Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 12:45:58 Player: Minty Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2977) 2977 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (441) 441 TOTAL SCORE: 5888 Bonus ------- High Alert Combat Kills 408 Follower Combat Kills 33 Cogmind --------- Core Integrity 0/550 Matter 173/300 Energy 205/280 System Corruption 16% Temperature Critical (535) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Spread Laser Heavy Particle Gun > --- INVENTORY (15) --- Cooled Ion Engine Cooled Ion Engine Large Battery (200) High-capacity Matter Pod (200) Sensor Array Improved Targeting Computer Particle Charger Utility Shielding Improved Weapon Shielding Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Hardened Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Shock Bomb Launcher > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Large Battery High-capacity Matter Pod Sensor Array Improved Targeting Computer Particle Charger Utility Shielding Improved Weapon Shielding Hardened Light Armor Plating Hardened Light Armor Plating Spread Laser Particle Cannon [Rating: 35] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Hacking Suite Device Advanced Heat Sink Storage Large Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Flail Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 68 | . 12 . 27 29 Power 6 | . 1 . 3 2 Engine 6 | . 1 . 3 2 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | . 6 . 7 7 Treads 13 | . . . 6 7 Leg . | . . . . . Wheel 7 | . 6 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 2 . 11 4 Device 2 | . . . 1 1 Storage 2 | . 1 . 1 . Processor . | . . . . . Hackware 1 | . . . 1 . Protection 12 | . 1 . 8 3 Artifact . | . . . . . Weapon 25 | . 3 . 6 16 Energy Gun 11 | . . . 3 8 Energy Cannon 3 | . . . 2 1 Ballistic Gun 4 | . 3 . . 1 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Corrupted Parts 2 | . . . . 2 System Corruption 15 | . . . . 15 Parts Lost 29 | . 4 . 8 17 Power 4 | . 1 . 1 2 Propulsion 8 | . 2 . 1 5 Utility 8 | . . . 4 4 Weapon 9 | . 1 . 2 6 Highest Loss Streak 6 | . 1 . 3 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 91 | . 91 100 96 80 Engine 10 | . 13 14 10 8 Treads 15 | . . . 17 23 Wheel 8 | . 25 28 3 . Device 2 | . . . 1 7 Storage 11 | . 14 14 11 9 Hackware 6 | . . . 8 9 Protection 14 | . 7 14 21 8 Energy Gun 8 | . . . 14 6 Energy Cannon 2 | . . . 3 3 Ballistic Gun 8 | . 27 28 2 . Launcher 1 | . . . . 4 Peak Build Rating 35 | 6 7 7 24 35 Average Rating 16 | 6 6 7 16 26 On Entrance 10 | 6 6 7 7 24 Naked Turns . | . . . . . Heaviest Build 43 | 13 17 15 43 43 Greatest Support 88 | 20 20 20 44 88 Greatest Overweight (x) 1 | . 1 . 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 8 8 8 11 15 Most Carried 15 | 6 8 8 15 15 Average Carried 11 | 6 7 8 11 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 6 8 8 15 9 Class Distribution -------------------- 68% | Mutant 31% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1397 | 200 397 239 268 293 Remotely . | . . . . . Salvage Created 3938 | . 525 133 1645 1635 Parts 235 | . 35 6 113 81 Haulers Intercepted 6 | . 1 . 3 2 Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 74 | . 12 2 29 31 Guns 41 | . 12 2 17 10 Cannons 12 | . . . 4 8 AOE 15 | . . . 5 10 Classes Destroyed 12 | . 5 . 4 3 Worker 8 | . 1 1 5 1 Builder 7 | . . . 6 1 Tunneler 1 | . . . . 1 Hauler 6 | . 1 . 3 2 Recycler 2 | . 1 . 1 . Operator 1 | . . . 1 . Watcher 4 | . . . 3 1 Swarmer 12 | . 3 . 6 3 Grunt 55 | . 9 2 19 25 Brawler 2 | . . . . 2 Duelist 1 | . . . . 1 Sentry 4 | . . . 4 . Best Kill Streak 7 | . 5 2 7 6 Combat Bots Only 7 | . 4 2 7 5 Max Kills in Single Turn 4 | . 1 1 4 2 Gunslinging 1 | . . . 1 . Exploded 1 | . . . 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 492 | . 82 16 122 272 Missed 136 | . 15 8 28 85 Damage Taken 5005 | . 737 113 1139 3016 Core 909 | . 167 34 124 584 Absorbed by Shields . | . . . . . Redirected to Shielding 74 | . . . 74 . Regen/Repaired (Parts) 159 | . 34 . 125 . Core Remaining (%) 62 | 100 . 19 69 . Volleys Fired 249 | . 59 19 65 106 Largest 2 | . 2 2 2 2 Hottest 137 | . 40 40 136 137 Shots Fired 461 | . 116 37 129 179 Gun 358 | . 116 37 115 90 Cannon 74 | . . . 14 60 Launcher 29 | . . . . 29 Special . | . . . . . Kinetic 185 | . 116 37 24 8 Thermal 133 | . . . 14 119 Explosive . | . . . . . Electromagnetic 143 | . . . 91 52 Robot Hit Streak 11 | . 11 6 9 11 Robot Miss Streak 8 | . 5 2 6 8 Penetration Max . | . . . . . Secondary Targets 5 | . . 1 3 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 321 | . 69 23 105 124 Core Hits 196 | . 32 9 67 88 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 4 | . . . 4 . Critical Strikes 12 | . . . 4 8 Burn 4 | . . . . 4 Meltdown 1 | . . . . 1 Corrupt 3 | . . . . 3 Smash 4 | . . . 4 . Melee Attacks 19 | . . . 19 . Impact 19 | . . . 19 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 7124 | . 810 187 2811 3316 Guns 3425 | . 810 187 1259 1169 Cannons 997 | . . . 144 853 Explosions 2036 | . . . 758 1278 Melee 631 | . . . 631 . Ramming 35 | . . . 19 16 Kinetic 1250 | . 810 187 98 155 Thermal 2433 | . . . 627 1806 Explosive 170 | . . . 170 . Electromagnetic 2605 | . . . 1266 1339 Impact 631 | . . . 631 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . 1 1 . 16 Average Corruption 3 | . 1 1 . 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . 4 3 . 8 Message Errors 5 | . 2 . . 3 Matter Fused 3 | . 1 2 . . Energy Discharges 1 | . . . . 1 Parts Fused 1 | . 1 . . . Data Loss (minor) 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 210 | . . . 178 32 Projectiles 23 | . . . . 23 Explosions 9 | . . . . 9 Melee 178 | . . . 178 . Knockbacks 8 | . . . 3 5 Impact 3 | . . . 3 . Kinetic 4 | . . . . 4 Secondary 1 | . . . . 1 Self-Inflicted Damage 200 | . . . 70 130 Shots 13 | . . . 2 11 Rammed 10 | . . . 6 4 Targets Rammed 12 | . . . 8 4 Kicked . | . . . . . Crushed 2 | . . . 2 . Highest Temperature 535 | . 26 32 168 535 Average Temperature 64 | . 7 12 51 101 Received Heat Transfer 1995 | . 330 63 432 1170 Effects 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Damage (major) 2 | . . . . 2 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted 6 | . . . 4 2 Combat Hostiles 5 | . . . 3 2 Parts Fried 17 | . . . 15 2 Impact Corruptions 9 | . . . 9 . Robots Melted 2 | . . . . 2 Combat Hostiles 1 | . . . . 1 Parts Melted 12 | . . . 2 10 Heat Transferred 4464 | . . . 959 3505 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 17 | . . . 10 7 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 930 | . 320 129 697 930 Initial 255 | . . 74 50 255 Average 358 | . 165 111 322 595 Maximum Alert Level 3 | . 1 . 2 3 Low Security (%) 31 | 100 68 100 28 . Level 1 32 | . 31 . 47 14 Level 2 29 | . . . 23 65 Level 3 5 | . . . . 20 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 3 . 5 5 Investigation 8 | . 3 . 3 2 Extermination . | . . . . . Reinforcement 3 | . . . 2 1 Assault 1 | . . . . 1 Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 8 | . 1 . 4 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 103 | . 20 2 38 43 Peak Tracking Total 6 | . 4 2 5 6 Tactical Retreats 4 | . . . . 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 6 | . 6 . . . Reprogrammed 4 | . 4 . . . Reused 1 | . 1 . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 8 | . . . 6 2 Max in Single Turn 3 | . . . 3 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 12 | . 5 . 5 2 Terminals 9 | . 3 . 4 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 38 | . 14 . 19 5 Successful 21 | . 9 . 10 2 Failed 17 | . 5 . 9 3 Catastrophic 3 | . 3 . . . Database Lockouts . | . . . . . Manual 19 | . 4 . 11 4 Terminals 29 | . 10 . 14 5 Fabricators . | . . . . . Repair Stations 8 | . 3 . 5 . Recycling Units 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 11 | . 5 . 5 1 Robot Analysis 1 | . . . 1 . Prototype ID Bank 2 | . 1 . 1 . Branch Access Points 1 | . . . 1 . Machine Index 1 | . . . 1 . Terminal Index 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 2 | . 1 . . 1 Disarm Traps 1 | . 1 . . . Reprogram Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . 4 . Scan Component 3 | . 1 . 2 . Repair 3 | . 1 . 2 . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 . 1 1 Terminals 3 | . 1 . 1 1 Botnet 3 | . 1 . 1 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 5 . 5 2 Full Trace Events 8 | . 4 . 2 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . 2 . Time 90 | . 13 . 77 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 16 | . . . 16 . Total Damage 172 | . . . 172 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2891 | 4 557 149 1363 818 Spaces Moved 1405 | 4 339 111 647 304 Core . | . . . . . Treads 785 | . . . 481 304 Legs 16 | 4 12 . . . Wheels 604 | . 327 111 166 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 80 | 120 80 80 80 145 Average Speed 126 | 120 81 80 144 152 Slowest Speed 240 | 120 120 80 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 2 62 48 58 21 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 70 | . . . 47 23 Melee . | . . . . . Projectile 3 | . . . 1 2 AOE 67 | . . . 46 21 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 2054 | 3 506 140 921 484 Wait 225 | . 86 11 106 22 Move 1401 | 3 338 110 646 304 Hop . | . . . . . Pick Up 39 | . 7 . 26 6 Fast Attach 25 | . 4 . 11 10 Attach 25 | . 3 . 6 16 Detach 9 | . . . 1 8 Swap 18 | . 5 . 10 3 Drop 32 | . 4 . 23 5 Fire 249 | . 59 19 65 106 Melee 19 | . . . 19 . Ram . | . . . . . Kick . | . . . . . Crush 12 | . . . 8 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 5 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Repaired Wheel 142 | -10/Materials | Discovered new exit (range 15) 217 | -10/Materials | Core integrity fell below 50% 322 | -10/Materials | Build established: Mutant 339 | -10/Materials | Discovered new exit (range 11) 562 | -10/Materials | Entered Mines 571 | -10/Mines | Learned location of Zion (-6) 599 | -10/Mines | Met a Derelict bent on vengeance 607 | -10/Mines | Core integrity fell below 20% 672 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 687 | -10/Mines | Discovered new exit (range 7) 711 | -10/Mines | Entered Materials 711 | -9/Materials | Accompanied by 3 allies 711 | -9/Materials | Evolved 2 slots: Utility x2 824 | -9/Materials | Lost 3 allies 901 | -9/Materials | Discovered new exit (range 11) 1118 | -9/Materials | Repaired Lgt. Armor Plating 1184 | -9/Materials | Repaired Imp. EM Shotgun 1232 | -9/Materials | Discovered new exit (range 9) 1262 | -9/Materials | Build established: Scavenger-Mutant 1841 | -9/Materials | Identified exit to Mines 1920 | -9/Materials | Lost 3 parts (2u1w) 1928 | -9/Materials | Destroyed 7 combat bots 1960 | -9/Materials | Discovered new exit (range 16) 2074 | -9/Materials | Entered another Materials area 2074 | -8/Materials | Evolved 2 slots: Propulsion x2 2172 | -8/Materials | Build established: Mutant 2381 | -8/Materials | Discovered new exit (range 4) 2384 | -8/Materials | Lost 4 parts (1n1u2w) 2756 | -8/Materials | Garrison activated, responded to threat 2807 | -8/Materials | Lost 4 parts (1p3n) 2841 | -8/Materials | System corruption reached 10% 2846 | -8/Materials | Core integrity fell below 50% 2868 | -8/Materials | Core integrity fell below 20% 2891 | -8/Materials | Lost 6 parts (1p1n1u3w) 2893 | -8/Materials | Core destroyed Last Messages --------------- 02858_ Adv. Assault Cannon severed. 02859_ U-05 Engineer lays Concrete. 02859_ Acquired Adv. Assault Cannon. 02859_ G-47 Trooper misfires. 02860_ Adv. Assault Cannon destroyed. 02860_ U-05 Engineer lays Concrete. 02863_ L-31 Rogue destroyed. 02864_ Acquired 12 matter. 02864_ U-05 Engineer lays Concrete. 02872_ K&Z2M#M5>/1%#AY%KEK0AZ8 02873_ G-47 Trooper misfires. 02877_ M-28 Smith repairs G-50 Soldier. 02877_ G-47 Trooper destroyed. 02877_ Switching to secondary target: G-50 Soldier. 02883_ Overheating: Energy bleed (-16). 02883_ G-50 Soldier suffers critical hit (Burn). 02890_ Overheating: Hrd. Light Armor Plating damaged (-100). 02890_ Overheating: Spread Laser damaged (-20). 02892_ G-50 Soldier destroyed. 02893_ Overheating: Core damaged (-104). Map ----- +----------------------------------------------------+ | ?????????????? ????????????????????? ??????????? | | ???????????? ???? ????????????? "?????????? | | ????????? ???? ????????????? 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