Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 21:39:32 Player: Erik The Viking Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2492) 2492 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (247) 247 TOTAL SCORE: 6289 Bonus ------- High Alert Combat Kills 47 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 195/300 Energy 44/100 System Corruption 1% Temperature Cool (43) Movement Core (100) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Weapon Cycler Weapon Cycler Improved Propulsion Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Armored Exoskeleton Advanced Power Amplifier Compact Matter Pod (8) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Minigun Minigun Heavy Rocket Launcher Heavy Rocket Launcher > --- INVENTORY -------- Minigun Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Carbon-fiber Leg Wheel Compact Wheel Utility Layered Light Armor Plating Device Weapon Cycler Storage Small Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Layered Light Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Launcher Heavy Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Slots Evolved 6 | . . . 2 2 2 . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . . 2 2 . . . Weapon 2 | . . . 2 . . . . . Parts Attached 62 | 7 1 3 13 9 11 12 4 2 Power 5 | 1 . . 2 . 1 1 . . Engine 2 | 1 . . . . 1 . . . Core 3 | . . . 2 . . 1 . . Reactor . | . . . . . . . . . Propulsion 9 | 2 . . 2 2 3 . . . Treads . | . . . . . . . . . Leg 6 | . . . 2 2 2 . . . Wheel 3 | 2 . . . . 1 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 1 2 3 4 4 5 4 1 Device 4 | . 1 . . . . . 3 . Storage 3 | 1 . 2 . . . . . . Processor 1 | . . . . 1 . . . . Hackware 6 | . . . . 1 . 5 . . Protection 11 | . . . 3 2 4 . 1 1 Artifact . | . . . . . . . . . Weapon 23 | 3 . 1 6 3 3 6 . 1 Energy Gun 3 | 2 . . . . . 1 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 9 | 1 . . 1 3 . 3 . 1 Ballistic Cannon . | . . . . . . . . . Launcher 11 | . . 1 5 . 3 2 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 26 | . . 1 2 . 1 12 . 10 Power 3 | . . . 1 . . 1 . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 9 | . . . . . 1 5 . 3 Weapon 12 | . . 1 . . . 6 . 5 Highest Loss Streak 12 | . . 1 1 . 1 12 . 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 90 99 96 93 96 64 91 89 Engine 2 | . 14 14 2 . . 2 . . Core 5 | . . . 8 9 6 3 7 6 Leg 8 | . . . 9 18 12 7 7 6 Wheel 5 | . 28 28 10 . 1 . . . Device 5 | . 5 14 2 . . . 8 22 Storage 1 | . 14 14 . . . . . . Processor 4 | . . . . 4 7 7 7 7 Hackware 5 | . . . . 8 1 3 27 5 Protection 16 | . . . 19 18 34 16 1 8 Energy Gun 3 | . 14 9 . . . 1 7 6 Ballistic Gun 15 | . 14 14 12 21 16 11 15 17 Launcher 12 | . . 4 30 14 13 8 7 4 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 14 16 17 28 26 54 54 27 27 Greatest Support 32 | 32 32 32 32 30 30 30 30 30 Greatest Overweight (x) 16 | 4 . . 1 1 16 1 . 1 Average Overweight (x) . | . . . . . 1 . . . Largest Inventory Capacity 25 | 8 8 25 8 5 5 5 5 5 Average Capacity 5 | 7 8 8 5 5 5 5 5 5 Most Carried 6 | 5 6 6 5 5 5 5 5 5 Average Carried 4 | 2 4 4 3 4 4 3 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 Final Carried 5 | 4 4 5 4 5 5 4 5 4 Class Distribution -------------------- 36% | Bomber 27% | Scavenger-Gunner 17% | Mutant 17% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Bomber | -9/Materials Bomber | -8/Materials Bomber | -7/Factory Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Matter Collected 2447 | 167 146 112 525 308 392 319 20 458 Remotely . | . . . . . . . . . Salvage Created 2415 | . 130 189 642 351 501 187 21 394 Parts 159 | . 7 10 57 19 25 20 2 19 Haulers Intercepted 1 | . . . 1 . . . . . Recyclers Shooed 4 | . . . 4 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 15 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Combat Hostiles Destroyed 65 | . 3 2 15 9 10 17 . 9 Guns 37 | . 3 2 7 7 9 1 . 8 AOE 28 | . . . 8 2 1 16 . 1 Classes Destroyed 13 | . 1 2 5 2 2 . . 1 Worker 3 | . . 1 2 . . . . . Builder 1 | . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . Recycler 2 | . . 1 1 . . . . . Operator 1 | . . . . 1 . . . . Watcher 5 | . . . 3 . 1 . 1 . Swarmer 26 | . . . 8 3 . 15 . . Grunt 23 | . 3 2 1 3 6 2 . 6 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . . . . . . 2 Sentry 10 | . . . 6 1 2 . . 1 Hunter 2 | . . . . 2 . . . . Programmer 1 | . . . . . 1 . . . Best Kill Streak 10 | . 2 4 10 3 2 7 1 4 Combat Bots Only 7 | . 2 2 5 3 2 7 . 4 Max Kills in Single Turn 4 | . 1 2 4 2 1 4 1 2 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 3 2 1 4 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Hostile Shots Fired 446 | . 12 9 54 29 62 211 . 69 Missed 131 | . 4 3 17 5 26 54 . 22 Damage Taken 4861 | . 89 85 528 326 409 2424 49 951 Core 867 | . 12 32 62 42 17 343 38 321 Absorbed by Shields 130 | . . . . . . . . 130 Redirected to Shielding 126 | . . . . . . . . 126 Regen/Repaired (Parts) 204 | . . . 128 . 76 . . . Core Remaining (%) 89 | 100 . 82 84 92 . . . . Volleys Fired 188 | . 11 9 66 22 29 14 4 33 Largest 4 | . 2 2 3 4 4 4 3 4 Hottest 150 | . 60 60 83 105 128 128 111 150 Shots Fired 405 | . 22 14 90 54 76 37 12 100 Gun 366 | . 22 13 81 52 67 22 12 97 Cannon . | . . . . . . . . . Launcher 39 | . . 1 9 2 9 15 . 3 Special . | . . . . . . . . . Kinetic 331 | . 11 9 81 52 67 22 8 81 Thermal 20 | . . . . . . . 4 16 Explosive 39 | . . 1 9 2 9 15 . 3 Electromagnetic 15 | . 11 4 . . . . . . Robot Hit Streak 14 | . 3 2 11 8 14 3 2 8 Robot Miss Streak 8 | . 3 2 8 7 4 5 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . . . 1 Shots Hit Robots 236 | . 12 8 53 29 51 14 4 65 Core Hits 149 | . 6 7 38 17 28 24 2 27 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 4 | . . . . . 1 1 . 2 Burn 1 | . . . . . . . . 1 Destroy 3 | . . . . . 1 1 . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6715 | . 165 189 1271 522 1030 2017 68 1453 Guns 3503 | . 165 103 731 451 800 152 68 1033 Cannons . | . . . . . . . . . Explosions 3205 | . . 86 540 71 230 1858 . 420 Melee . | . . . . . . . . . Ramming 7 | . . . . . . 7 . . Kinetic 3232 | . 71 91 731 451 800 152 52 884 Thermal 165 | . . . . . . . 16 149 Explosive 3205 | . . 86 540 71 230 1858 . 420 Electromagnetic 106 | . 94 12 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . 1 1 1 1 Average Corruption 1 | . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 17 | . . . . . 4 2 7 4 Message Errors 1 | . . . . . 1 . . . Matter Fused 3 | . . . . . 1 . 1 1 Heat Flow Errors 3 | . . . . . . . 2 1 Energy Discharges 6 | . . . . . 1 1 3 1 Parts Fused 1 | . . . . . . 1 . . Data Loss (major) 3 | . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . Overflow Damage 103 | . . . 22 . . 71 . 10 Projectiles . | . . . . . . . . . Explosions 103 | . . . 22 . . 71 . 10 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 230 | . . . 58 18 36 76 . 42 Shots 10 | . . . 3 1 1 3 . 2 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . Kicked 1 | . . . . . . 1 . . Crushed . | . . . . . . . . . Highest Temperature 536 | . 30 44 66 146 469 536 235 529 Average Temperature 135 | . 21 20 13 55 141 220 120 222 Received Heat Transfer 1153 | . 48 51 147 36 135 261 . 475 Effects 20 | . . . . . 8 8 . 4 Shutdowns 5 | . . . . . 1 2 . 2 Energy Bleed 4 | . . . . . 2 1 . 1 Interference 4 | . . . . . 4 . . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 3 | . . . . . 1 2 . . Damage (major) 3 | . . . . . . 2 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 481 | . . . . . . . 37 444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Peak Influence 560 | . 99 93 560 385 284 513 296 . Initial 268 | . . 38 35 185 143 106 268 . Average 230 | . 56 56 330 276 176 378 233 . Maximum Alert Level 2 | . . . 2 1 1 2 1 . Low Security (%) 45 | 100 100 100 27 25 64 5 21 . Level 1 42 | . . . 43 74 35 46 78 . Level 2 12 | . . . 29 . . 48 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 . 4 2 4 . . . Investigation 6 | . 1 . 1 1 3 . . . Extermination 1 | . . . . . 1 . . . Reinforcement 4 | . . . 3 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 6 2 24 11 11 22 1 10 Peak Tracking Total 9 | . 2 2 4 4 3 9 1 4 Tactical Retreats 4 | . . . 2 . . 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Traps Triggered 2 | . . . . . . 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Machines Disabled 3 | . . . 2 . . 1 . . Max in Single Turn 1 | . . . 1 . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Machines Accessed 17 | . 5 . 4 1 5 . 2 . Terminals 8 | . 5 . 1 1 1 . . . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 3 | . . . 1 . 1 . 1 . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 50 | . 18 . 14 4 11 . 3 . Successful 29 | . 10 . 11 2 5 . 1 . Failed 21 | . 8 . 3 2 6 . 2 . Catastrophic 4 | . 3 . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 27 | . 18 . 3 4 2 . . . Fabricators 2 | . . . . . 1 . 1 . Repair Stations 12 | . . . 7 . 3 . 2 . Recycling Units 4 | . . . 1 . 3 . . . Scanalyzers 3 | . . . 3 . . . . . Garrison Access 2 | . . . . . 2 . . . Terminal Hacks 14 | . 10 . 1 2 1 . . . Record 4 | . 3 . . 1 . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 1 | . . . . . 1 . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 2 | . 1 . . 1 . . . . Locate Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 8 | . . . 6 . 2 . . . Scan Component 4 | . . . 3 . 1 . . . Repair 4 | . . . 3 . 1 . . . Recycling Unit Hacks 2 | . . . 1 . 1 . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer 3 | . . . 3 . . . . . Insert Component 2 | . . . 2 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 4 . 2 1 5 . 1 . Full Trace Events 8 | . 3 . 1 1 3 . . . Feedback Events 1 | . . . . . 1 . . . Hackware Fried 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built 1 | . . . . . . . 1 . Authchips . | . . . . . . . . . Time 117 | . . . . . . . 117 . Total Part Build Rating 7 | . . . . . . . 7 . Parts Repaired 4 | . . . 3 . 1 . . . Time 137 | . . . 84 . 53 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . . 3 . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . 2 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Turns Passed 4153 | 78 226 274 672 344 1002 499 508 550 Spaces Moved 2389 | 59 190 242 325 190 495 264 277 347 Core 41 | 29 . . . . 1 . . 11 Treads . | . . . . . . . . . Legs 1545 | . . . 96 190 382 264 277 336 Wheels 803 | 30 190 242 229 . 112 . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 100 100 120 115 140 140 100 Average Speed 139 | 102 100 100 130 138 173 164 140 138 Slowest Speed 850 | 250 100 100 190 190 850 250 140 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 5 30 50 40 20 15 35 8 40 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 313 | . . 5 63 10 73 114 . 48 Melee . | . . . . . . . . . Projectile 1 | . . . . . 1 . . . AOE 312 | . . 5 63 10 72 114 . 48 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Low Total 2973 | 75 204 261 504 243 597 306 396 387 Wait 213 | . . . 81 . 30 . 99 3 Move 2381 | 58 189 241 324 189 494 263 276 347 Hop . | . . . . . . . . . Pick Up 79 | 10 2 5 13 13 17 11 7 1 Fast Attach . | . . . . . . . . . Attach 53 | 6 1 3 10 5 10 12 4 2 Detach 1 | . . . . . 1 . . . Swap 9 | 1 . . 3 4 1 . . . Drop 43 | . 1 3 7 10 15 . 6 1 Fire 188 | . 11 9 66 22 29 14 4 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . . 1 . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 248 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 558 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 573 | -10/Mines | Discovered new exit (range 6) 579 | -10/Mines | Entered Materials 579 | -9/Materials | Evolved 2 slots: Weapon x2 862 | -9/Materials | Build established: Tank 986 | -9/Materials | Repaired Grenade Launcher 1014 | -9/Materials | Repaired Grenade Launcher 1046 | -9/Materials | Repaired Rocket Launcher 1125 | -9/Materials | Discovered new exit (range 11) 1223 | -9/Materials | Build established: Bomber 1251 | -9/Materials | Entered another Materials area 1251 | -8/Materials | Evolved 2 slots: Utility x2 1557 | -8/Materials | Discovered new exit (range 11) 1595 | -8/Materials | Entered Factory 1595 | -7/Factory | Evolved 2 slots: Utility x2 1812 | -7/Factory | Hacking Suite fried by hacking feedback 2310 | -7/Factory | Repaired Broken Minigun 2595 | -7/Factory | Identified exit to Garrison 2597 | -7/Factory | Entered Garrison 2620 | -7/Garrison | Triggered checkpoint 2647 | -7/Garrison | Destroyed 7 combat bots 2727 | -7/Garrison | Build established: Tank 2739 | -7/Garrison | Triggered checkpoint 2747 | -7/Garrison | Triggered checkpoint 2821 | -7/Garrison | Triggered checkpoint 2845 | -7/Garrison | Core integrity fell below 50% 2871 | -7/Garrison | Lost 12 parts (1p5u6w) 3030 | -7/Garrison | Discovered new exit (range 13) 3096 | -7/Garrison | Entered Factory 3310 | -7/Factory | Build established: Scavenger-Gunner 3493 | -7/Factory | Fabricated Adv. Power Amplifier (x1) 3597 | -7/Factory | Discovered new exit (range 5) 3604 | -7/Factory | Entered Lower Caves 3605 | -7/Lower Caves | Encountered a Warlord checkpoint 3958 | -7/Lower Caves | Learned Factory terminal intel 3965 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4002 | -7/Lower Caves | Learned 4 Factory zone layouts 4104 | -7/Lower Caves | Spotted B-75 Beast 4144 | -7/Lower Caves | Core integrity fell below 20% 4154 | -7/Lower Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- Acquired 50 matter. L-41 Fighter destroyed. Acquired 52 matter. Discarded Authchip [R/Combat]. Acquired Core Shielding. Carbon-fiber Leg fries itself beyond repair. Axe fries itself beyond repair. Carbon-fiber Leg fries itself beyond repair. Critical hit (Meltdown: +240). Shield Generator destroyed. Lgt. Nuclear Core destroyed. Autogun destroyed. Lgt. Armored Exoskeleton destroyed. Autogun destroyed. Particle Gun destroyed. Autogun destroyed. Knocked back. Acquired 4 matter. Imp. Targeting Computer destroyed. Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ? ??????????????????????????? | | ??????????????? # #?????????????????????????? | | ????????????? # #?????????????????????????? | | ????????????? # #?????????????????????????? | | ????????????? #?????????????????????????? | | ?????????????? #?????????????????????????? | | ??????????????? ##????????????????????????? | | ???????????????# ####?????????????????????? | | ???????????????# #??????? ?????????????? | | ?????????????### #?????? ????????????? | | ??????????#### #????? ???###??????? | | ?????????## #?????# #?## #####??? | | ?????????# #?????# ## ##?? | | ?????????? #??????? ### | | ???????????????# #????????? | | ???????????????# ##????????? ? | | ???????????????# % ## ###????????# #?? | | ???????????????# ### #?????????# #??? | | ???????????????# "#?# ##???????## #??? | | ???????????????## ###?## @ ####???## #??? | | ????????????????##?????##% ##### ##?? | | ????????????????????????## ### | | ?????????????????????????## ## # | | ??????????????????????????######### ## | | ??????????????????????????????????# ## | | ??????????????????????????????????# ### ## # | | ??????????????????????????????????# ##?#### ## | | ??????????????????????????????????####?????# ### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ??????????????????????????????????????????# #### | | ???????????????????????????????????????? ##??? | | ????????????????????????????????????? #???? | | ????????????????????????????????????###### ????? | | ?????????????????????????????????????????# ????? | | ?????????????????????????????????????????# #????? | | ?????????????????????????????????????????# #?????? | | ?????????????????????????????????????????##??????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 10 Authchip Count 5 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Power Amplifier | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Safety First Challenges ------------ None Game ------ Seed MetafiberMiningClaymores Manual? 0 Play Time 01:04:36 Cumulative 6.8 hours Start 2024.05.21 @ 10:54:59 End 2024.05.23 @ 21:39:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 0 Font 28/Proggy Map View 65x48 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 803a5a3c-db54-479c-940b-8ca09eedb59d