Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.20 @ 18:58:01

Player: Cheeriohz

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (114)     570
Value Destroyed (3840)     3840
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (489)                489
              TOTAL SCORE: 8579

 Bonus
-------
High Alert Combat Kills    158
Follower Combat Kills      186
Entered Garrisons          200
Friendly Fire              -55

 Cogmind 
---------
Core Integrity             0/700
Matter                     261/300
Energy                     34/100
System Corruption          36%
Temperature                Cool (18)
Movement                   Hovering (420) Ox6
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Airjet
>               --- UTILITY (6) ------
  High-capacity Storage Unit
                Structural Scanner
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
                Hacking Suite
>               --- WEAPON (2) -------
                Great Maul
                Powered Hammer
>               --- INVENTORY (20) ---
       Advanced Heat Sink
                Huge Storage Unit
  High-capacity Battery (250)
          Large Matter Pod (150)
                Structural Scanner
       Improved Signal Interpreter
                Microactuators
                Microactuators
                Transmission Jammer
        Layered Light Armor Plating
                Hardlight Generator
                Hacking Suite
                System Shield
     Long-range Tractor Beam
       Improved Trap Extractor (0/6)
          Heavy Phase Cannon
          Heavy Assault Rifle
                Proton Missile Launcher
          Heavy Missile Launcher
          Heavy Missile Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Medium Treads
                Aluminum Leg
                Airjet
                Gravmag System
>               --- UTILITY ----------
  High-capacity Storage Unit
       Improved Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Melee Analysis Suite
                Microactuators
                Hacking Suite
>               --- WEAPON -----------
          Heavy Phase Cannon
          Heavy Missile Launcher
>               --- INVENTORY --------
       Advanced Heat Sink
                Huge Storage Unit
  High-capacity Battery
          Large Matter Pod
                Structural Scanner
                Structural Scanner
       Improved Signal Interpreter
                Microactuators
                Transmission Jammer
        Layered Light Armor Plating
                Hardlight Generator
                Hacking Suite
                Hacking Suite
                System Shield
     Long-range Tractor Beam
       Improved Trap Extractor
          Heavy Assault Rifle
                Proton Missile Launcher
          Heavy Missile Launcher
                Great Maul
[Rating: 51]

 Favorites 
-----------
Power                      Enhanced Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Slots Evolved              6    | .   .   .   .   .   4   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             156  | 3   15  .   .   8   22  11  25  59  5   8   
  Power                    15   | .   4   .   .   .   1   1   2   7   .   .   
    Engine                 13   | .   4   .   .   .   1   1   1   6   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   3   .   .   1   6   4   11  12  .   .   
    Treads                 29   | .   .   .   .   .   5   4   11  9   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   1   .   .   
    Wheel                  7    | 2   3   .   .   1   1   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 1   2   .   .   1   6   1   4   23  1   3   
    Device                 21   | 1   .   .   .   1   1   .   .   14  1   3   
    Storage                3    | .   2   .   .   .   1   .   .   .   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   3   .   .   
    Hackware               2    | .   .   .   .   .   .   .   2   .   .   .   
    Protection             13   | .   .   .   .   .   4   1   2   6   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   60   | .   6   .   .   6   9   5   8   17  4   5   
    Energy Gun             5    | .   .   .   .   .   1   1   1   2   .   .   
    Energy Cannon          5    | .   1   .   .   .   1   .   .   .   1   2   
    Ballistic Gun          22   | .   3   .   .   3   5   3   4   4   .   .   
    Ballistic Cannon       5    | .   .   .   .   .   1   .   .   4   .   .   
    Launcher               15   | .   2   .   .   3   1   1   1   3   3   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          8    | .   .   .   .   .   .   .   2   4   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   1   .   .   .   2   .   1   1   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   .   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   .   .   
Parts Lost                 31   | .   5   .   .   .   2   .   3   17  1   3   
  Power                    6    | .   1   .   .   .   .   .   .   4   .   1   
  Propulsion               14   | .   3   .   .   .   .   .   1   7   1   2   
  Utility                  6    | .   .   .   .   .   1   .   .   5   .   .   
  Weapon                   5    | .   1   .   .   .   1   .   2   1   .   .   
  Highest Loss Streak      4    | .   4   .   .   .   1   .   3   4   1   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   96  100 100 100 98  99  99  94  95  89  
  Engine                   6    | .   13  14  14  14  9   9   1   2   7   5   
  Core                     2    | .   .   .   .   .   .   .   7   4   .   .   
  Treads                   20   | .   .   .   .   .   28  35  35  23  3   .   
  Wheel                    7    | .   26  28  28  28  6   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   15  15  
  Device                   14   | .   14  14  14  14  18  18  17  11  15  15  
  Storage                  9    | .   14  14  14  14  9   9   9   7   7   7   
  Processor                2    | .   .   .   .   .   .   .   .   5   15  15  
  Hackware                 5    | .   .   .   .   .   .   .   1   14  7   7   
  Protection               4    | .   .   .   .   .   9   9   8   4   .   .   
  Energy Gun               1    | .   .   .   .   .   .   .   2   3   .   .   
  Energy Cannon            2    | .   1   14  14  8   .   .   .   .   .   3   
  Ballistic Gun            10   | .   25  14  14  15  16  17  11  2   .   .   
  Launcher                 1    | .   .   .   .   4   .   .   .   .   12  4   
  Impact Weapon            2    | .   .   .   .   .   .   .   3   5   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             96   | 12  94  94  94  96  95  59  68  70  66  66  
  Greatest Support         88   | 20  20  20  20  20  80  80  80  88  17  17  
  Greatest Overweight (x)  8    | 1   8   4   4   4   4   .   .   6   3   3   
  Average Overweight (x)   1    | .   2   4   4   4   .   .   .   .   3   2   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  20  20  20  20  20  
  Average Capacity         20   | 8   20  25  25  25  20  20  20  20  20  20  
  Most Carried             25   | 8   24  24  24  25  24  20  20  20  20  20  
  Average Carried          19   | 7   13  24  23  24  19  19  19  18  20  20  
  Final Capacity           25   | 8   25  25  25  25  20  20  20  20  20  20  
  Final Carried            25   | 7   24  24  24  25  19  20  20  20  20  20  

 Class Distribution 
--------------------
 31% | Hacker-Mutant
 29% | Scavenger-Mutant
 29% | Mutant
  8% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Commander-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Matter Collected           4028 | 342  319  .    .    287  359  142  880  1128 515  56   
  Remotely                 1268 | .    .    .    .    .    .    .    .    697  515  56   
Salvage Created            5214 | 190  372  .    .    43   379  142  1057 1645 1346 40   
  Parts                    187  | 14   32   .    .    7    20   8    47   52   2    5    
Haulers Intercepted        5    | .    1    .    .    .    1    .    2    1    .    .    
Recyclers Shooed           3    | .    1    .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Combat Hostiles Destroyed  83   | .   8   .   .   8   9   .   19  30  6   3   
  Melee                    10   | .   .   .   .   .   .   .   .   10  .   .   
  Guns                     26   | .   3   .   .   .   5   .   13  5   .   .   
  Cannons                  8    | .   .   .   .   1   1   .   .   6   .   .   
  AOE                      31   | .   5   .   .   7   3   .   2   5   6   3   
Classes Destroyed          16   | 3   6   .   .   1   2   .   .   3   1   .   
  Worker                   8    | 2   3   .   .   .   .   .   3   .   .   .   
  Builder                  2    | .   1   .   .   .   .   .   .   1   .   .   
  Tunneler                 8    | 5   .   .   .   1   .   .   .   2   .   .   
  Hauler                   5    | .   1   .   .   .   1   .   2   1   .   .   
  Recycler                 7    | 1   1   .   .   .   .   .   .   5   .   .   
  Operator                 3    | .   1   .   .   .   .   .   1   1   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   2   .   .   
  Swarmer                  12   | .   3   .   .   3   .   .   .   3   .   3   
  Grunt                    42   | .   5   .   .   .   6   .   14  17  .   .   
  Brawler                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   3   .   .   
  Sentry                   7    | .   .   .   .   .   2   .   4   1   .   .   
  Hunter                   3    | .   .   .   .   .   1   .   1   1   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   3   .   .   
  Compactor                6    | .   .   .   .   .   .   .   .   .   6   .   
  Assembled                5    | .   .   .   .   5   .   .   .   .   .   .   
Best Kill Streak           12   | 3   5   .   .   3   3   .   5   12  5   3   
  Combat Bots Only         10   | .   3   .   .   3   3   .   3   10  5   3   
Max Kills in Single Turn   5    | 1   5   .   .   2   1   .   2   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   2   1   .   1   2   1   3   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Hostile Shots Fired        675   | .    44   .    .    19   73   .    149  340  .    50   
  Missed                   167   | .    10   .    .    5    24   .    29   82   .    17   
Damage Taken               8366  | .    466  .    .    287  745  36   1823 4562 167  280  
  Core                     1103  | .    71   .    .    92   87   .    153  553  30   117  
  Absorbed by Shields      113   | .    .    .    .    .    .    .    .    113  .    .    
  Redirected to Shielding  38    | .    .    .    .    .    .    .    .    38   .    .    
  Ignored by Resistances   86    | .    .    .    .    .    .    .    86   .    .    .    
Core Remaining (%)         63    | 100  .    .    .    34   .    .    56   .    .    .    
Volleys Fired              330   | 28   49   .    .    13   46   15   62   94   19   4    
  Largest                  2     | 2    2    .    .    2    2    2    2    2    2    1    
  Hottest                  92    | 40   40   .    .    88   88   50   46   92   78   90   
Shots Fired                535   | 56   70   .    .    19   85   27   122  119  32   5    
  Gun                      409   | 56   62   .    .    9    77   26   120  59   .    .    
  Cannon                   58    | .    .    .    .    3    1    .    .    50   .    4    
  Launcher                 68    | .    8    .    .    7    7    1    2    10   32   1    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  438   | 56   62   .    .    9    77   24   120  90   .    .    
  Thermal                  26    | .    .    .    .    3    1    .    .    18   .    4    
  Explosive                68    | .    8    .    .    7    7    1    2    10   32   1    
  Electromagnetic          3     | .    .    .    .    .    .    2    .    1    .    .    
  Robot Hit Streak         18    | 10   7    .    .    4    18   13   14   13   14   .    
  Robot Miss Streak        3     | 2    2    .    .    2    3    1    3    3    1    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    1    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    
Shots Hit Robots           414   | 34   46   .    .    10   59   17   109  116  18   5    
  Core Hits                190   | 10   31   .    .    18   23   10   42   42   13   1    
  Critical Kills           5     | .    .    .    .    .    1    .    1    3    .    .    
  Critical Parts Destroyed 16    | 1    .    .    .    .    1    .    3    11   .    .    
  Critical Strikes         26    | 1    .    .    .    .    2    .    6    17   .    .    
    Destroy                5     | 1    .    .    .    .    2    .    1    1    .    .    
    Blast                  2     | .    .    .    .    .    .    .    .    2    .    .    
    Smash                  19    | .    .    .    .    .    .    .    5    14   .    .    
Melee Attacks              96    | .    .    .    .    .    .    .    25   65   .    6    
  Impact                   96    | .    .    .    .    .    .    .    25   65   .    6    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    1    6    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    .    .    2    
Damage Inflicted           14512 | 374  956  .    .    543  1257 472  2415 4958 3168 369  
  Guns                     4050  | 374  407  .    .    50   788  278  1425 728  .    .    
  Cannons                  847   | .    .    .    .    20   21   .    .    806  .    .    
  Explosions               6671  | .    549  .    .    473  448  194  207  1441 3168 191  
  Melee                    2944  | .    .    .    .    .    .    .    783  1983 .    178  
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  4608  | 374  407  .    .    50   788  278  1425 1286 .    .    
  Thermal                  271   | .    .    .    .    20   21   .    .    230  .    .    
  Explosive                6596  | .    549  .    .    473  448  194  207  1366 3168 191  
  Electromagnetic          93    | .    .    .    .    .    .    .    .    93   .    .    
  Impact                   2944  | .    .    .    .    .    .    .    783  1983 .    178  
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         36    | .    .    .    .    .    1    1    1    11   36   36   
  Average Corruption       5     | .    .    .    .    .    1    1    1    6    27   36   
  Corruption Purged        5     | .    .    .    .    .    .    .    .    5    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  94    | .    .    .    .    .    2    9    14   39   19   11   
    Message Errors         15    | .    .    .    .    .    1    1    2    7    3    1    
    Matter Fused           18    | .    .    .    .    .    .    3    3    7    3    2    
    Heat Flow Errors       15    | .    .    .    .    .    1    2    4    3    3    2    
    Energy Discharges      13    | .    .    .    .    .    .    1    .    8    2    2    
    Parts Rejected         2     | .    .    .    .    .    .    1    .    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    .    2    7    4    .    
    Data Loss (major)      8     | .    .    .    .    .    .    .    1    4    .    3    
    Misfires               5     | .    .    .    .    .    .    .    1    3    .    1    
    Alerts                 2     | .    .    .    .    .    .    1    1    .    .    .    
    Weapon Failures        3     | .    .    .    .    .    .    .    .    .    3    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1200  | .    17   .    .    .    12   .    144  941  8    78   
  Projectiles              5     | .    .    .    .    .    .    .    .    5    .    .    
  Explosions               152   | .    17   .    .    .    12   .    .    64   8    51   
  Melee                    1043  | .    .    .    .    .    .    .    144  872  .    27   
Knockbacks                 18    | .    .    .    .    .    .    .    5    13   .    .    
  Impact                   11    | .    .    .    .    .    .    .    5    6    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    .    7    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      695   | .    27   .    .    104  .    38   46   308  172  .    
  Shots                    22    | .    1    .    .    5    .    1    2    8    5    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        405   | .    405  .    .    81   248  169  253  273  234  237  
  Average Temperature      63    | .    99   .    .    24   53   65   48   71   65   70   
  Received Heat Transfer   2308  | .    228  .    .    .    207  .    774  1033 .    66   
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              10    | .    .    .    .    .    .    .    2    8    .    .    
  Impact Corruptions       27    | .    .    .    .    .    .    .    6    20   .    1    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         560   | .    .    .    .    37   37   .    .    486  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Peak Influence             880  | 40  186 34  .   107 193 880 549 252 139 197 
  Initial                  429  | .   26  13  .   .   1   125 429 74  76  90  
  Average                  188  | 18  67  13  .   28  70  450 399 118 118 113 
Maximum Alert Level        3    | .   .   .   .   .   .   3   2   1   .   .   
  Low Security (%)         69   | 100 100 100 .   100 100 3   9   94  100 100 
  Level 1                  12   | .   .   .   .   .   .   46  27  5   .   .   
  Level 2                  15   | .   .   .   .   .   .   34  62  .   .   .   
  Level 3                  2    | .   .   .   .   .   .   15  .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   1   1   .   .   1   .   4   7   .   .   
  Investigation            1    | .   .   .   .   .   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   3   .   .   
  Reinforcement            8    | .   1   .   .   .   1   .   3   3   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Distress Signals           2    | .   1   .   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   16  .   .   12  13  .   36  36  6   5   
  Peak Tracking Total      13   | .   4   .   .   13  5   .   4   5   2   4   
  Tactical Retreats        6    | .   2   .   .   1   .   .   1   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Traps Triggered            8    | .   .   .   .   .   1   .   3   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Machines Disabled          8    | .   .   .   .   .   .   2   2   4   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   1   1   4   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   3   .   .   
  Phase Generator          1    | .   .   .   .   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Machines Accessed          31   | .   6   .   1   .   3   4   6   11  .   .   
  Terminals                24   | .   6   .   .   .   2   4   6   6   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   .   .   3   .   .   
Total Hacks                70   | .   20  .   1   .   4   10  16  19  .   .   
  Successful               30   | .   10  .   1   .   1   3   6   9   .   .   
  Failed                   40   | .   10  .   .   .   3   7   10  10  .   .   
    Catastrophic           11   | .   1   .   .   .   2   1   4   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   21   | .   9   .   .   .   .   .   7   5   .   .   
  Terminals                59   | .   20  .   .   .   2   10  16  11  .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   2   .   .   5   .   .   
Terminal Hacks             23   | .   10  .   1   .   .   3   5   4   .   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   1   1   .   .   
  Unreport Threat          6    | .   1   .   .   .   .   .   4   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   1   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   1   .   .   3   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   3   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   .   .   
  Terminals                1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         25   | .   5   .   .   .   3   3   6   8   .   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   6   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Total Allies               11   | .   .   1   .   4   .   6   .   .   .   .   
  Largest Group            6    | .   .   1   .   4   .   6   6   .   .   .   
  Highest-Rated Group      114  | .   .   31  .   71  .   114 114 .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   25  25  .   .   .   
Total Orders               2    | .   .   .   .   .   .   2   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               48   | .   .   6   .   9   .   .   33  .   .   .   
  Total Damage             775  | .   .   85  .   124 .   .   566 .   .   .   
  Kills                    10   | .   .   1   .   1   .   .   8   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Was Fac 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Turns Passed               9905 | 190  893  167  447  1006 756  1295 1585 3027 312  227  
Spaces Moved               4844 | 109  591  120  317  479  332  724  730  1269 97   76   
  Core                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2815 | .    .    .    .    .    210  724  730  1151 .    .    
  Legs                     95   | 27   .    .    .    .    .    .    .    68   .    .    
  Wheels                   1711 | 82   591  120  317  479  122  .    .    .    .    .    
  Hover                    223  | .    .    .    .    .    .    .    .    50   97   76   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80   | 80   80   140  140  140  95   160  160  160  246  176  
  Average Speed            161  | 90   119  140  140  140  137  160  163  197  252  244  
  Slowest Speed            540  | 120  200  140  140  140  160  160  170  540  266  246  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 5    99   27   69   69   26   98   73   37   83   3    
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    1    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    .    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    .    
Spaces Dug                 51   | .    .    .    .    11   .    .    4    32   .    4    
Terrain Destroyed          523  | .    41   .    .    78   41   66   16   84   174  23   
  Melee                    27   | .    .    .    .    .    .    .    4    22   .    1    
  Projectile               9    | .    .    .    .    .    .    .    .    5    .    4    
  AOE                      487  | .    41   .    .    78   41   66   12   57   174  18   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Was  Fac  
Total                      6254 | 149  714  119  322  796  552  838  963  1576 121  104  
  Wait                     588  | 5    35   .    .    292  125  1    77   45   .    8    
  Move                     4835 | 108  590  119  316  478  331  723  729  1269 96   76   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  78   | 2    17   .    3    2    7    4    17   24   .    2    
  Fast Attach              44   | 2    7    .    .    .    11   1    4    17   2    .    
  Attach                   25   | .    1    .    .    .    5    .    3    16   .    .    
  Detach                   9    | 1    3    .    .    .    .    .    1    4    .    .    
  Swap                     88   | 1    7    .    .    8    7    10   18   26   3    8    
  Drop                     89   | 2    5    .    3    3    20   10   27   16   1    2    
  Fire                     330  | 28   49   .    .    13   46   15   62   94   19   4    
  Melee                    94   | .    .    .    .    .    .    .    25   65   .    4    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   74   | .    .    .    .    .    .    74   .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: *Fac x3 / [*Sto])
-7/Factory (discovered 4 exits: [*Fac x2] / Low x2)
-7/Waste
-7/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
  191 | -11/Scrapyard | Entered Materials
  315 | -10/Materials | Build established: Mutant
  315 | -10/Materials | Discovered new exit (range 8)
  463 | -10/Materials | Discovered new exit (range 16)
  504 | -10/Materials | Discovered new exit (range 15)
  711 | -10/Materials | Lost 4 parts (1p2n1w)
  979 | -10/Materials | Discovered new exit (range 15)
 1063 | -10/Materials | Discovered new exit (range 16)
 1084 | -10/Materials | Entered Mines
 1104 | -10/Mines     | Met a Derelict bent on vengeance
 1160 | -10/Mines     | Learned Materials emergency access door positions
 1188 | -10/Mines     | Met a Derelict testing a Signal Generator
 1244 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1245 | -10/Mines     | Discovered new exit (range 5)
 1251 | -10/Mines     | Entered Exiles
 1251 | -10/Exiles    | Found Exiles lab abandoned
 1686 | -10/Exiles    | Discovered new exit (range 11)
 1698 | -10/Exiles    | Entered Mines
 1701 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1722 | -9/Mines      | Identified exit to Materials
 1723 | -9/Mines      | Learned Materials non-interactive machine intel
 1753 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1804 | -9/Mines      | Assembled infested the area
 1809 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1854 | -9/Mines      | Lost 5 allies
 1874 | -9/Mines      | Core integrity fell below 50%
 2354 | -9/Mines      | Discovered exit to Materials (range 15)
 2704 | -9/Mines      | Entered Materials
 2704 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2706 | -8/Materials  | Loaded intel: 25 non-interactive machine locations
 3004 | -8/Materials  | Build established: Scavenger-Mutant
 3331 | -8/Materials  | Discovered new exit (range 16)
 3458 | -8/Materials  | Identified exit to Garrison
 3460 | -8/Materials  | Entered Garrison
 3460 | -8/Garrison   | Discovered recently destroyed garrison
 3697 | -8/Garrison   | Discovered new exit (range 13)
 3884 | -8/Garrison   | Phase Generator disabled
 4092 | -8/Garrison   | Discovered new exit (range 12)
 4385 | -8/Garrison   | Build established: Commander-Mutant
 4670 | -8/Garrison   | Discovered new exit (range 62)
 4670 | -8/Garrison   | Discovered new exit (range 55)
 4670 | -8/Garrison   | Discovered new exit (range 12)
 4755 | -8/Garrison   | Entered Materials
 4755 | -8/Materials  | Accompanied by 6 allies
 4987 | -8/Materials  | Discovered new exit (range 5)
 5059 | -8/Materials  | Discovered new exit (range 15)
 5110 | -8/Materials  | Lost 4 allies
 5201 | -8/Materials  | Build established: Scavenger-Mutant
 5306 | -8/Materials  | Discovered new exit (range 7)
 5621 | -8/Materials  | Discovered new exit (range 16)
 5831 | -8/Materials  | Lost 3 parts (1n2w)
 6068 | -8/Materials  | Build established: Mutant
 6340 | -8/Materials  | Entered Factory
 6340 | -7/Factory    | Evolved 2 slots: Utility x2
 6468 | -7/Factory    | Build established: Hacker-Mutant
 6837 | -7/Factory    | Garrison activated, responded to threat
 6981 | -7/Factory    | Identified exit to Lower Caves
 7565 | -7/Factory    | Lost 4 parts (2n2u)
 7793 | -7/Factory    | Discovered new exit (range 2)
 7793 | -7/Factory    | Discovered new exit (range 11)
 8209 | -7/Factory    | Core integrity fell below 50%
 8790 | -7/Factory    | Destroyed 10 combat bots
 8799 | -7/Factory    | Lost 4 parts (1p3n)
 9150 | -7/Factory    | System corruption reached 10%
 9367 | -7/Factory    | Sucked down chute
 9367 | -7/Factory    | Entered Waste
 9382 | -7/Waste      | EMP discharged
 9399 | -7/Waste      | Spotted C-40 Crusher
 9416 | -7/Waste      | Destroyed C-40 Crusher
 9423 | -7/Waste      | Spotted C-40 Crusher
 9435 | -7/Waste      | Destroyed C-40 Crusher
 9437 | -7/Waste      | Spotted C-40 Crusher
 9443 | -7/Waste      | Destroyed C-40 Crusher
 9452 | -7/Waste      | Spotted C-40 Crusher
 9463 | -7/Waste      | Destroyed C-40 Crusher
 9472 | -7/Waste      | Spotted C-40 Crusher
 9481 | -7/Waste      | Destroyed C-40 Crusher
 9482 | -7/Waste      | EMP discharged
 9506 | -7/Waste      | Spotted C-40 Crusher
 9521 | -7/Waste      | Destroyed C-40 Crusher
 9522 | -7/Waste      | Core integrity fell below 20%
 9582 | -7/Waste      | EMP discharged
 9582 | -7/Waste      | System corruption reached 30%
 9597 | -7/Waste      | Build established: Scavenger-Mutant
 9655 | -7/Waste      | Discovered new exit (range 11)
 9679 | -7/Waste      | Entered Factory
 9906 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
09834_ System corrupted: Hvy. Phase Cannon misfires.
09851_ Dropped System Shield.
09851_ Acquired System Shield.
09852_ System corrupted: Substantial component data lost.
09852_ ALERT: All DSF locations entering lockdown mode.
09854_ Lgt. Angular Momentum Engine destroyed.
09855_ Destroyed Lgt. Nuclear Core.
09855_ S-27 Virus destroyed. <x2>
09855_ Destroyed VTOL Module.
09855_ S-27 Virus destroyed.
09867_ 1NFJKE :39<#ORJSVU%J<2%LAVQST:|SYPIQ
09871_ Dropped Hacking Suite.
09871_ Acquired Powered Hammer.
09883_ System corrupted: Energy discharge (-12).
09895_ Aluminum Leg destroyed.
09896_ Great Maul follow-up attack on Y-54 Guardian.
09896_ Destroyed Imp. Heat Sink.
09896_ Y-54 Guardian system corrupted by crushing effect.
09899_ Great Maul follow-up attack on Y-54 Guardian.
09903_ Gravmag System destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????#????###########?####??##???????? |
| ??????????????? "?" ??#?##??###?#######?##?#??#??? |
| ??????????????" ""?  #?##?#######?#??###??###????? |
| ????????????""? "??? #########?###?##?####?##??#?# |
| ??????????????   ? ??#########?#?#######??##?#?##? |
| ???????????     ? ?  ## #   #############?#?####?? |
| ???????????####+##?####     ##############???????? |
| ???????????##     ####        ####     ###????###? |
| ???????????##     ##### %              ###?#??#?#? |
| ??????????     !       [%=             ###?#?##### |
| ???????????##?    ###  [**  !          #######???# |
| ??????????###     ##### Y    #####     ########### |
| ??????????#?####?########@#########   ############ |
| ?????????? ?   ?######### !       #   #  !      ## |
| ????????????? ?######??##         +   +         ## |
| ???????????  ??#??#######         #   #         ## |
| ????????????   #?########         #   #      [[ ## |
| ???????????  ? ###?###### """ """ ;   # """  [[ ## |
| ??????????? ?? ?######### """ """ #   # """     ## |
| ?????????????####??###### """ """ #   # """    %## |
| ???????????##?#??########         #   #         ## |
| ?????????????#?#??###?####+########   ##"######### |
| ????????????#?##??##?             #   #]       ### |
| ?????????????###?####?"""""""""   #   #    """ ##? |
| ??????????????#??###?             +   +    "Y" ### |
| ???????????????????## """""""""   #   #        #?? |
| ????????????????###?#             +   # """""" ### |
| ??????????????????#?#       !     ## ## """""" ### |
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| ????????????????   ?     ??#"" ]/ ## #?###?#####?# |
| ????????????????????? ? ??##   ]  ## #####???##??# |
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| ???????????????????????? ??####+####+############? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       210
Armor Coverage             375
Resistance: KI             20
Propulsion Shielding       33
Melee Speed Boost          40
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Recoil Reduction           4
Offensive Hacking          20
Trap Extractor Capacity    6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ResetHeavyCalibrator
  Manual?         0
Play Time         01:13:49
  Cumulative      138.9 hours
  Start           2024.04.20 @ 17:43:49
  End             2024.04.20 @ 18:58:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          126
  Rogue           126
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/0/1/0/0/0/0/0
Lore%             54
Gallery%          72
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 178b9a59-a924-400d-b6de-4fb278f018fb