Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.12 @ 17:01:33 Player: alice_fexa Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (169) 845 Value Destroyed (7015) 7015 Prototype IDs (105) 2100 Alien Tech Used (1) 200 Bonus (18793) 18793 TOTAL SCORE: 38853 Bonus ------- High Alert Combat Kills 196 Follower Combat Kills 50 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Win 3000 Friendly Fire -853 Cogmind --------- Core Integrity 678/1600 Matter 64/300 Energy 1489/1490 System Corruption 7% Temperature Cool (1) Movement Flying (30) Location 0b11 Command Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (3) --- Improved Diametric Drive > --- UTILITY (18) ----- Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Experimental Optical Array Experimental Targeting Computer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Core Shielding Experimental Core Shielding Centrium Medium Armor Plating Deep Network Scanner > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Heavy Tesla Rifle Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Cooled Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Coolant Network Medium Storage Unit Experimental Energy Well Quantum Shading Machine Dimensional Manipulator Experimental Optical Array Experimental Targeting Computer Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Experimental Armor Integrity Analyzer Experimental Phase Shifter Experimental Core Shielding Centrium Medium Armor Plating Centrium Medium Armor Plating Deep Network Scanner System Purifier > --- WEAPON ----------- Hypervelocity Multirail Hypervelocity Multirail > --- INVENTORY -------- Improved Quantum Reactor Impulse Thruster Centrium Medium Armor Plating Graviton Cannon Omega Cannon Mini Smartbomb Launcher Plasma Lance [Rating: 228] Favorites ----------- Power Micro Fission Core Engine Makeshift Power Source Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Treads Light Treads Wheel Wheel Flight Unit Improved VTOL Module Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon Kinetic Spear Energy Gun Heavy EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Graviton Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Sword Piercing Weapon Kinetic Spear Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Utility 16 | . . 2 2 2 . . . . 2 . . . . . . . . . 2 . . . . 2 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 284 | 6 6 19 22 17 1 1 7 . 13 . . 5 1 22 4 . 10 3 15 . . 5 . 8 24 10 85 Power 33 | 1 1 3 3 2 . . . . 1 . . . . 2 . . 1 . 2 . . . . . 3 2 12 Engine 8 | 1 1 2 1 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . Core 8 | . . 1 2 1 . . . . . . . . . 1 . . 1 . 2 . . . . . . . . Reactor 17 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 12 Propulsion 46 | 2 1 5 5 2 . . 1 . 4 . . . . 3 1 . 2 1 4 . . . . 3 . 2 10 Treads 6 | 1 . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35 | . . 1 1 2 . . 1 . 4 . . . . 3 1 . 2 1 4 . . . . 3 . 2 10 Utility 120 | 1 3 5 6 8 1 1 3 . 6 . . 1 1 10 . . 6 . 7 . . 3 . 5 9 6 38 Device 54 | . 1 4 2 4 . . 2 . 1 . . . 1 4 . . 4 . 4 . . 3 . 1 4 4 15 Storage 11 | 1 2 . . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 4 Processor 14 | . . . 1 . 1 . . . 2 . . . . 1 . . 1 . . . . . . 1 2 . 5 Hackware 14 | . . . 1 2 . 1 1 . 3 . . . . 4 . . 1 . 1 . . . . . . . . Protection 27 | . . 1 2 1 . . . . . . . 1 . . . . . . 1 . . . . 2 3 2 14 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 85 | 2 1 6 8 5 . . 3 . 2 . . 4 . 7 3 . 1 2 2 . . 2 . . 12 . 25 Energy Gun 6 | . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 6 | . . . 3 . . . . . . . . . . 2 1 . . . . . . . . . . . . Ballistic Gun 11 | 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . 1 . 4 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Launcher 18 | . . 1 2 1 . . 1 . 1 . . 1 . 1 1 . . 1 1 . . 1 . . 1 . 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . 1 . . 1 . . . . 1 . . . . . . . . . . . . 3 . . Piercing Weapon 14 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 4 . 8 Special Melee Weapon 18 | . . . . 2 . . 1 . 1 . . 1 . 3 1 . 1 1 1 . . 1 . . 3 . 2 Unidentified Prototypes 32 | . . 1 2 . . . 1 . 1 . . . . 3 . . 5 . 1 . . 1 . 1 5 . 11 Parts Lost 31 | . . 1 1 . . . . . . . . . . . 1 . . 1 1 . . . . . . . 26 Power 6 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 5 Propulsion 7 | . . . 1 . . . . . . . . . . . 1 . . 1 . . . . . . . . 4 Utility 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Weapon 4 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 3 Highest Loss Streak 6 | . . 1 1 . . . . . . . . . . . 1 . . 1 1 . . . . . . . 6 Average Slot Usage (%) 98 | . 94 100 99 99 95 100 99 100 99 100 100 100 100 98 100 100 100 99 99 100 100 99 100 99 100 99 94 Engine 2 | . 14 8 5 1 . . . . 2 6 6 6 6 3 5 5 . . . . . . . . . . . Core 4 | . . 2 3 5 7 7 7 7 3 . . . . 5 5 5 10 11 9 10 10 10 10 9 6 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 7 Treads 1 | . 14 11 9 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 14 11 8 . . . . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . 14 15 15 15 15 13 13 13 13 13 17 17 17 17 16 14 15 15 15 15 14 13 11 10 Device 13 | . 1 18 10 21 15 15 14 15 13 13 13 8 12 11 11 11 10 11 10 10 10 9 10 14 13 16 20 Storage 8 | . 21 22 18 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 6 8 8 7 Processor 8 | . . . 7 7 10 13 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 17 16 18 Hackware 26 | . . . 9 22 23 23 30 30 39 40 40 40 40 35 35 35 35 35 36 36 36 36 36 32 26 24 15 Protection 3 | . . 3 9 . . . . . . . . 3 . . . . . . 4 5 5 5 5 6 4 7 6 Energy Gun 1 | . 12 11 4 . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . 15 11 8 . . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 2 | . . . . . 7 7 . 7 4 6 6 2 6 1 3 5 . . . 5 5 . 5 4 1 . . Slashing Weapon 2 | . . . . 6 7 7 7 7 6 6 6 4 6 1 . . . . . . . . . . 3 . . Piercing Weapon 2 | . . . . . . . . . . . . 1 . 3 5 5 5 5 5 5 5 5 5 4 2 4 4 Special Melee Weapon 1 | . . . . 6 . . 6 . 1 . . 3 . 3 1 . 4 4 5 . . 5 . . . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 98 | 9 41 47 55 55 18 18 18 18 18 16 16 18 18 34 34 34 34 35 35 34 34 34 34 43 58 63 98 Greatest Support 100 | 16 16 20 20 18 18 18 18 18 18 18 18 18 18 38 38 38 39 39 42 42 42 42 42 44 64 73 100 Greatest Overweight (x) 5 | . 4 4 5 5 . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Average Overweight (x) . | . 2 3 4 . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 16 16 16 20 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 14 14 14 14 Average Capacity 10 | 5 11 16 16 8 8 8 8 8 8 8 8 8 8 9 10 10 10 10 10 10 10 10 10 11 14 14 10 Most Carried 16 | 5 15 16 16 16 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 14 14 14 14 Average Carried 10 | 2 8 15 15 8 8 8 7 8 7 8 8 7 8 8 9 10 10 9 9 10 10 10 10 11 13 13 10 Final Capacity 16 | 6 16 16 16 8 8 8 8 8 8 8 8 8 8 10 10 10 10 10 10 10 10 10 10 14 14 14 4 Final Carried 16 | 5 15 16 16 8 8 8 8 8 8 8 8 8 8 10 10 10 10 9 10 10 10 10 10 14 14 14 2 Class Distribution -------------------- 61% | Wizard-Sprinter 16% | Hacker-Sprinter 11% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Wizard-Sprinter | -6/Factory Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Lower Caves Wizard-Sprinter | -6/Data Miner Wizard-Sprinter | -5/Proximity Caves Wizard-Sprinter | -5/Factory Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Upper Caves Wizard-Sprinter | -5/Warlord Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 5251 | 265 107 408 428 94 86 . 50 30 120 10 . . 27 202 176 110 . 161 159 70 . 50 . 120 290 76 2212 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8573 | 55 356 738 742 94 . 41 . . 132 . . 24 . 393 284 65 . 214 379 46 . 126 . 378 664 249 3593 Parts 394 | 1 28 48 55 10 . . . . 4 . . 4 . 14 4 4 . 12 13 7 . . . 17 23 15 135 Haulers Intercepted 15 | . . 2 3 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 2 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 57 | . . . . . . . . . . . 11 . . . . 5 28 6 . 7 . . . . . . . Prevented 15 | . . . . . . . . . . . 1 . . . . 3 9 1 . 1 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 99 | . 7 13 15 . . . . . . . . . . . 2 3 . 3 . 4 . . . 4 7 1 40 Melee 31 | . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 25 Guns 25 | . 7 9 8 . . . . . . . . . . . . . . . . . . . . . . . 1 Cannons 4 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . 1 AOE 39 | . . 4 4 . . . . . . . . . . . 2 3 . 3 . 4 . . . 4 2 . 13 Classes Destroyed 17 | 1 4 3 1 1 . . . . . . . . . . 1 1 . 2 . . . . . . 1 . 2 Worker 9 | . . 2 3 . . . . . . . . . . . . . . . 2 . . . . . . . 2 Hauler 15 | . . 2 3 1 . . . . 1 . . . . 3 . . . . 1 . . . . 2 2 . . Recycler 7 | 1 . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . 3 Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Operator 7 | . 2 1 1 . . . . . . . . . . 1 . . . . . . . . . . . 2 . Drone 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Watcher 26 | . 3 2 4 1 . . . . 1 . . . . 3 . . . . 2 . . . . 2 2 2 4 Swarmer 35 | . 3 4 7 . . . . . . . . . . . . 1 . . . 4 . . . 4 2 . 10 Grunt 25 | . 4 5 6 . . . . . . . . . . . . 1 . 3 . . . . . . 1 . 5 Brawler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 9 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . 1 3 Specialist 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hunter 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . 4 Programmer 13 | . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 . 10 Enhanced Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Best Kill Streak 7 | 1 3 6 5 1 . . . . 1 . . 1 . 1 2 2 . 3 1 4 . . . 5 2 3 7 Combat Bots Only 7 | . 3 4 4 . . . . . . . . . . . 2 2 . 3 . 4 . . . 4 2 1 7 Max Kills in Single Turn 4 | 1 1 3 3 1 . . . . 1 . . 1 . 1 1 1 . 2 1 3 . . . 3 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 3 . . . . . . . . . . . 1 1 . 1 . 3 . . . 2 1 . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Data Miner (-6/Data Miner) MAIN.C Shell (-1/Command) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Damage Taken 10019 | . 228 515 530 151 32 . . . 31 . . 88 . . 123 . . 78 57 . 22 . . . 604 135 7425 Core 1623 | . 39 144 69 78 . . . . 31 . . 45 . . 41 . . . 22 . . . . . 232 30 892 Absorbed by Shields 786 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 786 Core Remaining (%) 84 | 100 84 64 87 . . . . 88 . . . . 91 . . . . 95 . . . . 98 100 84 . 42 Volleys Fired 268 | 5 40 58 48 . . . . . . . . . . 2 6 5 . 4 . 2 . . . 2 2 . 94 Largest 2 | 1 2 2 2 . . . . . . . . . . 1 1 1 . 1 . 1 . . . 1 1 . 2 Hottest 140 | 20 65 79 86 . . . . . . . . . . 90 90 80 . 80 . 80 . . . 80 80 . 140 Shots Fired 477 | 5 80 114 92 . . . . . . . . . . 2 6 5 . 4 . 2 . . . 2 2 . 163 Gun 367 | 5 80 112 67 . . . . . . . . . . . . . . . . . . . . . . . 103 Cannon 74 | . . . 21 . . . . . . . . . . 2 1 . . . . . . . . . . . 50 Launcher 36 | . . 2 4 . . . . . . . . . . . 5 5 . 4 . 2 . . . 2 2 . 10 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 297 | 5 47 56 42 . . . . . . . . . . . . . . . . . . . . . . . 147 Thermal 21 | . . 18 . . . . . . . . . . . 2 1 . . . . . . . . . . . . Explosive 36 | . . 2 4 . . . . . . . . . . . 5 5 . 4 . 2 . . . 2 2 . 10 Electromagnetic 123 | . 33 38 46 . . . . . . . . . . . . . . . . . . . . . . . 6 Robot Hit Streak 24 | 5 5 11 7 . . . . . . . . . . . 9 . . . . . . . . . . . 24 Robot Miss Streak 5 | . 5 3 3 . . . . . . . . . . . . . . . . . . . . . . . 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 558 | 5 37 74 57 17 . 1 . . 13 . . 2 . 15 10 1 5 . 14 . . 6 . 6 25 10 260 Core Hits 348 | 2 17 30 38 3 . . . . 3 . . 1 . 7 7 7 . 9 7 4 . 1 . 10 15 6 181 Critical Hits 74 | . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . 1 . . 69 Critical Kills 8 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 5 Critical Parts Destroyed 62 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 60 Melee Attacks 606 | . . . . 79 7 10 . 19 36 6 22 6 4 57 12 11 6 2 52 10 . 6 1 46 42 22 150 Impact 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . Slashing 218 | . . . . 70 7 10 . 19 36 6 22 4 4 23 . . . . . . . . . . 17 . . Piercing 365 | . . . . . . . . . . . . 1 . 33 12 11 1 2 50 10 . 3 1 46 23 22 150 Sneak Attacks 42 | . . . . 6 . . . . 1 . . 2 . 3 . . 5 . 7 . . 3 . 4 3 2 6 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Follow-up Attacks 14 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . 10 Damage Inflicted 27096 | 38 486 1500 1693 785 . 105 . . 573 . . 83 . 876 1125 767 . 540 955 404 . 292 . 1085 2115 958 12716 Guns 3672 | 38 486 1088 728 . . . . . . . . . . . . . . . . . . . . . . . 1332 Cannons 2330 | . . . 380 . . . . . . . . . . . . . . . . . . . . . . . 1950 Explosions 5843 | . . 412 585 . . . . . . . . . . . 511 636 . 540 . 404 . . . 536 376 . 1843 Melee 15251 | . . . . 785 . 105 . . 573 . . 83 . 876 614 131 . . 955 . . 292 . 549 1739 958 7591 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4107 | 38 129 458 353 . . . . . . . . . . . . . . . . . . . . . . . 3129 Thermal 286 | . . 219 67 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 5776 | . . 412 518 . . . . . . . . . . . 511 636 . 540 . 404 . . . 536 376 . 1843 Electromagnetic 1676 | . 357 411 755 . . . . . . . . . . . . . . . . . . . . . . . 153 Impact 122 | . . . . 122 . . . . . . . . . . . . . . . . . . . . . . . Slashing 2594 | . . . . 663 . 105 . . 573 . . . . 656 . . . . . . . . . . 597 . . Piercing 12535 | . . . . . . . . . . . . 83 . 220 614 131 . . 955 . . 292 . 549 1142 958 7591 Highest Corruption 10 | . . . . 1 1 1 1 . . . . . . . 1 1 2 . . . . . . . . . 10 Average Corruption 2 | . . . . 1 1 1 1 . . . . . . . 1 1 1 . . . . . . . . . 4 Corruption Purged 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Effects 49 | . . . . 2 3 1 1 . . . . . . . . 1 . . . . . . . . . . 41 Message Errors 16 | . . . . 1 2 1 1 . . . . . . . . . . . . . . . . . . . 11 Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Energy Discharges 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 5 Data Loss (minor) 4 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targeting Errors 9 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 8 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1813 | . . . 43 9 . 83 . . 108 . . . . 48 336 17 . 9 48 46 . . . 114 103 132 717 Projectiles 109 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 109 Explosions 198 | . . . 43 . . . . . . . . . . . . 17 . 9 . 46 . . . . . . 83 Melee 1506 | . . . . 9 . 83 . . 108 . . . . 48 336 . . . 48 . . . . 114 103 132 525 Knockbacks 12 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 11 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 162 | . . . 83 . . . . . . . . . . . . . . 79 . . . . . . . . . Shots 4 | . . . 3 . . . . . . . . . . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 200 | . 164 44 134 . . . . . . . . . . 48 161 140 . 125 . 64 . 5 . 52 44 . 200 Average Temperature 40 | . 42 16 41 . . . . . . . . . . 26 71 64 . 58 . 33 . 3 . 29 25 . 34 Received Heat Transfer 973 | . 72 210 162 . . . . . . . . 12 . . . . . . 9 . 12 . . . 9 27 460 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 605 | . . 555 50 . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 871 | 5 167 309 385 90 . . . . 400 . . . . 418 . . . . 419 . . . . 657 208 266 871 Initial 130 | . 3 44 130 62 . . . . . . . . . . . . . . 42 . . . . . 57 124 . Average 109 | 2 76 183 221 44 . . . . 47 . . . . 67 . . . . 56 . . . . 93 75 127 223 Maximum Alert Level 3 | . . 1 1 . . . . . 2 . . . . 2 . . . . 2 . . . . 2 1 1 3 Low Security (%) 82 | 100 100 65 42 100 . . . . 95 . . . . 94 . . . . 92 . . . . 86 98 59 74 Level 1 13 | . . 34 57 . . . . . . . . . . . . . . . . . . . . 8 1 40 15 Level 2 2 | . . . . . . . . . 4 . . . . 5 . . . . 7 . . . . 4 . . 2 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 1 2 3 . . . . 3 . . . . 4 . . . . 3 . . . . 4 2 2 5 Investigation 4 | . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 Extermination 13 | . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . 3 . 1 3 Reinforcement 14 | . 2 1 1 1 . . . . 1 . . . . 4 . . . . . . . . . 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 5 | . . . . . . . . . 1 . . . . 3 . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 13 | . 1 1 3 . . . . . . . . . . . . . . . . . . . . . 3 . 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 290 | . 18 19 24 10 3 4 . 1 8 . . 4 . 8 2 . . . 10 . 3 . . 16 33 5 122 Peak Tracking Total 13 | . 3 6 5 3 1 4 . 1 4 . . 4 . 2 2 2 . 2 3 1 3 . . 5 7 1 13 Tactical Retreats 38 | . 3 1 1 4 2 2 . 1 1 . . . . . . 3 . . 3 . 1 . . 5 2 . 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 7 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . 2 Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Reprogrammed 9 | . . . . . . . . . 8 . . . . 1 . . . . . . . . . . . . . Reused 4 | . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 22 | . . . 1 . . . . . 3 . 2 . . 1 . 3 5 . . 2 . . . . . . 5 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 8 | . 2 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . 3 Max in Single Turn 2 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . 2 Garrison Access 8 | . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 114 | . 2 4 8 16 . . . . 11 1 3 2 . 21 . 1 3 . 11 1 . 3 . 7 2 11 7 Terminals 72 | . 2 4 6 9 . . . . 9 . . . . 13 . 1 . . 6 1 . . . 6 1 7 7 Fabricators 10 | . . . . 3 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Recycling Units 7 | . . . . 3 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . Scanalyzers 3 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . 1 . Total Hacks 453 | . 12 16 32 36 . . . . 66 1 11 9 . 81 . 4 6 . 50 1 . 10 . 40 11 37 30 Successful 371 | . 8 11 25 22 . . . . 45 1 11 9 . 65 . 4 6 . 49 1 . 10 . 36 10 31 27 Failed 80 | . 4 5 6 14 . . . . 21 . . . . 15 . . . . 1 . . . . 4 1 6 3 Catastrophic 6 | . . 1 . 2 . . . . 3 . . . . . . . . . . . . . . . . . . Database Lockouts 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . Manual 299 | . 12 15 21 22 . . . . 49 . . . . 56 . 2 1 . 33 . . . . 32 8 22 26 Terminals 317 | . 12 16 23 21 . . . . 52 . . . . 59 . 4 . . 30 1 . . . 33 10 26 30 Fabricators 65 | . . . . 10 . . . . 13 . . . . 14 . . . . 14 . . . . 7 . 7 . Repair Stations 8 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . 2 . Recycling Units 8 | . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . 1 1 . Scanalyzers 10 | . . . 9 . . . . . . . . . . 1 . . . . . . . . . . . . . Garrison Access 8 | . . . . 2 . . . . . . . . . 3 . . . . 2 . . . . . . 1 . Terminal Hacks 214 | . 6 6 10 4 . . . . 24 1 11 9 . 33 . 4 6 . 23 1 . 10 . 21 8 18 19 Record 20 | . . . . . . . . . . . 9 6 . . . 2 . . . 1 . 2 . . . . . Part Schematic 15 | . . . 1 . . . . . 5 . . . . 5 . . . . 2 . . . . 2 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 22 | . 1 1 . . . . . . 2 . . 3 . 1 . . 4 . 2 . . 4 . 1 1 1 1 Open Door 9 | . . . . . . . . . . 1 2 . . . . . 2 . . . . . . . . 3 1 Level Access Points 5 | . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Branch Access Points 7 | . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . Machine Index 7 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 1 1 Terminal Index 5 | . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . . 1 . Fabricator Index 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Alert Level 5 | . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 1 1 Unreport Threat 25 | . 1 . 2 . . . . . 1 . . . . 3 . . . . 5 . . . . 4 . 3 6 Locate Traps 23 | . 2 2 2 1 . . . . 5 . . . . 4 . . . . 3 . . . . 1 1 1 1 Reprogram Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Recall Extermination 11 | . . . . 1 . . . . 1 . . . . . . . . . 3 . . . . 3 . 1 2 Recall Reinforcements 5 | . 1 . 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . . Hauler Manifests 8 | . . 1 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 1 . . Registered Components 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Registered Prototypes 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 . Zone Layout 31 | . 1 1 2 . . . . . 1 . . . . 8 . 1 . . 4 . . . . 5 1 4 3 Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 37 | . . . . 5 . . . . 9 . . . . 8 . . . . 7 . . . . 4 . 4 . Network Status 3 | . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . Load Schematic 15 | . . . . 2 . . . . 3 . . . . 3 . . . . 3 . . . . 2 . 2 . Build 19 | . . . . 2 . . . . 4 . . . . 5 . . . . 4 . . . . 2 . 2 . Repair Station Hacks 8 | . . . . . . . . . . . . . . 2 . . . . 4 . . . . . . 2 . Scan Component 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . Repair 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . Recycling Unit Hacks 8 | . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . 1 1 . Retrieve Components 8 | . . . . 3 . . . . 1 . . . . 2 . . . . . . . . . . 1 1 . Scanalyzer 10 | . . . 9 . . . . . . . . . . 1 . . . . . . . . . . . . . Insert Component 5 | . . . 4 . . . . . . . . . . 1 . . . . . . . . . . . . . Analyze 5 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 7 | . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . 1 . Seal Access 7 | . . . . 1 . . . . . . . . . 3 . . . . 2 . . . . . . 1 . Unauthorized Hacks 87 | . 2 5 6 9 . . . . 11 . . . . 16 . . . . 13 . . . . 11 1 5 8 Terminals 61 | . 2 5 6 5 . . . . 7 . . . . 10 . . . . 6 . . . . 8 1 3 8 Track 5 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . 3 Assimilate 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 Botnet 50 | . 2 4 6 5 . . . . 6 . . . . 9 . . . . 5 . . . . 6 1 3 3 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricators 26 | . . . . 4 . . . . 4 . . . . 6 . . . . 7 . . . . 3 . 2 . Report 6 | . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . Prioritize 8 | . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . Siphon 8 | . . . . 1 . . . . 1 . . . . 2 . . . . 2 . . . . 1 . 1 . Haulers 4 | . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 66 | . 2 3 7 14 . . . . 9 . . . . 11 . . . . 5 . . . . 3 1 6 5 Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . . . 5 . . . . . 5 . . . . 5 . . . . 2 . . . . 2 . . . Parts Built 17 | . . . . 2 . . . . 4 . . . . 4 . . . . 3 . . . . 2 . 2 . Matter 3995 | . . . . 292 . . . . 748 . . . . 849 . . . . 1002 . . . . 504 . 600 . Time 1400 | . . . . 109 . . . . 301 . . . . 351 . . . . 356 . . . . 175 . 108 . Total Part Build Rating 102 | . . . . 6 . . . . 18 . . . . 23 . . . . 21 . . . . 17 . 17 . Parts Repaired 4 | . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . Time 110 | . . . . . . . . . . . . . . 28 . . . . 56 . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 18 | . . . . 11 . . . . 6 . . . . . . . . . . . . . . . 1 . . Parts Scanalyzed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . . 2 . . . . . . . 1 . . . . . . 1 . . 3 . . 1 . . Non-combat 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . Combat 5 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . . Robot Hacks Applied 8 | . . . . 2 . . . . . . . 1 . . . . . . 1 . . 3 . . 1 . . parse_system 5 | . . . . . . . . . . . . 1 . . . . . . . . . 3 . . 1 . . find_fabricator 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . find_station 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 9 | . . . . . . . . . 1 . . . . 1 . . 5 . 1 . . . . 1 . . . Largest Group 5 | . . . . . . . . . 1 . . . . 1 . . 5 5 1 1 . . . 1 . . . Highest-Rated Group 239 | . . . . . . . . . 10 . . . . 26 . . 239 239 26 26 . . . 44 . . . Highest-Rated Ally 60 | . . . . . . . . . 10 . . . . 26 . . 60 60 26 26 . . . 44 . . . Total Orders 12 | . . . . . . . . . . . . . . 1 . . 2 . 6 2 . . . 1 . . . STAY 7 | . . . . . . . . . . . . . . 1 . . 1 . 3 1 . . . 1 . . . FOLLOW 5 | . . . . . . . . . . . . . . . . . 1 . 3 1 . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Total Damage 392 | . . . . . . . . . . . . . . . . . . 392 . . . . . . . . . Kills 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 15 | . . . . . . 2 1 1 . 2 1 . . . 3 1 . 2 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 18395 | 61 663 788 1481 1400 441 375 332 548 1253 109 798 58 79 1317 244 402 429 377 1457 624 47 68 93 1235 1146 736 1834 Spaces Moved 25060 | 39 414 455 898 2368 557 645 821 702 1592 304 727 104 210 2298 488 575 712 413 2246 681 171 171 251 2304 1468 923 2523 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 74 | . . 8 66 . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 1739 | 38 414 447 832 8 . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23246 | . . . . 2360 557 645 821 702 1592 304 727 104 210 2298 488 575 712 413 2246 681 171 171 251 2304 1468 923 2523 Fastest Speed 27 | 50 90 120 120 32 32 32 32 32 32 32 32 32 32 30 32 32 29 29 27 27 27 27 27 27 27 27 27 Average Speed 36 | 98 107 121 130 32 32 32 32 32 32 32 32 32 32 30 32 32 31 30 28 27 27 27 27 27 27 27 29 Slowest Speed 200 | 100 120 200 200 130 32 32 32 32 105 32 32 32 32 103 32 32 32 32 32 27 27 27 27 99 95 27 34 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 79 | . . . . 14 . . . . 11 . . . . 5 . . . . 11 . . . . 17 7 4 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 52 | 3 56 38 41 51 62 65 84 64 30 52 76 77 41 50 70 68 92 59 29 73 43 60 54 39 31 16 57 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . . . . . 1 . . . 1 . 1 . . 1 1 . 1 . . . . . . . . . Known Exits Taken 24 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . . . . 3 3 4 . . 6 3 . 1 . 3 3 . 1 . 2 1 . 1 . . . . Spaces Dug 323 | . . . . 54 7 9 . 17 20 6 22 1 4 38 7 9 1 2 33 10 . . 1 36 11 12 23 Terrain Destroyed 853 | . . 23 61 54 7 9 . 17 20 6 22 1 4 38 83 84 1 68 33 49 . . 1 72 13 12 175 Melee 320 | . . . . 54 7 9 . 17 20 6 22 1 4 36 6 9 1 2 33 10 . . 1 36 11 12 23 Projectile 8 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . 5 AOE 525 | . . 23 61 . . . . . . . . . . . 76 75 . 66 . 39 . . . 36 2 . 147 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Res Acc Com Total 33099 | 54 566 598 1131 2880 808 797 890 1005 2291 309 1269 121 217 2836 548 769 909 656 2968 1102 171 185 273 2866 2175 1374 3331 Wait 6588 | . 81 26 123 403 244 141 53 285 642 . 521 1 1 431 36 179 171 235 651 410 1 2 22 503 628 412 386 Move 24878 | 38 413 454 897 2340 556 644 820 701 1569 303 726 103 209 2287 487 574 711 412 2224 680 170 170 250 2269 1454 914 2503 Hop 75 | . . . . 13 . . . . 11 . . . . 5 . . . . 10 . . . . 17 6 4 9 Pick Up 137 | 5 16 16 15 10 . . 3 . 6 . . 3 1 14 2 . 2 . 5 . . . . 11 7 4 17 Fast Attach 103 | 6 3 5 11 2 1 1 3 . 6 . . . . 6 . . 7 . 7 . . 2 . 4 9 3 27 Attach 57 | . . 4 2 9 . . . . 1 . . . . 3 1 . . 1 2 . . . . 2 4 2 26 Detach 23 | . 1 2 . . . 1 . . 2 . . . . 2 . . . . 3 . . . . . 2 1 9 Swap 125 | . 3 10 9 6 . . 4 . 6 . . 5 1 13 3 . 3 2 6 . . 4 . 2 11 5 32 Drop 208 | . 9 23 26 20 . . 7 . 10 . . 3 1 13 1 . 9 . 8 . . 1 . 10 14 7 46 Fire 268 | 5 40 58 48 . . . . . . . . . . 2 6 5 . 4 . 2 . . . 2 2 . 94 Melee 583 | . . . . 77 7 10 . 19 36 6 22 6 4 57 12 11 6 2 52 10 . 6 1 46 38 22 133 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 7 | . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 10) 303 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 3) 677 | -10/Materials | Discovered new exit (range 14) 725 | -10/Materials | Entered another Materials area 725 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Discovered new exit (range 15) 1419 | -9/Materials | Discovered new exit (range 16) 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x2 2322 | -8/Materials | Central database locked down 2583 | -8/Materials | Identified exit to Factory 2994 | -8/Materials | Entered Factory 2994 | -7/Factory | Evolved 2 slots: Utility x2 3096 | -7/Factory | Fabricated Adv. Sensor Array (x1) 3284 | -7/Factory | Fabricated Adv. Sensor Array? 3626 | -7/Factory | Build established: Hacker-Sprinter 3709 | -7/Factory | Identified exit to Lower Caves 3837 | -7/Factory | Discovered new exit (range 7) 4215 | -7/Factory | Discovered new exit (range 5) 4394 | -7/Factory | Entered Lower Caves 4403 | -7/Lower Caves | Encountered a Warlord checkpoint 4437 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4696 | -7/Lower Caves | Spotted B-75 Beast 4833 | -7/Lower Caves | Discovered new exit (range 5) 4834 | -7/Lower Caves | Identified exit to Lower Caves 4835 | -7/Lower Caves | Entered another Lower Caves area 4863 | -7/Lower Caves | Learned Factory trap positions 5193 | -7/Lower Caves | Learned location of Extension (-5) 5208 | -7/Lower Caves | Discovered new exit (range 5) 5209 | -7/Lower Caves | Identified exit to Zion 5210 | -7/Lower Caves | Entered Zion 5231 | -7/Zion | System corruption cleaned by Quarantine Array 5261 | -7/Zion | Learned Factory trap positions 5285 | -7/Zion | Given the Hacking Drone Bay 5288 | -7/Zion | Found Prototype Device 5288 | -7/Zion | Identified Hacking Drone Bay 5416 | -7/Zion | Learned Factory emergency access door positions 5487 | -7/Zion | Discovered new exit (range 14) 5493 | -7/Zion | Identified exit to Proximity Caves 5542 | -7/Zion | Entered Proximity Caves 5549 | -6/Proximity Caves | Learned Factory stockpile data 6089 | -6/Proximity Caves | Discovered new exit (range 5) 6090 | -6/Proximity Caves | Identified exit to Factory 6090 | -6/Proximity Caves | Entered Factory 6090 | -6/Factory | Evolved 2 slots: Utility x2 6091 | -6/Factory | Loaded intel: 73 trap records 6164 | -6/Factory | Fabricated Hacking Suite (x1) 6435 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6457 | -6/Factory | Build established: Wizard-Sprinter 6513 | -6/Factory | Fabricated Exp. Sensor Array (x1) 6584 | -6/Factory | Identified exit to Lower Caves 6648 | -6/Factory | Identified exit to Factory 6804 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 7290 | -6/Factory | Local fabrication network quarantined 7343 | -6/Factory | Entered Lower Caves 7353 | -6/Lower Caves | Learned Factory stockpile data 7443 | -6/Lower Caves | Discovered new exit (range 14) 7452 | -6/Lower Caves | Identified exit to Lower Caves 7452 | -6/Lower Caves | Entered another Lower Caves area 7639 | -6/Lower Caves | Discovered exit to Factory (range 16) 8194 | -6/Lower Caves | Encountered a Warlord checkpoint 8227 | -6/Lower Caves | Learned location of 1 exit from Research 8227 | -6/Lower Caves | Learned Factory emergency access door positions 8227 | -6/Lower Caves | Learned Extension emergency access door positions 8227 | -6/Lower Caves | Learned Armory stockpile data 8227 | -6/Lower Caves | Learned Armory terminal intel 8227 | -6/Lower Caves | Learned Factory garrison access intel 8246 | -6/Lower Caves | Discovered new exit (range 10) 8250 | -6/Lower Caves | Identified exit to Data Miner 8250 | -6/Lower Caves | Entered Data Miner 8250 | -6/Data Miner | Discovered new exit (range 6) 8257 | -6/Data Miner | Met Data Miner 8262 | -6/Data Miner | Learned location of Section 7 (-2) 8262 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8268 | -6/Data Miner | Received God Mode back door access code from Data Miner 8281 | -6/Data Miner | Destroyed Data Miner 8286 | -6/Data Miner | Found Deep Network Scanner 8288 | -6/Data Miner | Found Ghost Barrier 8290 | -6/Data Miner | Found Quantum Router 8290 | -6/Data Miner | Data Conduit disabled 8307 | -6/Data Miner | Identified exit to Proximity Caves 8308 | -6/Data Miner | Entered Proximity Caves 8383 | -5/Proximity Caves | Discovered exit to Factory (range 14) 8387 | -5/Proximity Caves | Entered Factory 8387 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 8388 | -5/Factory | Identified exit to Upper Caves 8389 | -5/Factory | Loaded intel: 89 trap records 8392 | -5/Factory | Loaded intel: 4 garrison access locations 8500 | -5/Factory | Identified exit to Factory 8500 | -5/Factory | Identified exit to Extension 8676 | -5/Factory | Found Mni. Smartbomb Launcher 8772 | -5/Factory | Fabricated Adv. Hacking Suite (x1) 8826 | -5/Factory | Fabricated Adv. Hacking Suite? 8925 | -5/Factory | Fabricated Exp. Signal Interpreter (x1) 9185 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 9297 | -5/Factory | Local fabrication network quarantined 9588 | -5/Factory | Repaired Mic. Fission Core? 9658 | -5/Factory | Central database locked down 9704 | -5/Factory | Entered Upper Caves 9873 | -5/Upper Caves | Learned Factory emergency access door positions 9944 | -5/Upper Caves | Discovered new exit (range 7) 9946 | -5/Upper Caves | Identified exit to Upper Caves 9948 | -5/Upper Caves | Entered another Upper Caves area 9949 | -5/Upper Caves | Identified exit to Warlord 10048 | -5/Upper Caves | Learned location of Warlord (-5) 10350 | -5/Upper Caves | Entered Warlord 10361 | -5/Warlord | System corruption cleaned by Quarantine Array 10469 | -5/Warlord | Met Warlord 10474 | -5/Warlord | Opened Warlord's prototype stash 10475 | -5/Warlord | Found System Mapper 10478 | -5/Warlord | Found Prototype Processor 10478 | -5/Warlord | Identified Exp. Core Analyzer 10480 | -5/Warlord | Found Prototype Device 10480 | -5/Warlord | Identified Thermal Barrier 10484 | -5/Warlord | Found Prototype Device 10484 | -5/Warlord | Identified Exp. Phase Shifter 10494 | -5/Warlord | Warlord's base attacked by MAIN.C 10738 | -5/Warlord | Opened side exit 10744 | -5/Warlord | Discovered new exit (range 10) 10751 | -5/Warlord | Identified exit to Proximity Caves 10779 | -5/Warlord | Entered Proximity Caves 10779 | -4/Proximity Caves | Accompanied by 5 allies 10806 | -4/Proximity Caves | Learned location of 1 exit from Research 10821 | -4/Proximity Caves | Spotted B-86 Titan 10968 | -4/Proximity Caves | Learned location of Quarantine (-3) 11156 | -4/Proximity Caves | Discovered exit to Factory (range 4) 11156 | -4/Proximity Caves | Entered Factory 11156 | -4/Factory | Evolved 2 slots: Utility x2 11186 | -4/Factory | Identified exit to Upper Caves 11312 | -4/Factory | Spotted B-86 Titan 11389 | -4/Factory | Fabricated Exp. Utility Shielding? 11736 | -4/Factory | Repaired Field Propulsion Drive? 11780 | -4/Factory | Repaired Mic. Fission Core 12359 | -4/Factory | Fabricated Quantum Shading Machine (x1) 12459 | -4/Factory | Local fabrication network quarantined 12462 | -4/Factory | Fabricated Electron Diverter? 12613 | -4/Factory | Entered Upper Caves 12613 | -4/Upper Caves | Accompanied by 1 ally 13019 | -4/Upper Caves | Encountered a Warlord checkpoint 13037 | -4/Upper Caves | Learned Research trap positions 13150 | -4/Upper Caves | Learned Research stockpile data 13163 | -4/Upper Caves | Discovered new exit (range 13) 13231 | -4/Upper Caves | Identified exit to Upper Caves 13237 | -4/Upper Caves | Entered another Upper Caves area 13280 | -4/Upper Caves | Discovered new exit (range 15) 13284 | -4/Upper Caves | Identified exit to Zhirov 13284 | -4/Upper Caves | Entered Zhirov 13284 | -4/Zhirov | Discovered new exit (range 3) 13289 | -4/Zhirov | Met Zhirov 13304 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13309 | -4/Zhirov | Found Alien Artifact 13309 | -4/Zhirov | Identified Integrated Reactor 13309 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13351 | -4/Zhirov | Identified exit to Proximity Caves 13352 | -4/Zhirov | Entered Proximity Caves 13365 | -3/Proximity Caves | Spotted B-86 Titan 13442 | -3/Proximity Caves | Discovered new exit (range 11) 13444 | -3/Proximity Caves | Identified exit to Research 13445 | -3/Proximity Caves | Entered Research 13445 | -3/Research | Evolved 2 slots: Utility x2 13446 | -3/Research | Identified exit to Research 13447 | -3/Research | Loaded intel: 83 trap records 13509 | -3/Research | Spotted B-86 Titan 13610 | -3/Research | Spotted B-86 Titan 14153 | -3/Research | Identified exit to Armory 14153 | -3/Research | Identified exit to Quarantine 14180 | -3/Research | Found Exp. Melee Analysis Suite 14181 | -3/Research | Found Exp. Melee Analysis Suite 14183 | -3/Research | Found Exp. Melee Analysis Suite 14310 | -3/Research | Fabricated Adv. Powered Armor? 14481 | -3/Research | Fabricated Exp. Armor Integrity Analyzer? 14542 | -3/Research | Local fabrication network quarantined 14680 | -3/Research | Entered another Research area 14680 | -2/Research | Warlord forces began assault on 0b10 14680 | -2/Research | Evolved 2 slots: Utility x2 14686 | -2/Research | Identified exit to Access 14782 | -2/Research | Found Prototype Slashing Weapon 14782 | -2/Research | Identified Nanosword 14790 | -2/Research | Research machine network offline 14892 | -2/Research | Borebot progress halted 14913 | -2/Research | Borebot progress halted 14974 | -2/Research | Borebot progress halted 14978 | -2/Research | Met up with Warlord 15005 | -2/Research | Borebot progress halted 15034 | -2/Research | Borebot progress halted 15048 | -2/Research | Spotted Executioner 15057 | -2/Research | Borebot progress halted 15110 | -2/Research | Spotted Striker 15116 | -2/Research | Spotted Striker 15255 | -2/Research | Spotted Executioner 15586 | -2/Research | Spotted Striker 15626 | -2/Research | Spotted Striker 15642 | -2/Research | Spotted Striker 15680 | -2/Research | Warlord invited to help at Command 15702 | -2/Research | Spotted Striker 15707 | -2/Research | Destroyed Striker 15736 | -2/Research | Warlord destroyed during the assault 15749 | -2/Research | Spotted Executioner 15826 | -2/Research | Entered Access 15826 | -1/Access | Evolved 2 slots: Utility x2 15893 | -1/Access | Spotted B-99 Colossus 15902 | -1/Access | Identified exit to Command 15958 | -1/Access | Repaired Exp. Utility Shielding 15980 | -1/Access | Fabricated Exp. Force Field (x1) 16090 | -1/Access | Fabricated Quantum Shading Machine? 16169 | -1/Access | Discovered new exit (range 10) 16562 | -1/Access | Entered Command 17047 | -1/Command | Destroyed 7 combat bots 17104 | -1/Command | Phase Generator disabled 17244 | -1/Command | Disengaged cave seal 17244 | -1/Command | Wild derelicts emerged from the dark tunnel 17342 | -1/Command | Disengaged cave seal 17342 | -1/Command | Wild derelicts emerged from the dark tunnel 17533 | -1/Command | Spotted Combat Programmer 17533 | -1/Command | Spotted Combat Programmer 17649 | -1/Command | Spotted M Guard 17649 | -1/Command | Spotted M Guard 17672 | -1/Command | Destroyed Combat Programmer 17692 | -1/Command | Destroyed Combat Programmer 17734 | -1/Command | Met MAIN.C 17740 | -1/Command | 0b10 Conduit disabled 17779 | -1/Command | Destroyed MAIN.C Shell 17781 | -1/Command | Surrendered to MAIN.C 17781 | -1/Command | Loaded intel: 60 machine locations 17781 | -1/Command | Loaded intel: 101 trap records 17781 | -1/Command | Identified exit to Surface 17781 | -1/Command | Discovered exit to Surface (range 34) 17781 | -1/Command | Discovered exit to Surface (range 77) 17801 | -1/Command | Found Prototype Reactor 17801 | -1/Command | Identified Zero-point Reactor 17803 | -1/Command | Lost 5 parts (2p3u) 17808 | -1/Command | Found Zero-point Reactor 17817 | -1/Command | Found Exp. Phase Shifter 17818 | -1/Command | Found System Purifier 17822 | -1/Command | Found Prototype Ballistic Gun 17822 | -1/Command | Identified Hyp. Multirail 17828 | -1/Command | Found Prototype Ballistic Cannon 17828 | -1/Command | Identified Omega Cannon 17840 | -1/Command | Found Hyp. Multirail 17851 | -1/Command | MAIN.C activated Command garrisons 17893 | -1/Command | Unknown forces attacked Command 17893 | -1/Command | Spotted EQ-006 17893 | -1/Command | Spotted EQ-001 17893 | -1/Command | Spotted EQ-004 17893 | -1/Command | Spotted EQ-003 17893 | -1/Command | Spotted EQ-000 17893 | -1/Command | Spotted EQ-002 17893 | -1/Command | Spotted EQ-005 17897 | -1/Command | System corruption reached 10% 17897 | -1/Command | Destroyed EQ-005 17913 | -1/Command | Destroyed EQ-004 17929 | -1/Command | Found Prototype Processor 17929 | -1/Command | Identified Exp. Targeting Computer 17975 | -1/Command | Spotted EQ-018 17975 | -1/Command | Spotted EQ-020 17975 | -1/Command | Spotted EQ-019 17992 | -1/Command | Spotted EQ-014 17999 | -1/Command | Spotted EQ-024 18009 | -1/Command | Destroyed Striker 18023 | -1/Command | Spotted EQ-029 18039 | -1/Command | Found Exp. Core Analyzer 18084 | -1/Command | Spotted EQ-040 18084 | -1/Command | Spotted EQ-039 18084 | -1/Command | Spotted EQ-041 18084 | -1/Command | Spotted EQ-038 18084 | -1/Command | Spotted EQ-045 18110 | -1/Command | Spotted EQ-056 18147 | -1/Command | Spotted EQ-015 18191 | -1/Command | Spotted EQ-060 18191 | -1/Command | Spotted EQ-071 18191 | -1/Command | Spotted EQ-062 18191 | -1/Command | Spotted EQ-081 18230 | -1/Command | Spotted EQ-079 18233 | -1/Command | Lost 3 parts (1n1u1w) 18237 | -1/Command | Spotted EQ-058 18241 | -1/Command | Spotted EQ-078 18246 | -1/Command | Spotted EQ-080 18255 | -1/Command | Spotted EQ-067 18289 | -1/Command | Spotted EQ-053 18289 | -1/Command | Spotted EQ-076 18297 | -1/Command | Spotted EQ-084 18299 | -1/Command | Destroyed all MAIN.C guards 18304 | -1/Command | Spotted EQ-106 18305 | -1/Command | Spotted EQ-074 18308 | -1/Command | Spotted EQ-075 18338 | -1/Command | Spotted EQ-085 18352 | -1/Command | Spotted EQ-093 18361 | -1/Command | Core integrity fell below 50% 18374 | -1/Command | Spotted EQ-099 18381 | -1/Command | Spotted EQ-094 18381 | -1/Command | Spotted EQ-091 18396 | *** | Establishing 0b11! Last Messages --------------- 18374_ Penetrated by Slug. 18375_ The unstable cave ceiling collapses. 18375_ Slug penetrates MAIN.C. 18375_ MAIN.C: "Ha ha ha." 18375_ MAIN.C destroyed. 18375_ Slug penetrates Reinforced Barrier. 18375_ Penetrated by Slug. 18375_ Slug penetrates Reinforced Barrier. 18375_ Dropped Omega Cannon. 18376_ Coolant Network destroyed. 18376_ Slug penetrates Reinforced Barrier. 18377_ Penetrated by Slug. 18378_ Acquired 46 matter. 18379_ Penetrated by Slug. 18380_ Slug penetrates Earth. 18381_ Penetrated by Slug. 18385_ Slug penetrates Quantum Router. 18391_ Slug penetrates Wall. 18391_ Penetrated by Slug. 18392_ Slug penetrates Wall. 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Sensor Array | -8/Materials | Hacked Imp. Flight Unit | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Exp. Sensor Array | -6/Factory | Hacked Exp. Signal Interpreter | -6/Factory | Hacked Exp. Utility Shielding | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Adv. System Shield | -6/Factory | Hacked Cld. Nuclear Pulse Thruster | -5/Factory | Hacked Exp. Melee Analysis Suite | -5/Factory | Hacked Adv. Powered Armor | -5/Factory | Hacked Inertial Stasis Machine | -5/Factory | Hacked Imp. Fusion Compressor | -5/Factory | Hacked Electron Diverter | -4/Factory | Hacked Quantum Shading Machine | -4/Factory | Hacked Exp. Armor Integrity Analyzer | -3/Research | Hacked Exp. Force Field | -3/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Sensor Array | x1 | -6/Factory Exp. Signal Interpreter | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Adv. Hacking Suite | x1 | -5/Factory Exp. Signal Interpreter | x1 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory Exp. Utility Shielding | x1 | -4/Factory Quantum Shading Machine | x1 | -4/Factory Electron Diverter | x1 | -4/Factory Adv. Powered Armor | x1 | -3/Research Exp. Armor Integrity Analyzer | x1 | -3/Research Exp. Force Field | x1 | -1/Access Quantum Shading Machine | x1 | -1/Access Alien Tech Used ----------------- Integrated Reactor Achievements -------------- None Challenges ------------ None Game ------ Seed LightGuidanceCorpse Manual? 0 Play Time 04:43:42 Cumulative 957.0 hours Start 2020.09.11 @ 17:42:30 End 2020.09.12 @ 17:01:33 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 762 Rogue 722 Adventurer 40 Explorer 0 Win Type 1 Total 105 Types 57/3/27/2/1/4/11/0/0 Lore% 92 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b1522243-2e3f-4d29-8a2b-54b16e1a831b