Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 22:27:58 Player: Triffids Result: Destroyed by X-67 Chaingunner with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2305) 2305 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 6242 Bonus ------- High Alert Combat Kills 27 Cogmind --------- Core Integrity 0/850 Matter 295/300 Energy 32/100 System Corruption 0% Temperature Warm (145) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Sensor Array Improved Signal Interpreter Layered Medium Armor Plating Improved Hacking Suite System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Triangulator Force Field Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Improved Sensor Array Improved Signal Interpreter Improved Reaction Control System Improved Light Armor Plating Improved Hacking Suite System Guard > --- WEAPON ----------- High-powered Shock Rifle Cooled Plasma Cannon Flak Gun > --- INVENTORY -------- Flexi-carbon Leg Triangulator Layered Medium Armor Plating Force Field Heavy Ion Cannon [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Armored Leg Wheel Wheel Utility Improved Signal Interpreter Device Improved Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Precision Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 5 | . . 2 . 1 2 . . Weapon 1 | . . . . 1 . . . Parts Attached 92 | 7 2 27 14 7 6 . 29 Power 9 | 1 . 4 3 . . . 1 Engine 5 | 1 . 2 2 . . . . Core 4 | . . 2 1 . . . 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . 7 2 1 2 . 5 Treads 1 | . . . 1 . . . . Leg 5 | . . 1 . . . . 4 Wheel 13 | 2 . 6 1 1 2 . 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 39 | 2 1 9 5 3 3 . 16 Device 18 | 1 1 6 1 1 2 . 6 Storage 1 | 1 . . . . . . . Processor 8 | . . 2 2 1 . . 3 Hackware 3 | . . . . . . . 3 Protection 9 | . . 1 2 1 1 . 4 Artifact . | . . . . . . . . Weapon 25 | 2 1 7 4 3 1 . 7 Energy Gun 12 | 1 1 3 2 2 . . 3 Energy Cannon 6 | . . 2 2 . . . 2 Ballistic Gun 3 | 1 . . . . . . 2 Ballistic Cannon 3 | . . 2 . 1 . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 1 . 1 Parts Lost 37 | . . 10 3 1 . 8 15 Power 3 | . . 1 1 . . . 1 Propulsion 12 | . . 3 1 1 . 3 4 Utility 11 | . . 3 . . . 3 5 Weapon 11 | . . 3 1 . . 2 5 Highest Loss Streak 12 | . . 4 2 1 . 6 12 To Critical Strikes . | . . . . . . . . Average Backups 4 | 3 5 3 4 4 4 5 4 Power . | . . . . . 1 1 . Propulsion . | 1 2 . . . . . 1 Utility 2 | . 1 1 2 3 2 2 2 Weapon 1 | 1 1 1 1 . 1 2 . Tool/Special . | . . . . . . . . Unused Backups 17 | . 7 2 3 2 . 1 2 Power 1 | . 1 . . . . . . Propulsion 7 | . 5 1 . . . . 1 Utility 4 | . . . 2 1 . . 1 Weapon 5 | . 1 1 1 1 . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 99 92 97 92 95 68 82 Engine 2 | . 14 1 7 . . . . Core 5 | . . 9 1 7 6 4 5 Treads 1 | . . . 6 7 4 . . Leg 8 | . . . . . . . 22 Wheel 14 | . 28 20 26 16 18 14 . Device 18 | . 23 21 16 15 24 19 15 Processor 9 | . . 13 18 15 13 10 6 Hackware 2 | . . . . . . . 7 Protection 4 | . . 4 1 7 6 4 5 Energy Gun 10 | . 23 9 9 10 13 9 6 Energy Cannon 3 | . . 3 7 7 6 4 1 Ballistic Gun 1 | . 4 . . . . . 3 Ballistic Cannon 2 | . . 7 . 4 . . . Peak Build Rating 68 | 8 8 22 26 37 47 45 68 Average Rating 33 | 5 7 18 24 34 44 32 53 On Entrance 17 | . 8 7 15 25 37 45 2 Avg Prop Armor Cover (%) 7 | 33 . 6 9 6 6 . 6 Naked Turns 56 | . . . . . . 18 38 Heaviest Build 46 | 13 13 24 22 42 46 33 38 Greatest Support 67 | 20 20 26 36 30 46 46 67 Greatest Overweight (x) 2 | . . 2 . 2 2 1 . Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 Most Carried 8 | 8 8 5 5 5 5 5 5 Average Carried 4 | 3 5 3 4 4 4 5 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 Final Carried 8 | 8 5 5 5 5 5 5 3 Class Distribution -------------------- 41% | Mutant 39% | Scavenger-Skirmisher 9% | Skirmisher 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -6/Waste Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 1709 | 309 26 565 140 65 92 . 512 Remotely . | . . . . . . . . Salvage Created 2765 | 182 101 1269 435 68 40 . 670 Parts 167 | 14 7 73 23 6 4 . 40 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 1 | . . . . 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 45 | . 2 25 7 1 . . 10 Guns 21 | . 2 10 3 . . . 6 Cannons 21 | . . 14 4 1 . . 2 AOE 3 | . . 1 . . . . 2 Classes Destroyed 12 | 2 2 5 . . . . 3 Worker 5 | . . 2 1 . 1 . 1 Builder 7 | . 1 2 . 1 1 . 2 Tunneler 6 | 5 . . . . . . 1 Hauler 2 | . . 2 . . . . . Recycler 4 | 1 . 2 . . . . 1 Watcher 5 | . . 2 2 . . . 1 Swarmer 7 | . . 4 . . . . 3 Grunt 23 | . 2 15 5 . . . 1 Brawler 1 | . . . . . . . 1 Sentry 10 | . . 6 2 1 . . 1 Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Best Kill Streak 8 | 5 2 8 5 1 2 . 4 Combat Bots Only 5 | . 2 5 3 1 . . 3 Max Kills in Single Turn 3 | 2 1 2 1 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 446 | . 7 157 31 42 . 7 202 Missed 129 | . 3 47 12 19 . . 48 Hits 317 | . 4 110 19 23 . 7 154 Melee 7 | . . . . . . 7 . Projectile 310 | . 4 110 19 23 . . 154 AOE 6 | . . . 3 . . . 3 Critical Strikes 13 | . . 4 . . . 3 6 Part Disruptions 1 | . . . 1 . . . . Damage Taken 5142 | . 46 1331 385 132 . 306 2942 Core 1254 | . . 312 48 25 . 200 669 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 63 | . . . . 32 . . 31 Core Remaining (%) 81 | 100 100 22 91 96 . . . Volleys Fired 196 | 13 12 88 23 8 5 . 47 Largest 3 | 2 2 2 2 3 3 . 3 Hottest 209 | 70 100 118 125 162 209 . 198 Shots Fired 369 | 26 24 159 41 20 15 . 84 Gun 211 | 26 24 62 21 8 10 . 60 Cannon 151 | . . 97 20 12 5 . 17 Launcher 7 | . . . . . . . 7 Special . | . . . . . . . . Kinetic 102 | 13 2 66 . 4 . . 17 Thermal 158 | 13 22 31 10 16 15 . 51 Explosive 7 | . . . . . . . 7 Electromagnetic 102 | . . 62 31 . . . 9 Robot Hit Streak 15 | 4 15 10 5 4 5 . 9 Robot Miss Streak 8 | 2 2 5 5 3 4 . 8 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 227 | 17 19 98 28 10 9 . 46 Core Hits 131 | 6 8 42 15 4 4 . 52 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 12 | 3 2 3 2 . 1 . 1 Burn 7 | 3 2 . . . 1 . 1 Meltdown 1 | . . . 1 . . . . Blast 3 | . . 3 . . . . . Corrupt 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5813 | 221 240 2242 681 191 175 . 2063 Guns 2546 | 221 240 765 251 76 130 . 863 Cannons 2215 | . . 1348 291 115 45 . 416 Explosions 1001 | . . 129 139 . . . 733 Melee . | . . . . . . . . Ramming 51 | . . . . . . . 51 Kinetic 1337 | 110 26 934 . 69 . . 198 Thermal 2516 | 111 214 543 274 122 175 . 1077 Explosive 500 | . . . . . . . 500 Electromagnetic 1409 | . . 765 407 . . . 237 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . 9 10 Average Corruption 8 | . . . . . . 9 8 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 30 | . . . . . . 2 28 Message Errors 8 | . . . . . . . 8 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 7 | . . . . . . 2 5 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . 5 Data Loss (major) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Overload Shots 2 | . . . . . . . 2 Overflow Damage 124 | . . 1 37 . . . 86 Projectiles 38 | . . 1 37 . . . . Explosions 86 | . . . . . . . 86 Melee . | . . . . . . . . Knockbacks 8 | . . 8 . . . . . Impact . | . . . . . . . . Kinetic 7 | . . 7 . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 305 | . . . . . . . 305 Shots 4 | . . . . . . . 4 Rammed . | . . . . . . . . Targets Rammed 5 | . . . . . . . 5 Kicked 5 | . . . . . . . 5 Crushed . | . . . . . . . . Highest Temperature 443 | 36 219 443 272 302 180 . 324 Average Temperature 93 | 16 68 85 74 116 69 . 158 Received Heat Transfer 1002 | . 24 579 156 42 . . 201 Effects 4 | . . 3 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . 3 . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Fried 4 | . . 4 . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | 2 . . 1 . . . 2 Heat Transferred 4685 | 555 777 890 409 259 421 . 1374 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Maximum Alert Level 2 | . . 2 1 . . . 1 Low Security (%) 73 | 100 100 48 74 100 100 100 66 Level 1 23 | . . 37 25 . . . 33 Level 2 3 | . . 13 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 456 | 25 80 456 232 100 16 . 348 Initial 184 | . . . 184 100 . . . Average 128 | 5 18 223 188 56 3 . 138 Influence Increases 2068 | 30 100 858 238 51 26 . 765 Destroy 0b10 Robot/C 900 | . 40 500 140 20 . . 200 Destroy 0b10 Robot/NC 145 | 30 5 50 15 5 10 . 30 Destroy Leader 244 | . 10 118 44 10 . . 62 Successful Hack 72 | . . 25 19 . . . 28 Disable Machine 420 | . . 45 15 15 15 . 330 Destroy Structure 122 | . . 30 5 1 1 . 85 Lose Combat Pursuer 165 | . 45 90 . . . . 30 Influence Decreases 1809 | 30 100 421 453 272 27 . 506 Entered New Map 376 | . . . 253 122 1 . . Time Decay 1163 | 30 100 321 170 140 26 . 376 Lost Part 270 | . . 100 30 10 . . 130 Squads Dispatched 13 | . 2 1 3 1 2 . 4 Investigation 3 | . . 1 1 . . . 1 Extermination 3 | . . . . 1 . . 2 Reinforcement 7 | . 2 . 2 . 2 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 7 | . 2 3 1 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 100 | . 12 34 13 1 2 6 32 Peak Tracking Total 13 | . 5 8 3 1 1 6 13 Tactical Retreats 7 | . 2 4 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 3 | . . . . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 28 | . . 3 1 1 1 . 22 Max in Single Turn 6 | . . 1 1 1 1 . 6 Garrison Access 2 | . . . . . . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 17 | . 2 6 3 . . . 6 Terminals 12 | . 2 6 2 . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 . . . 2 Total Hacks 53 | . 7 21 11 . . . 14 Successful 25 | . 3 10 4 . . . 8 Failed 28 | . 4 11 7 . . . 6 Catastrophic 5 | . . 1 2 . . . 2 Database Lockouts . | . . . . . . . . Manual 29 | . 1 16 6 . . . 6 Terminals 42 | . 7 21 7 . . . 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . 4 . . . 3 Terminal Hacks 13 | . 2 6 2 . . . 3 Robot Analysis 2 | . . 2 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 2 | . . 1 . . . . 1 Terminal Index 4 | . . 2 1 . . . 1 Locate Traps 2 | . 1 . . . . . 1 Zone Layout 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . 2 Report Inventory 2 | . . . . . . . 2 Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 2 Seal Access 2 | . . . . . . . 2 Unauthorized Hacks 8 | . 1 4 2 . . . 1 Terminals 8 | . 1 4 2 . . . 1 Botnet 7 | . 1 3 2 . . . 1 Disrupt 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 2 6 3 . . . 4 Full Trace Events 2 | . . . 1 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Active Infowar (turns) 2925 | 16 362 693 348 289 178 65 974 Sensors 1907 | . . 136 280 277 178 62 974 Terrain 1548 | . . 584 348 289 178 65 84 Structural 256 | . 254 2 . . . . . Seismic 552 | 16 362 174 . . . . . Triangulation 109 | . . . . . . . 109 Robot Analysis Total 2 | . . 2 . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 3320 | 112 362 766 348 289 178 86 1179 Spaces Moved 2566 | 68 349 521 285 229 146 99 869 Core 168 | 17 . . . . . 36 115 Treads . | . . . . . . . . Legs 759 | . . 5 . . . . 754 Wheels 1639 | 51 349 516 285 229 146 63 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 80 95 85 50 50 Average Speed 95 | 72 80 87 85 104 98 78 110 Slowest Speed 190 | 80 80 190 86 110 110 105 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 65 39 22 5 4 69 19 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 159 | . . 35 4 . . . 120 Melee . | . . . . . . . . Projectile 27 | . . 19 . . . . 8 AOE 132 | . . 16 4 . . . 112 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 3068 | 102 413 664 350 260 167 106 1006 Wait 110 | 4 37 13 9 4 2 5 36 Move 2559 | 67 348 520 284 228 146 98 868 Hop . | . . . . . . . . Pick Up 48 | 11 5 8 9 4 2 1 8 Fast Attach 40 | 4 1 7 1 3 4 1 19 Attach 25 | 3 . 7 3 1 1 . 10 Detach 5 | . . . . . 1 . 4 Swap 40 | . 1 13 11 7 3 . 5 Drop 39 | . 9 8 10 5 3 1 3 Fire 196 | 13 12 88 23 8 5 . 47 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . . . 5 Crush . | . . . . . . . . Escape Stasis 1 | . . . . . . . 1 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 113 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 3) 475 | -10/Materials | Entered another Materials area 475 | -9/Materials | Evolved 2 slots: Utility x2 1006 | -9/Materials | Core integrity fell below 50% 1065 | -9/Materials | Lost 4 parts (1n2u1w) 1153 | -9/Materials | Identified exit to Materials 1241 | -9/Materials | Entered another Materials area 1241 | -8/Materials | Evolved 2 slots: Propulsion x2 1523 | -8/Materials | Discovered new exit (range 11) 1589 | -8/Materials | Identified exit to Factory 1589 | -8/Materials | Entered Factory 1589 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1810 | -7/Factory | Build established: Scavenger-Skirmisher 1812 | -7/Factory | Discovered new exit (range 15) 1848 | -7/Factory | Identified exit to Factory 1878 | -7/Factory | Entered another Factory area 1878 | -6/Factory | Evolved 2 slots: Utility x2 2056 | -6/Factory | Sucked down chute 2056 | -6/Factory | Entered Waste 2068 | -6/Waste | Spotted C-40 Crusher 2071 | -6/Waste | EMP discharged 2073 | -6/Waste | Spotted C-40 Crusher 2079 | -6/Waste | Spotted C-40 Crusher 2082 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2099 | -6/Waste | Spotted C-40 Crusher 2103 | -6/Waste | Spotted C-40 Crusher 2103 | -6/Waste | Spotted C-40 Crusher 2113 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2118 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2118 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2121 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2124 | -6/Waste | Crushed by Compactor (1 part destroyed) 2134 | -6/Waste | Discovered new exit (range 16) 2142 | -6/Waste | Entered Factory 2155 | -6/Factory | Lost 6 parts (1n3u2w) 2419 | -6/Factory | Build established: Mutant 2589 | -6/Factory | System corruption reached 10% 2962 | -6/Factory | Identified exit to Factory 3094 | -6/Factory | Build established: Scavenger-Skirmisher 3295 | -6/Factory | Cargo convoy interrupted 3297 | -6/Factory | Core integrity fell below 50% 3315 | -6/Factory | Core integrity fell below 20% 3321 | -6/Factory | Destroyed by X-67 Chaingunner with Heavy Machine Gun Last Messages --------------- 03302_ U-05 Engineer builds a Wall. 03303_ Imp. Reaction Control System destroyed. 03303_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 03303_ Arm. Leg destroyed. 03303_ U-05 Engineer builds a Wall. 03304_ Imp. Light Armor Plating destroyed. 03305_ P-60 Hacker destroyed. 03305_ U-05 Engineer builds a Wall. 03307_ Slug penetrates Wall. 03307_ Adv. Heat Sink destroyed. 03307_ U-05 Engineer builds a Wall. 03310_ Cld. Plasma Cannon destroyed. 03312_ U-05 Engineer builds a Wall. 03315_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 03316_ Mic. Nuclear Core destroyed. 03316_ Flak Gun destroyed. 03319_ Arm. Leg destroyed. 03320_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | ????# *##??????????????????????????????? | | ???## =%####????????????????????????????? | | ???# = | #????????????????????????????? | | ???# !== #????????????????????????????? | | ???# #????????????????????????????? | | ???# +????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | ???# #????????????????????????????? | | #### #????????????????????????????? | | ## #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | +???"""??????????????????????? | | #???"""??????????????????????? | | " "" #??? ??????????????????????? | | "R"" #??? ??????????????????????? | | """" #???u ??????????????????????? | | ##############+##+#####/#??????????????????????? | | ###???????# ##k#??????????????????????? | | #?????????# """""" ## #??????????????????????? | | #?????????# !"""""" ##u#??????????????????????? | | +?????????# """""" uu##h#??????????????????????? | | #?????????# """"""%uuuuk#??????????????????????? | | #?????????# Hipx#??????????????????????? | | #?????????# """""" #x@#??????????????????????? | | #??######## """""" ##xp#?????????????????????? | | #??#^ ^ # """""" ##x##?????????????????????? | | #??#^ """# """""" ## #??????????????????????? | | #??# ^ """# [ #[u ??????????????????????? | | #??# R"# !# < ??????????????????????? | | #??# """##############! ??????????????????????? | | ##?# #?????????????#R#??????????????????????? | | ]#?#####+"##????????????#i#??????????????????????? | | ##### #????????????? ???????????????????????? | | % #######??????? ???????????????????????? | | A u ? ???????????????????????? | | ###### ?? ???????????????????????? | | ##### #??????????k?? ???????????????????????? | | #???#######????????k???? ???????????????????????? | | ##???????????????????????#???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Corruption Containment 8 Armor Coverage 230 Resistance: KI 30 Evasion (%) 65 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ew, Corruption Jackpot Overwhelming Challenges ------------ None Game ------ Seed PulseSixLink Manual? 0 Play Time 00:57:42 Cumulative 240.4 hours Start 2025.11.06 @ 21:33:33 End 2025.11.06 @ 22:27:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 445 Rogue 445 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 47 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05e34a3b-b4ba-401e-bbb2-ea8d81be9478