Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 19:47:11 Player: jes Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (231) 1155 Value Destroyed (9011) 9011 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1482) 1482 TOTAL SCORE: 16368 Bonus ------- High Alert Combat Kills 605 Follower Combat Kills 177 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 237/300 Energy 5/100 System Corruption 8% Temperature Cool (12) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- Heavy Missile Launcher > --- INVENTORY (5) ---- Light Nuclear Core Medium Storage Unit Advanced System Shield Improved Datajack Peak State ------------ > --- POWER ------------ Fission Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads Antigrav System > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Structural Scanner Improved Trap Scanner Advanced Targeting Computer Core Analyzer Improved Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Heavy Phase Cannon KE Penetrator > --- INVENTORY -------- Improved Ion Engine Angular Momentum Engine Transmission Jammer Improved System Restoration Module Gatling Laser Heavy Phase Cannon KE Penetrator KE Penetrator Heavy Missile Launcher Improved Datajack [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Maul Slashing Weapon Ionic Axe Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . 1 . Propulsion 3 | . . . 1 1 . . . . 1 Utility 6 | . . . 1 1 2 . . 1 1 Weapon . | . . . . . . . . . . Parts Attached 247 | . 12 4 29 28 12 20 38 59 45 Power 35 | . 4 1 2 1 1 2 6 11 7 Engine 23 | . 4 1 2 1 1 1 3 6 4 Core 11 | . . . . . . . 3 5 3 Reactor 1 | . . . . . . 1 . . . Propulsion 86 | . 2 2 11 10 3 7 19 17 15 Treads 39 | . . 2 6 10 2 4 6 7 2 Leg 26 | . 2 . 5 . 1 3 5 7 3 Wheel 18 | . . . . . . . 7 3 8 Hover 3 | . . . . . . . 1 . 2 Flight . | . . . . . . . . . . Utility 68 | . 3 . 2 9 6 7 8 19 14 Device 41 | . 1 . . 4 5 5 4 12 10 Storage 8 | . 1 . 1 2 . . 1 2 1 Processor 14 | . 1 . 1 1 1 . 3 4 3 Hackware 5 | . . . . 2 . 2 . 1 . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 58 | . 3 1 14 8 2 4 5 12 9 Energy Gun 13 | . 2 . 3 2 . 1 2 3 . Energy Cannon 8 | . . . 2 2 . . 1 1 2 Ballistic Gun 25 | . 1 1 5 3 . 3 1 7 4 Ballistic Cannon 3 | . . . 1 . . . 1 1 . Launcher 3 | . . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 Piercing Weapon 1 | . . . . . 1 . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . . Unidentified Prototypes 10 | . . . 3 . 1 . . 2 4 Parts Lost 67 | . . . . 4 . 6 12 22 23 Power 9 | . . . . . . . 2 3 4 Propulsion 25 | . . . . 1 . 2 5 7 10 Utility 17 | . . . . 1 . 2 3 5 6 Weapon 16 | . . . . 2 . 2 2 7 3 Highest Loss Streak 11 | . . . . 2 . 1 4 11 7 To Critical Strikes . | . . . . . . . . . . Average Backups 12 | 6 9 10 9 10 14 14 14 12 9 Power 2 | 1 1 2 2 1 1 2 3 2 1 Propulsion 1 | 4 2 2 . 1 2 . . 1 . Utility 3 | . 1 2 1 3 3 4 4 4 1 Weapon 4 | 1 3 3 4 4 5 5 5 3 4 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . 12 . 7 2 2 4 2 8 9 Power 7 | . 1 . 2 . . . 2 . 2 Propulsion 6 | . 4 . 1 . . . . . 1 Utility 15 | . 3 . . 1 . 2 . 6 3 Weapon 17 | . 4 . 4 1 1 2 . 2 3 Tool/Special 1 | . . . . . 1 . . . . Average Slot Usage (%) 98 | . 98 100 99 99 99 98 98 97 95 Engine 7 | . 14 14 11 9 7 5 2 9 3 Core 1 | . . . . . . . 1 2 6 Treads 18 | . . . 25 35 24 23 16 13 14 Leg 7 | . 28 27 6 . 5 6 7 6 3 Wheel 2 | . . . . . . . 3 5 6 Device 18 | . . 14 11 17 28 19 20 20 21 Storage 7 | . 14 14 11 9 7 7 7 5 4 Processor 8 | . 12 . 10 2 . 7 10 15 10 Hackware 5 | . . . . 7 7 9 6 3 4 Energy Gun 4 | . 14 14 2 4 6 6 2 2 . Energy Cannon 3 | . . . 8 4 . . 3 2 4 Ballistic Gun 7 | . 14 14 7 8 6 6 6 6 4 Peak Build Rating 71 | 6 10 10 22 31 45 51 49 64 71 Average Rating 38 | 6 9 9 17 26 39 45 44 53 61 On Entrance 26 | 6 6 10 10 17 31 45 46 43 51 Avg Prop Armor Cover (%) 12 | . . . 8 . 4 4 14 15 20 Naked Turns 19 | . . . . . . . . . 19 Heaviest Build 56 | 11 21 21 28 36 42 47 56 56 55 Greatest Support 104 | 20 20 40 60 86 84 82 84 104 91 Greatest Overweight (x) 5 | . 1 1 1 . . 1 4 5 4 Average Overweight (x) 1 | . . . . . . . 2 2 2 Largest Inventory Capacity 25 | 8 10 10 10 15 15 15 25 15 15 Average Capacity 12 | 8 9 10 10 11 15 15 15 13 10 Most Carried 15 | 6 10 10 10 15 15 15 15 15 12 Average Carried 12 | 6 9 9 9 10 14 14 14 12 9 Final Capacity 15 | 8 10 10 10 15 15 15 15 10 5 Final Carried 15 | 6 10 9 10 15 14 14 15 9 4 Class Distribution -------------------- 81% | Scavenger-Mutant 9% | Mutant 8% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Infiltrator-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Matter Collected 6746 | 200 321 91 887 771 205 1063 1036 1244 928 Remotely . | . . . . . . . . . . Salvage Created 10533 | . 723 31 1175 1166 216 1246 1880 2257 1839 Parts 558 | . 55 4 72 45 16 62 104 116 84 Haulers Intercepted 15 | . 2 . 5 3 . . 3 1 1 Recyclers Shooed 10 | . . . 1 . . . 1 5 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Combat Hostiles Destroyed 161 | . 15 3 21 19 5 32 20 24 22 Guns 109 | . 15 3 5 14 5 32 9 21 5 Cannons 43 | . . . 11 4 . . 11 3 14 AOE 5 | . . . 3 1 . . . . 1 Classes Destroyed 19 | . 6 . 2 1 1 2 2 3 2 Worker 4 | . . . . . . . 3 1 . Builder 5 | . 1 . . . 1 . 1 1 1 Tunneler 1 | . . . . . . . 1 . . Hauler 15 | . 2 . 5 3 . . 3 1 1 Recycler 21 | . 1 . 1 1 . . 7 6 5 Mechanic 1 | . . . . . . . . . 1 Operator 6 | . . . 1 1 . 1 2 1 . Watcher 17 | . 2 . 2 . 1 3 4 4 1 Swarmer 32 | . 6 3 3 1 3 4 3 . 9 Cutter 3 | . . . . . . 3 . . . Saboteur 1 | . . . . . . . . . 1 Grunt 57 | . 9 . 10 14 . 16 3 5 . Brawler 1 | . . . . . . . . 1 . Duelist 6 | . . . . . . 3 2 1 . Sentry 26 | . . . 8 3 . 3 4 5 3 Specialist 1 | . . . . . . . . 1 . Hunter 14 | . . . . 1 . 2 2 6 3 Programmer 19 | . . . . . 2 1 6 4 6 Heavy 1 | . . . . . . . . 1 . Best Kill Streak 9 | . 5 3 6 3 4 3 4 7 9 Combat Bots Only 5 | . 5 3 5 3 3 3 3 4 4 Max Kills in Single Turn 3 | . 2 2 3 1 2 1 1 2 1 Gunslinging 1 | . 1 1 . . . . . . . Exploded 3 | . . . 3 1 . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Hostile Shots Fired 1383 | . 40 17 126 124 22 220 242 335 257 Missed 417 | . 9 6 28 36 6 67 84 106 75 Hits 966 | . 31 11 98 88 16 153 158 229 182 Melee 25 | . . . . . . 11 8 . 6 Projectile 941 | . 31 11 98 88 16 142 150 229 176 AOE 7 | . . 4 . 1 . 2 . . . Critical Strikes 29 | . 1 . . 5 . 8 2 6 7 Damage Taken 14919 | . 354 212 1308 1370 237 2050 1930 3719 3739 Core 2467 | . 43 41 247 134 14 253 303 390 1042 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 58 | 100 . 66 38 75 . . 18 54 . Volleys Fired 719 | . 51 11 96 83 27 116 108 140 87 Largest 2 | . 2 2 2 2 2 2 2 2 2 Hottest 160 | . 76 76 105 98 89 93 123 160 123 Shots Fired 1341 | . 101 23 187 164 54 220 200 224 168 Gun 1014 | . 101 23 84 127 54 216 132 197 80 Cannon 318 | . . . 100 37 . . 68 27 86 Launcher 9 | . . . 3 . . 4 . . 2 Special . | . . . . . . . . . . Kinetic 699 | . 52 11 93 81 27 107 101 147 80 Thermal 633 | . 49 12 91 83 27 109 99 77 86 Explosive 9 | . . . 3 . . 4 . . 2 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 9 5 15 20 6 25 20 25 17 Robot Miss Streak 9 | . 5 2 9 2 5 4 8 5 4 Penetration Max 1 | . . . . . 1 1 1 1 1 Secondary Targets 9 | . 1 1 . 2 . 3 1 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . 1 1 1 . Shots Hit Robots 913 | . 52 12 128 128 29 164 121 174 105 Core Hits 547 | . 28 3 38 46 16 136 78 155 47 Critical Kills 5 | . . . 2 1 . . . . 2 Critical Parts Destroyed 5 | . . . 1 . . . . 2 2 Critical Strikes 32 | . 1 1 4 9 1 9 . 3 4 Burn 21 | . 1 1 1 8 1 9 . . . Meltdown 3 | . . . 1 1 . . . . 1 Destroy 7 | . . . 2 . . . . 2 3 Blast 1 | . . . . . . . . 1 . Melee Attacks 54 | . . . 10 17 14 8 3 . 2 Impact 14 | . . . 4 9 1 . . . . Slashing . | . . . . . . . . . . Piercing 19 | . . . . . 12 7 . . . Sneak Attacks 21 | . . . 6 8 1 1 3 . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 20415 | . 816 224 2472 2142 589 3079 3244 4112 3737 Guns 13289 | . 816 167 874 1519 589 3079 1680 3538 1027 Cannons 6604 | . . . 1456 623 . . 1564 574 2387 Explosions 522 | . . 57 142 . . . . . 323 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 8898 | . 298 63 1172 788 249 1701 1382 2218 1027 Thermal 11279 | . 518 161 1158 1354 340 1378 1862 1894 2614 Explosive 238 | . . . 142 . . . . . 96 Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 12 | . 2 2 . . 1 4 12 5 12 Average Corruption 4 | . 2 2 . . 1 3 6 2 6 Corruption Purged 12 | . . . . . . . . 5 7 Corruption Blocked . | . . . . . . . . . . Effects 235 | . 4 4 . . 1 42 114 25 45 Message Errors 62 | . . 1 . . 1 15 29 7 9 Matter Fused 36 | . 1 . . . . 8 15 3 9 Heat Flow Errors 32 | . 1 2 . . . 5 16 2 6 Energy Discharges 20 | . . . . . . 1 12 4 3 Parts Rejected 3 | . . . . . . . 1 . 2 Parts Fused 8 | . . . . . . . 7 . 1 Data Loss (minor) 30 | . . . . . . 9 14 2 5 Data Loss (major) 11 | . . . . . . 2 5 2 2 Misfires 12 | . 1 1 . . . 1 3 3 3 Alerts 10 | . 1 . . . . . 4 2 3 Weapon Failures 11 | . . . . . . 1 8 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 220 | . . . 2 21 . . 29 10 158 Projectiles 158 | . . . 2 21 . . 29 10 96 Explosions 62 | . . . . . . . . . 62 Melee . | . . . . . . . . . . Knockbacks 1 | . . . 1 . . . . . . Impact . | . . . . . . . . . . Kinetic 1 | . . . 1 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 119 | . . . 14 . . . . . 105 Shots 3 | . . . 1 . . . . . 2 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 286 | . 177 163 207 17 . 178 241 228 286 Average Temperature 59 | . 48 55 65 9 . 42 67 47 67 Received Heat Transfer 2998 | . 171 . 516 621 . 684 183 543 280 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . 2 1 . . . . 3 Combat Hostiles 4 | . . . 2 . . . . . 2 Parts Melted 37 | . 1 . 6 7 2 4 1 10 6 Heat Transferred 20153 | . 1209 346 2220 3182 777 3663 2183 3875 2698 Parts Sabotaged 3 | . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Maximum Alert Level 4 | . . . 2 1 . 4 3 1 1 Low Security (%) 63 | 100 100 100 81 95 100 14 . 86 90 Level 1 19 | . . . 12 4 . 10 66 13 9 Level 2 9 | . . . 5 . . 25 25 . . Level 3 4 | . . . . . . 25 7 . . Level 4 3 | . . . . . . 24 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1590 | . 189 152 413 212 90 1590 834 255 259 Initial 834 | . . 54 . 36 16 46 834 254 100 Average 229 | . 83 40 95 40 16 769 376 147 66 Influence Increases 6682 | . 516 128 811 631 212 1724 893 826 941 Destroy 0b10 Robot/C 3420 | . 300 60 420 380 100 800 440 480 440 Destroy 0b10 Robot/NC 350 | . 30 . 45 25 10 20 105 70 45 Destroy Leader 798 | . 58 10 134 106 32 30 154 160 114 Allied During Kill 82 | . . . . . . 57 25 . . Trap Triggered on 0b10 10 | . . . 10 . . . . . . Successful Hack 259 | . 21 . 59 23 63 8 56 . 29 Disable Machine 330 | . 15 15 15 45 . 45 60 60 75 Anti-Garrison Action 800 | . . . . . . 650 . . 150 Destroy Structure 243 | . 2 13 23 7 7 99 23 11 58 Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 375 | . 90 30 90 45 . 15 30 45 30 Influence Decreases 6417 | . 376 268 724 682 181 201 1964 1139 882 Entered New Map 1305 | . . 86 . 51 20 21 756 265 106 Time Decay 3483 | . 376 182 424 409 149 . 728 654 561 Lost Part 638 | . . . . 23 . 60 120 220 215 Lost Ally 180 | . . . . . . 120 60 . . Purge Threat 811 | . . . 300 199 12 . 300 . . Squads Dispatched 42 | . 1 . 1 10 8 . 8 6 8 Investigation 6 | . . . . 2 . . 2 1 1 Extermination 16 | . . . . . 3 . 6 4 3 Reinforcement 11 | . 1 . 1 5 1 . . 1 2 Assault 4 | . . . . 2 . . . . 2 Garrison 5 | . . . . 1 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Unchained Authorized 2 | . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Distress Signals 7 | . 2 . . 4 1 . . . . Communications Jammed 29 | . . . . . . 9 7 12 1 Distress Signals 24 | . . . . . . 9 7 7 1 Times Spotted 277 | . 27 11 32 26 16 43 36 35 51 Peak Tracking Total 15 | . 5 14 5 4 3 5 3 5 15 Tactical Retreats 27 | . 3 3 3 3 . 5 1 3 6 ECM-based Alert Blocks 5 | . . . . . . 5 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Traps Triggered 13 | . 1 . . 3 . 5 2 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts 12 | . . . 10 . . . 2 . . Triggered . | . . . . . . . . . . Disarmed 1 | . . . . . . . 1 . . Reprogrammed 2 | . . . 2 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Disabled 29 | . 1 1 1 3 . 9 4 4 6 Max in Single Turn 2 | . 1 1 1 1 . 1 1 1 2 Garrison Access 5 | . . . . 1 . . . 2 2 Garrison Relay 3 | . . . . . . 3 . . . Phase Generator 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Machines Accessed 62 | . 5 . 11 6 9 2 14 8 7 Terminals 36 | . 4 . 8 3 5 2 8 2 4 Fabricators 3 | . . . . . . . 3 . . Repair Stations 1 | . . . . . . . . 1 . Recycling Units 10 | . 1 . 1 1 1 . 1 3 2 Scanalyzers 8 | . . . 2 2 2 . 2 . . Garrison Access 4 | . . . . . 1 . . 2 1 Total Hacks 184 | . 15 . 39 19 26 6 38 23 18 Successful 84 | . 6 . 24 10 10 2 14 10 8 Failed 97 | . 9 . 14 9 15 4 23 13 10 Catastrophic 13 | . 2 . . 2 . 2 5 . 2 Database Lockouts 3 | . . . 1 . 1 . 1 . . Manual 69 | . 4 . 9 11 9 4 16 8 8 Terminals 112 | . 9 . 24 13 18 6 27 3 12 Fabricators 5 | . . . . . . . 5 . . Repair Stations 3 | . . . . . . . . 3 . Recycling Units 37 | . 6 . 3 4 2 . 2 15 5 Scanalyzers 22 | . . . 12 2 4 . 4 . . Garrison Access 5 | . . . . . 2 . . 2 1 Terminal Hacks 44 | . 3 . 12 7 8 2 9 . 3 Record 1 | . . . 1 . . . . . . Robot Analysis 3 | . . . 1 . 1 . . . 1 Prototype ID Bank 5 | . 1 . 1 1 . . 2 . . Open DSF 1 | . . . . . 1 . . . . Branch Access Points 3 | . . . 1 1 . . 1 . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 3 | . . . . 1 1 . . . 1 Scanalyzer Index 4 | . . . 1 . 1 . 1 . 1 Garrison Index 1 | . . . . . 1 . . . . Alert Level 2 | . . . 2 . . . . . . Unreport Threat 8 | . . . 2 3 1 . 2 . . Locate Traps 4 | . 1 . 1 1 . . 1 . . Hauler Manifests 3 | . . . 1 . 1 . 1 . . Registered Prototypes 1 | . . . . . 1 . . . . Zone Layout 3 | . 1 . 1 . . . 1 . . Security Stations 1 | . . . . . . 1 . . . Fabricator Hacks 3 | . . . . . . . 3 . . Network Status 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Build 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 5 | . 1 . . 1 . . . 2 1 Report Inventory 2 | . 1 . . . . . . 1 . Retrieve Components 3 | . . . . 1 . . . 1 1 Scanalyzer 15 | . . . 10 2 1 . 2 . . Insert Component 3 | . . . 3 . . . . . . Analyze 3 | . . . 3 . . . . . . Retrieve Study 9 | . . . 4 2 1 . 2 . . Garrison Access Hacks 4 | . . . . . 1 . . 2 1 Unlock Access 1 | . . . . . 1 . . . . Seal Access 3 | . . . . . . . . 2 1 Unauthorized Hacks 11 | . 2 . 2 . . . . 4 3 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 11 | . 2 . 2 . . . . 4 3 Reject 6 | . 1 . 1 . . . . 2 2 Recyclers 5 | . 1 . 1 . . . . 2 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 1 . Used . | . . . . . . . . . . Hacking Detections 56 | . 5 . 11 5 9 2 12 6 6 Full Trace Events 6 | . . . . 1 . 1 2 1 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . 3 . . Authchips . | . . . . . . . . . . Time 67 | . . . . . . . 67 . . Total Robot Build Rating 12 | . . . . . . . 12 . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 9 | . . . 4 2 1 . 2 . . Parts Repaired . | . . . . . . . . . . Time 26 | . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 19 | . . . . 10 . . . 9 . Parts Scanalyzed 3 | . . . 3 . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked 15 | . . . 3 7 1 1 2 . 1 Non-combat 15 | . . . 3 7 1 1 2 . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 18 | . . . 3 8 1 1 3 . 2 no_distress 13 | . . . 3 6 . 1 2 . 1 find_recycling 4 | . . . . 1 1 . 1 . 1 check_alert 1 | . . . . 1 . . . . . Relay Couplers Released 14 | . . . . 1 . 13 . . . Machine Destruction 14 | . . . . 1 . 13 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Total Allies 9 | . . . . . . 6 3 . . Largest Group 6 | . . . . . . 6 3 . . Highest-Rated Group 144 | . . . . . . 144 60 . . Highest-Rated Ally 32 | . . . . . . 32 20 . . Total Orders 1 | . . . . . . 1 . . . ROAM 1 | . . . . . . 1 . . . Ally Attacks 36 | . . . . . . 26 10 . . Total Damage 842 | . . . . . . 657 185 . . Kills 10 | . . . . . . 8 2 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Active Infowar (turns) 17678 | . 1058 675 1986 1761 1797 2378 3556 2421 2046 Sensors 2135 | . . . . . 1614 2 516 3 . Structural 12837 | . 66 675 1986 1579 1797 4 3546 1138 2046 Traps 4178 | . . . . . 1581 . . 1215 1382 T.N.C. 3525 | . 992 . 1958 488 . . . . 87 Machine Analysis 1051 | . . . . . . . . . 1051 Jamming 8094 | . . . . . . 2023 1757 2273 2041 ECM 1414 | . . . . . . 1414 . . . Robot Analysis Total 3 | . . . 1 . 1 . . . 1 Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Turns Passed 17793 | 3 1135 675 1986 1764 1797 2383 3556 2423 2071 Spaces Moved 9259 | 3 699 513 977 830 898 1128 1829 1309 1073 Core 33 | . . . . . . . . . 33 Treads 4361 | . . 3 744 830 898 1128 669 24 65 Legs 2054 | 3 699 510 233 . . . 167 428 14 Wheels 2811 | . . . . . . . 993 857 961 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 148 152 153 110 120 50 Average Speed 144 | 120 123 120 150 152 155 156 152 137 133 Slowest Speed 260 | 120 190 190 200 160 158 217 260 245 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 52 | 2 89 88 79 55 25 97 43 21 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . 1 1 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 . . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 30 | . . . 4 2 5 . . 4 15 Terrain Destroyed 249 | . . 13 20 5 6 145 20 7 33 Melee 11 | . . . 4 2 5 . . . . Projectile 54 | . . . 3 3 1 1 20 7 19 AOE 184 | . . 13 13 . . 144 . . 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Gar Fac Fac Fac Total 12240 | 2 885 547 1293 1138 1225 1511 2394 1703 1542 Wait 1429 | . 94 15 103 118 234 155 347 102 261 Move 9251 | 2 698 512 976 829 898 1127 1828 1308 1073 Hop . | . . . . . . . . . . Pick Up 119 | . 11 1 14 15 11 11 11 28 17 Fast Attach 129 | . 4 1 10 10 2 11 29 30 32 Attach 60 | . 1 2 2 10 3 7 6 14 15 Detach 59 | . 3 . 2 5 1 5 17 13 13 Swap 182 | . 7 2 40 31 21 14 19 33 15 Drop 185 | . 16 3 30 20 14 16 24 35 27 Fire 719 | . 51 11 96 83 27 116 108 140 87 Melee 54 | . . . 10 17 14 8 3 . 2 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 41 | . . . . . . 41 . . . Trap 12 | . . . 10 . . . 2 . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 2 exits: *Sto / Gar) -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 604 | -10/Materials | Derelicts attacked the area 846 | -10/Materials | Discovered new exit (range 11) 1112 | -10/Materials | Discovered new exit (range 10) 1139 | -10/Materials | Entered Mines 1185 | -10/Mines | Assembled infested the area 1190 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1379 | -10/Mines | Build established: Scavenger-Mutant 1585 | -10/Mines | Learned location of Storage (-7) 1626 | -10/Mines | Learned 4 Materials zone layouts 1792 | -10/Mines | Discovered new exit (range 4) 1802 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1814 | -10/Mines | Entered Materials 1814 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1815 | -9/Materials | Identified exit to Materials 2428 | -9/Materials | Identified exit to Mines 2495 | -9/Materials | Discovered exit to Materials (range 16) 2519 | -9/Materials | Central database locked down 3298 | -9/Materials | Core integrity fell below 50% 3800 | -9/Materials | Entered another Materials area 3800 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3822 | -8/Materials | Garrison activated, responded to threat 5088 | -8/Materials | Discovered new exit (range 4) 5094 | -8/Materials | Identified exit to Factory 5103 | -8/Materials | Met 7R-MNS 5564 | -8/Materials | Entered Factory 5564 | -7/Factory | Evolved 2 slots: Utility x2 5565 | -7/Factory | Caught up to 7R-MNS 5602 | -7/Factory | Identified exit to DSF 5844 | -7/Factory | Garrison activated, responded to threat 6455 | -7/Factory | Discovered new exit (range 5) 7091 | -7/Factory | Central database locked down 7227 | -7/Factory | Garrison activated, responded to threat 7361 | -7/Factory | Identified exit to Garrison 7361 | -7/Factory | Entered Garrison 7509 | -7/Garrison | H-XX Assembler disabled 7663 | -7/Garrison | Build established: Infiltrator-Mutant 7711 | -7/Garrison | Phase Generator disabled 7753 | -7/Garrison | Garrison Relay disabled 7971 | -7/Garrison | Triggered checkpoint 8098 | -7/Garrison | Discovered new exit (range 9) 8113 | -7/Garrison | Triggered checkpoint 8227 | -7/Garrison | Lost 3 allies 8251 | -7/Garrison | Triggered checkpoint 8288 | -7/Garrison | Triggered checkpoint 8291 | -7/Garrison | Garrison Relay disabled 8319 | -7/Garrison | Triggered checkpoint 8775 | -7/Garrison | Discovered new exit (range 5) 8926 | -7/Garrison | Build established: Scavenger-Mutant 9075 | -7/Garrison | Installed Relay Interface Framework 9134 | -7/Garrison | Triggered checkpoint 9198 | -7/Garrison | Learned Factory security intel 9255 | -7/Garrison | Triggered checkpoint 9365 | -7/Garrison | Triggered checkpoint 9447 | -7/Garrison | Discovered new exit (range 13) 9597 | -7/Garrison | Triggered checkpoint 9744 | -7/Garrison | Entered Factory 11077 | -7/Factory | Discovered new exit (range 16) 11154 | -7/Factory | Core integrity fell below 50% 11549 | -7/Factory | Lost 3 parts (1p1n1u) 12075 | -7/Factory | Lost 3 parts (2n1u) 12768 | -7/Factory | Fabricated B-48 Gladiator (x3) 12836 | -7/Factory | Identified exit to Storage 12836 | -7/Factory | Identified exit to Lower Caves 12898 | -7/Factory | Central database locked down 13109 | -7/Factory | Core integrity fell below 20% 13115 | -7/Factory | System corruption reached 10% 13150 | -7/Factory | Lost 4 parts (1p1u2w) 13300 | -7/Factory | Entered another Factory area 13300 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 14026 | -6/Factory | Lost 4 parts (1p2u1w) 14283 | -6/Factory | Build established: Infiltrator-Mutant 14308 | -6/Factory | Lost 4 parts (1p1u2w) 14600 | -6/Factory | Lost 11 parts (1p7n1u2w) 14937 | -6/Factory | Build established: Scavenger-Mutant 15367 | -6/Factory | Discovered new exit (range 12) 15485 | -6/Factory | Unchained authorized (GL-D0S) 15721 | -6/Factory | Identified exit to Factory 15723 | -6/Factory | Entered another Factory area 15723 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15897 | -5/Factory | Unchained authorized (GL-D0S) 16062 | -5/Factory | Discovered new exit (range 16) 16676 | -5/Factory | System corruption reached 10% 16706 | -5/Factory | Lost 3 parts (1p2u) 16894 | -5/Factory | Identified exit to Upper Caves 17159 | -5/Factory | Lost 4 parts (3n1u) 17626 | -5/Factory | Lost 4 parts (1p2n1u) 17753 | -5/Factory | Spotted B-75 Beast 17769 | -5/Factory | Released all parts (10) 17773 | -5/Factory | Core integrity fell below 50% 17780 | -5/Factory | Core integrity fell below 20% 17794 | -5/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 17769_ Released Transport Network Coupler. 17770_ System corrupted: Energy discharge (-24). 17772_ U-05 Engineer builds a Wall. 17773_ Slug penetrates Wall. 17775_ Hvy. Missile Launcher blasted off. 17775_ Knocked back. 17776_ Slug penetrates Wall. 17776_ Acquired Hvy. Missile Launcher. 17787_ Acquired Prototype Slashing Weapon. 17787_ Identified Ionic Axe. 17787_ Faulty integration triggers energy drain (-73). 17787_ Slug penetrates Wall. 17787_ Penetrated by Slug. 17789_ Dropped Faulty Ionic Axe. 17793_ Fabricator disabled. 17794_ Penetrated by Slug. 17794_ Fusion Modulator explodes. 17794_ H-66 Slayer destroyed. 17794_ Destroyed Antigrav System. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??"""????????????????????????????????????????????? | | ??"""?????????????????##############?????????????? | | ??"""?????????????????# """" #?????????????? | | ????? ####????????????# " F" #?????????????? | | ?????#####?????????#### / #?????????????? | | ????? ? ?????? # @ #?????????????? | | ????? ???? # #?????????????? | | ????? ?? # p #?????????????? | | ?? h #?????????????? | | ###### # [ #?????????????? | | # ? # * [ #?????????????? | | "" # # g #?????????????? | | "" # ######## # lp #?????????????? | | "" # ##?##### # l! ###???????????? | | # ##?#####/##;###;#;# #???????????? | | "" # ##?## % #???????????? | | "" ^ # ##?## #???????????? | | "" # ##?## % u #???????????? | | ! + ##?##[= #???????????? | | =% # ##?##*! ?????????? | | / ### #]![ # !!???????? | | % # ### #!! # ! ??????? | | / #### ########### ####### ?????? | | " == = ???? ?????? | | =% ???? ?????? | | " G" ##????? ?????? | | !==== "%" ?????? "??????? | | !!=*!=%= ##????????????????? | | %%[%%* ##????????????????? | | % [ =[% % """" ##????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 32 Energy Capacity 525 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Cld. Ion Engine | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Datajack | -9/Materials | Hacked Adv. Treads | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Flak Gun | -7/Factory | Hacked Coil Gun | -7/Factory | Hacked Gatling Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst The Better Part Of Valor Challenges ------------ None Game ------ Seed BlastGravmagFocus Manual? 0 Play Time 03:58:43 Cumulative 129.5 hours Start 2025.11.20 @ 00:14:38 End 2025.11.21 @ 19:47:11 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 36 Achievement% 27 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f0e2cf3f-fc64-43dd-a5c2-2d7b67d913f7