Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.11 @ 00:21:57 Player: albenzo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (3868) 3868 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (396) 396 TOTAL SCORE: 7999 Bonus ------- High Alert Combat Kills 373 Follower Combat Kills 156 Friendly Fire -133 Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 310/310 System Corruption 5% Temperature Cool (9) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- Fission Core > --- PROPULSION (4) --- Light Treads Medium Treads Improved Medium Treads > --- UTILITY (6) ------ Improved Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- Powered Hammer Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY (12) --- Improved Deuterium Engine Improved VTOL Module Improved Heat Sink Energy Well (500) Drone Bay (2/2) Proton Cannon Heavy Plasma Cannon Antimatter Cannon Powered Hammer Great Axe Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer Powered Hammer Powered Hammer > --- INVENTORY -------- Improved Deuterium Engine Improved Heat Sink Energy Well Improved Light Armor Plating Drone Bay Proton Cannon Heavy Plasma Cannon Antimatter Cannon Powered Hammer [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher EMP Blaster Impact Weapon Powered Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . 2 . 2 . Weapon 2 | . . 2 . . . . Parts Attached 160 | 7 6 18 34 43 51 1 Power 20 | 2 . 2 4 5 7 . Engine 12 | 2 . 2 3 3 2 . Core 7 | . . . 1 2 4 . Reactor 1 | . . . . . 1 . Propulsion 44 | 2 4 3 11 11 13 . Treads 27 | . 2 3 10 7 5 . Leg 9 | 2 . . . . 7 . Wheel 8 | . 2 . 1 4 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 1 2 4 9 14 12 1 Device 24 | . . 3 5 10 6 . Storage 5 | 1 2 . 1 . 1 . Processor 6 | . . 1 1 2 2 . Hackware . | . . . . . . . Protection 8 | . . . 2 2 3 1 Artifact . | . . . . . . . Weapon 53 | 2 . 9 10 13 19 . Energy Gun 6 | . . 5 . 1 . . Energy Cannon 11 | . . . 7 3 1 . Ballistic Gun 21 | 2 . 2 2 8 7 . Ballistic Cannon 1 | . . . 1 . . . Launcher 5 | . . 2 . . 3 . Special Weapon . | . . . . . . . Impact Weapon 8 | . . . . . 8 . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 64 | . . 4 13 17 27 3 Power 8 | . . . 3 2 3 . Propulsion 17 | . . 1 2 3 10 1 Utility 13 | . . . 2 4 5 2 Weapon 26 | . . 3 6 8 9 . Highest Loss Streak 20 | . . 3 10 5 20 2 Average Slot Usage (%) 91 | . 97 95 89 91 88 94 Engine 6 | . 14 10 8 6 3 . Treads 16 | . 11 17 17 17 13 21 Leg 2 | . 6 . . . 6 . Wheel 3 | . 9 4 . 5 . . Device 14 | . . 8 11 18 14 10 Storage 8 | . 25 12 10 7 5 6 Processor 6 | . . . 7 2 12 13 Protection 2 | . . . 4 1 3 8 Energy Gun 3 | . . 15 9 . . . Energy Cannon 9 | . . . 7 22 . . Ballistic Gun 9 | . 28 16 1 5 14 . Launcher 2 | . . 7 9 . . . Impact Weapon 2 | . . . . . 8 26 Naked Turns . | . . . . . . . Heaviest Build 102 | 12 42 52 102 73 65 61 Greatest Support 98 | 20 40 40 42 90 98 98 Greatest Overweight (x) 3 | . 2 2 3 2 3 . Average Overweight (x) 1 | . 1 1 1 1 . . Largest Inventory Capacity 20 | 6 12 12 20 12 12 12 Average Capacity 11 | 5 10 12 13 12 11 12 Most Carried 19 | 6 11 12 19 12 12 11 Average Carried 10 | 3 7 11 12 11 9 10 Final Capacity 12 | 6 12 12 12 12 12 12 Final Carried 12 | 6 11 12 12 12 11 10 Class Distribution -------------------- 22% | Mutant 19% | Scavenger-Gunner 16% | Scavenger-Mutant 15% | Scavenger-Skirmisher 13% | Gunner 5% | Hauler-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 2531 | 208 104 365 373 698 783 . Remotely . | . . . . . . . Salvage Created 4261 | . 104 587 917 1489 1164 . Parts 214 | . 2 33 47 82 50 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 86 | . 2 13 16 33 22 . Melee 3 | . . . . . 3 . Guns 47 | . 2 12 9 11 13 . Cannons 25 | . . . 3 22 . . AOE 10 | . . 1 3 . 6 . Classes Destroyed 11 | . 1 4 3 2 1 . Worker 3 | . . . 1 1 1 . Builder 5 | . . 1 . 3 1 . Recycler 4 | . . 1 1 1 1 . Swarmer 25 | . . 5 . 17 3 . Grunt 37 | . 2 5 11 5 14 . Brawler 1 | . . . . 1 . . Duelist 2 | . . . 1 . 1 . Protector 1 | . . . . . 1 . Sentry 13 | . . 3 3 5 2 . Hunter 2 | . . . 1 1 . . Programmer 5 | . . . . 4 1 . Thug 1 | . . . . 1 . . Best Kill Streak 13 | . 1 4 5 6 13 . Combat Bots Only 12 | . 1 4 4 6 12 . Max Kills in Single Turn 3 | . 1 2 1 2 3 . Gunslinging 1 | . . . . 1 . . Exploded 2 | . . 1 1 . 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 11385 | . 191 745 2601 3461 3634 753 Core 1928 | . 39 214 407 408 724 136 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 84 46 26 41 . . Volleys Fired 234 | . 11 37 70 88 28 . Largest 4 | . 2 4 4 4 4 . Hottest 260 | . 40 130 260 260 108 . Shots Fired 599 | . 22 92 97 277 111 . Gun 392 | . 22 92 70 106 102 . Cannon 193 | . . . 22 171 . . Launcher 14 | . . . 5 . 9 . Special . | . . . . . . . Kinetic 319 | . 22 63 42 90 102 . Thermal 223 | . . 23 13 187 . . Explosive 9 | . . . . . 9 . Electromagnetic 48 | . . 6 42 . . . Robot Hit Streak 21 | . 6 20 13 21 13 . Robot Miss Streak 6 | . 1 2 3 6 3 . Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 . 3 3 . Max Gunslinging Chain 1 | . . 1 . 1 1 . Shots Hit Robots 430 | . 15 68 75 156 114 2 Core Hits 205 | . 8 25 42 67 63 . Critical Hits 11 | . . . 1 1 9 . Critical Kills 5 | . . . . 1 4 . Critical Parts Destroyed 6 | . . . 1 . 5 . Melee Attacks 74 | . . . . 8 64 2 Impact 66 | . . . . . 64 2 Slashing 8 | . . . . 8 . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks 7 | . . . . . 7 . Damage Inflicted 8960 | . 166 831 1584 3142 3182 55 Guns 3629 | . 166 734 715 945 1069 . Cannons 2583 | . . . 386 2197 . . Explosions 1589 | . . 97 454 . 1038 . Melee 1112 | . . . . . 1057 55 Ramming 47 | . . . 29 . 18 . Kinetic 3054 | . 166 519 538 762 1069 . Thermal 2972 | . . 171 421 2380 . . Explosive 1135 | . . 97 . . 1038 . Electromagnetic 640 | . . 44 596 . . . Impact 1112 | . . . . . 1057 55 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 1 8 5 5 Average Corruption 3 | . . . 1 4 3 5 Corruption Purged . | . . . . . . . Effects 77 | . . . 7 57 11 2 Message Errors 17 | . . . 1 12 3 1 Matter Fused 10 | . . . . 8 2 . Heat Flow Errors 6 | . . . . 5 1 . Energy Discharges 10 | . . . . 8 2 . Data Loss (minor) 10 | . . . 3 5 1 1 Data Loss (major) 4 | . . . . 3 1 . Misfires 6 | . . . . 6 . . Targeting Errors 10 | . . . 1 8 1 . Weapon Failures 4 | . . . 2 2 . . Overload Shots . | . . . . . . . Overflow Damage 279 | . . . 1 48 230 . Projectiles 48 | . . . . 48 . . Explosions 26 | . . . 1 . 25 . Melee 205 | . . . . . 205 . Knockbacks 7 | . . . . . 6 1 Impact 7 | . . . . . 6 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 384 | . . 157 33 . 194 . Shots 9 | . . 2 2 . 5 . Rammed 10 | . . . 8 . 2 . Targets Rammed 12 | . . . 8 . 4 . Kicked 1 | . . . . . 1 . Crushed 1 | . . . . . 1 . Highest Temperature 470 | . 9 470 423 339 78 . Average Temperature 117 | . 8 195 167 94 16 . Received Heat Transfer 3258 | . 108 186 1332 456 882 294 Effects 10 | . . 4 4 2 . . Shutdowns 1 | . . 1 . . . . Energy Bleed 1 | . . . 1 . . . Interference 5 | . . 2 3 . . . Matter Decay 1 | . . . . 1 . . Short Circuit 1 | . . . . 1 . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 5 | . . . 2 . 3 . Impact Corruptions 12 | . . . . . 12 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 4 . . Heat Transferred 4303 | . . 459 533 3311 . . Parts Sabotaged 2 | . . . . . 2 . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 887 | . 81 283 398 887 666 . Initial 434 | . . 33 18 102 434 . Average 293 | . 43 122 234 283 469 . Maximum Alert Level 3 | . . 1 1 3 2 . Low Security (%) 35 | 100 100 79 38 37 . . Level 1 40 | . . 20 61 51 27 . Level 2 20 | . . . . 1 72 . Level 3 3 | . . . . 9 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . . . 3 9 6 . Investigation 3 | . . . 1 2 . . Extermination 8 | . . . . 5 3 . Reinforcement 3 | . . . 1 2 . . Assault 4 | . . . 1 . 3 . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 9 | . . 3 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 157 | . 4 23 31 55 32 12 Peak Tracking Total 9 | . 2 4 8 8 8 9 Tactical Retreats 15 | . 1 2 1 2 7 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 4 | . . . 2 2 . . Indirectly 1 | . . . 1 . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 3 | . . . . . 2 1 Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled 8 | . . 3 2 2 1 . Max in Single Turn 2 | . . 2 1 1 1 . Garrison Access 2 | . . . 1 . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 38 | . 3 8 7 16 4 . Terminals 18 | . 2 5 4 5 2 . Fabricators 2 | . . . . 2 . . Repair Stations 5 | . . 1 . 3 1 . Recycling Units 5 | . 1 2 . 1 1 . Scanalyzers 5 | . . . 2 3 . . Garrison Access 3 | . . . 1 2 . . Total Hacks 75 | . 4 18 22 24 7 . Successful 33 | . 3 7 10 10 3 . Failed 42 | . 1 11 12 14 4 . Catastrophic 8 | . . 2 1 3 2 . Database Lockouts . | . . . . . . . Manual 36 | . 2 14 13 6 1 . Terminals 39 | . 2 12 14 7 4 . Fabricators 4 | . . . . 4 . . Repair Stations 8 | . . 2 . 5 1 . Recycling Units 10 | . 2 4 . 2 2 . Scanalyzers 9 | . . . 5 4 . . Garrison Access 5 | . . . 3 2 . . Terminal Hacks 10 | . . 3 6 . 1 . Record 3 | . . . 2 . 1 . Prototype ID Bank 1 | . . . 1 . . . Branch Access Points 1 | . . . 1 . . . Alert Level 3 | . . 2 1 . . . Unreport Threat 1 | . . 1 . . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 6 | . . 2 . 4 . . Scan Component 3 | . . 1 . 2 . . Repair 3 | . . 1 . 2 . . Recycling Unit Hacks 5 | . 2 . . 1 2 . Process 1 | . 1 . . . . . Report Inventory 3 | . 1 . . 1 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 5 | . . . 4 1 . . Insert Component 3 | . . . 2 1 . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 1 2 . 2 . . Terminals 1 | . 1 . . . . . Assimilate 1 | . 1 . . . . . Fabricators 1 | . . . . 1 . . Download 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 2 . . . . Reject 2 | . . 2 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Reprogram 1 | . . . . 1 . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 34 | . 2 8 7 14 3 . Full Trace Events 2 | . . . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 3 | . . . . 3 . . Matter 219 | . . . . 219 . . Time 58 | . . . . 58 . . Total Robot Build Rating 9 | . . . . 9 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 1 . 1 . . Time 120 | . . 32 . 88 . . Parts Recycled . | . . . . . . . Recycled Matter 2 | . 2 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . . . 3 . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 10 | . . . 2 4 4 . Machine Destruction 6 | . . . 2 . 4 . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies 7 | . 1 . . 6 . . Largest Group 3 | . 1 1 . 3 . . Highest-Rated Group 93 | . 10 10 . 93 . . Highest-Rated Ally 31 | . 10 10 . 31 . . Total Orders . | . . . . . . . Ally Attacks 27 | . . . . 27 . . Total Damage 455 | . . . . 455 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 7195 | 68 251 917 1230 2708 1938 83 Spaces Moved 3616 | 46 149 406 471 1557 941 46 Core 38 | 3 . . . . 35 . Treads 1814 | . 5 263 458 439 603 46 Legs 385 | 43 44 . . . 298 . Wheels 1379 | . 100 143 13 1118 5 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 130 100 50 160 Average Speed 147 | 115 122 160 180 132 153 160 Slowest Speed 210 | 120 180 200 205 190 210 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 27 | 3 30 47 40 41 22 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 21 | . . . . 8 13 . Terrain Destroyed 186 | . . 45 7 35 99 . Melee 21 | . . . . 8 13 . Projectile 30 | . . . 3 27 . . AOE 135 | . . 45 4 . 86 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 4953 | 57 196 609 746 2013 1279 53 Wait 705 | . 25 125 116 272 163 4 Move 3610 | 45 148 405 470 1556 940 46 Hop . | . . . . . . . Pick Up 82 | 5 5 9 25 20 18 . Fast Attach 67 | 6 1 10 7 16 27 . Attach 41 | . . 2 11 15 12 1 Detach 11 | . . 1 . 5 5 . Swap 52 | 1 5 6 16 12 12 . Drop 75 | . 1 14 23 21 16 . Fire 234 | . 11 37 70 88 28 . Melee 64 | . . . . 8 54 2 Ram 1 | . . . 1 . . . Kick 1 | . . . . . 1 . Crush 10 | . . . 7 . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Accompanied by 1 ally 320 | -9/Materials | Evolved 2 slots: Weapon x2 643 | -9/Materials | Lost 3 parts (3w) 710 | -9/Materials | Core integrity fell below 50% 729 | -9/Materials | Discovered new exit (range 5) 1125 | -9/Materials | Repaired Imp. Ion Engine 1141 | -9/Materials | Discovered new exit (range 16) 1233 | -9/Materials | Identified exit to Materials 1237 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Evolved 2 slots: Utility x2 1920 | -8/Materials | Lost 10 parts (2p2n1u5w) 1928 | -8/Materials | Core integrity fell below 50% 2128 | -8/Materials | Build established: Hauler-Mutant 2455 | -8/Materials | Discovered new exit (range 6) 2467 | -8/Materials | Entered Factory 2467 | -7/Factory | Evolved 2 slots: Propulsion x2 2597 | -7/Factory | Build established: Scavenger-Gunner 3285 | -7/Factory | Allied Derelicts emerged from ambush trap array 3528 | -7/Factory | Repaired Imp. Deuterium Engine 3938 | -7/Factory | Crushed by falling debris 4241 | -7/Factory | Build established: Gunner 4388 | -7/Factory | Lost 5 parts (1n1u3w) 4596 | -7/Factory | Discovered new exit (range 5) 4608 | -7/Factory | Identified exit to Factory 4797 | -7/Factory | Lost 3 parts (1p2w) 4864 | -7/Factory | Local fabrication network quarantined 4900 | -7/Factory | Fabricated G-47 Trooper (x3) 4941 | -7/Factory | Core integrity fell below 50% 4984 | -7/Factory | Lost 3 parts (1n2w) 5167 | -7/Factory | Discovered exit to Factory (range 5) 5172 | -7/Factory | Discovered new exit (range 11) 5175 | -7/Factory | Entered another Factory area 5175 | -6/Factory | Evolved 2 slots: Utility x2 5463 | -6/Factory | Build established: Scavenger-Skirmisher 5525 | -6/Factory | First assault squad dispatched 5714 | -6/Factory | Lost 5 parts (3n2w) 5721 | -6/Factory | Destroyed 12 combat bots 6199 | -6/Factory | Spotted B-75 Beast 6472 | -6/Factory | Core integrity fell below 50% 6518 | -6/Factory | Core integrity fell below 20% 6545 | -6/Factory | Lost 20 parts (3p7n5u5w) 6782 | -6/Factory | Build established: Scavenger-Mutant 7091 | -6/Factory | Discovered new exit (range 6) 7099 | -6/Factory | Identified exit to Lower Caves 7113 | -6/Factory | Entered Lower Caves 7139 | -6/Lower Caves | Ambushed by wild Derelicts 7196 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07012_ Acquired Drone Bay. 07026_ Acquired Imp. VTOL Module. 07035_ System corrupted: Heat flow error (+114). 07059_ System corrupted: Matter fused (-2). 07091_ EXIT=FOUND 07099_ EXIT=IDENTIFIED: LOWER CAVES 07108_ System corrupted: Energy discharge (-89). 07112_ Acquired Great Axe. LOCATION=LOWER CAVES GOAL=ESCAPE 07138_ F7-5MF(l) springs to life. 07139_ 3H-WCI(g): "Wake up, everyone! Fresh metal!" 07139_ Lgt. Treads destroyed. 07140_ #|H9VE>ZFG/OV5EL2X9ART#J3N< &:%WC 07146_ F7-5MF(l) destroyed. 07160_ Imp. Sensor Array destroyed. 07161_ System corrupted: Component data lost. 07171_ 3H-WCI(g) destroyed. 07193_ G-50 Soldier knocked back. 07194_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????##???? | | ???????????????????????????????????????????? #??? | | ?????????????????###???????????????????????? #??? | | ????????????????## ###??###?????????????????# #??? | | ??????????????### #### #?????????????????# ##?? | | ??????????????# ####??# ???????### ### | | ??????????????# ##?# ##### | | ??????????????### #????? | | ????????????????## #????????? #? | | ?????????????????#### ##????????????# #?? | | ????????????????????## ##?????????????## #?? | | ?????????????????????# @ #??###?????#????# #?? | | ?????????????????????# g #### #???? #????# #?? | | ?????????????????????## ##??# #????# #?? | | ??????????????????????## ! ### #?????# #?? | | ???????????????????????# g% # ####???# #?? | | ???????????????????????# / ##?## ### | | ??????????????????????# !% % ### | | ?????????????????????# ## #= / | | ???????????????????? ### ## ### | | ?????????????????? ##?# ### ##?? | | ????????????????? ##??# #?## ##???? | | ???????????????? ###??? #??## ####????? | | ????????????????? ????? #???# ##???????? | | ????????????????? ????? ???####????????? | | ??????????????????? ???? ## ???????????????? | | ????????????????????? ?????? #?## ???????????????? | | ???????????????????????????##????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Drone Bay | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- My Command Is Your Wish Challenges ------------ None Game ------ Seed AluminumScatterBarrier Manual? 0 Play Time 01:19:08 Cumulative 12.8 hours Start 2022.01.10 @ 22:46:55 End 2022.01.11 @ 00:21:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 23 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54a94cbb-2819-4c4b-a43d-776143d8dd3c