Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.12 @ 19:29:21 // Halloween2020/ForbiddenLore Player: MinorBread Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3615) 3615 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (838) 838 TOTAL SCORE: 7278 Bonus ------- High Alert Combat Kills 638 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 243/300 Energy 265/265 System Corruption 9% Temperature Cool (23) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (12) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Compact Matter Pod (83) Medium Armor Plating Improved Grenade Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Improved Grenade Launcher Missile Launcher [Rating: 30] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device ECM Suite Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 1 | . . . . 1 . . Weapon 1 | . . . . 1 . . Parts Attached 101 | 6 9 20 36 7 14 9 Power 9 | 1 1 1 4 1 1 . Engine 8 | 1 1 . 4 1 1 . Core 1 | . . 1 . . . . Reactor . | . . . . . . . Propulsion 34 | 2 2 6 15 . 6 3 Treads 13 | . . . 6 . 6 1 Leg 17 | 2 2 4 7 . . 2 Wheel 2 | . . . 2 . . . Hover . | . . . . . . . Flight 2 | . . 2 . . . . Utility 15 | 1 4 6 2 1 . 1 Device 5 | . 2 2 . . . 1 Storage 7 | 1 1 4 1 . . . Processor 2 | . . . 1 1 . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 43 | 2 2 7 15 5 7 5 Energy Gun 8 | . . 3 4 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 24 | 2 1 2 5 4 6 4 Ballistic Cannon 1 | . 1 . . . . . Launcher 6 | . . 1 3 1 1 . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . 1 2 . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 40 | . . 4 12 . 10 14 Power 3 | . . 1 1 . 1 . Propulsion 18 | . . 2 5 . 4 7 Utility 3 | . . . 1 . . 2 Weapon 16 | . . 1 5 . 5 5 Highest Loss Streak 10 | . . 3 10 . 10 5 Average Slot Usage (%) 96 | . 98 98 93 100 97 88 Engine 9 | . 14 4 9 9 8 9 Core 1 | . . 8 . . . . Treads 20 | . . . 19 36 34 27 Leg 11 | . 27 26 13 . . 2 Wheel 1 | . . . 7 . . . Device 3 | . 5 9 . . . 7 Storage 12 | . 14 18 12 9 9 9 Processor 9 | . . . 7 18 18 9 Energy Gun 3 | . . 11 7 . . 3 Ballistic Gun 18 | . 19 9 11 25 24 21 Ballistic Cannon 1 | . 8 1 . . . . Launcher 1 | . . 5 . 1 1 . Naked Turns . | . . . . . . . Heaviest Build 54 | 12 21 21 45 51 54 52 Greatest Support 80 | 20 20 20 80 80 80 80 Greatest Overweight (x) 12 | 1 1 4 6 . 12 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 8 12 12 12 12 12 Average Capacity 10 | 5 6 8 9 12 12 12 Most Carried 12 | 4 5 8 12 12 10 10 Average Carried 7 | 1 1 6 9 10 7 7 Final Capacity 12 | 6 8 8 12 12 12 12 Final Carried 12 | 1 4 8 12 10 9 7 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Mutant 25% | Scavenger-Gunner 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Mat Matter Collected 2578 | 168 223 258 814 251 606 258 Remotely . | . . . . . . . Salvage Created 3824 | . 333 222 942 470 1363 494 Parts 241 | . 24 31 65 33 68 20 Haulers Intercepted 4 | . 1 . 1 2 . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Combat Hostiles Destroyed 92 | . 12 5 24 10 31 10 Melee 2 | . . . 2 . . . Guns 75 | . 8 5 15 6 31 10 Cannons 4 | . 4 . . . . . AOE 11 | . . . 7 4 . . Classes Destroyed 11 | . 3 3 2 1 1 1 Worker 5 | . . 2 3 . . . Builder 4 | . . 2 2 . . . Tunneler 2 | . . 2 . . . . Hauler 4 | . 1 . 1 2 . . Recycler 2 | . . . . 2 . . Watcher 4 | . . . 3 1 . . Swarmer 28 | . 6 3 6 6 7 . Grunt 49 | . 6 2 11 3 20 7 Brawler 5 | . . . . . 3 2 Duelist 1 | . . . . . . 1 Sentry 9 | . . . 7 1 1 . Best Kill Streak 9 | . 5 3 6 6 9 2 Combat Bots Only 9 | . 5 3 4 6 9 2 Max Kills in Single Turn 2 | . 2 1 2 2 2 1 Gunslinging 1 | . 1 . . . 1 . Exploded 2 | . . . 2 2 . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Damage Taken 6548 | . 647 515 1326 118 2891 1051 Core 952 | . 110 41 242 19 432 108 Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 39 39 . . . Volleys Fired 301 | . 45 54 72 18 62 50 Largest 3 | . 2 2 2 3 3 3 Hottest 130 | . 55 65 130 69 69 108 Shots Fired 603 | . 90 71 128 45 162 107 Gun 545 | . 60 66 111 42 159 107 Cannon 34 | . 30 4 . . . . Launcher 20 | . . 1 13 3 3 . Special 4 | . . . 4 . . . Kinetic 501 | . 90 68 52 42 159 90 Thermal 73 | . . 2 54 . . 17 Explosive 20 | . . 1 13 3 3 . Electromagnetic 9 | . . . 9 . . . Robot Hit Streak 36 | . 5 5 16 15 36 24 Robot Miss Streak 5 | . 5 3 5 1 1 3 Penetration Max . | . . . . . . . Secondary Targets 12 | . 1 1 . . 8 2 Max Gunslinging Chain 1 | . 1 1 . . 1 1 Shots Hit Robots 433 | . 46 42 95 28 133 89 Core Hits 194 | . 19 21 51 21 56 26 Critical Hits 6 | . . . . 1 1 4 Critical Kills 3 | . . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . . 2 Melee Attacks 11 | . . . 11 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 11 | . . . 11 . . . Sneak Attacks 4 | . . . 4 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6948 | . 617 358 2112 716 2158 987 Guns 5198 | . 343 318 1043 349 2158 987 Cannons 306 | . 274 32 . . . . Explosions 987 | . . 8 612 367 . . Melee 457 | . . . 457 . . . Ramming . | . . . . . . . Kinetic 4583 | . 617 319 397 349 2158 743 Thermal 766 | . . 31 491 . . 244 Explosive 987 | . . 8 612 367 . . Electromagnetic 155 | . . . 155 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 457 | . . . 457 . . . Highest Corruption 9 | . 2 2 . . . 9 Average Corruption 2 | . 2 2 . . . 4 Corruption Purged . | . . . . . . . Effects 32 | . 3 13 . . . 16 Message Errors 9 | . 1 7 . . . 1 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . 1 1 . . . . Energy Discharges 2 | . . 1 . . . 1 Data Loss (minor) 3 | . . 2 . . . 1 Misfires 1 | . . . . . . 1 Targeting Errors 11 | . 1 2 . . . 8 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 159 | . . . 123 36 . . Projectiles . | . . . . . . . Explosions 68 | . . . 32 36 . . Melee 91 | . . . 91 . . . Knockbacks 5 | . 4 1 . . . . Impact . | . . . . . . . Kinetic 5 | . 4 1 . . . . Secondary . | . . . . . . . Self-Inflicted Damage 236 | . . 20 157 . 59 . Shots 11 | . . 1 8 . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 468 | . 106 137 336 12 323 468 Average Temperature 86 | . 43 26 64 6 96 162 Received Heat Transfer 2337 | . 183 168 420 45 1017 504 Effects 5 | . . . 2 . 1 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . 1 . . . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1838 | . . 74 1209 . . 555 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Peak Influence 1364 | . 215 169 517 617 1364 800 Initial 664 | . . 64 . 218 271 664 Average 465 | . 69 53 354 447 882 682 Maximum Alert Level 4 | . 1 . 2 2 4 3 Low Security (%) 33 | 100 95 100 10 . . . Level 1 14 | . 4 . 53 17 6 . Level 2 27 | . . . 35 82 24 71 Level 3 15 | . . . . . 40 28 Level 4 8 | . . . . . 27 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 2 . 4 1 . 2 Investigation 2 | . 1 . 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 3 . . . Assault 3 | . . . . 1 . 2 Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Distress Signals 5 | . 1 . 3 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 132 | . 20 5 46 10 31 20 Peak Tracking Total 11 | . 5 3 5 3 11 6 Tactical Retreats 11 | . 1 . 6 . 3 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Traps Triggered 4 | . 1 . . . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Mat Machines Disabled 8 | . 1 . 3 2 2 . Max in Single Turn 2 | . 1 . 1 2 1 . Garrison Relay 2 | . . . . . 2 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Machines Accessed 16 | . 5 1 3 5 . 2 Terminals 8 | . 2 . 2 2 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . . 2 . . Garrison Access 1 | . . . . 1 . . Total Hacks 42 | . 13 1 9 14 . 5 Successful 27 | . 8 1 6 8 . 4 Failed 14 | . 5 . 3 5 . 1 Catastrophic . | . . . . . . . Database Lockouts 1 | . . . . 1 . . Manual 18 | . . . 5 6 . 7 Terminals 25 | . 3 . 7 10 . 5 Fabricators . | . . . . . . . Repair Stations 5 | . 3 . 2 . . . Recycling Units 7 | . 7 . . . . . Scanalyzers 3 | . . . . 3 . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 9 | . 2 1 2 3 . 1 Record 1 | . . . . 1 . . Robot Analysis 2 | . . . . 1 . 1 Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . Locate Traps 1 | . . . 1 . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . 1 . . . . . Registered Components 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . 2 . . . Scan Component 2 | . 1 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 4 | . 4 . . . . . Recycle Component 2 | . 2 . . . . . Process 2 | . 2 . . . . . Scanalyzer 2 | . . . . 2 . . Insert Component 2 | . . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . . . 2 2 . 3 Terminals 7 | . . . 2 2 . 3 Track 3 | . . . 1 1 . 1 Botnet 4 | . . . 1 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 3 . 2 4 . 2 Full Trace Events 3 | . 1 . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . 1 . . . Time 64 | . 26 . 38 . . . Parts Recycled 2 | . 2 . . . . . Recycled Matter 16 | . 16 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 9 | . . . . . 9 . Machine Destruction 9 | . . . . . 9 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Mat Robot Analysis Total 2 | . . . . 1 . 1 Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Mat Turns Passed 5701 | 74 754 983 1145 420 1830 495 Spaces Moved 3060 | 52 436 648 572 198 964 190 Core 17 | 8 . 5 3 . 1 . Treads 1545 | . . . 199 198 963 185 Legs 1228 | 44 436 638 105 . . 5 Wheels 265 | . . . 265 . . . Hover . | . . . . . . . Flight 5 | . . 5 . . . . Fastest Speed 50 | 50 120 120 90 170 162 160 Average Speed 142 | 115 125 125 125 170 163 162 Slowest Speed 650 | 120 150 250 350 170 650 210 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 70 95 31 22 72 17 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 73 | . . . 4 69 . . Terrain Destroyed 212 | . . 14 110 79 9 . Melee . | . . . . . . . Projectile 4 | . . . 4 . . . AOE 208 | . . 14 106 79 9 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Mat Total 3881 | 66 558 755 873 247 1086 296 Wait 236 | . 52 4 102 9 29 40 Move 3054 | 51 435 647 571 197 963 190 Hop . | . . . . . . . Pick Up 114 | 8 12 18 48 8 14 6 Fast Attach 3 | . . 2 1 . . . Attach 45 | 6 2 4 14 2 11 6 Detach . | . . . . . . . Swap 53 | . 7 14 21 5 3 3 Drop 64 | 1 5 12 33 8 4 1 Fire 301 | . 45 54 72 18 62 50 Melee 11 | . . . 11 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 10) 561 | -10/Materials | Discovered new exit (range 8) 599 | -10/Materials | Repaired Aluminum Leg 829 | -10/Materials | Entered Mines 960 | -10/Mines | Discovered new exit (range 6) 1078 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1118 | -10/Mines | Learned Materials garrison access intel 1151 | -10/Mines | Core integrity fell below 50% 1229 | -10/Mines | Lost 3 parts (1p2n) 1232 | -10/Mines | Discovered new exit (range 8) 1341 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1346 | -10/Mines | Found Prototype Device 1534 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1536 | -10/Mines | Identified Exp. Sensor Array 1559 | -10/Mines | Build established: Scavenger-Mutant 1601 | -10/Mines | Found the Drone Emporium 1610 | -10/Mines | Found Prototype Device 1812 | -10/Mines | Entered Materials 1812 | -9/Materials | Evolved 2 slots: Propulsion x2 1812 | -9/Materials | Discovered new exit (range 8) 2061 | -9/Materials | Lost 10 parts (1p5n1u3w) 2639 | -9/Materials | Core integrity fell below 50% 2661 | -9/Materials | Build established: Mutant 2913 | -9/Materials | Repaired Arm. Treads 2940 | -9/Materials | Discovered new exit (range 10) 2957 | -9/Materials | Entered another Materials area 2957 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2958 | -8/Materials | Loaded intel: 1 garrison access location 3188 | -8/Materials | Central database locked down 3310 | -8/Materials | Identified exit to Garrison 3357 | -8/Materials | First assault squad dispatched 3371 | -8/Materials | Build established: Gunner 3377 | -8/Materials | Entered Garrison 3400 | -8/Garrison | Triggered checkpoint 3446 | -8/Garrison | Triggered checkpoint 3751 | -8/Garrison | Core integrity fell below 50% 3799 | -8/Garrison | Lost 10 parts (1p4n5w) 3801 | -8/Garrison | Destroyed 9 combat bots 3812 | -8/Garrison | Triggered checkpoint 3936 | -8/Garrison | Triggered checkpoint 4034 | -8/Garrison | Discovered new exit (range 12) 4052 | -8/Garrison | Identified exit to Materials 4143 | -8/Garrison | Build established: Scavenger-Gunner 4164 | -8/Garrison | Discovered exit to Materials (range 10) 4278 | -8/Garrison | Triggered checkpoint 4348 | -8/Garrison | Triggered checkpoint 4385 | -8/Garrison | Discovered exit to Materials (range 8) 4454 | -8/Garrison | Triggered checkpoint 4696 | -8/Garrison | Triggered checkpoint 4709 | -8/Garrison | Core integrity fell below 20% 4888 | -8/Garrison | Garrison Relay disabled 5059 | -8/Garrison | Garrison Relay disabled 5166 | -8/Garrison | Build established: Scavenger-Mutant 5207 | -8/Garrison | Entered Materials 5349 | -8/Materials | Lost 4 parts (2n2w) 5607 | -8/Materials | First assault squad dispatched 5624 | -8/Materials | Build established: Scavenger-Gunner 5691 | -8/Materials | Lost 5 parts (2n1u2w) 5702 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05683_ Acquired 38 matter. 05684_ K-01 Serf collects debris. 05688_ Acquired Carbon-fiber Leg. 05689_ C-30 ARC bursts open, deploying its payload. 05689_ G-50 Soldier unfolds itself. 05689_ B-36 Bruiser unfolds itself. 05689_ G-47 Trooper unfolds itself. 05689_ I-25 Savior unfolds itself. 05690_ K-01 Serf collects debris. 05691_ Acquired Carbon-fiber Leg. 05691_ Lgt. Treads destroyed. 05693_ System corrupted: Component data lost. 05697_ B-36 Bruiser suffers critical hit. 05697_ Destroyed Rnf. Ion Engine. 05697_ Imp. Targeting Computer destroyed. 05697_ System corrupted by crushing effect (+4). 05698_ Lgt. Assault Rifle destroyed. 05700_ System corrupted: Lgt. Assault Rifle targeting data glitched. 05700_ Imp. Aluminum Leg destroyed. 05701_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? ??# """ """## | | ??????????????????? ??# """ S"## | | ??????????????????? ??# """ """## | | ??????????????????# #?# """## ###+### | | ??????????????????# #?# ### ### # | | ??????????????????# #?#####+#####?# #?# # | | ??????????????????# #????# #????#% #?# # | | ??????????????????# #????# #????# #?# # | | ??????????????????# #????# #????# #?# # | | ??????????????????# #????# #????# #?# # | | ??????????????????# #????# #???## ### # | | ??????????######### ##???# #???# ## # | | ??????????# # #???# ##### ## # | | ??????????# # #???# ####+## | | ??????????# # #???# ##### #?????# | | ??????????# +^^ #???# #???# #?????? | | ??????????# # #???# #???#######?????? | | ??????????# # #???# #?? ?????????????? | | ??????????######## ##??# #? ??????????????? | | ????????????????# #### # ????????????????? | | ????????????????# # ?????????????????? | | ????????????????# T + ??????????????????? | | ????????????????# #???????????????????? | | ????????????????# ##### ##???????????????????? | | ??????????######## ######k#????????????????????? | | ??????????# # #/= @%!#????????????????????? | | ??????????# # #g!b *!#????????????????????? | | ??????????# + %g% #????????????????????? | | ??????????# # %#%* #????????????????????? | | ??????????# # #= #????????????????????? | | ??????????# # # #????????????????????? | | ??????????######## ########????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????#=% #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ?????????????????? % ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Safety First True Hacker root@ Challenges ------------ None Game ------ Seed StealthMobileCorpse Manual? 0 Play Time 01:29:01 Cumulative 11.6 hours Start 2021.10.10 @ 02:32:13 End 2021.10.12 @ 19:29:21 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7262dfc7-512f-46c5-8290-e12a5d213bec