Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.14 @ 15:32:32 Player: CreepyD Result: Destroyed by T1-4RM(M) with Slug Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (3052) 3052 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 8799 Bonus ------- High Alert Combat Kills 117 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/1000 Matter 284/300 Energy 85/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Advanced Treads Medium Storage Unit Long-range Tractor Beam Heavy Laser Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Neutrino Core > --- PROPULSION ------- Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Long-range Sensor Array Targeting Computer Improved Weapon Shielding Focal Shield > --- WEAPON ----------- Precision Beam Rifle Gatling Laser Gatling Laser Compact Ion Cannon Gauss Rifle > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Reinforced Deuterium Engine Advanced Treads Improved Heat Sink Improved Heat Sink Focal Shield Long-range Tractor Beam Field Recycling Unit Gatling Laser [Rating: 61] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Slots Evolved 10 | . . 2 2 2 2 2 . . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . Utility 5 | . . . 2 1 1 1 . . . Weapon 3 | . . 2 . . 1 . . . . Parts Attached 86 | 2 9 11 9 27 10 5 11 1 1 Power 13 | . 2 3 2 2 . 1 3 . . Engine 11 | . 2 2 2 2 . . 3 . . Core 2 | . . 1 . . . 1 . . . Reactor . | . . . . . . . . . . Propulsion 18 | 1 1 4 . 7 2 1 2 . . Treads 1 | . . . . . . 1 . . . Leg . | . . . . . . . . . . Wheel 15 | 1 1 4 . 7 2 . . . . Hover . | . . . . . . . . . . Flight 2 | . . . . . . . 2 . . Utility 21 | 1 2 1 2 6 2 3 3 1 . Device 13 | . . 1 1 4 2 2 3 . . Storage 2 | 1 1 . . . . . . . . Processor 4 | . 1 . . 2 . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 34 | . 4 3 5 12 6 . 3 . 1 Energy Gun 17 | . . 1 1 7 4 . 3 . 1 Energy Cannon 4 | . . . . 3 1 . . . . Ballistic Gun 12 | . 4 2 4 1 1 . . . . Ballistic Cannon 1 | . . . . 1 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 1 2 2 1 1 . . . Parts Lost 37 | . . 2 1 11 1 . 22 . . Power 5 | . . . . 1 . . 4 . . Propulsion 9 | . . 1 . 3 . . 5 . . Utility 9 | . . . . 2 . . 7 . . Weapon 14 | . . 1 1 5 1 . 6 . . Highest Loss Streak 22 | . . 1 1 8 1 . 22 . . Average Slot Usage (%) 91 | . 92 99 99 96 96 100 57 2 . Engine 10 | . 14 5 9 15 13 11 3 . . Core 1 | . . 5 . . . . 2 . . Wheel 15 | . 28 21 18 14 13 11 5 . . Device 17 | . . 8 18 24 24 25 15 . . Storage 7 | . 14 11 9 7 6 5 3 . . Processor 2 | . 8 1 . 1 6 5 2 2 . Protection 2 | . . . 9 1 . 3 2 . . Energy Gun 9 | . . 1 9 10 20 17 9 . . Energy Cannon 3 | . . . . 8 3 5 3 . . Ballistic Gun 17 | . 26 42 25 8 7 5 2 . . Naked Turns 85 | . . . . . . . 22 33 30 Heaviest Build 66 | 4 25 44 49 66 57 57 57 . . Greatest Support 32 | 16 32 32 20 28 28 22 22 3 3 Greatest Overweight (x) 6 | . . 2 2 6 4 2 2 . . Average Overweight (x) 1 | . . 1 2 2 1 2 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 4 4 Average Capacity 9 | 4 9 10 10 10 10 10 7 4 4 Most Carried 10 | 4 3 10 8 10 10 10 9 4 4 Average Carried 6 | 3 1 6 6 8 8 8 6 4 3 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 4 Final Carried 10 | 4 2 8 7 9 10 9 4 4 4 Class Distribution -------------------- 41% | Gunner 38% | Tank 20% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Mutant | -5/Garrison Mutant | -5/Factory Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Matter Collected 1903 | 215 128 331 405 556 187 . 81 . . Remotely 361 | . . . . 174 187 . . . . Salvage Created 3963 | . 128 830 699 1363 712 . 231 . . Parts 214 | . 14 56 44 68 24 . 8 . . Haulers Intercepted 7 | . . 3 2 2 . . . . . Recyclers Shooed 6 | . . . . 1 5 . . . . Parts Field Recycled 48 | . . 44 . 4 . . . . . Retrieved Matter 259 | . . 229 . 30 . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Combat Hostiles Destroyed 68 | . 6 17 12 21 6 . 6 . . Melee 1 | . . . . . . . 1 . . Guns 54 | . 6 17 12 11 5 . 3 . . Cannons 12 | . . . . 10 . . 2 . . Classes Destroyed 12 | . 2 4 2 4 . . . . . Worker 7 | . . . . 4 3 . . . . Builder 3 | . . . 1 2 . . . . . Hauler 7 | . . 3 2 2 . . . . . Recycler 5 | . . . . 3 2 . . . . Operator 1 | . . 1 . . . . . . . Watcher 7 | . 1 2 2 1 1 . . . . Swarmer 23 | . 6 6 3 4 . . 4 . . Grunt 26 | . . 7 4 10 3 . 2 . . Brawler 2 | . . . 1 1 . . . . . Sentry 12 | . . 4 4 2 2 . . . . Hunter 3 | . . . . 2 1 . . . . Programmer 2 | . . . . 2 . . . . . Best Kill Streak 11 | . 7 6 6 11 7 . 3 . . Combat Bots Only 6 | . 6 6 5 4 3 . 3 . . Max Kills in Single Turn 2 | . 1 2 2 2 2 . 1 . . Gunslinging 1 | . . 1 1 . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Damage Taken 5588 | . 178 576 395 1683 279 . 2373 69 35 Core 1320 | . 24 93 49 150 . . 900 69 35 Absorbed by Shields 459 | . . . 153 172 90 . 44 . . Core Remaining (%) 89 | 100 90 76 91 78 100 . . . . Volleys Fired 180 | . 11 30 36 64 25 . 13 . 1 Largest 5 | . 2 4 4 4 5 . 5 . 1 Hottest 339 | . 46 119 146 279 339 . 339 . 69 Shots Fired 656 | . 22 112 142 246 98 . 35 . 1 Gun 559 | . 22 112 142 163 95 . 24 . 1 Cannon 97 | . . . . 83 3 . 11 . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 363 | . 22 109 103 99 26 . 4 . . Thermal 221 | . . . . 117 72 . 31 . 1 Explosive . | . . . . . . . . . . Electromagnetic 72 | . . 3 39 30 . . . . . Robot Hit Streak 22 | . 2 8 14 17 22 . 12 . . Robot Miss Streak 6 | . 3 6 4 4 3 . 2 . . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 11 | . 2 5 4 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 405 | . 9 64 86 151 75 . 20 . . Core Hits 178 | . 7 32 27 58 35 . 18 1 . Critical Hits 4 | . . 1 . 2 1 . . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . 1 . 1 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7196 | . 146 1035 1374 3024 1171 . 444 2 . Guns 5759 | . 146 1025 1370 1821 1171 . 226 . . Cannons 1070 | . . . . 909 . . 161 . . Explosions 294 | . . . . 294 . . . . . Melee . | . . . . . . . . . . Ramming 73 | . . 10 4 . . . 57 2 . Kinetic 2937 | . 146 989 854 677 271 . . . . Thermal 3273 | . . . . 1986 900 . 387 . . Explosive . | . . . . . . . . . . Electromagnetic 913 | . . 36 516 361 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . 5 5 . . 2 2 2 Average Corruption 3 | . . . 5 3 . . 2 2 2 Corruption Purged . | . . . . . . . . . . Effects 26 | . . . 9 16 . . . 1 . Message Errors 7 | . . . 1 6 . . . . . Matter Fused 2 | . . . 2 . . . . . . Heat Flow Errors 3 | . . . 1 2 . . . . . Energy Discharges 2 | . . . 1 1 . . . . . Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . 1 . . . . . Misfires 2 | . . . 1 1 . . . . . Targeting Errors 7 | . . . 3 4 . . . . . Weapon Failures 1 | . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 87 | . . . . 87 . . . . . Projectiles 6 | . . . . 6 . . . . . Explosions 81 | . . . . 81 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 108 | . . 5 2 74 . . 26 1 . Shots 1 | . . . . 1 . . . . . Rammed 13 | . . 1 1 . . . 10 1 . Targets Rammed 13 | . . 1 1 . . . 10 1 . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 450 | . . 218 444 383 266 . 450 . . Average Temperature 123 | . . 63 128 142 83 . 224 . . Received Heat Transfer 1599 | . . 129 132 627 72 . 630 9 . Effects 11 | . . 3 1 6 . . 1 . . Shutdowns 2 | . . . 1 1 . . . . . Energy Bleed 3 | . . . . 3 . . . . . Interference 5 | . . 3 . 2 . . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 9 | . . . . 6 3 . . . . Heat Transferred 6107 | . . . . 3374 2014 . 719 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Peak Influence 633 | . 190 433 528 633 485 153 187 96 . Initial 240 | . . 79 127 240 90 139 107 66 . Average 241 | . 72 232 311 283 293 139 97 78 . Maximum Alert Level 2 | . . 2 2 2 2 . . . . Low Security (%) 41 | 100 100 36 37 17 33 100 100 100 . Level 1 37 | . . 50 18 65 25 . . . . Level 2 20 | . . 13 44 16 41 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . . 1 3 10 1 . . . . Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . . Reinforcement 7 | . . 1 2 3 1 . . . . Assault . | . . . . . . . . . . Garrison 5 | . . . . 5 . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Distress Signals 3 | . 1 . . 1 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 9 21 18 30 12 . 23 1 2 Peak Tracking Total 12 | . 4 6 5 5 5 . 12 1 2 Tactical Retreats 9 | . 1 1 1 2 2 . 2 . . Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Traps Triggered 10 | . . . 1 2 1 . 6 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Machines Disabled 15 | . . 1 1 7 4 . 1 . 1 Max in Single Turn 4 | . . 1 1 4 4 . 1 . 1 Garrison Relay 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Machines Accessed 11 | . 1 5 . 3 1 1 . . . Terminals 8 | . 1 3 . 3 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 39 | . 9 14 . 14 1 1 . . . Successful 17 | . 5 4 . 7 . 1 . . . Failed 22 | . 4 10 . 7 1 . . . . Catastrophic 2 | . . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . . Manual 16 | . 3 4 . 9 . . . . . Terminals 32 | . 9 8 . 14 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 14 | . 5 2 . 7 . . . . . Record 4 | . 2 . . 2 . . . . . Branch Access Points 3 | . 1 1 . 1 . . . . . Alert Level 2 | . 1 . . 1 . . . . . Unreport Threat 4 | . . 1 . 3 . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 5 . 3 1 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Used RIF Installer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . 3 . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Turns Passed 2858 | 41 195 534 387 949 431 29 195 65 32 Spaces Moved 1897 | 42 120 354 214 554 276 20 146 122 49 Core 257 | 15 . . . . . . 71 122 49 Treads 7 | . . . . . . . 7 . . Legs . | . . . . . . . . . . Wheels 1611 | 27 120 354 214 554 276 20 46 . . Hover . | . . . . . . . . . . Flight 22 | . . . . . . . 22 . . Fastest Speed 37 | 50 100 90 100 100 105 105 37 50 50 Average Speed 97 | 82 100 99 100 112 105 105 71 50 50 Slowest Speed 185 | 100 100 100 100 140 130 105 185 50 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 19 | 4 24 41 32 21 8 . 36 3 9 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 73 | . . . . 42 30 . 1 . . Melee . | . . . . . . . . . . Projectile 2 | . . . . 1 . . 1 . . AOE 71 | . . . . 41 30 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Gar Fac Upp Total 2476 | 47 174 464 300 723 352 27 207 125 57 Wait 161 | . 24 46 25 34 26 . 6 . . Move 1885 | 41 119 353 214 553 275 19 140 122 49 Hop 2 | . . . . . . . 2 . . Pick Up 79 | 4 7 16 9 30 10 2 . 1 . Fast Attach 10 | 2 . 1 . . 3 . 3 1 . Attach 56 | . 8 5 7 21 6 2 6 . 1 Detach 4 | . . . . . . . 3 . 1 Swap 20 | . 1 5 2 6 1 3 2 . . Drop 45 | . 4 7 7 15 6 1 3 1 1 Fire 180 | . 11 30 36 64 25 . 13 . 1 Melee . | . . . . . . . . . . Ram 11 | . . 1 . . . . 10 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 19 | . . . . . . . 19 . . Rewire 4 | . . . . . . . . . 4 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -5/Garrison -5/Factory -5/Upper Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 42 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered new exit (range 9) 237 | -10/Materials | Entered another Materials area 237 | -9/Materials | Evolved 2 slots: Weapon x2 284 | -9/Materials | Identified exit to Mines 756 | -9/Materials | Discovered new exit (range 16) 763 | -9/Materials | Build established: Gunner 771 | -9/Materials | Entered another Materials area 771 | -8/Materials | Evolved 2 slots: Utility x2 1065 | -8/Materials | Build established: Tank 1143 | -8/Materials | Discovered new exit (range 5) 1158 | -8/Materials | Entered Factory 1158 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1540 | -7/Factory | Lost 8 parts (1p2n2u3w) 1837 | -7/Factory | Garrison activated, responded to threat 2006 | -7/Factory | Garrison activated, responded to threat 2022 | -7/Factory | Identified exit to Lower Caves 2095 | -7/Factory | Discovered new exit (range 12) 2107 | -7/Factory | Entered another Factory area 2107 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2476 | -6/Factory | Discovered new exit (range 14) 2518 | -6/Factory | Build established: Gunner 2538 | -6/Factory | Entered another Factory area 2538 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2566 | -5/Factory | Identified exit to Garrison 2567 | -5/Factory | Entered Garrison 2698 | -5/Garrison | Triggered checkpoint 2702 | -5/Garrison | Triggered checkpoint 2712 | -5/Garrison | Core integrity fell below 50% 2724 | -5/Garrison | Discovered new exit (range 12) 2735 | -5/Garrison | Garrison Relay disabled 2746 | -5/Garrison | Triggered checkpoint 2748 | -5/Garrison | Core integrity fell below 20% 2759 | -5/Garrison | Installed Relay Interface Framework 2762 | -5/Garrison | Entered Factory 2771 | -5/Factory | Lost 22 parts (4p5n7u6w) 2775 | -5/Factory | Discovered new exit (range 15) 2826 | -5/Factory | Identified exit to Upper Caves 2827 | -5/Factory | Entered Upper Caves 2828 | -5/Upper Caves | Encountered a Warlord checkpoint 2857 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 2859 | -5/Upper Caves | Destroyed by T1-4RM(M) with Slug Cannon Last Messages --------------- 02775_ EXIT=FOUND 02795_ Acquired Adv. Signal Interpreter. 02800_ System corrupted: Component data lost. 02823_ T-07 Excavator is excavating. 02823_ Penetrated by Slug. 02826_ EXIT=IDENTIFIED: UPPER CAVES 02827_ Slammed into Y-64 Sentinel. 02827_ Adv. Signal Interpreter permanently disabled. 02827_ Destabilizing: Short circuit. LOCATION=UPPER CAVES GOAL=ESCAPE 02827_ Discarded Broken Adv. Signal Interpreter. 02828_ IP-HFX(M): "If you spot any more Unaware lurking around the area, let us know." 02853_ Locked Door breached. 02856_ Attempting to rewire J1-QH4(g). 02857_ T1-4RM(M): "You've seen my hidden army, and now I must make sure the secret does not get out." 02857_ Attempting to rewire 6W-QT2(g). 02859_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????######????????????????????? | | ??????????????????????#ggg ##???????????????????? | | ??????????????????????#"M@ $#???????????????????? | | ??????????????????????#### ##???????????????????? | | ??????????????????????## #????????????????????? | | ?????????????????????## ####??##????????????????? | | ????????????????????## ### #????????????????? | | ????????????????????# # #????????????????? | | ????????????????????# #????????????????? | | ????????????????????## #????????????????? | | ?????????????????????## #????????????????? | | ??????????????????????# #????????????????? | | ??????????????????????# ### #????????????????? | | ??????????????#??###??## ##??##????????????????? | | ??????????????# ## #?## #?????????????????????? | | ??????????????# ## #?????????????????????? | | ?????????????????# ##?????????????????????? | | ?????????????????## #??????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????## #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ##?????????????????????? | | ?????????# ????????### ##?????????????????????? | | ????????? ####????## #?????????????????????? | | ???????? ###### #?????????????????????? | | ???????? ### #?????????????????????? | | ??????? ## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 62 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 1 Salvage Targeting 1 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartCryofiberBuckler Manual? 0 Play Time 00:47:42 Cumulative 89.7 hours Start 2021.07.14 @ 14:45:21 End 2021.07.14 @ 15:32:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 87 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7b611ca8-4672-44ee-8c6f-b69f7fb78ce3