Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 21:04:33 Player: NeoBoaz Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (45) 225 Value Destroyed (1123) 1123 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (411) 411 TOTAL SCORE: 5239 Bonus ------- Follower Combat Kills 111 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 149/300 Energy 290/290 System Corruption 0% Temperature Warning (379) Movement Core (650) Ox12 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Deuterium Engine Large Storage Unit Sensor Array Improved Sensor Array Seismic Detector Hardlight Generator Recalibrator Heavy Particle Gun Heavy Particle Gun Gauss Rifle Improved Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Advanced Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- Field Laser Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Large Storage Unit Sensor Array Improved Sensor Array Seismic Detector Hardened Medium Armor Plating Hardened Medium Armor Plating Hardlight Generator Recalibrator Arc Projector Heavy Particle Gun Heavy Particle Gun Rocket Launcher Improved Datajack Great Maul [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Ballistic Gun Gauss Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 68 | 7 2 5 28 14 . 5 . 7 Power 9 | 1 . . 3 4 . 1 . . Engine 9 | 1 . . 3 4 . 1 . . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 3 8 1 . . . . Treads 5 | . . . 4 1 . . . . Leg 8 | 2 . 3 3 . . . . . Wheel 1 | . . . 1 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 21 | 2 2 1 6 5 . . . 5 Device 9 | 1 1 . 3 2 . . . 2 Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . 1 . . . . . Hackware . | . . . . . . . . . Protection 8 | . . . 2 3 . . . 3 Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 11 4 . 4 . 2 Energy Gun 5 | . . . 2 1 . 1 . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 2 . 1 5 1 . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 9 | . . . 4 2 . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 30 | . . 1 16 . . 1 . 12 Power 3 | . . . 2 . . . . 1 Propulsion 12 | . . 1 7 . . . . 4 Utility 6 | . . . 2 . . . . 4 Weapon 9 | . . . 5 . . 1 . 3 Highest Loss Streak 12 | . . 1 11 . . 1 . 12 To Critical Strikes 1 | . . . 1 . . . . . Average Slot Usage (%) 95 | . 98 99 84 99 100 99 100 97 Engine 12 | . 14 11 6 14 15 15 15 15 Treads 20 | . . . 7 30 30 30 30 28 Leg 9 | . 28 43 17 . . . . . Device 14 | . 13 11 13 15 15 15 15 14 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 6 | . . . 8 7 7 7 7 7 Protection 5 | . . . 4 6 7 7 7 7 Energy Gun 6 | . . . 5 9 7 6 7 7 Ballistic Gun 9 | . 28 22 8 4 7 6 7 6 Naked Turns . | . . . . . . . . . Heaviest Build 63 | 13 18 30 36 56 56 62 61 63 Greatest Support 83 | 20 20 40 83 83 83 83 83 83 Greatest Overweight (x) 20 | . . . 10 . . . . 20 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 14 15 15 15 15 15 15 Most Carried 15 | 6 10 11 15 15 15 15 14 15 Average Carried 12 | 3 6 9 11 12 15 14 14 14 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 10 11 12 15 15 14 14 12 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1328 | 233 82 173 445 249 38 10 . 98 Remotely 288 | . . . 288 . . . . . Salvage Created 1260 | 24 102 335 641 119 . 20 . 19 Parts 75 | 2 6 28 30 5 . 2 . 2 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . 7 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 32 | . 3 10 9 5 . 3 . 2 Guns 24 | . 3 10 7 1 . 1 . 2 AOE 8 | . . . 2 4 . 2 . . Classes Destroyed 13 | 1 3 2 4 2 . . . 1 Worker 3 | . . . 3 . . . . . Tunneler 1 | 1 . . . . . . . . Recycler 4 | . . . 4 . . . . . Operator 2 | . . 1 1 . . . . . Drone 2 | . . . . . . . . 2 Watcher 3 | . 1 1 1 . . . . . Swarmer 13 | . 2 5 3 . . 3 . . Grunt 7 | . 1 3 . 3 . . . . Brawler 1 | . . . . 1 . . . . Sentry 6 | . . 2 4 . . . . . Specialist 1 | . . . 1 . . . . . Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . 1 . . . . Best Kill Streak 4 | 1 3 3 4 4 . 3 . 1 Combat Bots Only 4 | . 3 3 2 4 . 3 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 2 . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 403 | . 26 77 159 35 . 17 . 89 Missed 126 | . 11 22 56 14 . 5 . 18 Damage Taken 4370 | . 124 543 1429 294 . 146 . 1834 Core 1115 | . 16 71 311 28 . 9 . 680 Absorbed by Shields 160 | . . . . 84 . 48 . 28 Redirected to Shielding 51 | . . . 51 . . . . . Regen/Repaired (Parts) 144 | . 12 . 132 . . . . . Core Remaining (%) 79 | 100 93 82 43 . . . . . Volleys Fired 172 | 3 19 45 75 10 . 6 . 14 Largest 2 | 2 2 2 2 2 . 1 . 2 Hottest 118 | 40 40 43 110 110 . 33 . 118 Shots Fired 293 | 6 38 90 105 20 . 6 . 28 Gun 265 | 6 38 90 91 12 . 2 . 26 Cannon . | . . . . . . . . . Launcher 28 | . . . 14 8 . 4 . 2 Special . | . . . . . . . . . Kinetic 222 | 6 38 90 78 4 . 2 . 4 Thermal 35 | . . . 13 8 . . . 14 Explosive 28 | . . . 14 8 . 4 . 2 Electromagnetic 8 | . . . . . . . . 8 Robot Hit Streak 12 | 3 2 11 12 2 . 1 . 4 Robot Miss Streak 4 | 1 4 4 3 2 . 4 . 3 Penetration Max 1 | . . . 1 1 . . . . Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 166 | 4 17 56 64 10 . 2 . 13 Core Hits 97 | 2 7 26 35 14 . 3 . 10 Critical Kills 1 | . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 2 | . . . 2 . . . . . Destroy 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3376 | 27 155 508 1373 605 . 315 . 393 Guns 1720 | 27 153 508 674 131 . 20 . 207 Cannons . | . . . . . . . . . Explosions 1654 | . . . 699 474 . 295 . 186 Melee . | . . . . . . . . . Ramming 2 | . 2 . . . . . . . Kinetic 1319 | 27 153 508 503 70 . 20 . 38 Thermal 333 | . . . 171 61 . . . 101 Explosive 1654 | . . . 699 474 . 295 . 186 Electromagnetic 68 | . . . . . . . . 68 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 2 . . . . . Average Corruption 2 | . . . 2 . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . 2 . . . . . Message Errors 1 | . . . 1 . . . . . Matter Fused 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 90 | . . . 25 . . 21 . 44 Projectiles . | . . . . . . . . . Explosions 90 | . . . 25 . . 21 . 44 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 230 | . . . 115 61 . 6 . 48 Shots 11 | . . . 7 2 . 1 . 1 Rammed . | . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . Kicked 3 | . 3 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 738 | . 6 7 69 120 . 8 . 738 Average Temperature 162 | . 6 3 24 53 . 4 . 307 Received Heat Transfer 622 | . 12 129 90 19 . . . 372 Effects 24 | . . . . . . . . 24 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 2 | . . . . . . . . 2 Matter Decay 4 | . . . . . . . . 4 Short Circuit 2 | . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 5 | . . . . . . . . 5 Damage (core) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 666 | . . . 333 111 . . . 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 344 | 5 127 344 176 131 . . . . Initial 144 | . 3 . 144 2 . . . . Average 72 | . 58 168 76 30 . . . . Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 95 | 100 100 60 100 100 . . . . Level 1 4 | . . 39 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 2 2 3 . . . . Investigation 2 | . . 1 . 1 . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 3 | . 1 1 1 . . . . . Assault . | . . . . . . . . . Garrison 2 | . . . 1 1 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 5 | . 2 1 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 66 | . 12 18 17 7 . 3 . 9 Peak Tracking Total 7 | . 5 5 4 4 . 3 . 7 Tactical Retreats 5 | . 1 3 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . . 1 3 1 . . . 4 Max in Single Turn 3 | . . 1 1 1 . . . 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 23 | . 4 3 8 4 . . 4 . Terminals 16 | . 2 3 7 4 . . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 99 | . 20 9 27 12 . . 31 . Successful 57 | . 10 2 9 5 . . 31 . Failed 41 | . 10 7 17 7 . . . . Catastrophic 6 | . 1 1 3 1 . . . . Database Lockouts 1 | . . . 1 . . . . . Manual 27 | . 9 4 12 . . . 2 . Terminals 55 | . 9 9 25 12 . . . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 6 . 2 . . . . . Recycling Units 5 | . 5 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 49 | . 4 2 7 5 . . 31 . Record 14 | . . 1 . 2 . . 11 . Part Schematic 11 | . . . . . . . 11 . Robot Schematic 6 | . . . . . . . 6 . Prototype ID Bank 8 | . 2 . 3 . . . 3 . Open DSF 1 | . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 3 | . 2 . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . Zone Layout 4 | . . 1 2 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . Recycle Component 2 | . 2 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used 1 | . . . 1 . . . . . Hacking Detections 17 | . 4 3 7 3 . . . . Full Trace Events 7 | . 3 2 1 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . 1 . . . . . Time 70 | . 26 . 44 . . . . . Parts Recycled 2 | . 2 . . . . . . . Recycled Matter 35 | . 35 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . . . . . . 8 Total Damage 426 | . . . . . . . . 426 Kills 4 | . . . . . . . . 4 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 6095 | 84 423 388 1499 766 733 1244 138 820 Spaces Moved 3207 | 53 251 198 535 414 453 756 86 461 Core 21 | 4 . . 15 . . . . 2 Treads 2444 | . . . 276 414 453 756 86 459 Legs 719 | 49 251 198 221 . . . . . Wheels 23 | . . . 23 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 162 162 162 162 162 Average Speed 155 | 114 120 120 161 162 162 162 162 165 Slowest Speed 1050 | 120 120 120 550 163 162 162 162 1050 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 36 20 42 10 62 76 71 66 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . . 1 . 3 Spaces Dug 36 | . . . 36 . . . . . Terrain Destroyed 198 | . . . 126 22 . 35 . 15 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 197 | . . . 126 22 . 35 . 14 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4035 | 68 343 272 1074 484 452 769 85 488 Wait 540 | . 55 23 418 42 . . . 2 Move 3199 | 52 250 197 534 413 452 755 85 461 Hop . | . . . . . . . . . Pick Up 38 | 6 10 2 13 4 . 1 . 2 Fast Attach 23 | 7 1 1 11 3 . . . . Attach 19 | . . 2 11 2 . 1 . 3 Detach 2 | . . . 2 . . . . . Swap 26 | . 1 2 6 9 . 4 . 4 Drop 13 | . 4 . 4 1 . 2 . 2 Fire 172 | 3 19 45 75 10 . 6 . 14 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . 3 . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 8) 501 | -10/Materials | Repaired Seismic Detector 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Evolved 2 slots: Propulsion x2 819 | -9/Materials | Discovered new exit (range 15) 896 | -9/Materials | Entered another Materials area 896 | -8/Materials | Evolved 2 slots: Utility x2 1579 | -8/Materials | Lost 4 parts (3n1w) 1615 | -8/Materials | Garrison activated, responded to threat 1659 | -8/Materials | Core integrity fell below 50% 1687 | -8/Materials | Lost 11 parts (1p4n2u4w) 1854 | -8/Materials | Central database locked down 1950 | -8/Materials | Discovered new exit (range 8) 2018 | -8/Materials | Repaired Gauss Rifle 2394 | -8/Materials | Identified exit to Factory 2395 | -8/Materials | Entered Factory 2395 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2430 | -7/Factory | Identified exit to DSF 2919 | -7/Factory | Discovered new exit (range 14) 2950 | -7/Factory | Identified exit to Lower Caves 2965 | -7/Factory | Build established: Scavenger-Mutant 3139 | -7/Factory | Garrison activated, responded to threat 3161 | -7/Factory | Entered Lower Caves 3406 | -7/Lower Caves | Build established: Mutant 3414 | -7/Lower Caves | Identified exit to Lower Caves 3529 | -7/Lower Caves | Learned Factory security intel 3894 | -7/Lower Caves | Entered another Lower Caves area 4138 | -7/Lower Caves | Encountered a Warlord checkpoint 4395 | -7/Lower Caves | Identified exit to Data Miner 5138 | -7/Lower Caves | Entered Data Miner 5138 | -7/Data Miner | Discovered new exit (range 7) 5169 | -7/Data Miner | Met Data Miner 5205 | -7/Data Miner | Learned location of Section 7 (-2) 5205 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5236 | -7/Data Miner | Received God Mode back door access code from Data Miner 5275 | -7/Data Miner | Identified exit to Proximity Caves 5276 | -7/Data Miner | Entered Proximity Caves 5425 | -6/Proximity Caves | Spotter reported a threat 5813 | -6/Proximity Caves | Learned Factory terminal intel 6033 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6073 | -6/Proximity Caves | Core integrity fell below 50% 6088 | -6/Proximity Caves | Core integrity fell below 20% 6096 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06085_ G-50 Soldier misfires. 06086_ Overheating: Core damaged (-119). 06087_ Slug penetrates Wall. 06087_ Broken Field Laser destroyed. 06088_ Overheating: Core damaged (-98). 06089_ Overheating: Matter decay (-42). 06090_ Power failure, Imp. Deuterium Engine shutdown. 06090_ Overheating: Hrd. Medium Armor Plating damaged (-39). 06090_ Overheating: Imp. Deuterium Engine damaged (-12). 06090_ Overheating: Broken Arm. Treads damaged (-8). 06090_ Broken Arm. Treads destroyed. 06093_ Power failure, Imp. Deuterium Engine shutdown. 06093_ Penetrated by Slug. 06094_ Imp. Deuterium Engine destroyed. 06096_ Arc Projector destroyed. 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""# ###???? | | ???????????????????????# @#"#=# % ### | | ???????????????????????# Y ] ## | | ???????????????????????# g #? ####### | | ???????????????????????####### ######?# #????? | | ?????????????????????????????## ##???????# #????? | | ??????????????????????????????# ##?????????##????? | | ??????????????????????????????###????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Propulsion Shielding 33 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Remote Force Field | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free C-35 Carver | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy The Oracle Troublemaker Challenges ------------ None Game ------ Seed HardenedRecoilBlade Manual? 0 Play Time 01:10:24 Cumulative 6.8 hours Start 2024.04.07 @ 18:53:46 End 2024.04.07 @ 21:04:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c79ab917-82b4-4e85-b9f2-90b7853feba6