Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 11:09:44 Player: josiah Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (1013) 1013 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3748 Bonus ------- None Cogmind --------- Core Integrity 561/700 Matter 283/300 Energy 97/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Long-range Sensor Array Advanced Terrain Scan Processor Beamcaster Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Hover Unit Airjet Airjet > --- UTILITY ---------- Improved Cooling System Long-range Sensor Array Improved Signal Interpreter Hacking Suite Long-range Tractor Beam > --- WEAPON ----------- Beamcaster Enhanced Autogun Flak Gun > --- INVENTORY -------- Improved Hover Unit Long-range Sensor Array Advanced Terrain Scan Processor [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Airjet Treads Light Treads Hover Unit Airjet Utility Long-range Sensor Array Device Long-range Sensor Array Storage Compact Battery Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 2 . . Weapon 1 | . . 1 . . . Parts Attached 51 | 6 10 8 17 5 5 Power 5 | 1 1 1 1 . 1 Engine 4 | 1 1 1 . . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 9 | 2 . 2 2 2 1 Treads 4 | 2 . 2 . . . Leg . | . . . . . . Wheel . | . . . . . . Hover 5 | . . . 2 2 1 Flight . | . . . . . . Utility 22 | 1 5 1 11 2 2 Device 9 | . 1 1 5 . 2 Storage 5 | 1 3 . 1 . . Processor 4 | . . . 3 1 . Hackware 1 | . . . . 1 . Protection 3 | . 1 . 2 . . Artifact . | . . . . . . Weapon 15 | 2 4 4 3 1 1 Energy Gun 3 | 2 . . . . 1 Energy Cannon . | . . . . . . Ballistic Gun 12 | . 4 4 3 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 19 | . 3 . . 3 13 Power 3 | . 1 . . . 2 Propulsion 5 | . . . . 1 4 Utility 4 | . . . . 1 3 Weapon 7 | . 2 . . 1 4 Highest Loss Streak 7 | . 2 . . 3 7 Average Slot Usage (%) 94 | . 95 100 99 88 84 Engine 5 | . 14 11 . . 1 Core 3 | . . . 8 7 2 Treads 11 | . 28 22 3 . . Hover 11 | . . . 14 22 22 Device 16 | . 7 11 24 18 19 Storage 10 | . 14 22 10 7 2 Processor 4 | . . . 8 7 7 Hackware 1 | . . . . 1 7 Protection 1 | . 1 . 1 . . Energy Gun 5 | . 13 . . . 4 Ballistic Gun 20 | . 13 33 27 22 14 Naked Turns . | . . . . . . Heaviest Build 53 | 10 39 45 53 19 26 Greatest Support 40 | 40 40 40 40 27 26 Greatest Overweight (x) 4 | . . 1 1 . 4 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 16 | 6 16 16 16 4 4 Average Capacity 6 | 5 7 16 5 4 4 Most Carried 16 | . 16 16 16 4 4 Average Carried 5 | . 5 15 5 3 3 Final Capacity 16 | 6 16 16 4 4 4 Final Carried 16 | . 16 16 4 4 3 Class Distribution -------------------- 43% | Skirmisher 32% | Mutant 11% | Scavenger-Gunner 8% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1285 | 260 268 147 310 86 214 Remotely 328 | . . . 180 86 62 Salvage Created 1357 | . 426 215 298 110 308 Parts 77 | . 30 17 13 5 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 32 | . 13 7 6 1 5 Guns 31 | . 12 7 6 1 5 AOE 1 | . 1 . . . . Classes Destroyed 5 | . 3 1 1 . . Watcher 3 | . 1 . 1 1 . Swarmer 13 | . 6 4 3 . . Grunt 10 | . 7 1 2 . . Brawler 2 | . . . 1 . 1 Sentry 3 | . . 2 . 1 . Thug 4 | . . . . . 4 Best Kill Streak 4 | . 3 4 3 1 4 Combat Bots Only 4 | . 3 4 3 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 2041 | . 554 272 266 190 759 Core 301 | . 66 58 38 18 121 Absorbed by Shields 114 | . . . 107 7 . Core Remaining (%) 87 | 100 73 85 93 . . Volleys Fired 100 | . 35 19 20 7 19 Largest 3 | . 2 3 3 3 3 Hottest 128 | . 80 60 70 78 128 Shots Fired 257 | . 68 57 60 19 53 Gun 257 | . 68 57 60 19 53 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 226 | . 43 57 60 19 47 Thermal 19 | . 13 . . . 6 Explosive . | . . . . . . Electromagnetic 12 | . 12 . . . . Robot Hit Streak 17 | . 12 9 17 16 10 Robot Miss Streak 6 | . 3 2 6 3 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 173 | . 46 36 40 15 36 Core Hits 80 | . 23 16 14 5 22 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2328 | . 549 258 538 268 715 Guns 2226 | . 447 258 538 268 715 Cannons . | . . . . . . Explosions 102 | . 102 . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1974 | . 239 258 538 268 671 Thermal 211 | . 167 . . . 44 Explosive . | . . . . . . Electromagnetic 143 | . 143 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . 2 . . . 10 Average Corruption 4 | . 1 . . . 9 Corruption Purged . | . . . . . . Effects 29 | . 10 . . . 19 Message Errors 5 | . 2 . . . 3 Matter Fused 7 | . . . . . 7 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 5 | . 2 . . . 3 Data Loss (minor) 4 | . 4 . . . . Data Loss (major) 1 | . . . . . 1 Alerts 1 | . . . . . 1 Misdirections 2 | . . . . . 2 Targeting Errors 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 4 | . 4 . . . . Projectiles . | . . . . . . Explosions 4 | . 4 . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . 56 . . . . Shots 1 | . 1 . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 364 | . 318 32 364 111 129 Average Temperature 79 | . 94 15 127 47 42 Received Heat Transfer 542 | . 147 13 96 52 234 Effects 1 | . 1 . . . . Interference 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 274 | . 200 . . . 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 255 | . 166 255 91 37 . Average Influence 46 | . 53 126 27 24 . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 96 | 100 100 64 100 100 . Level 1 3 | . . 36 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 3 . 1 1 . Investigation 2 | . 2 . . . . Extermination 1 | . . . . 1 . Reinforcement 2 | . 1 . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 6 | . 3 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | . 24 9 15 5 13 Peak Tracking Total 5 | . 4 5 4 3 5 Tactical Retreats 11 | . 5 . 2 2 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 13 | . 4 3 2 4 . Terminals 12 | . 4 3 2 3 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 22 11 5 8 . Successful 30 | . 13 9 3 5 . Failed 16 | . 9 2 2 3 . Catastrophic 2 | . 1 . . 1 . Database Lockouts . | . . . . . . Manual 37 | . 16 9 5 7 . Terminals 45 | . 22 11 5 7 . Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 1 . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Surveillance Status 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 25 | . 9 8 3 5 . Terminals 25 | . 9 8 3 5 . Track 9 | . 3 2 2 2 . Assimilate 2 | . 1 1 . . . Botnet 9 | . 3 3 1 2 . Operators 5 | . 2 2 . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 2 2 4 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 5784 | 65 1778 450 1818 529 1144 Spaces Moved 2580 | 37 529 198 640 367 809 Core 78 | 2 . . . . 76 Treads 871 | 35 529 198 109 . . Legs . | . . . . . . Wheels . | . . . . . . Hover 1631 | . . . 531 367 733 Flight . | . . . . . . Fastest Speed 50 | 50 160 180 56 52 52 Average Speed 97 | 154 160 180 77 52 72 Slowest Speed 250 | 160 160 180 180 52 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 61 27 40 6 41 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 2 | . . . . . 2 Spaces Dug . | . . . . . . Terrain Destroyed 2 | . 2 . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . 2 . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5682 | 42 1398 263 1947 695 1337 Wait 2884 | . 805 31 1234 313 501 Move 2575 | 36 528 197 639 366 809 Hop . | . . . . . . Pick Up 33 | . 18 2 8 3 2 Fast Attach 26 | 6 3 . 13 2 2 Attach 13 | . 2 2 4 3 2 Detach . | . . . . . . Swap 12 | . 5 6 . . 1 Drop 39 | . 2 6 29 1 1 Fire 100 | . 35 19 20 7 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 888 | -10/Materials | Discovered new exit (range 11) 1715 | -10/Materials | Discovered new exit (range 11) 1844 | -10/Materials | Entered another Materials area 1844 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2145 | -9/Materials | Build established: Scavenger-Gunner 2263 | -9/Materials | Discovered new exit (range 10) 2294 | -9/Materials | Entered another Materials area 2294 | -8/Materials | Evolved 2 slots: Utility x2 2856 | -8/Materials | Build established: Skirmisher 4103 | -8/Materials | Discovered new exit (range 17) 4112 | -8/Materials | Entered Factory 4112 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4322 | -7/Factory | Discovered new exit (range 18) 4390 | -7/Factory | Lost 3 parts (1n1u1w) 4641 | -7/Factory | Identified exit to Lower Caves 4641 | -7/Factory | Entered Lower Caves 4658 | -7/Lower Caves | Learned Factory trap positions 5014 | -7/Lower Caves | Ambushed by wild Derelicts 5098 | -7/Lower Caves | Lost 3 parts (1p1u1w) 5186 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5315 | -7/Lower Caves | System corruption reached 10% 5345 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5608 | -7/Lower Caves | Build established: Scavenger-Mutant 5785 | -7/Lower Caves | Self-destructed Last Messages --------------- 05491_ System corrupted: Heat flow error (+163). 05506_ System corrupted: Heat flow error (+110). 05545_ System corrupted: Matter fused (-9). 05579_ System corrupted: Matter fused (-6). 05613_ System corrupted: Matter fused (-7). 05639_ 8CLZ>M6QXWLLZYLQAZQ9=D 05668_ System corrupted: Matter fused (-7). 05684_ System corrupted: IFF burst signal emitted. 05724_ System corrupted: Matter fused (-6). 05740_ PK MW:TYNTOVAXX ,V>S:|1KK>8NZSV