Cogmind - Beta 10.2 --- EXPLORER MODE // 2020.12.12 @ 08:50:54 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (206) 1030 Value Destroyed (7204) 7204 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1092) 1092 TOTAL SCORE: 14866 Bonus ------- High Alert Combat Kills 204 Follower Combat Kills 888 Cogmind --------- Core Integrity 309/1150 Matter 115/300 Energy 11/100 System Corruption 1% Temperature Cool (21) Movement Core (700) Ox13 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Target Analyzer Improved Core Analyzer > --- WEAPON (4) ------- Disruptor Cannon > --- INVENTORY (12) --- Improved Heat Sink Improved Cooling System Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Armored Leg > --- UTILITY ---------- Advanced Cryofiber Web High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Advanced Target Analyzer Improved Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Beamcaster Disruptor Cannon Heavy Battle Rifle Slug Cannon > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Improved Cryofiber Web Improved Heat Sink Improved Cooling System Advanced Particle Accelerator Hardened Medium Armor Plating Wave Gun Cooled Plasma Rifle Phase Gun Heavy Wave Gun Barrage Gun Flak Gun Heavy Battle Rifle Hypervelocity Gauss Rifle Force Lance [Rating: 106] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Hypervelocity Gauss Rifle Energy Gun Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Slug Cannon Slashing Weapon Mining Claw Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Slots Evolved 13 | . 1 2 2 2 2 . . 2 2 . . Power 3 | . 1 . . 1 . . . . 1 . . Propulsion 3 | . . . . . 2 . . . 1 . . Utility 5 | . . 2 . 1 . . . 2 . . . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 141 | 8 2 7 19 25 15 5 . 19 7 7 27 Power 22 | 1 1 1 4 5 3 . . 3 1 . 3 Engine 16 | 1 1 1 2 4 3 . . 3 . . 1 Core 5 | . . . 2 1 . . . . 1 . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 38 | 2 . 3 5 7 8 . . 3 3 1 6 Treads . | . . . . . . . . . . . . Leg 38 | 2 . 3 5 7 8 . . 3 3 1 6 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 30 | 2 . 2 3 4 . 1 . 9 3 2 4 Device 9 | 1 . . . 1 . . . 2 2 . 3 Storage 5 | 1 . . 1 . . . . 2 . 1 . Processor 8 | . . . 1 1 . 1 . 4 1 . . Hackware 1 | . . . . . . . . 1 . . . Protection 7 | . . 2 1 2 . . . . . 1 1 Artifact . | . . . . . . . . . . . . Weapon 51 | 3 1 1 7 9 4 4 . 4 . 4 14 Energy Gun 9 | 2 . . . 1 . . . 1 . . 5 Energy Cannon 2 | . . . . . . . . . . . 2 Ballistic Gun 26 | 1 1 1 7 4 . 4 . 3 . . 5 Ballistic Cannon 12 | . . . . 3 4 . . . . 4 1 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . . 4 Parts Lost 54 | . . 2 . 12 . . . 11 . . 29 Power 11 | . . 1 . 3 . . . 2 . . 5 Propulsion 11 | . . 1 . 1 . . . 2 . . 7 Utility 10 | . . . . 2 . . . 3 . . 5 Weapon 22 | . . . . 6 . . . 4 . . 12 Highest Loss Streak 29 | . . 2 . 2 . . . 3 . . 29 Average Slot Usage (%) 96 | . 94 95 99 95 100 99 100 90 99 99 97 Engine 14 | . 19 19 7 15 16 18 18 12 15 15 13 Core 3 | . . . 8 4 1 . . . 4 5 4 Leg 20 | . 25 19 16 13 25 25 25 18 24 25 24 Device 7 | . 12 10 8 5 6 6 6 6 7 10 9 Storage 7 | . 12 10 8 7 6 6 6 7 7 7 9 Processor 12 | . . . 6 14 12 12 12 17 20 15 15 Protection 5 | . . 16 9 5 6 6 6 2 . 2 . Energy Gun 1 | . 8 . . 2 . . . . 5 2 3 Ballistic Gun 15 | . 16 20 32 20 11 4 25 21 15 7 2 Ballistic Cannon 7 | . . . . 4 12 20 . . . 9 13 Naked Turns . | . . . . . . . . . . . . Heaviest Build 138 | 18 21 28 61 79 106 106 99 120 124 138 138 Greatest Support 96 | 20 20 20 25 38 74 72 72 74 94 89 96 Greatest Overweight (x) 21 | 5 1 2 3 21 4 1 1 3 2 1 6 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 12 12 12 12 12 20 20 20 20 Average Capacity 12 | 7 8 8 9 12 12 12 12 15 16 16 19 Most Carried 20 | 4 3 8 8 9 12 12 11 12 11 17 20 Average Carried 8 | 1 2 4 5 6 9 11 11 8 6 13 18 Final Capacity 20 | 8 8 8 12 12 12 12 12 20 12 20 12 Final Carried 17 | 2 3 8 5 8 12 11 11 2 11 17 2 Class Distribution -------------------- 40% | Generator-Gunner 25% | Hacker-Gunner 17% | Hacker-Mutant 9% | Hacker-Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Generator-Gunner | -6/Factory Generator-Gunner | -6/Lower Caves Generator-Gunner | -6/Lower Caves Hacker-Gunner | -5/Factory Generator-Gunner | -4/Factory Generator-Gunner | -4/Waste Generator-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Matter Collected 6842 | 226 92 432 795 1722 254 350 60 2123 64 198 526 Remotely . | . . . . . . . . . . . . Salvage Created 9475 | . 53 931 1152 2737 218 122 60 3521 9 . 672 Parts 498 | . 7 61 65 126 13 5 1 178 . . 42 Haulers Intercepted 5 | . . 1 . 3 . . . 1 . . . Recyclers Shooed 8 | . . 3 . 3 . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Combat Hostiles Destroyed 146 | . 2 21 19 41 5 3 2 43 . . 10 Guns 130 | . 2 21 19 38 2 . 2 42 . . 4 Cannons 15 | . . . . 3 3 3 . . . . 6 AOE 1 | . . . . . . . . 1 . . . Classes Destroyed 14 | . 2 6 2 3 . . . 1 . . . Worker 13 | . . 1 1 3 . . . 6 . . 2 Builder 11 | . . 1 2 3 1 . . 2 . . 2 Tunneler 3 | . . . . 1 . . . 1 . . 1 Hauler 5 | . . 1 . 3 . . . 1 . . . Recycler 16 | . . 1 3 7 . . . 5 . . . Operator 3 | . . . 1 1 . . . 1 . . . Watcher 9 | . 1 2 2 1 1 . . . . . 2 Swarmer 38 | . 2 7 5 8 2 . 2 10 . . 2 Grunt 71 | . . 12 11 17 2 3 . 23 . . 3 Brawler 2 | . . . . 2 . . . . . . . Sentry 16 | . . 2 2 9 . . . 2 . . 1 Hunter 3 | . . . 1 1 . . . . . . 1 Programmer 14 | . . . . 4 1 . . 7 . . 2 Behemoth 2 | . . . . . . . . 1 . . 1 Best Kill Streak 9 | . 2 8 7 8 3 3 2 9 . . 6 Combat Bots Only 8 | . 2 7 7 4 2 3 2 8 . . 3 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 1 3 . . 2 Gunslinging 1 | . . . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Damage Taken 9050 | . 35 640 456 1570 296 144 92 2096 . . 3721 Core 1555 | . 9 90 29 182 40 . . 364 . . 841 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 85 | 100 96 77 94 74 . . 95 63 . . . Volleys Fired 396 | . 8 61 40 118 17 3 4 103 5 . 37 Largest 4 | . 2 2 4 4 4 4 4 4 4 . 4 Hottest 250 | . 70 43 101 124 207 207 132 170 170 . 250 Shots Fired 1363 | . 16 122 160 429 68 12 16 397 20 . 123 Gun 1198 | . 16 122 160 368 32 . 16 397 20 . 67 Cannon 165 | . . . . 61 36 12 . . . . 56 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1264 | . 8 122 160 393 68 12 16 385 15 . 85 Thermal 63 | . 8 . . . . . . 12 5 . 38 Explosive . | . . . . . . . . . . . . Electromagnetic 36 | . . . . 36 . . . . . . . Robot Hit Streak 80 | . 4 19 35 49 7 4 7 80 7 . 20 Robot Miss Streak 6 | . 2 3 4 3 3 4 1 4 3 . 6 Penetration Max 3 | . . . 1 . . . . 3 . . . Secondary Targets 30 | . 1 6 3 5 . . 1 13 . . 1 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 1 . . 1 Shots Hit Robots 1017 | . 8 95 112 309 49 8 11 325 13 . 87 Core Hits 497 | . 3 44 46 144 22 9 4 183 4 . 38 Critical Hits 137 | . . 1 2 4 4 . 6 113 . . 7 Critical Kills 50 | . . . 1 . 2 . 2 41 . . 4 Critical Parts Destroyed 83 | . . 1 1 4 1 . 4 70 . . 2 Melee Attacks 16 | . . . . 12 . . . . . . 4 Impact . | . . . . . . . . . . . . Slashing 12 | . . . . 12 . . . . . . . Piercing 4 | . . . . . . . . . . . 4 Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15412 | . 74 1233 1671 5149 742 238 72 3469 223 . 2541 Guns 12562 | . 74 1233 1671 4520 329 . 72 3118 223 . 1322 Cannons 2111 | . . . . 519 384 238 . . . . 970 Explosions 511 | . . . . 109 . . . 351 . . 51 Melee 171 | . . . . . . . . . . . 171 Ramming 57 | . . . . 1 29 . . . . . 27 Kinetic 13212 | . 25 1233 1671 4799 713 238 72 2826 128 . 1507 Thermal 1464 | . 49 . . 109 . . . 375 95 . 836 Explosive 268 | . . . . . . . . 268 . . . Electromagnetic 240 | . . . . 240 . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 171 | . . . . . . . . . . . 171 Highest Corruption 2 | . 2 . . 2 1 1 1 1 1 1 1 Average Corruption 1 | . 1 . . 1 1 1 1 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Effects 55 | . 1 . . 28 3 7 . 1 1 6 8 Message Errors 20 | . 1 . . 8 1 4 . 1 . 2 3 Heat Flow Errors 4 | . . . . 4 . . . . . . . Energy Discharges 9 | . . . . 5 1 . . . . 1 2 Data Loss (minor) 11 | . . . . 5 . 2 . . . 3 1 Targeting Errors 8 | . . . . 4 1 1 . . 1 . 1 Weapon Failures 3 | . . . . 2 . . . . . . 1 Overload Shots 2 | . . . . . . . . . . . 2 Overflow Damage 52 | . . . . 7 3 . . 18 . . 24 Projectiles 8 | . . . . 5 3 . . . . . . Explosions 31 | . . . . 2 . . . 18 . . 11 Melee 13 | . . . . . . . . . . . 13 Knockbacks 19 | . . . . 5 3 4 . . . . 7 Impact . | . . . . . . . . . . . . Kinetic 17 | . . . . 4 3 4 . . . . 6 Secondary 2 | . . . . 1 . . . . . . 1 Self-Inflicted Damage 170 | . . . . 72 . . . 98 . . . Shots 5 | . . . . 2 . . . 3 . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 5 | . . . . 1 2 . . . . . 2 Kicked 4 | . . . . . 2 . . . . . 2 Crushed . | . . . . . . . . . . . . Highest Temperature 1021 | . 36 39 528 436 359 401 178 712 461 . 1021 Average Temperature 157 | . 19 14 131 104 120 201 91 142 308 . 292 Received Heat Transfer 3228 | . . 450 243 642 132 99 . 462 . . 1200 Effects 121 | . . . 10 11 1 . . 25 4 . 70 Shutdowns 37 | . . . 4 5 1 . . 8 . . 19 Energy Bleed 7 | . . . 2 . . . . 2 . . 3 Interference 23 | . . . . 2 . . . 12 . . 9 Matter Decay 11 | . . . . . . . . 1 1 . 9 Short Circuit 9 | . . . . . . . . . 2 . 7 Damage (minor) 8 | . . . 1 . . . . . . . 7 Damage (major) 22 | . . . 3 4 . . . . 1 . 14 Damage (core) 4 | . . . . . . . . 2 . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 2299 | . 148 . . 150 . . . 457 148 . 1396 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Peak Influence 606 | . 82 502 314 341 137 . . 560 145 34 606 Initial 104 | . . . 94 . 34 . . 24 104 34 . Average 140 | . 51 245 157 109 52 . . 197 122 21 355 Maximum Alert Level 2 | . . 2 1 1 . . . 2 . . 2 Low Security (%) 73 | 100 100 32 67 92 100 . . 65 100 100 2 Level 1 20 | . . 40 32 7 . . . 26 . . 74 Level 2 5 | . . 26 . . . . . 8 . . 22 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 40 | . . 2 4 11 4 . . 10 2 . 7 Investigation 18 | . . 1 3 3 3 . . 4 1 . 3 Extermination 9 | . . . . 3 1 . . 3 1 . 1 Reinforcement 10 | . . 1 . 3 . . . 3 . . 3 Assault . | . . . . . . . . . . . . Garrison 3 | . . . 1 2 . . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 . . 2 Haulers Reinforced 2 | . . . . 1 . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Distress Signals 9 | . . 1 2 2 . . . 1 . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 226 | . 3 27 25 53 12 3 2 62 2 . 37 Peak Tracking Total 12 | . 2 6 7 4 4 3 2 5 2 . 12 Tactical Retreats 16 | . . 2 2 2 . . . 10 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Traps Triggered 10 | . 3 . 2 2 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Machines Disabled 29 | . . . 3 3 2 . . 9 1 . 11 Max in Single Turn 4 | . . . 1 2 1 . . 4 1 . 3 Garrison Access 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Machines Accessed 27 | . 2 2 8 4 2 1 . 4 1 . 3 Terminals 22 | . 2 2 6 3 2 . . 3 1 . 3 Fabricators 1 | . . . . 1 . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Total Hacks 94 | . 6 8 26 14 8 1 . 18 3 . 10 Successful 60 | . 4 3 20 10 6 1 . 11 2 . 3 Failed 34 | . 2 5 6 4 2 . . 7 1 . 7 Catastrophic 4 | . . 1 . . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 79 | . 6 8 19 12 8 . . 13 3 . 10 Fabricators 2 | . . . . 2 . . . . . . . Repair Stations 10 | . . . 5 . . . . 5 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . . Terminal Hacks 48 | . 4 3 14 8 6 1 . 7 2 . 3 Record 8 | . . . 5 . . . . 3 . . . Robot Schematic 2 | . . . . 2 . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . Prototype ID Bank 5 | . . . 1 2 1 . . 1 . . . Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . . 1 Emergency Access Points 3 | . 1 . . 1 . . . . 1 . . Terminal Index 1 | . 1 . . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . Locate Traps 2 | . . . . . 1 . . . . . 1 Reprogram Traps 1 | . . . . . 1 . . . . . . Dispatch Records 2 | . . . 2 . . . . . . . . Maintenance Status 2 | . . . 1 . 1 . . . . . . Assault Status 1 | . . 1 . . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . Hauler Manifests 5 | . . 1 2 . 1 . . . 1 . . Registered Components 1 | . . . 1 . . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . Zone Layout 5 | . . . . 1 1 . . 2 . . 1 Fabricator Hacks 2 | . . . . 2 . . . . . . . Load Schematic 1 | . . . . 1 . . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 9 | . . . 5 . . . . 4 . . . Scan Component 5 | . . . 3 . . . . 2 . . . Repair 4 | . . . 2 . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 26 | . 2 2 8 4 2 . . 4 1 . 3 Full Trace Events 21 | . 2 2 4 3 2 . . 4 1 . 3 Feedback Events 2 | . . . . . . . . 1 1 . . Corruption 1 | . . . . . . . . . 1 . . Hackware Fried 1 | . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . . . . Robots Built 3 | . . . . 3 . . . . . . . Matter 186 | . . . . 186 . . . . . . . Time 99 | . . . . 99 . . . . . . . Total Robot Build Rating 6 | . . . . 6 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 2 . . . . 2 . . . Time 128 | . . . 52 . . . . 76 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Total Allies 23 | . . . . 3 . . . . . 20 . Largest Group 20 | . . . . 3 3 . . . . 20 19 Highest-Rated Group 859 | . . . . 54 54 . . . . 859 813 Highest-Rated Ally 50 | . . . . 18 18 . . . . 50 50 Total Orders . | . . . . . . . . . . . . Ally Attacks 122 | . . . . . 8 . . . . . 114 Total Damage 5307 | . . . . . 127 . . . . . 5180 Kills 26 | . . . . . 2 . . . . . 24 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . Derelict Logs Recovered 3 | . . . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Turns Passed 12011 | 1282 299 550 1224 2215 870 1703 74 1674 277 622 1221 Spaces Moved 5716 | 508 200 231 352 941 497 1119 41 686 159 358 624 Core 55 | 54 . . . 1 . . . . . . . Treads . | . . . . . . . . . . . . Legs 5661 | 454 200 231 352 940 497 1119 41 686 159 358 624 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 150 150 150 150 150 Average Speed 155 | 136 136 150 170 176 150 150 150 164 152 150 150 Slowest Speed 1100 | 300 150 180 210 1100 250 150 150 210 180 150 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 37 | 66 30 28 36 24 17 97 9 22 6 96 21 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched 4 | . . . . . . 4 . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 124 | . . . . 28 10 . . 58 . . 28 Melee . | . . . . . . . . . . . . Projectile 39 | . . . . 11 10 . . . . . 18 AOE 85 | . . . . 17 . . . 58 . . 10 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Fac Was Fac Total 7895 | 1093 210 310 904 1202 574 1138 44 981 181 443 815 Wait 1526 | 573 . 5 480 92 32 . . 164 . 65 115 Move 5707 | 507 199 230 351 940 497 1118 40 685 159 357 624 Hop . | . . . . . . . . . . . . Pick Up 47 | 4 . 5 3 7 2 3 . 4 9 10 . Fast Attach 47 | 6 2 4 6 4 3 4 . 13 2 . 3 Attach 54 | 1 . 1 9 11 2 . . 5 2 3 20 Detach 8 | . 1 . 3 . 1 . . 1 1 . 1 Swap 40 | 1 . 2 4 10 10 1 . 1 3 4 4 Drop 44 | 1 . 2 8 2 9 8 . 5 . 4 5 Fire 396 | . 8 61 40 118 17 3 4 103 5 . 37 Melee 16 | . . . . 12 . . . . . . 4 Ram . | . . . . . . . . . . . . Kick 4 | . . . . 1 1 . . . . . 2 Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . 5 . . . . . . . Rewire 1 | . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Waste -4/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Identified exit to Materials 20 | -11/Scrapyard | Discovered exit to Materials (range 15) 1283 | -11/Scrapyard | Entered Materials 1283 | -10/Materials | Evolved 1 slot: Power x1 1284 | -10/Materials | Build established: Hacker-Mutant 1533 | -10/Materials | Identified exit to Materials 1533 | -10/Materials | Discovered exit to Materials (range 15) 1582 | -10/Materials | Entered another Materials area 1582 | -9/Materials | Evolved 2 slots: Utility x2 1788 | -9/Materials | Destroyed 7 combat bots 2124 | -9/Materials | Identified exit to Materials 2124 | -9/Materials | Discovered exit to Materials (range 4) 2132 | -9/Materials | Entered another Materials area 2132 | -8/Materials | Evolved 2 slots: Weapon x2 2193 | -8/Materials | Repaired Weapon Shielding 2221 | -8/Materials | Repaired Ion Engine 2347 | -8/Materials | Destroyed 7 combat bots 2719 | -8/Materials | Build established: Hacker-Skirmisher 2803 | -8/Materials | Garrison activated, responded to threat 3177 | -8/Materials | Identified exit to Factory 3177 | -8/Materials | Discovered exit to Factory (range 5) 3356 | -8/Materials | Entered Factory 3356 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3800 | -7/Factory | Build established: Hacker-Gunner 4644 | -7/Factory | Identified exit to Lower Caves 4644 | -7/Factory | Discovered exit to Lower Caves (range 11) 4992 | -7/Factory | Discovered exit to Lower Caves (range 15) 5270 | -7/Factory | Identified exit to Factory 5270 | -7/Factory | Discovered exit to Factory (range 9) 5418 | -7/Factory | Garrison activated, responded to threat 5443 | -7/Factory | Fabricated L-31 Rogue? 5571 | -7/Factory | Entered another Factory area 5571 | -6/Factory | Accompanied by 3 allies 5571 | -6/Factory | Evolved 2 slots: Propulsion x2 5672 | -6/Factory | Identified exit to Lower Caves 5672 | -6/Factory | Discovered exit to Lower Caves (range 15) 6059 | -6/Factory | Build established: Generator-Gunner 6428 | -6/Factory | Discovered exit to Lower Caves (range 5) 6435 | -6/Factory | Identified exit to Factory 6435 | -6/Factory | Discovered exit to Factory (range 15) 6441 | -6/Factory | Entered Lower Caves 6459 | -6/Lower Caves | Learned Factory terminal intel 6467 | -6/Lower Caves | Learned Factory garrison access intel 6728 | -6/Lower Caves | Learned Factory terminal intel 6954 | -6/Lower Caves | Identified exit to Lower Caves 6954 | -6/Lower Caves | Discovered exit to Lower Caves (range 3) 8144 | -6/Lower Caves | Entered another Lower Caves area 8188 | -6/Lower Caves | Discovered exit to Factory (range 8) 8218 | -6/Lower Caves | Entered Factory 8218 | -5/Factory | Evolved 2 slots: Utility x2 8219 | -5/Factory | Loaded intel: 20 terminal locations 8220 | -5/Factory | Loaded intel: 3 garrison access locations 8630 | -5/Factory | Destroyed 8 combat bots 8773 | -5/Factory | Adv. System Shield fried by hacking feedback 9131 | -5/Factory | Repaired Angular Momentum Engine 9158 | -5/Factory | Repaired Hcp. Storage Unit 9225 | -5/Factory | Build established: Hacker-Gunner 9378 | -5/Factory | Lost 3 parts (2n1u) 9706 | -5/Factory | Spotted B-75 Beast 9742 | -5/Factory | Destroyed B-75 Beast 9754 | -5/Factory | Identified exit to Factory 9754 | -5/Factory | Discovered exit to Factory (range 16) 9822 | -5/Factory | Destroyed 7 combat bots 9892 | -5/Factory | Entered another Factory area 9892 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 9893 | -4/Factory | Loaded intel: 22 terminal locations 10138 | -4/Factory | Build established: Generator-Gunner 10169 | -4/Factory | Sucked down chute 10169 | -4/Factory | Entered Waste 10170 | -4/Waste | Joined by Warlord forces that had cleared the area 10669 | -4/Waste | Found Prototype Device 10719 | -4/Waste | Identified exit to Factory 10719 | -4/Waste | Discovered exit to Factory (range 12) 10791 | -4/Waste | Entered Factory 10791 | -4/Factory | Accompanied by 19 allies 11294 | -4/Factory | Identified exit to Upper Caves 11294 | -4/Factory | Identified exit to Extension 11733 | -4/Factory | Spotted B-86 Titan 11752 | -4/Factory | Destroyed B-86 Titan 11969 | -4/Factory | Core integrity fell below 50% 11971 | -4/Factory | Identified Adv. Particle Accelerator 12012 | -4/Factory | Self-destructed Last Messages --------------- 11993_ Hrd. Medium Armor Plating destroyed. 11993_ Neutrino Core destroyed. 11994_ K-01 Serf collects debris. 11994_ H-77 Assassin destroyed. 11998_ K-01 Serf collects debris. 12000_ Broken Carbon-fiber Leg destroyed. 12000_ K-01 Serf collects debris. 12001_ Hcp. Storage Unit destroyed. 12001_ K-01 Serf collects debris. 12004_ Hvy. Wave Gun destroyed. 12004_ Arm. Leg destroyed. 12004_ K-01 Serf collects debris. 12004_ Cld. Plasma Rifle destroyed. 12006_ K-01 Serf collects debris. 12007_ Destroyed Plasma Rifle. 12008_ K-01 Serf collects debris. 12008_ Imp. Cryofiber Web destroyed. 12009_ Force Lance destroyed. 12010_ K-01 Serf collects debris. 12012_ Imp. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# # # # " | | ??????????????????# # "" # # " | | ??????????????????# # "" # # " | | ??????????????????# # T" + # " | | ??????????????????# !! !# "" # #### | | ??????????????????# != [%[ "" # "??# | | ??????????????????# "! # #??#+## | | ??????????????????# """ "##### #??# | | ??????????????????# "" % "##??# #??# | | ??????????????????# ####+#### | | ???? ?????????# "F # ##+## | | ???? #????????+ " # # | | ???+ #????????# # " " # | | ???# #?##?????# # " " # "" | | ???# #? ?????### # # # " " # "" | | ???# # ""???????# # # # " " # "" | | ???# # ""???#####+#### # " " # | | ???# # "????# # % + " " # "" | | ???# # ?????# # # " " # "" | | ???# #??????# # # " " #???? | | ???# #??????# """ # # " " #???? | | ???# ^ ^#??????# """" # # #???? | | ####^^ ^ #??????# """" # u # = = #???? | | T" # #??????# """ g #%k # #???? | | # ###+#### g g=#u= k ########???? | | | # ]] # """kku@uk #??????????? | | * =+ # " " %g#g % #??????????? | | =!# + " ="[ #??????????? | | # # """ !!####+####### #??????????? | | # # % # #? #??????????? | | ## ### # # ! #? #??????????? | | ##### #?# # " [# #? #??????????? | | + #?# # " # """ #? #??????????? | | ! # #?# # " # """""" #? ???????????? | | + #?# # # """""" #?????????????? | | ?## ##?# ########## """""????????????????? | | """??# #??# #????????# ???????????????????? | | ""???# #??# #????????###?????????????????????? | | "????# #??# #????????????????????????????????? | | ?????# #??# #????????????????????????????????? | | ?????# #??# #????????????????????????????????? | | ######+#### +????????????????????????????????? | | # #????????????????????????????????? | | # #????????????????????????????????? | | " " " # #????????????????????????????????? | | " " " # #????????????????????????????????? | | " " " # #????????????????????????????????? | | " " " / +????????????????????????????????? | | ! " " " "% #????????????????????????????????? | | " " " #%* #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 57 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Base Temperature (-) 200 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 11 Target Analysis 8 Core Analysis 8 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ L-31 Rogue | -7/Factory | Hacked M-14 Sweeper | -7/Factory | Hacked Fabricated ------------ L-31 Rogue | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CouplerWarpNullifier Manual? 0 Play Time 01:29:17 Cumulative 839.4 hours Start 2020.12.09 @ 18:26:48 End 2020.12.12 @ 08:50:54 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 665 Rogue 62 Adventurer 0 Explorer 603 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 76c26b96-c00f-41c8-9d53-b8e18da18ef5