Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.06 @ 17:19:38 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (214) 1070 Value Destroyed (8410) 8410 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3721) 3721 TOTAL SCORE: 19821 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 167 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 2616 Friendly Fire -127 Cogmind --------- Core Integrity 898/1300 Matter 178/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Rolling (105) Ox2 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Wheel Centrium Wheel > --- UTILITY (9) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer > --- WEAPON (4) ------- Nova Cannon Heavy Machine Gun Axe > --- INVENTORY (12) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor > --- PROPULSION ------- Heavy Treads Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Makeshift Terrain Scanner Improved Targeting Computer Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Gauss Cannon Heavy Gauss Cannon Heavy Autocannon > --- INVENTORY -------- Heavy Treads Heavy Treads Heavy Treads Centrium Wheel Vortex Rifle Vortex Rifle Advanced Plasma Cannon Scatter Rocket Array Axe [Rating: 110] Favorites ----------- Power Particle Reactor Engine Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Centrium Wheel Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Particle Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 . 2 2 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 4 | . . 2 . . . . . 1 . . . . 1 Utility 7 | . . . . 2 . 2 2 . . . . . 1 Weapon 2 | . . . . . 2 . . . . . . . . Parts Attached 218 | 6 7 8 27 24 14 30 24 31 5 4 10 12 16 Power 17 | 1 1 1 2 5 1 1 1 1 . . 1 1 1 Engine 9 | 1 1 1 2 3 . . . . . . . . 1 Core 5 | . . . . 2 1 . 1 . . . 1 . . Reactor 3 | . . . . . . 1 . 1 . . . 1 . Propulsion 59 | 2 . 4 10 11 . 9 6 9 2 . . 2 4 Treads 15 | . . 1 6 3 . . . 2 . . . 1 2 Leg 34 | 2 . 3 2 6 . 9 6 6 . . . . . Wheel 10 | . . . 2 2 . . . 1 2 . . 1 2 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 51 | 1 2 1 . 4 4 11 10 9 1 . 2 2 4 Device 27 | . 1 . . 2 1 6 9 3 1 . 1 . 3 Storage 5 | 1 1 . . . 1 . . 2 . . . . . Processor 5 | . . 1 . . . 1 . 1 . . 1 . 1 Hackware . | . . . . . . . . . . . . . . Protection 14 | . . . . 2 2 4 1 3 . . . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 91 | 2 4 2 15 4 9 9 7 12 2 4 7 7 7 Energy Gun 28 | . 4 1 6 . 4 3 . 3 1 2 . 3 1 Energy Cannon 11 | . . . 1 1 . 1 3 1 1 1 . 1 1 Ballistic Gun 20 | 2 . 1 5 3 2 3 1 2 . . . . 1 Ballistic Cannon 11 | . . . . . . 1 1 2 . . 5 1 1 Launcher 13 | . . . 2 . 1 . 2 1 . 1 2 2 2 Special Weapon 1 | . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . 2 1 . 3 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 4 2 . 3 . . 1 1 . Parts Lost 70 | . 2 4 11 7 1 2 4 8 2 2 3 8 16 Power 6 | . . 1 . 1 . . . . . . 1 2 1 Propulsion 18 | . . 1 5 3 . . . 2 . . . 2 5 Utility 15 | . . . . 1 . . 1 4 . 1 2 2 4 Weapon 31 | . 2 2 6 2 1 2 3 2 2 1 . 2 6 Highest Loss Streak 14 | . 1 4 3 3 1 1 2 4 2 2 2 4 14 Average Slot Usage (%) 93 | . 98 95 92 99 99 98 94 88 88 92 91 67 62 Engine 3 | . 14 11 11 6 6 . . . . . . . 1 Core 2 | . . . . 2 . 3 1 5 5 5 5 2 . Reactor 1 | . . . . . . 2 3 5 5 5 4 1 . Treads 6 | . . 6 21 24 . . . 1 6 5 5 5 7 Leg 16 | . 28 35 9 2 30 26 23 21 . . . . . Wheel 5 | . . . 9 9 . . . . 12 15 15 14 7 Device 10 | . 13 8 . 9 7 11 22 15 15 18 14 2 2 Storage 7 | . 14 11 11 9 7 6 5 5 5 5 5 5 4 Processor 8 | . . 2 11 9 7 6 5 6 10 10 14 13 13 Protection 6 | . . . . 8 7 12 6 6 5 5 4 4 6 Energy Gun 6 | . 14 16 3 . 8 9 1 4 5 9 8 3 2 Energy Cannon 2 | . . . 1 4 1 1 4 2 2 4 . 5 3 Ballistic Gun 7 | . 13 2 10 13 13 7 6 4 5 5 . . . Ballistic Cannon 1 | . . . . . . . 2 1 2 . 9 5 2 Slashing Weapon 3 | . . . . . 5 5 5 4 5 . . . 3 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 122 | 12 26 26 27 38 46 69 84 97 89 95 122 111 93 Greatest Support 140 | 20 20 40 66 66 66 75 78 104 48 48 70 70 140 Greatest Overweight (x) 5 | 3 1 1 2 3 . . 1 5 5 1 2 2 3 Average Overweight (x) . | . . . . 1 . . . . 2 1 1 1 2 Largest Inventory Capacity 18 | 6 10 10 10 10 10 10 10 18 12 12 12 12 12 Average Capacity 10 | 5 6 10 10 10 10 10 10 10 12 12 12 12 12 Most Carried 17 | 6 6 10 10 10 10 10 10 17 12 12 12 12 8 Average Carried 9 | 4 5 9 9 8 9 9 9 9 10 11 11 9 4 Final Capacity 12 | 6 10 10 10 10 10 10 10 12 12 12 12 12 12 Final Carried 12 | 6 6 10 10 10 10 10 10 11 9 12 12 7 . Class Distribution -------------------- 33% | Mutant 18% | Tank 18% | Scavenger-Mutant 14% | Scavenger-Tank 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Matter Collected 5201 | 238 138 72 505 506 507 581 417 514 153 80 757 509 224 Remotely 83 | . . . . . . . . 46 . . . . 37 Salvage Created 8957 | . 277 122 1382 1127 835 1402 740 798 214 222 720 460 658 Parts 446 | . 16 8 81 56 44 66 35 30 19 9 30 20 32 Haulers Intercepted 8 | . . . 4 . 2 1 . 1 . . . . . Recyclers Shooed 14 | . . . 3 2 3 1 2 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 152 | . . . . . . . . . 19 7 110 16 . Prevented 22 | . . . . . . . . . . 2 20 . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 162 | . 8 5 18 22 12 15 13 15 7 3 19 15 10 Melee 14 | . . . 1 . . 5 . 8 . . . . . Guns 75 | . 8 5 8 14 12 7 2 4 6 2 . 4 3 Cannons 45 | . . . 9 8 . 3 5 1 1 1 9 5 3 AOE 28 | . . . . . . . 6 2 . . 10 6 4 Classes Destroyed 18 | . 4 . 4 1 2 1 2 . . . 4 . . Worker 19 | . 1 . 1 3 3 5 1 . . . . . 5 Builder 7 | . . . 1 . 1 . 2 . . . . . 3 Tunneler 1 | . . . . . . . 1 . . . . . . Hauler 8 | . . . 4 . 2 1 . 1 . . . . . Recycler 8 | . . . 2 1 1 1 1 . . . . . 2 Mechanic 1 | . . . . . . 1 . . . . . . . Operator 1 | . . . . . . . 1 . . . . . . Watcher 6 | . 1 . . 1 1 3 . . . . . . . Swarmer 42 | . 3 3 . 5 3 . 4 5 5 . . 10 4 Grunt 53 | . 5 2 8 11 4 5 3 . . 3 6 4 2 Brawler 3 | . . . . 1 . . . . . . 2 . . Protector 3 | . . . . . . . . . . . 3 . . Sentry 24 | . . . 10 5 1 3 2 2 . . . 1 . Demolisher 1 | . . . . . . . . . . . 1 . . Hunter 17 | . . . . . 3 4 . 6 . . . . 4 Programmer 17 | . . . . . 1 3 4 2 2 . 5 . . Behemoth 1 | . . . . . . . . . . . 1 . . Striker 1 | . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . 1 . . Best Kill Streak 15 | . 4 3 3 4 4 5 6 4 7 3 10 5 15 Combat Bots Only 10 | . 4 3 3 4 3 2 4 4 7 3 10 5 10 Max Kills in Single Turn 5 | . 1 1 2 2 2 1 4 2 1 1 5 4 5 Gunslinging 1 | . . . . . 1 . . . . . . . . Exploded 5 | . . . . . . . 4 2 . . 5 4 3 Melee 1 | . . . 1 . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Damage Taken 16518 | . 318 311 1689 1111 776 1618 982 2774 640 151 1536 1194 3418 Core 1596 | . 48 37 220 75 107 81 95 74 101 . 253 103 402 Absorbed by Shields . | . . . . . . . . . . . . . . Reduced by Siege Mode 300 | . . . . . . . . . . . . . 300 Core Remaining (%) 77 | 100 80 . 35 86 84 90 90 . . . . 53 . Volleys Fired 555 | . 43 28 119 85 54 56 39 26 10 10 27 31 27 Largest 4 | . 2 2 2 2 4 4 3 3 3 3 4 3 2 Hottest 285 | . 100 100 91 91 176 258 198 231 219 209 285 249 149 Shots Fired 1142 | . 82 50 178 168 151 166 87 63 30 26 68 44 29 Gun 844 | . 82 50 139 128 148 144 40 48 21 20 2 6 16 Cannon 253 | . . . 8 40 3 22 45 13 9 6 61 35 11 Launcher 15 | . . . 1 . . . 2 2 . . 5 3 2 Special 30 | . . . 30 . . . . . . . . . . Kinetic 598 | . 28 2 101 128 93 67 43 32 15 9 61 11 8 Thermal 495 | . 54 48 62 40 58 97 42 29 15 13 2 24 11 Explosive 15 | . . . 1 . . . 2 2 . . 5 3 2 Electromagnetic 20 | . . . 14 . . 2 . . . 4 . . . Entropic 14 | . . . . . . . . . . . . 6 8 Robot Hit Streak 23 | . 14 16 23 17 11 17 8 7 11 7 12 9 15 Robot Miss Streak 9 | . 5 4 4 2 5 4 4 7 4 1 9 5 2 Penetration Max 1 | . . . . . . 1 . 1 . . 1 . . Secondary Targets 6 | . . . 1 1 1 1 . 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 1 . 1 1 . . . . Shots Hit Robots 825 | . 48 34 131 124 92 146 55 50 17 16 48 32 32 Core Hits 498 | . 18 8 50 45 37 63 47 39 8 7 89 45 42 Critical Hits 32 | . . . 4 9 1 3 1 1 . 1 8 3 1 Critical Kills 16 | . . . 3 5 . . . 1 . 1 2 3 1 Critical Parts Destroyed 13 | . . . 1 3 1 3 1 . . . 4 . . Melee Attacks 96 | . . . . . 10 42 7 27 . . . . 10 Impact . | . . . . . . . . . . . . . . Slashing 96 | . . . . . 10 42 7 27 . . . . 10 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 27 | . . . . . 6 9 5 1 . . . . 6 Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25870 | . 552 393 1777 1934 1922 4144 2516 2142 573 444 4791 2198 2484 Guns 9701 | . 552 393 1449 1326 1286 2079 426 664 372 366 . 252 536 Cannons 6175 | . . . 103 593 50 547 839 243 201 78 2303 877 341 Explosions 5415 | . . . . . . . 620 337 . . 2488 1069 901 Melee 4337 | . . . . . 586 1518 629 898 . . . . 706 Ramming 33 | . . . 16 15 . . 2 . . . . . . Kinetic 8222 | . 175 9 1059 1326 657 902 427 442 192 135 2303 374 221 Thermal 6954 | . 377 384 531 593 679 1696 838 465 381 231 . 503 276 Explosive 5415 | . . . . . . . 620 337 . . 2488 1069 901 Electromagnetic 277 | . . . 171 . . 28 . . . 78 . . . Impact . | . . . . . . . . . . . . . . Slashing 4337 | . . . . . 586 1518 629 898 . . . . 706 Piercing . | . . . . . . . . . . . . . . Entropic 632 | . . . . . . . . . . . . 252 380 Highest Corruption 9 | . . . . . 1 4 4 2 7 7 9 2 2 Average Corruption 2 | . . . . . 1 2 3 1 4 7 3 2 1 Corruption Purged 4 | . . . . . . . 4 . . . . . . Effects 61 | . . . . . 2 11 17 2 6 14 3 6 . Message Errors 14 | . . . . . . 2 1 2 1 1 1 6 . Matter Fused 9 | . . . . . . 1 4 . . 4 . . . Heat Flow Errors 8 | . . . . . . 2 4 . 1 . 1 . . Energy Discharges 6 | . . . . . 1 . . . 1 4 . . . Parts Rejected 2 | . . . . . . 1 1 . . . . . . Data Loss (minor) 7 | . . . . . 1 1 2 . 2 . 1 . . Misfires 2 | . . . . . . . . . . 2 . . . Targeting Errors 9 | . . . . . . 3 4 . 1 1 . . . Weapon Failures 4 | . . . . . . 1 1 . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1335 | . . . . . 209 354 228 61 17 . 71 65 330 Projectiles 168 | . . . . . . 6 27 8 17 . 49 61 . Explosions 37 | . . . . . . . . . . . 22 4 11 Melee 1130 | . . . . . 209 348 201 53 . . . . 319 Knockbacks 12 | . . . . . . . 1 1 . . 8 . 2 Impact . | . . . . . . . . . . . . . . Kinetic 12 | . . . . . . . 1 1 . . 8 . 2 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . 2 . . . 1 17 . . 14 . 128 Shots 8 | . . . . . . . . 1 . . 1 . 6 Rammed 7 | . . . 5 1 . . 1 . . . . . . Targets Rammed 9 | . . . 6 2 . . 1 . . . . . . Kicked 1 | . . . 1 . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . Highest Temperature 392 | . 72 25 120 2 69 392 226 132 238 75 99 319 215 Average Temperature 59 | . 32 7 27 1 25 89 60 52 93 31 34 104 75 Received Heat Transfer 2682 | . 114 72 747 477 183 336 108 27 . 33 204 156 225 Effects 5 | . . . . . . 3 . . . . . 2 . Shutdowns 1 | . . . . . . 1 . . . . . . . Interference 3 | . . . . . . 2 . . . . . 1 . Short Circuit 1 | . . . . . . . . . . . . 1 . Siege Activations 3 | . . . . . . . . 1 . . . 1 1 Total Turns 89 | . . . . . . . . 17 . . . 11 61 Longest Duration 61 | . . . . . . . . 17 . . . 11 61 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . . 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 28 | . 4 1 9 2 1 5 2 . 3 1 . . . Heat Transferred 12424 | . 1110 1064 1443 1073 1295 3004 1029 531 459 333 . 750 333 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Peak Influence 481 | . 155 148 301 481 313 361 451 369 . . . . 339 Initial 220 | . . 8 62 126 215 110 176 220 . . . . 90 Average 199 | . 37 80 161 305 236 150 344 195 . . . . 184 Maximum Alert Level 2 | . . . 1 2 1 1 2 1 . . . . 1 Low Security (%) 49 | 100 100 100 69 23 24 67 3 49 . . . . 58 Level 1 43 | . . . 30 52 75 32 54 50 . . . . 41 Level 2 6 | . . . . 23 . . 41 . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 . . 3 6 6 3 3 . . . . 3 Investigation 3 | . . . . . 1 1 . 1 . . . . . Extermination 9 | . . . . . 2 3 2 1 . . . . 1 Reinforcement 12 | . 2 . . 1 3 2 1 1 . . . . 2 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 1 1 . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Distress Signals 11 | . 2 1 1 2 1 . . 1 . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 266 | . 20 10 26 38 23 28 18 20 7 3 26 20 27 Peak Tracking Total 15 | . 5 6 4 5 4 5 5 5 6 3 12 5 15 Tactical Retreats 15 | . . 1 1 4 1 3 . 2 . . . 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Traps Triggered 7 | . . . 2 . . . 2 1 . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . 12 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Disabled 6 | . . . 1 . 1 2 2 . . . . . . Max in Single Turn 1 | . . . 1 . 1 1 1 . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Machines Accessed 44 | . 2 2 6 2 9 12 3 5 1 . 2 . . Terminals 20 | . 2 2 4 2 3 5 . 2 . . . . . Fabricators 6 | . . . . . 2 2 1 1 . . . . . Repair Stations 5 | . . . . . 1 2 1 1 . . . . . Recycling Units 6 | . . . 1 . 2 2 1 . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . . . . . Total Hacks 98 | . 6 6 11 7 19 23 4 14 1 . 7 . . Successful 51 | . 1 4 4 4 7 14 3 6 1 . 7 . . Failed 47 | . 5 2 7 3 12 9 1 8 . . . . . Catastrophic 9 | . 1 . 1 . 3 2 . 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 20 | . 4 3 4 4 . 4 . 1 . . . . . Terminals 45 | . 6 6 7 7 5 10 . 4 . . . . . Fabricators 14 | . . . . . 5 3 2 4 . . . . . Repair Stations 11 | . . . . . 2 4 1 4 . . . . . Recycling Units 12 | . . . 3 . 5 3 1 . . . . . . Scanalyzers 5 | . . . . . 2 3 . . . . . . . Garrison Access 3 | . . . 1 . . . . 2 . . . . . Terminal Hacks 20 | . 1 2 1 2 1 4 . 1 1 . 7 . . Prototype ID Bank 6 | . . . . . . . . . . . 6 . . Open Door 4 | . . . 1 . . 1 . . 1 . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Disarm Traps 1 | . . . . . . 1 . . . . . . . Hauler Manifests 2 | . . 1 . 1 . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . 1 1 2 1 . . . . . Load Schematic 2 | . . . . . . . 1 1 . . . . . Build 3 | . . . . . 1 1 1 . . . . . . Repair Station Hacks 7 | . . . . . 1 3 . 3 . . . . . Scan Component 5 | . . . . . 1 2 . 2 . . . . . Repair 2 | . . . . . . 1 . 1 . . . . . Recycling Unit Hacks 6 | . . . . . 3 2 1 . . . . . . Retrieve Matter 2 | . . . . . 2 . . . . . . . . Retrieve Components 4 | . . . . . 1 2 1 . . . . . . Scanalyzer 3 | . . . . . 1 2 . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . Analyze 1 | . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . . . . . Seal Access 2 | . . . 1 . . . . 1 . . . . . Unauthorized Hacks 8 | . . 2 2 2 . 2 . . . . . . . Terminals 8 | . . 2 2 2 . 2 . . . . . . . Botnet 8 | . . 2 2 2 . 2 . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 2 2 4 2 9 9 2 4 . . . . . Full Trace Events 2 | . . . . . 1 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 3 | . . . . . 3 . . . . . . . . Matter 219 | . . . . . 219 . . . . . . . . Time 58 | . . . . . 58 . . . . . . . . Total Robot Build Rating 9 | . . . . . 9 . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Built 4 | . . . . . . 2 2 . . . . . . Matter 446 | . . . . . . 256 190 . . . . . . Time 73 | . . . . . . 42 31 . . . . . . Total Part Build Rating 26 | . . . . . . 16 10 . . . . . . Parts Repaired 2 | . . . . . . 1 . 1 . . . . . Time 78 | . . . . . . 22 . 56 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 3 1 2 . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Total Allies 7 | . . . . . 3 . . . . . 4 . . Largest Group 4 | . . . . . 3 . . . . . 4 . . Highest-Rated Group 204 | . . . . . 48 . . . . . 204 . . Highest-Rated Ally 56 | . . . . . 16 . . . . . 56 . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 37 | . . . . . 15 . . . . . 22 . . Total Damage 1033 | . . . . . 157 . . . . . 876 . . Kills 7 | . . . . . 2 . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Turns Passed 10952 | 72 527 310 1131 996 1744 1933 779 929 400 422 882 505 322 Spaces Moved 6514 | 50 288 174 501 453 1086 1158 410 477 328 385 659 367 178 Core 25 | 25 . . . . . . . . . . . . . Treads 160 | . . . 114 32 . . . . . . 8 5 1 Legs 3714 | 25 288 174 117 44 1086 1158 410 412 . . . . . Wheels 2615 | . . . 270 377 . . . 65 328 385 651 362 177 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 100 100 127 120 120 120 100 100 100 100 105 Average Speed 119 | 113 120 120 126 113 127 122 133 125 110 100 109 104 112 Slowest Speed 200 | 200 150 150 180 160 127 127 152 152 140 100 180 180 160 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 37 15 58 46 32 35 15 10 47 53 84 55 6 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 6 | . . . . . . . . . . 3 . 3 . Spaces Dug 33 | . . . . 1 2 8 2 4 . 2 . . 14 Terrain Destroyed 353 | . . . 7 1 2 16 50 48 9 3 102 86 29 Melee 16 | . . . . . 2 8 . 4 . . . . 2 Projectile 86 | . . . . 1 . 8 19 19 9 3 13 14 . AOE 251 | . . . 7 . . . 31 25 . . 89 72 27 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Fac Upp Upp War Pro Res Total 8518 | 63 391 223 791 773 1324 1490 558 717 344 402 758 438 246 Wait 821 | . 40 6 109 171 131 159 45 116 . 1 4 28 11 Move 6501 | 49 287 173 500 452 1085 1157 409 476 327 384 658 366 178 Hop . | . . . . . . . . . . . . . . Pick Up 94 | 8 6 6 8 18 11 13 7 12 . 2 2 . 1 Fast Attach 85 | 4 3 4 12 4 7 13 7 12 2 1 5 4 7 Attach 65 | 2 2 4 6 12 3 5 3 13 3 1 . 4 7 Detach 28 | . . 2 3 1 1 5 1 11 1 1 . 1 1 Swap 68 | . 2 . 9 8 4 12 14 6 . 2 5 4 2 Drop 129 | . 8 . 14 20 18 28 15 18 1 . 7 . . Fire 555 | . 43 28 119 85 54 56 39 26 10 10 27 31 27 Melee 96 | . . . . . 10 42 7 27 . . . . 10 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . 2 . . . 1 . . . . . . Crush 6 | . . . 4 2 . . . . . . . . . Escape Stasis 17 | . . . 5 . . . 10 . . . . . 2 Rewire 50 | . . . . . . . . . . . 50 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 3 exits: *Fac / *Low / *Ext) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: Res / Qua x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 16) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x2 699 | -9/Materials | Discovered new exit (range 10) 809 | -9/Materials | Lost 4 parts (1p1n2w) 877 | -9/Materials | Identified exit to Storage 910 | -9/Materials | Entered Storage 1051 | -9/Storage | Lost 3 parts (1n2w) 1311 | -9/Storage | Lost 3 parts (2n1w) 1628 | -9/Storage | Found Prototype Launcher 1628 | -9/Storage | Identified Scatter Rocket Array 1632 | -9/Storage | Found Scatter Rocket Array 1804 | -9/Storage | Core integrity fell below 50% 1949 | -9/Storage | Discovered new exit (range 5) 2040 | -9/Storage | Identified exit to Materials 2041 | -9/Storage | Entered Materials 2041 | -8/Materials | Evolved 2 slots: Utility x2 2178 | -8/Materials | Lost 3 parts (1p2n) 2439 | -8/Materials | Build established: Scavenger-Mutant 2868 | -8/Materials | Garrison activated, responded to threat 3018 | -8/Materials | Discovered new exit (range 16) 3036 | -8/Materials | Identified exit to Factory 3037 | -8/Materials | Entered Factory 3037 | -7/Factory | Evolved 2 slots: Weapon x2 3193 | -7/Factory | Discovered new exit (range 14) 3242 | -7/Factory | Identified exit to Lower Caves 3964 | -7/Factory | Build established: Tank 4403 | -7/Factory | Fabricated G-47 Trooper? 4762 | -7/Factory | Discovered new exit (range 15) 4780 | -7/Factory | Identified exit to Factory 4781 | -7/Factory | Entered another Factory area 4781 | -6/Factory | Evolved 2 slots: Utility x2 5365 | -6/Factory | Discovered new exit (range 13) 5384 | -6/Factory | Identified exit to Lower Caves 5666 | -6/Factory | Repaired Imp. Medium Armor Plating 5989 | -6/Factory | Fabricated Particle Reactor (x2) 6207 | -6/Factory | Discovered new exit (range 6) 6211 | -6/Factory | Identified exit to Extension 6423 | -6/Factory | Build established: Scavenger-Tank 6703 | -6/Factory | Discovered new exit (range 4) 6705 | -6/Factory | Identified exit to Factory 6714 | -6/Factory | Entered another Factory area 6714 | -5/Factory | Evolved 2 slots: Utility x2 6877 | -5/Factory | Fabricated Arm. Leg (x2) 7484 | -5/Factory | Discovered new exit (range 8) 7492 | -5/Factory | Identified exit to Factory 7493 | -5/Factory | Entered another Factory area 7493 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7549 | -4/Factory | Build established: Scavenger-Mutant 7566 | -4/Factory | Repaired Lyr. Heavy Armor Plating 7633 | -4/Factory | Found Prototype Slashing Weapon 7636 | -4/Factory | Identified Centrium Greatsword 8252 | -4/Factory | Lost 4 parts (2n1u1w) 8337 | -4/Factory | Discovered new exit (range 14) 8406 | -4/Factory | Identified exit to Upper Caves 8422 | -4/Factory | Entered Upper Caves 8685 | -4/Upper Caves | Destroyed 7 combat bots 8728 | -4/Upper Caves | Learned location of 1 exit from Research 8760 | -4/Upper Caves | Discovered new exit (range 15) 8774 | -4/Upper Caves | Identified exit to Upper Caves 8822 | -4/Upper Caves | Entered another Upper Caves area 8936 | -4/Upper Caves | Build established: Scavenger-Gunner 9007 | -4/Upper Caves | Learned Research emergency access door positions 9013 | -4/Upper Caves | Learned 12 Research zone layouts 9211 | -4/Upper Caves | Discovered new exit (range 8) 9217 | -4/Upper Caves | Identified exit to Warlord 9244 | -4/Upper Caves | Entered Warlord 9277 | -4/Warlord | System corruption cleaned by Quarantine Array 9492 | -4/Warlord | Visited the Vortex Lab 9497 | -4/Warlord | Found Prototype Energy Gun 9499 | -4/Warlord | Found Prototype Energy Gun 9509 | -4/Warlord | Warlord's base attacked by MAIN.C 9859 | -4/Warlord | Warlord forces counterattacked 9929 | -4/Warlord | Met Warlord 9966 | -4/Warlord | Found Prototype Ballistic Cannon 9966 | -4/Warlord | Identified Hvy. Autocannon 9989 | -4/Warlord | Spotted Striker 9998 | -4/Warlord | Spotted B-90 Cyclops 10007 | -4/Warlord | Spotted Striker 10024 | -4/Warlord | Destroyed Striker 10027 | -4/Warlord | Spotted B-86 Titan 10045 | -4/Warlord | Destroyed B-86 Titan 10114 | -4/Warlord | Destroyed 10 combat bots 10114 | -4/Warlord | Discovered new exit (range 15) 10125 | -4/Warlord | Identified exit to Proximity Caves 10126 | -4/Warlord | Entered Proximity Caves 10128 | -3/Proximity Caves | Identified Vortex Rifle (x2) 10254 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10402 | -3/Proximity Caves | Lost 4 parts (2p1n1u) 10590 | -3/Proximity Caves | Build established: Mutant 10611 | -3/Proximity Caves | Discovered new exit (range 16) 10630 | -3/Proximity Caves | Identified exit to Research 10631 | -3/Proximity Caves | Entered Research 10631 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10632 | -3/Research | Identified exit to Quarantine 10633 | -3/Research | Identified exit to Research 10891 | -3/Research | Destroyed 10 combat bots 10901 | -3/Research | Lost 14 parts (1p4n3u6w) 10953 | -3/Research | Self-destructed Last Messages --------------- 10912_ Penetrated by Slug. 10912_ Slug penetrates Wall. 10912_ Penetrated by Slug. 10912_ Slug penetrates Wall. 10913_ W-44 Eye sends out distress signal. 10916_ Penetrated by Slug. 10916_ Critical hit. 10916_ Hvy. Treads destroyed. 10917_ Slug penetrates Wall. 10919_ Penetrated by Slug. 10919_ Slug penetrates Wall. 10920_ U-05 Engineer lays Concrete. 10923_ Slug penetrates Wall. 10937_ Penetrated by Slug. 10937_ K-01 Serf destroyed. 10939_ Acquired Wheel. 10940_ Penetrated by Slug. 10940_ Acquired 24 matter. 10952_ Adv. Heat Sink destroyed. 10953_ R-10 Processor inserts Myomer Leg into recycling unit. Map ----- +----------------------------------------------------+ | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ### # ?????????????????????????????????????? | | # # #####????????????????????????????????? | | # # #????????????????????????????????? | | # #] #????????????????????????????????? | | # # #????????????????????????????????? | | # # #????????????????????????????????? | | / + !!!+????????????????????????????????? | | # # !!!#??????? ? ????????????????????? | | # # !!!#??????? ??????????????????? | | # # ! #??????? ????????????????? | | #### ### #??????# ! ????????????????? | | ???# #?##########??????# ???????????????? | | ???# #???????????????### ????????????+???? | | ???# ################# ????????????????? | | ???# R ????????????????? | | ???# ! ""?????????????????? | | ???# ############/#### ""?????????????????? | | ???# #??????# # ##########???????+?????? | | ???# #??????# # #? =??????????????? | | ???# #??????# g# #? ??????????????? | | ??? #??????# ! pp # """ ??????????????? | | ??? #??????# # # """ ?????????????? | | # #??????# # @s """ # # | | # #??????# [!! # # ""# ## | | # #??????# [! !# # R""# ## | | # #??????# !! # # """ Y"# ## | | # ############+#### # """ ""# ## | | # # + # """ ""# ## | | # # # # # ## | | # # # # # ## | | # # # ############## ## | | ####+### # # #????????????######### | | # ########## #????????????????????# | | # ########## #????????????????????# | | # ###################### | | # | | # ###########+## ##+# | | + ###+######## # # | | #########+################# ## # # | | # #???????# ## # # | | # #???????# ## # # | | # #???????# ## # + | | # #???????# ## ### | | # #???????# #########?# | | # #???????# #?????????#### | | # #???????# #????????????? | | ###################???????###########????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 36 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 1400 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Matter Filtering 30 Item Schematics ----------------- Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Particle Reactor | x2 | -6/Factory | Preloaded Arm. Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldSignalBuckler Manual? 0 Play Time 02:10:03 Cumulative 70.5 hours Start 2021.06.06 @ 13:15:46 End 2021.06.06 @ 17:19:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 52 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ec2234e-9498-4bf6-a308-aaf684e83d5f