .   1   .   2   
  Open Door                3    | .   .   .   3   .   
  Level Access Points      1    | .   1   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   
  Emergency Access Points  2    | .   .   .   .   2   
  Alert Level              10   | .   2   3   3   2   
  Unreport Threat          2    | .   .   1   1   .   
  Locate Traps             3    | .   .   2   .   1   
  Disarm Traps             3    | .   .   1   .   2   
  Reprogram Traps          1    | .   .   .   .   1   
  Dispatch Records         2    | .   1   .   1   .   
  Security Status          1    | .   .   .   1   .   
  Surveillance Status      1    | .   .   .   1   .   
  Extermination Status     1    | .   .   .   1   .   
  Assault Status           1    | .   .   1   .   .   
  Zone Layout              5    | .   1   2   .   2   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       12   | .   .   2   4   6   
  Scan Component           7    | .   .   2   2   3   
  Repair                   5    | .   .   .   2   3   
Recycling Unit Hacks       4    | .   .   4   .   .   
  Report Inventory         2    | .   .   2   .   .   
  Retrieve Matter          1    | .   .   1   .   .   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 13   | .   .   .   .   13  
  Insert Component         7    | .   .   .   .   7   
  Analyze                  6    | .   .   .   .   6   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         26   | .   1   11  6   8   
  Full Trace Events        9    | .   .   5   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   5   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   3   
  Time                     178  | .   .   .   64  114 
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         31   | .   .   31  .   .   
  Retrieved Components     10   | .   .   10  .   .   
Parts Scanalyzed           6    | .   .   .   .   6   
  Part Schematics Acquired 5    | .   .   .   .   5   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Sto Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Sto Mat 
Robot Analysis Total       2    | .   1   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             2    | .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   2   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  
Turns Passed               6667 | 69   1722 2225 1334 1317 
Spaces Moved               3346 | 50   645  1154 835  662  
  Core                     7    | 7    .    .    .    .    
  Treads                   651  | .    568  83   .    .    
  Legs                     2688 | 43   77   1071 835  662  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  90   90   90   
  Average Speed            128  | 110  225  117  90   102  
  Slowest Speed            240  | 120  240  190  90   189  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       67   | 4    88   97   95   52   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          107  | .    6    .    .    101  
  Melee                    .    | .    .    .    .    .    
  Projectile               5    | .    .    .    .    5    
  AOE                      102  | .    6    .    .    96   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  
Total                      5057 | 61   792  1775 1296 1133 
  Wait                     1009 | .    46   292  364  307  
  Move                     3342 | 49   644  1153 834  662  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  87   | 6    15   43   5    18   
  Fast Attach              14   | 6    1    2    5    .    
  Attach                   45   | .    3    20   5    17   
  Detach                   6    | .    2    1    1    2    
  Swap                     42   | .    5    24   3    10   
  Drop                     67   | .    5    35   8    19   
  Fire                     418  | .    70   191  61   96   
  Melee                    8    | .    1    7    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     19   | .    .    7    10   2    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto)
-9/Storage
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   70 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Identified exit to Materials
  306 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 12)
 1792 | -10/Materials | Entered another Materials area
 1792 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2038 | -9/Materials  | Lost 3 parts (2n1u)
 2277 | -9/Materials  | Discovered new exit (range 11)
 2358 | -9/Materials  | Discovered new exit (range 13)
 2393 | -9/Materials  | Build established: Scavenger-Mutant
 2545 | -9/Materials  | Lost 3 parts (1p1n1u)
 2546 | -9/Materials  | Discovered new exit (range 16)
 2750 | -9/Materials  | Discovered new exit (range 12)
 2976 | -9/Materials  | Identified exit to Mines
 2976 | -9/Materials  | Identified exit to Storage
 3177 | -9/Materials  | Discovered new exit (range 8)
 3349 | -9/Materials  | Build established: Mutant
 3750 | -9/Materials  | Discovered new exit (range 8)
 4017 | -9/Materials  | Entered Storage
 4198 | -9/Storage    | Core integrity fell below 50%
 4258 | -9/Storage    | Repaired Lgt. Armor Plating
 4274 | -9/Storage    | Discovered new exit (range 16)
 4974 | -9/Storage    | Found Prototype Protection
 4975 | -9/Storage    | Identified Lgt. Regenerative Plating
 5240 | -9/Storage    | Repaired Hpw. Shotgun
 5351 | -9/Storage    | Entered Materials
 5351 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 5483 | -8/Materials  | Garrison activated, responded to threat
 5638 | -8/Materials  | Discovered new exit (range 12)
 5761 | -8/Materials  | Build established: Gunner
 5832 | -8/Materials  | Repaired Hpw. Shotgun
 6322 | -8/Materials  | Repaired VSS Leg
 6362 | -8/Materials  | Repaired Deuterium Engine
 6548 | -8/Materials  | Discovered new exit (range 13)
 6564 | -8/Materials  | Core integrity fell below 50%
 6576 | -8/Materials  | Core integrity fell below 20%
 6668 | -8/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
G-47 Trooper IFF system glitched.
G-47 Trooper destroyed. <x2>
Overheating: System interference.
Mni. Grenade Launcher temporarily disabled.
Shock Bomb Launcher temporarily disabled. <x2>
G-47 Trooper misfires.
U-05 Engineer lays Concrete.
G-47 Trooper destroyed.
U-05 Engineer lays Concrete. <x2>
Shock Bomb Launcher destroyed.
U-05 Engineer lays Concrete.
Carbon-fiber Leg destroyed.
U-05 Engineer builds a Wall.
Destroyed Wheel.
The unstable cave ceiling collapses.
U-05 Engineer destroyed.
G-47 Trooper destroyed.
VSS Leg destroyed.
The unstable cave ceiling collapses. <x2>
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
| #???????????????????????????????????????????????   |
| #???????????????????????????????????????????????   |
| #???????????????????????????? ??????????????????   |
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|  ???????????????????????????? ?###/###??????????   |
|  ???????????????????????????? ?      ???????????   |
|  ???????????????????????????? ?     <???????????   |
| #???????????????????????????? #     ????????????   |
| #????????????????????????????      #????????????   |
|  ????????????????????????????      #????????????   |
|  ????????????????????????????   =  #????????????   |
| ?????????????????????????????  =%[ #????????????   |
| ?????????????????????????????#% %! #????????????   |
| ?????????????????????????????#    "#????????????   |
| ???????? ????????#######?????" !  ##????????????   |
| ???????#   ####### =   ###### %%   #????????????   |
| ???????#    %   [ |           [=!  #????????????   |
| ???????#    [  =%[              %[ #????????????   |
| ???????#       !=%  ! !         =  #????????????   |
| ?????????????####   == ###"% "     #????????????   |
| ?????????????????##  =##?### ##"####????????????   |
| ????????????????###    #???###??#???????????????   |
| ????????????????#    |   ??????????#????????????   |
| ????????????????#     =# #####???? #????????????   |
| ???????????????#     [ = @   #???? #????????????   |
| ????????????????#     %      #???] #????????????   |
| ????????????????##           #???  #????????????   |
| ?????????????????# #         #?? / #????????????   |
| ?????????????????### #####   #??   ##########???   |
| ???????????????????#?????#   #?    #        #???   |
| ?????????????????????????#   +?    #    """ #???   |
| #???????   ??????????????#   #     #    """ #???   |
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| #??????#   #???????##              #        #???   |
| #??????#   ###########          #  ####+#####???   |
| #??????#                           ##    #??????   |
| #??????#   ##+#+#####                    #??????   |
| #??????#   #      #?#             ###    #??????   |
| #??????#   #=  ! !#?#              ##    #??????   |
| #??????#   " ! =  #?#             ####  ##??????   |
| #??????#   % =! " #?#              ??#  #???????   |
| #??????#   "= =R" #?#####     "     ?#  #???????   |
| ########   # =!"" #?????##### ""     #  #???????   |
|            ########?????????#        #  #???????   |
| #########+#####?????????????#        +   ???????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                57
Recoil Reduction           4

 Item Schematics 
-----------------
               Spear | -9/Storage   | Hacked
             VSS Leg | -8/Materials | Scanalyzed
   Thermal Generator | -8/Materials | Scanalyzed
     Imp. Ion Engine | -8/Materials | Scanalyzed
        Hpw. Shotgun | -8/Materials | Scanalyzed
 Shock Bomb Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SignalSegregatorShielding
  Manual?         0
Play Time         01:07:00
  Cumulative      12.1 hours
  Start           2024.12.02 @ 00:02:27
  End             2024.12.02 @ 01:08:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 3875a0f2-2807-428d-8c7a-43a2b7058def