Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.25 @ 15:08:19 Player: Benny Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (1630) 1630 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (952) 952 TOTAL SCORE: 7632 Bonus ------- Follower Combat Kills 461 Met Imprinter 300 Was Imprinted 300 Friendly Fire -109 Cogmind --------- Core Integrity 0/1150 Matter 111/300 Energy 84/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Improved Terrain Scan Processor Drone Bay (2/2) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Medium Treads Mass Driver Mass Driver Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY ---------- Improved Terrain Scan Processor Advanced Targeting Computer Thermal Shield > --- WEAPON ----------- Mass Driver Mass Driver Mass Driver Mass Driver > --- INVENTORY -------- Neutrino Core Medium Treads Carbon-fiber Leg CR-A16's Pointy Stick [Rating: 67] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fusion Compressor Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Barrage Gun Energy Gun EM Pulse Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Barrage Gun Ballistic Cannon Mass Driver Launcher Grenade Launcher Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 6 2 2 Power 3 | . . . . . . . 1 2 . Propulsion 3 | . . . 2 . . . 1 . . Utility 3 | . . . . . . . 2 . 1 Weapon 3 | . . . . . . . 2 . 1 Parts Attached 68 | 5 3 6 6 5 2 6 24 3 8 Power 11 | 1 . . 1 1 . 2 5 . 1 Engine 9 | 1 . . 1 1 . 1 4 . 1 Core 2 | . . . . . . 1 1 . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 . 2 3 . 3 8 . 1 Treads 5 | . . . . . . 3 2 . . Leg 15 | 2 1 . 2 3 . . 6 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 14 | . 2 3 . 1 . . 7 . 1 Device 5 | . . 1 . . . . 3 . 1 Storage 5 | . 2 2 . 1 . . . . . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . . 2 . . Artifact . | . . . . . . . . . . Weapon 23 | 2 . 3 3 . 2 1 4 3 5 Energy Gun 4 | 2 . . . . . 1 1 . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 8 | . . . 3 . 2 . 3 . . Ballistic Cannon 4 | . . . . . . . . . 4 Launcher 3 | . . 3 . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 28 | . . . 1 1 . 11 2 1 12 Power 6 | . . . . . . 2 1 1 2 Propulsion 13 | . . . . . . 6 1 . 6 Utility 3 | . . . . 1 . 1 . . 1 Weapon 6 | . . . 1 . . 2 . . 3 Highest Loss Streak 7 | . . . 1 1 . 7 1 1 5 To Critical Strikes 3 | . . . . . . . . . 3 Average Backups 4 | . 2 5 7 7 6 3 3 5 3 Power 1 | . . . 2 3 1 . 1 2 1 Propulsion 1 | . 1 2 . . 1 . . 2 1 Utility . | . . . 1 1 . . . . . Weapon 2 | . 1 2 2 3 3 3 1 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . 2 2 2 . 3 . . . . Power 3 | . 1 . 1 . 1 . . . . Propulsion . | . . . . . . . . . . Utility 5 | . 1 2 1 . 1 . . . . Weapon 1 | . . . . . 1 . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 83 | . 74 100 97 98 99 60 77 72 56 Engine 9 | . 14 14 11 11 11 5 10 6 3 Core 1 | . . . . . . 4 . . 4 Treads 3 | . . . . . . 11 12 . . Leg 27 | . 28 28 43 44 44 17 10 29 16 Device 6 | . . 2 . . 11 5 13 5 4 Storage 9 | . 2 25 22 20 11 5 . . . Processor 2 | . . . . . . . 5 11 9 Energy Gun 5 | . 28 14 1 . . 1 7 3 . Ballistic Gun 9 | . . . 15 11 16 6 12 8 . Ballistic Cannon 1 | . . . . . . . . . 15 Launcher 4 | . . 13 4 11 5 2 . . . Peak Build Rating 67 | 5 7 9 13 12 18 23 58 58 67 Average Rating 24 | 3 5 7 11 11 15 15 46 51 52 On Entrance 17 | . 5 7 8 12 11 18 15 52 47 Avg Prop Armor Cover (%) 19 | . . . . . . . . 19 21 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 7 11 15 20 21 18 22 40 29 55 Greatest Support 96 | 20 20 20 40 40 40 56 96 81 82 Greatest Overweight (x) 2 | . . . 1 . . 2 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 5 5 5 Average Capacity 6 | 5 5 5 8 8 8 6 5 5 5 Most Carried 8 | 1 5 7 8 8 8 8 5 5 5 Average Carried 5 | . 2 5 7 7 7 5 3 5 3 Final Capacity 8 | 5 5 8 8 8 8 5 5 5 5 Final Carried 8 | 1 3 7 7 8 8 4 5 5 4 Class Distribution -------------------- 40% | Mutant 31% | Scavenger-Mutant 21% | Gunner 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Matter Collected 2189 | 250 42 300 212 202 64 277 341 138 363 Remotely . | . . . . . . . . . . Salvage Created 1604 | 61 172 150 294 200 . 333 40 197 157 Parts 108 | 2 9 12 22 16 . 22 8 7 10 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 22 . . . Prevented 3 | . . . . . . 3 . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 35 | 1 2 2 8 4 . 9 . 3 6 Melee 2 | . . . . . . . . 1 1 Guns 15 | . 1 . 2 1 . 9 . 2 . Cannons 5 | . . . . . . . . . 5 AOE 12 | 1 . 2 6 3 . . . . . Classes Destroyed 11 | 2 1 1 3 1 . 3 . . . Worker 2 | 1 . . . 1 . . . . . Builder 3 | . . . 1 . . . 1 . 1 Recycler 3 | . . 1 1 1 . . . . . Watcher 7 | . 3 . 3 . . . 1 . . Swarmer 14 | . . . 3 . . 6 . . 5 Grunt 11 | 1 2 2 1 3 . . . 2 . Brawler 1 | . . . . 1 . . . . . Sentry 6 | . . . 4 . . . . 1 1 Hunter 1 | . . . . . . 1 . . . Programmer 1 | . . . . . . 1 . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 5 | 2 2 3 5 4 . 3 1 1 3 Combat Bots Only 5 | 1 2 2 5 2 . 3 . 1 3 Max Kills in Single Turn 4 | 2 1 2 2 4 . 2 1 1 1 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | 1 . 1 2 2 . . . . . Melee 1 | . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Hostile Shots Fired 560 | 2 9 7 41 17 . 59 101 27 297 Missed 197 | . . 5 12 3 . 19 48 9 101 Hits 363 | 2 9 2 29 14 . 40 53 18 196 Melee 8 | . . . . 8 . . . . . Projectile 355 | 2 9 2 29 6 . 40 53 18 196 Critical Strikes 12 | . . . . 1 . 2 1 2 6 Damage Taken 6303 | 22 138 36 414 296 . 1103 921 422 2951 Core 1638 | 10 36 . 69 . . 292 49 18 1164 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 117 | . . . . . . . 89 28 . Regen/Repaired (Parts) 88 | . . . 88 . . . . . . Core Remaining (%) 75 | 96 . 81 . . . 9 94 98 . Volleys Fired 132 | 2 12 6 27 23 . 20 19 7 16 Largest 4 | 2 2 2 2 2 . 2 4 4 4 Hottest 231 | 80 80 73 53 53 . 108 202 231 188 Shots Fired 293 | 4 24 9 41 27 . 35 62 27 64 Gun 193 | 4 24 6 23 23 . 30 62 21 . Cannon 70 | . . . . . . . . 6 64 Launcher 30 | . . 3 18 4 . 5 . . . Special . | . . . . . . . . . . Kinetic 181 | . . . 23 23 . 19 38 14 64 Thermal 48 | . . . . . . 11 24 13 . Explosive 30 | . . 3 18 4 . 5 . . . Electromagnetic 34 | 4 24 6 . . . . . . . Robot Hit Streak 9 | 4 8 9 8 9 . 4 9 3 3 Robot Miss Streak 6 | . 1 2 3 3 . 4 6 3 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 168 | 4 18 6 20 20 . 16 40 16 28 Core Hits 95 | 3 6 6 23 13 . 13 9 7 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . . . . . 2 . 4 Burn 2 | . . . . . . . 2 . . Blast 3 | . . . . . . . . . 3 Impale 1 | . . . . . . . . . 1 Melee Attacks 13 | . . . . . . . . 3 10 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 13 | . . . . . . . . 3 10 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 4918 | 106 298 293 852 609 . 458 901 376 1025 Guns 2314 | 51 298 37 188 267 . 328 901 244 . Cannons 868 | . . . . . . . . 63 805 Explosions 1439 | 55 . 256 656 342 . 130 . . . Melee 268 | . . . . . . . . 69 199 Ramming 29 | . . . 8 . . . . . 21 Kinetic 2236 | . . . 188 267 . 171 602 203 805 Thermal 728 | 55 . . 113 . . 157 299 104 . Explosive 1271 | . . 256 543 342 . 130 . . . Electromagnetic 386 | 51 298 37 . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 268 | . . . . . . . . 69 199 Highest Corruption 8 | . . . . 3 3 8 . . . Average Corruption 5 | . . . . 3 3 5 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . . . 2 3 21 . . . Message Errors 12 | . . . . . 2 10 . . . Matter Fused 4 | . . . . . 1 3 . . . Heat Flow Errors 4 | . . . . 1 . 3 . . . Energy Discharges 1 | . . . . . . 1 . . . Data Loss (major) 2 | . . . . . . 2 . . . Misfires 1 | . . . . 1 . . . . . Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 109 | . . . 76 . . . . . 33 Projectiles 33 | . . . . . . . . . 33 Explosions 76 | . . . 76 . . . . . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 28 | . . . 28 . . . . . . Shots 1 | . . . 1 . . . . . . Rammed . | . . . . . . . . . . Targets Rammed 11 | . 1 . 3 . . . . . 7 Kicked 11 | . 1 . 3 . . . . . 7 Crushed . | . . . . . . . . . . Highest Temperature 506 | 48 201 33 34 113 . 248 216 506 262 Average Temperature 81 | 28 74 19 7 29 . 85 76 187 97 Received Heat Transfer 681 | 12 75 18 105 45 . 48 144 153 81 Effects 2 | . . . . . . 1 . 1 . Interference 1 | . . . . . . 1 . . . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 4 | 1 2 . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 1149 | . . . 50 . . 259 666 174 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Maximum Alert Level 1 | . . . 1 . . . 1 . . Low Security (%) 92 | 100 100 100 67 100 . . 89 100 100 Level 1 7 | . . . 32 . . . 10 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 253 | 25 40 94 253 115 . . 252 144 129 Initial 111 | . 9 1 . 85 . . . 111 50 Average 79 | 1 9 24 165 80 . . 113 113 45 Influence Increases 2295 | 25 71 170 465 127 . 322 666 103 346 Destroy 0b10 Robot/C 1060 | 20 40 100 180 80 . 220 240 60 120 Destroy 0b10 Robot/NC 100 | 5 15 5 25 10 . . 35 . 5 Destroy Leader 268 | . 16 20 66 10 . 50 66 20 20 Allied During Kill 195 | . . 16 7 . . 52 120 . . Successful Hack 3 | . . . 3 . . . . . . Disable Machine 255 | . . 15 30 . . . 150 . 60 Destroy Structure 264 | . . 14 124 27 . . 25 8 66 Lose Combat Pursuer 150 | . . . 30 . . . 30 15 75 Influence Decreases 2263 | 10 82 174 244 276 72 322 438 227 418 Entered New Map 388 | . 6 3 . 136 72 . . 117 54 Time Decay 1571 | 10 76 151 224 110 . 208 418 100 274 Lost Part 180 | . . . . 10 . 50 20 10 90 Lost Ally 124 | . . 20 20 20 . 64 . . . Squads Dispatched 10 | . 1 . 1 . . . 5 1 2 Investigation . | . . . . . . . . . . Extermination 4 | . . . . . . . 3 . 1 Reinforcement 6 | . 1 . 1 . . . 2 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Distress Signals 6 | . 1 . 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 80 | 1 6 5 13 6 . 10 16 8 15 Peak Tracking Total 7 | 1 5 3 5 3 . 4 6 7 6 Tactical Retreats 8 | . . . 2 . . . 1 1 4 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Traps Triggered 5 | . . . 2 . . . 2 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Disabled 18 | . . 1 3 . . . 10 . 4 Max in Single Turn 1 | . . 1 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Machines Accessed 3 | . . . 2 . . . . . 1 Terminals 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . 8 . . . . . 1 Successful 8 | . . . 8 . . . . . . Failed 1 | . . . . . . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . . . . . 2 3 2 . . Terminals 3 | . . . 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . . Recycling Units 1 | . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . . 3 . . . . . . Record 2 | . . . 2 . . . . . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 5 . . . . . . Scan Component 3 | . . . 3 . . . . . . Repair 2 | . . . 2 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 2 . . 1 1 . 1 Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . Time 58 | . . . 58 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total Allies 10 | . . 3 . 1 4 2 . . . Largest Group 4 | . . 3 1 1 4 4 2 . . Highest-Rated Group 192 | . . 40 16 31 153 192 192 . . Highest-Rated Ally 96 | . . 16 16 31 40 96 96 . . Total Orders 7 | . . 6 1 . . . . . . FOLLOW 2 | . . 2 . . . . . . . GUARD 5 | . . 4 1 . . . . . . Ally Attacks 90 | . . 15 5 4 . 12 54 . . Total Damage 2888 | . . 123 66 84 . 249 2366 . . Kills 25 | . . 4 1 . . 2 18 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Active Infowar (turns) 736 | . . . . . . . 736 . . Sensors 736 | . . . . . . . 736 . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 1 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Turns Passed 6074 | 152 232 817 546 230 1375 772 1133 202 615 Spaces Moved 4154 | 119 145 637 350 144 1089 480 713 119 358 Core 32 | 17 . . . . . 6 . . 9 Treads 649 | . . . . . . 259 390 . . Legs 3473 | 102 145 637 350 144 1089 215 323 119 349 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 50 Average Speed 127 | 110 120 120 120 120 120 142 141 120 136 Slowest Speed 190 | 120 120 120 190 120 120 165 190 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 36 | 5 23 94 31 30 89 58 25 5 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . . 1 . 1 3 . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 5 | . . 3 . 1 1 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 247 | . . 17 138 30 . 21 2 4 35 Melee . | . . . . . . . . . . Projectile 42 | . . . . . . 1 2 4 35 AOE 205 | . . 17 138 30 . 20 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Total 4670 | 134 179 682 436 181 1158 536 788 159 417 Wait 179 | 6 12 14 29 5 51 16 13 25 8 Move 4145 | 118 144 636 349 143 1088 479 712 118 358 Hop . | . . . . . . . . . . Pick Up 34 | 2 5 9 8 2 6 1 1 . . Fast Attach 54 | 5 1 3 5 1 2 5 23 3 6 Attach 18 | . 1 1 4 . . 5 3 . 4 Detach 11 | . . . . . . 4 3 . 4 Swap 23 | . 1 4 6 4 3 2 2 . 1 Drop 51 | 1 2 9 5 3 8 4 12 4 3 Fire 132 | 2 12 6 27 23 . 20 19 7 16 Melee 12 | . . . . . . . . 2 10 Ram . | . . . . . . . . . . Kick 11 | . 1 . 3 . . . . . 7 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Min x2] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 127 | -11/Scrapyard | Discovered new exit (range 8) 153 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 15) 219 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 348 | -10/Materials | Discovered new exit (range 6) 385 | -10/Materials | Entered Mines 392 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 517 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 719 | -10/Mines | Learned location of Storage (-7) 744 | -10/Mines | Discovered new exit (range 7) 915 | -10/Mines | Discovered new exit (range 9) 1160 | -10/Mines | Discovered new exit (range 11) 1202 | -10/Mines | Entered Materials 1202 | -9/Materials | Accompanied by 1 ally 1202 | -9/Materials | Evolved 2 slots: Propulsion x2 1708 | -9/Materials | Discovered new exit (range 16) 1720 | -9/Materials | Repaired Rocket Launcher 1746 | -9/Materials | Repaired Aluminum Leg? 1748 | -9/Materials | Entered Mines 1753 | -9/Mines | Escorted by a lone wolf Derelict 1783 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1823 | -9/Mines | Learned Materials garrison access intel 1978 | -9/Mines | Entered Zion 1986 | -7/Zion | Given A8's code to call for help 2069 | -7/Zion | Build established: Scavenger-Mutant 2076 | -7/Zion | Discovered new exit (range 13) 2100 | -7/Zion | System corruption cleaned by Quarantine Array 2337 | -7/Zion | Learned location of 1 exit from Proximity Caves 2439 | -7/Zion | Learned location of Armory (-4) 2784 | -7/Zion | Found CR-A16's Pointy Stick 2863 | -7/Zion | Received a visual enhancement algorithm 2864 | -7/Zion | Ran a visual enhancement algorithm 2882 | -7/Zion | Learned location of Data Miner (-6) 2930 | -7/Zion | Met Imprinter 2955 | -7/Zion | Imprinted 2957 | -7/Zion | Declared Zion's savior 3353 | -7/Zion | Entered Proximity Caves 3353 | -6/Proximity Caves | Accompanied by 4 allies 3354 | -6/Proximity Caves | Identified exit to Factory 3571 | -6/Proximity Caves | Spotted B-75 Beast 3661 | -6/Proximity Caves | Core integrity fell below 50% 3664 | -6/Proximity Caves | Destroyed B-75 Beast 3678 | -6/Proximity Caves | Lost 3 allies 3691 | -6/Proximity Caves | Lost 7 parts (1p4n2w) 3713 | -6/Proximity Caves | Crushed by falling debris 3713 | -6/Proximity Caves | Core integrity fell below 20% 3769 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3916 | -6/Proximity Caves | Learned Factory emergency access door positions 3963 | -6/Proximity Caves | Build established: Mutant 4018 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4020 | -6/Proximity Caves | Enhanced Grunt warped into view, answering call for help 4125 | -6/Proximity Caves | Entered Factory 4125 | -6/Factory | Accompanied by 2 allies 4125 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4713 | -6/Factory | Build established: Gunner 5227 | -6/Factory | Spotted B-75 Beast 5239 | -6/Factory | Discovered new exit (range 15) 5258 | -6/Factory | Entered another Factory area 5258 | -5/Factory | Evolved 2 slots: Power x2 5439 | -5/Factory | Discovered new exit (range 15) 5460 | -5/Factory | Entered another Factory area 5460 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6056 | -4/Factory | Core integrity fell below 50% 6067 | -4/Factory | Core integrity fell below 20% 6075 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Y-64 Sentinel suffers critical hit (Impale). Y-64 Sentinel destroyed. Penetrated by Slug. Slug penetrates Nuclear Reactor. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. CR-A16's Pointy Stick destroyed. Slug penetrates Nuclear Reactor. Acquired 87 matter. Penetrated by Slug. Slug penetrates Nuclear Reactor. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired Drone Bay. Penetrated by Slug. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????? | | ????????????????????????????? | | ???????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ?????????????? ????#######+## | | ?????????????? ????# | | ?????????????# ????# """ | | ?????????????# ##### "T" | | ?????????????# # " " "" | | ?????????????# # "" | | ?????????????+ # "" | | ?????????????# + | | ?????????????# # "" | | ?????????????# # ] "" | | ?????????????# # ] "" | | ?????????????# # ]] | | ?????????????# # | | ############## ####+##### | | # !! + #??# #???? | | # !! "" # #??# #???? | | # !@ """ # #??# #???? | | # S" # #### ##### | | # """ # | | # """ # | | # *""" # | | # hh """ # | | # """ # | | # # ####### | | # # #?????# | | # # #?????# | | # ##;######### #?????# | | #### #???????# #?????# | | ???# #???????# #?????# | | ???# #???????# #?????# | | ???# #?????######+#######??# | | ????#??????# #### | | ???????????# + | | ???????????# ##### | | ???????????# #???? | | ???????????# #???? | | ???????????# #???? | | ???????????# #???? | | ???????????# #???? | | ???????????# #???? | | ???????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Armor Coverage 225 Resistance: TH 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Matter Filter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Phase Shifter | -7/Zion | Archive EM Shield | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Hacking Suite | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 2% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- 5k Club Bumper Bots Close Call First Step to Greatness Ghost 'Em Help From High Places I'm Back, Baby! Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Oops Part-time Mechanic Please Form A Line Remodeling Resistances Are Futile Robot Respite Serviceable Loadout Storm Trooper The One Tourist Uninvited Guest Unlikely Earthworm Well Done Challenges ------------ None Game ------ Seed ExplosiveFluxMiniperforator Manual? 0 Play Time 02:01:47 Cumulative 2.7 hours Start 2025.12.24 @ 16:18:19 End 2025.12.25 @ 15:08:19 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Terminus Map View 59x39 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: a1ee7cd3-ccb6-4b8c-a6e4-d912cca9c699