Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 21:59:46

Player: scud

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (74)      370
Value Destroyed (2841)     2841
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (1096)               1096
              TOTAL SCORE: 9887

 Bonus
-------
High Alert Combat Kills    227
Follower Combat Kills      504
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -235

 Cogmind 
---------
Core Integrity             0/1150
Matter                     163/300
Energy                     86/100
System Corruption          20%
Temperature                Cool (54)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (10) -----
      Enhanced Optical Array
      Improved Sensor Array
      Improved Targeting Computer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
         Small Matter Pod (24)
               Recoil Stabilizer
  Experimental Field Recycling Unit (0)
               Hacking Drone Bay (1/1)

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
           F-cell Engine
>          --- PROPULSION -------
           Gyrokinetic Inverter
           Gyrokinetic Inverter
    Combat Gravmag System
  Improved Gyrokinetic Inverter
>          --- UTILITY ----------
    Medium Storage Unit
           Weight Redist. System
  Enhanced Optical Array
  Advanced Signal Interpreter
           Transport Network Coupler
  Improved Target Analyzer
           Core Analyzer
           Maneuvering Thrusters
  Improved Heavy Armor Plating
>          --- WEAPON -----------
           Coil Gun
           Coil Gun
           KE Penetrator
>          --- INVENTORY --------
           Antimatter Reactor
  Enhanced Optical Array
           Hacking Drone Bay
  Improved Arc Projector
      Mini Smartbomb Launcher
     Heavy Pick
[Rating: 86]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gyrokinetic Inverter
  Flight Unit              VTOL Module
Utility                    Advanced Signal Interpreter
  Device                   Advanced Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Powered Hammer
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mass Driver
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Slots Evolved              12   | .   .   2   2   2   .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   .   .   1   
  Utility                  8    | .   .   1   2   2   .   .   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             204  | 6   4   12  9   17  2   31  8   7   8   57  43  
  Power                    22   | 1   1   2   2   2   .   2   1   .   .   7   4   
    Engine                 15   | 1   1   2   2   2   .   2   .   .   .   5   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   .   2   3   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               46   | 2   1   3   1   5   .   9   3   .   2   16  4   
    Treads                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    3    | 2   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  28   | .   .   .   .   5   .   6   .   .   2   11  4   
    Flight                 14   | .   .   3   1   .   .   2   3   .   .   5   .   
  Utility                  69   | 1   1   .   4   6   2   10  4   5   2   19  15  
    Device                 30   | .   .   .   2   2   2   5   3   3   .   5   8   
    Storage                3    | 1   .   .   .   .   .   .   .   .   .   2   .   
    Processor              14   | .   1   .   2   2   .   1   .   1   .   2   5   
    Hackware               4    | .   .   .   .   1   .   2   .   .   .   1   .   
    Protection             18   | .   .   .   .   1   .   2   1   1   2   9   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | 2   1   7   2   4   .   10  .   2   4   15  20  
    Energy Gun             11   | 1   1   3   .   .   .   1   .   .   1   3   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 1   .   4   1   2   .   3   .   1   3   5   9   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   2   
    Launcher               12   | .   .   .   1   .   .   2   .   .   .   4   5   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   4   .   1   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   3   
    Special Melee Weapon   2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Unidentified Prototypes  17   | .   .   1   .   2   1   1   .   3   .   6   3   
Parts Lost                 79   | .   .   3   3   4   1   13  4   .   1   26  24  
  Power                    13   | .   .   1   .   .   .   2   1   .   .   5   4   
  Propulsion               21   | .   .   .   2   2   1   4   2   .   1   4   5   
  Utility                  28   | .   .   .   .   2   .   6   1   .   .   9   10  
  Weapon                   17   | .   .   2   1   .   .   1   .   .   .   8   5   
  Highest Loss Streak      12   | .   .   1   3   4   1   4   6   .   1   12  8   
Average Slot Usage (%)     83   | .   94  64  63  73  88  86  81  97  95  83  79  
  Engine                   3    | .   14  10  7   7   7   4   .   .   .   1   1   
  Core                     4    | .   .   .   .   .   .   .   6   7   7   7   4   
  Leg                      1    | .   28  .   .   .   .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   8   21  14  .   .   8   14  17  
  Flight                   7    | .   .   21  13  5   .   2   20  23  9   1   .   
  Device                   10   | .   .   .   11  15  20  18  13  15  15  8   6   
  Storage                  2    | .   14  .   .   .   .   .   .   .   .   4   5   
  Processor                19   | .   9   11  20  20  23  20  15  20  23  16  24  
  Hackware                 3    | .   .   .   .   1   .   7   7   7   7   5   .   
  Protection               3    | .   .   .   .   4   7   2   1   6   7   5   3   
  Energy Gun               3    | .   21  11  .   .   .   1   .   .   .   4   .   
  Ballistic Gun            6    | .   6   10  10  6   7   3   7   7   9   3   10  
  Impact Weapon            2    | .   .   .   .   .   .   6   7   7   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             65   | 13  13  8   10  13  17  23  19  16  21  59  65  
  Greatest Support         80   | 20  20  8   10  32  32  38  24  24  39  57  80  
  Greatest Overweight (x)  4    | 1   .   1   2   .   .   2   .   .   .   4   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   4   4   4   4   4   4   4   8   8   
  Average Capacity         5    | 5   6   4   4   4   4   4   4   4   4   7   7   
  Most Carried             8    | 4   6   6   4   4   4   4   4   4   4   8   8   
  Average Carried          4    | 1   4   3   3   3   3   3   2   3   3   5   6   
  Final Capacity           8    | 6   6   4   4   4   4   4   4   4   4   8   4   
  Final Carried            6    | 2   6   2   3   3   3   4   2   4   4   6   4   

 Class Distribution 
--------------------
 37% | Scavenger-Mutant
 27% | Mutant
 10% | Gunner
  5% | Scout
  5% | Scavenger-Scout
  4% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
  Scavenger-Scout | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
           Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
           Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  
Matter Collected           3149 | 254  46   255  39   142  .    465  272  18   180  714  764  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3218 | .    162  457  92   142  .    497  84   .    71   1338 375  
  Parts                    148  | .    6    25   10   12   .    10   6    .    2    59   18   
Haulers Intercepted        2    | .    .    .    .    .    .    .    .    .    .    1    1    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       5    | .    .    .    .    .    .    .    .    .    .    .    5    
  Retrieved Matter         144  | .    .    .    .    .    .    .    .    .    .    .    144  
Parts Self-Destructed      5    | .    .    .    .    .    .    .    5    .    .    .    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    6    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Combat Hostiles Destroyed  54   | .   3   10  3   2   .   5   3   .   .   22  6   
  Melee                    2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Guns                     36   | .   3   10  3   2   .   2   3   .   .   9   4   
  Cannons                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  AOE                      12   | .   .   .   .   .   .   .   .   .   .   10  2   
Classes Destroyed          14   | .   2   1   1   2   .   3   .   .   1   3   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Tunneler                 2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Recycler                 3    | .   .   .   .   .   .   2   .   .   .   1   .   
  Operator                 2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Watcher                  7    | .   1   .   1   1   .   1   .   .   .   3   .   
  Swarmer                  17   | .   .   .   2   .   .   .   3   .   .   10  2   
  Grunt                    20   | .   3   7   1   .   .   1   .   .   .   6   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   6    | .   .   3   .   .   .   3   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Programmer               8    | .   .   .   .   2   .   1   .   .   .   3   2   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           8    | .   3   5   2   2   .   3   3   .   .   8   3   
  Combat Bots Only         6    | .   2   5   2   1   .   2   3   .   .   6   2   
Max Kills in Single Turn   2    | .   1   1   1   1   .   1   1   .   1   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   1   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  
Damage Taken               10942 | .    111  309  269  317  38   1253 324  .    266  3348 4707 
  Core                     2307  | .    21   111  53   32   38   241  119  .    66   475  1151 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72    | 100  91   72   90   .    .    .    .    .    29   52   .    
Volleys Fired              273   | .    11   51   19   35   .    22   14   .    4    88   29   
  Largest                  3     | .    2    2    2    1    .    2    1    .    2    3    3    
  Hottest                  150   | .    80   80   43   23   .    43   28   .    56   150  125  
Shots Fired                431   | .    22   100  22   34   .    30   13   .    6    128  76   
  Gun                      387   | .    22   100  22   34   .    24   13   .    6    97   69   
  Cannon                   18    | .    .    .    .    .    .    .    .    .    .    15   3    
  Launcher                 26    | .    .    .    .    .    .    6    .    .    .    16   4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  277   | .    .    50   22   34   .    14   13   .    6    69   69   
  Thermal                  34    | .    .    .    .    .    .    10   .    .    .    24   .    
  Explosive                10    | .    .    .    .    .    .    6    .    .    .    .    4    
  Electromagnetic          110   | .    22   50   .    .    .    .    .    .    .    35   3    
  Robot Hit Streak         13    | .    5    13   3    11   .    12   6    .    4    12   5    
  Robot Miss Streak        9     | .    2    4    3    3    .    2    9    .    5    5    7    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        5     | .    1    1    1    .    .    .    .    .    .    1    1    
    Max Gunslinging Chain  1     | .    1    1    1    .    .    .    .    .    .    1    1    
Shots Hit Robots           293   | .    14   55   12   27   .    51   13   .    12   82   27   
  Core Hits                147   | .    7    22   7    8    .    12   10   .    3    62   16   
  Critical Hits            4     | .    .    1    .    .    .    1    .    .    .    .    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    1    .    .    .    .    1    
Melee Attacks              74    | .    .    .    .    1    .    35   2    .    9    13   14   
  Impact                   46    | .    .    .    .    .    .    35   2    .    9    .    .    
  Slashing                 12    | .    .    .    .    .    .    .    .    .    .    12   .    
  Piercing                 14    | .    .    .    .    .    .    .    .    .    .    .    14   
  Sneak Attacks            4     | .    .    .    .    1    .    3    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    1    .    .    .    .    .    
Damage Inflicted           8131  | .    242  591  204  498  .    1340 135  .    276  3492 1353 
  Guns                     4462  | .    242  591  204  498  .    358  93   .    58   1686 732  
  Cannons                  159   | .    .    .    .    .    .    .    .    .    .    159  .    
  Explosions               2012  | .    .    .    .    .    .    .    .    .    .    1432 580  
  Melee                    1498  | .    .    .    .    .    .    982  42   .    218  215  41   
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2976  | .    .    333  204  498  .    187  93   .    58   910  693  
  Thermal                  1213  | .    .    .    .    .    .    171  .    .    .    765  277  
  Explosive                684   | .    .    .    .    .    .    .    .    .    .    381  303  
  Electromagnetic          1760  | .    242  258  .    .    .    .    .    .    .    1221 39   
  Impact                   1242  | .    .    .    .    .    .    982  42   .    218  .    .    
  Slashing                 215   | .    .    .    .    .    .    .    .    .    .    215  .    
  Piercing                 41    | .    .    .    .    .    .    .    .    .    .    .    41   
Highest Corruption         20    | .    .    .    .    3    3    3    3    3    .    6    20   
  Average Corruption       3     | .    .    .    .    2    3    3    3    3    .    4    5    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  35    | .    .    .    .    4    .    8    6    1    .    12   4    
    Message Errors         6     | .    .    .    .    2    .    3    1    .    .    .    .    
    Matter Fused           8     | .    .    .    .    .    .    1    1    1    .    4    1    
    Heat Flow Errors       7     | .    .    .    .    .    .    2    2    .    .    2    1    
    Energy Discharges      2     | .    .    .    .    .    .    1    1    .    .    .    .    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    2    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       4     | .    .    .    .    1    .    .    .    .    .    2    1    
    Weapon Failures        3     | .    .    .    .    1    .    1    1    .    .    .    .    
Overload Shots             8     | .    .    .    .    .    .    .    .    .    .    8    .    
Overflow Damage            433   | .    .    .    .    .    .    262  17   .    2    113  39   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               147   | .    .    .    .    .    .    16   .    .    .    92   39   
  Melee                    286   | .    .    .    .    .    .    246  17   .    2    21   .    
Knockbacks                 7     | .    .    .    .    .    .    6    .    .    1    .    .    
  Impact                   7     | .    .    .    .    .    .    6    .    .    1    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      590   | .    .    .    .    .    .    40   .    .    .    385  165  
  Shots                    13    | .    .    .    .    .    .    1    .    .    .    9    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        582   | .    162  142  7    .    .    152  267  .    .    509  582  
  Average Temperature      161   | .    75   46   7    .    .    51   111  .    .    153  214  
  Received Heat Transfer   1560  | .    60   156  99   .    .    450  .    .    9    414  372  
  Effects                  45    | .    .    .    .    .    .    .    .    .    .    9    36   
    Shutdowns              15    | .    .    .    .    .    .    .    .    .    .    4    11   
    Energy Bleed           6     | .    .    .    .    .    .    .    .    .    .    2    4    
    Interference           9     | .    .    .    .    .    .    .    .    .    .    .    9    
    Matter Decay           9     | .    .    .    .    .    .    .    .    .    .    1    8    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    1    2    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (core)          2     | .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Parts Fried              11    | .    .    1    .    .    .    5    .    .    .    5    .    
  Impact Corruptions       17    | .    .    .    .    .    .    15   1    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4     | .    .    .    .    .    .    1    .    .    .    2    1    
  Heat Transferred         1883  | .    .    .    .    .    .    333  .    .    .    1200 350  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    3    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Peak Influence             920  | .   85  531 554 342 117 259 .   .   .   685 920 
  Initial                  335  | .   .   35  224 252 117 60  .   .   .   .   335 
  Average                  287  | .   21  278 409 281 106 102 .   .   .   173 655 
Maximum Alert Level        3    | .   .   2   2   1   .   1   .   .   .   2   3   
  Low Security (%)         49   | 100 100 34  .   .   100 93  .   .   .   75  .   
  Level 1                  22   | .   .   44  49  100 .   6   .   .   .   10  12  
  Level 2                  20   | .   .   20  50  .   .   .   .   .   .   14  51  
  Level 3                  8    | .   .   .   .   .   .   .   .   .   .   .   35  
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          30   | .   1   2   3   4   .   4   .   .   .   5   11  
  Investigation            9    | .   1   1   1   2   .   2   .   .   .   .   2   
  Extermination            6    | .   .   .   .   1   .   1   .   .   .   3   1   
  Reinforcement            9    | .   .   1   1   1   .   1   .   .   .   2   3   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 4    | .   .   .   1   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   1   1   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Distress Signals           8    | .   .   1   1   .   .   .   .   .   .   3   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              200  | .   4   24  18  5   4   20  5   .   4   50  66  
  Peak Tracking Total      12   | .   3   9   12  3   4   7   4   .   2   9   10  
  Tactical Retreats        35   | .   .   2   6   .   .   3   .   .   1   9   14  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Traps Triggered            6    | .   1   .   .   1   .   1   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   1   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Machines Disabled          22   | .   .   .   .   .   .   .   .   .   .   10  12  
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   .   .   5   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Machines Accessed          27   | .   2   5   2   5   .   8   1   .   .   2   2   
  Terminals                13   | .   1   4   2   1   .   4   1   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   .   2   .   .   .   1   .   
  Repair Stations          5    | .   .   1   .   1   .   1   .   .   .   1   1   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                69   | .   3   14  7   17  .   17  1   .   .   6   4   
  Successful               45   | .   2   8   6   11  .   12  1   .   .   5   .   
  Failed                   24   | .   1   6   1   6   .   5   .   .   .   1   4   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   16   | .   .   .   .   .   .   .   .   .   .   8   8   
  Terminals                30   | .   2   11  7   3   .   6   1   .   .   .   .   
  Fabricators              10   | .   .   .   .   1   .   6   .   .   .   3   .   
  Repair Stations          18   | .   .   3   .   7   .   3   .   .   .   3   2   
  Recycling Units          2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   5   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             21   | .   1   6   6   2   .   5   1   .   .   .   .   
  Record                   8    | .   .   2   3   1   .   1   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   2   .   .   .   .   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   1   .   3   .   .   .   3   .   
  Network Status           2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   2   .   .   .   1   .   
Repair Station Hacks       8    | .   .   2   .   2   .   2   .   .   .   2   .   
  Scan Component           4    | .   .   1   .   1   .   1   .   .   .   1   .   
  Repair                   4    | .   .   1   .   1   .   1   .   .   .   1   .   
Recycling Unit Hacks       2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   .   5   .   2   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Analyze                  4    | .   .   .   .   3   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   1   4   1   3   .   8   .   .   .   2   2   
  Full Trace Events        5    | .   .   .   1   2   .   2   .   .   .   .   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Parts Built              3    | .   .   .   .   .   .   2   .   .   .   1   .   
    Matter                 460  | .   .   .   .   .   .   314 .   .   .   146 .   
    Time                   114  | .   .   .   .   .   .   78  .   .   .   36  .   
  Total Part Build Rating  10   | .   .   .   .   .   .   7   .   .   .   3   .   
Parts Repaired             4    | .   .   1   .   1   .   1   .   .   .   1   .   
  Time                     112  | .   .   26  .   32  .   35  .   .   .   19  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   2   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   1   .   .   .   .   .   .   .   
  check_alert              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  
Total Allies               17   | .    .    .    .    .    1    .    .    4    .    2    10   
  Largest Group            5    | .    .    .    .    .    1    .    .    4    3    2    5    
  Highest-Rated Group      315  | .    .    .    .    .    31   .    .    154  116  170  315  
  Highest-Rated Ally       157  | .    .    .    .    .    31   .    .    41   41   85   157  
Zionite Dispatches         4    | .    .    .    .    .    .    .    .    .    .    1    3    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    1    1    
  Fire                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Hero                     1    | .    .    .    .    .    .    .    .    .    .    .    1    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               93   | .    .    .    .    .    13   .    .    .    14   8    58   
  Total Damage             2892 | .    .    .    .    .    211  .    .    .    375  694  1612 
  Kills                    15   | .    .    .    .    .    .    .    .    .    3    4    8    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   .   .   .   .   .   3   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  
Turns Passed               5672 | 61   369  348  230  378  59   621  301  548  686  1128 943  
Spaces Moved               6868 | 47   271  316  291  432  111  671  598  1064 802  1226 1039 
  Core                     21   | 13   .    .    .    .    .    2    1    .    .    2    3    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     305  | 34   271  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    3538 | .    .    .    .    196  111  528  .    .    515  1152 1036 
  Flight                   3004 | .    .    316  291  236  .    141  597  1064 287  72   .    
  Fastest Speed            32   | 50   120  37   37   40   48   37   34   34   37   32   50   
  Average Speed            50   | 101  120  37   39   44   48   48   34   36   45   54   66   
  Slowest Speed            250  | 150  120  120  200  51   51   150  50   37   51   250  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    5    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       3    | .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       44   | 5    34   29   39   11   82   19   74   91   95   29   29   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     8    | .    .    .    .    .    .    .    .    1    1    6    .    
  Known Exits Taken        8    | .    1    1    1    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5    | .    .    .    .    .    .    .    3    1    1    .    .    
Spaces Dug                 77   | .    .    .    .    .    .    50   .    .    .    .    27   
Terrain Destroyed          320  | .    .    .    .    .    .    73   .    .    1    77   169  
  Melee                    9    | .    .    .    .    .    .    .    .    .    .    .    9    
  Projectile               18   | .    .    .    .    .    .    .    .    .    1    13   4    
  AOE                      293  | .    .    .    .    .    .    73   .    .    .    64   156  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  Low  Zio  Pro  Fac  Fac  
Total                      8504 | 60   293  448  377  591  115  886  672  1218 1101 1545 1198 
  Wait                     919  | .    .    56   53   91   1    107  45   139  269  114  44   
  Move                     6846 | 46   270  315  281  432  110  670  597  1063 801  1225 1036 
  Hop                      4    | .    .    .    4    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 8    6    5    6    9    2    8    3    4    4    22   10   
  Fast Attach              78   | .    .    1    3    4    .    19   4    3    1    27   16   
  Attach                   72   | 6    1    7    5    9    2    7    3    2    1    18   11   
  Detach                   20   | .    .    1    2    2    .    2    .    1    .    8    4    
  Swap                     54   | .    3    4    1    4    .    5    1    2    6    12   16   
  Drop                     72   | .    2    8    3    4    .    12   3    4    6    18   12   
  Fire                     273  | .    11   51   19   35   .    22   14   .    4    88   29   
  Melee                    73   | .    .    .    .    1    .    34   2    .    9    13   14   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 4 exits: Sto x2 / *Low x2)
-7/Lower Caves (discovered 2 exits: Low / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory (discovered 1 exit: *Upp)

 History 
---------
 Turn | Location           | Event
    5 | -11/Scrapyard      | Discovered new exit (range 15)
   62 | -11/Scrapyard      | Entered Materials
   68 | -10/Materials      | Identified exit to Materials
  307 | -10/Materials      | Build established: Mutant
  431 | -10/Materials      | Entered another Materials area
  431 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  633 | -9/Materials       | Discovered new exit (range 9)
  692 | -9/Materials       | Repaired Flight Unit
  774 | -9/Materials       | Discovered new exit (range 16)
  779 | -9/Materials       | Identified exit to Materials
  779 | -9/Materials       | Entered another Materials area
  779 | -8/Materials       | Evolved 2 slots: Utility x2
  868 | -8/Materials       | Garrison activated, responded to threat
  927 | -8/Materials       | Lost 3 parts (2n1w)
  939 | -8/Materials       | Discovered new exit (range 5)
  941 | -8/Materials       | Identified exit to Factory
 1009 | -8/Materials       | Entered Factory
 1009 | -7/Factory         | Evolved 2 slots: Utility x2
 1047 | -7/Factory         | Repaired Hvy. Assault Rifle
 1122 | -7/Factory         | Discovered new exit (range 11)
 1348 | -7/Factory         | Lost 4 parts (2n2u)
 1387 | -7/Factory         | Sucked down chute
 1387 | -7/Factory         | Entered Waste
 1388 | -7/Waste           | Met a frightened Derelict
 1393 | -7/Waste           | Spotted C-40 Crusher
 1403 | -7/Waste           | Spotted C-40 Crusher
 1413 | -7/Waste           | Spotted C-40 Crusher
 1418 | -7/Waste           | Spotted C-40 Crusher
 1419 | -7/Waste           | Spotted C-40 Crusher
 1431 | -7/Waste           | Spotted C-40 Crusher
 1438 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 1440 | -7/Waste           | Discovered new exit (range 11)
 1445 | -7/Waste           | Identified exit to Factory
 1446 | -7/Waste           | Entered Factory
 1459 | -7/Factory         | Identified exit to Storage
 1459 | -7/Factory         | Identified exit to Lower Caves
 1667 | -7/Factory         | Fabricated Enh. Optical Array (x1)
 1681 | -7/Factory         | Lost 4 parts (1p1n2u)
 1919 | -7/Factory         | Fabricated Hacking Suite (x1)
 1962 | -7/Factory         | Hacking Suite fried by hacking feedback
 1997 | -7/Factory         | Repaired Cld. Airjet
 2067 | -7/Factory         | Entered Lower Caves
 2072 | -7/Lower Caves     | Core integrity fell below 50%
 2121 | -7/Lower Caves     | Lost 6 parts (1p2n2u1w)
 2198 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2201 | -7/Lower Caves     | Encountered a Warlord checkpoint
 2240 | -7/Lower Caves     | Spotted B-75 Beast
 2325 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to a safe place
 2326 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
 2328 | -7/Lower Caves     | Identified exit to Zion
 2336 | -7/Lower Caves     | Identified exit to Lower Caves
 2368 | -7/Lower Caves     | Entered Zion
 2375 | -6/Zion            | Given the Hacking Drone Bay
 2375 | -6/Zion            | Found Prototype Device
 2384 | -6/Zion            | Discovered new exit (range 16)
 2390 | -6/Zion            | Identified exit to Proximity Caves
 2397 | -6/Zion            | Build established: Scavenger-Mutant
 2420 | -6/Zion            | Identified Hacking Drone Bay
 2446 | -6/Zion            | System corruption cleaned by Quarantine Array
 2489 | -6/Zion            | Learned 8 Factory zone layouts
 2526 | -6/Zion            | Found Prototype Device
 2526 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2555 | -6/Zion            | Found Prototype Device
 2557 | -6/Zion            | Identified Phasing AFG
 2581 | -6/Zion            | Received a visual enhancement algorithm
 2667 | -6/Zion            | Imprinted
 2669 | -6/Zion            | Declared Zion's savior
 2699 | -6/Zion            | Given A8's code to call for help
 2705 | -6/Zion            | Learned location of Quarantine (-2)
 2916 | -6/Zion            | Entered Proximity Caves
 2916 | -5/Proximity Caves | Accompanied by 3 allies
 2917 | -5/Proximity Caves | Identified exit to Factory
 3047 | -5/Proximity Caves | Learned Factory stockpile data
 3241 | -5/Proximity Caves | Learned location of Armory (-3)
 3254 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3602 | -5/Proximity Caves | Entered Factory
 3602 | -5/Factory         | Accompanied by 2 allies
 3602 | -5/Factory         | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 3603 | -5/Factory         | Identified exit to Factory
 3844 | -5/Factory         | Fabricated Hacking Suite (x1)
 4183 | -5/Factory         | Repaired Imp. Light Armor Plating
 4316 | -5/Factory         | Lost 9 parts (1p2n3u3w)
 4397 | -5/Factory         | Zion Heavy squad teleported in
 4446 | -5/Factory         | Lost 12 parts (3p2n4u3w)
 4470 | -5/Factory         | Found Prototype Protection
 4470 | -5/Factory         | Identified Zio. Weapon Casing
 4501 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 4730 | -5/Factory         | Entered another Factory area
 4730 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 4886 | -4/Factory         | Zion hero teleported in (ME-RLN)
 4917 | -4/Factory         | Found Prototype Launcher
 4918 | -4/Factory         | Identified Mni. Smartbomb Launcher
 4927 | -4/Factory         | Found Mni. Smartbomb Launcher
 4952 | -4/Factory         | Garrison activated, responded to threat
 4980 | -4/Factory         | First assault squad dispatched
 4995 | -4/Factory         | ME-RLN assimilated hostile S-27 Virus
 5000 | -4/Factory         | ME-RLN assimilated hostile S-27 Virus
 5095 | -4/Factory         | Zion Heavy squad teleported in
 5100 | -4/Factory         | Lost 4 parts (1p1n2u)
 5116 | -4/Factory         | Zion Fire squad teleported in
 5120 | -4/Factory         | Build established: Gunner
 5222 | -4/Factory         | Discovered new exit (range 5)
 5224 | -4/Factory         | Identified exit to Upper Caves
 5467 | -4/Factory         | Core integrity fell below 50%
 5505 | -4/Factory         | Lost 3 parts (1u2w)
 5618 | -4/Factory         | Crushed by falling debris
 5624 | -4/Factory         | Crushed by falling debris
 5625 | -4/Factory         | Core integrity fell below 20%
 5625 | -4/Factory         | System corruption reached 10%
 5635 | -4/Factory         | Crushed by falling debris
 5666 | -4/Factory         | Lost 8 parts (2n4u2w)
 5673 | -4/Factory         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05635_ System corrupted by crushing effect (+1).
05635_ Mni. Smartbomb Launcher destroyed.
05635_ System corrupted by crushing effect (+4).
05635_ Imp. Target Analyzer destroyed.
05635_ System corrupted by crushing effect (+1).
05637_ System corrupted: Matter fused (-7).
05637_ Detecting system override signal.
05639_ The unstable cave ceiling collapses. <x3>
05665_ Connecting with Repair Station...
05666_ System corrupted: Heat flow error (+250).
05669_ C-30 ARC bursts open, deploying its payload.
05669_ G-73 Enforcer unfolds itself.
05669_ B-60 Warrior unfolds itself.
05669_ G-67 Veteran unfolds itself. <x2>
05669_ M-36 Artificer unfolds itself.
05669_ Antigrav System destroyed.
05669_ Gyrokinetic Inverter destroyed.
05669_ Antimatter Reactor destroyed.
05670_ Adv. Cryofiber Web destroyed.
05671_ Med. Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
| ??#                #????????????????????????       |
| ??#            """ #????????????????????????       |
| ??#            "Y" ##################???????       |
| ??# ""  ""     " " +                #???????       |
| ??# ""  ""         #########        #???????       |
| ??# """ """        #???????#        #???????       |
| ??# """ """        #???????#        #???????       |
| ??# """ """        #???????#   """  ########       |
| ??#                #???????#   """  #      #       |
| ####### ###+################   """  # """  #       |
|                                       """  #       |
|                                       """  #       |
|       !                    ####### #       #       |
|                            #??#  # #       #       |
|       %                    #######   #######       |
| ####/#################     #         ##?????       |
| #       #????????# ??#     #          #?????       |
| # """"  #?????????  ?#     #         ##?????       |
| # """"  #??????????  #     # """"""" #??????       |
| # """"  #??????????# #     # """"""" #??????       |
| # """"  #??????????#       + """"""" #??????       |
| # """"  #??????????# #     # """"""" #??????       |
| # ?"""  #??????????? #     #         #??????       |
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| ????????# """"       #            #?      [#       |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           54
Energy Generation          31
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Additional Mass Support    9
Base Temperature (-)       200
Corruption Prevention      12
Armor Coverage             1200
Weapon Shielding           100
Weapon Cycling             15
Melee Speed Boost          20
Evasion (%)                65
Targeting Accuracy         6
Target Analysis            6
Core Analysis              8
Recoil Reduction           2
Matter Filtering           50
Energy Filtering           50
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
              Hacking Suite | -7/Factory | Scanalyzed
                Cld. Airjet | -7/Factory | Scanalyzed
 Xenon Bombardment Thruster | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Enh. Optical Array | x1 | -7/Factory | Preloaded
      Hacking Suite | x1 | -7/Factory 
      Hacking Suite | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Deadly Force
Heroic Deeds
Remodeling
Shopping List

 Challenges 
------------
None

 Game 
------
Seed              BombOverloadClaw
  Manual?         0
Play Time         03:28:01
  Cumulative      12.4 hours
  Start           2021.02.28 @ 21:45:10
  End             2021.03.01 @ 21:59:46
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 75cb917e-0933-430f-bd46-8c8b733827c0