Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 02:08:09 Player: Junsan Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (163) 815 Value Destroyed (8251) 8251 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (306) 306 TOTAL SCORE: 15272 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 110 Cogmind --------- Core Integrity 0/1300 Matter 138/300 Energy 380/380 System Corruption 62% Temperature Cool (0) Movement Walking (190) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- Reinforced Fission Core Light Antimatter Reactor > --- PROPULSION (7) --- Armored Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY (8) ------ Advanced Heat Sink Experimental Coolant Injector High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (20) --- Micro Antimatter Reactor Improved Antigrav System Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Antimissile System Field Laser Phase Gun Advanced KE Penetrator Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Flexi-carbon Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Small Battery Machine Analyzer Advanced Targeting Computer Improved Armor Integrity Analyzer Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Tesla Rifle Gamma Rifle Gamma Rifle > --- INVENTORY -------- Light Antimatter Reactor Reinforced Antimatter Reactor Micro Antimatter Reactor Medium Treads Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg Wheel Wheel High-capacity Storage Unit Improved Signal Interpreter Matter Filter Advanced Force Field Gamma Rifle Field Laser Plasma Rifle Coil Gun Coil Gun [Rating: 134] Favorites ----------- Power Micro Antimatter Reactor Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Plasma Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Power Sword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . 1 . . . . Propulsion 5 | . . 1 . 1 1 . 1 . . . 1 Utility 6 | . . 1 1 1 . . . 2 . . 1 Weapon 2 | . . . 1 . 1 . . . . . . Parts Attached 256 | 6 6 11 13 25 35 3 11 20 18 3 105 Power 27 | 1 . . 2 2 4 . 3 1 5 . 9 Engine 12 | 1 . . 1 1 4 . 2 . 3 . . Core 8 | . . . 1 1 . . 1 1 2 . 2 Reactor 7 | . . . . . . . . . . . 7 Propulsion 96 | 2 . 5 5 10 15 1 3 5 5 2 43 Treads 38 | 1 . 2 5 7 8 . . . 1 2 12 Leg 19 | . . . . 1 3 1 3 3 . . 8 Wheel 32 | 1 . 3 . 2 4 . . 2 4 . 16 Hover 6 | . . . . . . . . . . . 6 Flight 1 | . . . . . . . . . . . 1 Utility 73 | 1 3 4 3 7 9 . 3 7 5 . 31 Device 36 | . . . . 1 3 . 3 5 3 . 21 Storage 10 | 1 1 . . 3 . . . . 1 . 4 Processor 8 | . . 1 1 1 . . . . 1 . 4 Hackware . | . . . . . . . . . . . . Protection 19 | . 2 3 2 2 6 . . 2 . . 2 Artifact . | . . . . . . . . . . . . Weapon 60 | 2 3 2 3 6 7 2 2 7 3 1 22 Energy Gun 19 | 1 . . . . . 2 1 1 3 . 11 Energy Cannon 6 | . . . . 2 1 . . 1 . . 2 Ballistic Gun 21 | 1 3 2 2 3 2 . . 2 . . 6 Ballistic Cannon 6 | . . . . . 3 . . 1 . 1 1 Launcher 1 | . . . . . 1 . . . . . . Special Weapon 2 | . . . . . . . . 2 . . . Impact Weapon 2 | . . . 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 Piercing Weapon 2 | . . . . . . . 1 . . . 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . . . . 2 Corrupted Parts 14 | . . . . . 2 3 1 . . 3 5 System Corruption 63 | . . . . . 14 8 5 . . 13 23 Parts Lost 142 | . 1 3 5 . 23 . 2 17 20 . 71 Power 13 | . . . . . 3 . . . 4 . 6 Propulsion 45 | . . 2 2 . 7 . 1 5 6 . 22 Utility 47 | . 1 1 2 . 6 . 1 6 5 . 25 Weapon 37 | . . . 1 . 7 . . 6 5 . 18 Highest Loss Streak 27 | . 1 2 2 . 9 . 1 7 18 . 27 To Critical Strikes 3 | . . . . . . . . 1 . . 2 Average Slot Usage (%) 88 | . 98 97 97 99 84 84 90 77 67 78 84 Engine 4 | . 14 11 7 1 4 6 5 3 3 . . Core 2 | . . . 1 5 . . 4 6 6 10 2 Reactor 1 | . . . . . . . . . . . 6 Treads 13 | . 14 15 22 23 15 6 1 . . 6 11 Leg 3 | . . . . 1 . 24 27 16 . . 1 Wheel 8 | . 14 16 3 4 10 . . . 17 19 9 Device 8 | . . . . 3 7 13 15 18 13 15 14 Storage 7 | . 14 11 9 7 6 6 5 5 9 10 6 Processor 8 | . . 10 8 14 11 6 . . 4 5 9 Protection 6 | . 13 10 17 12 6 6 4 6 . . . Energy Gun 3 | . . . . . . 6 15 1 8 10 8 Energy Cannon 1 | . . . . 1 5 . . 4 . . . Ballistic Gun 9 | . 27 21 20 16 5 . . 6 . . 5 Impact Weapon 2 | . . . 6 4 5 . . . . . . Peak Build Rating 134 | 6 11 14 26 50 58 54 78 108 107 99 134 Average Rating 61 | 4 10 13 21 39 48 48 66 74 74 94 110 On Entrance 48 | . 6 11 14 26 49 43 54 78 107 94 95 Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 13 38 45 50 74 83 68 79 92 90 86 121 Greatest Support 151 | 16 20 32 60 112 56 60 95 95 64 64 151 Greatest Overweight (x) 24 | . 2 3 4 5 24 1 1 2 4 1 4 Average Overweight (x) 1 | . 1 1 1 . 2 . . 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 18 20 20 20 20 20 20 20 Most Carried 20 | 4 11 15 15 20 20 13 20 20 20 20 20 Average Carried 15 | 2 8 14 14 18 16 12 17 14 10 17 17 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 15 14 20 12 13 20 20 17 19 9 Class Distribution -------------------- 46% | Mutant 29% | Scavenger-Gunner 9% | Scavenger-Tank 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Matter Collected 4900 | 185 266 379 387 310 786 69 182 340 191 46 1759 Remotely . | . . . . . . . . . . . . Salvage Created 7759 | . 266 670 647 438 947 . 419 476 436 . 3460 Parts 358 | . 15 39 22 24 47 . 13 11 16 . 171 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 5 | . . . . . 3 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 2 . . 16 . . Prevented 6 | . . . . . . 6 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 141 | . 8 14 13 8 23 . 10 7 8 . 50 Melee 18 | . . . 3 . 6 . . . 1 . 8 Guns 81 | . 8 14 9 7 . . 7 3 6 . 27 Cannons 23 | . . . . 1 6 . 3 3 1 . 9 AOE 5 | . . . . . 5 . . . . . . Classes Destroyed 16 | . 2 3 3 3 2 . . . . . 3 Worker 9 | . . . . 2 3 . . . . . 4 Builder 6 | . . 1 . . 1 . . . . . 4 Tunneler 1 | . . . . . 1 . . . . . . Recycler 1 | . . . 1 . . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . 1 Watcher 3 | . . 1 . 2 . . . . . . . Swarmer 20 | . 3 . . . 5 . 4 . 4 . 4 Grunt 63 | . 5 11 9 2 10 . 2 4 4 . 16 Brawler 2 | . . . 2 . . . . . . . . Duelist 4 | . . . 1 1 2 . . . . . . Sentry 11 | . . 3 1 2 . . 2 1 . . 2 Specialist 2 | . . . . . . . . . . . 2 Hunter 17 | . . . . 1 3 . 2 2 . . 9 Programmer 20 | . . . . 2 2 . . . . . 16 Heavy 2 | . . . . . 1 . . . . . 1 Best Kill Streak 7 | . 5 3 7 3 5 . 5 2 4 . 7 Combat Bots Only 6 | . 5 3 4 2 4 . 5 2 4 . 6 Max Kills in Single Turn 3 | . 2 2 2 2 3 . 2 1 1 . 2 Gunslinging 1 | . 1 . 1 . . . 1 . . . 1 Exploded 3 | . . . . . 3 . . . . . . Melee 1 | . . . 1 . 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Hostile Shots Fired 1884 | . 34 85 75 95 268 2 60 164 135 . 966 Missed 506 | . 7 28 14 31 67 1 21 60 17 . 260 Damage Taken 23806 | . 363 686 1114 831 4097 33 855 1866 2173 . 11788 Core 3098 | . 57 71 75 60 775 33 145 206 362 . 1314 Absorbed by Shields 2205 | . . . . . . . . . 101 . 2104 Redirected to Shielding 143 | . . . . . 64 . 39 40 . . . Ignored by Resistances 584 | . . . . . . . . 211 . . 373 Regen/Repaired (Parts) 499 | . 66 188 119 . 126 . . . . . . Core Remaining (%) 71 | 100 77 82 86 91 . 4 85 . . 50 . Volleys Fired 433 | . 27 43 34 35 36 3 32 46 32 . 145 Largest 4 | . 2 2 3 3 3 1 4 4 3 . 4 Hottest 296 | . 46 46 71 108 173 48 267 296 161 . 293 Shots Fired 1089 | . 54 86 74 80 85 4 91 105 59 . 451 Gun 881 | . 54 86 74 78 34 1 74 69 47 . 364 Cannon 205 | . . . . 2 48 3 17 36 12 . 87 Launcher 3 | . . . . . 3 . . . . . . Special . | . . . . . . . . . . . . Kinetic 644 | . 54 86 74 78 38 3 17 50 15 . 229 Thermal 332 | . . . . 2 44 1 74 48 44 . 119 Explosive 3 | . . . . . 3 . . . . . . Electromagnetic 110 | . . . . . . . . 7 . . 103 Robot Hit Streak 18 | . 10 11 11 18 8 2 11 7 11 . 13 Robot Miss Streak 15 | . 5 5 6 4 15 1 6 4 2 . 5 Penetration Max 1 | . . . . . . . . 1 1 . 1 Secondary Targets 10 | . 1 2 2 1 . . 1 . . . 3 Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . 1 Shots Hit Robots 790 | . 36 56 79 64 77 2 56 65 40 . 315 Core Hits 379 | . 13 28 34 46 60 . 21 21 25 . 131 Critical Kills 13 | . . . 3 1 1 . . 1 . . 7 Critical Parts Destroyed 21 | . . . 1 2 8 . . 1 . . 9 Critical Strikes 52 | . . . 4 3 10 . 2 6 . . 27 Burn 9 | . . . . . . . . 3 . . 6 Meltdown 1 | . . . . . . . . . . . 1 Destroy 18 | . . . . 1 . . . 2 . . 15 Blast 5 | . . . . . 1 . 2 1 . . 1 Smash 15 | . . . 4 2 9 . . . . . . Sever 3 | . . . . . . . . . . . 3 Impale 1 | . . . . . . . . . . . 1 Melee Attacks 100 | . . . 22 2 40 . . . . . 36 Impact 64 | . . . 22 2 40 . . . . . . Slashing 13 | . . . . . . . . . . . 13 Piercing 23 | . . . . . . . . . . . 23 Sneak Attacks 2 | . . . . . 1 . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 20213 | . 497 889 1190 1055 3426 56 1076 1871 1041 . 9112 Guns 11969 | . 497 889 763 883 433 . 698 1098 744 . 5964 Cannons 3921 | . . . . 31 668 56 378 773 233 . 1782 Explosions 858 | . . . . . 858 . . . . . . Melee 3314 | . . . 412 141 1456 . . . . . 1305 Ramming 151 | . . . 15 . 11 . . . 64 . 61 Kinetic 9325 | . 497 889 763 883 513 56 378 882 308 . 4156 Thermal 5052 | . . . . 31 666 . 698 892 669 . 2096 Explosive 780 | . . . . . 780 . . . . . . Electromagnetic 1591 | . . . . . . . . 97 . . 1494 Impact 2009 | . . . 412 141 1456 . . . . . . Slashing 430 | . . . . . . . . . . . 430 Piercing 875 | . . . . . . . . . . . 875 Highest Corruption 62 | . . . 9 . 19 27 5 . 2 15 62 Average Corruption 19 | . . . 7 . 5 22 5 . 2 3 36 Corruption Purged 10 | . . . . . . . . . . . 10 Corruption Blocked . | . . . . . . . . . . . . Effects 213 | . . . 17 . 28 2 . . 7 3 156 Message Errors 39 | . . . 4 . 6 . . . . 1 28 Matter Fused 40 | . . . 8 . 10 1 . . 2 . 19 Heat Flow Errors 18 | . . . 2 . 3 . . . . . 13 Energy Discharges 17 | . . . . . 2 . . . . 2 13 Parts Rejected 4 | . . . . . 1 . . . . . 3 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 31 | . . . 1 . 3 . . . 3 . 24 Data Loss (major) 8 | . . . . . 1 . . . 2 . 5 Misfires 6 | . . . . . 1 1 . . . . 4 Alerts 4 | . . . . . . . . . . . 4 Misdirections 6 | . . . . . . . . . . . 6 Weapon Failures 39 | . . . 2 . 1 . . . . . 36 Overload Shots . | . . . . . . . . . . . . Overflow Damage 987 | . . . 28 141 675 . . 1 . . 142 Projectiles 40 | . . . . . 2 . . 1 . . 37 Explosions 18 | . . . . . 18 . . . . . . Melee 929 | . . . 28 141 655 . . . . . 105 Knockbacks 31 | . . . . 1 8 . 3 4 . . 15 Impact 7 | . . . . 1 6 . . . . . . Kinetic 22 | . . . . . 2 . 3 4 . . 13 Secondary 2 | . . . . . . . . . . . 2 Self-Inflicted Damage 179 | . . . . . 127 . . . 28 . 24 Shots 3 | . . . . . 3 . . . . . . Rammed 19 | . . . 1 . 2 . . . 14 . 2 Targets Rammed 19 | . . . 1 . 2 . . . 14 . 2 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 595 | . 22 19 182 121 327 12 595 517 534 . 551 Average Temperature 117 | . 8 6 40 48 88 8 155 233 208 . 121 Received Heat Transfer 3751 | . 186 312 441 141 303 . 99 333 498 . 1438 Effects 47 | . . . . . . . 10 16 9 . 12 Shutdowns 14 | . . . . . . . 2 3 4 . 5 Energy Bleed 6 | . . . . . . . 3 . 2 . 1 Interference 15 | . . . . . . . 3 5 3 . 4 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . 2 . . 1 Damage (major) 7 | . . . . . . . 1 6 . . . Damage (core) 1 | . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 14 | . . . 1 1 6 . . . . . 6 Combat Hostiles 13 | . . . 1 . 6 . . . . . 6 Parts Fried 25 | . . . . 3 7 . . . . . 15 Impact Corruptions 27 | . . . 1 3 22 . . . . . 1 Robots Melted 2 | . . . . . . . . 1 . . 1 Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 27 | . . . . . . . 4 8 1 . 14 Heat Transferred 8810 | . . . . 50 968 . 1295 1662 1294 . 3541 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Peak Influence 563 | . 198 285 264 211 380 . 351 388 . . 563 Initial 177 | . . 4 94 119 25 . 177 144 . . 56 Average 178 | . 91 131 151 54 208 . 249 302 . . 221 Maximum Alert Level 2 | . . 1 1 1 1 . 1 1 . . 2 Low Security (%) 61 | 100 100 84 70 99 40 . 34 21 . . 52 Level 1 33 | . . 15 29 . 59 . 65 78 . . 28 Level 2 5 | . . . . . . . . . . . 19 Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 28 | . . 2 5 1 5 . 1 3 . . 11 Investigation 2 | . . 1 1 . . . . . . . . Extermination 9 | . . . . 1 2 . . . . . 6 Reinforcement 13 | . . 1 1 . 3 . 1 2 . . 5 Assault 1 | . . . . . . . . 1 . . . Garrison 3 | . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . 1 . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Distress Signals 8 | . . 3 . . 3 . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 238 | . 14 24 20 17 48 3 13 15 12 . 72 Peak Tracking Total 8 | . 6 5 8 3 5 3 3 4 4 . 7 Tactical Retreats 24 | . . . 3 1 12 . . 1 3 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Traps Triggered 12 | . . 1 2 2 2 . . . . . 5 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Machines Disabled 17 | . . 1 . . 10 . . 2 . . 4 Max in Single Turn 4 | . . 1 . . 4 . . 1 . . 1 Garrison Access 3 | . . . . . . . 2 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Machines Accessed 48 | . 6 5 4 10 8 . 4 . . . 11 Terminals 22 | . 4 3 1 6 2 . . . . . 6 Fabricators 4 | . . . . 2 1 . . . . . 1 Repair Stations 7 | . 1 2 1 1 1 . . . . . 1 Recycling Units 4 | . 1 . 1 . . . 1 . . . 1 Scanalyzers 6 | . . . . 1 2 . 1 . . . 2 Garrison Access 5 | . . . 1 . 2 . 2 . . . . Total Hacks 110 | . 20 15 7 24 20 . 5 . . . 19 Successful 54 | . 13 8 2 10 12 . 2 . . . 7 Failed 56 | . 7 7 5 14 8 . 3 . . . 12 Catastrophic 12 | . 1 1 2 3 . . 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 53 | . 13 6 1 15 7 . . . . . 11 Fabricators 5 | . . . . 3 1 . . . . . 1 Repair Stations 21 | . 3 9 2 3 3 . . . . . 1 Recycling Units 8 | . 4 . 2 . . . 1 . . . 1 Scanalyzers 16 | . . . . 3 6 . 2 . . . 5 Garrison Access 7 | . . . 2 . 3 . 2 . . . . Terminal Hacks 27 | . 10 2 . 7 5 . . . . . 3 Record 4 | . . . . 2 2 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . Open DSF 2 | . . . . 1 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 4 | . 1 . . 2 . . . . . . 1 Locate Traps 4 | . 1 . . 1 . . . . . . 2 Dispatch Records 1 | . . . . . 1 . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . Fabricator Hacks 2 | . . . . 1 1 . . . . . . Network Status 1 | . . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . . Repair Station Hacks 13 | . 2 6 2 1 2 . . . . . . Scan Component 7 | . 1 3 1 1 1 . . . . . . Repair 6 | . 1 3 1 . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . . . . 1 Retrieve Components 2 | . 1 . . . . . . . . . 1 Scanalyzer 8 | . . . . 1 4 . . . . . 3 Insert Component 5 | . . . . 1 2 . . . . . 2 Analyze 3 | . . . . . 2 . . . . . 1 Garrison Access Hacks 2 | . . . . . . . 2 . . . . Seal Access 2 | . . . . . . . 2 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . Hacking Detections 40 | . 6 5 4 8 6 . 2 . . . 9 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 Parts Built 2 | . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . 42 . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . Parts Repaired 6 | . 1 3 1 . 1 . . . . . . Time 170 | . 32 90 26 . 22 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 12 | . 10 . . . . . . . . . 2 Parts Scanalyzed 4 | . . . . 1 1 . . . . . 2 Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 Parts Damaged 2 | . . . . 1 . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 146 | . . . . . . 146 . . . . . Highest-Rated Ally 146 | . . . . . . 146 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . . . Total Damage 255 | . . . . . . 255 . . . . . Kills 3 | . . . . . . 3 . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Turns Passed 10243 | 55 640 662 641 1439 2157 36 634 506 653 90 2730 Spaces Moved 5260 | 42 408 289 252 792 1189 13 365 182 448 64 1216 Core 15 | 5 . . . . 10 . . . . . . Treads 944 | . 3 . 129 495 50 . . . . 5 262 Legs 570 | . . . . . 17 13 365 151 . . 24 Wheels 3712 | 37 405 289 123 297 1112 . . 31 448 59 911 Hover 19 | . . . . . . . . . . . 19 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 100 105 125 120 108 120 120 120 110 110 110 Average Speed 134 | 94 119 117 148 145 139 184 130 179 111 120 133 Slowest Speed 1250 | 100 240 130 240 240 1250 190 190 190 170 250 240 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 3 60 30 25 23 22 3 8 4 61 9 27 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . . 3 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 173 | . . . . . 121 1 2 11 6 . 32 Melee . | . . . . . . . . . . . . Projectile 53 | . . . . . 1 1 2 11 6 . 32 AOE 120 | . . . . . 120 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Fac Fac Upp Upp Res Total 7366 | 57 505 525 412 1009 1545 22 455 280 545 77 1934 Wait 984 | . 51 163 67 107 218 . 28 14 19 8 309 Move 5249 | 41 407 288 251 791 1188 12 364 181 447 63 1216 Hop . | . . . . . . . . . . . . Pick Up 238 | 10 11 15 14 20 24 4 15 17 15 3 90 Fast Attach 14 | . 1 2 2 3 . . 3 2 . . 1 Attach 174 | 6 2 6 6 3 30 3 3 18 17 1 79 Detach 2 | . . . . . . . . . . . 2 Swap 70 | . 3 3 5 19 5 . 5 2 1 2 25 Drop 75 | . 3 5 10 21 2 . 5 . . . 29 Fire 433 | . 27 43 34 35 36 3 32 46 32 . 145 Melee 100 | . . . 22 2 40 . . . . . 36 Ram 15 | . . . . . . . . . 14 . 1 Kick . | . . . . . . . . . . . . Crush 4 | . . . 1 . 2 . . . . . 1 Escape Stasis 8 | . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Repaired Hvy. Assault Rifle 305 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 8) 399 | -10/Materials | Identified exit to Mines 429 | -10/Materials | Discovered new exit (range 15) 553 | -10/Materials | Discovered new exit (range 3) 696 | -10/Materials | Entered another Materials area 696 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1140 | -9/Materials | Repaired Hvy. Assault Rifle 1178 | -9/Materials | Discovered new exit (range 12) 1242 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | Repaired Wheel 1324 | -9/Materials | Repaired Med. Armor Plating 1358 | -9/Materials | Entered another Materials area 1358 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1760 | -8/Materials | Garrison activated, responded to threat 1941 | -8/Materials | Discovered new exit (range 10) 1991 | -8/Materials | Repaired Lgt. Treads 1999 | -8/Materials | Entered Factory 1999 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2133 | -7/Factory | Fabricated Armor Integrity Analyzer (x2) 2485 | -7/Factory | Build established: Scavenger-Gunner 2872 | -7/Factory | Build established: Mutant 3432 | -7/Factory | Discovered new exit (range 6) 3438 | -7/Factory | Entered another Factory area 3438 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3926 | -6/Factory | Spotted B-75 Beast 4451 | -6/Factory | Build established: Gunner 4755 | -6/Factory | Lost 4 parts (1p1u2w) 5055 | -6/Factory | Lost 8 parts (1p5n2u) 5117 | -6/Factory | Core integrity fell below 50% 5179 | -6/Factory | Core integrity fell below 20% 5200 | -6/Factory | Lost 9 parts (1p1n3u4w) 5228 | -6/Factory | System corruption reached 10% 5270 | -6/Factory | Repaired Gauss Cannon 5399 | -6/Factory | Build established: Mutant 5591 | -6/Factory | Discovered new exit (range 3) 5595 | -6/Factory | Entered Lower Caves 5597 | -6/Lower Caves | NK-0LA showed up to help 5599 | -6/Lower Caves | NK-0LA revealed a hidden path 5631 | -6/Lower Caves | Entered Factory 5631 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6051 | -5/Factory | Build established: Scavenger-Tank 6110 | -5/Factory | Discovered new exit (range 11) 6265 | -5/Factory | Entered another Factory area 6265 | -4/Factory | Evolved 2 slots: Utility x2 6323 | -4/Factory | Lost 7 parts (2n2u3w) 6420 | -4/Factory | Lost 6 parts (3n1u2w) 6607 | -4/Factory | Discovered new exit (range 15) 6745 | -4/Factory | Found Quantum Capacitor 6771 | -4/Factory | Entered Upper Caves 6883 | -4/Upper Caves | Lost 18 parts (2p5n6u5w) 7097 | -4/Upper Caves | Build established: Mutant 7303 | -4/Upper Caves | Lost 3 parts (2p1n) 7405 | -4/Upper Caves | Discovered new exit (range 9) 7407 | -4/Upper Caves | Learned location of Armory (-3) 7424 | -4/Upper Caves | Entered another Upper Caves area 7464 | -4/Upper Caves | Discovered new exit (range 9) 7501 | -4/Upper Caves | System corruption reached 10% 7514 | -4/Upper Caves | Entered Research 7514 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 7805 | -3/Research | Build established: Scavenger-Gunner 7940 | -3/Research | System corruption reached 10% 7969 | -3/Research | Lost 5 parts (1n3u1w) 8385 | -3/Research | Core integrity fell below 50% 8426 | -3/Research | Lost 27 parts (3p7n11u6w) 8480 | -3/Research | System corruption reached 30% 8640 | -3/Research | Spotted B-86 Titan 8975 | -3/Research | Lost 10 parts (1p3n2u4w) 9203 | -3/Research | Lost 3 parts (1n2u) 9710 | -3/Research | Core integrity fell below 20% 9854 | -3/Research | Lost 4 parts (3n1w) 10181 | -3/Research | Lost 3 parts (1n1u1w) 10244 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 10213_ K-01 Serf collects debris. 10213_ Slug penetrates U-05 Engineer. 10213_ U-05 Engineer destroyed. 10213_ Slug penetrates Wall. 10217_ Penetrated by Slug. 10217_ Adv. Heat Sink destroyed. 10217_ Penetrated by Slug. 10217_ K-01 Serf collects debris. 10219_ System corrupted: Energy discharge (-152). 10221_ K-01 Serf collects debris. 10229_ Slug penetrates Wall. 10236_ K-01 Serf collects debris. 10237_ R-10 Processor collects Lgt. Ion Engine. 10238_ System corrupted: Substantial component data lost. 10238_ Penetrated by Slug. 10241_ Slug penetrates Wall. 10242_ K-01 Serf collects debris. 10244_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?G"??????????????????????????????????????????????? | | """??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??T??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ###????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# g???"""??????????????? | | ????????????????????????# #????Y"??????????????? | | ????????????????????????# R#???"""??????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????#R #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# R #????????????????????? | | ????????????????????????# R#????????????????????? | | ????????????????????????# #????????????????????? | | ?????????????????########k #????????????????????? | | ??????????????# ;@ #??###########???????? | | ??????????????# # #? #???????? | | ??????????????# ??# #? #???????? | | ??????????????# ????# # #???????? | | ??????????????####??????# # #???????? | | ?????????????????#####??# ; #???????? | | #######??????????# ?# #########????????????? | | #??????????# ?# R#????????????????????? | | #??????????# # R#????????????????????? | | #??????????# # #????????????????????? | | #??????????# + R #????###?????????????? | | ???????????# # g #??? ??????????????? | | ?????????############h ##? ???????????????? | | #+###################### k # ????????????????? | | % % % k # #??????????? | | % / +??????????? | | ^% % # #??????????? | | ######/########## ######! # """ #??????????? | | ????# #??#[#""##### ###? ?"""?????????????? | | ????# #??# # % # #??? """?????????????? | | ????# "" #??#[# =| + #????##???????????????? | | ????#""" * #??# # # #####?????????????????? | | ????#"R #??# # #%# ??????????????????? | | #####""" #??#%# # # ????????????????????? | | #""" #??# "% " #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Coolant Potential 80 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 30 EM Shielding 2 Armor Coverage 675 Resistance: KI 25 Resistance: TH 30 Resistance: EX 25 Power Shielding 33 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 5 Matter Filtering 30 Energy Filtering 30 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -6/Factory | Scanalyzed Centrium Wheel | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Close Call Fist Fight Hey, That's Mine! More Dakka Please Challenges ------------ None Game ------ Seed KineticCargoAutogun Manual? 0 Play Time 04:33:11 Cumulative 17.6 hours Start 2024.10.09 @ 09:10:11 End 2024.10.10 @ 02:08:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa650cb7-d67d-43c5-8908-ff9a5a84dc7e