Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.16 @ 23:17:58 Player: McFluffinkins Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (2520) 2520 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 8415 Bonus ------- High Alert Combat Kills 125 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Triangulator Advanced Melee Analysis Suite Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Weight Redist. System Core Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Improved EM Shotgun Latent Energy Streamer High-powered Shotgun > --- INVENTORY -------- Heavy Ion Engine Improved VTOL Module Transmission Jammer Mini Grenade Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Light Armor Plating Device Cooling System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . Utility 4 | . . 2 . . . . 1 . 1 Weapon 1 | . . . . . . . 1 . . Parts Attached 135 | 6 14 45 9 . 13 17 7 13 11 Power 17 | 1 . 5 1 . 1 2 3 1 3 Engine 9 | 1 . 3 1 . 1 1 2 . . Core 8 | . . 2 . . . 1 1 1 3 Reactor . | . . . . . . . . . . Propulsion 28 | 2 . 9 4 . 2 5 . 4 2 Treads 11 | 2 . 8 . . . . . . 1 Leg 2 | . . . 2 . . . . . . Wheel 2 | . . . 2 . . . . . . Hover 2 | . . . . . . . . 2 . Flight 11 | . . 1 . . 2 5 . 2 1 Utility 38 | 1 5 13 2 . 5 2 2 4 4 Device 11 | . 1 2 1 . 1 1 1 2 2 Storage 4 | 1 1 1 . . . . . 1 . Processor 4 | . . 2 . . . 1 1 . . Hackware 4 | . . . . . 3 . . 1 . Protection 15 | . 3 8 1 . 1 . . . 2 Artifact . | . . . . . . . . . . Weapon 52 | 2 9 18 2 . 5 8 2 4 2 Energy Gun 5 | 2 . 2 . . . . 1 . . Energy Cannon 16 | . 3 4 1 . 2 4 . 1 1 Ballistic Gun 14 | . 1 9 . . 2 2 . . . Ballistic Cannon 2 | . 2 . . . . . . . . Launcher 11 | . 3 3 1 . 1 2 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 5 . . . 1 1 . 1 Parts Lost 26 | . . 3 3 . 1 1 . 9 9 Power 6 | . . . 1 . . . . 1 4 Propulsion 7 | . . . 1 . . 1 . 4 1 Utility 8 | . . 3 1 . 1 . . 1 2 Weapon 5 | . . . . . . . . 3 2 Highest Loss Streak 9 | . . 2 2 . 1 1 . 9 5 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 90 | . 99 99 95 100 75 82 92 33 28 Engine 7 | . 14 6 9 11 10 4 3 1 . Core 3 | . . 4 . . . 2 3 3 6 Treads 16 | . 28 21 2 . . . . . 1 Wheel 2 | . . . 9 22 4 . . . . Flight 2 | . . . . . 17 32 30 7 3 Device 7 | . . 9 11 11 2 2 13 4 4 Storage 9 | . 14 11 11 11 2 . . . . Processor 2 | . . 2 11 11 2 . . . . Hackware 2 | . . . . . 22 27 23 6 3 Protection 14 | . 13 20 10 11 . . . . 2 Energy Cannon 10 | . 10 11 21 22 2 4 2 . 1 Ballistic Gun 4 | . . 7 . . 8 7 7 . . Ballistic Cannon 1 | . 8 . . . . . . . . Launcher 1 | . 5 1 . . 2 1 5 1 . Naked Turns 112 | . . . . . . . . 25 87 Heaviest Build 65 | 13 34 64 65 64 11 21 21 26 41 Greatest Support 46 | 40 40 46 23 20 10 26 26 26 28 Greatest Overweight (x) 21 | 3 . 1 21 3 1 . . 2 6 Average Overweight (x) . | . . . 3 3 . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 5 5 5 5 Average Capacity 14 | 7 12 17 20 20 7 5 5 5 5 Most Carried 20 | 5 15 20 20 19 19 5 5 5 5 Average Carried 13 | 2 10 16 18 18 6 4 4 3 3 Final Capacity 20 | 8 15 20 20 20 5 5 5 5 5 Final Carried 20 | 4 15 20 18 19 5 4 5 4 3 Class Distribution -------------------- 91% | Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Matter Collected 2251 | 203 431 1036 85 . 34 454 . 2 6 Remotely 273 | . . 273 . . . . . . . Salvage Created 3127 | . 537 1735 152 . 79 521 . 103 . Parts 205 | . 47 108 22 . 3 25 . . . Haulers Intercepted 8 | . 2 5 . . . 1 . . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Combat Hostiles Destroyed 74 | . 16 36 8 . 3 11 . . . Guns 16 | . . 15 . . . 1 . . . Cannons 24 | . 6 14 4 . . . . . . AOE 32 | . 10 7 4 . 3 8 . . . Classes Destroyed 13 | . 7 5 . . . 1 . . . Worker 6 | . 4 2 . . . . . . . Builder 3 | . . 1 . . . 2 . . . Tunneler 3 | . . 1 1 . . 1 . . . Hauler 8 | . 2 5 . . . 1 . . . Recycler 4 | . 2 2 . . . . . . . Mechanic 1 | . . 1 . . . . . . . Operator 4 | . 2 2 . . . . . . . Watcher 7 | . 2 5 . . . . . . . Swarmer 27 | . 9 8 6 . . 4 . . . Grunt 34 | . 7 17 2 . 3 5 . . . Brawler 1 | . . . . . . 1 . . . Duelist 2 | . . 1 . . . 1 . . . Sentry 10 | . . 10 . . . . . . . Best Kill Streak 12 | . 7 12 4 . 3 7 . . . Combat Bots Only 8 | . 4 8 4 . 3 7 . . . Max Kills in Single Turn 6 | . 4 3 4 . 2 6 . . . Gunslinging . | . . . . . . . . . . Exploded 6 | . 3 3 4 . 2 6 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Hostile Shots Fired 665 | . 49 204 36 . 19 27 . 62 268 Missed 227 | . 21 55 10 . 4 16 . 29 92 Damage Taken 6380 | . 245 1857 299 . 410 360 . 756 2453 Core 1744 | . 47 248 41 . 73 167 . 310 858 Absorbed by Shields 126 | . . . . . . . . 126 . Redirected to Shielding 37 | . . 37 . . . . . . . Regen/Repaired (Parts) 218 | . . 149 . . . 69 . . . Core Remaining (%) 62 | 100 81 . . . 9 69 . 55 . Volleys Fired 203 | 3 41 114 15 . 7 21 . 2 . Largest 2 | 2 2 2 2 . 2 2 . 1 . Hottest 143 | 80 95 143 136 . 98 100 . 60 . Shots Fired 360 | 6 63 221 30 . 11 27 . 2 . Gun 141 | 6 10 106 . . . 19 . . . Cannon 173 | . 37 94 29 . 4 7 . 2 . Launcher 46 | . 16 21 1 . 7 1 . . . Special . | . . . . . . . . . . Kinetic 147 | . 21 107 . . . 19 . . . Thermal 158 | 3 26 93 29 . 2 5 . . . Explosive 46 | . 16 21 1 . 7 1 . . . Electromagnetic 9 | 3 . . . . 2 2 . 2 . Robot Hit Streak 14 | 1 6 14 5 . 6 5 . 1 . Robot Miss Streak 6 | 2 3 6 2 . 1 5 . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 4 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 211 | 2 23 146 15 . 8 15 . 1 1 Core Hits 152 | 1 38 77 10 . 11 15 . . . Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . 1 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Blast 1 | . 1 . . . . . . . . Melee Attacks 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing 1 | . . . . . . . . . 1 Piercing . | . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7319 | 23 1178 3580 474 . 516 1396 . 44 108 Guns 1641 | 23 61 1393 . . . 164 . . . Cannons 1804 | . 277 1112 310 . 40 59 . 6 . Explosions 3735 | . 840 1044 164 . 476 1173 . 38 . Melee 83 | . . . . . . . . . 83 Ramming 56 | . . 31 . . . . . . 25 Kinetic 1711 | . 128 1419 . . . 164 . . . Thermal 1699 | 23 210 1086 310 . 20 50 . . . Explosive 2564 | . 840 1044 164 . 406 110 . . . Electromagnetic 1206 | . . . . . 90 1072 . 44 . Impact . | . . . . . . . . . . Slashing 83 | . . . . . . . . . 83 Piercing . | . . . . . . . . . . Highest Corruption 8 | . . 4 4 4 6 8 . 3 6 Average Corruption 3 | . . 2 4 4 5 4 . 2 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . 33 7 7 6 5 . 2 3 Message Errors 19 | . . 13 2 . 3 . . 1 . Matter Fused 11 | . . 4 1 2 . 3 . . 1 Heat Flow Errors 7 | . . 3 . 2 . 1 . 1 . Energy Discharges 9 | . . 5 1 1 1 . . . 1 Parts Fused 2 | . . 2 . . . . . . . Data Loss (minor) 9 | . . 4 1 2 1 . . . 1 Data Loss (major) 3 | . . 1 2 . . . . . . Misfires 2 | . . 1 . . . 1 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 269 | . 61 87 1 . 29 38 . . 53 Projectiles 1 | . . . 1 . . . . . . Explosions 215 | . 61 87 . . 29 38 . . . Melee 53 | . . . . . . . . . 53 Knockbacks 2 | . 1 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic 1 | . 1 . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 444 | . 8 33 . . 169 223 . . 11 Shots 11 | . 1 1 . . 6 3 . . . Rammed 17 | . . 7 . . . . . . 10 Targets Rammed 20 | . . 10 . . . . . . 10 Kicked . | . . . . . . . . . . Crushed 3 | . . 3 . . . . . . . Highest Temperature 258 | 36 213 258 90 207 73 254 . 225 65 Average Temperature 47 | 18 61 36 37 101 45 71 . 117 17 Received Heat Transfer 1770 | . 42 828 132 . 171 63 . 66 468 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . 2 . . . Parts Fried 7 | . . . . . . 7 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 1 . . . . . . Heat Transferred 2899 | 50 444 1739 555 . 37 74 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Latent Energy Used 529 | . . . . . 29 400 . 100 . LE Corruption 11 | . . . . . 2 6 . 3 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Peak Influence 723 | . 378 723 418 . 78 450 217 241 275 Initial 225 | . . 138 225 . . 29 204 151 126 Average 300 | . 140 398 360 . 72 247 205 159 145 Maximum Alert Level 3 | . 1 3 2 . . 2 1 1 1 Low Security (%) 39 | 100 65 23 . . 100 18 . 91 93 Level 1 31 | . 34 27 90 . . 71 100 8 6 Level 2 21 | . . 36 9 . . 9 . . . Level 3 6 | . . 12 . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 4 9 . . . 4 . 1 4 Investigation 11 | . 2 7 . . . . . . 2 Extermination 1 | . . . . . . . . . 1 Reinforcement 10 | . 2 2 . . . 4 . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Distress Signals 9 | . 3 3 . . . 1 . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 27 51 4 . 3 29 . 13 20 Peak Tracking Total 13 | . 4 6 3 . 3 12 . 5 13 Tactical Retreats 18 | . . 4 1 . . 2 . 6 5 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Traps Triggered 8 | . 1 3 . . . . . 4 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Disabled 11 | . 6 4 . . . . . 1 . Max in Single Turn 2 | . 2 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Machines Accessed 25 | . 5 10 . 3 . 2 2 . 3 Terminals 18 | . 5 8 . . . 1 2 . 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 2 | . . 1 . . . 1 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 73 | . 11 37 . 4 . 4 7 . 10 Successful 45 | . 7 21 . 4 . 4 4 . 5 Failed 28 | . 4 16 . . . . 3 . 5 Catastrophic 6 | . 1 3 . . . . . . 2 Database Lockouts . | . . . . . . . . . . Manual 25 | . 4 16 . 1 . 1 2 . 1 Terminals 52 | . 11 24 . . . 2 7 . 8 Fabricators 2 | . . . . . . . . . 2 Repair Stations 13 | . . 11 . . . 2 . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 31 | . 7 11 . 4 . 2 4 . 3 Record 4 | . . . . 3 . . . . 1 Open DSF 1 | . . . . . . . 1 . . Branch Access Points 1 | . . . . . . . . . 1 Machine Index 1 | . . . . . . . 1 . . Alert Level 4 | . . 4 . . . . . . . Unreport Threat 4 | . 1 3 . . . . . . . Hauler Manifests 5 | . 2 1 . . . 1 . . 1 Registered Components 1 | . . . . . . . 1 . . Zone Layout 9 | . 4 3 . . . 1 1 . . Derelict Proto ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 Network Status 1 | . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . 1 Repair Station Hacks 10 | . . 8 . . . 2 . . . Scan Component 5 | . . 4 . . . 1 . . . Repair 5 | . . 4 . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 9 . . . . . . 2 Full Trace Events 9 | . 1 6 . . . . . . 2 Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 4 . . . 1 . . . Time 179 | . . 128 . . . 51 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Turns Passed 5984 | 83 970 3173 276 396 148 242 83 154 459 Spaces Moved 3476 | 39 512 1309 115 317 108 265 169 187 455 Core 310 | 4 . . 1 . 3 . . 68 234 Treads 1915 | 35 512 1309 7 . . . . . 52 Legs 22 | . . . 22 . . . . . . Wheels 402 | . . . 85 317 . . . . . Hover 90 | . . . . . . . . 59 31 Flight 737 | . . . . . 105 265 169 60 138 Fastest Speed 26 | 50 160 160 110 125 32 26 26 26 40 Average Speed 136 | 155 160 193 186 125 98 27 26 58 87 Slowest Speed 1100 | 200 160 240 1100 125 112 29 26 150 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 4 | . . . . . . 3 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 5 89 87 37 60 27 26 7 95 19 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 5 | . . 1 1 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 360 | . 96 161 13 . 33 57 . . . Melee . | . . . . . . . . . . Projectile 24 | . 1 20 . . . 3 . . . AOE 336 | . 95 141 13 . 33 54 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Total 4318 | 53 597 1728 145 317 137 401 206 228 506 Wait 293 | . 11 145 1 . . 91 23 3 19 Move 3459 | 38 511 1308 114 316 107 258 166 186 455 Hop 4 | . . . . . . 3 1 . . Pick Up 97 | 5 14 56 2 1 4 5 4 1 5 Fast Attach 50 | 6 3 8 3 . 7 4 2 11 6 Attach 42 | . 1 17 4 . 4 7 2 2 5 Detach 6 | . . . . . 2 2 1 1 . Swap 43 | . 10 20 2 . 2 6 3 . . Drop 86 | 1 6 50 4 . 4 4 4 8 5 Fire 203 | 3 41 114 15 . 7 21 . 2 . Melee 1 | . . . . . . . . . 1 Ram 10 | . . . . . . . . . 10 Kick . | . . . . . . . . . . Crush 10 | . . 10 . . . . . . . Escape Stasis 14 | . . . . . . . . 14 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 16) 84 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 503 | -10/Materials | Discovered new exit (range 6) 800 | -10/Materials | Discovered new exit (range 12) 1054 | -10/Materials | Entered another Materials area 1054 | -9/Materials | Evolved 2 slots: Utility x2 1436 | -9/Materials | Repaired Shotgun 1463 | -9/Materials | Repaired Grenade Launcher 1502 | -9/Materials | Repaired Hacking Suite 1535 | -9/Materials | Repaired Hvy. Assault Rifle 2129 | -9/Materials | Discovered new exit (range 14) 2171 | -9/Materials | Identified exit to Materials 2524 | -9/Materials | Discovered new exit (range 9) 2705 | -9/Materials | Core integrity fell below 50% 2731 | -9/Materials | Destroyed 8 combat bots 3453 | -9/Materials | Identified exit to Mines 3962 | -9/Materials | Discovered exit to Materials (range 11) 4227 | -9/Materials | Entered Mines 4229 | -9/Mines | Discovered exit to Materials (range 10) 4429 | -9/Mines | Discovered exit to Materials (range 6) 4496 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4496 | -9/Mines | Discovered new exit (range 5) 4500 | -9/Mines | Identified exit to Exiles 4503 | -9/Mines | Entered Exiles 4535 | -9/Exiles | Met 8R-AWN 4556 | -9/Exiles | Met EX-HEX 4606 | -9/Exiles | Met EX-BIN 4623 | -9/Exiles | Aligned with FarCom system 4625 | -9/Exiles | Given EX-Vault access code 4653 | -9/Exiles | Opened EX-Vault 4662 | -9/Exiles | Found Latent Energy Streamer 4697 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4732 | -9/Exiles | Met EX-DEC 4743 | -9/Exiles | Learned location of Zion (-7) 4883 | -9/Exiles | Discovered new exit (range 14) 4898 | -9/Exiles | Identified exit to Mines 4899 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 4899 | -9/Exiles | Entered Mines 4912 | -8/Mines | Core integrity fell below 20% 4921 | -8/Mines | Released all parts (9) 5016 | -8/Mines | Discovered exit to Materials (range 16) 5047 | -8/Mines | Entered Materials 5047 | -8/Materials | Evolved 2 slots: Propulsion x2 5113 | -8/Materials | Destroyed 7 combat bots 5168 | -8/Materials | Repaired Hvy. Ion Engine 5280 | -8/Materials | Discovered new exit (range 15) 5289 | -8/Materials | Entered Factory 5289 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5342 | -7/Factory | Build established: Hacker-Sprinter 5372 | -7/Factory | Identified exit to DSF 5372 | -7/Factory | Entered DSF 5381 | -7/DSF | Discovered new exit (range 16) 5397 | -7/DSF | Additional patrols routed to DSF 5418 | -7/DSF | Released all parts (5) 5449 | -7/DSF | Lost 9 parts (1p4n1u3w) 5526 | -7/DSF | Entered Factory 5526 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5692 | -6/Factory | Build established: Mutant 5849 | -6/Factory | Core integrity fell below 50% 5860 | -6/Factory | Lost 5 parts (2p1n1u1w) 5967 | -6/Factory | Released all parts (1) 5968 | -6/Factory | Core integrity fell below 20% 5975 | -6/Factory | Identified exit to Lower Caves 5985 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- application of this technique was used in the design of the [Hypervelocity EM Gauss Rifle]. >>Access(Branch) Found 2 branch access points: (151,95) Lower Caves (180,76) Lower Caves Map updated. 05975_ Connecting with Terminal... 05975_ ALERT: Suspicious activity at Terminal F012. Dispatching Investigation squad. 05978_ Slammed into P-60 Hacker. 05978_ Destabilizing: Core damaged (-25). 05979_ R-10 Processor collects Hrd. Heavy Armor Plating. 05980_ Slammed into H-66 Slayer. 05981_ Slammed into G-50 Soldier. 05983_ K-01 Serf cleans the Terminal. 05983_ Slammed into G-50 Soldier. 05983_ K-01 Serf cleans the Terminal. 05984_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????" ???????????????????????????? | | ?????????????? 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"""" ???????? | | " """ """ #?# !##### ???????? | | " """ """ ### T" ??????? | | k" ??????? | | ! ###R kA ??????? | | ###### #?#= #######+#####????????? | | #????# ######+#####??????????????????? | | ####????# """ ## | / #??????????????????? | | ????????# ""F"" ## #??????????????????? | | ????????# "" "" ## ""T"" #??????????????????? | | ######### ## """"" #??????????????????? | | # """ ############??????????????????? | | # """ #?????????????????????????????? | | # """ #?????????????????????????????? | | !!! # #?????????????????????????????? | | !!! # """ #?????????????????????????????? | | !!! + """ +?????????????????????????????? | | # """ #?????????????????????????????? | | ] # ##??????????????????????????>??? | | # #??????????????????????????????? | | ######### #??????????????????????????????? | | ????????# #??????????????????????????????? | | ? #??????????????????????????????? | | #### #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 45 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 600 Core Shielding 20 Evasion (%) 64 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed CompositeComponentExtractor Manual? 0 Play Time 01:19:58 Cumulative 14.2 hours Start 2024.05.16 @ 21:55:01 End 2024.05.16 @ 23:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5dd92d87-bdda-4135-94bc-38175d26671f