Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 06:42:08 Player: Somberlain Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (228) 1140 Value Destroyed (10395) 10395 Prototype IDs (67) 1340 Alien Tech Used (6) 1200 Bonus (25422) 25422 TOTAL SCORE: 48697 Bonus ------- High Alert Combat Kills 426 Follower Combat Kills 896 Prayed to X0-1V1 5000 Major X0-1V1 Interference 18000 Met Data Miner 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1650 Matter 665/700 Energy 900/900 System Corruption 12% Temperature Warm (135) Movement Core (50) Location -2/Testing Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg Centrium Leg > --- UTILITY (10) ----- Experimental Signal Interpreter Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Terrabomb Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Hardcell Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Advanced VSS Leg Shield Leg Shield Leg Shield Leg Shield Leg Shield Leg > --- UTILITY ---------- Experimental Cooling System Machine Analyzer Experimental Core Shielding Centrium Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- HERF Cannon Compact HERF Cannon Heavy Neutron Cannon Power Sword > --- INVENTORY -------- Biometal Medium Treads Experimental Utility Shielding Terrabomb [Rating: 152] Favorites ----------- Power Constructs Engine Improved Ion Engine Power Core Reinforced Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Aerolev Unit Flight Unit Q-thruster Utility X0-1V1's Piety Tracker Device X0-1V1's Piety Tracker Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Artifact Phase Redirector Weapon Constructs Energy Gun Constructs Energy Cannon Phase Cannon Ballistic Gun Constructs Ballistic Cannon Enhanced Hardcell Cannon Launcher EMP Blaster Special Weapon Molecular Deconstructor Impact Weapon Power Maul Slashing Weapon Power Sword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Slots Evolved 16 | . . 2 2 . . 4 . . . . 2 . . . . . . 2 . . . . 2 . 2 . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . 1 . . . . . . . . . . . . . . . . 2 . . . Utility 7 | . . . 2 . . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . Weapon 4 | . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . . 1 . Parts Attached 179 | 6 8 19 22 8 3 4 1 3 1 1 11 . 4 . 2 4 1 10 4 . 1 4 10 29 18 5 Power 27 | 1 3 1 3 2 . 2 . . . . 1 . . . 2 1 1 1 . . . . 2 7 . . Engine 13 | 1 3 1 2 1 . 2 . . . . . . . . 1 . . . . . . . 2 . . . Core 4 | . . . . 1 . . . . . . . . . . 1 . 1 1 . . . . . . . . Reactor 10 | . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . 7 . . Propulsion 42 | 2 . 6 3 1 . . . . . . . . . . . . . . . . . 1 4 13 8 4 Treads 7 | 2 . . . . . . . . . . . . . . . . . . . . . . 3 1 1 . Leg 30 | . . 6 2 1 . . . . . . . . . . . . . . . . . . 1 12 4 4 Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hover 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Utility 65 | 1 3 2 5 2 3 2 1 1 . 1 9 . 1 . . 3 . 7 4 . 1 2 4 4 8 1 Device 34 | . 1 2 3 1 2 2 1 1 . 1 1 . . . . 2 . 3 4 . 1 1 2 1 4 1 Storage 5 | 1 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Processor 10 | . 1 . . . . . . . . . 2 . . . . . . 2 . . . . 1 1 3 . Hackware 9 | . . . 2 . 1 . . . . . 4 . . . . . . 1 . . . 1 . . . . Protection 6 | . . . . 1 . . . . . . 2 . . . . 1 . . . . . . 1 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 45 | 2 2 10 11 3 . . . 2 1 . 1 . 3 . . . . 2 . . . 1 . 5 2 . Energy Gun 16 | 2 . 4 7 . . . . . . . . . 1 . . . . 1 . . . 1 . . . . Energy Cannon 9 | . . 3 . 1 . . . . . . . . . . . . . . . . . . . 4 1 . Ballistic Gun 5 | . . 3 1 . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . 1 1 . . . . 1 . . . 1 . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 1 . . . 2 . . . . . . . . . 1 . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 30 | . 2 2 5 1 1 1 . . 1 . . . 1 . . 4 . . . 1 . . 1 8 2 . Corrupted Parts 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 25 | . . . 10 . . . . . . . . . . . . . . 15 . . . . . . . . Parts Lost 102 | . 1 . 12 1 . . . 4 . 1 6 . 1 . . . 3 4 4 6 3 9 . 36 8 3 Power 20 | . 1 . 2 . . . . 1 . . 2 . 1 . . . 1 1 . 1 1 1 . 8 . . Propulsion 31 | . . . 2 1 . . . . . . 1 . . . . . 1 . 1 1 . 3 . 14 4 3 Utility 33 | . . . 3 . . . . 3 . 1 1 . . . . . 1 3 3 3 1 3 . 7 4 . Weapon 18 | . . . 5 . . . . . . . 2 . . . . . . . . 1 1 2 . 7 . . Highest Loss Streak 17 | . 1 . 7 1 . . . 3 . 1 3 . 1 . . . 2 3 2 3 2 5 . 17 3 3 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . Average Backups 10 | . 2 9 12 10 10 10 12 10 10 11 10 9 9 10 9 10 13 14 13 12 12 8 3 3 4 5 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . Utility 4 | . . 4 4 5 4 4 6 7 7 6 4 3 1 1 1 2 4 5 6 6 6 4 2 1 1 1 Weapon 4 | . 1 2 5 4 4 4 3 2 2 3 4 5 6 8 7 7 7 6 5 5 5 3 1 . 2 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . . 2 . 7 2 4 . . . 4 . 2 . . . . 1 . . . 3 1 . 1 2 Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . 2 . . . 1 . . . . . . . . . . . . . . . Utility 10 | . . . 1 . 2 . 1 . . . . . 2 . . . . . . . . 3 1 . . . Weapon 13 | . . . 1 . 4 2 1 . . . 2 . . . . . . 1 . . . . . . 1 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 58 | . 94 98 82 90 75 52 52 41 43 47 55 51 55 55 59 59 55 59 51 45 27 17 25 63 17 21 Engine 2 | . 13 11 6 2 3 8 6 1 . . . . . 2 5 5 3 . . . . . 1 2 . . Core 2 | . . . . 4 4 . 2 3 . . . 5 1 . 3 3 . 4 5 4 . . . . . . Reactor 3 | . . . 2 . . . . 1 6 6 5 . 3 2 . 1 5 7 4 4 4 . . 7 . . Treads 2 | . 28 . . . . . . 2 6 6 4 . . . . . . 2 2 4 4 2 4 4 1 . Leg 6 | . . 32 24 23 12 . 1 2 . . . . 4 5 5 5 5 2 2 . . . 2 17 1 11 Device 15 | . 7 10 9 15 24 24 25 13 12 15 13 21 22 22 22 20 16 14 19 20 11 6 3 8 3 2 Storage 5 | . 14 11 9 8 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 2 . . . . Processor 1 | . 1 . . . . . . . . . . . . . . . . 8 6 1 . . 2 3 8 8 Hackware 3 | . . . 4 4 1 . . . . . 10 10 11 11 11 11 11 9 1 . . 2 4 . . . Energy Gun 4 | . 18 18 26 17 10 . . . . . 3 . . . . . . . . . . . . . . . Energy Cannon 2 | . . 10 . 3 5 3 2 . . . 1 2 3 . . . . 2 4 3 . . . 7 . . Ballistic Cannon 1 | . . . . . 1 2 3 3 6 6 . . 1 5 5 5 5 2 . . . . . . . . Slashing Weapon 1 | . . . . 4 . . . 3 6 6 . . . . . . . . . . . . 1 3 . . Peak Build Rating 152 | 6 24 30 48 50 70 99 104 90 94 78 125 105 113 102 104 110 111 136 115 110 93 77 80 152 92 72 Average Rating 79 | 4 15 26 40 46 57 87 98 72 77 73 86 95 106 100 102 102 106 115 103 94 80 44 47 111 38 53 On Entrance 68 | . 6 24 30 31 48 70 99 78 78 78 71 89 105 102 99 104 110 103 86 110 93 71 30 80 5 49 Avg Prop Armor Cover (%) 30 | . 10 . 5 . . . . . . . . . . . . . . . . . . 33 36 4 35 45 Naked Turns 26 | . . . . . . . . . . . . . . . . . . . . . . . . 19 7 . Heaviest Build 116 | 13 37 39 45 39 44 82 83 69 39 40 67 65 65 52 62 70 83 116 98 103 82 62 24 98 24 1 Greatest Support 154 | 40 40 43 43 45 49 106 106 61 32 72 72 54 147 91 91 91 91 111 74 84 70 70 126 154 116 3 Greatest Overweight (x) 3 | . 1 . 1 1 3 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 . 3 1 2 . Average Overweight (x) . | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 5 15 5 Average Capacity 14 | 6 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 18 20 20 20 12 5 5 5 5 Most Carried 18 | . 8 15 15 14 15 15 15 12 12 13 15 14 15 14 10 14 15 17 18 18 15 16 5 5 5 5 Average Carried 11 | . 2 9 13 10 10 10 13 10 11 12 11 13 10 11 10 11 14 15 16 16 15 10 4 4 4 5 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 5 5 5 5 5 Final Carried 18 | . 8 15 13 13 9 15 11 12 12 13 10 14 14 10 10 14 15 17 18 15 15 5 4 5 5 5 Scrap Engine Consumption 178 | . . . . . 24 16 5 18 . 5 30 2 17 4 . . 4 36 16 1 . . . . . . Constructs Created 31 | . . . . . 5 . 1 6 . . 6 2 2 . . . . 4 1 4 . . . . . . Constructs Modified 109 | . . . . . 11 10 17 18 . 1 5 . 15 3 . . 1 10 7 11 . . . . . . Class Distribution -------------------- 29% | Construct 25% | Mutant 18% | Hacker-Construct 14% | Gunner 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Mutant | -8/Storage Gunner | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Construct | -5/Factory Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Upper Caves Hacker-Construct | -5/Zhirov Hacker-Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Construct | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Resources | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Matter Collected 6322 | 260 125 243 304 166 839 403 195 561 . 163 308 97 408 285 55 . 245 183 322 547 26 164 86 337 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13316 | . 297 907 1228 190 720 568 100 608 . 138 540 . 1325 221 599 . 960 1371 738 411 . 173 239 1983 . . Parts 559 | . 12 40 37 8 18 25 5 27 . 10 24 . 75 8 36 . 61 67 26 9 . 5 8 58 . . Haulers Intercepted 12 | . . 2 3 2 1 1 . . . . . . 1 . . . . . . . . . 1 1 . . Recyclers Shooed 11 | . 1 1 . . 6 3 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 172 | . . . . . . . 7 24 . 7 . . . 8 38 . 56 . 16 12 . 4 . . . . Prevented 19 | . . . . . . . 5 . . . . . . . . . . . 10 3 . 1 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Combat Hostiles Destroyed 174 | . 6 17 14 1 3 3 2 12 . 2 13 . 11 3 11 . 16 14 10 6 . 3 1 26 . . Melee 12 | . . . . . . . . 7 . . . . . . . . . 1 . 1 . . 1 2 . . Guns 29 | . . 7 10 1 2 . . . . . 6 . . . . . . . . 1 . 2 . . . . Cannons 103 | . . 10 . . 1 2 1 2 . 2 1 . 10 3 11 . 16 12 10 3 . . . 19 . . AOE 9 | . 5 . 2 . . . . . . . 1 . 1 . . . . . . . . . . . . . Classes Destroyed 21 | . 3 5 3 . 1 . . 1 . . 1 . 2 . 1 . 1 . 1 . . . . 2 . . Worker 9 | . . . 1 . . . . . . . . . 4 . . . . 2 . . . . . 2 . . Builder 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . . 2 3 2 1 1 . . . . . . 1 . . . . . . . . . 1 1 . . Recycler 20 | . 1 2 2 . 7 2 . . . . . . 2 . . . . 2 . . . . 1 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Drone 3 | . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Watcher 4 | . . 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . Swarmer 27 | . 3 5 . . . . 1 3 . . 4 . . . 4 . 5 . . . . 1 1 . . . Grunt 60 | . 3 9 9 1 . . . 6 . . 2 . 5 3 5 . 2 . 5 2 . . . 8 . . Brawler 8 | . . . . . . . . . . . . . . . . . 3 1 3 1 . . . . . . Duelist 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 22 | . . 3 3 . 2 2 . . . 1 3 . 1 . . . 1 2 . 1 . . . 3 . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Hunter 25 | . . . 2 . . 1 1 2 . 1 1 . 2 . . . . 4 2 1 . 2 . 6 . . Programmer 16 | . . . . . . . . 1 . . 2 . 2 . . . 2 5 . 1 . . . 3 . . Behemoth 3 | . . . . . . . . . . . . . 1 . . . 1 1 . . . . . . . . Scrapper 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 3 8 7 2 3 2 1 5 . 1 4 . 10 3 4 . 5 6 4 1 . 1 2 7 . . Combat Bots Only 7 | . 3 7 4 1 1 1 1 5 . 1 4 . 5 3 4 . 5 5 4 1 . 1 1 4 . . Max Kills in Single Turn 3 | . 1 2 2 1 1 1 1 1 . 1 1 . 3 1 2 . 1 2 1 1 . 1 1 1 . . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . 1 . 1 . . . . . . . 1 . 1 . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Hostile Shots Fired 2601 | . 34 46 139 4 1 53 10 222 . 44 264 9 56 7 32 . 113 208 56 175 58 103 10 687 185 85 Missed 837 | . 10 8 31 3 . 21 6 56 . 6 78 5 17 4 16 . 26 84 22 45 23 29 4 231 85 27 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hits 1764 | . 24 38 108 1 1 32 4 166 . 38 186 4 39 3 16 . 87 124 34 130 35 74 6 456 100 58 Melee 33 | . . . . . . . . . . . 19 . . . . . 1 . 1 12 . . . . . . Projectile 1731 | . 24 38 108 1 1 32 4 166 . 38 167 4 39 3 16 . 86 124 33 118 35 74 6 456 100 58 AOE 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Critical Strikes 88 | . . 2 2 1 . 1 . 13 . 1 14 4 1 . . . 5 7 1 9 1 2 . 17 6 1 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Part Disruptions 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . Damage Taken 32697 | . 390 444 1550 80 14 144 33 2527 . 620 3250 141 1083 57 273 . 1653 2682 674 2692 1337 1653 137 7756 2418 1089 Core 5026 | . 93 52 264 18 . 14 . 245 . 119 208 26 108 . 33 . 206 252 77 174 249 318 42 867 1501 160 Absorbed by Shields 776 | . . . . . . 155 35 439 . . . . . . . . . . . 147 . . . . . . Redirected to Shielding 80 | . . . . . . . . . . . . . . . . . . . . . . . . 80 . . Ignored by Resistances 419 | . . . 50 . . . . . . . . 19 65 . . . . 19 . . 20 . . 183 63 . Regen/Repaired (Parts) 6524 | . . . . 52 15 . 115 1642 . 192 935 65 697 107 . . 264 1088 716 590 . . . 46 . . Core Remaining (%) 74 | 100 62 95 . . 91 . . . . 64 . . . . . . 78 . . . . 64 . 39 . . Volleys Fired 723 | . 15 38 36 12 24 25 6 19 . 29 61 . 38 12 15 . 41 49 57 86 . 35 . 125 . . Largest 3 | . 2 3 3 2 3 1 1 1 . 1 3 . 1 1 1 . 1 2 1 1 . 1 . 3 . . Hottest 470 | . 90 188 183 122 207 170 470 30 . 30 168 . 146 123 123 . 123 186 80 80 . 81 . 317 . . Shots Fired 978 | . 30 112 92 24 56 25 6 18 . 27 88 . 38 12 15 . 40 49 47 72 . 35 . 192 . . Gun 312 | . 13 39 92 24 32 . . . . . 57 . . . . . . 1 . 19 . 35 . . . . Cannon 625 | . . 73 . . 24 25 6 18 . 27 21 . 37 12 15 . 40 48 47 53 . . . 179 . . Launcher 17 | . 17 . . . . . . . . . . . . . . . . . . . . . . . . . Special 24 | . . . . . . . . . . . 10 . 1 . . . . . . . . . . 13 . . Kinetic 242 | . . . . . 4 6 . 18 . 27 50 . 19 7 15 . 40 27 . 19 . 10 . . . . Thermal 522 | . 13 112 23 24 52 12 . . . . 6 . 18 5 . . . 6 36 53 . 25 . 137 . . Explosive 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Electromagnetic 190 | . 17 . 69 . . 7 6 . . . 22 . . . . . . 16 11 . . . . 42 . . Robot Hit Streak 24 | . 3 7 7 5 11 6 1 9 . 7 14 . 12 9 7 . 9 10 8 6 . 5 . 24 . . Robot Miss Streak 9 | . 4 3 4 2 2 2 2 3 . 7 6 . 8 4 5 . 9 3 4 8 . 3 . 4 . . Penetration Max 2 | . . . . . . . . . . . 1 . 2 . 1 . 1 . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 666 | . 16 59 59 16 35 15 3 58 . 25 55 . 33 4 15 . 37 32 21 36 . 22 6 119 . . Core Hits 390 | . 8 27 34 6 12 6 1 21 . 18 62 . 39 6 18 . 34 31 10 10 . 6 3 38 . . Critical Kills 3 | . . . . . . . . 1 . . 1 . . . . . . . . 1 . . . . . . Critical Parts Destroyed 6 | . . . . . . . . 1 . . 1 . 1 . . . . . . 3 . . . . . . Critical Strikes 29 | . 1 3 3 1 2 . . 6 . . 3 . 1 . . . . . . 5 . 1 2 1 . . Burn 11 | . 1 3 2 1 2 . . . . . . . . . . . . . . 1 . 1 . . . . Destroy 7 | . . . . . . . . 1 . . 1 . 1 . . . . . . 4 . . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . 4 . . . . . . . . . . . . . . 2 1 . . Melee Attacks 103 | . . . 4 10 . . . 64 . . 3 . . . . . . 2 . . . . 6 14 . . Impact 11 | . . . . . . . . 8 . . 3 . . . . . . . . . . . . . . . Slashing 92 | . . . 4 10 . . . 56 . . . . . . . . . 2 . . . . 6 14 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 2 . . . . . . 1 . . . . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . 6 . . . . . . . . . . . . . . . 1 . . Damage Inflicted 30447 | . 544 1273 1570 443 962 2076 186 1910 . 349 1425 . 2759 333 1023 . 2855 3340 1746 1632 . 481 328 5203 9 . Guns 3686 | . 80 460 1183 280 480 . . . . . 593 . . . . . . 6 . 123 . 481 . . . . Cannons 21694 | . . 813 . . 478 2076 186 180 . 349 505 . 2471 333 1023 . 2855 2721 1746 1505 . . . 4453 . . Explosions 2020 | . 464 . 267 . . . . . . . 279 . 277 . . . . 387 . . . . . 346 . . Melee 2796 | . . . 99 163 . . . 1730 . . 48 . . . . . . 42 . . . . 315 399 . . Ramming 251 | . . . 21 . 4 . . . . . . . 11 . . . . 184 . 4 . . 13 5 9 . Kinetic 9610 | . . . . . 205 754 . 180 . 349 495 . 1645 333 1023 . 2855 1512 . 123 . 136 . . . . Thermal 12754 | . 80 1273 527 280 753 1052 . . . . 69 . 988 . . . . 775 1215 1505 . 345 . 3892 . . Explosive 394 | . . . . . . . . . . . 279 . 115 . . . . . . . . . . . . . Electromagnetic 4642 | . 464 . 923 . . 270 186 . . . 534 . . . . . . 827 531 . . . . 907 . . Impact 385 | . . . . . . . . 337 . . 48 . . . . . . . . . . . . . . . Slashing 2411 | . . . 99 163 . . . 1393 . . . . . . . . . 42 . . . . 315 399 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 91 | . 1 . 10 11 11 . . 5 5 5 14 5 8 8 15 15 32 53 74 90 91 . . 16 12 12 Average Corruption 26 | . 1 . 10 10 11 . . 4 5 5 9 5 6 8 15 15 31 20 69 84 90 . . 7 6 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . . . Effects 447 | . 1 . 25 16 44 . . 26 13 15 4 1 25 . 7 8 28 43 70 86 5 . . 22 5 3 Message Errors 98 | . . . 4 2 8 . . 7 6 . 1 1 4 . 2 4 4 10 25 17 1 . . 2 . . Matter Fused 108 | . . . 7 4 11 . . 6 4 2 1 . 8 . 3 1 10 8 9 21 2 . . 8 2 1 Heat Flow Errors 56 | . . . 4 1 9 . . 9 1 6 . . 3 . 1 2 3 3 4 8 . . . 1 1 . Energy Discharges 40 | . . . 2 3 2 . . 1 . 2 1 . 3 . . 1 3 5 4 9 . . . 3 1 . Parts Rejected 4 | . . . . . . . . . . . . . . . . . . . 2 1 . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . . . Data Loss (minor) 54 | . . . 3 2 9 . . 2 1 2 . . 5 . 1 . 2 6 9 8 2 . . 2 . . Data Loss (major) 25 | . 1 . 2 2 1 . . . 1 1 1 . . . . . 3 2 6 3 . . . 2 . . Misfires 5 | . . . . 1 2 . . . . . . . . . . . . . . . . . . 2 . . Alerts 4 | . . . . . . . . . . . . . 1 . . . . 1 1 1 . . . . . . Misdirections 13 | . . . . . . . . . . . . . . . . . 1 7 . 3 . . . . 1 1 Weapon Failures 37 | . . . 3 1 2 . . 1 . 2 . . . . . . 1 1 10 14 . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1855 | . 9 3 13 83 83 675 . 128 . . 106 . 100 . . . 24 296 31 131 . . . 173 . . Projectiles 1335 | . . 3 . . 83 675 . . . . . . 23 . . . 24 251 31 131 . . . 114 . . Explosions 210 | . 9 . 2 . . . . . . . 58 . 77 . . . . 41 . . . . . 23 . . Melee 310 | . . . 11 83 . . . 128 . . 48 . . . . . . 4 . . . . . 36 . . Knockbacks 35 | . . . . . 1 2 . 5 . 2 . . 4 . 4 . 10 6 . . . . . . 1 . Impact 7 | . . . . . . . . 4 . . . . . . . . . 2 . . . . . . 1 . Kinetic 26 | . . . . . 1 2 . 1 . 2 . . 4 . 3 . 9 4 . . . . . . . . Secondary 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Self-Inflicted Damage 280 | . 110 . 34 . . . . . . . . . 126 . . . . 2 . . . . 6 2 . . Shots 11 | . 6 . 1 . . . . . . . . . 3 . . . . 1 . . . . . . . . Rammed 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . . Targets Rammed 28 | . . . 2 . 2 . . . . . . . 4 . . . . 11 . 2 . . 3 2 2 . Kicked 21 | . . . 2 . 2 . . . . . . . 4 . . . . 11 . . . . . . 2 . Crushed 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Highest Temperature 630 | . 99 339 456 63 337 296 426 273 226 251 310 . 473 70 132 148 630 529 199 200 399 101 . 350 96 282 Average Temperature 112 | . 29 119 159 29 84 110 164 101 122 74 99 . 132 34 57 75 193 97 78 97 128 74 . 99 52 208 Received Heat Transfer 4819 | . 108 186 687 27 . 14 . 647 . 63 521 . 138 30 54 . 124 54 120 445 9 9 . 1042 541 . Effects 27 | . . . 8 . 2 . 2 . . . . . 2 . . . 11 2 . . . . . . . . Shutdowns 8 | . . . . . 1 . . . . . . . . . . . 5 2 . . . . . . . . Energy Bleed 5 | . . . 2 . 1 . 1 . . . . . 1 . . . . . . . . . . . . . Interference 6 | . . . 3 . . . . . . . . . . . . . 3 . . . . . . . . . Matter Decay 4 | . . . . . . . 1 . . . . . 1 . . . 2 . . . . . . . . . Short Circuit 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Longest Duration 16 | . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Robots Disrupted 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . Combat Hostiles 5 | . . . . . . . . . . . 4 . . . . . . 1 . . . . . . . . Robots Corrupted 15 | . 1 . 3 . . . 1 3 . . 2 . . . . . . 2 . . . . . 3 . . Combat Hostiles 13 | . 1 . 2 . . . 1 3 . . 2 . . . . . . 1 . . . . . 3 . . Parts Fried 41 | . 2 . 4 . . 4 5 . . . 3 . . . . . . 10 8 . . 1 . 4 . . Impact Corruptions 7 | . . . 1 . . . . 4 . . 1 . . . . . . 1 . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 34 | . 2 11 12 . 2 . . . . . . . 4 . . . . 2 . 1 . . . . . . Heat Transferred 12584 | . 273 2664 929 592 1333 259 . . . . 74 . 1482 . . . . 594 592 1184 . 629 . 1979 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 1 . 4 . . . . . . . . . 1 . . . . 1 . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Maximum Alert Level 3 | . . 1 1 . . 2 . . . . 2 . 3 . . . . 2 . . . . . 3 2 1 Low Security (%) 64 | 100 100 35 76 100 100 47 . . . . 89 100 36 . . . . 57 . . . . 100 45 2 . Level 1 21 | . . 64 23 . . 40 . . . . 8 . 32 . . . . 4 . . . . . 13 85 100 Level 2 14 | . . . . . . 11 . . . . 2 . 27 . . . . 37 . . . . . 39 12 . Level 3 . | . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 713 | . 155 338 262 91 126 429 . . . . 472 122 713 . . . . 454 . . . . 60 700 520 235 Initial 429 | . . 44 83 83 . 429 . . . . 3 122 51 . . . . 64 . . . . . . 335 225 Average 175 | . 40 186 183 27 25 251 . . . . 84 96 350 . . . . 204 . . . . 14 301 302 219 Influence Increases 8894 | . 219 547 505 106 308 542 90 350 . 50 969 21 1052 70 265 . 335 754 225 230 . 100 72 1514 525 45 Destroy 0b10 Robot/C 4180 | . 120 340 280 20 80 60 40 240 . 40 480 20 260 60 220 . 280 280 200 120 . 60 20 880 80 . Destroy 0b10 Robot/NC 300 | . 5 40 40 15 40 25 . . . . . . 45 . . . 10 20 5 . . . 10 40 5 . Destroy Leader 722 | . 30 56 68 16 . 36 20 50 . 10 50 . 52 10 30 . 30 90 20 20 . 10 12 92 20 . Allied During Kill 173 | . . . . 1 14 . . . . . 12 1 . . . . . . . . . . . 100 45 . Successful Hack 140 | . . 6 . 18 23 12 . . . . 12 . 10 . . . . 14 . . . . . 45 . . Select Force Hacks 50 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 615 | . . 15 . 30 15 . . . . . 60 . 135 . . . . 255 . . . . . 105 . . Destroy Structure 607 | . 4 . 22 6 10 9 . . . . 28 . 256 . . . . 80 . . . . . 192 . . Advance Influence 400 | . . . . . . 400 . . . . . . . . . . . . . . . . . . . . Partial Spotted 90 | . . . . . . . . . . . . . . . . . . . . . . . . . 60 30 Lose Combat Pursuer 1035 | . 60 90 45 . . . 30 60 . . 75 . 90 . 15 . 15 15 . 90 . 30 30 60 315 15 Miscellaneous 582 | . . . . . 126 . . . . . 252 . 204 . . . . . . . . . . . . . Influence Decreases 8684 | . 112 456 505 304 238 463 239 350 . 44 625 298 424 420 248 368 232 479 603 198 32 100 72 918 719 237 Entered New Map 1989 | . . 63 115 115 . 41 56 . . . 3 228 22 260 68 368 . 39 141 . 32 . . . 261 177 Time Decay 5153 | . 102 393 270 123 223 302 183 310 . 44 352 50 392 160 180 . 202 400 422 168 . 70 72 467 238 30 Search Patrol Dispatched 300 | . . . . . . 100 . . . . 100 . . . . . . . . . . . . . 100 . Lost Part 842 | . 10 . 120 . . . . 40 . . 39 . 10 . . . 30 40 40 30 . 30 . 343 80 30 Lost Ally 334 | . . . . . 15 20 . . . . 131 20 . . . . . . . . . . . 108 40 . Purge Threat 66 | . . . . 66 . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 1 1 3 4 . 2 . . . . 7 . 5 . . . . 9 . . . . 1 14 9 . Investigation 9 | . 1 . 2 1 . . . . . . 2 . . . . . . . . . . . . 2 1 . Extermination 14 | . . . . . . 1 . . . . 3 . 2 . . . . 4 . . . . . 2 2 . Reinforcement 24 | . . 1 1 1 . 1 . . . . . . 3 . . . . 2 . . . . 1 10 4 . Assault 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Garrison 5 | . . . . . . . . . . . 2 . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 1 . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 8 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . 2 2 . Haulers Reinforced 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Distress Signals 16 | . . 4 2 . 1 . . . . . . . . . . . . . . . . . . 7 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 413 | . 11 31 30 4 4 7 6 16 . 2 44 10 22 3 13 . 18 32 9 18 3 7 4 62 46 11 Peak Tracking Total 16 | . 3 10 5 3 3 1 4 5 . 1 14 5 4 3 5 . 5 9 3 5 6 3 3 9 16 9 Tactical Retreats 39 | . 2 2 2 . . . 1 3 . . 2 . 3 . 1 . 1 1 . 6 1 1 1 3 8 1 Traps | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Traps Triggered 21 | . 2 . . 2 . 3 . . . . 1 . 1 . . . . 4 . 1 6 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . . . . . . 4 4 2 2 . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Disabled 43 | . . 2 . 2 1 . . 1 . . 4 . 9 . . . . 17 . . . . . 7 . . Max in Single Turn 5 | . . 1 . 1 . . . 1 . . 2 . 3 . . . . 5 . . . . . 1 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Machines Accessed 53 | . 1 4 3 5 10 5 . 1 3 . 5 . 3 . . 4 . 3 . . . . . 5 1 . Terminals 32 | . . 3 3 5 6 4 . . . . 3 . 2 . . . . 1 . . . . . 5 . . Fabricators 5 | . . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . 1 . . . 3 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Total Hacks 166 | . 4 7 7 16 40 15 . 1 20 . 16 . 6 . . 17 . 6 . . . . . 10 1 . Successful 88 | . 1 2 2 5 23 4 . 1 20 . 6 . 2 . . 17 . 2 . . . . . 3 . . Failed 77 | . 3 4 5 11 17 11 . . . . 10 . 4 . . . . 4 . . . . . 7 1 . Catastrophic 19 | . . 1 2 3 3 4 . . . . 2 . . . . . . 1 . . . . . 3 . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 73 | . 1 3 7 15 16 11 . 1 . . 9 . 5 . . . . 1 . . . . . 4 . . Terminals 92 | . . 6 7 16 20 13 . . . . 12 . 5 . . . . 3 . . . . . 10 . . Fabricators 8 | . . . . . . . . . . . 4 . 1 . . . . 2 . . . . . . 1 . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 24 | . 4 . . . 18 2 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Terminal Hacks 57 | . . 2 1 2 8 . . 1 20 . 2 . 1 . . 17 . 1 . . . . . 2 . . Record 9 | . . . . . 1 . . . 2 . . . . . . 5 . 1 . . . . . . . . Part Schematic 16 | . . . . . . . . . 11 . 1 . . . . 4 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . 2 . . . . . . . . . . . . . 4 . . . . . . . 1 . . Prototype ID Bank 12 | . . . . . 5 . . . 3 . . . . . . 4 . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Release Object 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 16 | . 1 . . . 14 1 . . . . . . . . . . . . . . . . . . . . Report Inventory 14 | . . . . . 14 . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . 1 3 1 3 . . . . 2 . . . . . . 1 . . . . . 1 . . Terminals 12 | . . . 1 3 1 3 . . . . 2 . . . . . . 1 . . . . . 1 . . Botnet 11 | . . . . 3 1 3 . . . . 2 . . . . . . 1 . . . . . 1 . . Sabotage 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 1 4 3 5 9 5 . . . . 5 . 3 . . . . 3 . . . . . 5 . . Full Trace Events 13 | . . . . 1 8 . . . . . 2 . . . . . . . . . . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 4 . . . . . . . . . . . . . . 1 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 169 | . . . . . . . . . . . 169 . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 11 . 1 . . . . 4 . . . . . . . 6 . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . 58 . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 14 . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . 3 . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . 4 . . . . . 2 . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total Allies 28 | . . . . 2 4 . . . . . 7 2 . . . . . . . . . . . 7 6 . Largest Group 5 | . . . . 2 5 2 . . . . 5 2 . . . . . . . . . . . 4 4 . Highest-Rated Group 240 | . . . . 62 83 31 . . . . 240 40 . . . . . . . . . . . 219 232 . Highest-Rated Ally 219 | . . . . 31 31 16 . . . . 48 20 . . . . . . . . . . . 219 67 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 180 | . . . . . 25 16 . . . . 55 4 . . . . . . . . . . . 62 18 . Total Damage 5857 | . . . . . 390 125 . . . . 1704 117 . . . . . . . . . . . 2862 659 . Kills 44 | . . . . . 6 . . . . . 11 1 . . . . . . . . . . . 21 5 . Allies Corrupted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . X0-1V1 Amusement Gains 500 | . 41 5 15 10 91 10 . 10 . . . . 20 . . . . 35 . 10 92 . . 86 25 50 Average Entertainment 37 | . 29 19 11 14 65 72 40 27 . 11 4 14 27 32 19 . 4 16 16 19 100 64 38 93 80 33 Good Acts 181 | . . 7 5 4 12 4 5 7 . 1 48 17 3 2 . . . 6 1 7 2 6 3 15 20 6 Bad Acts 118 | . . 4 5 . 2 1 2 2 . 2 31 5 2 . 2 . 9 17 6 7 . 1 1 12 5 2 Intel | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Active Infowar (turns) 2429 | . . . . . . . . . . 399 . . . . . . . . 22 550 . . 153 1305 . . Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Traps 572 | . . . . . . . . . . . . . . . . . . . 22 550 . . . . . . Machine Analysis 1457 | . . . . . . . . . . . . . . . . . . . . . . . 152 1305 . . Jamming 399 | . . . . . . . . . . 399 . . . . . . . . . . . . . . . . Robot Analysis Total 7 | . . 2 . . . . . . . . . . . . . 4 . . . . . . . 1 . . Derelict Logs Recovered 8 | . . . . . . . 2 . . 1 . . . . 1 . 3 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Turns Passed 17449 | 72 528 949 592 503 1412 670 684 1030 562 666 966 100 929 339 368 166 478 1251 1181 1350 205 314 230 1338 503 63 Spaces Moved 10931 | 42 202 540 275 261 579 600 562 416 88 370 755 148 743 276 296 136 305 1014 438 425 97 326 287 663 979 108 Core 1316 | 3 . . . . . . . . . . . . . . . . . . . . . 292 264 44 605 108 Treads 3011 | 39 202 . . . . . 2 202 88 370 656 . 81 . . . . 491 206 359 97 34 23 161 . . Legs 4639 | . . 540 275 261 579 15 3 169 . . . . 563 276 296 136 305 523 232 . . . . 458 8 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1382 | . . . . . . 425 552 25 . . 99 148 67 . . . . . . 66 . . . . . . Flight 583 | . . . . . . 160 5 20 . . . . 32 . . . . . . . . . . . 366 . Fastest Speed 37 | 50 160 113 113 123 110 61 61 101 153 83 53 53 53 113 113 113 99 69 167 156 156 50 50 50 37 50 Average Speed 115 | 152 171 118 143 141 164 87 72 139 153 92 84 67 105 113 113 113 117 101 236 270 210 61 62 133 46 50 Slowest Speed 330 | 160 240 123 195 190 330 228 160 220 153 153 153 123 123 113 113 113 197 197 296 296 254 156 200 202 200 50 Overloaded Moves 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Potential Cave-ins 25 | . . . . . . . . . . . . . . 4 . . . . . . . . . 21 . . Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Exploration Rate (%) 45 | 4 28 49 27 33 87 18 78 52 68 59 27 99 20 58 57 60 49 22 54 64 18 70 9 65 33 15 Regions Visited 26 Branch Regions 16 Pre-discovered Areas 9 | . . . . . . . . . 1 1 . . . . 1 3 2 . . 1 . . . . . . Known Exits Taken 10 | . . 1 1 1 . 1 . . . 1 . . 1 . . . 1 . . 1 . 1 . . 1 . Unknown Exits Taken 14 | 1 1 . . . 1 . 1 1 1 . . . . 1 1 1 . 1 1 . 1 . 1 1 . . Scrap Searched 21 | . . . . . . . 7 2 . 1 . . . 3 2 . . . 2 2 . 2 . . . . Spaces Dug 31 | . . . . 6 . 4 . . . . 6 . . 8 . . . . 2 . . . . 5 . . Terrain Destroyed 404 | . 3 . 21 6 10 9 2 . . . 17 . 144 26 12 . 19 45 23 19 . . . 48 . . Melee 8 | . . . . 6 . . . . . . 2 . . . . . . . . . . . . . . . Projectile 235 | . . . . . 10 9 2 . . . 10 . 53 26 10 . 12 22 23 19 . . . 39 . . AOE 152 | . 3 . 21 . . . . . . . 5 . 91 . . . . 23 . . . . . 9 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Total 14645 | 47 353 760 391 335 1006 718 836 767 516 669 1010 149 855 293 313 147 382 1182 525 541 97 405 327 887 1020 114 Wait 2304 | . 113 143 18 28 319 59 255 260 426 268 129 1 50 2 1 2 32 81 15 7 . 32 11 41 10 1 Move 10899 | 41 201 539 274 260 578 599 559 415 87 369 755 147 742 275 295 135 304 1013 437 424 96 325 286 659 976 108 Hop 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Pick Up 82 | . 12 10 12 1 4 7 4 2 . 2 4 . 4 . . 2 1 4 4 . . 1 1 4 3 . Fast Attach 114 | 6 . . 5 4 1 3 . 1 1 . 7 . 3 . 1 4 2 7 5 . 1 4 11 28 15 5 Attach 62 | . 3 7 10 4 2 1 1 5 . 1 6 . 1 . . . 1 3 5 1 . 2 2 3 4 . Detach 96 | . 1 4 5 2 14 2 1 10 1 . 19 1 6 . . 3 1 8 2 4 . 1 3 5 3 . Swap 55 | . 6 16 13 6 2 1 1 1 . . 3 . 2 . 1 1 . 1 . . . . . 1 . . Drop 95 | . 2 3 12 . 18 4 8 1 1 . 15 . 5 4 . . . 3 . 2 . 3 4 4 6 . Fire 723 | . 15 38 36 12 24 25 6 19 . 29 61 . 38 12 15 . 41 49 57 86 . 35 . 125 . . Melee 90 | . . . 4 10 . . . 53 . . 3 . . . . . . 2 . . . . 6 12 . . Ram 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . Kick 21 | . . . 2 . 2 . . . . . . . 4 . . . . 11 . . . . . . 2 . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Escape Stasis 33 | . . . . . . 17 . . . . . . . . . . . . . 13 . . . 3 . . Rewire 50 | . . . . . 42 . . . . . 8 . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . Miscellaneous 8 | . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / Upp x2) -5/Waste -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / [*Upp]) -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research -2/Testing History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Prayed at D.C.S.S. Altar Unit 329 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 4) 601 | -10/Materials | Entered another Materials area 601 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 708 | -9/Materials | Central database locked down 847 | -9/Materials | Identified exit to Materials 847 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 927 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 965 | -9/Materials | Destroyed 7 combat bots 994 | -9/Materials | Build established: Gunner 1058 | -9/Materials | EX resistance permanently improved by X0-1V1 (+20%; -200 max core) 1079 | -9/Materials | Sterilization system engaged 1079 | -9/Materials | Non-combat units ordered to evacuate 1179 | -9/Materials | Combat units ordered to evacuate 1379 | -9/Materials | Ambient heat levels rising (+10) 1414 | -9/Materials | X0-1V1 sent you to a vault 1420 | -9/Materials | X0-1V1 revealed exit location to -8/Materials 1441 | -9/Materials | X0-1V1 announced a LAN party 1529 | -9/Materials | Ambient heat levels rising (+10) 1550 | -9/Materials | Entered another Materials area 1550 | -8/Materials | Evolved 2 slots: Utility x2 1563 | -8/Materials | System corruption reached 10% 1572 | -8/Materials | X0-1V1 foreshadows a heat wave 1735 | -8/Materials | X0-1V1 upgraded hostiles (x1) 1776 | -8/Materials | Ambient heat levels rising (+10) 1896 | -8/Materials | Lost 7 parts (1p1n2u3w) 1924 | -8/Materials | Identified exit to Storage 1963 | -8/Materials | Ambient heat levels rising (+10) 1976 | -8/Materials | X0-1V1 sent you to a vault 2120 | -8/Materials | Core integrity fell below 50% 2121 | -8/Materials | X0-1V1 downgraded hostiles (x3) 2123 | -8/Materials | Ambient heat levels falling (-10) 2142 | -8/Materials | Entered Storage 2172 | -8/Storage | Lost 4 parts (1p1n2w) 2226 | -8/Storage | Core integrity fell below 20% 2320 | -8/Storage | Identified exit to Recycling 2393 | -8/Storage | Found Prototype Protection 2393 | -8/Storage | Identified Lgt. Regenerative Plating 2568 | -8/Storage | Utility slot count permanently improved by X0-1V1 (+1) 2571 | -8/Storage | Met a pair of Derelict thieves 2581 | -8/Storage | X0-1V1 put everyone to sleep 2641 | -8/Storage | Used back door to open Recycling access 2645 | -8/Storage | Entered Recycling 2645 | -8/Recycling | Accompanied by 1 ally 2937 | -8/Recycling | Core integrity permanently improved by X0-1V1 (+400) 3016 | -8/Recycling | Core integrity restored by X0-1V1 (+217) 3091 | -8/Recycling | Build established: Commander-Gunner 3158 | -8/Recycling | Scanned before Scraplab entrance 3174 | -8/Recycling | Entered Scraplab 3189 | -8/Recycling | Angered Scraplab inhabitants 3191 | -8/Recycling | Found Prototype Device 3191 | -8/Recycling | Identified Scrap Engine 3491 | -8/Recycling | Build established: Gunner 3686 | -8/Recycling | Discovered new exit (range 16) 3760 | -8/Recycling | X0-1V1 added 0b10 threat records associated with you (minor) 3897 | -8/Recycling | Build established: Construct 4057 | -8/Recycling | Entered Factory 4057 | -6/Factory | Accompanied by 2 allies 4057 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4407 | -6/Factory | Search patrols dispatched 4494 | -6/Factory | Discovered new exit (range 7) 4510 | -6/Factory | Identified exit to Lower Caves 4510 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 4719 | -6/Factory | Discovered exit to Lower Caves (range 13) 4727 | -6/Factory | Entered Lower Caves 4813 | -6/Lower Caves | X0-1V1 activates XOMVISION 4885 | -6/Lower Caves | Learned Factory garrison access intel 4906 | -6/Lower Caves | X0-1V1 vaporized surrounding terrain (radius 22) 4983 | -6/Lower Caves | Encountered a Warlord checkpoint 5151 | -6/Lower Caves | X0-1V1 activates XOMVISION 5230 | -6/Lower Caves | Discovered new exit (range 15) 5411 | -6/Lower Caves | Entered another Lower Caves area 5580 | -6/Lower Caves | Lost 3 parts (1p2u) 5673 | -6/Lower Caves | Found DCF Scrap (13 items) 5685 | -6/Lower Caves | Build established: Mutant 6061 | -6/Lower Caves | X0-1V1 caused items to flee you 6086 | -6/Lower Caves | Build established: Construct 6103 | -6/Lower Caves | Identified exit to Factory 6103 | -6/Lower Caves | X0-1V1 revealed exit location to -5/Factory 6271 | -6/Lower Caves | Items stopped fleeing you 6327 | -6/Lower Caves | Discovered new exit (range 15) 6390 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 6400 | -6/Lower Caves | Found Prototype Special Weapon 6441 | -6/Lower Caves | Entered Data Miner 6442 | -6/Data Miner | Discovered new exit (range 6) 6462 | -6/Data Miner | Identified Molecular Deconstructor 6493 | -6/Data Miner | Met Data Miner 6519 | -6/Data Miner | Learned location of Section 7 (-3) 6519 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6549 | -6/Data Miner | Received God Mode back door access code from Data Miner 7003 | -6/Data Miner | Entered Proximity Caves 7015 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7145 | -5/Proximity Caves | X0-1V1 activates XOMVISION 7483 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7644 | -5/Proximity Caves | Discovered exit to Factory (range 12) 7669 | -5/Proximity Caves | Entered Factory 7669 | -5/Factory | Evolved 2 slots: Utility x2 7670 | -5/Factory | Loaded intel: 4 garrison access locations 7723 | -5/Factory | X0-1V1 announced a LAN party 7821 | -5/Factory | Identified exit to Factory 7821 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 7859 | -5/Factory | X0-1V1 caused items to flee you 7922 | -5/Factory | X0-1V1 enhanced Transport squad support 8012 | -5/Factory | Items stopped fleeing you 8232 | -5/Factory | X0-1V1 upgraded hostiles (x3) 8262 | -5/Factory | System corruption reached 10% 8315 | -5/Factory | X0-1V1 sent hostile Mutant (x2) 8316 | -5/Factory | Weapon slot count temporarily expanded by X0-1V1 (+1) 8321 | -5/Factory | Antimatter Reactor reconfigured into Item Mimic 8323 | -5/Factory | X0-1V1 whisked you away to safety 8331 | -5/Factory | X0-1V1 redirected Transport squads to designated parking area 8340 | -5/Factory | Identified exit to Upper Caves 8340 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 8346 | -5/Factory | X0-1V1 sent you to a vault 8376 | -5/Factory | X0-1V1 activates XOMVISION 8381 | -5/Factory | X0-1V1 mutated your Weapon slot to Propulsion slot 8394 | -5/Factory | X0-1V1 put everyone to sleep 8397 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 8439 | -5/Factory | X0-1V1 sent you into danger 8449 | -5/Factory | X0-1V1 upgraded hostiles (x2) 8466 | -5/Factory | Garrison activated, responded to threat 8475 | -5/Factory | X0-1V1 whisked you away to safety 8491 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 8495 | -5/Factory | Adv. Corruption Screen reconfigured into Item Mimic 8503 | -5/Factory | Lost 3 parts (2p1n) 8540 | -5/Factory | X0-1V1 whisked you away to safety 8546 | -5/Factory | X0-1V1 activates XOMVISION 8547 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (major) 8555 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 8569 | -5/Factory | Search patrols dispatched 8603 | -5/Factory | X0-1V1 vaporized surrounding terrain (radius 21) 8604 | -5/Factory | X0-1V1 revealed exit location to -5/Upper Caves 8606 | -5/Factory | Cargo convoy interrupted 8635 | -5/Factory | Manually triggered Chute Trap 8635 | -5/Factory | Sucked down chute 8635 | -5/Factory | Entered Waste 8637 | -5/Waste | X0-1V1 sent hostile Guerrilla (x1) 8650 | -5/Waste | EMP discharged 8652 | -5/Waste | Identified exit to Factory 8652 | -5/Waste | X0-1V1 revealed exit location to -5/Factory 8654 | -5/Waste | X0-1V1 sent allied Savage (x2) 8662 | -5/Waste | Spotted C-40 Crusher 8684 | -5/Waste | Spotted C-40 Crusher 8684 | -5/Waste | Weapon slot count reverted to normal (-1) 8685 | -5/Waste | Spotted C-40 Crusher 8687 | -5/Waste | Spotted C-40 Crusher 8689 | -5/Waste | Spotted C-40 Crusher 8735 | -5/Waste | Entered Factory 8850 | -5/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 9017 | -5/Factory | Build established: Hacker-Construct 9029 | -5/Factory | Spotted B-75 Beast 9042 | -5/Factory | Destroyed B-75 Beast 9199 | -5/Factory | X0-1V1 revealed exit location to -4/Factory 9281 | -5/Factory | Fabricated Phase Gun (x2) 9664 | -5/Factory | Entered Upper Caves 9890 | -5/Upper Caves | Encountered a Warlord checkpoint 9895 | -5/Upper Caves | Core integrity restored by X0-1V1 (+324) 9991 | -5/Upper Caves | Discovered new exit (range 7) 10003 | -5/Upper Caves | Entered another Upper Caves area 10308 | -5/Upper Caves | Learned location of Warlord (-4) 10363 | -5/Upper Caves | Discovered new exit (range 8) 10371 | -5/Upper Caves | Entered Zhirov 10371 | -5/Zhirov | Discovered new exit (range 3) 10392 | -5/Zhirov | Met Zhirov 10412 | -5/Zhirov | Learned location of Quarantine (-3) 10412 | -5/Zhirov | Learned location of Testing (-2) 10412 | -5/Zhirov | Learned location of Command (-1) 10425 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10443 | -5/Zhirov | Found Alien Artifact 10443 | -5/Zhirov | Identified Integrated Reactor 10443 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10457 | -5/Zhirov | Found Alien Artifact 10537 | -5/Zhirov | Entered Proximity Caves 10560 | -4/Proximity Caves | System corruption reached 30% 10562 | -4/Proximity Caves | Learned Research terminal intel 10682 | -4/Proximity Caves | X0-1V1 caused items to flee you 10705 | -4/Proximity Caves | Spotted B-86 Titan 10735 | -4/Proximity Caves | X0-1V1 sent you into danger 10744 | -4/Proximity Caves | Destroyed B-86 Titan 10825 | -4/Proximity Caves | X0-1V1 vaporized surrounding terrain (radius 24) 10867 | -4/Proximity Caves | Items stopped fleeing you 10896 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10970 | -4/Proximity Caves | X0-1V1 sent hostile B-60 Warrior (x3) 10999 | -4/Proximity Caves | Discovered exit to Factory (range 7) 11015 | -4/Proximity Caves | Entered Factory 11015 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11210 | -4/Factory | Build established: Hacker-Gunner 11291 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 24) 11401 | -4/Factory | Garrison activated, responded to threat 11431 | -4/Factory | Spotted B-86 Titan 11434 | -4/Factory | Destroyed B-86 Titan 11498 | -4/Factory | X0-1V1 mutated your Propulsion slot to Power slot 11687 | -4/Factory | System corruption reached 10% 11695 | -4/Factory | X0-1V1 vaporized surrounding terrain (radius 24) 11792 | -4/Factory | Build established: Hacker-Construct 12010 | -4/Factory | Discovered new exit (range 4) 12061 | -4/Factory | X0-1V1 sent hostile B-75 Beast (x1) 12061 | -4/Factory | Spotted B-75 Beast 12134 | -4/Factory | X0-1V1 upgraded hostiles (x2) 12150 | -4/Factory | System corruption reached 30% 12188 | -4/Factory | X0-1V1 whisked you away to safety 12248 | -4/Factory | Discovered new exit (range 16) 12266 | -4/Factory | Entered Upper Caves 12291 | -4/Upper Caves | Lost 3 parts (1p2u) 12485 | -4/Upper Caves | Found DCF Scrap (14 items) 12505 | -4/Upper Caves | X0-1V1 sent hostile B-60 Warrior (x3) 12580 | -4/Upper Caves | X0-1V1 sent you into danger 12585 | -4/Upper Caves | Build established: Gunner 12683 | -4/Upper Caves | X0-1V1 activates XOMVISION 12959 | -4/Upper Caves | Build established: Construct 13293 | -4/Upper Caves | Discovered new exit (range 13) 13447 | -4/Upper Caves | Entered another Upper Caves area 13944 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 14006 | -4/Upper Caves | Lost 3 parts (3u) 14017 | -4/Upper Caves | X0-1V1 upgraded hostiles (x1) 14108 | -4/Upper Caves | Identified Transdimensional Reconstructor 14108 | -4/Upper Caves | Warped through subspace 14284 | -4/Upper Caves | Identified exit to Warlord 14284 | -4/Upper Caves | X0-1V1 revealed exit location to -4/Warlord 14335 | -4/Upper Caves | Build established: Mutant 14442 | -4/Upper Caves | X0-1V1 caused items to flee you 14627 | -4/Upper Caves | Weapon slot count temporarily expanded by X0-1V1 (+1) 14673 | -4/Upper Caves | Identified exit to Research 14673 | -4/Upper Caves | X0-1V1 revealed exit location to -3/Research 14707 | -4/Upper Caves | Items stopped fleeing you 14797 | -4/Upper Caves | Entered Warlord 14884 | -4/Warlord | System corruption cleaned by Quarantine Array 14892 | -4/Warlord | Attacked by Warlord forces 14922 | -4/Warlord | Spotted QV-EGS(B) 14922 | -4/Warlord | Spotted GE-5T7(B) 14939 | -4/Warlord | Core integrity fell below 50% 14986 | -4/Warlord | Discovered new exit (range 12) 14997 | -4/Warlord | Core integrity restored by X0-1V1 (+364) 15002 | -4/Warlord | Entered Proximity Caves 15117 | -3/Proximity Caves | Lost 4 parts (1p1n1u1w) 15210 | -3/Proximity Caves | Lost 5 parts (2n2u1w) 15217 | -3/Proximity Caves | Weapon slot count reverted to normal (-1) 15284 | -3/Proximity Caves | Spotted B-86 Titan 15293 | -3/Proximity Caves | X0-1V1 caused items to flee you 15294 | -3/Proximity Caves | Core integrity restored by X0-1V1 (+310) 15295 | -3/Proximity Caves | X0-1V1 activates XOMVISION 15309 | -3/Proximity Caves | X0-1V1 revealed exit location to -3/Research 15316 | -3/Proximity Caves | Entered Research 15316 | -3/Research | Evolved 2 slots: Propulsion x2 15317 | -3/Research | Loaded intel: 25 terminal locations 15321 | -3/Research | X0-1V1 sent you into danger 15336 | -3/Research | X0-1V1 put everyone to sleep 15403 | -3/Research | Found Prototype Protection 15403 | -3/Research | Identified Centrium Heavy Armor Plating 15409 | -3/Research | X0-1V1 released a cloud of subatomizers 15471 | -3/Research | Discovered new exit (range 8) 15546 | -3/Research | Entered Quarantine 15647 | -3/Quarantine | Found Alien Artifact 15647 | -3/Quarantine | Identified Terrabomb 15647 | -3/Quarantine | Used Terrabomb 15663 | -3/Quarantine | Found Terrabomb 15664 | -3/Quarantine | Scanned by Researcher 15748 | -3/Quarantine | Incoming investigation squad redirected 15795 | -3/Quarantine | Found Prototype Processor 15795 | -3/Quarantine | Identified Spectral Analyzer 15952 | -3/Quarantine | Lost 6 parts (2p2n2u) 15954 | -3/Quarantine | X0-1V1 sent allied S-43 Plague (x4) 16004 | -3/Quarantine | X0-1V1 sent someone to keep an eye on you 16006 | -3/Quarantine | Lost 4 allies 16083 | -3/Quarantine | X0-1V1 announced a LAN party 16149 | -3/Quarantine | X0-1V1 sent allied B-99 Colossus (x1) 16160 | -3/Quarantine | Lost 4 parts (1p1n1u1w) 16196 | -3/Quarantine | X0-1V1 enhanced Transport squad support 16242 | -3/Quarantine | Found Alien Reactor 16242 | -3/Quarantine | Identified Matter Drive 16247 | -3/Quarantine | X0-1V1 activates XOMVISION 16339 | -3/Quarantine | Crushed by falling debris 16525 | -3/Quarantine | Build established: Tank 16527 | -3/Quarantine | Crushed by falling debris 16534 | -3/Quarantine | Crushed by falling debris 16535 | -3/Quarantine | System corruption reached 10% 16565 | -3/Quarantine | Lost 3 parts (2n1w) 16624 | -3/Quarantine | Found Alien Artifact 16656 | -3/Quarantine | Identified Phase Redirector 16752 | -3/Quarantine | Cryocooling Duct disabled 16767 | -3/Quarantine | Ambient heat levels rising (+20) 16767 | -3/Quarantine | Non-combat units ordered to evacuate 16822 | -3/Quarantine | X0-1V1 sent allied Wasp (x2) 16825 | -3/Quarantine | X0-1V1 downgraded hostiles (x4) 16835 | -3/Quarantine | Found Alien Slashing Weapon 16835 | -3/Quarantine | Identified Sigix Broadsword 16870 | -3/Quarantine | Core integrity fell below 50% 16878 | -3/Quarantine | Discovered new exit (range 10) 16884 | -3/Quarantine | Entered Research 16884 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 16894 | -2/Research | X0-1V1 activates XOMVISION 16896 | -2/Research | Lost 17 parts (3p8n2u4w) 16937 | -2/Research | X0-1V1 redirected Transport squads to designated parking area 16959 | -2/Research | Found Prototype Processor 16959 | -2/Research | Identified Exp. Signal Interpreter 16989 | -2/Research | Spotted B-90 Cyclops 17011 | -2/Research | X0-1V1 activates XOMVISION 17019 | -2/Research | X0-1V1 vaporized surrounding terrain (radius 16) 17163 | -2/Research | Build established: Mutant 17208 | -2/Research | X0-1V1 turns hostiles against one another 17210 | -2/Research | Spotted B-90 Cyclops 17238 | -2/Research | Lost 3 parts (1n2u) 17263 | -2/Research | X0-1V1 activates XOMVISION 17282 | -2/Research | X0-1V1 downgraded hostiles (x2) 17295 | -2/Research | Core integrity fell below 50% 17308 | -2/Research | Core integrity fell below 20% 17326 | -2/Research | Lost 3 parts (2n1u) 17350 | -2/Research | Found Prototype Device 17350 | -2/Research | Identified Adv. Kinecellerator 17351 | -2/Research | System corruption reached 10% 17362 | -2/Research | Weapon slot count temporarily expanded by X0-1V1 (+1) 17370 | -2/Research | X0-1V1 sent allied X-77 Beamer (x2) 17373 | -2/Research | P-80 Master assimilated allied X-77 Beamer 17376 | -2/Research | Discovered new exit (range 15) 17384 | -2/Research | Search patrols dispatched 17386 | -2/Research | Identified exit to Testing 17387 | -2/Research | Entered Testing 17396 | -2/Testing | Spotted Alpha 7 17450 | -2/Testing | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 17437_ Slug penetrates Wall. 17437_ Penetrated by Slug. 17437_ Slug penetrates Wall. 17438_ Hvy. Shield Leg destroyed. 17438_ Penetrated by Slug. 17441_ Acquired Centrium Leg. 17444_ Slug penetrates Wall. 17444_ Penetrated by Slug. 17445_ Acquired Centrium Leg. 17445_ Slug penetrates Wall. 17446_ Penetrated by Slug. 17446_ X0-1V1 wants to heat up the action around here (+331 heat). 17447_ Slug penetrates Wall. 17447_ Acquired Centrium Leg. 17448_ System corrupted: Centrium Leg rejected. 17448_ Penetrated by Slug. 17448_ Imp. Thunder Leg destroyed. 17449_ Slug penetrates Wall. 17450_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | ????????????? ??????????????????????????????????? | | ###### ????????????????????????????????? | | ????????????????????????????????? | | ##### ????????????????????????????????? | | #??????????? ??????????????????????????????????? | | #?????####?? ???????? ?????????????????????????? | | #??? #?? ??????? !#????????????????????????? | | #? #?# ??????? #????????????????????????? | | #"""% #?# ??????? #????????????????????????? | | #"""" #?# ??????? #????????????????????????? | | #"""" #?# #??????? #????????????????????????? | | # """ #?# #??????? #????????????????????????? | | # % #?# #??????? #????????????????????????? | | # ???# #??????+ #????????????????????????? | | # ?????# #??????# #????????????????????????? | | %###+######## ##?????# #????????????????????????? | | *% % % #????## ##???????????????????????? | | % ######%! [###########?????????????? | | % " ????????????? | | % % " ????????????? | | #################### #########???????????????? | | #???????????????#####+#####?????????????????????? | | #????????????#### s s #?????????????????????? | | #????????????#""" ss #?????????????????????? | | #????????????#""" ===#?????????????????????? | | #????????????#"S =@=#?????????????????????? | | #????????????#""" #?????????????????????? | | #????????????# "" """ #?????????????????????? | | ########?????#### """ #?????????????????????? | | #????????# """ #?????????????????????? | | T#????????###########?????????????????????? | | ###""""#????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Coolant Potential 200 Energy Generation 65 Energy Capacity 1860 Matter Stores 1000 Matter Capacity 1000 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Armor Coverage 600 Resistance: KI 32 Resistance: TH 25 Resistance: EX 20 Resistance: EM 32 Core Shielding 40 Utility Shielding 90 Point Defense Rating 160 Evasion (%) 70 Targeting Accuracy 16 Melee Accuracy 8 Recoil Reduction 5 Offensive Hacking 25 Defensive Hacking 24 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Ionic Axe | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Transmission Jammer | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Data Miner | Free Lrn. Terrain Scanner | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Com. HERF Cannon | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Power Amplifier | -3/Quarantine | Archive Hvy. Hardcell Cannon | -3/Quarantine | Archive Exp. Matter Compressor | -3/Quarantine | Archive Com. Particle Reactor | -3/Quarantine | Archive Lgt. Antimatter Cannon | -3/Quarantine | Archive Adv. EM Shield | -3/Quarantine | Archive Robot Schematics ------------------ L-41 Fighter | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free X-77 Beamer | -3/Quarantine | Archive Fabricated ------------ Phase Gun | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Terrabomb Matter Drive Phase Redirector Sigix Broadsword Achievements -------------- Bigger Is Better Stay Cool Under Fire Challenges ------------ None Game ------ Seed StealthSupersonicTearclaws Manual? 0 Play Time 02:17:14 Cumulative 319.4 hours Start 2026.10.21 @ 20:38:56 End 2026.10.22 @ 06:42:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 294 Rogue 294 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/1/1/0/0/0/1/0/0 Lore% 78 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db493d38-f7e4-4c50-8176-1382550947b4