Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.26 @ 18:37:04 Player: Dolina Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (99) 495 Value Destroyed (3626) 3626 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 10721 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Potential Leg Potential Leg High-capacity Battery (250) Improved Medium Armor Plating Mass Driver Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core Angular Momentum Engine > --- PROPULSION ------- Enhanced Flexi-carbon Leg Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Advanced Targeting Computer Transmission Jammer Reaction Control System Improved Utility Shielding Improved Light Armor Plating Force Field > --- WEAPON ----------- Heavy Particle Cannon Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Improved Heat Sink High-capacity Battery Advanced Targeting Computer Advanced Targeting Computer Lightning Gun Improved EM Pulse Cannon [Rating: 84] Favorites ----------- Power Nuclear Core Engine Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Potential Leg Leg Potential Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Variable Charge Gun Energy Cannon Heavy Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Mini Grenade Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Slots Evolved 12 | . . 2 . . . 2 2 2 2 . . . . 2 Power 2 | . . . . . . . 1 1 . . . . . . Propulsion 2 | . . . . . . . . . 1 . . . . 1 Utility 5 | . . 1 . . . 2 1 . 1 . . . . . Weapon 3 | . . 1 . . . . . 1 . . . . . 1 Parts Attached 81 | 6 2 22 . 2 3 6 8 10 7 6 1 . 7 1 Power 15 | 1 . 5 . . . . 3 4 . . . . 2 . Engine 9 | 1 . 4 . . . . 2 1 . . . . 1 . Core 5 | . . 1 . . . . 1 3 . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . Propulsion 11 | 2 . 5 . 2 . . . . 2 . . . . . Treads . | . . . . . . . . . . . . . . . Leg 11 | 2 . 5 . 2 . . . . 2 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 24 | 1 . 3 . . 1 5 3 2 2 2 1 . 3 1 Device 12 | . . 2 . . 1 2 2 2 . 2 . . 1 . Storage 1 | 1 . . . . . . . . . . . . . . Processor 6 | . . 1 . . . 3 . . . . . . 2 . Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 . 2 . 1 . . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 31 | 2 2 9 . . 2 1 2 4 3 4 . . 2 . Energy Gun 7 | 1 . 1 . . . . 1 1 . 3 . . . . Energy Cannon 11 | . 1 6 . . 1 1 . 2 . . . . . . Ballistic Gun 7 | 1 1 1 . . 1 . 1 . . 1 . . 1 . Ballistic Cannon 4 | . . . . . . . . 1 3 . . . . . Launcher 1 | . . 1 . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . . . 1 . . . . . Parts Lost 31 | . 2 7 . . . . 4 . . . . . 18 . Power 7 | . . 2 . . . . . . . . . . 5 . Propulsion 3 | . . 2 . . . . . . . . . . 1 . Utility 10 | . . 1 . . . . 2 . . . . . 7 . Weapon 11 | . 2 2 . . . . 2 . . . . . 5 . Highest Loss Streak 9 | . 1 7 . . . . 2 . . . . . 9 . To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 7 | 2 5 6 7 8 8 7 6 7 7 8 8 8 6 4 Power 1 | . 1 1 2 2 2 2 1 1 1 1 1 1 . . Propulsion 1 | . . 2 2 2 3 2 1 1 . 1 1 1 1 2 Utility 3 | . 1 1 2 2 2 2 3 4 4 5 5 5 3 1 Weapon 1 | 1 2 1 1 1 . . 1 . 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 4 | . . . . 1 . 1 1 . . . . . . 1 Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . Utility 2 | . . . . . . . 1 . . . . . . 1 Weapon 1 | . . . . 1 . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 85 94 100 99 99 93 99 97 99 99 100 100 83 . Engine 4 | . 14 2 . . . . 7 7 5 5 5 5 4 . Core 8 | . . 7 11 11 11 9 6 10 11 11 11 11 6 . Leg 17 | . 28 20 22 21 22 18 15 13 16 17 17 17 13 . Device 15 | . . 8 11 11 10 18 16 24 18 20 23 23 16 . Storage 7 | . 14 11 11 11 11 9 7 6 5 5 5 5 4 . Processor 8 | . . 10 11 11 11 12 15 7 5 5 5 5 10 . Protection 2 | . . . . . . . 5 . 9 7 5 5 2 . Energy Gun 4 | . 7 1 . . . . . 9 1 7 11 11 6 . Energy Cannon 13 | . 6 26 33 33 30 23 15 2 6 5 5 5 4 . Ballistic Gun 4 | . 14 3 . . 2 3 6 5 . 2 5 5 5 . Ballistic Cannon 2 | . . . . . . . . 5 14 6 . . . . Peak Build Rating 84 | 6 6 24 24 39 42 48 56 70 84 84 81 81 81 6 Average Rating 51 | 4 5 19 24 29 40 43 51 66 81 81 80 81 64 3 On Entrance 42 | . 6 6 24 24 39 42 48 56 69 84 81 81 81 3 Naked Turns 165 | . . . . . . . . . . . . . 69 96 Heaviest Build 78 | 12 13 31 31 31 31 33 42 64 78 78 66 66 66 . Greatest Support 88 | 20 20 30 30 60 60 60 60 60 88 88 73 73 73 3 Greatest Overweight (x) 4 | 1 . 3 1 1 . . . 1 4 1 . . 1 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 8 8 8 8 7 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 8 8 8 8 8 5 Average Carried 7 | 2 5 6 7 7 7 7 6 7 7 8 8 8 6 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Final Carried 8 | 2 7 8 8 8 8 8 6 8 8 8 8 8 5 5 Class Distribution -------------------- 37% | Gunner 20% | Tank 20% | Scavenger-Tank 9% | Mutant 7% | Skirmisher 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Matter Collected 2046 | 235 117 220 . . 30 74 60 455 85 565 47 . 158 . Remotely . | . . . . . . . . . . . . . . . Salvage Created 4268 | . 239 1106 . . 313 204 401 421 122 713 176 . 573 . Parts 226 | . 24 67 . . 12 15 29 25 2 22 4 . 26 . Haulers Intercepted 2 | . . 1 . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 45 | . . . . . . . . . . 17 4 . 24 . Prevented 11 | . . . . . . . . . . 6 1 . 4 . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Combat Hostiles Destroyed 83 | . 8 22 . . 4 6 8 9 2 13 3 . 8 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 28 | . 5 4 . . . . 4 4 . 2 3 . 6 . Cannons 51 | . 3 16 . . 4 6 4 4 2 11 . . 1 . AOE 2 | . . 1 . . . . . 1 . . . . . . Classes Destroyed 14 | . 5 4 . . 1 . 1 . . 3 . . . . Worker 4 | . 1 1 . . 1 . 1 . . . . . . . Builder 2 | . . 1 . . . . 1 . . . . . . . Hauler 2 | . . 1 . . . 1 . . . . . . . . Recycler 3 | . . 1 . . 1 . 1 . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Watcher 4 | . 1 2 . . . . . 1 . . . . . . Swarmer 23 | . 6 3 . . . 4 4 3 . 1 1 . 1 . Grunt 28 | . 2 12 . . 3 . . 1 . 6 1 . 3 . Brawler 2 | . . . . . . . . . . 1 . . 1 . Duelist 2 | . . . . . . . . . . 2 . . . . Sentry 18 | . . 7 . . . 1 1 3 2 2 1 . 1 . Hunter 6 | . . . . . 1 1 2 . . . . . 2 . Programmer 3 | . . . . . . . 1 2 . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . Best Kill Streak 7 | . 5 7 . . 5 6 3 3 1 5 3 . 2 . Combat Bots Only 6 | . 3 3 . . 3 6 2 3 1 5 3 . 2 . Max Kills in Single Turn 3 | . 2 3 . . 1 1 2 1 1 1 1 . 1 . Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 1 | . . 1 . . . . . 1 . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Hostile Shots Fired 800 | . 45 67 . . 24 44 115 88 6 65 17 . 203 126 Missed 292 | . 15 7 . . 5 17 46 33 4 11 6 . 86 62 Hits 508 | . 30 60 . . 19 27 69 55 2 54 11 . 117 64 Melee 2 | . . . . . . . . . . . . . 2 . Projectile 506 | . 30 60 . . 19 27 69 55 2 54 11 . 115 64 Critical Strikes 9 | . . . . . 1 1 . 1 . 1 1 . 3 1 Actively Blocked 1 | . . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . . . . 1 . . . . Damage Taken 6979 | . 318 849 . . 339 232 1102 315 22 627 103 . 1910 1162 Core 2458 | . 42 208 . . 78 35 146 52 . 37 . . 698 1162 Absorbed by Shields 1019 | . . . . . . . . 274 23 513 107 . 102 . Redirected to Shielding 122 | . . . . . . . 103 . . 19 . . . . Regen/Repaired (Parts) 23 | . . 23 . . . . . . . . . . . . Core Remaining (%) 71 | 100 83 . . . 28 93 79 93 . . . . 26 . Volleys Fired 202 | . 29 39 . . 13 13 30 22 5 24 8 . 19 . Largest 4 | . 2 3 . . 3 3 3 4 4 4 4 . 4 . Hottest 259 | . 80 225 . . 225 225 178 259 216 253 253 . 253 . Shots Fired 598 | . 55 99 . . 31 37 87 83 14 94 32 . 66 . Gun 270 | . 36 36 . . . 1 44 55 . 27 24 . 47 . Cannon 328 | . 19 63 . . 31 36 43 28 14 67 8 . 19 . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 215 | . 29 23 . . . 1 39 35 9 52 8 . 19 . Thermal 315 | . 19 76 . . 31 36 43 26 5 27 16 . 36 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 68 | . 7 . . . . . 5 22 . 15 8 . 11 . Robot Hit Streak 32 | . 4 17 . . 8 5 29 32 6 12 9 . 25 . Robot Miss Streak 6 | . 5 2 . . 2 6 2 3 1 6 4 . 2 . Penetration Max 1 | . . . . . . . 1 . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 372 | . 26 55 . . 19 15 65 52 7 55 19 . 59 . Core Hits 178 | . 13 35 . . 10 8 19 18 5 26 12 . 32 . Critical Kills 3 | . . 1 . . . . 1 . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . . . Critical Strikes 7 | . 1 2 . . . . 2 . 1 . . . 1 . Burn 1 | . . 1 . . . . . . . . . . . . Meltdown 1 | . . 1 . . . . . . . . . . . . Destroy 3 | . . . . . . . 2 . . . . . 1 . Blast 1 | . . . . . . . . . 1 . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Melee Attacks 3 | . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . 3 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8448 | . 406 1168 . . 500 450 1424 1169 242 1433 345 . 1301 10 Guns 3212 | . 211 273 . . . . 662 585 . 352 270 . 859 . Cannons 4906 | . 195 720 . . 500 450 762 530 242 1032 75 . 400 . Explosions 267 | . . 164 . . . . . 54 . 49 . . . . Melee 42 | . . . . . . . . . . . . . 42 . Ramming 21 | . . 11 . . . . . . . . . . . 10 Kinetic 2719 | . 148 115 . . . . 578 499 192 707 100 . 380 . Thermal 4792 | . 195 1042 . . 500 450 762 432 50 490 160 . 711 . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 874 | . 63 . . . . . 84 238 . 236 85 . 168 . Impact . | . . . . . . . . . . . . . . . Slashing 42 | . . . . . . . . . . . . . 42 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 . . 2 2 2 11 2 Average Corruption 3 | . . . . . . . 1 . . 2 2 2 7 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 48 | . . . . . . . 1 . . 6 10 1 29 1 Message Errors 3 | . . . . . . . . . . 1 . . 2 . Matter Fused 10 | . . . . . . . . . . 1 2 . 6 1 Heat Flow Errors 4 | . . . . . . . . . . . 1 . 3 . Energy Discharges 10 | . . . . . . . 1 . . 1 3 1 4 . Data Loss (minor) 10 | . . . . . . . . . . 1 2 . 7 . Data Loss (major) 4 | . . . . . . . . . . . . . 4 . Misfires 3 | . . . . . . . . . . 2 1 . . . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 2 | . . . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 105 | . . 60 . . . . . 13 . 18 14 . . . Projectiles 45 | . . . . . . . . 13 . 18 14 . . . Explosions 60 | . . 60 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks 6 | . . . . . . . . 4 . 2 . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 4 . 2 . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 174 | . . 130 . . . . . . . 39 . . . 5 Shots 3 | . . 2 . . . . . . . 1 . . . . Rammed 12 | . . 8 . . . . . . . . . . . 4 Targets Rammed 13 | . . 9 . . . . . . . . . . . 4 Kicked 1 | . . 1 . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 653 | . 144 575 . . 620 126 24 431 336 653 255 . 334 . Average Temperature 143 | . 60 124 . . 295 43 8 177 153 207 107 . 99 . Received Heat Transfer 1072 | . 129 300 . . 117 45 60 82 . 139 40 . 124 36 Effects 49 | . . 6 . . 9 . . 6 2 26 . . . . Shutdowns 13 | . . 2 . . 2 . . 1 . 8 . . . . Energy Bleed 8 | . . 1 . . 2 . . 1 1 3 . . . . Interference 14 | . . 3 . . 3 . . 4 . 4 . . . . Matter Decay 1 | . . . . . . . . . 1 . . . . . Short Circuit 3 | . . . . . 1 . . . . 2 . . . . Damage (minor) 1 | . . . . . . . . . . 1 . . . . Damage (major) 8 | . . . . . . . . . . 8 . . . . Damage (core) 1 | . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 11 | . . 3 . . 1 . 2 1 . . 1 . 3 . Heat Transferred 7621 | . 407 1741 . . 740 666 1110 798 74 716 259 . 1110 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . 1 . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Maximum Alert Level 1 | . . 1 . . . . . . . . . . . . Low Security (%) 86 | 100 100 40 100 . 100 100 100 100 100 . . . . 100 Level 1 13 | . . 59 . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 303 | . 126 303 93 . 72 144 137 60 56 . . . . 45 Initial 93 | . . 36 93 . . 20 49 60 12 . . . . 24 Average 65 | . 55 191 20 . 49 42 36 16 13 . . . . 12 Influence Increases 2668 | . 266 718 . . 132 228 322 246 66 330 60 . 255 45 Destroy 0b10 Robot/C 1640 | . 160 440 . . 80 120 160 180 40 240 60 . 160 . Destroy 0b10 Robot/NC 80 | . 15 30 . . 10 5 15 5 . . . . . . Destroy Leader 352 | . 32 136 . . 20 32 40 52 20 . . . 20 . Successful Hack 43 | . 14 8 . . . 1 16 4 . . . . . . Disable Machine 75 | . 15 30 . . 15 15 . . . . . . . . Destroy Structure 88 | . . 59 . . 7 10 1 5 6 . . . . . Lose Combat Pursuer 390 | . 30 15 . . . 45 90 . . 90 . . 75 45 Influence Decreases 2623 | . 179 565 240 . 80 171 308 343 86 336 60 . 216 39 Entered New Map 385 | . . 51 147 . . 32 60 63 14 3 . . . 15 Time Decay 2038 | . 159 444 93 . 80 139 218 280 72 333 60 . 136 24 Lost Part 200 | . 20 70 . . . . 30 . . . . . 80 . Squads Dispatched 19 | . 3 4 . . . . 5 4 1 . . . . 2 Investigation 4 | . 1 2 . . . . 1 . . . . . . . Extermination 5 | . . . . . . . 2 2 1 . . . . . Reinforcement 10 | . 2 2 . . . . 2 2 . . . . . 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Distress Signals 9 | . 1 6 . . . 1 1 . . . . . . . Communications Jammed 9 | . . . . . . . 6 3 . . . . . . Distress Signals 3 | . . . . . . . . 3 . . . . . . Times Spotted 148 | . 18 30 . . 4 10 19 15 2 16 3 . 19 12 Peak Tracking Total 12 | . 6 6 . . 3 7 5 3 1 9 3 . 7 12 Tactical Retreats 14 | . 2 1 . . . 2 5 . . 1 . . 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Traps Triggered 8 | . 1 2 . . . . 4 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Disabled 6 | . 1 2 . . 1 1 . . . 1 . . . . Max in Single Turn 2 | . 1 2 . . 1 1 . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Machines Accessed 20 | . 2 3 . 4 . 3 3 5 . . . . . . Terminals 8 | . 2 1 . . . 1 2 2 . . . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 3 | . . 1 . . . . 1 1 . . . . . . Recycling Units 3 | . . 1 . . . 1 . 1 . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 72 | . 4 9 . 38 . 4 5 12 . . . . . . Successful 57 | . 1 5 . 38 . 4 4 5 . . . . . . Failed 15 | . 3 4 . . . . 1 7 . . . . . . Catastrophic 3 | . 1 . . . . . 1 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . . . . . Terminals 14 | . 4 2 . . . 1 3 4 . . . . . . Fabricators 3 | . . . . . . . . 3 . . . . . . Repair Stations 6 | . . 2 . . . . 2 2 . . . . . . Recycling Units 9 | . . 5 . . . 1 . 3 . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 47 | . 1 2 . 38 . 1 3 2 . . . . . . Record 40 | . . 1 . 37 . . 1 1 . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . . . . Proto ID Catalog 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . 2 . . . . 1 1 . . . . . . Scan Component 3 | . . 1 . . . . 1 1 . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks 3 | . . 1 . . . 1 . 1 . . . . . . Report Inventory 2 | . . 1 . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . 1 . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . Hacking Detections 10 | . 2 3 . . . . 1 4 . . . . . . Full Trace Events 1 | . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 38 | . . 38 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total Allies 1 | . . . 1 . . . . . . . . . . . Largest Group 1 | . . . 1 1 . . . . . . . . . . Highest-Rated Group 31 | . . . 31 31 . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Active Infowar (turns) 4542 | . . 159 . . . 165 166 1092 291 1038 657 16 958 . Optics 165 | . . . . . . 165 . . . . . . . . Jamming 4218 | . . . . . . . 166 1092 291 1038 657 16 958 . ECM 159 | . . 159 . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Turns Passed 8320 | 72 440 1151 470 372 189 436 887 1129 292 1082 657 16 1030 97 Spaces Moved 5895 | 61 290 481 226 266 87 359 694 868 218 793 553 15 801 183 Core 349 | 21 . 6 . . . . . . . . . . 139 183 Treads . | . . . . . . . . . . . . . . . Legs 5546 | 40 290 475 226 266 87 359 694 868 218 793 553 15 662 . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 45 | 50 120 120 190 90 90 90 45 90 100 100 110 110 50 50 Average Speed 113 | 98 120 162 190 138 90 90 88 105 102 119 110 110 111 50 Slowest Speed 400 | 120 120 200 190 190 90 90 90 170 400 183 110 110 190 50 Overloaded Moves 27 | . . . . . . . 27 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 62 44 48 67 15 31 22 19 6 77 65 7 76 7 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . . . 1 . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 . . . . . . 2 2 . 2 . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 142 | . . 69 . . 8 11 1 4 7 39 2 . 1 . Melee . | . . . . . . . . . . . . . . . Projectile 90 | . . 27 . . 8 11 1 2 7 31 2 . 1 . AOE 52 | . . 42 . . . . . 2 . 8 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Upp Upp Zhi Pro Fac Total 7078 | 71 327 770 268 271 173 445 903 1030 279 866 581 14 891 189 Wait 760 | . . 187 41 . 67 55 158 104 35 38 19 . 56 . Move 5881 | 60 289 480 225 265 86 358 693 867 217 792 552 14 800 183 Hop . | . . . . . . . . . . . . . . . Pick Up 64 | 5 7 21 1 1 1 4 7 9 4 . . . 4 . Fast Attach 24 | 3 . 1 . 1 2 3 1 4 3 5 1 . . . Attach 57 | 3 2 16 . 1 1 4 8 8 5 . . . 8 1 Detach 10 | . . . . 1 . 3 . 1 3 . . . 1 1 Swap 11 | . . 6 . . . . 1 1 1 2 . . . . Drop 48 | . . 11 1 2 3 5 5 9 6 5 1 . . . Fire 202 | . 29 39 . . 13 13 30 22 5 24 8 . 19 . Melee 3 | . . . . . . . . . . . . . 3 . Ram 12 | . . 8 . . . . . . . . . . . 4 Kick 1 | . . 1 . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 171 | -10/Materials | Discovered new exit (range 16) 271 | -10/Materials | Discovered new exit (range 8) 302 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 16) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 726 | -9/Materials | Lost 7 parts (2p2n1u2w) 982 | -9/Materials | Build established: Gunner 1050 | -9/Materials | Core integrity fell below 50% 1488 | -9/Materials | Discovered new exit (range 10) 1566 | -9/Materials | Repaired Nuclear Core 1664 | -9/Materials | Entered Mines 1960 | -9/Mines | Learned Materials trap positions 1976 | -9/Mines | Assembled infested the area 1989 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2094 | -9/Mines | Received a Mining Laser from a helpful Derelict 2127 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2127 | -9/Mines | Discovered new exit (range 5) 2134 | -9/Mines | Entered Exiles 2134 | -9/Exiles | Accompanied by 1 ally 2167 | -9/Exiles | Discovered new exit (range 15) 2197 | -9/Exiles | Met 8R-AWN 2228 | -9/Exiles | Met EX-HEX 2290 | -9/Exiles | Met EX-BIN 2313 | -9/Exiles | Aligned with FarCom system 2315 | -9/Exiles | Given EX-Vault access code 2362 | -9/Exiles | Opened EX-Vault 2376 | -9/Exiles | Found Potential Leg 2381 | -9/Exiles | Found Potential Leg 2420 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2447 | -9/Exiles | Met EX-DEC 2469 | -9/Exiles | Learned location of Zion (-6) 2494 | -9/Exiles | Discovered new exit (range 14) 2506 | -9/Exiles | Left Exiles lab with Potential Leg 2506 | -9/Exiles | Entered Mines 2588 | -8/Mines | Discovered new exit (range 12) 2695 | -8/Mines | Entered Materials 2695 | -8/Materials | Evolved 2 slots: Utility x2 2696 | -8/Materials | Loaded intel: 28 trap records 2900 | -8/Materials | Build established: Skirmisher 3111 | -8/Materials | Discovered new exit (range 9) 3131 | -8/Materials | Entered Factory 3131 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3424 | -7/Factory | Build established: Gunner 3928 | -7/Factory | Discovered new exit (range 15) 4018 | -7/Factory | Entered another Factory area 4018 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 4517 | -6/Factory | Build established: Tank 5123 | -6/Factory | Discovered new exit (range 10) 5147 | -6/Factory | Entered another Factory area 5147 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5270 | -5/Factory | Discovered new exit (range 8) 5439 | -5/Factory | Entered Upper Caves 5451 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5606 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5931 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 6253 | -5/Upper Caves | Build established: Scavenger-Tank 6484 | -5/Upper Caves | Discovered new exit (range 6) 6521 | -5/Upper Caves | Entered another Upper Caves area 6776 | -5/Upper Caves | Learned location of Armory (-4) 6811 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7111 | -5/Upper Caves | Discovered new exit (range 7) 7178 | -5/Upper Caves | Entered Zhirov 7178 | -5/Zhirov | Discovered new exit (range 3) 7194 | -5/Zhirov | Entered Proximity Caves 7228 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7646 | -4/Proximity Caves | System corruption reached 10% 7695 | -4/Proximity Caves | Lost 5 parts (2p2u1w) 8155 | -4/Proximity Caves | Released all parts (6) 8171 | -4/Proximity Caves | Core integrity fell below 50% 8184 | -4/Proximity Caves | Lost 9 parts (2p1n3u3w) 8222 | -4/Proximity Caves | Discovered new exit (range 6) 8224 | -4/Proximity Caves | Entered Factory 8224 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8243 | -4/Factory | Spotted B-86 Titan 8271 | -4/Factory | Core integrity fell below 50% 8314 | -4/Factory | Core integrity fell below 20% 8321 | -4/Factory | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- H-77 Assassin suffers critical hit (Destroy). Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates P-70 Sage. P-70 Sage suffers critical hit (Destroy). Slug penetrates Wall. Slug penetrates P-70 Sage. P-70 Sage suffers critical hit (Destroy). P-70 Sage destroyed. Slug penetrates Wall. Slug penetrates P-70 Sage. K-01 Serf collects debris. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????? #????? ???????????? | | ????????????????????????###### ##?? ??????????? | | ???????????????????????? #? ???????????? | | ???????????????????????? # ?????????????? | | ???????????????????????? k ???????????????? | | ?????????###########????# #????????????????? | | ?????????# ##???# ##???????????????? | | ?????????# # #??# #???????????????? | | ?????????# ##"###@ ##??????????????? | | ?????????# # + ?????????????? | | ?????????# "" "" + ##??????????????? | | ?????????# ""S"" # #???????????????? | | ?????????# """" # #???????????????? | | ?????????# * #pp #??????????? ? | | ?????????###########=h h#??????????? | | ?########?????# [%hp + ????????# | | ?# #?????# h #################### | | ?# ####### w #??### | | ?# + #??? | | ?# # #############; #??? | | ?# # #????###????##B"##### [! | | ?# # #???? ????#B !! | | #########%#???? ???# | | + % #???? ??# "" !!! | | " # ##### #??? ?# F" "" !!! | | " # #???# #????? # = " !! | | ?# #???# #??????? + " =%* | | ?# #???# #????????????# !! | | ??# #???# #????????????# | | ??# #???# #????????????####+#######"####"+### | | ??# #???# #?????????????# # # | | ??# #???? ??????????????# "" # """""" # | | ??# #???? ??????????????# "" # """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 605 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 150 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 65 Targeting Accuracy 24 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nuclear Core | 69% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key I'm Back, Baby! Leap Before You Look Librarian System Compromised Challenges ------------ None Game ------ Seed ChipInsulationLauncher Manual? 0 Play Time 01:33:39 Cumulative 14.6 hours Start 2025.09.26 @ 14:07:12 End 2025.09.26 @ 18:37:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: beaff8d2-4da9-4a93-a4f0-ca8d5db29706