Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 14:37:02

Player: Some Pennies

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (143)     715
Value Destroyed (4036)     4036
Prototype IDs (34)         680
Alien Tech Used (0)        0
Bonus (1033)               1033
              TOTAL SCORE: 9564

 Bonus
-------
High Alert Combat Kills    333
Follower Combat Kills      200
Entered Garrisons          200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             469/700
Matter                     16/300
Energy                     214/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (570) Ox5
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
    Cooled Ion Engine
>          --- PROPULSION (2) ---
   Armored Treads
>          --- UTILITY (7) ------
           Cooling System
           Huge Storage Unit
           Targeting Computer
  Improved Light Armor Plating
           Hardlight Generator
>          --- WEAPON (2) -------
           YOLO Cannon
>          --- INVENTORY (25) ---
     Light Nuclear Core
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
           Shield Generator
           Hacking Suite
           System Shield
           Tractor Beam
     Heavy EM Shotgun
     Heavy EM Shotgun
  Enhanced Autogun
      Mini Assault Cannon
      Mini Assault Cannon
  Advanced EMP Blaster
           Rocket Array
           Plasma Cutter
           Axe

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
>          --- UTILITY ----------
           Cooling System
           Huge Storage Unit
           Targeting Computer
     Heavy Armor Plating
           Shield Generator
           Drone Bay
>          --- WEAPON -----------
      Mini Assault Cannon
      Mini Assault Cannon
>          --- INVENTORY --------
    Cooled Ion Engine
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
   Armored Treads
  Improved Propulsion Shielding
  Improved Utility Shielding
           Hardlight Generator
           Shield Generator
           Hacking Suite
           System Shield
           Drone Bay
     Heavy EM Shotgun
     Heavy EM Shotgun
           YOLO Cannon
  Enhanced Autogun
  Enhanced Autogun
  Enhanced Autogun
  Advanced EMP Blaster
           Rocket Launcher
      Mini Grenade Launcher
           Plasma Cutter
           Axe
[Rating: 50]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Flight Unit              Improved VTOL Module
Utility                    Targeting Computer
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Rocket Array
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   4   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             114  | 7   .   .   1   .   34  21  39  12  
  Power                    14   | 1   .   .   .   .   4   4   4   1   
    Engine                 10   | 1   .   .   .   .   2   2   4   1   
    Core                   4    | .   .   .   .   .   2   2   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               11   | 2   .   .   .   .   6   2   .   1   
    Treads                 10   | 2   .   .   .   .   6   1   .   1   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   1   .   .   
  Utility                  34   | 2   .   .   1   .   15  3   9   4   
    Device                 14   | 1   .   .   .   .   3   2   5   3   
    Storage                4    | 1   .   .   1   .   2   .   .   .   
    Processor              5    | .   .   .   .   .   5   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   .   .   .   5   1   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   .   .   .   .   9   12  26  6   
    Energy Gun             3    | .   .   .   .   .   3   .   .   .   
    Energy Cannon          9    | .   .   .   .   .   6   2   .   1   
    Ballistic Gun          14   | 2   .   .   .   .   .   6   4   2   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   12  .   
    Launcher               10   | .   .   .   .   .   .   2   7   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   .   2   3   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   .   4   3   3   .   
Parts Lost                 11   | .   .   .   .   .   2   1   3   5   
  Power                    3    | .   .   .   .   .   .   1   1   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   
  Utility                  5    | .   .   .   .   .   .   .   2   3   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   
  Highest Loss Streak      4    | .   .   .   .   .   1   1   2   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 100 100 100 99  99  91  96  
  Engine                   8    | .   14  14  14  14  5   2   11  14  
  Core                     3    | .   .   .   .   .   3   6   2   .   
  Treads                   18   | .   28  28  28  28  18  18  15  14  
  Device                   17   | .   14  14  14  14  14  22  21  20  
  Storage                  9    | .   14  14  14  14  9   9   7   7   
  Processor                8    | .   .   .   .   .   13  9   7   7   
  Protection               11   | .   .   .   .   .   16  13  8   14  
  Energy Cannon            7    | .   .   .   .   .   16  5   .   .   
  Ballistic Gun            9    | .   28  28  28  28  1   11  8   11  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   5   2   
Peak Build Rating          50   | 7   8   8   9   10  35  41  50  49  
  Average Rating           32   | 5   7   8   8   9   28  37  47  45  
  On Entrance              17   | .   7   8   8   9   10  35  40  44  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             135  | 15  15  15  20  20  114 116 135 127 
  Greatest Support         40   | 40  40  40  40  40  40  40  40  40  
  Greatest Overweight (x)  3    | 1   .   .   .   .   2   2   3   3   
  Average Overweight (x)   1    | .   .   .   .   .   .   2   2   2   
Largest Inventory Capacity 25   | 8   8   8   10  10  25  25  25  25  
  Average Capacity         19   | 7   8   8   8   10  16  25  25  25  
  Most Carried             25   | 3   8   8   8   10  24  25  25  25  
  Average Carried          17   | 1   6   8   7   9   13  24  24  21  
  Final Capacity           25   | 8   8   8   10  10  25  25  25  25  
  Final Carried            25   | 3   8   8   8   10  24  25  25  18  

 Class Distribution 
--------------------
 95% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Matter Collected           2636 | 294  .    42   .    63   395  692  993  157  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5205 | 115  11   113  .    112  1545 1531 1499 279  
  Parts                    286  | 12   2    9    .    10   81   79   77   16   
Haulers Intercepted        12   | .    .    .    .    .    5    5    2    .    
Recyclers Shooed           3    | .    .    1    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Combat Hostiles Destroyed  88   | .   .   3   .   7   21  20  27  10  
  Guns                     31   | .   .   3   .   7   3   10  3   5   
  Cannons                  26   | .   .   .   .   .   16  1   8   1   
  AOE                      28   | .   .   .   .   .   .   9   15  4   
Classes Destroyed          12   | 2   1   1   .   .   7   .   1   .   
  Worker                   9    | .   .   .   .   .   5   1   3   .   
  Builder                  5    | .   .   .   .   .   1   .   4   .   
  Tunneler                 4    | 2   .   .   .   1   .   .   1   .   
  Hauler                   12   | .   .   .   .   .   5   5   2   .   
  Recycler                 14   | 1   .   1   .   .   2   5   5   .   
  Operator                 4    | .   .   .   .   .   2   1   1   .   
  Watcher                  7    | .   1   .   .   .   4   1   1   .   
  Swarmer                  30   | .   .   3   .   7   6   3   6   5   
  Grunt                    32   | .   .   .   .   .   7   8   15  2   
  Sentry                   20   | .   .   .   .   .   5   9   4   2   
  Hunter                   4    | .   .   .   .   .   3   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   2   .   
Best Kill Streak           10   | 1   1   3   .   4   4   7   10  5   
  Combat Bots Only         6    | .   .   3   .   4   3   6   6   5   
Max Kills in Single Turn   4    | 1   1   2   .   2   1   4   3   2   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   4   2   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Hostile Shots Fired        672   | .    .    2    .    17   132  79   217  225  
  Missed                   236   | .    .    .    .    5    42   26   80   83   
Damage Taken               3830  | .    .    15   .    89   918  603  1262 943  
  Core                     427   | .    .    7    .    24   120  45   95   136  
  Absorbed by Shields      1553  | .    .    .    .    .    188  233  555  577  
  Redirected to Shielding  302   | .    .    .    .    .    50   52   130  70   
  Ignored by Resistances   98    | .    .    .    .    .    98   .    .    .    
Core Remaining (%)         85    | 100  .    .    .    87   .    70   .    .    
Volleys Fired              299   | 4    2    5    .    11   110  74   74   19   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    
  Hottest                  150   | 40   40   40   .    40   136  150  96   100  
Shots Fired                566   | 8    4    10   .    22   221  140  128  33   
  Gun                      238   | 8    4    10   .    22   23   106  38   27   
  Cannon                   300   | .    .    .    .    .    198  26   72   4    
  Launcher                 28    | .    .    .    .    .    .    8    18   2    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  295   | 8    4    10   .    22   6    106  110  29   
  Thermal                  243   | .    .    .    .    .    215  26   .    2    
  Explosive                18    | .    .    .    .    .    .    8    8    2    
  Electromagnetic          10    | .    .    .    .    .    .    .    10   .    
  Robot Hit Streak         16    | 1    2    4    .    6    12   16   14   10   
  Robot Miss Streak        5     | 2    1    3    .    2    5    5    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    .    1    .    2    .    1    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    1    .    1    .    .    
Shots Hit Robots           342   | 3    2    5    .    12   127  92   80   21   
  Core Hits                212   | 3    2    4    .    9    46   52   70   26   
  Critical Kills           4     | .    .    .    .    1    3    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    
  Critical Strikes         8     | .    .    .    .    1    3    .    3    1    
    Meltdown               3     | .    .    .    .    .    3    .    .    .    
    Destroy                2     | .    .    .    .    1    .    .    .    1    
    Blast                  3     | .    .    .    .    .    .    .    3    .    
Melee Attacks              8     | .    .    .    .    .    .    2    4    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    2    4    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           10213 | 51   27   65   .    152  2785 2339 3629 1165 
  Guns                     2484  | 51   27   65   .    152  210  1173 542  264  
  Cannons                  4446  | .    .    .    .    .    2571 393  1212 270  
  Explosions               3247  | .    .    .    .    .    .    773  1875 599  
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Ramming                  36    | .    .    .    .    .    4    .    .    32   
  Kinetic                  3542  | 51   27   65   .    152  35   1173 1754 285  
  Thermal                  3699  | .    .    .    .    .    2746 393  100  460  
  Explosive                2188  | .    .    .    .    .    .    773  1027 388  
  Electromagnetic          748   | .    .    .    .    .    .    .    748  .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    3    4    4    1    
  Average Corruption       2     | .    .    .    .    .    1    3    3    1    
  Corruption Purged        4     | .    .    .    .    .    .    .    3    1    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  71    | .    .    .    .    .    24   29   18   .    
    Message Errors         19    | .    .    .    .    .    8    8    3    .    
    Matter Fused           11    | .    .    .    .    .    4    4    3    .    
    Heat Flow Errors       10    | .    .    .    .    .    2    6    2    .    
    Energy Discharges      12    | .    .    .    .    .    7    3    2    .    
    Parts Fused            1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    .    .    .    2    4    2    .    
    Data Loss (major)      3     | .    .    .    .    .    .    2    1    .    
    Misfires               3     | .    .    .    .    .    1    1    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    
    Weapon Failures        2     | .    .    .    .    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            142   | .    .    .    .    .    20   .    77   45   
  Projectiles              104   | .    .    .    .    .    20   .    48   36   
  Explosions               38    | .    .    .    .    .    .    .    29   9    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 9     | .    .    .    .    .    .    .    9    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    9    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      662   | .    .    .    .    .    63   148  329  122  
  Shots                    21    | .    .    .    .    .    1    2    14   4    
  Rammed                   10    | .    .    .    .    .    2    .    .    8    
Targets Rammed             10    | .    .    .    .    .    2    .    .    8    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        251   | .    .    .    .    .    220  251  237  .    
  Average Temperature      40    | .    .    .    .    .    33   59   45   .    
  Received Heat Transfer   823   | .    .    .    .    .    191  196  302  134  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    
  Parts Fried              3     | .    .    .    .    .    .    .    3    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              4     | .    .    .    .    .    4    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    2    .    .    .    
  Parts Melted             18    | .    .    .    .    .    16   1    1    .    
  Heat Transferred         6131  | .    .    .    .    .    5032 629  150  320  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    .    .    .    .    .    .    4    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Peak Influence             763  | 15  17  96  .   190 395 510 709 763 
  Initial                  496  | .   9   6   .   .   .   96  112 496 
  Average                  225  | 7   13  23  .   92  199 255 213 601 
Maximum Alert Level        3    | .   .   .   .   .   1   2   3   3   
  Low Security (%)         51   | 100 100 100 .   100 47  36  64  .   
  Level 1                  33   | .   .   .   .   .   52  48  9   .   
  Level 2                  15   | .   .   .   .   .   .   15  25  97  
  Level 3                  .    | .   .   .   .   .   .   .   .   2   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   2   .   .   .   3   2   11  .   
  Investigation            3    | .   1   .   .   .   .   1   1   .   
  Extermination            2    | .   .   .   .   .   .   .   2   .   
  Reinforcement            10   | .   1   .   .   .   3   1   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   1   .   3   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Distress Signals           14   | .   1   .   .   .   7   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              140  | .   1   3   .   7   53  23  41  12  
  Peak Tracking Total      7    | .   1   3   .   3   6   6   6   7   
  Tactical Retreats        8    | .   .   .   .   1   5   .   2   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Traps Triggered            10   | .   1   .   .   .   3   1   3   2   
  Indirectly               2    | .   .   .   .   .   .   .   2   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Disabled          15   | .   .   .   .   .   6   7   1   1   
  Max in Single Turn       3    | .   .   .   .   .   2   3   1   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Machines Accessed          18   | .   1   .   2   .   8   6   1   .   
  Terminals                12   | .   .   .   .   .   8   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Total Hacks                54   | .   2   .   2   .   28  21  1   .   
  Successful               30   | .   1   .   2   .   17  9   1   .   
  Failed                   24   | .   1   .   .   .   11  12  .   .   
    Catastrophic           4    | .   .   .   .   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   35   | .   .   .   1   .   21  13  .   .   
  Terminals                43   | .   .   .   .   .   28  15  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   
  Recycling Units          7    | .   2   .   .   .   .   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Terminal Hacks             16   | .   .   .   2   .   9   5   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   
  Locate Traps             2    | .   .   .   .   .   1   1   .   .   
  Recall Reinforcements    2    | .   .   .   .   .   1   1   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   .   .   .   .   4   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   .   .   .   .   8   3   .   .   
  Terminals                10   | .   .   .   .   .   8   2   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   
    Operators              2    | .   .   .   .   .   2   .   .   .   
    Skim                   7    | .   .   .   .   .   5   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   
    Tunnel                 1    | .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   6   5   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   3   .   .   .   .   3   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Total Allies               5    | .   .   .   .   2   .   .   3   .   
  Largest Group            3    | .   .   .   .   2   2   .   3   .   
  Highest-Rated Group      93   | .   .   .   .   46  46  .   93  .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   31  .   
Total Orders               4    | .   .   .   .   .   .   2   2   .   
  EXPLORE                  4    | .   .   .   .   .   .   2   2   .   
Ally Attacks               60   | .   .   .   .   .   23  .   37  .   
  Total Damage             924  | .   .   .   .   .   312 .   612 .   
  Kills                    8    | .   .   .   .   .   3   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   4   4   .   
  Drone Recoveries         6    | .   .   .   .   .   .   2   4   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Turns Passed               8675 | 114  135  190  506  457  3280 1715 1725 553  
Spaces Moved               2947 | 63   78   110  315  263  1199 445  357  117  
  Core                     11   | 11   .    .    .    .    .    .    .    .    
  Treads                   2936 | 52   78   110  315  263  1199 445  357  117  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  330  330  330  
  Average Speed            253  | 141  160  160  160  160  234  330  405  375  
  Slowest Speed            410  | 160  160  160  160  160  330  330  410  410  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44   | 5    24   31   70   78   77   82   15   16   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     5    | .    .    .    1    1    2    1    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    .    .    .    .    4    1    
Terrain Destroyed          227  | .    .    .    .    .    56   62   95   14   
  Melee                    5    | .    .    .    .    .    .    .    4    1    
  Projectile               14   | .    .    .    .    .    .    5    9    .    
  AOE                      208  | .    .    .    .    .    56   57   82   13   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Fac  Gar  
Total                      3589 | 76   84   114  319  277  1452 593  501  173  
  Wait                     80   | .    .    .    .    2    51   16   7    4    
  Move                     2939 | 62   77   109  314  262  1198 444  356  117  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  59   | 3    5    .    1    2    25   14   8    1    
  Fast Attach              37   | 7    .    .    .    .    16   7    6    1    
  Attach                   13   | .    .    .    .    .    4    1    4    4    
  Detach                   6    | .    .    .    .    .    4    .    2    .    
  Swap                     65   | .    .    .    1    .    15   13   29   7    
  Drop                     68   | .    .    .    3    .    27   21   11   6    
  Fire                     299  | 4    2    5    .    11   110  74   74   19   
  Melee                    8    | .    .    .    .    .    .    2    4    2    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    .    .    .    2    .    .    8    
  Escape Stasis            4    | .    .    .    .    .    .    .    .    4    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            1    | .    .    .    .    .    .    1    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 4 exits: *Fac x2 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 4 exits: *Fac x3 / Gar)
-7/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 14)
  115 | -11/Scrapyard | Entered Materials
  242 | -10/Materials | Discovered new exit (range 6)
  250 | -10/Materials | Entered Mines
  306 | -10/Mines     | Build established: Mutant
  376 | -10/Mines     | Discovered new exit (range 14)
  384 | -10/Mines     | Learned Materials stockpile data
  433 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  433 | -10/Mines     | Discovered new exit (range 5)
  440 | -10/Mines     | Entered Exiles
  480 | -10/Exiles    | Met 8R-AWN
  506 | -10/Exiles    | Met EX-HEX
  551 | -10/Exiles    | Met EX-BIN
  570 | -10/Exiles    | Aligned with FarCom system
  572 | -10/Exiles    | Given EX-Vault access code
  608 | -10/Exiles    | Opened EX-Vault
  616 | -10/Exiles    | Found YOLO Cannon
  649 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  694 | -10/Exiles    | Met EX-DEC
  702 | -10/Exiles    | Learned location of Zion (-7)
  929 | -10/Exiles    | Discovered new exit (range 14)
  946 | -10/Exiles    | Left Exiles lab with YOLO Cannon
  946 | -10/Exiles    | Entered Mines
 1381 | -9/Mines      | Discovered new exit (range 13)
 1403 | -9/Mines      | Entered Materials
 1403 | -8/Materials  | Accompanied by 2 allies
 1403 | -8/Materials  | Evolved 4 slots: Utility x4
 1408 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 1493 | -8/Materials  | Discovered new exit (range 14)
 2985 | -8/Materials  | Learned 2 Storage zone layouts
 3039 | -8/Materials  | Identified exit to Factory
 3082 | -8/Materials  | Learned location of Storage (-8)
 3113 | -8/Materials  | Learned location of Lower Caves (-7)
 3135 | -8/Materials  | Learned Storage stockpile data
 3147 | -8/Materials  | Identified exit to Storage
 3150 | -8/Materials  | Learned Factory emergency access door positions
 3218 | -8/Materials  | Learned location of 2 exits from Factory
 3260 | -8/Materials  | Learned 2 Storage zone layouts
 4683 | -8/Materials  | Entered Storage
 4684 | -8/Storage    | Identified exit to Recycling
 5697 | -8/Storage    | Discovered exit to Factory (range 36)
 6398 | -8/Storage    | Entered Factory
 6398 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 6399 | -7/Factory    | Identified exit to Factory
 6876 | -7/Factory    | Discovered exit to Factory (range 15)
 7515 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 7768 | -7/Factory    | Found Prototype Launcher
 7769 | -7/Factory    | Identified Rocket Array
 7776 | -7/Factory    | Found Rocket Array
 8119 | -7/Factory    | Identified exit to Garrison
 8123 | -7/Factory    | Entered Garrison
 8459 | -7/Garrison   | Garrison Relay disabled
 8651 | -7/Garrison   | Triggered checkpoint
 8660 | -7/Garrison   | Triggered checkpoint
 8660 | -7/Garrison   | Triggered checkpoint
 8676 | -7/Garrison   | Self-destructed

 Last Messages 
---------------
08621_ Field strength at 40.
08622_ Field strength at 10.
08623_ Stasis field depleted.
08651_ Beams of light sweep through the air. An
  alarm sounds.
08660_ S-27 Virus destroyed.
08660_ Beams of light sweep through the air. An
  alarm sounds.
08660_ Destroyed Lgt. Nuclear Core.
08660_ S-27 Virus destroyed.
08663_ Arm. Treads destroyed.
08666_ Dropped Rocket Array.
08666_ Dropped Enh. Autogun.
08666_ Drone Bay destroyed.
08668_ Destroyed Aluminum Leg.
08668_ G-47 Trooper destroyed. <x2>
08668_ Imp. Deuterium Engine destroyed.
08671_ The unstable cave ceiling collapses.
08672_ Y-54 Guardian destroyed.
08674_ Imp. Light Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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| ??????????????###  #?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ????????????????# =#?????????????????????????????? |
| ????????????????#  #?????????????????????????????? |
| ?################  #?????????????????????????????? |
| ?#[  !             ########??????????????????????? |
| ?#[#=[###########      =  #??????????????????????? |
| ?# #[ #?????????#     = ! #??????????????????????? |
| ?# ## #?????????########  #??????????????????????? |
| ?# ##!#????????????????#! #??????????????????????? |
| ## +    ???????????????#  #??????????????????????? |
|    ######??????????????# ^#??????????????????????? |
|    #???????????????????#  #?????????s?s??????????? |
|    #???????????????????#  ##?????????????????????? |
| ## #???????????????????#[@ #????#????????????????? |
| ?# #??????????????????##   #    ##   #???????????? |
| ?# #"#????????????????#    %         #???????????? |
| ?#!!"#???????????????     Y=         #???????????? |
| ?# ! #??????????????# #              #???????????? |
| ?#!!"#??????????????##;         ##   #???????????? |
| ?# #"#???????????????##!%       #??? #???????????? |
| ?#####???????????????? !           ???C??????????? |
| ??????????????????????               ????????????? |
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| ??????????????????????#    ?     ??? ????????????? |
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| ??????????????????????#    ??  ?g????????????????? |
| ??????????????????????##  #???"g?????????????????? |
| ????????????????????????  ???????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: EM             15
Propulsion Shielding       66
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         15
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              InertialLargeGun
  Manual?         0
Play Time         00:53:35
  Cumulative      410.6 hours
  Start           2024.10.26 @ 13:32:47
  End             2024.10.26 @ 14:37:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          285
  Rogue           280
  Adventurer      5
  Explorer        0
Win Type          -
  Total           9
  Types           4/0/5/0/0/0/0/0/0
Lore%             75
Gallery%          88
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3157d8e3-d219-42f6-9706-f76d5203e7d5