Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.23 @ 14:37:35 Player: buwwet Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (41) 205 Value Destroyed (1156) 1156 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (534) 534 TOTAL SCORE: 5995 Bonus ------- Follower Combat Kills 278 Met Imprinter 300 Was Imprinted 300 Friendly Fire -344 Cogmind --------- Core Integrity 1000/1000 Matter 147/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Rolling (170) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core Light Fission Core > --- PROPULSION (6) --- Improved Medium Treads Wheel Combat Airjet Cesium-ion Thruster > --- UTILITY (6) ------ Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Beam Rifle Field Laser Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Gravmag System Gravmag Array Cooling System Huge Storage Unit Signal Interpreter Improved Terrain Scanner Hacking Suite System Shield Barrage Gun Heavy Battle Rifle Bore Cannon Bore Cannon Grenade Launcher Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Medium Treads Wheel Combat Airjet VTOL Module Cesium-ion Thruster > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Seismic Detector > --- WEAPON ----------- Beam Rifle Field Laser Assault Cannon > --- INVENTORY -------- Light Nuclear Core Gravmag System Gravmag Array Cooling System Huge Storage Unit Signal Interpreter Improved Terrain Scanner Hacking Suite System Shield Barrage Gun Heavy Battle Rifle Bore Cannon Bore Cannon Grenade Launcher Greatsword [Rating: 51] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . . . 6 2 Power 1 | . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 2 1 Utility 4 | . . . . . . . 3 1 Weapon 1 | . . . 1 . . . . . Parts Attached 63 | 8 2 4 14 2 2 16 12 3 Power 7 | 1 . 1 1 . . 1 3 . Engine 4 | 1 . 1 1 . . 1 . . Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 2 5 1 . 4 4 2 Treads 12 | 1 . 1 4 1 . 3 2 . Leg . | . . . . . . . . . Wheel 5 | 1 . 1 1 . . 1 1 . Hover 1 | . . . . . . . 1 . Flight 2 | . . . . . . . . 2 Utility 20 | 2 2 . 5 1 . 5 4 1 Device 10 | 1 . . 2 1 . 2 3 1 Storage 3 | 1 2 . . . . . . . Processor 1 | . . . . . . . 1 . Hackware . | . . . . . . . . . Protection 6 | . . . 3 . . 3 . . Artifact . | . . . . . . . . . Weapon 16 | 3 . 1 3 . 2 6 1 . Energy Gun 5 | 1 . . 2 . . 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . 1 1 . 2 2 . . Ballistic Cannon 3 | . . . . . . 2 1 . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 21 | . . 3 3 . . 5 9 1 Power 4 | . . 1 . . . 1 2 . Propulsion 9 | . . 1 1 . . 2 4 1 Utility 4 | . . . . . . 2 2 . Weapon 4 | . . 1 2 . . . 1 . Highest Loss Streak 4 | . . 2 1 . . 3 4 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 100 100 99 85 82 Engine 10 | . 14 14 11 11 11 11 4 . Core 1 | . . . . . . . 5 11 Treads 19 | . 14 14 22 22 22 22 13 5 Wheel 10 | . 14 12 11 11 11 11 7 5 Device 10 | . 14 14 9 5 11 3 17 14 Storage 10 | . 14 14 11 11 11 11 6 5 Protection 1 | . . . 1 5 . 7 . . Energy Gun 13 | . 14 6 13 22 18 9 13 11 Ballistic Gun 15 | . 14 21 19 11 14 22 1 . Peak Build Rating 51 | 7 8 8 15 15 20 33 48 51 Average Rating 19 | 5 7 7 11 14 16 26 36 48 On Entrance 15 | . 7 8 8 14 14 20 25 44 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 88 50 61 54 57 76 67 67 Greatest Support 40 | 10 10 40 16 10 10 10 20 10 Greatest Overweight (x) 8 | 1 8 4 6 5 5 7 6 6 Average Overweight (x) 4 | . 5 3 4 5 5 5 4 6 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 20 20 Average Capacity 20 | 6 23 20 20 20 20 20 20 20 Most Carried 20 | 4 16 17 20 18 20 20 20 20 Average Carried 17 | 2 10 15 18 18 19 18 18 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 4 16 17 19 18 20 17 20 17 Class Distribution -------------------- 47% | Scavenger-Gunner 18% | Mutant 15% | Scavenger-Tank 9% | Scavenger-Skirmisher 5% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Matter Collected 1348 | 269 106 112 216 . 160 302 183 . Remotely . | . . . . . . . . . Salvage Created 1287 | 19 228 65 509 . . 240 226 . Parts 92 | 4 11 5 46 . . 13 13 . Haulers Intercepted 2 | . . . 2 . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented 5 | . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 33 | . 5 6 13 . . 5 4 . Guns 31 | . 5 6 13 . . 4 3 . Cannons 2 | . . . . . . 1 1 . Classes Destroyed 13 | 1 2 2 4 . . 2 2 . Worker 1 | . . . . . . . 1 . Builder 2 | . . . 1 . . . 1 . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . 2 . . . . . Operator 2 | . 1 . 1 . . . . . Swarmer 13 | . . 5 5 . . 1 2 . Grunt 12 | . 5 . 5 . . 1 1 . Brawler 1 | . . . 1 . . . . . Sentry 3 | . . . 2 . . 1 . . Hunter 1 | . . . . . . 1 . . Programmer 1 | . . . . . . . 1 . Behemoth 1 | . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . Thug 1 | . . . . . . . 1 . Best Kill Streak 4 | 1 2 3 4 . . 2 2 . Combat Bots Only 4 | . 2 3 4 . . 2 2 . Max Kills in Single Turn 2 | 1 1 1 2 . . 1 2 . Gunslinging 1 | . . . 1 . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Hostile Shots Fired 367 | . 15 39 91 . . 196 22 4 Missed 107 | . 5 6 22 . . 65 6 3 Damage Taken 3455 | . 110 301 843 . . 1533 643 25 Core 473 | . . 44 137 . . 203 89 . Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 362 | . . . . . 362 . . . Core Remaining (%) 71 | 100 . 82 . . . 15 89 . Volleys Fired 131 | 1 24 19 43 . . 28 16 . Largest 3 | 2 2 2 3 . . 3 3 . Hottest 163 | 70 70 70 116 . . 147 163 . Shots Fired 332 | 2 48 37 128 . . 78 39 . Gun 316 | 2 48 37 128 . . 66 35 . Cannon 16 | . . . . . . 12 4 . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 203 | 1 24 29 78 . . 64 7 . Thermal 129 | 1 24 8 50 . . 14 32 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 21 | 1 19 4 21 . . 11 5 . Robot Miss Streak 6 | . 3 4 4 . . 6 6 . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . . 2 . . 2 . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . Shots Hit Robots 207 | 1 34 20 83 . . 48 21 . Core Hits 82 | 1 13 7 25 . . 24 12 . Critical Kills 2 | . . . 1 . . 1 . . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 8 | . 2 . 1 . . 4 1 . Burn 4 | . 2 . . . . 1 1 . Destroy 4 | . . . 1 . . 3 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3218 | 10 429 251 1039 . . 791 698 . Guns 2777 | 10 429 251 1035 . . 733 319 . Cannons 132 | . . . . . . 58 74 . Explosions 305 | . . . . . . . 305 . Melee . | . . . . . . . . . Ramming 4 | . . . 4 . . . . . Kinetic 1808 | 10 205 201 647 . . 642 103 . Thermal 1406 | . 224 50 388 . . 149 595 . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . Average Corruption 1 | . . . . . . . 1 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . 1 . Matter Fused 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 238 | . . . . . . . 238 . Projectiles . | . . . . . . . . . Explosions 238 | . . . . . . . 238 . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact . | . . . . . . . . . Kinetic 1 | . . . . . . 1 . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . . 2 . . . 231 . Shots 3 | . . . . . . . 3 . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 432 | 9 90 63 321 . . 432 244 . Average Temperature 78 | 6 27 28 57 . . 146 76 . Received Heat Transfer 671 | . 60 . 303 . . 290 18 . Effects 3 | . . . . . . 3 . . Shutdowns 1 | . . . . . . 1 . . Matter Decay 2 | . . . . . . 2 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . . 1 . Heat Transferred 3219 | . 814 148 910 . . 444 903 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Peak Influence 326 | 5 135 110 326 99 . . 249 136 Initial 121 | . 3 . 42 99 . . . 121 Average 100 | 2 73 51 184 99 . . 71 125 Maximum Alert Level 1 | . . . 1 . . . 1 . Low Security (%) 85 | 100 100 100 55 100 . . 91 100 Level 1 14 | . . . 44 . . . 8 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 3 | . 1 . 1 . . . 1 . Investigation 2 | . 1 . . . . . 1 . Extermination . | . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Distress Signals 5 | . 1 1 2 . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 59 | . 7 6 24 . . 12 9 1 Peak Tracking Total 8 | . 2 2 8 . . 4 3 1 Tactical Retreats 4 | . 1 . 2 . . . 1 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Traps Triggered 3 | . 1 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Disabled 10 | . . . . . . . 10 . Max in Single Turn 10 | . . . . . . . 10 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Machines Accessed 5 | . 1 . 3 . 1 . . . Terminals 4 | . 1 . 3 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 15 | . 2 . 8 . 5 . . . Successful 10 | . . . 5 . 5 . . . Failed 5 | . 2 . 3 . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 15 | . 1 . 8 . . . 4 2 Terminals 10 | . 2 . 8 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 8 | . . . 3 . 5 . . . Part Schematic 5 | . . . . . 5 . . . Terminal Index 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . . . 2 . . . . . Terminals 2 | . . . 2 . . . . . Botnet 2 | . . . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 3 . . . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . . . 18 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total Allies 10 | . . . . . 6 . 4 . Largest Group 6 | . . . . . 6 6 4 . Highest-Rated Group 197 | . . . . . 197 197 121 . Highest-Rated Ally 40 | . . . . . 40 40 31 . Zionite Dispatches 1 | . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks 57 | . . . . . . 32 25 . Total Damage 1190 | . . . . . . 852 338 . Kills 12 | . . . . . . 7 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Turns Passed 4637 | 71 442 362 663 18 1364 905 739 73 Spaces Moved 2549 | 59 191 201 288 11 874 472 412 41 Core 3 | 3 . . . . . . . . Treads 4 | . . 4 . . . . . . Legs . | . . . . . . . . . Wheels 2542 | 56 191 197 288 11 874 472 412 41 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 95 140 145 155 155 155 125 170 Average Speed 155 | 88 169 144 153 155 155 165 154 170 Slowest Speed 240 | 95 200 240 170 155 155 185 170 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 4 32 36 27 6 84 70 15 1 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . 3 3 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . . . . 4 49 . Melee . | . . . . . . . . . Projectile 4 | . . . . . . 4 . . AOE 49 | . . . . . . . 49 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Total 2954 | 71 260 236 421 12 887 541 482 44 Wait 122 | . 30 9 41 . . 14 28 . Move 2541 | 58 190 200 287 10 873 471 411 41 Hop . | . . . . . . . . . Pick Up 62 | 4 13 4 17 . 6 6 12 . Fast Attach 13 | 7 . . 1 . 1 . 4 . Attach 25 | . . 3 5 1 . 5 8 3 Detach 1 | . . . 1 . . . . . Swap 25 | 1 2 1 8 1 1 11 . . Drop 33 | . 1 . 17 . 6 6 3 . Fire 131 | 1 24 19 43 . . 28 16 . Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 13) 72 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 514 | -10/Materials | Entered Mines 515 | -10/Mines | Assembled infested the area 862 | -10/Mines | Discovered new exit (range 13) 876 | -10/Mines | Entered Materials 876 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1190 | -9/Materials | Discovered new exit (range 14) 1539 | -9/Materials | Entered Mines 1552 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1557 | -9/Mines | Entered Zion 1595 | -7/Zion | Found CR-A16's Pointy Stick 1616 | -7/Zion | Identified exit to Proximity Caves 1850 | -7/Zion | Build established: Scavenger-Gunner 1986 | -7/Zion | Visited the Megawrench Repair Shop 1986 | -7/Zion | Megawrench repaired 9 parts 2149 | -7/Zion | Met Imprinter 2182 | -7/Zion | Imprinted 2185 | -7/Zion | Declared Zion's savior 2392 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2420 | -7/Zion | Gained Derelict followers 2921 | -7/Zion | Entered Proximity Caves 2921 | -6/Proximity Caves | Accompanied by 6 allies 3028 | -6/Proximity Caves | Lost 3 allies 3068 | -6/Proximity Caves | Spotted B-75 Beast 3143 | -6/Proximity Caves | Destroyed B-75 Beast 3385 | -6/Proximity Caves | Build established: Scavenger-Tank 3432 | -6/Proximity Caves | Core integrity fell below 50% 3647 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3696 | -6/Proximity Caves | Core integrity fell below 20% 3717 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3809 | -6/Proximity Caves | Discovered new exit (range 12) 3826 | -6/Proximity Caves | Entered Factory 3826 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3827 | -6/Factory | Identified exit to Lower Caves 4160 | -6/Factory | Zion Hacking Resupply teleported in 4175 | -6/Factory | Allied Derelicts emerged from ambush trap array 4379 | -6/Factory | Lost 4 parts (2p1n1u) 4534 | -6/Factory | Discovered new exit (range 18) 4545 | -6/Factory | Lost 3 parts (2n1u) 4565 | -6/Factory | Entered another Factory area 4565 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4638 | -5/Factory | Self-destructed Last Messages --------------- PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 04565_ Detecting system override signal. 04601_ Connecting with Terminal... 04601_ Current location identified: Factory >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Guard Positions ] [ 2 : Prototype Schematics ] [ 3 : Depthwide Sectors/-5 ] [ 4 : Active Garrisons ] >>\\ZION-SEEK-1 [ Targeting Guard Positions... ] 04601_ Terminal unresponsive. 04626_ ALERT: All DSF locations entering lockdown mode. 04632_ Penetrated by Slug. 04632_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????##########+###########?????????????????? | | ????????? #??????????? #???? | | ????????? ######## #???? | | ????????? #???? | | ????????? #???? | | ????????? ###### #???? | | ???????????################+#######????????###???? | | ?????????????????????# @ #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# " " " " #??????????????? | | ?????????????????????# " " " " #??????????????? | | ?????????????????????# " " " " "#??????????????? | | ?????????????????????# " " " " "#??????????????? | | ?????????????????????# " " " " "#??????????????? | | ?????????????????????# " " " " T#??????????????? | | ?????????????????????# Y" " " " "#??????????????? | | ?????????????????????# " " " " "#??????????????? | | ?????????????????????# " " " " "#??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????######+#######??????????????? | | ??????????????????????????# #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? ????????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 28 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 4 Item Schematics ----------------- Imp. Particle Charger | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Adv. Shield Generator | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Trap Extractor | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed TripodInsulatedUnit Manual? 0 Play Time 00:45:51 Cumulative 38.7 hours Start 2024.12.22 @ 14:19:23 End 2024.12.23 @ 14:37:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 31 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 97c2f2ea-642d-4c7e-b740-4f07b7f07580