Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:17:58

Player: McFluffinkins

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (110)     550
Value Destroyed (2520)     2520
Prototype IDs (31)         620
Alien Tech Used (0)        0
Bonus (925)                925
              TOTAL SCORE: 8415

 Bonus
-------
High Alert Combat Kills    125
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     36/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Triangulator
  Advanced Melee Analysis Suite
           Drone Bay (2/2)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
>              --- PROPULSION -------
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
               Cesium-ion Thruster
>              --- UTILITY ----------
               Weight Redist. System
               Core Analyzer
               Hacking Suite
               Hacking Suite
               System Shield
>              --- WEAPON -----------
      Improved EM Shotgun
               Latent Energy Streamer
  High-powered Shotgun
>              --- INVENTORY --------
         Heavy Ion Engine
      Improved VTOL Module
               Transmission Jammer
          Mini Grenade Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Light Armor Plating
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   2   .   .   .   .   1   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   
Parts Attached             135  | 6   14  45  9   .   13  17  7   13  11  
  Power                    17   | 1   .   5   1   .   1   2   3   1   3   
    Engine                 9    | 1   .   3   1   .   1   1   2   .   .   
    Core                   8    | .   .   2   .   .   .   1   1   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   .   9   4   .   2   5   .   4   2   
    Treads                 11   | 2   .   8   .   .   .   .   .   .   1   
    Leg                    2    | .   .   .   2   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   2   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   2   .   
    Flight                 11   | .   .   1   .   .   2   5   .   2   1   
  Utility                  38   | 1   5   13  2   .   5   2   2   4   4   
    Device                 11   | .   1   2   1   .   1   1   1   2   2   
    Storage                4    | 1   1   1   .   .   .   .   .   1   .   
    Processor              4    | .   .   2   .   .   .   1   1   .   .   
    Hackware               4    | .   .   .   .   .   3   .   .   1   .   
    Protection             15   | .   3   8   1   .   1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 2   9   18  2   .   5   8   2   4   2   
    Energy Gun             5    | 2   .   2   .   .   .   .   1   .   .   
    Energy Cannon          16   | .   3   4   1   .   2   4   .   1   1   
    Ballistic Gun          14   | .   1   9   .   .   2   2   .   .   .   
    Ballistic Cannon       2    | .   2   .   .   .   .   .   .   .   .   
    Launcher               11   | .   3   3   1   .   1   2   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   5   .   .   .   1   1   .   1   
Parts Lost                 26   | .   .   3   3   .   1   1   .   9   9   
  Power                    6    | .   .   .   1   .   .   .   .   1   4   
  Propulsion               7    | .   .   .   1   .   .   1   .   4   1   
  Utility                  8    | .   .   3   1   .   1   .   .   1   2   
  Weapon                   5    | .   .   .   .   .   .   .   .   3   2   
  Highest Loss Streak      9    | .   .   2   2   .   1   1   .   9   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   99  99  95  100 75  82  92  33  28  
  Engine                   7    | .   14  6   9   11  10  4   3   1   .   
  Core                     3    | .   .   4   .   .   .   2   3   3   6   
  Treads                   16   | .   28  21  2   .   .   .   .   .   1   
  Wheel                    2    | .   .   .   9   22  4   .   .   .   .   
  Flight                   2    | .   .   .   .   .   17  32  30  7   3   
  Device                   7    | .   .   9   11  11  2   2   13  4   4   
  Storage                  9    | .   14  11  11  11  2   .   .   .   .   
  Processor                2    | .   .   2   11  11  2   .   .   .   .   
  Hackware                 2    | .   .   .   .   .   22  27  23  6   3   
  Protection               14   | .   13  20  10  11  .   .   .   .   2   
  Energy Cannon            10   | .   10  11  21  22  2   4   2   .   1   
  Ballistic Gun            4    | .   .   7   .   .   8   7   7   .   .   
  Ballistic Cannon         1    | .   8   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   5   1   .   .   2   1   5   1   .   
Naked Turns                112  | .   .   .   .   .   .   .   .   25  87  
Heaviest Build             65   | 13  34  64  65  64  11  21  21  26  41  
  Greatest Support         46   | 40  40  46  23  20  10  26  26  26  28  
  Greatest Overweight (x)  21   | 3   .   1   21  3   1   .   .   2   6   
  Average Overweight (x)   .    | .   .   .   3   3   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  20  20  20  20  5   5   5   5   
  Average Capacity         14   | 7   12  17  20  20  7   5   5   5   5   
  Most Carried             20   | 5   15  20  20  19  19  5   5   5   5   
  Average Carried          13   | 2   10  16  18  18  6   4   4   3   3   
  Final Capacity           20   | 8   15  20  20  20  5   5   5   5   5   
  Final Carried            20   | 4   15  20  18  19  5   4   5   4   3   

 Class Distribution 
--------------------
 91% | Mutant
  5% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Mines
          Mutant | -9/Exiles
   Hacker-Mutant | -8/Mines
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
          Mutant | -7/DSF
          Mutant | -6/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Matter Collected           2251 | 203  431  1036 85   .    34   454  .    2    6    
  Remotely                 273  | .    .    273  .    .    .    .    .    .    .    
Salvage Created            3127 | .    537  1735 152  .    79   521  .    103  .    
  Parts                    205  | .    47   108  22   .    3    25   .    .    .    
Haulers Intercepted        8    | .    2    5    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    2    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Combat Hostiles Destroyed  74   | .   16  36  8   .   3   11  .   .   .   
  Guns                     16   | .   .   15  .   .   .   1   .   .   .   
  Cannons                  24   | .   6   14  4   .   .   .   .   .   .   
  AOE                      32   | .   10  7   4   .   3   8   .   .   .   
Classes Destroyed          13   | .   7   5   .   .   .   1   .   .   .   
  Worker                   6    | .   4   2   .   .   .   .   .   .   .   
  Builder                  3    | .   .   1   .   .   .   2   .   .   .   
  Tunneler                 3    | .   .   1   1   .   .   1   .   .   .   
  Hauler                   8    | .   2   5   .   .   .   1   .   .   .   
  Recycler                 4    | .   2   2   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 4    | .   2   2   .   .   .   .   .   .   .   
  Watcher                  7    | .   2   5   .   .   .   .   .   .   .   
  Swarmer                  27   | .   9   8   6   .   .   4   .   .   .   
  Grunt                    34   | .   7   17  2   .   3   5   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   1   .   .   .   1   .   .   .   
  Sentry                   10   | .   .   10  .   .   .   .   .   .   .   
Best Kill Streak           12   | .   7   12  4   .   3   7   .   .   .   
  Combat Bots Only         8    | .   4   8   4   .   3   7   .   .   .   
Max Kills in Single Turn   6    | .   4   3   4   .   2   6   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   3   3   4   .   2   6   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Hostile Shots Fired        665  | .    49   204  36   .    19   27   .    62   268  
  Missed                   227  | .    21   55   10   .    4    16   .    29   92   
Damage Taken               6380 | .    245  1857 299  .    410  360  .    756  2453 
  Core                     1744 | .    47   248  41   .    73   167  .    310  858  
  Absorbed by Shields      126  | .    .    .    .    .    .    .    .    126  .    
  Redirected to Shielding  37   | .    .    37   .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   218  | .    .    149  .    .    .    69   .    .    .    
Core Remaining (%)         62   | 100  81   .    .    .    9    69   .    55   .    
Volleys Fired              203  | 3    41   114  15   .    7    21   .    2    .    
  Largest                  2    | 2    2    2    2    .    2    2    .    1    .    
  Hottest                  143  | 80   95   143  136  .    98   100  .    60   .    
Shots Fired                360  | 6    63   221  30   .    11   27   .    2    .    
  Gun                      141  | 6    10   106  .    .    .    19   .    .    .    
  Cannon                   173  | .    37   94   29   .    4    7    .    2    .    
  Launcher                 46   | .    16   21   1    .    7    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  147  | .    21   107  .    .    .    19   .    .    .    
  Thermal                  158  | 3    26   93   29   .    2    5    .    .    .    
  Explosive                46   | .    16   21   1    .    7    1    .    .    .    
  Electromagnetic          9    | 3    .    .    .    .    2    2    .    2    .    
  Robot Hit Streak         14   | 1    6    14   5    .    6    5    .    1    .    
  Robot Miss Streak        6    | 2    3    6    2    .    1    5    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    4    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           211  | 2    23   146  15   .    8    15   .    1    1    
  Core Hits                152  | 1    38   77   10   .    11   15   .    .    .    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    1    1    .    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    
    Blast                  1    | .    1    .    .    .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7319 | 23   1178 3580 474  .    516  1396 .    44   108  
  Guns                     1641 | 23   61   1393 .    .    .    164  .    .    .    
  Cannons                  1804 | .    277  1112 310  .    40   59   .    6    .    
  Explosions               3735 | .    840  1044 164  .    476  1173 .    38   .    
  Melee                    83   | .    .    .    .    .    .    .    .    .    83   
  Ramming                  56   | .    .    31   .    .    .    .    .    .    25   
  Kinetic                  1711 | .    128  1419 .    .    .    164  .    .    .    
  Thermal                  1699 | 23   210  1086 310  .    20   50   .    .    .    
  Explosive                2564 | .    840  1044 164  .    406  110  .    .    .    
  Electromagnetic          1206 | .    .    .    .    .    90   1072 .    44   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 83   | .    .    .    .    .    .    .    .    .    83   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    4    4    4    6    8    .    3    6    
  Average Corruption       3    | .    .    2    4    4    5    4    .    2    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  63   | .    .    33   7    7    6    5    .    2    3    
    Message Errors         19   | .    .    13   2    .    3    .    .    1    .    
    Matter Fused           11   | .    .    4    1    2    .    3    .    .    1    
    Heat Flow Errors       7    | .    .    3    .    2    .    1    .    1    .    
    Energy Discharges      9    | .    .    5    1    1    1    .    .    .    1    
    Parts Fused            2    | .    .    2    .    .    .    .    .    .    .    
    Data Loss (minor)      9    | .    .    4    1    2    1    .    .    .    1    
    Data Loss (major)      3    | .    .    1    2    .    .    .    .    .    .    
    Misfires               2    | .    .    1    .    .    .    1    .    .    .    
    Alerts                 1    | .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            269  | .    61   87   1    .    29   38   .    .    53   
  Projectiles              1    | .    .    .    1    .    .    .    .    .    .    
  Explosions               215  | .    61   87   .    .    29   38   .    .    .    
  Melee                    53   | .    .    .    .    .    .    .    .    .    53   
Knockbacks                 2    | .    1    1    .    .    .    .    .    .    .    
  Impact                   1    | .    .    1    .    .    .    .    .    .    .    
  Kinetic                  1    | .    1    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      444  | .    8    33   .    .    169  223  .    .    11   
  Shots                    11   | .    1    1    .    .    6    3    .    .    .    
  Rammed                   17   | .    .    7    .    .    .    .    .    .    10   
Targets Rammed             20   | .    .    10   .    .    .    .    .    .    10   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  3    | .    .    3    .    .    .    .    .    .    .    
Highest Temperature        258  | 36   213  258  90   207  73   254  .    225  65   
  Average Temperature      47   | 18   61   36   37   101  45   71   .    117  17   
  Received Heat Transfer   1770 | .    42   828  132  .    171  63   .    66   468  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    .    2    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    .    2    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    7    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    1    .    .    .    .    .    .    
  Heat Transferred         2899 | 50   444  1739 555  .    37   74   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Latent Energy Used         529  | .    .    .    .    .    29   400  .    100  .    
  LE Corruption            11   | .    .    .    .    .    2    6    .    3    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Peak Influence             723  | .   378 723 418 .   78  450 217 241 275 
  Initial                  225  | .   .   138 225 .   .   29  204 151 126 
  Average                  300  | .   140 398 360 .   72  247 205 159 145 
Maximum Alert Level        3    | .   1   3   2   .   .   2   1   1   1   
  Low Security (%)         39   | 100 65  23  .   .   100 18  .   91  93  
  Level 1                  31   | .   34  27  90  .   .   71  100 8   6   
  Level 2                  21   | .   .   36  9   .   .   9   .   .   .   
  Level 3                  6    | .   .   12  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   4   9   .   .   .   4   .   1   4   
  Investigation            11   | .   2   7   .   .   .   .   .   .   2   
  Extermination            1    | .   .   .   .   .   .   .   .   .   1   
  Reinforcement            10   | .   2   2   .   .   .   4   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Distress Signals           9    | .   3   3   .   .   .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   27  51  4   .   3   29  .   13  20  
  Peak Tracking Total      13   | .   4   6   3   .   3   12  .   5   13  
  Tactical Retreats        18   | .   .   4   1   .   .   2   .   6   5   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Traps Triggered            8    | .   1   3   .   .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Disabled          11   | .   6   4   .   .   .   .   .   1   .   
  Max in Single Turn       2    | .   2   1   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Machines Accessed          25   | .   5   10  .   3   .   2   2   .   3   
  Terminals                18   | .   5   8   .   .   .   1   2   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   1   .   .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                73   | .   11  37  .   4   .   4   7   .   10  
  Successful               45   | .   7   21  .   4   .   4   4   .   5   
  Failed                   28   | .   4   16  .   .   .   .   3   .   5   
    Catastrophic           6    | .   1   3   .   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   4   16  .   1   .   1   2   .   1   
  Terminals                52   | .   11  24  .   .   .   2   7   .   8   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   
  Repair Stations          13   | .   .   11  .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   7   11  .   4   .   2   4   .   3   
  Record                   4    | .   .   .   .   3   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   1   .   .   
  Alert Level              4    | .   .   4   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   1   3   .   .   .   .   .   .   .   
  Hauler Manifests         5    | .   2   1   .   .   .   1   .   .   1   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              9    | .   4   3   .   .   .   1   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   .   2   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       10   | .   .   8   .   .   .   2   .   .   .   
  Scan Component           5    | .   .   4   .   .   .   1   .   .   .   
  Repair                   5    | .   .   4   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   3   9   .   .   .   .   .   .   2   
  Full Trace Events        9    | .   1   6   .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   4   .   .   .   1   .   .   .   
  Time                     179  | .   .   128 .   .   .   51  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Turns Passed               5984 | 83   970  3173 276  396  148  242  83   154  459  
Spaces Moved               3476 | 39   512  1309 115  317  108  265  169  187  455  
  Core                     310  | 4    .    .    1    .    3    .    .    68   234  
  Treads                   1915 | 35   512  1309 7    .    .    .    .    .    52   
  Legs                     22   | .    .    .    22   .    .    .    .    .    .    
  Wheels                   402  | .    .    .    85   317  .    .    .    .    .    
  Hover                    90   | .    .    .    .    .    .    .    .    59   31   
  Flight                   737  | .    .    .    .    .    105  265  169  60   138  
  Fastest Speed            26   | 50   160  160  110  125  32   26   26   26   40   
  Average Speed            136  | 155  160  193  186  125  98   27   26   58   87   
  Slowest Speed            1100 | 200  160  240  1100 125  112  29   26   150  350  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            4    | .    .    .    .    .    .    3    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 5    89   87   37   60   27   26   7    95   19   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    .    
  Known Exits Taken        5    | .    .    1    1    1    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    .    1    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          360  | .    96   161  13   .    33   57   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               24   | .    1    20   .    .    .    3    .    .    .    
  AOE                      336  | .    95   141  13   .    33   54   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  
Total                      4318 | 53   597  1728 145  317  137  401  206  228  506  
  Wait                     293  | .    11   145  1    .    .    91   23   3    19   
  Move                     3459 | 38   511  1308 114  316  107  258  166  186  455  
  Hop                      4    | .    .    .    .    .    .    3    1    .    .    
  Pick Up                  97   | 5    14   56   2    1    4    5    4    1    5    
  Fast Attach              50   | 6    3    8    3    .    7    4    2    11   6    
  Attach                   42   | .    1    17   4    .    4    7    2    2    5    
  Detach                   6    | .    .    .    .    .    2    2    1    1    .    
  Swap                     43   | .    10   20   2    .    2    6    3    .    .    
  Drop                     86   | 1    6    50   4    .    4    4    4    8    5    
  Fire                     203  | 3    41   114  15   .    7    21   .    2    .    
  Melee                    1    | .    .    .    .    .    .    .    .    .    1    
  Ram                      10   | .    .    .    .    .    .    .    .    .    10   
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    10   | .    .    10   .    .    .    .    .    .    .    
  Escape Stasis            14   | .    .    .    .    .    .    .    .    14   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/DSF
-6/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 16)
   84 | -11/Scrapyard | Entered Materials
  265 | -10/Materials | Discovered new exit (range 16)
  312 | -10/Materials | Build established: Mutant
  503 | -10/Materials | Discovered new exit (range 6)
  800 | -10/Materials | Discovered new exit (range 12)
 1054 | -10/Materials | Entered another Materials area
 1054 | -9/Materials  | Evolved 2 slots: Utility x2
 1436 | -9/Materials  | Repaired Shotgun
 1463 | -9/Materials  | Repaired Grenade Launcher
 1502 | -9/Materials  | Repaired Hacking Suite
 1535 | -9/Materials  | Repaired Hvy. Assault Rifle
 2129 | -9/Materials  | Discovered new exit (range 14)
 2171 | -9/Materials  | Identified exit to Materials
 2524 | -9/Materials  | Discovered new exit (range 9)
 2705 | -9/Materials  | Core integrity fell below 50%
 2731 | -9/Materials  | Destroyed 8 combat bots
 3453 | -9/Materials  | Identified exit to Mines
 3962 | -9/Materials  | Discovered exit to Materials (range 11)
 4227 | -9/Materials  | Entered Mines
 4229 | -9/Mines      | Discovered exit to Materials (range 10)
 4429 | -9/Mines      | Discovered exit to Materials (range 6)
 4496 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 4496 | -9/Mines      | Discovered new exit (range 5)
 4500 | -9/Mines      | Identified exit to Exiles
 4503 | -9/Mines      | Entered Exiles
 4535 | -9/Exiles     | Met 8R-AWN
 4556 | -9/Exiles     | Met EX-HEX
 4606 | -9/Exiles     | Met EX-BIN
 4623 | -9/Exiles     | Aligned with FarCom system
 4625 | -9/Exiles     | Given EX-Vault access code
 4653 | -9/Exiles     | Opened EX-Vault
 4662 | -9/Exiles     | Found Latent Energy Streamer
 4697 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4732 | -9/Exiles     | Met EX-DEC
 4743 | -9/Exiles     | Learned location of Zion (-7)
 4883 | -9/Exiles     | Discovered new exit (range 14)
 4898 | -9/Exiles     | Identified exit to Mines
 4899 | -9/Exiles     | Left Exiles lab with Latent Energy Streamer
 4899 | -9/Exiles     | Entered Mines
 4912 | -8/Mines      | Core integrity fell below 20%
 4921 | -8/Mines      | Released all parts (9)
 5016 | -8/Mines      | Discovered exit to Materials (range 16)
 5047 | -8/Mines      | Entered Materials
 5047 | -8/Materials  | Evolved 2 slots: Propulsion x2
 5113 | -8/Materials  | Destroyed 7 combat bots
 5168 | -8/Materials  | Repaired Hvy. Ion Engine
 5280 | -8/Materials  | Discovered new exit (range 15)
 5289 | -8/Materials  | Entered Factory
 5289 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5342 | -7/Factory    | Build established: Hacker-Sprinter
 5372 | -7/Factory    | Identified exit to DSF
 5372 | -7/Factory    | Entered DSF
 5381 | -7/DSF        | Discovered new exit (range 16)
 5397 | -7/DSF        | Additional patrols routed to DSF
 5418 | -7/DSF        | Released all parts (5)
 5449 | -7/DSF        | Lost 9 parts (1p4n1u3w)
 5526 | -7/DSF        | Entered Factory
 5526 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 5692 | -6/Factory    | Build established: Mutant
 5849 | -6/Factory    | Core integrity fell below 50%
 5860 | -6/Factory    | Lost 5 parts (2p1n1u1w)
 5967 | -6/Factory    | Released all parts (1)
 5968 | -6/Factory    | Core integrity fell below 20%
 5975 | -6/Factory    | Identified exit to Lower Caves
 5985 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  application of this technique was used in the
  design of the [Hypervelocity EM Gauss Rifle].
>>Access(Branch)
Found 2 branch access points:
    (151,95) Lower Caves
    (180,76) Lower Caves
  Map updated.
05975_ Connecting with Terminal...
05975_ ALERT: Suspicious activity at Terminal
  F012. Dispatching Investigation squad.
05978_ Slammed into P-60 Hacker.
05978_ Destabilizing: Core damaged (-25).
05979_ R-10 Processor collects Hrd. Heavy Armor
  Plating.
05980_ Slammed into H-66 Slayer.
05981_ Slammed into G-50 Soldier. <x2>
05983_ K-01 Serf cleans the Terminal.
05983_ Slammed into G-50 Soldier.
05983_ K-01 Serf cleans the Terminal.
05984_ Slammed into G-50 Soldier. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?                 #??????????????????????????????? |
|              #### #??????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          45
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Additional Mass Support    6
Armor Coverage             600
Core Shielding             20
Evasion (%)                64
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          20
Defensive Hacking          12

 Item Schematics 
-----------------
 Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              CompositeComponentExtractor
  Manual?         0
Play Time         01:19:58
  Cumulative      14.2 hours
  Start           2024.05.16 @ 21:55:01
  End             2024.05.16 @ 23:17:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          18
  Rogue           18
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          19
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5dd92d87-bdda-4135-94bc-38175d26671f