Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 04:26:47

Player: Chloroform

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (156)     780
Value Destroyed (5604)     5604
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (573)                573
              TOTAL SCORE: 10897

 Bonus
-------
High Alert Combat Kills    524
Follower Combat Kills      236
Friendly Fire              -187

 Cogmind 
---------
Core Integrity             0/1000
Matter                     141/300
Energy                     114/340
System Corruption          28%
Temperature                Cool (890)
Movement                   Walking (180) Ox2
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY (5) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
                Recoil Nullifier
       Improved Core Shielding
>               --- WEAPON (5) -------
       Advanced Plasma Cannon
>               --- INVENTORY (20) ---
          Light Angular Momentum Engine
          Light Fission Core
                Neutrino Core
                Neutrino Core
                Neutrino Core
                Neutrino Core
          Micro Fission Core
          Light Particle Reactor
       Improved Antigrav System
       Improved Antigrav System
       Advanced Heat Sink
       Advanced Heat Sink
          Small Battery (100)
          Small Battery (100)
                Relay Coupler [NC] (24)
                Relay Coupler [NC] (24)
                Relay Coupler [Swarmer] (33)
                Axe

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Antigrav System
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON -----------
   High-powered Shock Rifle
                Tesla Rifle
                Tesla Rifle
                Tesla Rifle
                Axe
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Neutrino Core
                Neutrino Core
                Neutrino Core
          Micro Fission Core
        Compact Wheel
        Compact Wheel
        Compact Wheel
       Advanced Heat Sink
  High-capacity Matter Pod
       Improved Melee Analysis Suite
       Improved Target Analyzer
       Improved Focal Shield
       Improved Shield Generator
       Improved Shield Generator
       Improved Shield Generator
                System Shield
                System Backup Module
                Remote Datajack
[Rating: 80]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Neutrino Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Antigrav System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Minigun
  Energy Gun               Tesla Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Axe

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   1   1   .   1   
  Utility                  3    | .   .   1   .   .   1   1   .   
  Weapon                   3    | .   .   1   .   1   .   .   1   
Parts Attached             162  | 6   1   11  15  20  12  7   90  
  Power                    24   | 1   .   .   2   4   1   1   15  
    Engine                 15   | 1   .   .   2   4   1   1   6   
    Core                   9    | .   .   .   .   .   .   .   9   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               52   | 2   .   2   .   8   5   2   33  
    Treads                 7    | .   .   .   .   .   .   .   7   
    Leg                    39   | 2   .   2   .   8   5   2   20  
    Wheel                  4    | .   .   .   .   .   .   .   4   
    Hover                  2    | .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  27   | 1   1   4   1   .   2   3   15  
    Device                 10   | .   .   .   .   .   .   .   10  
    Storage                8    | 1   .   4   1   .   .   2   .   
    Processor              3    | .   .   .   .   .   1   .   2   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             5    | .   1   .   .   .   1   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   .   5   12  8   4   1   27  
    Energy Gun             15   | 1   .   1   .   .   1   .   12  
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          30   | 1   .   4   9   5   2   1   8   
    Ballistic Cannon       2    | .   .   .   .   .   1   .   1   
    Launcher               6    | .   .   .   3   3   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   .   1   
Parts Lost                 83   | .   .   2   2   12  5   2   60  
  Power                    10   | .   .   1   .   2   .   1   6   
  Propulsion               35   | .   .   1   .   5   3   1   25  
  Utility                  5    | .   .   .   .   .   .   .   5   
  Weapon                   33   | .   .   .   2   5   2   .   24  
  Highest Loss Streak      16   | .   .   2   2   3   2   1   16  
Average Slot Usage (%)     93   | .   98  97  100 96  99  95  85  
  Engine                   7    | .   14  8   11  8   7   8   4   
  Core                     1    | .   .   .   .   .   .   .   5   
  Leg                      23   | .   28  21  22  24  29  25  21  
  Device                   2    | .   .   .   .   .   .   .   8   
  Storage                  21   | .   14  22  32  27  23  20  13  
  Processor                1    | .   .   .   .   .   2   .   2   
  Protection               3    | .   12  11  .   .   4   12  1   
  Energy Gun               3    | .   14  5   .   .   3   .   5   
  Ballistic Gun            18   | .   14  27  25  28  15  19  11  
  Launcher                 4    | .   .   .   7   6   7   6   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             113  | 11  12  45  52  56  60  90  113 
  Greatest Support         119  | 20  20  20  20  44  40  40  119 
  Greatest Overweight (x)  22   | 3   .   2   2   2   1   2   22  
  Average Overweight (x)   1    | .   .   1   2   1   1   1   1   
Largest Inventory Capacity 20   | 6   6   16  16  16  16  20  20  
  Average Capacity         16   | 5   6   14  16  16  16  16  20  
  Most Carried             20   | 6   6   16  16  16  16  20  20  
  Average Carried          15   | 3   5   12  15  13  13  14  17  
  Final Capacity           20   | 6   6   16  16  16  16  20  20  
  Final Carried            20   | 6   6   16  15  14  16  20  18  

 Class Distribution 
--------------------
 25% | Scavenger-Tank
 20% | Scavenger-Gunner
 18% | Gunner
 18% | Scavenger-Mutant
  6% | Tank
  4% | Scavenger-Skirmisher
  4% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
           Gunner | -9/Storage
           Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Matter Collected           5348 | 191  99   426  1053 1147 442  158  1832 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            6460 | .    129  478  756  1523 605  248  2721 
  Parts                    307  | .    5    28   45   81   30   13   105  
Haulers Intercepted        2    | .    .    .    1    .    .    .    1    
Recyclers Shooed           12   | .    1    4    1    2    .    .    4    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Combat Hostiles Destroyed  112  | .   3   10  14  36  9   5   35  
  Melee                    5    | .   .   .   .   .   .   .   5   
  Guns                     77   | .   3   10  8   23  4   4   25  
  Cannons                  4    | .   .   .   .   .   2   .   2   
  AOE                      23   | .   .   .   6   13  3   1   .   
Classes Destroyed          16   | .   1   6   4   4   .   .   1   
  Worker                   10   | .   .   .   3   2   2   .   3   
  Builder                  13   | .   .   1   1   4   4   1   2   
  Tunneler                 2    | .   .   .   .   1   .   .   1   
  Hauler                   2    | .   .   .   1   .   .   .   1   
  Recycler                 7    | .   .   1   1   2   .   .   3   
  Mechanic                 3    | .   .   .   .   1   2   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Watcher                  5    | .   .   1   1   2   .   .   1   
  Swarmer                  11   | .   .   3   .   6   .   .   2   
  Grunt                    54   | .   3   4   6   19  4   3   15  
  Brawler                  6    | .   .   .   2   2   .   .   2   
  Duelist                  5    | .   .   1   .   2   .   .   2   
  Protector                1    | .   .   .   .   1   .   .   .   
  Sentry                   22   | .   .   2   6   5   5   2   2   
  Hunter                   6    | .   .   .   .   1   .   .   5   
  Programmer               7    | .   .   .   .   .   .   .   7   
  Thug                     1    | .   .   .   1   .   .   .   .   
Best Kill Streak           9    | .   2   6   7   9   4   4   4   
  Combat Bots Only         7    | .   2   5   5   7   4   3   4   
Max Kills in Single Turn   4    | .   1   3   4   3   2   1   2   
  Gunslinging              1    | .   .   1   .   .   .   .   1   
  Exploded                 3    | .   .   .   3   2   1   1   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Damage Taken               12521 | .    97   472  827  2150 880  295  7800 
  Core                     1718  | .    22   56   308  233  66   .    1033 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
Core Remaining (%)         74    | 100  91   .    9    57   90   100  .    
Volleys Fired              376   | .    20   38   40   85   29   14   150  
  Largest                  5     | .    2    3    3    4    4    4    5    
  Hottest                  312   | .    60   100  80   102  170  105  312  
Shots Fired                1103  | .    39   114  114  319  100  50   367  
  Gun                      991   | .    39   114  100  288  63   42   345  
  Cannon                   44    | .    .    .    .    .    23   .    21   
  Launcher                 67    | .    .    .    14   31   14   8    .    
  Special                  1     | .    .    .    .    .    .    .    1    
  Kinetic                  869   | .    20   112  100  288  70   42   237  
  Thermal                  118   | .    19   2    .    .    16   .    81   
  Explosive                67    | .    .    .    14   31   14   8    .    
  Electromagnetic          48    | .    .    .    .    .    .    .    48   
  Robot Hit Streak         15    | .    6    14   7    10   13   15   15   
  Robot Miss Streak        8     | .    4    8    4    5    4    2    7    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        7     | .    .    2    .    1    .    1    3    
    Max Gunslinging Chain  2     | .    .    2    .    1    .    1    1    
Shots Hit Robots           707   | .    19   70   68   188  50   35   277  
  Core Hits                362   | .    10   22   47   96   38   21   128  
  Critical Hits            7     | .    .    .    2    .    2    .    3    
  Critical Kills           5     | .    .    .    2    .    .    .    3    
  Critical Parts Destroyed 2     | .    .    .    .    .    2    .    .    
Melee Attacks              23    | .    .    .    .    .    .    .    23   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 23    | .    .    .    .    .    .    .    23   
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    .    .    .    .    .    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16381 | .    206  1006 1807 4447 1402 798  6715 
  Guns                     10659 | .    206  1006 922  2227 632  561  5105 
  Cannons                  732   | .    .    .    .    .    274  .    458  
  Explosions               3817  | .    .    .    877  2213 490  237  .    
  Melee                    1118  | .    .    .    .    .    .    .    1118 
  Ramming                  55    | .    .    .    8    7    6    .    34   
  Kinetic                  8623  | .    62   994  922  2227 698  561  3159 
  Thermal                  2113  | .    144  12   .    158  208  .    1591 
  Explosive                3659  | .    .    .    877  2055 490  237  .    
  Electromagnetic          813   | .    .    .    .    .    .    .    813  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 1118  | .    .    .    .    .    .    .    1118 
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         28    | .    .    .    .    .    .    .    28   
  Average Corruption       10    | .    .    .    .    .    .    .    10   
  Corruption Purged        6     | .    .    .    .    .    .    .    6    
  Effects                  90    | .    .    .    .    .    .    .    90   
    Message Errors         10    | .    .    .    .    .    .    .    10   
    Matter Fused           12    | .    .    .    .    .    .    .    12   
    Heat Flow Errors       6     | .    .    .    .    .    .    .    6    
    Energy Discharges      7     | .    .    .    .    .    .    .    7    
    Data Loss (minor)      8     | .    .    .    .    .    .    .    8    
    Data Loss (major)      4     | .    .    .    .    .    .    .    4    
    Misfires               1     | .    .    .    .    .    .    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    3    
    Misdirections          7     | .    .    .    .    .    .    .    7    
    Targeting Errors       28    | .    .    .    .    .    .    .    28   
    Weapon Failures        4     | .    .    .    .    .    .    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            418   | .    .    .    28   180  10   4    196  
  Projectiles              7     | .    .    .    .    .    7    .    .    
  Explosions               215   | .    .    .    28   180  3    4    .    
  Melee                    196   | .    .    .    .    .    .    .    196  
Knockbacks                 2     | .    .    .    .    .    1    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  2     | .    .    .    .    .    1    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      480   | .    .    .    55   251  174  .    .    
  Shots                    14    | .    .    .    2    8    4    .    .    
  Rammed                   5     | .    .    .    2    .    .    .    3    
Targets Rammed             11    | .    .    1    2    1    1    .    6    
  Kicked                   5     | .    .    1    .    1    1    .    2    
  Crushed                  1     | .    .    .    .    .    .    .    1    
Highest Temperature        890   | .    102  100  172  232  484  302  890  
  Average Temperature      125   | .    38   31   47   89   156  112  203  
  Received Heat Transfer   2847  | .    54   84   249  720  213  120  1407 
  Effects                  46    | .    .    .    .    1    4    1    40   
    Shutdowns              15    | .    .    .    .    .    1    .    14   
    Energy Bleed           4     | .    .    .    .    1    1    .    2    
    Interference           10    | .    .    .    .    .    2    1    7    
    Matter Decay           4     | .    .    .    .    .    .    .    4    
    Short Circuit          3     | .    .    .    .    .    .    .    3    
    Damage (minor)         4     | .    .    .    .    .    .    .    4    
    Damage (major)         5     | .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    
  Parts Fried              9     | .    .    .    .    .    .    .    9    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Melted             4     | .    1    .    .    .    1    .    2    
  Heat Transferred         3405  | .    325  25   .    100  407  .    2548 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Peak Influence             857  | .   95  326 464 857 503 369 252 
  Initial                  365  | .   .   39  55  142 365 236 117 
  Average                  253  | .   48  150 309 595 404 248 105 
Maximum Alert Level        3    | .   .   1   2   3   2   1   1   
  Low Security (%)         47   | 100 100 64  21  6   .   22  89  
  Level 1                  34   | .   .   35  60  17  56  77  10  
  Level 2                  12   | .   .   .   18  29  43  .   .   
  Level 3                  5    | .   .   .   .   47  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   2   4   8   7   1   11  
  Investigation            7    | .   .   .   2   1   1   1   2   
  Extermination            4    | .   .   .   .   .   1   .   3   
  Reinforcement            8    | .   1   2   .   2   1   .   2   
  Assault                  5    | .   .   .   2   2   .   .   1   
  Garrison                 10   | .   .   .   .   3   4   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   1   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Distress Signals           14   | .   1   1   4   5   1   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              180  | .   7   14  30  46  12  7   64  
  Peak Tracking Total      8    | .   3   8   7   8   3   3   7   
  Tactical Retreats        12   | .   .   1   1   2   .   .   8   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Traps Triggered            5    | .   .   .   2   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Disabled          11   | .   .   .   3   2   5   .   1   
  Max in Single Turn       2    | .   .   .   1   1   2   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Machines Accessed          12   | .   .   .   3   1   1   1   6   
  Terminals                7    | .   .   .   3   .   .   1   3   
  Fabricators              2    | .   .   .   .   .   1   .   1   
  Repair Stations          1    | .   .   .   .   .   .   .   1   
  Recycling Units          1    | .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                35   | .   .   .   9   5   3   3   15  
  Successful               21   | .   .   .   5   5   2   2   7   
  Failed                   14   | .   .   .   4   .   1   1   8   
    Catastrophic           5    | .   .   .   1   .   .   1   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   1   .   .   .   
  Terminals                19   | .   .   .   9   .   .   3   7   
  Fabricators              6    | .   .   .   .   .   3   .   3   
  Repair Stations          2    | .   .   .   .   .   .   .   2   
  Recycling Units          5    | .   .   .   .   5   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             11   | .   .   .   5   .   .   2   4   
  Record                   6    | .   .   .   3   .   .   1   2   
  Part Schematic           1    | .   .   .   .   .   .   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   .   .   1   
Recycling Unit Hacks       5    | .   .   .   .   5   .   .   .   
  Recycle Component        1    | .   .   .   .   1   .   .   .   
  Process                  1    | .   .   .   .   1   .   .   .   
  Retrieve Matter          2    | .   .   .   .   2   .   .   .   
  Retrieve Components      1    | .   .   .   .   1   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   .   .   2   1   1   .   5   
  Full Trace Events        5    | .   .   .   2   .   1   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   1   .   .   .   
  Recycled Matter          101  | .   .   .   .   101 .   .   .   
  Retrieved Matter         170  | .   .   .   .   170 .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   .   1   
Relay Couplers Released    5    | .   .   .   .   .   .   .   5   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
  Programmers              3    | .   .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Total Allies               2    | .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   2   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   62  .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   39  .   .   .   .   
  Total Damage             762  | .   .   .   762 .   .   .   .   
  Kills                    9    | .   .   .   9   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Mat Sto Mat Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Turns Passed               7440 | 88   244  475  1492 838  941  725  2637 
Spaces Moved               3577 | 55   150  198  721  322  543  374  1214 
  Core                     18   | 13   .    .    .    .    .    .    5    
  Treads                   87   | .    .    .    .    .    .    .    87   
  Legs                     3465 | 42   150  198  721  322  543  374  1115 
  Wheels                   7    | .    .    .    .    .    .    .    7    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  180  150  150  150  110  
  Average Speed            159  | 134  120  166  180  155  150  155  157  
  Slowest Speed            1150 | 200  120  180  180  185  150  180  1150 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       22   | 4    25   17   74   22   11   7    22   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          400  | .    .    .    68   190  88   50   4    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    1    .    4    
  AOE                      395  | .    .    .    68   190  87   50   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Fac  Fac  
Total                      4578 | 66   180  280  844  460  610  494  1644 
  Wait                     192  | .    2    6    27   14   .    91   52   
  Move                     3570 | 54   149  197  720  321  542  373  1214 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  150  | 6    4    19   21   15   16   8    61   
  Fast Attach              41   | 6    1    2    .    .    2    .    30   
  Attach                   71   | .    .    5    3    13   7    5    38   
  Detach                   11   | .    .    2    .    .    1    .    8    
  Swap                     50   | .    .    4    12   7    3    2    22   
  Drop                     83   | .    4    6    19   4    9    1    40   
  Fire                     376  | .    20   38   40   85   29   14   150  
  Melee                    23   | .    .    .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     9    | .    .    1    2    1    1    .    4    
  Crush                    2    | .    .    .    .    .    .    .    2    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-6/Factory
-5/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  287 | -10/Materials | Discovered new exit (range 13)
  301 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Entered another Materials area
  333 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  625 | -9/Materials  | Build established: Tank
  686 | -9/Materials  | Discovered new exit (range 4)
  808 | -9/Materials  | Entered Storage
 1180 | -9/Storage    | Core integrity fell below 50%
 1318 | -9/Storage    | Met a pair of Derelict thieves
 1394 | -9/Storage    | Core integrity fell below 20%
 1408 | -9/Storage    | Build established: Scavenger-Gunner
 1896 | -9/Storage    | Build established: Scavenger-Mutant
 2216 | -9/Storage    | Build established: Gunner
 2273 | -9/Storage    | Discovered new exit (range 15)
 2300 | -9/Storage    | Entered Materials
 2300 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2351 | -8/Materials  | Garrison activated, responded to threat
 2399 | -8/Materials  | Destroyed 7 combat bots
 2684 | -8/Materials  | Lost 3 parts (1p1n1w)
 2700 | -8/Materials  | First assault squad dispatched
 2785 | -8/Materials  | Destroyed 7 combat bots
 3041 | -8/Materials  | Discovered new exit (range 16)
 3138 | -8/Materials  | Entered Factory
 3138 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3148 | -7/Factory    | Lost 3 parts (1n2w)
 3438 | -7/Factory    | Build established: Scavenger-Skirmisher
 3566 | -7/Factory    | Garrison activated, responded to threat
 3782 | -7/Factory    | Build established: Scavenger-Tank
 4050 | -7/Factory    | Discovered new exit (range 5)
 4052 | -7/Factory    | Garrison activated, responded to threat
 4079 | -7/Factory    | Entered another Factory area
 4079 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4637 | -6/Factory    | Discovered new exit (range 8)
 4804 | -6/Factory    | Entered another Factory area
 4804 | -5/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5504 | -5/Factory    | Garrison activated, responded to threat
 5646 | -5/Factory    | Lost 3 parts (1p1n1w)
 5834 | -5/Factory    | Lost 15 parts (2p5n1u7w)
 5891 | -5/Factory    | Lost 3 parts (1p2n)
 5946 | -5/Factory    | Build established: Scavenger-Gunner
 6089 | -5/Factory    | System corruption reached 10%
 6117 | -5/Factory    | Core integrity fell below 50%
 6138 | -5/Factory    | Lost 16 parts (2p6n3u5w)
 6196 | -5/Factory    | Lost 3 parts (1n2w)
 6527 | -5/Factory    | Build established: Scavenger-Mutant
 6983 | -5/Factory    | Core integrity fell below 20%
 7142 | -5/Factory    | Build established: Scavenger-Gunner
 7316 | -5/Factory    | Lost 10 parts (3n1u6w)
 7399 | -5/Factory    | Discovered new exit (range 13)
 7442 | -5/Factory    | Core destroyed

 Last Messages 
---------------
07430_ Lrn. Proton Cannon temporarily disabled.
07432_ System corrupted: Adv. Plasma Cannon targeting data glitched.
07432_ G-50 Soldier destroyed.
07434_ Overheating: Broken Carbon-fiber Leg damaged (-37).
07434_ Overheating: Flexi-carbon Leg damaged (-21).
07434_ Overheating: Broken Recoil Nullifier damaged (-5).
07434_ Overheating: Targeting Computer damaged (-5).
07434_ System corrupted: Adv. Plasma Cannon targeting data glitched.
07434_ Flexi-carbon Leg destroyed.
07435_ Power failure, Imp. Deuterium Engine shutdown.
07435_ Overheating: Matter decay (-35).
07436_ Overheating: System interference.
07436_ Targeting Computer temporarily disabled.
07436_ System corrupted: Adv. Plasma Cannon failed to cycle.
07437_ Power failure, Lgt. Angular Momentum Engine shutdown.
07437_ Overheating: Matter decay (-36).
07438_ Overheating: Matter decay (-29).
07440_ Lrn. Proton Cannon destroyed.
07442_ Overheating: Core damaged (-200).
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|   """ ""T""  T"?????????#      #????????           |
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| ????????????????????????????????????????           |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          32
Energy Capacity            510
Matter Stores              500
Matter Capacity            500
Sight Range                20
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             25
Core Shielding             30
Weapon Shielding           33
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           6
Matter Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
            Phase Shifter | -6/Factory | Hacked
 Lyr. Light Armor Plating | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Backstab
Close Call
It's Just You
More Dakka Please
Please Form A Line
Power Corrupts
Remodeling
Significant Disruption
System Compromised
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              SpectralPhasePit
  Manual?         0
Play Time         01:18:41
  Cumulative      5.6 hours
  Start           2021.02.13 @ 03:12:04
  End             2021.02.13 @ 04:26:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          13
Achievement%      14
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cc3c641c-57a7-4761-9024-663e8a81eaf5