Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.08 @ 02:17:00

Player: Duduxx

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (73)      365
Value Destroyed (3262)     3262
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (1486)               1486
              TOTAL SCORE: 7153

 Bonus
-------
High Alert Combat Kills    286
Entered Garrisons          200
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/550
Matter                     145/300
Energy                     87/100
System Corruption          19%
Temperature                Cool (12)
Movement                   Hovering (112) Ox1
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Core Shielding
                Relay Coupler [NC] (23)
                Relay Coupler [Grunt] (35)
>               --- WEAPON (2) -------
                Field Laser
                Katana
>               --- INVENTORY (20) ---
          Light Ion Engine
     Reinforced Ion Engine
          Light Treads
                Huge Storage Unit
       Improved Sensor Array
       Improved Terrain Scanner
                Hacking Suite
                Hacking Suite
                Relay Coupler [Swarmer] (49)
                Relay Coupler [Brawler] (34)
                Relay Coupler [Demolisher] (19)
                Relay Coupler [Behemoth] (10)
                Particle Gun
                Pulse Rifle
                Pulse Rifle
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Core Shielding
                Relay Coupler [NC]
                Relay Coupler [Grunt]
>               --- WEAPON -----------
                Field Laser
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
     Reinforced Ion Engine
          Light Treads
                Huge Storage Unit
       Improved Sensor Array
       Improved Terrain Scanner
                Hacking Suite
                Hacking Suite
                Relay Coupler [Swarmer]
                Relay Coupler [Brawler]
                Relay Coupler [Demolisher]
                Particle Gun
                Pulse Rifle
                Pulse Rifle
                Remote Datajack
                Katana
[Rating: 31]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Core Shielding
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             101  | 6   9   6   11  30  39  
  Power                    11   | 1   1   1   .   4   4   
    Engine                 9    | 1   1   1   .   3   3   
    Core                   2    | .   .   .   .   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | 2   3   .   4   9   12  
    Treads                 16   | .   2   .   .   7   7   
    Leg                    6    | .   .   .   2   2   2   
    Wheel                  5    | 2   1   .   2   .   .   
    Hover                  3    | .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  34   | 1   3   3   5   11  11  
    Device                 17   | .   1   2   2   8   4   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   3   
    Protection             10   | .   1   1   1   3   4   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   2   2   2   6   12  
    Energy Gun             11   | 1   1   2   1   1   5   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          6    | 1   .   .   1   3   1   
    Ballistic Cannon       4    | .   .   .   .   1   3   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         1    | .   1   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   2   
Parts Lost                 62   | .   5   4   1   27  25  
  Power                    10   | .   1   1   .   4   4   
  Propulsion               17   | .   2   .   .   6   9   
  Utility                  20   | .   1   1   1   11  6   
  Weapon                   15   | .   1   2   .   6   6   
  Highest Loss Streak      8    | .   3   3   1   8   8   
  To Critical Strikes      2    | .   .   .   .   2   .   
Average Slot Usage (%)     91   | .   96  98  98  86  90  
  Engine                   8    | .   14  14  11  6   8   
  Treads                   14   | .   17  28  2   7   17  
  Leg                      7    | .   .   .   10  19  3   
  Wheel                    1    | .   8   .   9   .   .   
  Hover                    1    | .   .   .   .   .   3   
  Device                   11   | .   1   6   19  11  11  
  Storage                  9    | .   14  14  11  9   9   
  Processor                1    | .   .   .   1   7   .   
  Protection               12   | .   10  7   11  6   16  
  Energy Gun               8    | .   12  26  11  2   7   
  Energy Cannon            2    | .   .   .   .   .   3   
  Ballistic Gun            6    | .   14  .   10  13  1   
  Ballistic Cannon         2    | .   .   .   .   1   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             93   | 11  89  88  93  62  64  
  Greatest Support         62   | 32  40  46  46  62  62  
  Greatest Overweight (x)  8    | 3   8   2   4   2   5   
  Average Overweight (x)   1    | .   1   1   1   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  20  20  
  Average Capacity         20   | 7   22  25  22  20  20  
  Most Carried             17   | 4   6   7   12  14  17  
  Average Carried          10   | 2   3   4   8   11  12  
  Final Capacity           25   | 8   25  25  20  20  20  
  Final Carried            16   | 4   5   6   12  14  16  

 Class Distribution 
--------------------
 68% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison

 Resources                      | -11  -10  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Matter Collected           1880 | 258  92   55   191  524  760  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2808 | .    383  192  452  766  1015 
  Parts                    160  | .    29   4    30   48   49   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    1    1    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  64   | .   10  5   6   17  26  
  Melee                    1    | .   .   .   .   .   1   
  Guns                     36   | .   8   4   5   12  7   
  Cannons                  19   | .   .   1   .   4   14  
  AOE                      7    | .   2   .   1   1   3   
Classes Destroyed          12   | .   4   .   3   4   1   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  2    | .   1   .   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   .   .   3   1   .   
  Swarmer                  10   | .   3   .   .   3   4   
  Grunt                    29   | .   7   5   3   6   8   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  5    | .   .   .   .   1   4   
  Sentry                   13   | .   .   .   3   5   5   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               3    | .   .   .   .   .   3   
Best Kill Streak           8    | .   8   1   2   5   3   
  Combat Bots Only         7    | .   7   1   2   5   3   
Max Kills in Single Turn   3    | .   3   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   1   1   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        522  | .    72   45   21   164  220  
  Missed                   126  | .    25   10   8    29   54   
Damage Taken               6219 | .    588  520  175  2331 2605 
  Core                     813  | .    152  88   15   238  320  
  Absorbed by Shields      5    | .    .    .    .    .    5    
  Redirected to Shielding  168  | .    47   29   23   4    65   
Core Remaining (%)         66   | 100  .    4    96   .    .    
Volleys Fired              301  | .    34   33   22   84   128  
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  128  | .    100  120  68   76   128  
Shots Fired                552  | .    62   61   44   154  231  
  Gun                      424  | .    58   57   44   138  127  
  Cannon                   120  | .    .    .    .    16   104  
  Launcher                 .    | .    .    .    .    .    .    
  Special                  8    | .    4    4    .    .    .    
  Kinetic                  281  | .    30   2    22   138  89   
  Thermal                  188  | .    13   59   .    14   102  
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          83   | .    19   .    22   2    40   
  Robot Hit Streak         17   | .    7    11   14   17   15   
  Robot Miss Streak        5    | .    5    2    2    5    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    4    .    .    .    2    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    
Shots Hit Robots           365  | .    34   47   32   111  141  
  Core Hits                136  | .    21   15   14   41   45   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         9    | .    2    .    .    2    5    
    Burn                   4    | .    .    .    .    1    3    
    Destroy                1    | .    .    .    .    1    .    
    Blast                  1    | .    .    .    .    .    1    
    Corrupt                3    | .    2    .    .    .    1    
Melee Attacks              22   | .    .    .    .    .    22   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    22   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6782 | .    609  597  599  1939 3038 
  Guns                     3849 | .    360  496  535  1316 1142 
  Cannons                  1871 | .    .    .    .    347  1524 
  Explosions               665  | .    231  .    46   228  160  
  Melee                    212  | .    .    .    .    .    212  
  Ramming                  89   | .    18   5    18   48   .    
  Kinetic                  3052 | .    134  19   246  1576 1077 
  Thermal                  2006 | .    33   573  46   299  1055 
  Explosive                231  | .    231  .    .    .    .    
  Electromagnetic          1192 | .    193  .    289  16   694  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 212  | .    .    .    .    .    212  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    .    10   19   
  Average Corruption       10   | .    .    .    .    2    13   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  126  | .    .    .    .    9    117  
    Message Errors         24   | .    .    .    .    3    21   
    Matter Fused           29   | .    .    .    .    .    29   
    Heat Flow Errors       22   | .    .    .    .    3    19   
    Energy Discharges      15   | .    .    .    .    1    14   
    Parts Rejected         2    | .    .    .    .    .    2    
    Parts Fused            2    | .    .    .    .    .    2    
    Data Loss (minor)      18   | .    .    .    .    2    16   
    Data Loss (major)      2    | .    .    .    .    .    2    
    Misfires               3    | .    .    .    .    .    3    
    Alerts                 2    | .    .    .    .    .    2    
    Weapon Failures        7    | .    .    .    .    .    7    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            174  | .    20   .    .    118  36   
  Projectiles              29   | .    .    .    .    7    22   
  Explosions               145  | .    20   .    .    111  14   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    3    11   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  13   | .    .    .    .    2    11   
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      268  | .    98   .    7    163  .    
  Shots                    3    | .    1    .    .    2    .    
  Rammed                   6    | .    3    1    1    1    .    
Targets Rammed             10   | .    3    1    2    4    .    
  Kicked                   4    | .    .    .    1    3    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        352  | .    247  333  55   251  352  
  Average Temperature      80   | .    87   128  9    28   81   
  Received Heat Transfer   2001 | .    213  318  84   639  747  
  Effects                  3    | .    1    1    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           2    | .    1    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              6    | .    .    .    3    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    .    .    1    
  Heat Transferred         4068 | .    75   1275 .    459  2259 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    .    1    1    2    

 Alert                          | -11  -10  -10  -9   -8   -8   
-------                    Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Peak Influence             1472 | .    244  219  289  282  1472 
  Initial                  94   | .    .    94   85   57   79   
  Average                  356  | .    141  159  162  103  565  
Maximum Alert Level        4    | .    1    1    1    1    4    
  Low Security (%)         45   | 100  52   90   71   97   11   
  Level 1                  24   | .    47   9    28   2    30   
  Level 2                  15   | .    .    .    .    .    29   
  Level 3                  8    | .    .    .    .    .    17   
  Level 4                  5    | .    .    .    .    .    11   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          9    | .    2    .    1    6    .    
  Investigation            3    | .    1    .    1    1    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            3    | .    1    .    .    2    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           6    | .   .   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              82   | .   13  6   10  26  27  
  Peak Tracking Total      5    | .   4   2   2   5   4   
  Tactical Retreats        4    | .   .   1   1   1   1   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            9    | .   1   .   .   2   6   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          8    | .   1   .   .   4   3   
  Max in Single Turn       3    | .   1   .   .   3   1   
  Garrison Relay           3    | .   .   .   .   .   3   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          8    | .   .   .   2   3   3   
  Terminals                5    | .   .   .   1   1   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                22   | .   .   .   6   8   8   
  Successful               9    | .   .   .   3   5   1   
  Failed                   13   | .   .   .   3   3   7   
    Catastrophic           4    | .   .   .   2   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   2   .   .   
  Terminals                15   | .   .   .   5   2   8   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              3    | .   .   .   .   3   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             4    | .   .   .   2   1   1   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 3    | .   .   .   .   3   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   1   2   3   
  Full Trace Events        5    | .   .   .   1   2   2   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         2    | .   .   .   .   .   2   
  Watcher Feeds            1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    11   | .   .   .   .   .   11  
  Machine Destruction      11   | .   .   .   .   .   11  
  Attached                 3    | .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Turns Passed               5194 | 61   389  324  670  1047 2703 
Spaces Moved               2001 | 43   129  72   305  392  1060 
  Core                     10   | 10   .    .    .    .    .    
  Treads                   971  | .    60   72   21   80   738  
  Legs                     507  | .    .    .    104  312  91   
  Wheels                   282  | 33   69   .    180  .    .    
  Hover                    231  | .    .    .    .    .    231  
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   240  115  155  112  
  Average Speed            197  | 111  206  284  187  178  204  
  Slowest Speed            450  | 200  320  320  450  270  380  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    26   17   20   34   90   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 4    | .    4    .    .    .    .    
Terrain Destroyed          58   | .    25   .    5    24   4    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    4    .    .    1    .    
  AOE                      53   | .    21   .    5    23   4    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Total                      2647 | 52   184  121  369  597  1324 
  Wait                     96   | .    .    5    .    68   23   
  Move                     1997 | 42   128  71   304  392  1060 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 4    6    3    12   15   20   
  Fast Attach              50   | 6    3    2    7    15   17   
  Attach                   43   | .    4    4    4    15   16   
  Detach                   18   | .    1    2    8    3    4    
  Swap                     8    | .    2    .    .    .    6    
  Drop                     19   | .    3    .    10   1    5    
  Fire                     301  | .    34   33   22   84   128  
  Melee                    22   | .    .    .    .    .    22   
  Ram                      2    | .    1    .    1    .    .    
  Kick                     4    | .    .    .    1    3    .    
  Crush                    4    | .    2    1    .    1    .    
  Escape Stasis            23   | .    .    .    .    .    23   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: [*Mat x3])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  113 | -10/Materials | Discovered new exit (range 15)
  131 | -10/Materials | Discovered new exit (range 10)
  202 | -10/Materials | Lost 3 parts (1p1n1u)
  205 | -10/Materials | Core integrity fell below 50%
  225 | -10/Materials | Destroyed 7 combat bots
  303 | -10/Materials | Build established: Mutant
  451 | -10/Materials | Entered Mines
  498 | -10/Mines     | Lost 3 parts (1u2w)
  570 | -10/Mines     | Core integrity fell below 20%
  751 | -10/Mines     | Discovered new exit (range 5)
  775 | -10/Mines     | Entered Materials
  775 | -9/Materials  | Evolved 2 slots: Utility x2
  960 | -9/Materials  | Discovered new exit (range 15)
 1445 | -9/Materials  | Entered another Materials area
 1445 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1643 | -8/Materials  | Lost 5 parts (1p3u1w)
 1835 | -8/Materials  | Lost 4 parts (1p2u1w)
 1907 | -8/Materials  | Lost 4 parts (1n1u2w)
 2154 | -8/Materials  | Build established: Scavenger-Mutant
 2221 | -8/Materials  | Garrison activated, responded to threat
 2282 | -8/Materials  | Lost 5 parts (1p2n2u)
 2356 | -8/Materials  | System corruption reached 10%
 2386 | -8/Materials  | Lost 8 parts (1p2n3u2w)
 2492 | -8/Materials  | Identified exit to Garrison
 2492 | -8/Materials  | Entered Garrison
 2590 | -8/Garrison   | Triggered checkpoint
 2750 | -8/Garrison   | Triggered checkpoint
 2910 | -8/Garrison   | Discovered new exit (range 10)
 3038 | -8/Garrison   | Triggered checkpoint
 3316 | -8/Garrison   | Triggered checkpoint
 3514 | -8/Garrison   | Discovered new exit (range 5)
 3671 | -8/Garrison   | Core integrity fell below 50%
 3734 | -8/Garrison   | Lost 8 parts (4n2u2w)
 3810 | -8/Garrison   | Triggered checkpoint
 3956 | -8/Garrison   | Triggered checkpoint
 4181 | -8/Garrison   | Lost 4 parts (1p1n1u1w)
 4345 | -8/Garrison   | Discovered new exit (range 12)
 4379 | -8/Garrison   | Installed Relay Interface Framework
 4424 | -8/Garrison   | Triggered checkpoint
 4599 | -8/Garrison   | Core integrity fell below 20%
 4601 | -8/Garrison   | Phase Generator disabled
 4631 | -8/Garrison   | Garrison Relay disabled
 4632 | -8/Garrison   | Lost 3 parts (1p1n1w)
 4778 | -8/Garrison   | Lost 4 parts (1p1n2u)
 4953 | -8/Garrison   | Garrison Relay disabled
 5080 | -8/Garrison   | Garrison Relay disabled
 5166 | -8/Garrison   | Expanded RIF knowledge: Watcher Feeds
 5195 | -8/Garrison   | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
  relay unit.
05085_ Acquired Relay Coupler [Demolisher].
05089_ Acquired Relay Coupler [Behemoth].
05095_ System corrupted: Matter fused (-9).
05113_ System corrupted: Component data lost.
05116_ Detecting nearby RIF Installer.
05138_ System corrupted: Energy discharge (-37).
05163_ Y-45 Defender springs to life.
Initiating installation procedure...
05166_ Expanded RIF knowledge: Watcher Feeds.
05174_ Hvy. Assault Rifle destroyed.
05175_ System corrupted: Component data lost.
05177_ Imp. Heat Sink destroyed.
05189_ Critical hit (Burn: +37).
05192_ ALERT: Garrison interior compromised.
05192_ Y-45 Defender destroyed.
05192_ Lgt. Ion Engine destroyed.
05194_ Y-45 Defender suffers critical hit
  (Burn).
05195_ System corrupted: Matter fused (-10).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Core Shielding             20
Weapon Shielding           33
Evasion (%)                42
Recoil Reduction           3
Particle Charging          15
Relay Coupler Types        2
Relay Coupler Value        58

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StormLatentMicrothruster
  Manual?         0
Play Time         00:34:02
  Cumulative      29.3 hours
  Start           2024.07.08 @ 01:44:47
  End             2024.07.08 @ 02:17:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          70
  Rogue           70
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      21
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f7afbc0-ab0a-4a78-9d35-d2c3b71f3a0f