Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.20 @ 15:07:31 Player: Spitalier Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (2030) 2030 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1180) 1180 TOTAL SCORE: 7470 Bonus ------- Follower Combat Kills 80 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 237/300 Energy 6/100 System Corruption 7% Temperature Cool (0) Movement Core (100) Ox1 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Target Analyzer > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Armored Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer Reflective Plating Recalibrator > --- WEAPON ----------- Heavy Riot Gun Minigun Battle Cannon Mining Claw > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Nuclear Core Improved Heat Sink Small Storage Unit Structural Scanner Improved Signal Interpreter Target Analyzer Weapon Cycler Hacking Drone Bay Lightning Gun Autogun Enhanced Autogun Grenade Launcher Greatsword Self-destruct Interrupter [Rating: 45] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Improved Signal Interpreter Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Reflective Plating Weapon Mining Claw Energy Gun Heavy Riot Gun Energy Cannon Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Slashing Weapon Mining Claw Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Slots Evolved 8 | . . 2 2 2 . . . . 2 . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . . 1 . Utility 4 | . . . 2 1 . . . . 1 . Weapon 2 | . . 2 . . . . . . . . Parts Attached 60 | 6 3 3 10 14 5 3 1 8 3 4 Power 11 | 1 . 1 2 3 1 1 . 2 . . Engine 4 | 1 . 1 1 1 . . . . . . Core 7 | . . . 1 2 1 1 . 2 . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 . . 2 2 1 1 . 2 . . Treads 6 | . . . 2 . 1 1 . 2 . . Leg 4 | 2 . . . 2 . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 14 | 1 1 . 4 3 2 . 1 1 1 . Device 5 | . 1 . 2 . . . 1 1 . . Storage 2 | 1 . . 1 . . . . . . . Processor 3 | . . . . 1 1 . . . 1 . Hackware 1 | . . . . 1 . . . . . . Protection 3 | . . . 1 1 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 2 2 2 6 1 1 . 3 2 4 Energy Gun 8 | . . 1 . 1 1 . . 1 . 4 Energy Cannon 1 | . . . . . . . . 1 . . Ballistic Gun 11 | 2 2 1 2 4 . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . . 1 . Piercing Weapon 1 | . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Corrupted Parts 3 | . . . . . 1 1 . 1 . . System Corruption 11 | . . . . . 2 4 . 5 . . Parts Lost 33 | . . 1 3 6 6 . . 11 . 6 Power 6 | . . 1 . 1 1 . . 3 . . Propulsion 5 | . . . 1 1 2 . . 1 . . Utility 6 | . . . 1 . 1 . . 3 . 1 Weapon 16 | . . . 1 4 2 . . 4 . 5 Highest Loss Streak 6 | . . 1 2 2 6 . . 6 . 4 To Critical Strikes 1 | . . . . . . . . 1 . . Average Backups 13 | 2 7 7 7 11 16 16 15 17 1 . Power 2 | . 1 1 2 3 4 4 3 2 . . Propulsion 1 | 1 4 4 1 . . . . 1 . . Utility 5 | . . . . 3 5 6 6 8 . . Weapon 4 | . 2 1 2 4 6 6 5 4 . . Tool/Special . | . . . . . . . . . . . Unused Backups 11 | . . 3 . . . . 1 7 . . Power 1 | . . . . . . . . 1 . . Propulsion 3 | . . 3 . . . . . . . . Utility 5 | . . . . . . . . 5 . . Weapon 2 | . . . . . . . 1 1 . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 98 99 99 92 88 96 100 84 20 19 Engine 5 | . 14 10 6 . 7 7 7 7 . . Core 5 | . . . 2 8 5 7 7 4 . . Treads 10 | . . . . 10 4 15 15 14 . . Leg 4 | . 28 22 16 4 8 . . . . . Device 9 | . 12 11 19 13 7 7 7 6 . . Storage 7 | . 14 11 9 7 7 7 7 6 6 5 Processor 10 | . . . . 6 11 15 15 14 4 6 Protection 5 | . . . 6 5 5 7 7 5 . . Energy Gun 5 | . . 10 9 8 1 7 7 2 . 1 Ballistic Gun 11 | . 28 33 26 17 16 7 7 . . . Ballistic Cannon 2 | . . . . . . 3 7 5 . . Slashing Weapon 4 | . . . . 2 7 7 7 5 3 2 Peak Build Rating 45 | 6 7 9 21 42 42 42 45 44 13 16 Average Rating 33 | 5 6 8 15 32 35 36 43 36 11 8 On Entrance 19 | . 6 7 9 21 42 34 42 43 1 13 Naked Turns 20 | . . . . . . . . 20 . . Heaviest Build 87 | 10 13 15 27 82 81 86 87 87 13 17 Greatest Support 48 | 20 20 20 40 40 40 48 48 48 3 3 Greatest Overweight (x) 20 | . . . 1 4 20 1 1 2 4 5 Average Overweight (x) 1 | . . . . 1 2 1 1 . 3 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 8 8 Average Capacity 17 | 7 8 8 8 19 20 20 20 19 8 7 Most Carried 20 | 6 8 8 8 18 18 19 20 20 4 . Average Carried 15 | 3 7 7 7 13 17 18 18 19 . . Final Capacity 20 | 8 8 8 8 20 20 20 20 5 8 5 Final Carried 19 | 6 8 7 8 18 18 19 18 5 . . Class Distribution -------------------- 22% | Scavenger-Gunner 21% | Scavenger-Tank 15% | Scavenger-Mutant 14% | Mutant 12% | Tank 5% | Derelict-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Matter Collected 1964 | 143 143 105 258 380 263 104 20 545 . 3 Remotely . | . . . . . . . . . . . Salvage Created 2199 | . 16 223 400 381 483 81 . 530 . 85 Parts 131 | . 2 13 24 31 24 3 . 25 . 9 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 64 | . . . . . 28 10 1 25 . . Prevented 4 | . . . . . 1 . . 3 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Combat Hostiles Destroyed 45 | . . 3 8 10 9 2 . 12 . 1 Melee 4 | . . . . . . . . 4 . . Guns 36 | . . 3 8 10 9 2 . 3 . 1 Cannons 5 | . . . . . . . . 5 . . Classes Destroyed 14 | . 1 2 4 3 2 . . 1 . 1 Builder 1 | . . . . 1 . . . . . . Tunneler 1 | . . . . 1 . . . . . . Recycler 1 | . . 1 . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . Drone 2 | . . . . . . . . 2 . . Watcher 3 | . 1 . 2 . . . . . . . Swarmer 9 | . . . 3 4 . . . 2 . . Grunt 17 | . . . 2 3 5 1 . 6 . . Brawler 1 | . . . . . 1 . . . . . Duelist 3 | . . . . . 2 . . 1 . . Sentry 6 | . . 3 2 . 1 . . . . . Specialist 1 | . . . . . . . . . . 1 Hunter 2 | . . . 1 1 . . . . . . Programmer 4 | . . . . 2 . 1 . 1 . . Best Kill Streak 6 | . 1 2 3 3 6 1 . 3 . 1 Combat Bots Only 6 | . . 1 3 3 6 1 . 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Hostile Shots Fired 516 | . 1 14 77 87 56 7 . 155 . 119 Missed 141 | . . 6 21 31 10 3 . 41 . 29 Hits 375 | . 1 8 56 56 46 4 . 114 . 90 Melee 9 | . . . . . 5 . . 4 . . Projectile 366 | . 1 8 56 56 41 4 . 110 . 90 Critical Strikes 21 | . . . 1 3 6 . . 8 . 3 Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 5857 | . 11 120 765 940 880 58 . 1621 . 1462 Core 1634 | . . . 82 143 131 14 . 373 . 891 Absorbed by Shields 389 | . . . . . . . . 349 . 40 Ignored by Resistances 82 | . . . . . . 2 . 80 . . Core Remaining (%) 78 | 100 100 100 85 . . . . 5 . . Volleys Fired 152 | . 3 11 36 31 25 4 . 37 . 5 Largest 4 | . 2 4 4 4 3 3 . 3 . 3 Hottest 240 | . 40 100 106 141 85 118 . 149 . 240 Shots Fired 400 | . 6 44 139 92 53 10 . 49 . 7 Gun 364 | . 6 44 139 92 53 8 . 15 . 7 Cannon 36 | . . . . . . 2 . 34 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 284 | . 6 33 103 60 52 6 . 24 . . Thermal 78 | . . 11 36 7 . . . 17 . 7 Explosive . | . . . . . . . . . . . Electromagnetic 38 | . . . . 25 1 4 . 8 . . Robot Hit Streak 11 | . 3 6 9 8 10 11 . 6 . 10 Robot Miss Streak 7 | . 1 2 5 7 5 3 . 4 . 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 6 | . . . 3 1 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . . Shots Hit Robots 265 | . 4 26 75 62 41 5 . 45 . 7 Core Hits 132 | . 2 8 27 43 25 2 . 19 . 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . . . . Critical Strikes 2 | . . . 1 1 . . . . . . Destroy 2 | . . . 1 1 . . . . . . Melee Attacks 23 | . . . . . 1 . . 21 . 1 Impact . | . . . . . . . . . . . Slashing 5 | . . . . . 1 . . 3 . 1 Piercing 18 | . . . . . . . . 18 . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 4161 | . 41 300 786 1032 677 80 . 1055 . 190 Guns 3210 | . 41 300 786 1024 659 80 . 156 . 164 Cannons 509 | . . . . . . . . 509 . . Explosions . | . . . . . . . . . . . Melee 408 | . . . . . 18 . . 390 . . Ramming 34 | . . . . 8 . . . . . 26 Kinetic 2583 | . 41 208 598 754 628 77 . 277 . . Thermal 790 | . . 92 188 57 . . . 289 . 164 Explosive . | . . . . . . . . . . . Electromagnetic 346 | . . . . 213 31 3 . 99 . . Impact . | . . . . . . . . . . . Slashing 78 | . . . . . 18 . . 60 . . Piercing 330 | . . . . . . . . 330 . . Highest Corruption 8 | . . . . 2 4 8 8 5 . 7 Average Corruption 4 | . . . . 2 2 4 8 5 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 102 | . . . . 2 17 16 5 57 . 5 Message Errors 32 | . . . . 1 6 4 4 15 . 2 Matter Fused 20 | . . . . . 1 4 . 14 . 1 Heat Flow Errors 9 | . . . . . 3 1 . 4 . 1 Energy Discharges 19 | . . . . . 3 3 1 11 . 1 Parts Fused 1 | . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . . 2 2 . 8 . . Data Loss (major) 6 | . . . . 1 1 2 . 2 . . Alerts 3 | . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 10 | . . . . . . . . 10 . . Projectiles 10 | . . . . . . . . 10 . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 . . Impact . | . . . . . . . . . . . Kinetic 4 | . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . 10 Shots . | . . . . . . . . . . . Rammed 24 | . . . . 1 . . . . . 23 Targets Rammed 25 | . . . . 2 . . . . . 23 Kicked . | . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 423 | . . 60 223 378 398 236 . 423 . 232 Average Temperature 108 | . . 21 64 116 163 88 . 128 . 91 Received Heat Transfer 1515 | . 6 36 144 207 441 9 . 537 . 135 Effects 7 | . . . . 1 2 . . 4 . . Shutdowns 3 | . . . . 1 1 . . 1 . . Interference 1 | . . . . . 1 . . . . . Damage (major) 3 | . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1686 | . . 200 425 125 . . . 561 . 375 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Maximum Alert Level 2 | . . . . . . . . . 2 1 Low Security (%) 94 | 100 100 100 100 100 . . . . . . Level 1 4 | . . . . . . . . . . 100 Level 2 1 | . . . . . . . . . 100 . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 518 | . 7 35 61 155 . . . . 518 359 Initial 518 | . . . . 20 . . . . 518 359 Average 46 | . . 8 12 38 . . . . 513 343 Influence Increases 1909 | . 11 105 220 314 240 60 . 484 455 20 Destroy 0b10 Robot/C 940 | . . 60 160 200 180 40 . 280 . 20 Destroy 0b10 Robot/NC 45 | . 5 5 15 10 . . . 10 . . Destroy Leader 166 | . 2 30 44 40 . 20 . 30 . . Allied During Kill 29 | . . . . . . . . 29 . . Successful Hack 23 | . 4 10 . 4 . . . . 5 . Disable Machine 15 | . . . . 15 . . . . . . Destroy Structure 1 | . . . 1 . . . . . . . Advance Influence 450 | . . . . . . . . . 450 . Lose Combat Pursuer 240 | . . . . 45 60 . . 135 . . Influence Decreases 1590 | . 11 105 175 270 329 60 . 375 51 214 Entered New Map 254 | . . . . 25 34 . . . 41 154 Time Decay 1010 | . 11 105 153 205 235 60 . 231 10 . Lost Part 266 | . . . 22 40 60 . . 84 . 60 Lost Ally 60 | . . . . . . . . 60 . . Squads Dispatched 6 | . . . . 5 . . . . . 1 Investigation 1 | . . . . 1 . . . . . . Extermination 3 | . . . . 3 . . . . . . Reinforcement 2 | . . . . 1 . . . . . 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Distress Signals 2 | . . . 2 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 81 | . 2 5 14 16 12 2 . 26 . 4 Peak Tracking Total 9 | . 1 1 4 4 9 1 . 7 . 4 Tactical Retreats 9 | . . . . 1 2 . . 6 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Traps Triggered 5 | . . . . 3 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Machines Disabled 2 | . . . . 1 . . . 1 . . Max in Single Turn 1 | . . . . 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Machines Accessed 7 | . 1 2 . 3 . . . . 1 . Terminals 6 | . 1 1 . 3 . . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 16 | . 4 4 . 6 . . . . 2 . Successful 8 | . 2 1 . 4 . . . . 1 . Failed 7 | . 2 3 . 1 . . . . 1 . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 8 | . . . . 4 . . 3 . 1 . Terminals 14 | . 4 2 . 6 . . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 2 1 . 4 . . . . 1 . Record 4 | . 1 1 . 2 . . . . . . Open DSF 2 | . . . . 1 . . . . 1 . Alert Level 1 | . . . . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 4 | . . 1 . 2 . . . . 1 . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Total Allies 4 | . . . . . . . 4 . . . Largest Group 4 | . . . . . . . 4 4 . . Highest-Rated Group 156 | . . . . . . . 156 156 . . Highest-Rated Ally 40 | . . . . . . . 40 40 . . Total Orders . | . . . . . . . . . . . Ally Attacks 22 | . . . . . . . . 22 . . Total Damage 400 | . . . . . . . . 400 . . Kills 5 | . . . . . . . . 5 . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Active Infowar (turns) 5590 | . 170 383 564 1793 1086 808 786 . . . Structural 5590 | . 170 383 564 1793 1086 808 786 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Turns Passed 8988 | 81 184 383 564 1793 1086 808 1809 2096 36 148 Spaces Moved 3635 | 59 142 267 217 692 356 324 722 802 15 39 Core 109 | 6 . . . . 7 . . 42 15 39 Treads 2463 | . . . 16 512 129 324 722 760 . . Legs 1063 | 53 142 267 201 180 220 . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 160 245 245 245 50 150 50 Average Speed 224 | 112 120 120 184 236 284 245 245 239 230 126 Slowest Speed 1050 | 120 120 120 190 400 1050 245 245 330 250 300 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 40 | 5 25 33 17 17 53 55 79 87 . 38 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 7 | . . . . . 1 1 1 4 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . 1 . . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Total 4103 | 70 151 306 297 771 389 330 766 904 18 101 Wait 138 | . . 18 30 22 . . 35 32 . 1 Move 3625 | 58 141 266 216 691 355 323 721 801 14 39 Hop . | . . . . . . . . . . . Pick Up 27 | 6 2 5 2 7 1 . 3 1 . . Fast Attach 37 | 6 1 . 3 8 5 1 . 5 . 8 Attach 20 | . . 3 5 3 1 . 2 2 4 . Detach 8 | . . . 1 3 1 . 2 1 . . Swap 13 | . 2 . 2 4 . 2 . 3 . . Drop 12 | . 2 3 2 . . . 3 2 . . Fire 152 | . 3 11 36 31 25 4 . 37 . 5 Melee 22 | . . . . . 1 . . 20 . 1 Ram 23 | . . . . . . . . . . 23 Kick . | . . . . . . . . . . . Crush 2 | . . . . 2 . . . . . . Escape Stasis 24 | . . . . . . . . . . 24 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low / Ext / DSF) -6/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 5) 266 | -10/Materials | Entered another Materials area 266 | -9/Materials | Evolved 2 slots: Weapon x2 594 | -9/Materials | Build established: Skirmisher 616 | -9/Materials | Discovered new exit (range 16) 649 | -9/Materials | Entered another Materials area 649 | -8/Materials | Evolved 2 slots: Utility x2 942 | -8/Materials | Build established: Tank 1144 | -8/Materials | Discovered new exit (range 8) 1213 | -8/Materials | Entered Factory 1213 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1367 | -7/Factory | Build established: Scavenger-Tank 2383 | -7/Factory | Central database locked down 2977 | -7/Factory | Discovered new exit (range 5) 2988 | -7/Factory | Identified exit to Lower Caves 3006 | -7/Factory | Entered Lower Caves 3209 | -7/Lower Caves | Build established: Tank 3403 | -7/Lower Caves | Encountered a Warlord checkpoint 3546 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3664 | -7/Lower Caves | Lost 6 parts (1p2n1u2w) 3898 | -7/Lower Caves | Build established: Mutant 3911 | -7/Lower Caves | Learned Factory terminal intel 4062 | -7/Lower Caves | Discovered new exit (range 13) 4089 | -7/Lower Caves | Identified exit to Lower Caves 4092 | -7/Lower Caves | Entered another Lower Caves area 4105 | -7/Lower Caves | Discovered new exit (range 10) 4124 | -7/Lower Caves | Identified exit to Factory 4461 | -7/Lower Caves | Learned Factory emergency access door positions 4712 | -7/Lower Caves | Discovered new exit (range 8) 4866 | -7/Lower Caves | Build established: Scavenger-Gunner 4898 | -7/Lower Caves | Identified exit to Zion 4900 | -7/Lower Caves | Entered Zion 4991 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5050 | -7/Zion | System corruption cleaned by Quarantine Array 5149 | -7/Zion | Learned location of Warlord (-4) 5421 | -7/Zion | Learned location of Quarantine (-3) 5657 | -7/Zion | Given the Hacking Drone Bay 5680 | -7/Zion | Found Prototype Device 5798 | -7/Zion | Learned Factory terminal intel 5840 | -7/Zion | Met Imprinter 5894 | -7/Zion | Imprinted 5896 | -7/Zion | Declared Zion's savior 6673 | -7/Zion | Discovered new exit (range 16) 6707 | -7/Zion | Identified exit to Proximity Caves 6709 | -7/Zion | Entered Proximity Caves 6709 | -6/Proximity Caves | Accompanied by 4 allies 6855 | -6/Proximity Caves | Lost 3 allies 6866 | -6/Proximity Caves | Spotter reported a threat 6940 | -6/Proximity Caves | Lost 3 parts (1p2w) 7040 | -6/Proximity Caves | Spotter reported a threat 7181 | -6/Proximity Caves | Build established: Scavenger-Mutant 7779 | -6/Proximity Caves | Spotter reported a threat 8141 | -6/Proximity Caves | Build established: Derelict-Mutant 8194 | -6/Proximity Caves | Attracted the attention of an 0b10 base 8223 | -6/Proximity Caves | Core integrity fell below 50% 8273 | -6/Proximity Caves | Lost 6 parts (1p1n2u2w) 8617 | -6/Proximity Caves | Build established: Scavenger-Mutant 8747 | -6/Proximity Caves | Spotted B-75 Beast 8780 | -6/Proximity Caves | Learned 8 Factory zone layouts 8785 | -6/Proximity Caves | Released all parts (8) 8787 | -6/Proximity Caves | Learned 4 Factory zone layouts 8795 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8797 | -6/Proximity Caves | Core integrity fell below 20% 8800 | -6/Proximity Caves | Discovered exit to Factory (range 12) 8805 | -6/Proximity Caves | Entered Factory 8805 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8806 | -6/Factory | Identified exit to Factory 8806 | -6/Factory | Identified exit to Extension 8806 | -6/Factory | Identified exit to Lower Caves 8808 | -6/Factory | Loaded intel: 27 terminal locations 8839 | -6/Factory | Identified exit to DSF 8841 | -6/Factory | Entered DSF 8909 | -6/DSF | Additional patrols routed to DSF 8971 | -6/DSF | Core integrity fell below 50% 8986 | -6/DSF | Core integrity fell below 20% 8989 | -6/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08973_ Penetrated by Slug. 08974_ Slug penetrates Wall. 08974_ Critical hit (Burn: +37). 08976_ Slug penetrates Wall. 08977_ Gatling Laser destroyed. 08977_ Critical hit (Blast). 08977_ X-72 Disruptor destroyed. 08977_ Penetrated by Slug. 08977_ Gatling Laser destroyed. 08979_ X-62 Marksman suffers critical hit (Blast). 08979_ X-62 Marksman knocked back. 08979_ Penetrated by Slug. 08982_ Acquired Gatling Laser. 08982_ Penetrated by Slug. 08983_ Slug penetrates Wall. 08983_ Penetrated by Slug. 08985_ System corrupted: Energy discharge (-16). 08985_ Knocked back. 08985_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ??????????????????????##?????????? | | ????????????????#######;###??????? | | ????????????#!??#!!!;; % #??????? | | ?????????? ##!!!#!!!;; @#??????? | | ????????? %%#??????? | | ???????? H x #??????? | | ???????? % x #??????? | | ????????? ##!!!# ## % #??????? | | ????????????#!!?# ?# #??????? | | ????????????##??###### ###??????? | | ???????????????????# !#???????? | | ???????????????????# = !#???????? | | ???????????????????# =!!!#???????? | | ???????????????????###%*##???????? | | ???????????????????#!!![!#???????? | | ???????????????????#! [!!#???????? | | ????????????########## ##???????? | | ??????# ????# % #!!### ###??????? | | ????### ###% %#!!## ""###????? | | ????# % % """""????? | | ????# % %% ""##"????? | | ????#!!^ ^ #!! # ##"""""#??????? | | ????#!! #########"""""#??????? | | ????#######?????????##"####??????? | | ?????????????????????#"#?????????? | | ?????????????????????#""?????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 36 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I'm Back, Baby! Robot Respite The One Challenges ------------ None Game ------ Seed SniperExplosiveCompactor Manual? 0 Play Time 01:10:42 Cumulative 12.4 hours Start 2025.09.20 @ 13:44:12 End 2025.09.20 @ 15:07:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 90203afa-bf09-4e34-abb1-374f4fd31c9f