Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.26 @ 14:37:02 Player: Some Pennies Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (143) 715 Value Destroyed (4036) 4036 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (1033) 1033 TOTAL SCORE: 9564 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 200 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 469/700 Matter 16/300 Energy 214/280 System Corruption 0% Temperature Cool (0) Movement Treading (570) Ox5 Location -7/Garrison Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Cooling System Huge Storage Unit Targeting Computer Improved Light Armor Plating Hardlight Generator > --- WEAPON (2) ------- YOLO Cannon > --- INVENTORY (25) --- Light Nuclear Core Armored Treads Armored Treads Armored Treads Armored Treads Shield Generator Hacking Suite System Shield Tractor Beam Heavy EM Shotgun Heavy EM Shotgun Enhanced Autogun Mini Assault Cannon Mini Assault Cannon Advanced EMP Blaster Rocket Array Plasma Cutter Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Targeting Computer Heavy Armor Plating Shield Generator Drone Bay > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Propulsion Shielding Improved Utility Shielding Hardlight Generator Shield Generator Hacking Suite System Shield Drone Bay Heavy EM Shotgun Heavy EM Shotgun YOLO Cannon Enhanced Autogun Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher Plasma Cutter Axe [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Flight Unit Improved VTOL Module Utility Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Slots Evolved 6 | . . . . . 4 . 2 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 5 | . . . . . 4 . 1 . Weapon . | . . . . . . . . . Parts Attached 114 | 7 . . 1 . 34 21 39 12 Power 14 | 1 . . . . 4 4 4 1 Engine 10 | 1 . . . . 2 2 4 1 Core 4 | . . . . . 2 2 . . Reactor . | . . . . . . . . . Propulsion 11 | 2 . . . . 6 2 . 1 Treads 10 | 2 . . . . 6 1 . 1 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . . . . . 1 . . Utility 34 | 2 . . 1 . 15 3 9 4 Device 14 | 1 . . . . 3 2 5 3 Storage 4 | 1 . . 1 . 2 . . . Processor 5 | . . . . . 5 . . . Hackware . | . . . . . . . . . Protection 11 | . . . . . 5 1 4 1 Artifact . | . . . . . . . . . Weapon 55 | 2 . . . . 9 12 26 6 Energy Gun 3 | . . . . . 3 . . . Energy Cannon 9 | . . . . . 6 2 . 1 Ballistic Gun 14 | 2 . . . . . 6 4 2 Ballistic Cannon 12 | . . . . . . . 12 . Launcher 10 | . . . . . . 2 7 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . . . 2 3 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . . . . 4 3 3 . Parts Lost 11 | . . . . . 2 1 3 5 Power 3 | . . . . . . 1 1 1 Propulsion 2 | . . . . . 1 . . 1 Utility 5 | . . . . . . . 2 3 Weapon 1 | . . . . . 1 . . . Highest Loss Streak 4 | . . . . . 1 1 2 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 100 100 99 99 91 96 Engine 8 | . 14 14 14 14 5 2 11 14 Core 3 | . . . . . 3 6 2 . Treads 18 | . 28 28 28 28 18 18 15 14 Device 17 | . 14 14 14 14 14 22 21 20 Storage 9 | . 14 14 14 14 9 9 7 7 Processor 8 | . . . . . 13 9 7 7 Protection 11 | . . . . . 16 13 8 14 Energy Cannon 7 | . . . . . 16 5 . . Ballistic Gun 9 | . 28 28 28 28 1 11 8 11 Ballistic Cannon 1 | . . . . . . . 5 2 Peak Build Rating 50 | 7 8 8 9 10 35 41 50 49 Average Rating 32 | 5 7 8 8 9 28 37 47 45 On Entrance 17 | . 7 8 8 9 10 35 40 44 Naked Turns . | . . . . . . . . . Heaviest Build 135 | 15 15 15 20 20 114 116 135 127 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 3 | 1 . . . . 2 2 3 3 Average Overweight (x) 1 | . . . . . . 2 2 2 Largest Inventory Capacity 25 | 8 8 8 10 10 25 25 25 25 Average Capacity 19 | 7 8 8 8 10 16 25 25 25 Most Carried 25 | 3 8 8 8 10 24 25 25 25 Average Carried 17 | 1 6 8 7 9 13 24 24 21 Final Capacity 25 | 8 8 8 10 10 25 25 25 25 Final Carried 25 | 3 8 8 8 10 24 25 25 18 Class Distribution -------------------- 95% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Matter Collected 2636 | 294 . 42 . 63 395 692 993 157 Remotely . | . . . . . . . . . Salvage Created 5205 | 115 11 113 . 112 1545 1531 1499 279 Parts 286 | 12 2 9 . 10 81 79 77 16 Haulers Intercepted 12 | . . . . . 5 5 2 . Recyclers Shooed 3 | . . 1 . 1 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Combat Hostiles Destroyed 88 | . . 3 . 7 21 20 27 10 Guns 31 | . . 3 . 7 3 10 3 5 Cannons 26 | . . . . . 16 1 8 1 AOE 28 | . . . . . . 9 15 4 Classes Destroyed 12 | 2 1 1 . . 7 . 1 . Worker 9 | . . . . . 5 1 3 . Builder 5 | . . . . . 1 . 4 . Tunneler 4 | 2 . . . 1 . . 1 . Hauler 12 | . . . . . 5 5 2 . Recycler 14 | 1 . 1 . . 2 5 5 . Operator 4 | . . . . . 2 1 1 . Watcher 7 | . 1 . . . 4 1 1 . Swarmer 30 | . . 3 . 7 6 3 6 5 Grunt 32 | . . . . . 7 8 15 2 Sentry 20 | . . . . . 5 9 4 2 Hunter 4 | . . . . . 3 . . 1 Programmer 2 | . . . . . . . 2 . Best Kill Streak 10 | 1 1 3 . 4 4 7 10 5 Combat Bots Only 6 | . . 3 . 4 3 6 6 5 Max Kills in Single Turn 4 | 1 1 2 . 2 1 4 3 2 Gunslinging 1 | . . 1 . 1 . . . . Exploded 4 | . . . . . . 4 2 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Hostile Shots Fired 672 | . . 2 . 17 132 79 217 225 Missed 236 | . . . . 5 42 26 80 83 Damage Taken 3830 | . . 15 . 89 918 603 1262 943 Core 427 | . . 7 . 24 120 45 95 136 Absorbed by Shields 1553 | . . . . . 188 233 555 577 Redirected to Shielding 302 | . . . . . 50 52 130 70 Ignored by Resistances 98 | . . . . . 98 . . . Core Remaining (%) 85 | 100 . . . 87 . 70 . . Volleys Fired 299 | 4 2 5 . 11 110 74 74 19 Largest 2 | 2 2 2 . 2 2 2 2 2 Hottest 150 | 40 40 40 . 40 136 150 96 100 Shots Fired 566 | 8 4 10 . 22 221 140 128 33 Gun 238 | 8 4 10 . 22 23 106 38 27 Cannon 300 | . . . . . 198 26 72 4 Launcher 28 | . . . . . . 8 18 2 Special . | . . . . . . . . . Kinetic 295 | 8 4 10 . 22 6 106 110 29 Thermal 243 | . . . . . 215 26 . 2 Explosive 18 | . . . . . . 8 8 2 Electromagnetic 10 | . . . . . . . 10 . Robot Hit Streak 16 | 1 2 4 . 6 12 16 14 10 Robot Miss Streak 5 | 2 1 3 . 2 5 5 4 3 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 1 . 2 . 1 . . Max Gunslinging Chain 1 | . . 1 . 1 . 1 . . Shots Hit Robots 342 | 3 2 5 . 12 127 92 80 21 Core Hits 212 | 3 2 4 . 9 46 52 70 26 Critical Kills 4 | . . . . 1 3 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 8 | . . . . 1 3 . 3 1 Meltdown 3 | . . . . . 3 . . . Destroy 2 | . . . . 1 . . . 1 Blast 3 | . . . . . . . 3 . Melee Attacks 8 | . . . . . . 2 4 2 Impact . | . . . . . . . . . Slashing 8 | . . . . . . 2 4 2 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10213 | 51 27 65 . 152 2785 2339 3629 1165 Guns 2484 | 51 27 65 . 152 210 1173 542 264 Cannons 4446 | . . . . . 2571 393 1212 270 Explosions 3247 | . . . . . . 773 1875 599 Melee . | . . . . . . . . . Ramming 36 | . . . . . 4 . . 32 Kinetic 3542 | 51 27 65 . 152 35 1173 1754 285 Thermal 3699 | . . . . . 2746 393 100 460 Explosive 2188 | . . . . . . 773 1027 388 Electromagnetic 748 | . . . . . . . 748 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . . . 3 4 4 1 Average Corruption 2 | . . . . . 1 3 3 1 Corruption Purged 4 | . . . . . . . 3 1 Corruption Blocked . | . . . . . . . . . Effects 71 | . . . . . 24 29 18 . Message Errors 19 | . . . . . 8 8 3 . Matter Fused 11 | . . . . . 4 4 3 . Heat Flow Errors 10 | . . . . . 2 6 2 . Energy Discharges 12 | . . . . . 7 3 2 . Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . . . . 2 4 2 . Data Loss (major) 3 | . . . . . . 2 1 . Misfires 3 | . . . . . 1 1 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 142 | . . . . . 20 . 77 45 Projectiles 104 | . . . . . 20 . 48 36 Explosions 38 | . . . . . . . 29 9 Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . . 9 . Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 9 . Secondary . | . . . . . . . . . Self-Inflicted Damage 662 | . . . . . 63 148 329 122 Shots 21 | . . . . . 1 2 14 4 Rammed 10 | . . . . . 2 . . 8 Targets Rammed 10 | . . . . . 2 . . 8 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 251 | . . . . . 220 251 237 . Average Temperature 40 | . . . . . 33 59 45 . Received Heat Transfer 823 | . . . . . 191 196 302 134 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Fried 3 | . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . Robots Melted 4 | . . . . . 4 . . . Combat Hostiles 2 | . . . . . 2 . . . Parts Melted 18 | . . . . . 16 1 1 . Heat Transferred 6131 | . . . . . 5032 629 150 320 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Peak Influence 763 | 15 17 96 . 190 395 510 709 763 Initial 496 | . 9 6 . . . 96 112 496 Average 225 | 7 13 23 . 92 199 255 213 601 Maximum Alert Level 3 | . . . . . 1 2 3 3 Low Security (%) 51 | 100 100 100 . 100 47 36 64 . Level 1 33 | . . . . . 52 48 9 . Level 2 15 | . . . . . . 15 25 97 Level 3 . | . . . . . . . . 2 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 18 | . 2 . . . 3 2 11 . Investigation 3 | . 1 . . . . 1 1 . Extermination 2 | . . . . . . . 2 . Reinforcement 10 | . 1 . . . 3 1 5 . Assault . | . . . . . . . . . Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 3 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Distress Signals 14 | . 1 . . . 7 3 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 140 | . 1 3 . 7 53 23 41 12 Peak Tracking Total 7 | . 1 3 . 3 6 6 6 7 Tactical Retreats 8 | . . . . 1 5 . 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Traps Triggered 10 | . 1 . . . 3 1 3 2 Indirectly 2 | . . . . . . . 2 . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Disabled 15 | . . . . . 6 7 1 1 Max in Single Turn 3 | . . . . . 2 3 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Machines Accessed 18 | . 1 . 2 . 8 6 1 . Terminals 12 | . . . . . 8 4 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 2 | . 1 . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 54 | . 2 . 2 . 28 21 1 . Successful 30 | . 1 . 2 . 17 9 1 . Failed 24 | . 1 . . . 11 12 . . Catastrophic 4 | . . . . . 3 1 . . Database Lockouts . | . . . . . . . . . Manual 35 | . . . 1 . 21 13 . . Terminals 43 | . . . . . 28 15 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 7 | . 2 . . . . 5 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 16 | . . . 2 . 9 5 . . Record 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 . . Terminal Index 1 | . . . . . 1 . . . Alert Level 1 | . . . . . . 1 . . Unreport Threat 2 | . . . . . 1 1 . . Locate Traps 2 | . . . . . 1 1 . . Recall Reinforcements 2 | . . . . . 1 1 . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 4 | . . . . . 4 . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . Retrieve Components 2 | . 1 . . . . 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 11 | . . . . . 8 3 . . Terminals 10 | . . . . . 8 2 . . Botnet 1 | . . . . . 1 . . . Operators 2 | . . . . . 2 . . . Skim 7 | . . . . . 5 2 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Tunnel 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . . . . . 6 5 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 3 . . . . 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total Allies 5 | . . . . 2 . . 3 . Largest Group 3 | . . . . 2 2 . 3 . Highest-Rated Group 93 | . . . . 46 46 . 93 . Highest-Rated Ally 31 | . . . . 31 31 . 31 . Total Orders 4 | . . . . . . 2 2 . EXPLORE 4 | . . . . . . 2 2 . Ally Attacks 60 | . . . . . 23 . 37 . Total Damage 924 | . . . . . 312 . 612 . Kills 8 | . . . . . 3 . 5 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches 8 | . . . . . . 4 4 . Drone Recoveries 6 | . . . . . . 2 4 . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Turns Passed 8675 | 114 135 190 506 457 3280 1715 1725 553 Spaces Moved 2947 | 63 78 110 315 263 1199 445 357 117 Core 11 | 11 . . . . . . . . Treads 2936 | 52 78 110 315 263 1199 445 357 117 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 330 330 330 Average Speed 253 | 141 160 160 160 160 234 330 405 375 Slowest Speed 410 | 160 160 160 160 160 330 330 410 410 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 5 24 31 70 78 77 82 15 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 5 | . . . 1 1 2 1 . . Known Exits Taken 3 | . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 5 | . . . . . . . 4 1 Terrain Destroyed 227 | . . . . . 56 62 95 14 Melee 5 | . . . . . . . 4 1 Projectile 14 | . . . . . . 5 9 . AOE 208 | . . . . . 56 57 82 13 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Gar Total 3589 | 76 84 114 319 277 1452 593 501 173 Wait 80 | . . . . 2 51 16 7 4 Move 2939 | 62 77 109 314 262 1198 444 356 117 Hop . | . . . . . . . . . Pick Up 59 | 3 5 . 1 2 25 14 8 1 Fast Attach 37 | 7 . . . . 16 7 6 1 Attach 13 | . . . . . 4 1 4 4 Detach 6 | . . . . . 4 . 2 . Swap 65 | . . . 1 . 15 13 29 7 Drop 68 | . . . 3 . 27 21 11 6 Fire 299 | 4 2 5 . 11 110 74 74 19 Melee 8 | . . . . . . 2 4 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 10 | . . . . . 2 . . 8 Escape Stasis 4 | . . . . . . . . 4 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . 1 . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x2 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x3 / Gar) -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 115 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 6) 250 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 376 | -10/Mines | Discovered new exit (range 14) 384 | -10/Mines | Learned Materials stockpile data 433 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 433 | -10/Mines | Discovered new exit (range 5) 440 | -10/Mines | Entered Exiles 480 | -10/Exiles | Met 8R-AWN 506 | -10/Exiles | Met EX-HEX 551 | -10/Exiles | Met EX-BIN 570 | -10/Exiles | Aligned with FarCom system 572 | -10/Exiles | Given EX-Vault access code 608 | -10/Exiles | Opened EX-Vault 616 | -10/Exiles | Found YOLO Cannon 649 | -10/Exiles | Warned to stay clear of 0b10 Research branches 694 | -10/Exiles | Met EX-DEC 702 | -10/Exiles | Learned location of Zion (-7) 929 | -10/Exiles | Discovered new exit (range 14) 946 | -10/Exiles | Left Exiles lab with YOLO Cannon 946 | -10/Exiles | Entered Mines 1381 | -9/Mines | Discovered new exit (range 13) 1403 | -9/Mines | Entered Materials 1403 | -8/Materials | Accompanied by 2 allies 1403 | -8/Materials | Evolved 4 slots: Utility x4 1408 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1493 | -8/Materials | Discovered new exit (range 14) 2985 | -8/Materials | Learned 2 Storage zone layouts 3039 | -8/Materials | Identified exit to Factory 3082 | -8/Materials | Learned location of Storage (-8) 3113 | -8/Materials | Learned location of Lower Caves (-7) 3135 | -8/Materials | Learned Storage stockpile data 3147 | -8/Materials | Identified exit to Storage 3150 | -8/Materials | Learned Factory emergency access door positions 3218 | -8/Materials | Learned location of 2 exits from Factory 3260 | -8/Materials | Learned 2 Storage zone layouts 4683 | -8/Materials | Entered Storage 4684 | -8/Storage | Identified exit to Recycling 5697 | -8/Storage | Discovered exit to Factory (range 36) 6398 | -8/Storage | Entered Factory 6398 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6399 | -7/Factory | Identified exit to Factory 6876 | -7/Factory | Discovered exit to Factory (range 15) 7515 | -7/Factory | Allied Derelicts emerged from ambush trap array 7768 | -7/Factory | Found Prototype Launcher 7769 | -7/Factory | Identified Rocket Array 7776 | -7/Factory | Found Rocket Array 8119 | -7/Factory | Identified exit to Garrison 8123 | -7/Factory | Entered Garrison 8459 | -7/Garrison | Garrison Relay disabled 8651 | -7/Garrison | Triggered checkpoint 8660 | -7/Garrison | Triggered checkpoint 8660 | -7/Garrison | Triggered checkpoint 8676 | -7/Garrison | Self-destructed Last Messages --------------- 08621_ Field strength at 40. 08622_ Field strength at 10. 08623_ Stasis field depleted. 08651_ Beams of light sweep through the air. An alarm sounds. 08660_ S-27 Virus destroyed. 08660_ Beams of light sweep through the air. An alarm sounds. 08660_ Destroyed Lgt. Nuclear Core. 08660_ S-27 Virus destroyed. 08663_ Arm. Treads destroyed. 08666_ Dropped Rocket Array. 08666_ Dropped Enh. Autogun. 08666_ Drone Bay destroyed. 08668_ Destroyed Aluminum Leg. 08668_ G-47 Trooper destroyed. 08668_ Imp. Deuterium Engine destroyed. 08671_ The unstable cave ceiling collapses. 08672_ Y-54 Guardian destroyed. 08674_ Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????######?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????### #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# =#?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ?################ #?????????????????????????????? | | ?#[ ! ########??????????????????????? | | ?#[#=[########### = #??????????????????????? | | ?# #[ #?????????# = ! #??????????????????????? | | ?# ## #?????????######## #??????????????????????? | | ?# ##!#????????????????#! #??????????????????????? | | ## + ???????????????# #??????????????????????? | | ######??????????????# ^#??????????????????????? | | #???????????????????# #?????????s?s??????????? | | #???????????????????# ##?????????????????????? | | ## #???????????????????#[@ #????#????????????????? | | ?# #??????????????????## # ## #???????????? | | ?# #"#????????????????# % #???????????? | | ?#!!"#??????????????? Y= #???????????? | | ?# ! #??????????????# # #???????????? | | ?#!!"#??????????????##; ## #???????????? | | ?# #"#???????????????##!% #??? #???????????? | | ?#####???????????????? ! ???C??????????? | | ?????????????????????? ????????????? | | ????????????????????? "???????????? | | ????????????????????? "???????????? | | ?????????????????????##g ## ## #???????????? | | ?????????????????????? #? #? ????????????? | | ??????????????????????# ? ??? ????????????? | | ?????????????????????? ?? ??????????????????? | | ??????????????????????# ?? ?g????????????????? | | ??????????????????????## #???"g?????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Resistance: EM 15 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 15 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialLargeGun Manual? 0 Play Time 00:53:35 Cumulative 410.6 hours Start 2024.10.26 @ 13:32:47 End 2024.10.26 @ 14:37:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 280 Adventurer 5 Explorer 0 Win Type - Total 9 Types 4/0/5/0/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 73 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3157d8e3-d219-42f6-9706-f76d5203e7d5