Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 12:09:49

Player: BELIAL

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (49)      245
Value Destroyed (942)      942
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (246)                246
              TOTAL SCORE: 4253

 Bonus
-------
Follower Combat Kills      246

 Cogmind 
---------
Core Integrity             487/700
Matter                     290/300
Energy                     147/150
System Corruption          1%
Temperature                Cool (9)
Movement                   Flying (100) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (4) ---
    Cooled VTOL Module
>          --- UTILITY (6) ------
           Structural Scanner
           Sensor Array
  Improved Signal Interpreter
           ECM Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Transmission Jammer
  Improved Hacking Suite
     Heavy Rocket Launcher
           Chainsword
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
>          --- UTILITY ----------
           Machine Analyzer
           Sensor Array
  Improved Signal Interpreter
           ECM Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           Greatsword
>          --- INVENTORY --------
           Structural Scanner
           Transmission Jammer
           Hacking Suite
           Hacking Suite
           Rocket Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             59   | 7   1   2   .   3   23  23  
  Power                    8    | 1   1   .   .   .   4   2   
    Engine                 4    | 1   1   .   .   .   2   .   
    Core                   4    | .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   2   .   .   8   5   
    Treads                 7    | .   .   2   .   .   5   .   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 8    | .   .   .   .   .   3   5   
  Utility                  17   | 2   .   .   .   1   5   9   
    Device                 9    | 1   .   .   .   .   2   6   
    Storage                1    | 1   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   2   .   
    Hackware               4    | .   .   .   .   .   1   3   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 2   .   .   .   2   6   7   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 2   .   .   .   1   3   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               2    | .   .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   2   1   
    Slashing Weapon        4    | .   .   .   .   .   .   4   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   1   1   
Parts Lost                 15   | .   .   .   .   .   4   11  
  Power                    4    | .   .   .   .   .   3   1   
  Propulsion               6    | .   .   .   .   .   .   6   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   3    | .   .   .   .   .   1   2   
  Highest Loss Streak      3    | .   .   .   .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   100 100 100 100 91  85  
  Engine                   8    | .   14  14  14  14  2   1   
  Core                     2    | .   .   .   .   .   5   5   
  Treads                   15   | .   .   11  28  28  26  .   
  Leg                      5    | .   28  16  .   .   .   .   
  Flight                   6    | .   .   .   .   .   .   24  
  Device                   15   | .   14  14  14  13  17  18  
  Storage                  9    | .   14  14  14  14  8   .   
  Processor                5    | .   .   .   .   .   11  10  
  Hackware                 4    | .   .   .   .   .   .   15  
  Ballistic Gun            17   | .   28  28  28  27  14  .   
  Slashing Weapon          1    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             21   | 13  15  15  15  16  21  15  
  Greatest Support         64   | 20  20  40  40  40  64  22  
  Greatest Overweight (x)  3    | 3   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   7   5   
  Most Carried             8    | 4   8   8   7   8   8   5   
  Average Carried          6    | 2   6   7   7   7   7   4   
  Final Capacity           8    | 8   8   8   8   8   5   5   
  Final Carried            8    | 4   8   7   7   8   5   5   

 Class Distribution 
--------------------
 52% | Mutant
 11% | Scavenger-Ninja
  8% | Scavenger-Skirmisher
  7% | Scavenger-Assassin
  5% | Hacker-Sprinter
  4% | Scavenger-Scout
  3% | Skirmisher
  3% | Hacker-Ninja

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
      Scavenger-Ninja | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           1258 | 234 163 69  .   40  385 367 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1212 | 58  227 63  .   .   418 446 
  Parts                    97   | 7   25  10  .   .   19  36  
Haulers Intercepted        4    | .   .   .   .   .   1   3   
Recyclers Shooed           1    | .   .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  26   | .   9   3   .   .   8   6   
  Melee                    3    | .   .   .   .   .   1   2   
  Guns                     14   | .   8   3   .   .   3   .   
  Cannons                  2    | .   .   .   .   .   2   .   
  AOE                      5    | .   1   .   .   .   .   4   
Classes Destroyed          12   | 1   4   .   .   .   5   2   
  Worker                   2    | .   1   .   .   .   .   1   
  Builder                  5    | .   1   1   .   .   .   3   
  Tunneler                 4    | 2   1   .   .   .   .   1   
  Hauler                   4    | .   .   .   .   .   1   3   
  Recycler                 2    | .   .   .   .   .   1   1   
  Operator                 3    | .   .   .   .   .   2   1   
  Watcher                  3    | .   2   .   .   .   1   .   
  Swarmer                  16   | .   9   3   .   .   2   2   
  Grunt                    4    | .   .   .   .   .   4   .   
  Sentry                   2    | .   .   .   .   .   2   .   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           4    | 2   4   3   .   .   3   3   
  Combat Bots Only         3    | .   3   3   .   .   3   2   
Max Kills in Single Turn   2    | 1   2   1   .   .   2   2   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 2    | .   1   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        327  | .    42   9    .    .    89   187  
  Missed                   147  | .    14   1    .    .    21   111  
Damage Taken               2209 | .    307  61   .    .    1018 823  
  Core                     462  | .    42   8    .    .    199  213  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   45   | .    .    .    .    .    .    45   
Core Remaining (%)         81   | 100  .    .    .    80   63   .    
Volleys Fired              88   | 5    21   5    .    .    47   10   
  Largest                  2    | 2    2    2    .    .    2    1    
  Hottest                  40   | 40   40   40   .    .    40   33   
Shots Fired                145  | 10   42   10   .    .    73   10   
  Gun                      122  | 10   42   10   .    .    60   .    
  Cannon                   13   | .    .    .    .    .    13   .    
  Launcher                 10   | .    .    .    .    .    .    10   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  135  | 10   42   10   .    .    73   .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                10   | .    .    .    .    .    .    10   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | 6    10   1    .    .    14   1    
  Robot Miss Streak        4    | 1    4    4    .    .    4    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    1    .    
Shots Hit Robots           114  | 8    20   3    .    .    60   23   
  Core Hits                58   | 2    13   4    .    .    16   23   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    2    .    
  Critical Strikes         4    | .    .    .    .    .    2    2    
    Smash                  2    | .    .    .    .    .    2    .    
    Sever                  2    | .    .    .    .    .    .    2    
Melee Attacks              54   | .    .    .    .    1    5    48   
  Impact                   7    | .    .    .    .    1    5    1    
  Slashing                 47   | .    .    .    .    .    .    47   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            10   | .    .    .    .    .    .    10   
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3471 | 102  522  64   .    .    866  1917 
  Guns                     1030 | 102  307  64   .    .    557  .    
  Cannons                  215  | .    .    .    .    .    215  .    
  Explosions               784  | .    215  .    .    .    .    569  
  Melee                    1442 | .    .    .    .    .    94   1348 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1245 | 102  307  64   .    .    772  .    
  Thermal                  215  | .    215  .    .    .    .    .    
  Explosive                569  | .    .    .    .    .    .    569  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   94   | .    .    .    .    .    94   .    
  Slashing                 1348 | .    .    .    .    .    .    1348 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    5    6    
    Message Errors         5    | .    .    .    .    .    2    3    
    Matter Fused           1    | .    .    .    .    .    .    1    
    Heat Flow Errors       3    | .    .    .    .    .    1    2    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            373  | .    76   .    .    .    78   219  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               79   | .    76   .    .    .    .    3    
  Melee                    294  | .    .    .    .    .    78   216  
Knockbacks                 3    | .    .    .    .    .    3    .    
  Impact                   1    | .    .    .    .    .    1    .    
  Kinetic                  2    | .    .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    78   .    .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        192  | .    17   .    .    .    192  176  
  Average Temperature      66   | .    13   .    .    .    56   80   
  Received Heat Transfer   525  | .    .    .    .    .    378  147  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    
  Impact Corruptions       3    | .    .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         100  | .    100  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             293  | 10  189 129 .   83  207 293 
  Initial                  54   | .   6   54  .   .   .   42  
  Average                  83   | 2   117 124 .   20  93  108 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         97   | 100 100 100 .   100 99  92  
  Level 1                  2    | .   .   .   .   .   .   7   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   .   .   4   11  
  Investigation            8    | .   .   .   .   .   1   7   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   3   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | .   15  2   .   3   26  40  
  Peak Tracking Total      8    | .   3   2   .   2   5   8   
  Tactical Retreats        17   | .   2   .   .   .   .   15  

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          5    | .   4   .   .   .   1   .   
  Max in Single Turn       4    | .   4   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          38   | .   5   .   .   1   6   26  
  Terminals                23   | .   5   .   .   1   3   14  
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          3    | .   .   .   .   .   .   3   
  Recycling Units          6    | .   .   .   .   .   2   4   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          2    | .   .   .   .   .   .   2   
Total Hacks                102  | .   18  .   .   3   17  64  
  Successful               48   | .   11  .   .   1   8   28  
  Failed                   54   | .   7   .   .   2   9   36  
    Catastrophic           9    | .   1   .   .   1   1   6   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   50   | .   10  .   .   1   8   31  
  Terminals                72   | .   18  .   .   3   10  41  
  Fabricators              6    | .   .   .   .   .   .   6   
  Repair Stations          6    | .   .   .   .   .   .   6   
  Recycling Units          11   | .   .   .   .   .   4   7   
  Scanalyzers              4    | .   .   .   .   .   3   1   
  Garrison Access          3    | .   .   .   .   .   .   3   
Terminal Hacks             22   | .   8   .   .   1   1   12  
  Part Schematic           3    | .   .   .   .   .   .   3   
  Prototype ID Bank        3    | .   3   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   1   
  Unreport Threat          3    | .   1   .   .   .   1   1   
  Locate Traps             2    | .   1   .   .   .   .   1   
  Investigation Status     1    | .   .   .   .   .   .   1   
  Recall Investigation     3    | .   .   .   .   .   .   3   
  Recall Extermination     1    | .   .   .   .   .   .   1   
  Zone Layout              3    | .   2   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   4   
  Load Schematic           2    | .   .   .   .   .   .   2   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       4    | .   .   .   .   .   .   4   
  Scan Component           2    | .   .   .   .   .   .   2   
  Repair                   2    | .   .   .   .   .   .   2   
Recycling Unit Hacks       5    | .   .   .   .   .   3   2   
  Retrieve Components      5    | .   .   .   .   .   3   2   
Scanalyzer                 1    | .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   2   
  Seal Access              2    | .   .   .   .   .   .   2   
Unauthorized Hacks         10   | .   3   .   .   .   3   4   
  Terminals                10   | .   3   .   .   .   3   4   
    Assimilate             1    | .   .   .   .   .   1   .   
    Botnet                 7    | .   2   .   .   .   1   4   
    Operators              2    | .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         35   | .   4   .   .   1   6   24  
  Full Trace Events        9    | .   2   .   .   .   1   6   
  Feedback Events          1    | .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   3   
  Parts Built              1    | .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   94   | .   .   .   .   .   .   94  
  Total Part Build Rating  5    | .   .   .   .   .   .   5   
Parts Repaired             2    | .   .   .   .   .   .   2   
  Time                     48   | .   .   .   .   .   .   48  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     22   | .   .   .   .   .   13  9   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Programmers              3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   .   .   4   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   
  Highest-Rated Group      55   | .   .   .   .   55  55  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               74   | .   .   .   .   17  57  .   
  Total Damage             686  | .   .   .   .   159 527 .   
  Kills                    10   | .   .   .   .   4   6   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4010 | 91   589  219  325  875  867  1044 
Spaces Moved               3782 | 49   381  144  204  508  446  2050 
  Core                     20   | 20   .    .    .    .    .    .    
  Treads                   1183 | .    .    52   204  508  419  .    
  Legs                     502  | 29   381  92   .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   2077 | .    .    .    .    .    27   2050 
  Fastest Speed            29   | 50   120  120  160  160  34   29   
  Average Speed            84   | 127  120  134  160  160  151  32   
  Slowest Speed            200  | 200  120  160  160  160  160  34   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 4    67   22   61   92   42   60   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    .    1    1    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    
Spaces Dug                 30   | .    .    .    .    1    1    28   
Terrain Destroyed          83   | .    18   .    .    1    1    63   
  Melee                    21   | .    .    .    .    1    1    19   
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      62   | .    18   .    .    .    .    44   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Total                      4347 | 64   471  160  203  568  556  2325 
  Wait                     312  | .    64   7    .    52   13   176  
  Move                     3766 | 48   380  143  203  507  445  2040 
  Hop                      5    | .    .    .    .    .    .    5    
  Pick Up                  33   | 4    4    1    .    3    9    12   
  Fast Attach              20   | 7    .    .    .    .    6    7    
  Attach                   14   | .    .    .    .    .    7    7    
  Detach                   4    | .    .    .    .    .    1    3    
  Swap                     25   | .    1    2    .    3    10   9    
  Drop                     26   | .    1    2    .    2    13   8    
  Fire                     88   | 5    21   5    .    .    47   10   
  Melee                    54   | .    .    .    .    1    5    48   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac / *Sto x2 / [*Low])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    9 | -11/Scrapyard | Discovered new exit (range 16)
   92 | -11/Scrapyard | Entered Materials
  118 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  526 | -10/Materials | Discovered new exit (range 9)
  538 | -10/Materials | Identified exit to Mines
  681 | -10/Materials | Entered Mines
  878 | -10/Mines     | Discovered new exit (range 9)
  894 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  894 | -10/Mines     | Discovered new exit (range 5)
  900 | -10/Mines     | Entered Exiles
  900 | -10/Exiles    | Found Exiles lab abandoned
 1213 | -10/Exiles    | Discovered new exit (range 10)
 1225 | -10/Exiles    | Entered Mines
 1313 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1767 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1793 | -9/Mines      | Learned Materials stockpile data
 1903 | -9/Mines      | Discovered new exit (range 8)
 1913 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2022 | -9/Mines      | Discovered new exit (range 14)
 2045 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 2073 | -9/Mines      | Identified exit to Materials
 2100 | -9/Mines      | Entered Materials
 2100 | -8/Materials  | Accompanied by 3 allies
 2100 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2580 | -8/Materials  | Discovered new exit (range 9)
 2586 | -8/Materials  | Build established: Scavenger-Skirmisher
 2591 | -8/Materials  | Identified exit to Factory
 2935 | -8/Materials  | Discovered exit to Factory (range 9)
 2967 | -8/Materials  | Entered Factory
 2967 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3068 | -7/Factory    | Discovered new exit (range 4)
 3069 | -7/Factory    | Identified exit to Storage
 3087 | -7/Factory    | Discovered new exit (range 5)
 3089 | -7/Factory    | Identified exit to Factory
 3269 | -7/Factory    | Repaired Structural Scanner?
 3444 | -7/Factory    | Discovered exit to Storage (range 14)
 3743 | -7/Factory    | Repaired Xenon Bombardment Thruster?
 3782 | -7/Factory    | Lost 3 parts (1n2w)
 3824 | -7/Factory    | Fabricated Imp. Hacking Suite?
 3829 | -7/Factory    | Discovered new exit (range 15)
 4011 | -7/Factory    | Self-destructed

 Last Messages 
---------------
MVTIX47VM4:#KM5Q32NDPQF
U-05 Engineer builds a Wall.
Acquired Imp. Hacking Suite.
K-01 Serf cleans the Pressure Siphon.
Connecting with Fabricator...
>>Load(Imp. Hacking Suite)
Uploading Imp. Hacking Suite schematic...
  Loaded successfully:
    Imp. Hacking Suite
    Rating: 5
    Time: 47
  Initiate build sequence.
>>Build
Building Imp. Hacking Suite...
  ETC: 47
ALERT: Unauthorized use of fabrication network.
  Dispatching investigation squad.
System corrupted: Heat flow error (+149).
Cesium-ion Thruster destroyed.
Imp. Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
ECM Strength               1
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          30

 Item Schematics 
-----------------
      Hacking Suite | -7/Factory | Hacked
  Imp. Sensor Array | -7/Factory | Hacked
 Imp. Hacking Suite | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThrowingStructuralSlayer
  Manual?         0
Play Time         00:53:05
  Cumulative      111.3 hours
  Start           2024.06.07 @ 11:01:01
  End             2024.06.07 @ 12:09:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a4cda766-204f-4074-acb5-7ae4cc607a92