Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 16:56:29 Player: Pupimann Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (95) 475 Value Destroyed (3036) 3036 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 6316 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 0/700 Matter 84/300 Energy 4/100 System Corruption 23% Temperature Danger (418) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Targeting Computer Energy Filter Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Precision Shock Rifle Improved Grenade Launcher > --- INVENTORY -------- Enhanced Nuclear Core Titanium Leg Titanium Leg Improved Heat Sink Large Battery Hardened Medium Armor Plating Improved Grenade Launcher [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Improved Titanium Leg Utility Advanced Targeting Computer Device Cooling System Storage Large Battery Processor Advanced Targeting Computer Protection Layered Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . 1 1 Weapon 1 | . . 1 . . . Parts Attached 109 | 5 11 15 4 22 52 Power 12 | 1 . 2 . 5 4 Engine 7 | 1 . 1 . 4 1 Core 5 | . . 1 . 1 3 Reactor . | . . . . . . Propulsion 30 | 2 4 2 1 7 14 Treads 18 | . 4 2 1 5 6 Leg 12 | 2 . . . 2 8 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 33 | . 4 3 1 8 17 Device 17 | . 2 2 1 3 9 Storage 6 | . 1 1 . 2 2 Processor 2 | . 1 . . 1 . Hackware . | . . . . . . Protection 8 | . . . . 2 6 Artifact . | . . . . . . Weapon 34 | 2 3 8 2 2 17 Energy Gun 20 | . 2 6 2 . 10 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 8 | 2 1 . . 1 4 Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 3 . . 4 Corrupted Parts 1 | . . 1 . . . System Corruption 3 | . . 3 . . . Parts Lost 47 | . . 4 2 10 31 Power 8 | . . . . 3 5 Propulsion 6 | . . . . 2 4 Utility 19 | . . 1 1 3 14 Weapon 14 | . . 3 1 2 8 Highest Loss Streak 18 | . . 2 2 9 18 To Critical Strikes 2 | . . . . . 2 Average Slot Usage (%) 93 | . 96 98 99 89 91 Engine 10 | . 14 7 11 14 6 Core 2 | . . 3 . 2 3 Treads 14 | . 14 21 22 15 5 Leg 7 | . 13 . . . 16 Device 13 | . 13 10 14 16 11 Storage 6 | . 1 10 11 3 6 Processor 8 | . 11 11 7 6 6 Protection 4 | . . . . 8 7 Energy Gun 14 | . 1 25 21 6 13 Ballistic Gun 6 | . 25 . . 6 4 Ballistic Cannon 3 | . . 3 11 8 . Naked Turns 1 | . . . . . 1 Heaviest Build 41 | 5 11 20 19 37 41 Greatest Support 84 | 20 46 46 46 56 84 Greatest Overweight (x) 11 | . 2 . . 10 11 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 8 Average Capacity 5 | 5 5 5 5 5 7 Most Carried 8 | 2 5 5 5 5 8 Average Carried 4 | . 4 4 4 3 6 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 1 5 5 4 5 . Class Distribution -------------------- 42% | Gunner 27% | Scavenger-Gunner 16% | Mutant 7% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2412 | 260 268 240 107 636 901 Remotely . | . . . . . . Salvage Created 3543 | 45 20 869 278 739 1592 Parts 186 | 1 3 49 14 35 84 Haulers Intercepted 4 | . . 1 . 1 2 Recyclers Shooed 7 | . . 2 . . 5 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 65 | 1 1 16 7 17 23 Guns 40 | 1 1 10 4 11 13 Cannons 13 | . . 4 3 6 . AOE 9 | . . 1 . . 8 Classes Destroyed 16 | 1 1 6 1 4 3 Worker 4 | . . 1 . . 3 Builder 5 | . . . . 1 4 Hauler 4 | . . 1 . 1 2 Recycler 8 | . . 1 1 . 6 Mechanic 1 | . . . . . 1 Operator 1 | . . 1 . . . Watcher 7 | . . 3 . 2 2 Swarmer 11 | . 1 4 4 . 2 Grunt 34 | 1 . 9 2 11 11 Brawler 1 | . . . 1 . . Duelist 1 | . . . . 1 . Sentry 12 | . . 3 . 2 7 Specialist 2 | . . . . 2 . Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Heavy 1 | . . . . 1 . Best Kill Streak 15 | 1 1 5 4 3 15 Combat Bots Only 9 | 1 1 4 4 3 9 Max Kills in Single Turn 4 | 1 1 1 1 2 4 Gunslinging . | . . . . . . Exploded 2 | . . 1 . . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 795 | 6 4 78 33 152 522 Missed 264 | 1 1 17 8 57 180 Damage Taken 6758 | 55 20 680 260 1664 4079 Core 1034 | 12 . 127 48 138 709 Absorbed by Shields 177 | . 8 169 . . . Regen/Repaired (Parts) 109 | . 21 . . 88 . Core Remaining (%) 80 | 95 95 . 56 74 . Volleys Fired 203 | 5 4 39 11 56 88 Largest 3 | 2 2 3 3 3 3 Hottest 158 | 40 40 158 151 151 148 Shots Fired 538 | 10 8 113 33 131 243 Gun 421 | 10 8 81 22 82 218 Cannon 101 | . . 32 11 49 9 Launcher 16 | . . . . . 16 Special . | . . . . . . Kinetic 191 | 10 8 10 11 89 63 Thermal 217 | . . 27 14 42 134 Explosive 16 | . . . . . 16 Electromagnetic 114 | . . 76 8 . 30 Robot Hit Streak 20 | 6 2 12 4 18 20 Robot Miss Streak 4 | 1 3 3 3 4 3 Penetration Max 1 | . . . . . 1 Secondary Targets 5 | . . 1 . . 4 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 368 | 9 3 72 17 89 178 Core Hits 189 | 2 2 34 8 39 104 Critical Kills 2 | . . 2 . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 11 | . . 4 1 4 2 Burn 5 | . . 1 1 3 . Meltdown 2 | . . 2 . . . Destroy 2 | . . . . . 2 Blast 1 | . . . . 1 . Corrupt 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8194 | 72 24 1449 281 2108 4260 Guns 4553 | 72 24 893 166 1142 2256 Cannons 1663 | . . 391 115 962 195 Explosions 1907 | . . 162 . . 1745 Melee . | . . . . . . Ramming 71 | . . 3 . 4 64 Kinetic 2878 | 72 24 126 115 1643 898 Thermal 2261 | . . 460 102 461 1238 Explosive 1451 | . . . . . 1451 Electromagnetic 1533 | . . 860 64 . 609 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 23 | . . 6 14 . 23 Average Corruption 5 | . . 5 8 . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 75 | . . 24 17 . 34 Message Errors 16 | . . 4 7 . 5 Matter Fused 15 | . . 3 4 . 8 Heat Flow Errors 12 | . . 4 3 . 5 Energy Discharges 3 | . . 2 . . 1 Parts Rejected 3 | . . . . . 3 Parts Fused 3 | . . 2 1 . . Data Loss (minor) 13 | . . 5 1 . 7 Data Loss (major) 3 | . . 1 . . 2 Misfires 5 | . . 2 1 . 2 Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 117 | . . 12 . 53 52 Projectiles 53 | . . . . 53 . Explosions 64 | . . 12 . . 52 Melee . | . . . . . . Knockbacks 9 | . . 2 . 6 1 Impact 2 | . . 1 . . 1 Kinetic 7 | . . 1 . 6 . Secondary . | . . . . . . Self-Inflicted Damage 316 | . . 63 . . 253 Shots 8 | . . 2 . . 6 Rammed 2 | . . 1 . 1 . Targets Rammed 10 | . . 1 . 1 8 Kicked 8 | . . . . . 8 Crushed . | . . . . . . Highest Temperature 693 | 12 6 433 175 220 693 Average Temperature 114 | 8 6 112 38 66 150 Received Heat Transfer 2012 | 30 18 209 18 495 1242 Effects 21 | . . 6 . . 15 Shutdowns 4 | . . 2 . . 2 Energy Bleed 2 | . . 1 . . 1 Interference 1 | . . . . . 1 Matter Decay 9 | . . 1 . . 8 Short Circuit 2 | . . 1 . . 1 Damage (minor) 2 | . . 1 . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 3 . . 3 Impact Corruptions . | . . . . . . Robots Melted 4 | . . 2 . . 2 Combat Hostiles 3 | . . 1 . . 2 Parts Melted 14 | . . 5 . 1 8 Heat Transferred 5655 | . . 879 296 1221 3259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . 3 . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 540 | 20 57 332 265 197 540 Initial 125 | . 13 18 125 27 72 Average 123 | 3 33 152 146 97 154 Maximum Alert Level 2 | . . 1 1 . 2 Low Security (%) 81 | 100 100 57 74 100 78 Level 1 13 | . . 42 25 . 5 Level 2 5 | . . . . . 15 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 1 . . 2 10 Investigation 1 | . . . . . 1 Extermination 2 | . . . . . 2 Reinforcement 5 | . 1 . . 2 2 Assault 1 | . . . . . 1 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . 2 . 1 1 Communications Jammed 2 | . . . . 1 1 Distress Signals 1 | . . . . . 1 Times Spotted 91 | 1 3 25 7 22 33 Peak Tracking Total 7 | 1 2 4 4 6 7 Tactical Retreats 4 | . . 3 . 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 8 | . . 2 . . 6 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 11 | . . 4 . 1 6 Max in Single Turn 2 | . . 1 . 1 2 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 25 | . 7 7 1 3 7 Terminals 13 | . 4 6 . 2 1 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . . 1 2 Recycling Units 3 | . 2 . . . 1 Scanalyzers 2 | . . 1 . . 1 Garrison Access . | . . . . . . Total Hacks 67 | . 23 20 1 10 13 Successful 46 | . 17 13 1 6 9 Failed 21 | . 6 7 . 4 4 Catastrophic 6 | . 1 3 . 1 1 Database Lockouts . | . . . . . . Manual 4 | . 4 . . . . Terminals 40 | . 16 18 . 4 2 Fabricators 3 | . . . . . 3 Repair Stations 11 | . 2 . . 6 3 Recycling Units 6 | . 5 . . . 1 Scanalyzers 6 | . . 2 . . 4 Garrison Access . | . . . . . . Terminal Hacks 25 | . 11 11 1 2 . Record 7 | . 5 1 . 1 . Prototype ID Bank 2 | . 1 1 . . . Open Door 1 | . . . 1 . . Emergency Access Points 1 | . . 1 . . . Terminal Index 1 | . . . . 1 . Alert Level 3 | . 1 2 . . . Locate Traps 3 | . 1 2 . . . Dispatch Records 2 | . 1 1 . . . Maintenance Status 1 | . . 1 . . . Patrol Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks 3 | . . . . . 3 Load Schematic 2 | . . . . . 2 Build 1 | . . . . . 1 Repair Station Hacks 7 | . 2 . . 4 1 Scan Component 4 | . 1 . . 2 1 Repair 3 | . 1 . . 2 . Recycling Unit Hacks 5 | . 4 . . . 1 Recycle Component 1 | . 1 . . . . Process 2 | . 2 . . . . Report Inventory 2 | . 1 . . . 1 Scanalyzer 6 | . . 2 . . 4 Insert Component 3 | . . 1 . . 2 Analyze 3 | . . 1 . . 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used . | . . . . . . Hacking Detections 19 | . 6 5 . 2 6 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 . . 2 Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 73 | . . . . . 73 Total Part Build Rating 3 | . . . . . 3 Parts Repaired 3 | . 1 . . 2 . Time 90 | . 26 . . 64 . Parts Recycled 1 | . 1 . . . . Recycled Matter 120 | . 120 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 1 . . 2 Part Schematics Acquired 3 | . . 1 . . 2 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5002 | 92 617 1105 479 1078 1631 Spaces Moved 2565 | 68 387 556 259 441 854 Core 40 | 19 7 . . 7 7 Treads 1608 | . 159 556 259 420 214 Legs 917 | 49 221 . . 14 633 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 160 160 50 Average Speed 148 | 100 136 160 160 166 136 Slowest Speed 600 | 120 160 160 160 550 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 37 | 9 66 51 54 24 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 152 | . . 8 . 21 123 Melee . | . . . . . . Projectile 29 | . . 1 . 21 7 AOE 123 | . . 7 . . 116 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3346 | 83 475 692 301 661 1134 Wait 254 | . 40 46 19 99 50 Move 2560 | 67 386 555 258 440 854 Hop . | . . . . . . Pick Up 130 | 6 20 20 5 26 53 Fast Attach . | . . . . . . Attach 110 | 5 11 16 4 22 52 Detach 16 | . 2 2 1 5 6 Swap . | . . . . . . Drop 63 | . 12 13 3 12 23 Fire 203 | 5 4 39 11 56 88 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | . . . . . 8 Crush 2 | . . 1 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 93 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 358 | -10/Materials | Discovered new exit (range 16) 517 | -10/Materials | Repaired Lgt. Assault Rifle 619 | -10/Materials | Discovered new exit (range 16) 710 | -10/Materials | Entered another Materials area 710 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1064 | -9/Materials | Build established: Gunner 1757 | -9/Materials | Discovered new exit (range 12) 1815 | -9/Materials | Entered Mines 1867 | -9/Mines | Discovered new exit (range 4) 1882 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1948 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2135 | -9/Mines | System corruption reached 10% 2174 | -9/Mines | Learned location of 1 exit from Lower Caves 2294 | -9/Mines | Entered Materials 2294 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2360 | -8/Materials | Repaired Cooling System 2394 | -8/Materials | Repaired Imp. Treads 2587 | -8/Materials | Build established: Tank 2728 | -8/Materials | Lost 9 parts (2p2n3u2w) 3001 | -8/Materials | Build established: Scavenger-Gunner 3357 | -8/Materials | Discovered new exit (range 9) 3372 | -8/Materials | Entered Factory 3372 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3503 | -7/Factory | Crushed by falling debris 3541 | -7/Factory | Lost 3 parts (1p1u1w) 3997 | -7/Factory | Fabricated Imp. Grenade Launcher (x1) 4091 | -7/Factory | Lost 4 parts (2p2u) 4623 | -7/Factory | Garrison activated, responded to threat 4691 | -7/Factory | Destroyed 9 combat bots 4698 | -7/Factory | Lost 3 parts (1p2u) 4722 | -7/Factory | Build established: Gunner 4727 | -7/Factory | Garrison activated, responded to threat 4877 | -7/Factory | Core integrity fell below 50% 4972 | -7/Factory | First assault squad dispatched 4993 | -7/Factory | System corruption reached 10% 4996 | -7/Factory | Core integrity fell below 20% 5003 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Matter decay (-20). Overheating: Titanium Leg damaged (-22). Titanium Leg destroyed. Adv. Targeting Computer destroyed. System corrupted by crushing effect (+3). Use the buttons at the bottom right of the parts list, or press c/e/w/q, to visualize various stats related to parts and inventory items. K-01 Serf collects debris. Acquired Shock Rifle. Imp. Heat Sink destroyed. Overheating: System interference. Imp. EM Pulse Cannon temporarily disabled. Critical hit (Smash). Imp. EM Pulse Cannon destroyed. System corrupted by crushing effect (+5). Imp. Heat Sink destroyed. Shock Rifle destroyed. Overheating: Matter decay (-15). [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????#######?# @####################???? | | ??????????????# # =%! 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""" ?????????# # | | ?????????????????? #????????# # | | ?????????????????? #????????# /= # | | ?????????????????? #????????# /= + | | ????????????????? #????????# ! * # | | ?????????????????? #????????# ! = # | | ????????????????? = ######????????# " " %* ## | | ????????????????? ??????????????# "Y" =! #? | | ???????????????????? ??????????????# """ #? | | ???????????????????????????????????# ! #? | | ???????????????????????????????????### ##########? | | ?????????????????????????????????????##??????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 25 Energy Capacity 515 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Heat Sink | -9/Materials | Scanalyzed Arc Projector | -7/Factory | Scanalyzed Imp. Grenade Launcher | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Grenade Launcher | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Hey, That's Mine! It's Just You Just What I Needed Let's See Who's Tougher Made in Tau Ceti IV Oops Please Form A Line Shopping List System Compromised Troublemaker Unlikely Earthworm Challenges ------------ None Game ------ Seed ThermicDefenseMultirail Manual? 0 Play Time 01:47:09 Cumulative 3.6 hours Start 2024.07.04 @ 02:42:12 End 2024.07.04 @ 16:56:29 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 34287a21-628a-4f27-a99a-0bb904f1dc4b