Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.29 @ 12:02:18 Player: nam192 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1727) 1727 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 4509 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/700 Matter 232/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Faulty Heavy Deuterium Engine Armored Treads Disposable Heat Sink Disposable Heat Sink Visual Processing Unit Signal Interpreter Improved Targeting Computer Energy Filter ECM Suite Light Armor Plating Hardened Medium Armor Plating Recalibrator Medium Laser Small Laser Small Laser Beam Rifle Particle Gun Gatling Laser Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit > --- WEAPON ----------- Field Laser Heavy Laser Assault Cannon Assault Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Deuterium Engine Armored Treads Disposable Heat Sink Disposable Heat Sink Visual Processing Unit Signal Interpreter Seismic Detector Improved Targeting Computer Energy Filter ECM Suite Light Armor Plating Hardened Medium Armor Plating Recalibrator Medium Laser Small Laser Small Laser Beam Rifle Particle Gun Gatling Laser Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Heavy Assault Rifle [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Utility Shielding Weapon Field Laser Energy Gun Field Laser Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . . 1 Utility 1 | . . . . 1 . Weapon 2 | . . . . 1 1 Parts Attached 55 | 6 2 7 10 12 18 Power 13 | 1 . 3 3 3 3 Engine 10 | 1 . 3 2 3 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 17 | 2 . 3 5 3 4 Treads 3 | . . 3 . . . Leg 9 | . . . 5 . 4 Wheel 2 | 2 . . . . . Hover 3 | . . . . 3 . Flight . | . . . . . . Utility 9 | 1 2 . . 2 4 Device 4 | . . . . 2 2 Storage 3 | 1 1 . . . 1 Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 16 | 2 . 1 2 4 7 Energy Gun 9 | 1 . . 2 3 3 Energy Cannon . | . . . . . . Ballistic Gun 3 | 1 . . . . 2 Ballistic Cannon 4 | . . 1 . 1 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 32 | . . 3 6 3 20 Power 5 | . . 1 . 2 2 Propulsion 13 | . . 1 4 1 7 Utility 2 | . . . . . 2 Weapon 12 | . . 1 2 . 9 Highest Loss Streak 9 | . . 3 3 1 9 To Critical Strikes . | . . . . . . Average Backups 19 | 3 9 15 18 19 22 Power 2 | . 1 1 3 1 2 Propulsion 2 | 2 4 4 2 3 1 Utility 8 | . 1 5 7 8 10 Weapon 6 | . 2 5 5 6 8 Tool/Special . | . . . . . . Unused Backups 20 | . . . . . 20 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 11 | . . . . . 11 Weapon 7 | . . . . . 7 Tool/Special . | . . . . . . Average Slot Usage (%) 87 | . 98 74 96 95 82 Engine 12 | . 14 13 15 13 10 Core 3 | . . . 6 4 3 Treads 3 | . . 16 10 . . Leg 13 | . . . 19 18 13 Wheel 1 | . 28 6 . . . Hover 3 | . . . . 6 5 Device 6 | . . . . 9 11 Storage 8 | . 14 11 11 9 7 Protection 6 | . 13 11 11 9 1 Energy Gun 13 | . 14 2 16 18 13 Ballistic Gun 2 | . 14 11 . . 1 Ballistic Cannon 7 | . . 2 4 7 10 Peak Build Rating 39 | 6 9 12 15 23 39 Average Rating 20 | 5 7 8 13 20 27 On Entrance 10 | . 6 9 12 15 21 Naked Turns . | . . . . . . Heaviest Build 115 | 14 50 58 57 66 115 Greatest Support 60 | 20 20 60 60 30 40 Greatest Overweight (x) 11 | 4 2 5 5 10 11 Average Overweight (x) 2 | . . 1 . 2 4 Largest Inventory Capacity 25 | 8 20 20 20 20 25 Average Capacity 21 | 7 13 20 20 20 23 Most Carried 25 | 6 16 17 20 20 25 Average Carried 19 | 3 9 16 18 19 22 Final Capacity 25 | 8 20 20 20 20 25 Final Carried 24 | 6 16 17 18 19 24 Class Distribution -------------------- 31% | Scavenger-Gunner 23% | Scavenger-Mutant 18% | Scavenger-Tank 18% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1297 | 209 125 165 243 213 342 Remotely . | . . . . . . Salvage Created 1488 | . 198 290 257 292 451 Parts 106 | . 13 17 14 25 37 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 41 | . 4 6 10 8 13 Melee 1 | . . . 1 . . Guns 20 | . 4 5 5 3 3 Cannons 20 | . . 1 4 5 10 Classes Destroyed 9 | . 3 1 2 . 3 Worker 2 | . . . . . 2 Builder 1 | . 1 . . . . Watcher 3 | . 1 1 . 1 . Swarmer 8 | . . . 3 3 2 Grunt 18 | . 4 4 6 . 4 Brawler 1 | . . . 1 . . Sentry 7 | . . 2 . 5 . Hunter 3 | . . . . . 3 Programmer 4 | . . . . . 4 Best Kill Streak 4 | . 4 3 3 3 2 Combat Bots Only 3 | . 2 2 3 2 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 457 | . 28 33 126 59 211 Missed 118 | . 12 11 24 19 52 Hits 339 | . 16 22 102 40 159 Projectile 339 | . 16 22 102 40 159 Critical Strikes 10 | . . 2 . 4 4 Damage Taken 4577 | . 195 266 1221 406 2489 Core 1101 | . 38 95 212 55 701 Absorbed by Shields . | . . . . . . Redirected to Shielding 28 | . 4 . 12 8 4 Regen/Repaired (Parts) 33 | . . 33 . . . Core Remaining (%) 74 | 100 84 . 23 90 . Volleys Fired 146 | . 18 27 43 18 40 Largest 4 | . 2 2 2 3 4 Hottest 215 | . 60 60 105 165 215 Shots Fired 325 | . 36 35 80 51 123 Gun 207 | . 36 29 47 33 62 Cannon 118 | . . 6 33 18 61 Launcher . | . . . . . . Special . | . . . . . . Kinetic 178 | . 18 33 45 18 64 Thermal 124 | . . . 35 33 56 Explosive . | . . . . . . Electromagnetic 23 | . 18 2 . . 3 Robot Hit Streak 8 | . 8 5 5 7 5 Robot Miss Streak 10 | . 3 4 5 10 7 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 176 | . 23 20 45 33 55 Core Hits 89 | . 11 12 17 18 31 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 1 1 2 2 . Burn 2 | . . . . 2 . Destroy 1 | . . 1 . . . Blast 2 | . . . 2 . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3262 | . 329 291 715 529 1398 Guns 1743 | . 329 235 308 342 529 Cannons 1317 | . . 56 381 187 693 Explosions 158 | . . . . . 158 Melee . | . . . . . . Ramming 44 | . . . 26 . 18 Kinetic 1747 | . 132 276 447 187 705 Thermal 1259 | . . . 242 342 675 Explosive . | . . . . . . Electromagnetic 212 | . 197 15 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . . 2 6 Average Corruption 4 | . . . . 2 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 49 | . . . . 5 44 Message Errors 11 | . . . . 1 10 Matter Fused 6 | . . . . . 6 Heat Flow Errors 6 | . . . . . 6 Energy Discharges 7 | . . . . 2 5 Parts Rejected 2 | . . . . . 2 Data Loss (minor) 10 | . . . . . 10 Data Loss (major) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Alerts 5 | . . . . 2 3 Overload Shots . | . . . . . . Overflow Damage 107 | . . . 13 2 92 Projectiles 23 | . . . 13 2 8 Explosions 84 | . . . . . 84 Melee . | . . . . . . Knockbacks 20 | . . . 7 2 11 Impact . | . . . . . . Kinetic 20 | . . . 7 2 11 Secondary . | . . . . . . Self-Inflicted Damage 124 | . . . . . 124 Shots 2 | . . . . . 2 Rammed 10 | . . . . . 10 Targets Rammed 23 | . . . 8 . 15 Kicked 13 | . . . 8 . 5 Crushed . | . . . . . . Highest Temperature 370 | . 54 14 370 300 230 Average Temperature 93 | . 27 5 131 108 58 Received Heat Transfer 1152 | . 111 156 597 144 144 Effects 5 | . . . 4 . 1 Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 1 . 1 Short Circuit 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . 1 3 Heat Transferred 2658 | . . . 560 925 1173 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 196 | . 52 129 83 91 196 Initial 43 | . . 5 43 . . Average 29 | . 19 32 15 18 41 Influence Increases 1445 | . 114 277 255 251 548 Destroy 0b10 Robot/C 840 | . 80 120 200 180 260 Destroy 0b10 Robot/NC 30 | . 10 5 . 5 10 Destroy Leader 276 | . 22 52 40 62 100 Allied During Kill 4 | . . . . 4 . Successful Hack 26 | . 2 10 . . 14 Disable Machine 135 | . . . 15 . 120 Destroy Structure 44 | . . . . . 44 Lose Combat Pursuer 90 | . . 90 . . . Influence Decreases 1336 | . 100 178 368 251 439 Entered New Map 79 | . . 9 70 . . Time Decay 1017 | . 100 149 268 231 269 Lost Part 240 | . . 20 30 20 170 Squads Dispatched 10 | . 1 3 . . 6 Investigation 3 | . 1 1 . . 1 Extermination 4 | . . . . . 4 Reinforcement 3 | . . 2 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 5 10 9 11 19 Peak Tracking Total 6 | . 3 6 3 5 5 Tactical Retreats 3 | . . 3 . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 1 | . . . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . . 1 . 8 Max in Single Turn 6 | . . . 1 . 6 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 1 2 . 1 3 Terminals 6 | . 1 1 . 1 3 Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 3 7 . 1 6 Successful 10 | . 2 4 . 1 3 Failed 7 | . 1 3 . . 3 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 14 | . 3 4 . 1 6 Fabricators . | . . . . . . Repair Stations 3 | . . 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 2 . 1 3 Record 2 | . 2 . . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 2 | . . . . . 2 Emergency Access Points 1 | . . . . 1 . Hauler Manifests 1 | . . 1 . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 1 2 . . 2 Full Trace Events 3 | . 1 1 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 5 | . . . . 5 . Total Damage 43 | . . . . 43 . Kills 1 | . . . . 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 20 | . . . . . 20 Sensors 20 | . . . . . 20 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5921 | 84 271 478 1393 892 2803 Spaces Moved 2036 | 79 227 242 622 312 554 Core 8 | 8 . . . . . Treads 349 | . . 130 219 . . Legs 1164 | . . . 403 224 537 Wheels 410 | 71 227 112 . . . Hover 105 | . . . . 88 17 Flight . | . . . . . . Fastest Speed 50 | 50 80 110 160 190 260 Average Speed 256 | 88 90 167 199 259 449 Slowest Speed 890 | 250 110 240 470 680 890 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 5 26 24 91 20 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 75 | . . . . . 75 Melee . | . . . . . . Projectile 2 | . . . . . 2 AOE 73 | . . . . . 73 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2310 | 90 257 277 688 359 639 Wait . | . . . . . . Move 2031 | 78 226 241 621 311 554 Hop . | . . . . . . Pick Up 34 | 6 10 2 4 7 5 Fast Attach 30 | 6 1 4 2 3 14 Attach 12 | . . 2 4 5 1 Detach 3 | . . . . 3 . Swap 15 | . 1 1 4 4 5 Drop 16 | . 1 . 2 8 5 Fire 146 | . 18 27 43 18 40 Melee . | . . . . . . Ram 10 | . . . . . 10 Kick 13 | . . . 8 . 5 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Zio]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 16) 318 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 515 | -9/Materials | Lost 3 parts (1p1n1w) 546 | -9/Materials | Repaired Wheel 642 | -9/Materials | Discovered new exit (range 12) 834 | -9/Materials | Entered Mines 861 | -9/Mines | Met a Derelict bent on vengeance 1190 | -9/Mines | Build established: Scavenger-Mutant 1388 | -9/Mines | Core integrity fell below 50% 1432 | -9/Mines | Lost 3 parts (2n1w) 1546 | -9/Mines | Learned location of Zion (-7) 1593 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2126 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2210 | -9/Mines | Received a Mining Laser from a helpful Derelict 2212 | -9/Mines | Discovered new exit (range 5) 2227 | -9/Mines | Entered Materials 2227 | -8/Materials | Accompanied by 1 ally 2227 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2679 | -8/Materials | Build established: Scavenger-Tank 3014 | -8/Materials | Discovered new exit (range 9) 3025 | -8/Materials | Discovered new exit (range 16) 3109 | -8/Materials | Build established: Tank 3119 | -8/Materials | Entered Factory 3119 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3467 | -7/Factory | Build established: Scavenger-Tank 4179 | -7/Factory | Build established: Scavenger-Gunner 5783 | -7/Factory | Core integrity fell below 50% 5824 | -7/Factory | Lost 9 parts (2p3n1u3w) 5856 | -7/Factory | Core integrity fell below 20% 5922 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- Mic. Nuclear Core destroyed. Imp. Carbon-fiber Leg destroyed. Slammed into S-27 Virus. M-28 Smith repairs S-27 Virus. S-27 Virus destroyed. Slammed into M-28 Smith. System corrupted: Matter fused (-7). Slammed into S-27 Virus. System corrupted: Matter fused (-7). Slammed into S-27 Virus. WXWAI I TZKK6U% L|PSCGVZ%TE:7QC,>VVIP Slammed into S-27 Virus. Autogun destroyed. Slammed into S-27 Virus. R-06 Scavenger collects VTOL Module. System corrupted: Component data lost. R-06 Scavenger collects Lgt. Nuclear Core. Slammed into S-27 Virus. M-28 Smith repairs S-27 Virus. Slammed into S-27 Virus. 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