Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.01 @ 21:59:46 Player: scud Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (74) 370 Value Destroyed (2841) 2841 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1096) 1096 TOTAL SCORE: 9887 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 504 Met Imprinter 300 Was Imprinted 300 Friendly Fire -235 Cogmind --------- Core Integrity 0/1150 Matter 163/300 Energy 86/100 System Corruption 20% Temperature Cool (54) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Improved Sensor Array Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Small Matter Pod (24) Recoil Stabilizer Experimental Field Recycling Unit (0) Hacking Drone Bay (1/1) Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System Improved Gyrokinetic Inverter > --- UTILITY ---------- Medium Storage Unit Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Transport Network Coupler Improved Target Analyzer Core Analyzer Maneuvering Thrusters Improved Heavy Armor Plating > --- WEAPON ----------- Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Antimatter Reactor Enhanced Optical Array Hacking Drone Bay Improved Arc Projector Mini Smartbomb Launcher Heavy Pick [Rating: 86] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion VTOL Module Treads Light Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility Advanced Signal Interpreter Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Powered Hammer Energy Gun EM Pulse Gun Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . . . . 4 2 Power 1 | . . . . . . . . . . 1 . Propulsion 2 | . . 1 . . . . . . . . 1 Utility 8 | . . 1 2 2 . . . . . 2 1 Weapon 1 | . . . . . . . . . . 1 . Parts Attached 204 | 6 4 12 9 17 2 31 8 7 8 57 43 Power 22 | 1 1 2 2 2 . 2 1 . . 7 4 Engine 15 | 1 1 2 2 2 . 2 . . . 5 . Core 6 | . . . . . . . 1 . . 2 3 Reactor 1 | . . . . . . . . . . . 1 Propulsion 46 | 2 1 3 1 5 . 9 3 . 2 16 4 Treads 1 | . . . . . . 1 . . . . . Leg 3 | 2 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 28 | . . . . 5 . 6 . . 2 11 4 Flight 14 | . . 3 1 . . 2 3 . . 5 . Utility 69 | 1 1 . 4 6 2 10 4 5 2 19 15 Device 30 | . . . 2 2 2 5 3 3 . 5 8 Storage 3 | 1 . . . . . . . . . 2 . Processor 14 | . 1 . 2 2 . 1 . 1 . 2 5 Hackware 4 | . . . . 1 . 2 . . . 1 . Protection 18 | . . . . 1 . 2 1 1 2 9 2 Artifact . | . . . . . . . . . . . . Weapon 67 | 2 1 7 2 4 . 10 . 2 4 15 20 Energy Gun 11 | 1 1 3 . . . 1 . . 1 3 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 29 | 1 . 4 1 2 . 3 . 1 3 5 9 Ballistic Cannon 3 | . . . . . . . . . . 1 2 Launcher 12 | . . . 1 . . 2 . . . 4 5 Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 5 | . . . . . . 4 . 1 . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . 3 Special Melee Weapon 2 | . . . . 1 . . . . . 1 . Unidentified Prototypes 17 | . . 1 . 2 1 1 . 3 . 6 3 Parts Lost 79 | . . 3 3 4 1 13 4 . 1 26 24 Power 13 | . . 1 . . . 2 1 . . 5 4 Propulsion 21 | . . . 2 2 1 4 2 . 1 4 5 Utility 28 | . . . . 2 . 6 1 . . 9 10 Weapon 17 | . . 2 1 . . 1 . . . 8 5 Highest Loss Streak 12 | . . 1 3 4 1 4 6 . 1 12 8 Average Slot Usage (%) 83 | . 94 64 63 73 88 86 81 97 95 83 79 Engine 3 | . 14 10 7 7 7 4 . . . 1 1 Core 4 | . . . . . . . 6 7 7 7 4 Leg 1 | . 28 . . . . . . . . . . Hover 9 | . . . . 8 21 14 . . 8 14 17 Flight 7 | . . 21 13 5 . 2 20 23 9 1 . Device 10 | . . . 11 15 20 18 13 15 15 8 6 Storage 2 | . 14 . . . . . . . . 4 5 Processor 19 | . 9 11 20 20 23 20 15 20 23 16 24 Hackware 3 | . . . . 1 . 7 7 7 7 5 . Protection 3 | . . . . 4 7 2 1 6 7 5 3 Energy Gun 3 | . 21 11 . . . 1 . . . 4 . Ballistic Gun 6 | . 6 10 10 6 7 3 7 7 9 3 10 Impact Weapon 2 | . . . . . . 6 7 7 3 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 65 | 13 13 8 10 13 17 23 19 16 21 59 65 Greatest Support 80 | 20 20 8 10 32 32 38 24 24 39 57 80 Greatest Overweight (x) 4 | 1 . 1 2 . . 2 . . . 4 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 4 4 4 4 4 4 4 8 8 Average Capacity 5 | 5 6 4 4 4 4 4 4 4 4 7 7 Most Carried 8 | 4 6 6 4 4 4 4 4 4 4 8 8 Average Carried 4 | 1 4 3 3 3 3 3 2 3 3 5 6 Final Capacity 8 | 6 6 4 4 4 4 4 4 4 4 8 4 Final Carried 6 | 2 6 2 3 3 3 4 2 4 4 6 4 Class Distribution -------------------- 37% | Scavenger-Mutant 27% | Mutant 10% | Gunner 5% | Scout 5% | Scavenger-Scout 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Matter Collected 3149 | 254 46 255 39 142 . 465 272 18 180 714 764 Remotely . | . . . . . . . . . . . . Salvage Created 3218 | . 162 457 92 142 . 497 84 . 71 1338 375 Parts 148 | . 6 25 10 12 . 10 6 . 2 59 18 Haulers Intercepted 2 | . . . . . . . . . . 1 1 Recyclers Shooed 1 | . . . . . . . . . . 1 . Parts Field Recycled 5 | . . . . . . . . . . . 5 Retrieved Matter 144 | . . . . . . . . . . . 144 Parts Self-Destructed 5 | . . . . . . . 5 . . . . Prevented 6 | . . . . . . . . . 6 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 54 | . 3 10 3 2 . 5 3 . . 22 6 Melee 2 | . . . . . . 1 . . . 1 . Guns 36 | . 3 10 3 2 . 2 3 . . 9 4 Cannons 1 | . . . . . . . . . . 1 . AOE 12 | . . . . . . . . . . 10 2 Classes Destroyed 14 | . 2 1 1 2 . 3 . . 1 3 1 Worker 1 | . . . . . . . . . . . 1 Builder 2 | . . . . . . 1 . . . 1 . Tunneler 2 | . . . . . . 1 . . . . 1 Hauler 2 | . . . . . . . . . . 1 1 Recycler 3 | . . . . . . 2 . . . 1 . Operator 2 | . . . . 1 . . . . . 1 . Watcher 7 | . 1 . 1 1 . 1 . . . 3 . Swarmer 17 | . . . 2 . . . 3 . . 10 2 Grunt 20 | . 3 7 1 . . 1 . . . 6 2 Brawler 1 | . . . . . . . . . . 1 . Sentry 6 | . . 3 . . . 3 . . . . . Hunter 2 | . . . . . . . . . . 2 . Programmer 8 | . . . . 2 . 1 . . . 3 2 Mutant 1 | . . . . . . . . . 1 . . Best Kill Streak 8 | . 3 5 2 2 . 3 3 . . 8 3 Combat Bots Only 6 | . 2 5 2 1 . 2 3 . . 6 2 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 . 1 2 2 Gunslinging 1 | . . . . . . . . . . . 1 Exploded 2 | . . . . . . . . . . 2 1 Melee 1 | . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Damage Taken 10942 | . 111 309 269 317 38 1253 324 . 266 3348 4707 Core 2307 | . 21 111 53 32 38 241 119 . 66 475 1151 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 72 | 100 91 72 90 . . . . . 29 52 . Volleys Fired 273 | . 11 51 19 35 . 22 14 . 4 88 29 Largest 3 | . 2 2 2 1 . 2 1 . 2 3 3 Hottest 150 | . 80 80 43 23 . 43 28 . 56 150 125 Shots Fired 431 | . 22 100 22 34 . 30 13 . 6 128 76 Gun 387 | . 22 100 22 34 . 24 13 . 6 97 69 Cannon 18 | . . . . . . . . . . 15 3 Launcher 26 | . . . . . . 6 . . . 16 4 Special . | . . . . . . . . . . . . Kinetic 277 | . . 50 22 34 . 14 13 . 6 69 69 Thermal 34 | . . . . . . 10 . . . 24 . Explosive 10 | . . . . . . 6 . . . . 4 Electromagnetic 110 | . 22 50 . . . . . . . 35 3 Robot Hit Streak 13 | . 5 13 3 11 . 12 6 . 4 12 5 Robot Miss Streak 9 | . 2 4 3 3 . 2 9 . 5 5 7 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 5 | . 1 1 1 . . . . . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 1 Shots Hit Robots 293 | . 14 55 12 27 . 51 13 . 12 82 27 Core Hits 147 | . 7 22 7 8 . 12 10 . 3 62 16 Critical Hits 4 | . . 1 . . . 1 . . . . 2 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 3 | . . 1 . . . 1 . . . . 1 Melee Attacks 74 | . . . . 1 . 35 2 . 9 13 14 Impact 46 | . . . . . . 35 2 . 9 . . Slashing 12 | . . . . . . . . . . 12 . Piercing 14 | . . . . . . . . . . . 14 Sneak Attacks 4 | . . . . 1 . 3 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . Damage Inflicted 8131 | . 242 591 204 498 . 1340 135 . 276 3492 1353 Guns 4462 | . 242 591 204 498 . 358 93 . 58 1686 732 Cannons 159 | . . . . . . . . . . 159 . Explosions 2012 | . . . . . . . . . . 1432 580 Melee 1498 | . . . . . . 982 42 . 218 215 41 Ramming . | . . . . . . . . . . . . Kinetic 2976 | . . 333 204 498 . 187 93 . 58 910 693 Thermal 1213 | . . . . . . 171 . . . 765 277 Explosive 684 | . . . . . . . . . . 381 303 Electromagnetic 1760 | . 242 258 . . . . . . . 1221 39 Impact 1242 | . . . . . . 982 42 . 218 . . Slashing 215 | . . . . . . . . . . 215 . Piercing 41 | . . . . . . . . . . . 41 Highest Corruption 20 | . . . . 3 3 3 3 3 . 6 20 Average Corruption 3 | . . . . 2 3 3 3 3 . 4 5 Corruption Purged . | . . . . . . . . . . . . Effects 35 | . . . . 4 . 8 6 1 . 12 4 Message Errors 6 | . . . . 2 . 3 1 . . . . Matter Fused 8 | . . . . . . 1 1 1 . 4 1 Heat Flow Errors 7 | . . . . . . 2 2 . . 2 1 Energy Discharges 2 | . . . . . . 1 1 . . . . Data Loss (minor) 2 | . . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 Targeting Errors 4 | . . . . 1 . . . . . 2 1 Weapon Failures 3 | . . . . 1 . 1 1 . . . . Overload Shots 8 | . . . . . . . . . . 8 . Overflow Damage 433 | . . . . . . 262 17 . 2 113 39 Projectiles . | . . . . . . . . . . . . Explosions 147 | . . . . . . 16 . . . 92 39 Melee 286 | . . . . . . 246 17 . 2 21 . Knockbacks 7 | . . . . . . 6 . . 1 . . Impact 7 | . . . . . . 6 . . 1 . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 590 | . . . . . . 40 . . . 385 165 Shots 13 | . . . . . . 1 . . . 9 3 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 582 | . 162 142 7 . . 152 267 . . 509 582 Average Temperature 161 | . 75 46 7 . . 51 111 . . 153 214 Received Heat Transfer 1560 | . 60 156 99 . . 450 . . 9 414 372 Effects 45 | . . . . . . . . . . 9 36 Shutdowns 15 | . . . . . . . . . . 4 11 Energy Bleed 6 | . . . . . . . . . . 2 4 Interference 9 | . . . . . . . . . . . 9 Matter Decay 9 | . . . . . . . . . . 1 8 Short Circuit 3 | . . . . . . . . . . 1 2 Damage (minor) 1 | . . . . . . . . . . 1 . Damage (core) 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 11 | . . 1 . . . 5 . . . 5 . Impact Corruptions 17 | . . . . . . 15 1 . 1 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 . . . 2 1 Heat Transferred 1883 | . . . . . . 333 . . . 1200 350 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Peak Influence 920 | . 85 531 554 342 117 259 . . . 685 920 Initial 335 | . . 35 224 252 117 60 . . . . 335 Average 287 | . 21 278 409 281 106 102 . . . 173 655 Maximum Alert Level 3 | . . 2 2 1 . 1 . . . 2 3 Low Security (%) 49 | 100 100 34 . . 100 93 . . . 75 . Level 1 22 | . . 44 49 100 . 6 . . . 10 12 Level 2 20 | . . 20 50 . . . . . . 14 51 Level 3 8 | . . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 30 | . 1 2 3 4 . 4 . . . 5 11 Investigation 9 | . 1 1 1 2 . 2 . . . . 2 Extermination 6 | . . . . 1 . 1 . . . 3 1 Reinforcement 9 | . . 1 1 1 . 1 . . . 2 3 Assault 2 | . . . . . . . . . . . 2 Garrison 4 | . . . 1 . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 1 2 Haulers Reinforced 2 | . . . . . . . . . . 1 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Distress Signals 8 | . . 1 1 . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 200 | . 4 24 18 5 4 20 5 . 4 50 66 Peak Tracking Total 12 | . 3 9 12 3 4 7 4 . 2 9 10 Tactical Retreats 35 | . . 2 6 . . 3 . . 1 9 14 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Traps Triggered 6 | . 1 . . 1 . 1 . . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 3 | . . 1 . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Machines Disabled 22 | . . . . . . . . . . 10 12 Max in Single Turn 5 | . . . . . . . . . . 5 5 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Machines Accessed 27 | . 2 5 2 5 . 8 1 . . 2 2 Terminals 13 | . 1 4 2 1 . 4 1 . . . . Fabricators 4 | . . . . 1 . 2 . . . 1 . Repair Stations 5 | . . 1 . 1 . 1 . . . 1 1 Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 2 | . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 Total Hacks 69 | . 3 14 7 17 . 17 1 . . 6 4 Successful 45 | . 2 8 6 11 . 12 1 . . 5 . Failed 24 | . 1 6 1 6 . 5 . . . 1 4 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . . . . . . . . . 8 8 Terminals 30 | . 2 11 7 3 . 6 1 . . . . Fabricators 10 | . . . . 1 . 6 . . . 3 . Repair Stations 18 | . . 3 . 7 . 3 . . . 3 2 Recycling Units 2 | . 1 . . 1 . . . . . . . Scanalyzers 7 | . . . . 5 . 2 . . . . . Garrison Access 2 | . . . . . . . . . . . 2 Terminal Hacks 21 | . 1 6 6 2 . 5 1 . . . . Record 8 | . . 2 3 1 . 1 1 . . . . Robot Analysis 1 | . . . 1 . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 2 | . . . . 1 . 1 . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . . . . Fabricator Hacks 7 | . . . . 1 . 3 . . . 3 . Network Status 2 | . . . . 1 . . . . . 1 . Load Schematic 2 | . . . . . . 1 . . . 1 . Build 3 | . . . . . . 2 . . . 1 . Repair Station Hacks 8 | . . 2 . 2 . 2 . . . 2 . Scan Component 4 | . . 1 . 1 . 1 . . . 1 . Repair 4 | . . 1 . 1 . 1 . . . 1 . Recycling Unit Hacks 2 | . 1 . . 1 . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . Scanalyzer 7 | . . . . 5 . 2 . . . . . Insert Component 3 | . . . . 2 . 1 . . . . . Analyze 4 | . . . . 3 . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 21 | . 1 4 1 3 . 8 . . . 2 2 Full Trace Events 5 | . . . 1 2 . 2 . . . . . Feedback Events 1 | . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . . . . . Parts Built 3 | . . . . . . 2 . . . 1 . Matter 460 | . . . . . . 314 . . . 146 . Time 114 | . . . . . . 78 . . . 36 . Total Part Build Rating 10 | . . . . . . 7 . . . 3 . Parts Repaired 4 | . . 1 . 1 . 1 . . . 1 . Time 112 | . . 26 . 32 . 35 . . . 19 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 2 . 1 . . . . . Part Schematics Acquired 3 | . . . . 2 . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . . . Non-combat 1 | . . . . 1 . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . 1 . . . . . . . check_alert 1 | . . . . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Total Allies 17 | . . . . . 1 . . 4 . 2 10 Largest Group 5 | . . . . . 1 . . 4 3 2 5 Highest-Rated Group 315 | . . . . . 31 . . 154 116 170 315 Highest-Rated Ally 157 | . . . . . 31 . . 41 41 85 157 Zionite Dispatches 4 | . . . . . . . . . . 1 3 Heavy 2 | . . . . . . . . . . 1 1 Fire 1 | . . . . . . . . . . . 1 Hero 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 93 | . . . . . 13 . . . 14 8 58 Total Damage 2892 | . . . . . 211 . . . 375 694 1612 Kills 15 | . . . . . . . . . 3 4 8 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Robot Analysis Total 1 | . . . 1 . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . 3 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Turns Passed 5672 | 61 369 348 230 378 59 621 301 548 686 1128 943 Spaces Moved 6868 | 47 271 316 291 432 111 671 598 1064 802 1226 1039 Core 21 | 13 . . . . . 2 1 . . 2 3 Treads . | . . . . . . . . . . . . Legs 305 | 34 271 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 3538 | . . . . 196 111 528 . . 515 1152 1036 Flight 3004 | . . 316 291 236 . 141 597 1064 287 72 . Fastest Speed 32 | 50 120 37 37 40 48 37 34 34 37 32 50 Average Speed 50 | 101 120 37 39 44 48 48 34 36 45 54 66 Slowest Speed 250 | 150 120 120 200 51 51 150 50 37 51 250 150 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 5 | . . . 5 . . . . . . . . Cave-ins Triggered 3 | . . . . . . . . . . . 3 Exploration Rate (%) 44 | 5 34 29 39 11 82 19 74 91 95 29 29 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 8 | . . . . . . . . 1 1 6 . Known Exits Taken 8 | . 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . Scrap Searched 5 | . . . . . . . 3 1 1 . . Spaces Dug 77 | . . . . . . 50 . . . . 27 Terrain Destroyed 320 | . . . . . . 73 . . 1 77 169 Melee 9 | . . . . . . . . . . . 9 Projectile 18 | . . . . . . . . . 1 13 4 AOE 293 | . . . . . . 73 . . . 64 156 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Zio Pro Fac Fac Total 8504 | 60 293 448 377 591 115 886 672 1218 1101 1545 1198 Wait 919 | . . 56 53 91 1 107 45 139 269 114 44 Move 6846 | 46 270 315 281 432 110 670 597 1063 801 1225 1036 Hop 4 | . . . 4 . . . . . . . . Pick Up 87 | 8 6 5 6 9 2 8 3 4 4 22 10 Fast Attach 78 | . . 1 3 4 . 19 4 3 1 27 16 Attach 72 | 6 1 7 5 9 2 7 3 2 1 18 11 Detach 20 | . . 1 2 2 . 2 . 1 . 8 4 Swap 54 | . 3 4 1 4 . 5 1 2 6 12 16 Drop 72 | . 2 8 3 4 . 12 3 4 6 18 12 Fire 273 | . 11 51 19 35 . 22 14 . 4 88 29 Melee 73 | . . . . 1 . 34 2 . 9 13 14 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . 6 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 633 | -9/Materials | Discovered new exit (range 9) 692 | -9/Materials | Repaired Flight Unit 774 | -9/Materials | Discovered new exit (range 16) 779 | -9/Materials | Identified exit to Materials 779 | -9/Materials | Entered another Materials area 779 | -8/Materials | Evolved 2 slots: Utility x2 868 | -8/Materials | Garrison activated, responded to threat 927 | -8/Materials | Lost 3 parts (2n1w) 939 | -8/Materials | Discovered new exit (range 5) 941 | -8/Materials | Identified exit to Factory 1009 | -8/Materials | Entered Factory 1009 | -7/Factory | Evolved 2 slots: Utility x2 1047 | -7/Factory | Repaired Hvy. Assault Rifle 1122 | -7/Factory | Discovered new exit (range 11) 1348 | -7/Factory | Lost 4 parts (2n2u) 1387 | -7/Factory | Sucked down chute 1387 | -7/Factory | Entered Waste 1388 | -7/Waste | Met a frightened Derelict 1393 | -7/Waste | Spotted C-40 Crusher 1403 | -7/Waste | Spotted C-40 Crusher 1413 | -7/Waste | Spotted C-40 Crusher 1418 | -7/Waste | Spotted C-40 Crusher 1419 | -7/Waste | Spotted C-40 Crusher 1431 | -7/Waste | Spotted C-40 Crusher 1438 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1440 | -7/Waste | Discovered new exit (range 11) 1445 | -7/Waste | Identified exit to Factory 1446 | -7/Waste | Entered Factory 1459 | -7/Factory | Identified exit to Storage 1459 | -7/Factory | Identified exit to Lower Caves 1667 | -7/Factory | Fabricated Enh. Optical Array (x1) 1681 | -7/Factory | Lost 4 parts (1p1n2u) 1919 | -7/Factory | Fabricated Hacking Suite (x1) 1962 | -7/Factory | Hacking Suite fried by hacking feedback 1997 | -7/Factory | Repaired Cld. Airjet 2067 | -7/Factory | Entered Lower Caves 2072 | -7/Lower Caves | Core integrity fell below 50% 2121 | -7/Lower Caves | Lost 6 parts (1p2n2u1w) 2198 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2201 | -7/Lower Caves | Encountered a Warlord checkpoint 2240 | -7/Lower Caves | Spotted B-75 Beast 2325 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2326 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2328 | -7/Lower Caves | Identified exit to Zion 2336 | -7/Lower Caves | Identified exit to Lower Caves 2368 | -7/Lower Caves | Entered Zion 2375 | -6/Zion | Given the Hacking Drone Bay 2375 | -6/Zion | Found Prototype Device 2384 | -6/Zion | Discovered new exit (range 16) 2390 | -6/Zion | Identified exit to Proximity Caves 2397 | -6/Zion | Build established: Scavenger-Mutant 2420 | -6/Zion | Identified Hacking Drone Bay 2446 | -6/Zion | System corruption cleaned by Quarantine Array 2489 | -6/Zion | Learned 8 Factory zone layouts 2526 | -6/Zion | Found Prototype Device 2526 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 2555 | -6/Zion | Found Prototype Device 2557 | -6/Zion | Identified Phasing AFG 2581 | -6/Zion | Received a visual enhancement algorithm 2667 | -6/Zion | Imprinted 2669 | -6/Zion | Declared Zion's savior 2699 | -6/Zion | Given A8's code to call for help 2705 | -6/Zion | Learned location of Quarantine (-2) 2916 | -6/Zion | Entered Proximity Caves 2916 | -5/Proximity Caves | Accompanied by 3 allies 2917 | -5/Proximity Caves | Identified exit to Factory 3047 | -5/Proximity Caves | Learned Factory stockpile data 3241 | -5/Proximity Caves | Learned location of Armory (-3) 3254 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3602 | -5/Proximity Caves | Entered Factory 3602 | -5/Factory | Accompanied by 2 allies 3602 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 3603 | -5/Factory | Identified exit to Factory 3844 | -5/Factory | Fabricated Hacking Suite (x1) 4183 | -5/Factory | Repaired Imp. Light Armor Plating 4316 | -5/Factory | Lost 9 parts (1p2n3u3w) 4397 | -5/Factory | Zion Heavy squad teleported in 4446 | -5/Factory | Lost 12 parts (3p2n4u3w) 4470 | -5/Factory | Found Prototype Protection 4470 | -5/Factory | Identified Zio. Weapon Casing 4501 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 4730 | -5/Factory | Entered another Factory area 4730 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4886 | -4/Factory | Zion hero teleported in (ME-RLN) 4917 | -4/Factory | Found Prototype Launcher 4918 | -4/Factory | Identified Mni. Smartbomb Launcher 4927 | -4/Factory | Found Mni. Smartbomb Launcher 4952 | -4/Factory | Garrison activated, responded to threat 4980 | -4/Factory | First assault squad dispatched 4995 | -4/Factory | ME-RLN assimilated hostile S-27 Virus 5000 | -4/Factory | ME-RLN assimilated hostile S-27 Virus 5095 | -4/Factory | Zion Heavy squad teleported in 5100 | -4/Factory | Lost 4 parts (1p1n2u) 5116 | -4/Factory | Zion Fire squad teleported in 5120 | -4/Factory | Build established: Gunner 5222 | -4/Factory | Discovered new exit (range 5) 5224 | -4/Factory | Identified exit to Upper Caves 5467 | -4/Factory | Core integrity fell below 50% 5505 | -4/Factory | Lost 3 parts (1u2w) 5618 | -4/Factory | Crushed by falling debris 5624 | -4/Factory | Crushed by falling debris 5625 | -4/Factory | Core integrity fell below 20% 5625 | -4/Factory | System corruption reached 10% 5635 | -4/Factory | Crushed by falling debris 5666 | -4/Factory | Lost 8 parts (2n4u2w) 5673 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05635_ System corrupted by crushing effect (+1). 05635_ Mni. Smartbomb Launcher destroyed. 05635_ System corrupted by crushing effect (+4). 05635_ Imp. Target Analyzer destroyed. 05635_ System corrupted by crushing effect (+1). 05637_ System corrupted: Matter fused (-7). 05637_ Detecting system override signal. 05639_ The unstable cave ceiling collapses. 05665_ Connecting with Repair Station... 05666_ System corrupted: Heat flow error (+250). 05669_ C-30 ARC bursts open, deploying its payload. 05669_ G-73 Enforcer unfolds itself. 05669_ B-60 Warrior unfolds itself. 05669_ G-67 Veteran unfolds itself. 05669_ M-36 Artificer unfolds itself. 05669_ Antigrav System destroyed. 05669_ Gyrokinetic Inverter destroyed. 05669_ Antimatter Reactor destroyed. 05670_ Adv. Cryofiber Web destroyed. 05671_ Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ??# #???????????????????????? | | ??# """ #???????????????????????? | | ??# "Y" ##################??????? | | ??# "" "" " " + #??????? | | ??# "" "" ######### #??????? | | ??# """ """ #???????# #??????? | | ??# """ """ #???????# #??????? | | ??# """ """ #???????# """ ######## | | ??# #???????# """ # # | | ####### ###+################ """ # """ # | | """ # | | """ # | | ! ####### # # | | #??# # # # | | % ####### ####### | | ####/################# # ##????? | | # #????????# ??# # #????? | | # """" #????????? ?# # ##????? | | # """" #?????????? # # """"""" #?????? | | # """" #??????????# # # """"""" #?????? | | # """" #??????????# + """"""" #?????? | | # """" #??????????# # # """"""" #?????? | | # ?""" #??????????? # # #?????? | | ?????? #?????????? ?# ####+######?????? | | ??????? #????????? ?#%g #????????? | | ??????? ##############gg @ #????????? | | ????????# # b m #????????? | | ????????# """" + #????????? | | ????????# """" # #????????? | | ????????# """" # #??####### | | ????????# """" # #? # | | ????????# """" # #? [# | | ????????# """" # # # | | ????????# """" # # # | | ????????# " "" # ; # | | ????????# "R"" # # # | | ????????# = """ ########ggg # # | | ????????# #??????# #? # | | ????????##############??????# #? # | | ????????????????????????????# #??####### | | ????????????????????????????# b #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# #????????? | | ????????????????????????????# ###??????? | | ????????????????????????????# #??????? | | ????????????????????????????# #??????? | | ????????????????????????????# #??????? | | ????????????????????????????# #??????? | | ????????????????????????????# #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 31 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 9 Base Temperature (-) 200 Corruption Prevention 12 Armor Coverage 1200 Weapon Shielding 100 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 65 Targeting Accuracy 6 Target Analysis 6 Core Analysis 8 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 50 Salvage Targeting 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Cld. Airjet | -7/Factory | Scanalyzed Xenon Bombardment Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Optical Array | x1 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Backstab Deadly Force Heroic Deeds Remodeling Shopping List Challenges ------------ None Game ------ Seed BombOverloadClaw Manual? 0 Play Time 03:28:01 Cumulative 12.4 hours Start 2021.02.28 @ 21:45:10 End 2021.03.01 @ 21:59:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 75cb917e-0933-430f-bd46-8c8b733827c0