Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 19:35:28 Player: ()val()s Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (7) 35 Value Destroyed (84) 84 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1059 Bonus ------- None Cogmind --------- Core Integrity 389/400 Matter 270/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Walking (120) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Seismic Detector Power Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Large Storage Unit Light Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Seismic Detector Power Shielding > --- WEAPON ----------- EM Pulse Gun Mining Laser > --- INVENTORY -------- Light Ion Engine Large Storage Unit Light Assault Rifle Grenade Launcher [Rating: 8] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Protection Power Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Special Weapon Mining Laser Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 14 | 10 3 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 4 | 4 . . Treads . | . . . Leg 2 | 2 . . Wheel 2 | 2 . . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 3 | 2 1 . Storage 2 | . 1 1 Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 3 | 3 . . Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | 1 . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Highest Loss Streak 2 | . . 2 To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 100 77 Engine 13 | . 14 11 Leg 27 | . 28 22 Device 25 | . 27 11 Protection 1 | . . 11 Energy Gun 13 | . 14 11 Special Weapon 13 | . 14 11 Naked Turns . | . . . Heaviest Build 8 | 8 8 8 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 25 | 5 25 25 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 4 Average Carried 3 | 2 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 3 5 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 300 | 300 . . Remotely . | . . . Salvage Created 147 | 119 28 . Parts 14 | 10 4 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 3 | 1 2 . Guns 1 | 1 . . Cannons 1 | . 1 . AOE 1 | . 1 . Classes Destroyed 5 | 3 2 . Worker 1 | 1 . . Builder 1 | . 1 . Tunneler 2 | 2 . . Swarmer 2 | . 2 . Grunt 1 | 1 . . Best Kill Streak 3 | 2 3 . Combat Bots Only 2 | 1 2 . Max Kills in Single Turn 2 | 1 2 . Gunslinging . | . . . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 55 | 4 45 6 Missed 25 | 1 22 2 Damage Taken 209 | 24 141 44 Core 40 | 8 21 11 Absorbed by Shields . | . . . Ignored by Resistances 66 | 7 46 13 Core Remaining (%) 92 | 96 88 . Volleys Fired 15 | 8 7 . Largest 2 | 2 2 . Hottest 140 | 140 140 . Shots Fired 29 | 16 13 . Gun 20 | 13 7 . Cannon . | . . . Launcher . | . . . Special 9 | 3 6 . Kinetic . | . . . Thermal 14 | 8 6 . Explosive . | . . . Electromagnetic 15 | 8 7 . Robot Hit Streak 5 | 5 4 . Robot Miss Streak 1 | 1 1 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 10 | 8 2 . Core Hits 9 | 5 4 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 235 | 103 132 . Guns 114 | 103 11 . Cannons . | . . . Explosions 97 | . 97 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 151 | 30 121 . Explosive . | . . . Electromagnetic 84 | 73 11 . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 42 | 42 . . Average Temperature 19 | 19 . . Received Heat Transfer 36 | 18 . 18 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 275 | 75 200 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 98 | 35 98 15 Initial 19 | . 19 . Average 28 | 22 36 3 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 5 | 1 3 1 Peak Tracking Total 3 | 1 3 1 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 3 | . 3 . Successful 3 | . 3 . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 3 | . 3 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Record 1 | . 1 . Prototype ID Bank 1 | . 1 . Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 1 | . 1 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 792 | 350 404 38 Spaces Moved 597 | 274 293 30 Core 22 | 22 . . Treads . | . . . Legs 495 | 172 293 30 Wheels 80 | 80 . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 120 Average Speed 112 | 103 120 120 Slowest Speed 120 | 120 120 120 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 18 | 18 34 4 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 7 | 2 5 . Terrain Destroyed 11 | 3 8 . Melee . | . . . Projectile 8 | 3 5 . AOE 3 | . 3 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 673 | 320 321 32 Wait 20 | 13 7 . Move 595 | 273 292 30 Hop . | . . . Pick Up 19 | 12 7 . Fast Attach . | . . . Attach 10 | 9 . 1 Detach 2 | 2 . . Swap 4 | 1 3 . Drop 8 | 2 5 1 Fire 15 | 8 7 . Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 51 | -11/Scrapyard | Discovered new exit (range 8) 351 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 604 | -10/Materials | Discovered new exit (range 14) 755 | -10/Materials | Entered another Materials area 755 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 781 | -9/Materials | Discovered new exit (range 16) 793 | -9/Materials | Self-destructed Last Messages --------------- Acquired Lgt. Assault Rifle. Dropped Heat Sink. Acquired Sml. Storage Unit. Dropped Sml. Storage Unit. Acquired Lrg. Storage Unit. R-06 Scavenger collects Heat Sink. PARAMETERS=PROPULSION+1,UTILITY+1 Evolving occurs each time the central map of a new depth is reached, but not in branch areas. Your world map route is accessible via Backspace, or the MAP button in the bottom-right corner. LOCATION=UNKNOWN GOAL=ESCAPE Dropped Huge Storage Unit. K-01 Serf collects debris. EXIT=FOUND K-01 Serf collects debris. Mining Laser destroyed. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????######??????????????????????????????? | | ?????????????# ##+####################/##### | | ?????????? u | | ?????????? < @ | | ?????????? | | ?????????????#" "## #############+##### | | ?????????????#" |"!???# Y ???????????????? | | ??????????????????????# r ?????????????? | | ??????????????????????# ???????????? | | ??????????????????????# ###??????????? | | ??????????????????????# ##### #????????????? | | ??????????????????????# #????######????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????### ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyDamperRigger Manual? 0 Play Time 00:29:52 Cumulative 1.8 hours Start 2024.04.01 @ 17:42:37 End 2024.04.01 @ 19:35:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam X RUN: 247518b7-5780-4eb8-8b50-014037681da2