Cogmind - Beta 12 --- EXPLORER MODE // 2023.10.24 @ 18:03:56 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (99) 495 Value Destroyed (2859) 2859 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 5760 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 327/700 Matter 4/300 Energy 279/280 System Corruption 1% Temperature Danger (491) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (5) ------ Large Storage Unit Visual Processing Unit Improved Targeting Computer Utility Shielding > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink Compact Matter Pod (0) Core Shielding Assault Cannon Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Compact Matter Pod Visual Processing Unit Improved Targeting Computer Utility Shielding > --- WEAPON ----------- Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Core Shielding Light Assault Rifle [Rating: 37] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Utility Shielding Storage Large Storage Unit Processor Improved Targeting Computer Protection Utility Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 . 2 Weapon 1 | . 1 . . . Parts Attached 40 | 7 2 9 4 18 Power 5 | 1 1 1 . 2 Engine 5 | 1 1 1 . 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 4 3 6 Treads . | . . . . . Leg 15 | 2 . 4 3 6 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 . 3 . 2 Device . | . . . . . Storage 3 | 1 . 1 . 1 Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 1 | 1 . . . . Artifact . | . . . . . Weapon 13 | 2 1 1 1 8 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 1 1 1 Ballistic Cannon 7 | . . . . 7 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . 1 . 1 1 Parts Lost 16 | . . . 1 15 Power 3 | . . . . 3 Propulsion 6 | . . . . 6 Utility 1 | . . . . 1 Weapon 6 | . . . 1 5 Highest Loss Streak 7 | . . . 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 100 100 100 96 Engine 16 | . 12 20 16 13 Leg 24 | . 25 20 33 25 Storage 11 | . 12 10 8 13 Processor 10 | . . 10 8 14 Protection 8 | . 12 10 8 7 Ballistic Gun 23 | . 37 30 25 11 Ballistic Cannon 2 | . . . . 8 Naked Turns . | . . . . . Heaviest Build 53 | 19 23 41 41 53 Greatest Support 62 | 20 20 30 62 62 Greatest Overweight (x) 5 | 5 1 4 . 1 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 10 10 15 15 15 Average Capacity 14 | 9 10 14 15 15 Most Carried 14 | 5 6 14 14 13 Average Carried 8 | 1 5 7 12 10 Final Capacity 15 | 10 10 15 15 15 Final Carried 14 | 4 6 14 14 9 Class Distribution -------------------- 88% | Hacker-Gunner 9% | Hacker-Tank Dominant Class ---------------- Hacker-Tank | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1775 | 200 104 436 455 580 Remotely . | . . . . . Salvage Created 3564 | . 24 1417 967 1156 Parts 239 | . 4 95 69 71 Haulers Intercepted 8 | . . 4 2 2 Recyclers Shooed 3 | . . 1 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 57 | . 2 15 15 25 Guns 35 | . 2 15 15 3 Cannons 18 | . . . . 18 AOE 4 | . . . . 4 Classes Destroyed 15 | . 1 10 2 2 Worker 8 | . . 1 . 7 Builder 4 | . . 2 2 . Tunneler 2 | . . . 1 1 Hauler 8 | . . 4 2 2 Recycler 7 | . . 6 1 . Mechanic 2 | . . 1 . 1 Operator 4 | . . 1 . 3 Watcher 7 | . . 4 1 2 Swarmer 10 | . 2 2 3 3 Grunt 27 | . . 9 6 12 Brawler 3 | . . 1 . 2 Duelist 2 | . . . 1 1 Sentry 10 | . . 3 5 2 Hunter 1 | . . . . 1 Programmer 4 | . . . . 4 Best Kill Streak 8 | . 2 4 8 7 Combat Bots Only 4 | . 2 3 3 4 Max Kills in Single Turn 6 | . 1 2 2 6 Gunslinging 1 | . . 1 1 . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2529 | . 23 329 383 1794 Core 499 | . 8 55 63 373 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . 5 . 16 Core Remaining (%) 92 | 100 96 86 88 . Volleys Fired 217 | . 6 67 50 94 Largest 3 | . 3 3 3 3 Hottest 144 | . 60 60 60 144 Shots Fired 630 | . 18 201 150 261 Gun 482 | . 18 201 150 113 Cannon 148 | . . . . 148 Launcher . | . . . . . Special . | . . . . . Kinetic 630 | . 18 201 150 261 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 36 | . 4 36 20 36 Robot Miss Streak 3 | . 2 1 3 3 Penetration Max . | . . . . . Secondary Targets 11 | . 1 4 5 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 498 | . 10 158 118 212 Core Hits 214 | . 3 73 57 81 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 7 | . . . 1 6 Destroy 2 | . . . 1 1 Blast 5 | . . . . 5 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6914 | . 99 1606 1106 4103 Guns 3653 | . 99 1601 1106 847 Cannons 2746 | . . . . 2746 Explosions 504 | . . . . 504 Melee . | . . . . . Ramming 11 | . . 5 . 6 Kinetic 6399 | . 99 1601 1106 3593 Thermal 504 | . . . . 504 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 12 | . . . . 12 Message Errors 4 | . . . . 4 Matter Fused 2 | . . . . 2 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 181 | . . . . 181 Projectiles 104 | . . . . 104 Explosions 77 | . . . . 77 Melee . | . . . . . Knockbacks 27 | . . . . 27 Impact . | . . . . . Kinetic 27 | . . . . 27 Secondary . | . . . . . Self-Inflicted Damage 243 | . . . . 243 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 3 | . . 2 . 1 Kicked 3 | . . 2 . 1 Crushed . | . . . . . Highest Temperature 537 | . 16 104 37 537 Average Temperature 87 | . 12 23 10 151 Received Heat Transfer 1221 | . . 288 207 726 Effects 25 | . . . . 25 Shutdowns 7 | . . . . 7 Energy Bleed 2 | . . . . 2 Interference 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 400 | . . . . 400 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 458 | . 53 196 397 458 Initial 76 | . . 15 58 76 Average 111 | . 26 85 161 150 Maximum Alert Level 2 | . . . 1 2 Low Security (%) 89 | 100 100 100 68 81 Level 1 8 | . . . 31 12 Level 2 2 | . . . . 6 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . . 4 . 10 Investigation 4 | . . 2 . 2 Extermination 3 | . . . . 3 Reinforcement 6 | . . 2 . 4 Assault 1 | . . . . 1 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 80 | . 3 22 19 36 Peak Tracking Total 5 | . 3 4 5 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 9 | . 3 6 . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 9 | . . . . 9 Max in Single Turn 8 | . . . . 8 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 10 | . 2 5 . 3 Terminals 10 | . 2 5 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 34 | . 7 19 . 8 Successful 19 | . 4 14 . 1 Failed 15 | . 3 5 . 7 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual 8 | . 6 2 . . Terminals 34 | . 7 19 . 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 16 | . 3 12 . 1 Record 3 | . . 3 . . Alert Level 1 | . . 1 . . Locate Traps 5 | . 2 2 . 1 Disarm Traps 3 | . 1 2 . . Dispatch Records 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Zone Layout 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . 1 2 . . Terminals 3 | . 1 2 . . Track 3 | . 1 2 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used . | . . . . . Hacking Detections 6 | . . 4 . 2 Full Trace Events 5 | . . 3 . 2 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3503 | 69 251 1560 511 1112 Spaces Moved 1635 | 45 130 562 295 603 Core 14 | 14 . . . . Treads . | . . . . . Legs 1621 | 31 130 562 295 603 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 122 Average Speed 169 | 121 174 238 121 130 Slowest Speed 400 | 300 190 400 122 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 5 32 48 23 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 50 | . . . . 50 Melee . | . . . . . Projectile 6 | . . . . 6 AOE 44 | . . . . 44 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 1949 | 56 144 651 357 741 Wait 26 | . . 5 . 21 Move 1631 | 44 129 561 294 603 Hop . | . . . . . Pick Up 23 | 5 4 6 5 3 Fast Attach 7 | 6 1 . . . Attach 20 | 1 1 2 3 13 Detach 2 | . 1 . . 1 Swap 14 | . . 7 2 5 Drop 6 | . 2 1 3 . Fire 217 | . 6 67 50 94 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 2 . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory History --------- Turn | Location | Event 14 | -11/Junkyard | Identified exit to Materials 14 | -11/Junkyard | Discovered exit to Materials (range 16) 70 | -11/Junkyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Weapon x1 218 | -10/Materials | Identified exit to Materials 218 | -10/Materials | Discovered exit to Materials (range 14) 300 | -10/Materials | Build established: Hacker-Tank 321 | -10/Materials | Entered another Materials area 321 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 620 | -9/Materials | Build established: Hacker-Gunner 1454 | -9/Materials | Identified exit to Materials 1454 | -9/Materials | Discovered exit to Materials (range 9) 1842 | -9/Materials | Discovered exit to Materials (range 9) 1881 | -9/Materials | Entered another Materials area 1881 | -8/Materials | Evolved 2 slots: Propulsion x2 2235 | -8/Materials | Identified exit to Storage 2235 | -8/Materials | Discovered exit to Storage (range 15) 2351 | -8/Materials | Identified exit to Factory 2351 | -8/Materials | Discovered exit to Factory (range 13) 2392 | -8/Materials | Entered Factory 2392 | -7/Factory | Evolved 2 slots: Utility x2 3501 | -7/Factory | Core integrity fell below 50% 3504 | -7/Factory | Self-destructed Last Messages --------------- 03497_ Overheating: Mni. Assault Cannon damaged (-94). 03497_ U-05 Engineer lays Concrete. 03498_ Titanium Leg broken. 03498_ Overheating: Short circuit. 03498_ U-05 Engineer lays Concrete. 03499_ Overheating: Energy bleed (-36). 03499_ K-01 Serf collects debris. 03499_ U-05 Engineer lays Concrete. 03500_ Overheating: System interference. 03500_ Imp. Targeting Computer temporarily disabled. 03500_ U-05 Engineer lays Concrete. 03500_ U-05 Engineer builds a Wall. 03500_ K-01 Serf collects debris. 03501_ Power failure, Cld. Ion Engine shutdown. 03501_ Overheating: Core damaged (-126). 03501_ Aluminum Leg destroyed. 03501_ U-05 Engineer lays Concrete. 03502_ K-01 Serf collects debris. 03502_ U-05 Engineer lays Concrete. 03503_ K-01 Serf collects debris. 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""?"" | | ??????????????????????????????????????????#####??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 460 Matter Stores 450 Matter Capacity 450 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullSpliceRigger Manual? 0 Play Time 00:29:17 Cumulative 1517.9 hours Start 2023.10.24 @ 17:37:20 End 2023.10.24 @ 18:03:56 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 903 Rogue 62 Adventurer 0 Explorer 841 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 800dfeb1-30d8-4edd-a8f3-b9afb6647956