Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 14:23:04 Player: Bross Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1516) 1516 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (486) 486 TOTAL SCORE: 5647 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 482 Cogmind --------- Core Integrity 0/850 Matter 292/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Battery (200) Particle Charger Advanced ECM Suite Improved System Restoration Module Arc Projector Arc Projector EM Pulse Cannon Minigun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Advanced Targeting Computer Weapon Cycler Improved Medium Armor Plating System Shield > --- WEAPON ----------- Proton Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Improved Titanium Leg Armored Wheel Large Battery Particle Charger Advanced ECM Suite Improved System Restoration Module Arc Projector Arc Projector EM Pulse Cannon Minigun Advanced Assault Cannon Long-range Missile Launcher [Rating: 64] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Compact Wheel Utility System Shield Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . 2 . . . . . Utility 5 | . . . . 2 . 2 1 Weapon . | . . . . . . . . Parts Attached 79 | 6 4 1 2 6 14 18 28 Power 6 | 1 . . . 1 . 1 3 Engine 6 | 1 . . . 1 . 1 3 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 1 . 2 5 5 5 Treads 6 | . . . . 1 3 2 . Leg 12 | 2 . 1 . . 2 3 4 Wheel 2 | . . . . 1 . . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 29 | 1 3 . . 2 5 6 12 Device 17 | . 2 . . . 4 5 6 Storage 6 | 1 1 . . 1 . 1 2 Processor 1 | . . . . . . . 1 Hackware 1 | . . . . 1 . . . Protection 4 | . . . . . 1 . 3 Artifact . | . . . . . . . . Weapon 24 | 2 1 . 2 1 4 6 8 Energy Gun 12 | . 1 . 1 1 3 4 2 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 8 | 2 . . 1 . 1 2 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 26 | . . 3 . 1 2 . 20 Power 4 | . . . . . . . 4 Propulsion 8 | . . 1 . 1 . . 6 Utility 8 | . . . . . 1 . 7 Weapon 6 | . . 2 . . 1 . 3 Highest Loss Streak 17 | . . 3 . 1 1 . 17 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 99 82 77 74 94 96 95 Engine 10 | . 14 11 11 9 9 7 12 Treads 7 | . . . . 3 17 14 . Leg 16 | . 28 33 22 8 5 7 25 Wheel 3 | . . . . 5 9 7 . Device 15 | . 13 11 11 9 14 21 15 Storage 11 | . 14 11 11 16 10 13 9 Processor 1 | . . . . . . . 6 Hackware 5 | . . . . 4 9 7 6 Protection 1 | . . . . . 2 . 3 Energy Gun 9 | . 13 8 11 9 9 14 6 Ballistic Gun 5 | . 14 8 11 9 8 . 2 Naked Turns . | . . . . . . . . Heaviest Build 68 | 14 20 20 20 24 29 32 68 Greatest Support 80 | 20 20 30 20 20 42 60 80 Greatest Overweight (x) 9 | 2 . . . 2 2 1 9 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 11 | 7 8 10 10 10 10 10 14 Most Carried 15 | 3 9 7 6 10 10 10 15 Average Carried 9 | 1 6 6 5 7 9 9 12 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 10 | 3 7 7 5 10 10 10 9 Class Distribution -------------------- 71% | Mutant 22% | Scavenger-Mutant 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 1230 | 253 73 . 38 72 345 107 342 Remotely . | . . . . . . . . Salvage Created 1588 | . 108 . 61 95 284 129 911 Parts 82 | . 5 . 10 5 19 10 33 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | . 1 . 1 . 3 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 34 | . 2 . 4 1 10 2 15 Guns 20 | . 2 . 4 1 10 1 2 Cannons 2 | . . . . . . . 2 AOE 10 | . . . . . . 1 9 Classes Destroyed 12 | . 1 . 1 2 . 1 7 Builder 2 | . . . . . . . 2 Recycler 2 | . . . . . . . 2 Mechanic 1 | . . . . . . . 1 Watcher 2 | . . . . 1 . 1 . Swarmer 10 | . . . 4 . 6 . . Grunt 8 | . 2 . . . 2 1 3 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 6 | . . . . 1 2 . 3 Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Programmer 5 | . . . . . . 1 4 Best Kill Streak 11 | . 1 . 4 1 3 2 11 Combat Bots Only 6 | . 1 . 4 1 3 1 6 Max Kills in Single Turn 7 | . 1 . 2 1 1 2 7 Gunslinging 1 | . . . 1 . . . . Exploded 4 | . . . . . . 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 515 | . 13 83 18 7 52 9 333 Missed 162 | . 2 40 5 2 6 5 102 Damage Taken 5116 | . 137 383 107 69 492 120 3808 Core 1117 | . 42 49 18 14 82 59 853 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 195 | . . . . . 195 . . Core Remaining (%) 87 | 100 83 . 83 . 82 91 . Volleys Fired 91 | . 10 . 6 4 25 10 36 Largest 2 | . 2 . 2 2 2 2 2 Hottest 130 | . 60 . 70 70 119 100 130 Shots Fired 177 | . 20 . 12 7 48 20 70 Gun 146 | . 20 . 12 7 48 20 39 Cannon 26 | . . . . . . . 26 Launcher 5 | . . . . . . . 5 Special . | . . . . . . . . Kinetic 71 | . 10 . 6 3 22 8 22 Thermal 24 | . . . 6 . 18 . . Explosive 5 | . . . . . . . 5 Electromagnetic 77 | . 10 . . 4 8 12 43 Robot Hit Streak 33 | . 4 . 2 8 6 4 33 Robot Miss Streak 4 | . 2 . 4 . 3 2 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 121 | . 14 . 5 7 26 13 56 Core Hits 85 | . 5 . 4 3 15 5 53 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 . 2 2 2 . . Burn 4 | . . . 2 . 2 . . Corrupt 3 | . 1 . . 2 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4654 | . 173 6 59 111 452 299 3554 Guns 1394 | . 171 . 56 111 446 166 444 Cannons 641 | . . . . . . . 641 Explosions 2594 | . . . . . . 133 2461 Melee . | . . . . . . . . Ramming 25 | . 2 6 3 . 6 . 8 Kinetic 863 | . 67 . 32 35 192 53 484 Thermal 1048 | . . . 24 . 199 133 692 Explosive 1769 | . . . . . . . 1769 Electromagnetic 949 | . 104 . . 76 55 113 601 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 1 | . . . . . . . 1 Corruption Purged 1 | . . . . . . . 1 Corruption Blocked . | . . . . . . . . Effects 4 | . . . . . . . 4 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 236 | . . . . . . 35 201 Projectiles . | . . . . . . . . Explosions 236 | . . . . . . 35 201 Melee . | . . . . . . . . Knockbacks 11 | . . . . . . . 11 Impact . | . . . . . . . . Kinetic 10 | . . . . . . . 10 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 539 | . . . . . . 59 480 Shots 7 | . . . . . . 1 6 Rammed 3 | . . . . . 3 . . Targets Rammed 8 | . 1 1 2 . 3 . 1 Kicked 5 | . 1 1 2 . . . 1 Crushed . | . . . . . . . . Highest Temperature 265 | . . . . . 105 8 265 Average Temperature 70 | . . . . . 38 5 85 Received Heat Transfer 645 | . 69 48 . 27 117 . 384 Effects 3 | . . . . . . . 3 Energy Bleed 1 | . . . . . . . 1 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 7 | . 1 . . 1 . . 5 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . 4 . . Heat Transferred 1277 | . . . 222 . 555 100 400 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . 2 1 Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 433 | . 95 39 108 109 433 252 314 Initial 170 | . . 39 3 41 45 170 . Average 96 | . 35 32 38 73 196 118 50 Maximum Alert Level 2 | . . . . . 2 1 1 Low Security (%) 85 | 100 100 100 100 100 57 82 96 Level 1 11 | . . . . . 31 17 3 Level 2 2 | . . . . . 11 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . 1 . . 5 1 5 Investigation . | . . . . . . . . Extermination 3 | . . . . . . 1 2 Reinforcement 4 | . . 1 . . 2 . 1 Assault . | . . . . . . . . Garrison 5 | . . . . . 3 . 2 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 6 | . . 1 . . 3 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 10 8 4 2 29 3 34 Peak Tracking Total 14 | . 4 7 4 1 4 3 14 Tactical Retreats 5 | . 2 . 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 7 | . . . . . . . 7 Max in Single Turn 6 | . . . . . . . 6 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 16 | . 2 . . 2 7 2 3 Terminals 15 | . 2 . . 2 6 2 3 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 3 . . 9 21 3 7 Successful 18 | . 2 . . 4 10 . 2 Failed 25 | . 1 . . 5 11 3 5 Catastrophic 2 | . . . . . . 1 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 37 | . 3 . . 9 15 3 7 Fabricators . | . . . . . . . . Repair Stations 6 | . . . . . 6 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 2 . . 4 7 . 2 Record 1 | . . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . 2 . . Emergency Access Points 1 | . . . . 1 . . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 3 | . 1 . . 1 1 . . Security Status 1 | . . . . . . . 1 Zone Layout 4 | . . . . 1 2 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . . . . 3 . . Scan Component 2 | . . . . . 2 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 1 . . 2 4 2 3 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 53 | . . . . . 53 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders 7 | . . . . . 7 . . EXPLORE 7 | . . . . . 7 . . Ally Attacks 115 | . . . . . 115 . . Total Damage 1519 | . . . . . 1519 . . Kills 19 | . . . . . 19 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 7 | . . . . . 7 . . Drone Recoveries 5 | . . . . . 5 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 3990 | 67 334 85 305 296 913 804 1186 Spaces Moved 2538 | 45 218 69 235 179 574 467 751 Core 17 | 14 . . . . . . 3 Treads 268 | . . . . . 121 147 . Legs 1366 | 31 218 69 235 59 3 15 736 Wheels 887 | . . . . 120 450 305 12 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 115 115 115 105 Average Speed 127 | 123 120 120 120 137 126 128 130 Slowest Speed 500 | 190 120 120 120 260 260 200 500 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 2 37 11 36 12 77 12 18 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 86 | . . . . . . 8 78 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 86 | . . . . . . 8 78 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3120 | 53 269 71 245 221 712 655 894 Wait 314 | . 29 . 1 21 80 139 44 Move 2531 | 44 217 68 234 178 573 466 751 Hop . | . . . . . . . . Pick Up 54 | 3 6 1 . 10 6 9 19 Fast Attach 16 | 6 . . . . 4 4 2 Attach 26 | . 1 1 2 3 2 6 11 Detach 3 | . . . . . . 1 2 Swap 37 | . 3 . . 3 8 8 15 Drop 38 | . 2 . . 2 9 12 13 Fire 91 | . 10 . 6 4 25 10 36 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . 1 1 2 . . . 1 Crush 3 | . . . . . 3 . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 11) 402 | -10/Materials | Entered another Materials area 402 | -9/Materials | Evolved 2 slots: Propulsion x2 470 | -9/Materials | Discovered new exit (range 15) 487 | -9/Materials | Entered Mines 500 | -9/Mines | Discovered new exit (range 8) 506 | -9/Mines | Learned location of Storage (-8) 514 | -9/Mines | Lost 3 parts (1n2w) 745 | -9/Mines | Assembled infested the area 792 | -9/Mines | Entered Materials 792 | -8/Materials | Evolved 2 slots: Utility x2 895 | -8/Materials | Discovered new exit (range 16) 1088 | -8/Materials | Entered Storage 1375 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1560 | -8/Storage | Garrison activated, responded to threat 1595 | -8/Storage | Lost 3 allies 1739 | -8/Storage | Discovered new exit (range 49) 1757 | -8/Storage | Repaired Broken Arm. Treads 1767 | -8/Storage | Lost 3 allies 2001 | -8/Storage | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Utility x2 2651 | -7/Factory | Build established: Scavenger-Mutant 2729 | -7/Factory | Discovered new exit (range 6) 2805 | -7/Factory | Entered another Factory area 2805 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3084 | -6/Factory | Build established: Mutant 3563 | -6/Factory | Lost 3 parts (1p2u) 3859 | -6/Factory | Garrison activated, responded to threat 3920 | -6/Factory | Cargo convoy interrupted 3975 | -6/Factory | Core integrity fell below 50% 3988 | -6/Factory | Core integrity fell below 20% 3991 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03962_ Penetrated by Slug. 03962_ Hvy. Flak Cannon destroyed. 03963_ Imp. Titanium Leg destroyed. 03964_ The unstable cave ceiling collapses. 03964_ Imp. Titanium Leg destroyed. 03964_ Penetrated by Slug. 03965_ Lrn. Missile Launcher destroyed. 03966_ The unstable cave ceiling collapses. 03966_ Acquired 75 matter. 03968_ Acquired 1 matter. 03969_ Penetrated by Slug. 03969_ Imp. Titanium Leg destroyed. 03970_ Imp. Deuterium Engine destroyed. 03976_ Imp. Titanium Leg destroyed. 03978_ Adv. Heat Sink destroyed. 03980_ Arm. Wheel destroyed. 03981_ Imp. Titanium Leg destroyed. 03983_ Lgt. Angular Momentum Engine destroyed. 03985_ Weapon Cycler destroyed. 03989_ System corrupted: Matter fused (-8). 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[%% """"""" # ###???#[ | | """""%/!%! % """"""" # ##????# [ | | """""!## % # ##????# [[ | | % |# %[! ### ##????# [[ | | #+#### [%* # #######?# #????## | | ???## != ######### == #????#!= | | ?? # # == #????##* | | + # == #?????# """ | | # # #?????# """ | | #### # ######### ! #?????# """ | | # #?????######## #???##+######+#+####### | | #???????????#### #???# ######+# | | ???????????? # #???# """ """"" #????# | | ???????????? # #???# "T" """"" #????# | | ????????????" # #???# """ #????# | | ????????????" # #???# ] ###### | | ????????????" # #???#! + | | ????????????" # #???# * # ^ | | ???????????? # #???#+################# """ | | ????????????" # #???# #????????# "Y" " | | ????????????" # #???# #????????# " " | | ????????????" # #???# #????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 680 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The More The Merrier Challenges ------------ None Game ------ Seed SapperSuperchargedCoupler Manual? 0 Play Time 01:26:11 Cumulative 16.4 hours Start 2024.04.20 @ 12:48:15 End 2024.04.20 @ 14:23:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44518cdf-50e3-4ffa-a558-c0d84a6c027e