Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 15:45:15

Player: Olafz

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (156)     780
Value Destroyed (6847)     6847
Prototype IDs (22)         440
Alien Tech Used (2)        400
Bonus (3075)               3075
              TOTAL SCORE: 18242

 Bonus
-------
High Alert Combat Kills    871
Follower Combat Kills      35
Entered Garrisons          400
Used RIF Installer         1000
Entered DSFs               500
Met Zhirov                 300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/1300
Matter                     180/300
Energy                     86/100
System Corruption          39%
Temperature                Cool (15)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (11) -----
      Advanced Target Analyzer
               Armor Integrity Analyzer
               Graphene Brace
               System Shield
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
       Compact Matter Pod (150)
               Kinecellerator
  High-powered Shock Rifle
      Advanced KE Penetrator
               Helical Railgun

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
          Heavy Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
       Advanced VSS Leg
       Advanced VSS Leg
>               --- UTILITY ----------
       Advanced Cryofiber Web
       Advanced Cooling System
  High-capacity Storage Unit
                0b10 Decoder Chip [Looter]
                Armor Integrity Analyzer
       Improved Weapon Cycler
       Advanced Transmission Jammer
       Hardened Heavy Armor Plating
   Experimental Thermal Shield
                EM Disruption Field
>               --- WEAPON -----------
                Gamma Rifle
                Wave Gun
                Wave Gun
>               --- INVENTORY --------
                Neutrino Core
                Antimatter Reactor
          Micro Antimatter Reactor
                Myomer Leg
                Myomer Leg
          Large Storage Unit
       Advanced Energy Well
        Compact Matter Pod
       Advanced Target Analyzer
       Improved Phase Shifter
       Improved Utility Shielding
                Graphene Brace
                Antimissile System
                Transdimensional Reconstructor
   High-powered Shock Rifle
                Disruptor Cannon
        Compact HERF Cannon
                Hardcell Cannon
          Heavy Proton Missile Launcher
                Falx
[Rating: 137]

 Favorites 
-----------
Power                      Heavy Antimatter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Armored Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Armor Integrity Analyzer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Mass Driver
  Energy Gun               Wave Gun
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Railgun
  Ballistic Cannon         Mass Driver
  Launcher                 Heavy Proton Missile Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Falx

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Slots Evolved              14   | .   .   2   .   2   .   2   .   2   .   2   .   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Utility                  9    | .   .   1   .   2   .   2   .   .   .   2   .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Parts Attached             178  | .   9   7   .   1   30  .   29  .   13  11  4   2   10  4   23  35  
  Power                    21   | .   .   2   .   .   6   .   4   .   1   .   1   .   1   .   3   3   
    Engine                 7    | .   .   2   .   .   2   .   2   .   .   .   1   .   .   .   .   .   
    Core                   8    | .   .   .   .   .   4   .   2   .   .   .   .   .   .   .   1   1   
    Reactor                6    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   2   2   
  Propulsion               48   | .   2   3   .   .   9   .   6   .   7   1   .   .   2   4   6   8   
    Treads                 21   | .   .   3   .   .   9   .   6   .   3   .   .   .   .   .   .   .   
    Leg                    26   | .   2   .   .   .   .   .   .   .   4   1   .   .   2   4   6   7   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  54   | .   3   1   .   1   6   .   11  .   4   6   1   2   3   .   9   7   
    Device                 30   | .   1   .   .   .   4   .   7   .   2   4   .   1   1   .   7   3   
    Storage                5    | .   1   .   .   .   .   .   1   .   1   1   .   .   1   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   .   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             13   | .   1   1   .   1   2   .   2   .   1   1   .   .   1   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   55   | .   4   1   .   .   9   .   8   .   1   4   2   .   4   .   5   17  
    Energy Gun             14   | .   2   1   .   .   1   .   1   .   .   .   .   .   .   .   3   6   
    Energy Cannon          9    | .   .   .   .   .   2   .   2   .   .   .   .   .   .   .   2   3   
    Ballistic Gun          11   | .   2   .   .   .   2   .   1   .   .   2   1   .   1   .   .   2   
    Ballistic Cannon       6    | .   .   .   .   .   2   .   1   .   .   1   .   .   1   .   .   1   
    Launcher               8    | .   .   .   .   .   2   .   1   .   .   1   1   .   1   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   .   4   
  Corrupted Parts          9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   3   3   
    System Corruption      54   | .   .   .   .   .   .   .   6   .   .   .   .   .   .   20  6   22  
Parts Lost                 74   | .   1   .   .   .   8   .   16  .   3   1   3   2   .   2   5   33  
  Power                    10   | .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   .   5   
  Propulsion               20   | .   .   .   .   .   .   .   6   .   2   .   .   .   .   1   2   9   
  Utility                  28   | .   1   .   .   .   4   .   6   .   1   1   1   2   .   1   1   10  
  Weapon                   16   | .   .   .   .   .   2   .   2   .   .   .   1   .   .   .   2   9   
  Highest Loss Streak      21   | .   1   .   .   .   4   .   9   .   2   1   2   2   .   1   4   21  
  To Critical Strikes      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   97  91  100 82  94  76  73  80  88  91  89  92  82  94  94  77  
  Engine                   3    | .   14  11  11  9   1   7   2   6   3   .   1   5   2   .   .   .   
  Core                     2    | .   .   .   .   .   7   .   4   .   .   .   .   .   .   .   1   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   2   5   3   .   2   5   8   7   
  Treads                   10   | .   .   18  33  27  27  23  15  20  22  .   .   .   .   .   .   .   
  Leg                      11   | .   28  9   .   .   .   .   .   .   .   23  23  23  23  18  24  15  
  Device                   20   | .   2   11  11  9   22  23  17  20  24  32  29  22  23  22  18  22  
  Storage                  8    | .   14  11  11  9   9   7   9   6   6   5   5   5   8   11  9   3   
  Processor                4    | .   .   .   .   .   .   .   5   6   1   .   .   10  11  11  10  8   
  Protection               5    | .   9   8   11  10  9   .   2   6   4   4   5   5   5   5   4   3   
  Energy Gun               3    | .   14  11  11  9   3   .   .   .   .   .   .   .   .   .   8   7   
  Energy Cannon            2    | .   .   .   .   .   6   7   4   .   .   .   .   .   .   .   6   1   
  Ballistic Gun            4    | .   14  11  11  9   2   .   1   6   6   11  5   5   .   5   .   .   
  Ballistic Cannon         3    | .   .   .   .   .   5   7   3   6   6   4   5   5   .   5   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   1   .   .   .   4   5   .   5   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             123  | 14  33  35  35  38  58  58  68  68  75  119 123 123 118 90  116 121 
  Greatest Support         108  | 20  20  60  60  60  77  77  77  68  91  75  75  75  75  80  105 108 
  Greatest Overweight (x)  35   | .   1   1   .   .   .   .   2   .   3   1   1   1   1   1   1   35  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   .   1   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Average Capacity         16   | .   13  15  15  15  15  15  15  15  15  19  20  20  20  20  20  18  
  Most Carried             20   | .   15  15  15  15  15  14  15  15  15  20  20  20  20  20  20  20  
  Average Carried          15   | .   11  14  15  15  14  14  13  15  14  17  19  18  19  20  18  15  
  Final Capacity           20   | 8   15  15  15  15  15  15  15  15  15  20  20  20  20  20  20  20  
  Final Carried            20   | 6   15  15  15  15  14  14  15  15  15  20  18  20  20  20  16  20  

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 25% | Mutant
 19% | Scavenger-Tank
 19% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
           Mutant | -6/Factory
 Scavenger-Mutant | -6/DSF
   Scavenger-Tank | -5/Factory
   Scavenger-Tank | -5/Upper Caves
 Scavenger-Gunner | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Gunner | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Matter Collected           4501 | 200  208  79   .    .    824  .    926  .    208  274  390  267  66   426  216  417  
  Remotely                 1136 | .    .    .    .    .    .    .    .    .    .    274  390  267  66   139  .    .    
Salvage Created            7680 | .    479  218  .    .    1187 .    957  .    485  248  665  459  418  443  448  1673 
  Parts                    392  | .    35   9    .    .    74   .    45   .    23   15   21   21   4    12   32   101  
Haulers Intercepted        2    | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      35   | .    .    .    .    .    .    .    .    .    .    .    15   13   4    3    .    .    
  Prevented                23   | .    .    .    .    .    .    .    .    .    .    .    5    9    .    9    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Combat Hostiles Destroyed  140  | .   13  4   .   .   27  .   24  .   9   5   12  12  .   8   5   21  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guns                     54   | .   13  3   .   .   11  .   3   .   4   5   2   5   .   1   1   6   
  Cannons                  51   | .   .   .   .   .   12  .   16  .   5   .   4   4   .   3   4   3   
  AOE                      24   | .   .   1   .   .   3   .   3   .   .   .   6   2   .   2   .   7   
Classes Destroyed          16   | .   4   3   .   .   3   .   1   .   1   .   .   1   .   1   2   .   
  Worker                   6    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   2   
  Builder                  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   
  Hauler                   2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  33   | .   6   .   .   .   .   .   10  .   4   3   1   7   .   2   .   .   
  Cutter                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    51   | .   7   1   .   .   6   .   8   .   3   .   8   3   .   4   .   11  
  Brawler                  8    | .   .   1   .   .   2   .   3   .   .   .   1   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   24   | .   .   2   .   .   14  .   1   .   .   1   2   .   .   1   2   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   5    | .   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   2   
  Programmer               7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   6   
  Heavy                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Behemoth                 2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   7   3   .   .   6   .   8   .   4   3   7   4   .   4   3   17  
  Combat Bots Only         9    | .   7   2   .   .   6   .   8   .   4   3   7   4   .   4   3   9   
Max Kills in Single Turn   4    | .   2   2   .   .   2   .   3   .   2   2   4   2   .   1   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   .   2   .   2   .   .   .   3   2   .   1   .   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Hostile Shots Fired        1191  | .    65   15   1    .    178  .    209  .    50   42   55   52   .    42   69   413  
  Missed                   363   | .    19   3    1    .    37   .    58   .    15   15   12   13   .    12   15   163  
Damage Taken               14608 | .    456  176  .    .    2483 .    2396 .    773  429  875  418  .    595  1211 4796 
  Core                     2504  | .    88   30   .    .    277  .    336  .    151  82   85   26   .    76   63   1290 
  Absorbed by Shields      34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   
  Redirected to Shielding  220   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    92   24   104  
  Ignored by Resistances   626   | .    .    .    .    .    46   .    38   .    .    .    52   199  .    .    .    291  
Core Remaining (%)         75    | 100  64   .    92   .    49   .    52   .    82   .    .    .    .    73   94   .    
Volleys Fired              455   | .    46   22   .    .    109  .    86   .    20   10   18   19   .    26   18   81   
  Largest                  3     | .    2    2    .    .    2    .    2    .    2    3    3    3    .    3    3    3    
  Hottest                  260   | .    85   85   .    .    188  .    155  .    92   98   132  127  .    127  260  256  
Shots Fired                906   | .    92   37   .    .    216  .    135  .    40   21   39   44   .    58   54   170  
  Gun                      501   | .    92   37   .    .    116  .    23   .    20   21   18   19   .    26   27   102  
  Cannon                   374   | .    .    .    .    .    96   .    109  .    20   .    18   19   .    26   27   59   
  Launcher                 31    | .    .    .    .    .    4    .    3    .    .    .    3    6    .    6    .    9    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  467   | .    46   22   .    .    98   .    80   .    40   21   36   38   .    52   .    34   
  Thermal                  351   | .    46   15   .    .    114  .    52   .    .    .    .    .    .    .    42   82   
  Explosive                7     | .    .    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          81    | .    .    .    .    .    .    .    .    .    .    .    3    6    .    6    12   54   
  Robot Hit Streak         15    | .    6    10   .    .    15   .    13   .    11   3    7    5    .    8    8    13   
  Robot Miss Streak        17    | .    7    4    .    .    3    .    4    .    4    3    2    4    .    17   2    8    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           543   | .    51   27   .    .    141  .    87   .    23   9    27   22   8    21   36   91   
  Core Hits                280   | .    25   13   .    .    57   .    37   .    14   8    20   17   6    14   16   53   
  Critical Kills           6     | .    .    .    .    .    2    .    1    .    .    3    .    .    .    .    .    .    
  Critical Parts Destroyed 7     | .    .    1    .    .    .    .    4    .    .    1    1    .    .    .    .    .    
  Critical Strikes         42    | .    2    2    .    .    7    .    13   .    3    4    1    1    .    1    1    7    
    Burn                   12    | .    2    1    .    .    2    .    .    .    .    .    .    .    .    .    1    6    
    Meltdown               2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    1    .    .    1    .    1    .    .    4    1    .    .    .    .    .    
    Blast                  16    | .    .    .    .    .    3    .    7    .    3    .    .    1    .    1    .    1    
    Smash                  4     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    
Melee Attacks              25    | .    .    .    .    .    .    .    11   .    .    .    .    .    8    .    .    6    
  Impact                   11    | .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    .    
  Slashing                 14    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    6    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18065 | .    724  544  .    .    2974 .    3329 .    899  213  1395 1065 721  983  1023 4195 
  Guns                     5817  | .    724  316  .    .    1012 .    556  .    402  176  266  203  .    210  497  1455 
  Cannons                  7277  | .    .    .    .    .    1830 .    2343 .    497  .    478  297  .    325  522  985  
  Explosions               3624  | .    .    225  .    .    132  .    171  .    .    .    651  565  .    448  .    1432 
  Melee                    1292  | .    .    .    .    .    .    .    259  .    .    .    .    .    721  .    .    312  
  Ramming                  55    | .    .    3    .    .    .    .    .    .    .    37   .    .    .    .    4    11   
  Kinetic                  6469  | .    288  120  .    .    982  .    1660 .    899  176  744  500  .    535  .    565  
  Thermal                  6376  | .    436  196  .    .    1860 .    1239 .    .    .    226  .    .    .    801  1618 
  Explosive                528   | .    .    225  .    .    132  .    171  .    .    .    .    .    .    .    .    .    
  Electromagnetic          3345  | .    .    .    .    .    .    .    .    .    .    .    425  565  .    448  218  1689 
  Impact                   259   | .    .    .    .    .    .    .    259  .    .    .    .    .    .    .    .    .    
  Slashing                 1033  | .    .    .    .    .    .    .    .    .    .    .    .    .    721  .    .    312  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         39    | .    .    .    .    .    4    .    26   .    .    1    1    2    2    22   6    39   
  Average Corruption       9     | .    .    .    .    .    4    .    21   .    .    1    1    1    2    3    5    27   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  127   | .    .    .    .    .    27   .    43   .    .    .    .    5    4    10   4    34   
    Message Errors         26    | .    .    .    .    .    6    .    8    .    .    .    .    1    1    1    1    8    
    Matter Fused           28    | .    .    .    .    .    3    .    12   .    .    .    .    .    2    3    .    8    
    Heat Flow Errors       7     | .    .    .    .    .    3    .    1    .    .    .    .    .    .    1    .    2    
    Energy Discharges      12    | .    .    .    .    .    2    .    5    .    .    .    .    2    1    .    .    2    
    Parts Rejected         3     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            8     | .    .    .    .    .    2    .    4    .    .    .    .    .    .    1    .    1    
    Data Loss (minor)      14    | .    .    .    .    .    3    .    5    .    .    .    .    2    .    1    2    1    
    Data Loss (major)      10    | .    .    .    .    .    2    .    3    .    .    .    .    .    .    2    1    2    
    Misfires               7     | .    .    .    .    .    2    .    3    .    .    .    .    .    .    1    .    1    
    Alerts                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        9     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    6    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            441   | .    .    16   .    .    9    .    229  .    .    .    25   25   34   5    .    98   
  Projectiles              65    | .    .    .    .    .    9    .    21   .    .    .    .    .    .    5    .    30   
  Explosions               88    | .    .    16   .    .    .    .    .    .    .    .    25   25   .    .    .    22   
  Melee                    288   | .    .    .    .    .    .    .    208  .    .    .    .    .    34   .    .    46   
Knockbacks                 25    | .    .    .    .    .    4    .    4    .    4    1    1    2    .    1    .    8    
  Impact                   3     | .    .    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    
  Kinetic                  21    | .    .    .    .    .    4    .    2    .    4    .    1    2    .    1    .    7    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      273   | .    .    .    .    .    159  .    7    .    .    .    .    .    .    28   .    79   
  Shots                    11    | .    .    .    .    .    3    .    1    .    .    .    .    .    .    2    .    5    
  Rammed                   2     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             11    | .    1    1    .    .    .    .    .    .    .    5    .    .    .    .    2    2    
  Kicked                   9     | .    1    .    .    .    .    .    .    .    .    5    .    .    .    .    2    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        633   | .    240  42   .    .    273  .    633  .    .    .    .    26   .    196  183  390  
  Average Temperature      105   | .    86   13   .    .    58   .    244  .    .    .    .    9    .    145  127  160  
  Received Heat Transfer   3102  | .    177  60   .    .    981  .    675  .    72   .    333  27   .    87   270  420  
  Effects                  40    | .    .    .    .    .    1    .    35   .    .    .    .    .    .    .    .    4    
    Shutdowns              5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
    Interference           10    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    4    
    Matter Decay           5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Damage (major)         15    | .    .    .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    3    
  Combat Hostiles          6     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    3    
  Parts Fried              12    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    .    8    
  Impact Corruptions       3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          4     | .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    1    
  Parts Melted             13    | .    1    .    .    .    3    .    2    .    .    .    .    .    .    .    1    6    
  Heat Transferred         10138 | .    1258 555  .    .    2726 .    1543 .    .    .    200  .    .    .    1184 2672 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Peak Influence             991  | .   190 261 23  23  991 520 860 451 517 448 .   .   .   .   902 589 
  Initial                  806  | .   .   79  23  8   14  520 364 451 315 270 .   .   .   .   806 418 
  Average                  437  | .   76  141 23  10  510 520 653 451 422 311 .   .   .   .   814 404 
Maximum Alert Level        3    | .   .   1   .   .   3   2   3   2   2   2   .   .   .   .   3   2   
  Low Security (%)         21   | .   100 71  100 100 14  .   .   .   .   .   .   .   .   .   .   .   
  Level 1                  26   | .   .   28  .   .   27  .   10  .   42  94  .   .   .   .   .   39  
  Level 2                  24   | .   .   .   .   .   27  100 24  100 57  5   .   .   .   .   .   60  
  Level 3                  26   | .   .   .   .   .   30  .   65  .   .   .   .   .   .   .   100 .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   1   .   .   .   .   1   .   .   .   .   .   1   4   
  Investigation            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   1   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Distress Signals           3    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Communications Jammed      51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   46  
  Distress Signals         47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   46  
Times Spotted              184  | .   17  6   3   .   31  .   25  .   9   7   11  14  .   13  5   43  
  Peak Tracking Total      10   | .   5   2   3   1   6   .   10  .   4   4   7   4   .   4   2   8   
  Tactical Retreats        4    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   1   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Traps Triggered            13   | .   1   .   .   .   4   .   4   .   1   1   .   .   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
----------                 Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Machines Disabled          5    | .   .   1   .   .   2   .   .   .   1   .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   1   .   1   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Machines Accessed          16   | .   1   .   .   1   4   1   .   1   .   2   .   1   4   .   .   1   
  Terminals                8    | .   1   .   .   .   4   .   .   1   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                37   | .   5   .   .   1   7   1   .   1   .   2   .   1   17  .   .   2   
  Successful               27   | .   2   .   .   1   2   1   .   1   .   2   .   1   17  .   .   .   
  Failed                   10   | .   3   .   .   .   5   .   .   .   .   .   .   .   .   .   .   2   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                15   | .   5   .   .   .   7   .   .   1   .   2   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   2   .   .   .   2   .   .   1   .   2   .   1   17  .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        6    | .   .   .   .   .   .   .   .   .   .   2   .   .   4   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   1   3   .   .   .   .   1   .   .   .   .   .   1   
  Full Trace Events        3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
------------               Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Signal Jammer            1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
--------                   Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Total Allies               3    | .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   1   1   2   2   2   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      51   | .   .   .   31  31  51  51  51  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  31  31  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   6   .   3   .   .   .   .   .   .   .   .   .   
  Total Damage             86   | .   .   .   .   .   65  .   21  .   .   .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
-------                    Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  46  
  Items                    59   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  46  

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Gar  Fac  Gar  Fac  DSF  Fac  Upp  Upp  Zhi  Pro  Fac  Res  
Turns Passed               8039 | .    590  415  157  61   1614 17   1184 12   356  489  412  605  286  600  387  854  
Spaces Moved               3607 | 1    256  190  93   36   747  11   444  8    157  222  184  286  166  272  203  331  
  Core                     87   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   
  Treads                   1610 | .    .    115  93   36   747  11   444  8    156  .    .    .    .    .    .    .    
  Legs                     1908 | 1    256  75   .    .    .    .    .    .    1    222  184  286  166  272  203  242  
  Wheels                   2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 120  120  170  170  170  163  166  160  160  160  190  190  190  120  190  108  50   
  Average Speed            175  | 120  162  178  170  170  166  166  197  160  173  190  190  190  146  190  141  170  
  Slowest Speed            1800 | 120  190  250  170  170  170  166  320  160  400  190  190  190  190  190  190  1800 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       36   | 2    56   22   35   6    86   1    63   .    92   7    42   48   60   50   5    15   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     4    | .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    .    .    .    .    .    .    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    .    .    .    .    .    .    .    2    3    .    .    .    .    
Spaces Dug                 32   | .    .    .    .    .    22   .    6    .    .    .    .    .    .    .    1    3    
Terrain Destroyed          237  | .    .    19   .    .    89   .    30   .    7    10   17   12   .    19   6    28   
  Melee                    3    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Projectile               111  | .    .    .    .    .    12   .    20   .    7    10   10   12   .    19   6    15   
  AOE                      123  | .    .    19   .    .    77   .    8    .    .    .    7    .    .    .    .    12   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -3  
---------                  Run  | Yrd Mat Mat Min Mat Gar Fac Gar Fac DSF Fac Upp Upp Zhi Pro Fac Res 
Total                      4495 | .   345 238 94  36  923 10  595 7   202 264 209 308 193 304 268 499 
  Wait                     46   | .   9   .   .   .   2   .   2   .   .   2   4   .   .   .   3   24  
  Move                     3588 | .   255 189 92  35  744 10  442 7   156 221 183 285 165 271 202 331 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  73   | .   13  7   1   .   14  .   12  .   3   6   .   2   1   .   6   8   
  Fast Attach              78   | .   3   4   .   1   11  .   12  .   9   8   1   2   8   3   9   7   
  Attach                   52   | .   .   .   .   .   8   .   10  .   2   .   2   .   2   .   10  18  
  Detach                   20   | .   1   .   .   .   3   .   4   .   2   1   .   .   1   1   3   4   
  Swap                     50   | .   6   3   .   .   11  .   7   .   2   3   1   .   1   1   4   11  
  Drop                     93   | .   11  12  1   .   21  .   7   .   8   8   .   .   7   2   11  5   
  Fire                     455  | .   46  22  .   .   109 .   86  .   20  10  18  19  .   26  18  81  
  Melee                    25   | .   .   .   .   .   .   .   11  .   .   .   .   .   8   .   .   6   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Kick                     9    | .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   2   1   
  Crush                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-6/Factory
-6/DSF
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-3/Research (discovered 1 exit: Res)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  306 | -10/Materials      | Build established: Mutant
  510 | -10/Materials      | Destroyed 7 combat bots
  530 | -10/Materials      | Discovered new exit (range 15)
  591 | -10/Materials      | Entered another Materials area
  591 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  800 | -9/Materials       | Build established: Scavenger-Mutant
  932 | -9/Materials       | Discovered new exit (range 9)
 1006 | -9/Materials       | Entered Mines
 1013 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1016 | -9/Mines           | Met a Derelict bent on vengeance
 1105 | -9/Mines           | Build established: Mutant
 1143 | -9/Mines           | Discovered new exit (range 5)
 1144 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1150 | -9/Mines           | Learned Materials garrison access intel
 1163 | -9/Mines           | Entered Materials
 1163 | -8/Materials       | Accompanied by 1 ally
 1163 | -8/Materials       | Evolved 2 slots: Utility x2
 1164 | -8/Materials       | Loaded intel: 1 garrison access location
 1223 | -8/Materials       | Identified exit to Garrison
 1224 | -8/Materials       | Entered Garrison
 1224 | -8/Garrison        | Accompanied by 1 ally
 1516 | -8/Garrison        | Lost 4 parts (1p3u)
 1540 | -8/Garrison        | Triggered checkpoint
 1548 | -8/Garrison        | Triggered checkpoint
 1786 | -8/Garrison        | Spotted B-75 Beast
 1805 | -8/Garrison        | Destroyed B-75 Beast
 1885 | -8/Garrison        | Build established: Scavenger-Mutant
 1896 | -8/Garrison        | Discovered new exit (range 11)
 2040 | -8/Garrison        | Triggered checkpoint
 2238 | -8/Garrison        | Triggered checkpoint
 2309 | -8/Garrison        | Core integrity fell below 50%
 2328 | -8/Garrison        | Phase Generator disabled
 2386 | -8/Garrison        | Discovered new exit (range 9)
 2412 | -8/Garrison        | Rescued a captive Derelict
 2414 | -8/Garrison        | Rescued a captive Derelict
 2472 | -8/Garrison        | Attempted to access garrison exit controls, blocked by remote lockdown
 2550 | -8/Garrison        | Triggered checkpoint
 2603 | -8/Garrison        | Discovered new exit (range 10)
 2667 | -8/Garrison        | Installed Relay Interface Framework
 2774 | -8/Garrison        | Triggered checkpoint
 2838 | -8/Garrison        | Entered Factory
 2838 | -7/Factory         | Accompanied by 2 allies
 2838 | -7/Factory         | Evolved 2 slots: Utility x2
 2853 | -7/Factory         | Identified exit to Garrison
 2855 | -7/Factory         | Entered Garrison
 2855 | -7/Garrison        | Accompanied by 2 allies
 2893 | -7/Garrison        | Triggered checkpoint
 3111 | -7/Garrison        | Lost 6 parts (3n2u1w)
 3197 | -7/Garrison        | Triggered checkpoint
 3212 | -7/Garrison        | System corruption reached 10%
 3265 | -7/Garrison        | Destroyed 8 combat bots
 3267 | -7/Garrison        | Triggered checkpoint
 3298 | -7/Garrison        | Lost 9 parts (1p3n4u1w)
 3348 | -7/Garrison        | Discovered new exit (range 13)
 3449 | -7/Garrison        | Triggered checkpoint
 3509 | -7/Garrison        | Triggered checkpoint
 3852 | -7/Garrison        | Spotted B-75 Beast
 3874 | -7/Garrison        | Destroyed B-75 Beast
 3975 | -7/Garrison        | Discovered new exit (range 8)
 4009 | -7/Garrison        | Expanded RIF knowledge: Signal Jamming
 4039 | -7/Garrison        | Entered Factory
 4039 | -6/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 4051 | -6/Factory         | Identified exit to DSF
 4051 | -6/Factory         | Entered DSF
 4092 | -6/DSF             | Additional patrols routed to DSF
 4237 | -6/DSF             | Discovered new exit (range 15)
 4308 | -6/DSF             | Sterilization system engaged
 4328 | -6/DSF             | Ambient heat levels rising (+10)
 4343 | -6/DSF             | Ambient heat levels rising (+10)
 4358 | -6/DSF             | Ambient heat levels rising (+10)
 4373 | -6/DSF             | Ambient heat levels rising (+10)
 4388 | -6/DSF             | Ambient heat levels rising (+10)
 4403 | -6/DSF             | Ambient heat levels rising (+10)
 4407 | -6/DSF             | Entered Factory
 4407 | -5/Factory         | Evolved 2 slots: Utility x2
 4742 | -5/Factory         | Build established: Scavenger-Tank
 4807 | -5/Factory         | Found Hvy. Reactive Plating
 4875 | -5/Factory         | Discovered new exit (range 12)
 4896 | -5/Factory         | Entered Upper Caves
 4940 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 4986 | -5/Upper Caves     | Destroyed 7 combat bots
 5034 | -5/Upper Caves     | Encountered a Warlord checkpoint
 5182 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5228 | -5/Upper Caves     | Discovered new exit (range 8)
 5308 | -5/Upper Caves     | Entered another Upper Caves area
 5400 | -5/Upper Caves     | Learned location of Warlord (-4)
 5706 | -5/Upper Caves     | Build established: Scavenger-Gunner
 5896 | -5/Upper Caves     | Discovered new exit (range 9)
 5913 | -5/Upper Caves     | Entered Zhirov
 5913 | -5/Zhirov          | Discovered new exit (range 3)
 5949 | -5/Zhirov          | Met Zhirov
 6003 | -5/Zhirov          | Found Alien Artifact
 6003 | -5/Zhirov          | Identified Integrated Dissipator
 6003 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 6115 | -5/Zhirov          | Found Alien Artifact
 6145 | -5/Zhirov          | Learned location of Quarantine (-3)
 6145 | -5/Zhirov          | Learned location of Testing (-2)
 6145 | -5/Zhirov          | Learned location of Command (-1)
 6152 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 6199 | -5/Zhirov          | Entered Proximity Caves
 6278 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 6455 | -4/Proximity Caves | Spotter reported a threat
 6504 | -4/Proximity Caves | Spotter reported a threat
 6525 | -4/Proximity Caves | Spotter reported a threat
 6568 | -4/Proximity Caves | Spotter reported a threat
 6578 | -4/Proximity Caves | Spotter reported a threat
 6686 | -4/Proximity Caves | Learned location of 1 exit from Research
 6751 | -4/Proximity Caves | System corruption reached 10%
 6752 | -4/Proximity Caves | Discovered new exit (range 12)
 6799 | -4/Proximity Caves | Entered Factory
 6799 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 7049 | -4/Factory         | Search patrols dispatched
 7129 | -4/Factory         | Discovered new exit (range 3)
 7182 | -4/Factory         | Lost 4 parts (2n1u1w)
 7186 | -4/Factory         | Entered Research
 7186 | -3/Research        | Evolved 2 slots: Utility x2
 7187 | -3/Research        | Identified exit to Research
 7360 | -3/Research        | Found Prototype Device
 7360 | -3/Research        | Identified Exp. Thermal Shield
 7381 | -3/Research        | Build established: Scavenger-Tank
 7436 | -3/Research        | Search patrols dispatched
 7480 | -3/Research        | System corruption reached 10%
 7825 | -3/Research        | Destroyed 9 combat bots
 7827 | -3/Research        | Lost 9 parts (6n3u)
 7893 | -3/Research        | System corruption reached 30%
 7948 | -3/Research        | Core integrity fell below 50%
 7970 | -3/Research        | Core integrity fell below 20%
 7974 | -3/Research        | Identified Transdimensional Reconstructor
 7974 | -3/Research        | Warped through subspace
 7990 | -3/Research        | Lost 21 parts (5p1n6u9w)
 8040 | -3/Research        | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
System corrupted: Matter fused (-9).
Slug penetrates Wall. <x2>
U-05 Engineer builds a Wall.
Acquired Prototype Ballistic Gun.
Identified Adv. KE Penetrator.
Acquired System Shield.
System corrupted: Matter fused (-6).
Acquired Kinecellerator.
U-05 Engineer builds a Wall.
T-07 Excavator destroyed.
R-10 Processor collects Lgt. Ion Engine.
K-01 Serf collects debris.
R-10 Processor inserts Terrain Scanner into recycling unit.
Recycling unit begins recycling process.
Triggered Stasis Trap.
A bubble of rippling energy engulfs the area.
Field strength at 94.
Field strength at 70.
K-01 Serf destroyed.
Field strength at 64.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????#!!      #?##=*% %!! |
| ??????????????????????????????#!!      #?##=[=%!!! |
| ??????????????????????????????#        #??#*!%!%%% |
| ??????????????????????????????##########??#####+## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           113
Energy Generation          41
Energy Capacity            1065
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              16
Base Temperature (-)       200
Armor Coverage             600
Resistance: KI             40
Resistance: TH             30
Resistance: EM             25
Power Shielding            90
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         5
Target Analysis            8
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Kinecelleration            40
Defensive Hacking          10

 Item Schematics 
-----------------
  Assault Drone Bay | -5/Zhirov | Free
     Exp. Heat Sink | -5/Zhirov | Free
 Exp. Optical Array | -5/Zhirov | Free
   Imp. Arc Thrower | -5/Zhirov | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
No Signal

 Challenges 
------------
None

 Game 
------
Seed              SegregatorLightScanner
  Manual?         0
Play Time         01:23:18
  Cumulative      143.3 hours
  Start           2024.05.12 @ 13:41:17
  End             2024.05.12 @ 15:45:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          232
  Rogue           230
  Adventurer      2
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             61
Gallery%          65
Achievement%      51
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          1
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 50fbeb55-e36d-450e-95dc-981c0ce474a9