Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.22 @ 15:57:01 Player: Virvatuli Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (85) 425 Value Destroyed (3347) 3347 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (767) 767 TOTAL SCORE: 9859 Bonus ------- High Alert Combat Kills 143 Follower Combat Kills 394 Met Data Miner 300 Friendly Fire -70 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 93/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Armor Integrity Analyzer Improved Transmission Jammer Improved Phase Shifter Improved Thermal Shield Mini Drone Bay > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Advanced Plasma Cannon KE Penetrator Heavy Missile Launcher > --- INVENTORY -------- Light Fission Core [Rating: 112] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Heavy Siege Treads Treads Heavy Siege Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Improved Armor Integrity Analyzer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 2 . . . 2 2 Power 2 | . . 1 . . . . . . 1 . Propulsion 2 | . . . . 1 1 . . . . . Utility 5 | . . 1 1 1 . . . . . 2 Weapon 3 | . . . 1 . 1 . . . 1 . Parts Attached 99 | 8 4 8 22 25 4 2 . 7 13 6 Power 17 | 2 1 2 3 4 1 . . 1 1 2 Engine 9 | 2 1 2 . 2 1 . . 1 . . Core 7 | . . . 3 2 . . . . 1 1 Reactor 1 | . . . . . . . . . . 1 Propulsion 18 | 2 . 4 3 6 1 . . . . 2 Treads 11 | 2 . 2 1 5 1 . . . . . Leg 2 | . . . . 1 . . . . . 1 Wheel 2 | . . 2 . . . . . . . . Hover 3 | . . . 2 . . . . . . 1 Flight . | . . . . . . . . . . . Utility 29 | 1 1 2 5 8 1 1 . 2 6 2 Device 18 | . . 1 3 6 1 . . 1 4 2 Storage 2 | 1 . 1 . . . . . . . . Processor 5 | . 1 . 1 . . 1 . . 2 . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . 1 2 . . . . . . Artifact . | . . . . . . . . . . . Weapon 35 | 3 2 . 11 7 1 1 . 4 6 . Energy Gun 14 | 2 . . 7 1 1 . . 1 2 . Energy Cannon 2 | . . . . . . . . . 2 . Ballistic Gun 16 | 1 2 . 4 6 . . . 2 1 . Ballistic Cannon 2 | . . . . . . 1 . 1 . . Launcher 1 | . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . . . Parts Lost 32 | . . 2 3 4 . . . 3 . 20 Power 6 | . . 1 1 . . . . . . 4 Propulsion 6 | . . . . 2 . . . . . 4 Utility 13 | . . 1 1 1 . . . 3 . 7 Weapon 7 | . . . 1 1 . . . . . 5 Highest Loss Streak 20 | . . 1 1 2 . . . 1 . 20 Average Slot Usage (%) 86 | . 90 89 92 90 85 86 86 83 85 72 Engine 10 | . 14 16 2 4 13 13 13 13 11 8 Core 3 | . . . 14 10 . . . . 3 3 Treads 14 | . 28 16 14 15 13 13 13 13 11 7 Device 16 | . . 4 14 26 23 22 20 13 13 22 Storage 2 | . 14 13 5 . . . . . . . Processor 7 | . 5 11 11 7 3 3 6 6 10 4 Hackware 1 | . . . . . . . . 3 3 . Protection 2 | . . . . 1 6 6 6 5 . . Energy Gun 3 | . 1 . 7 5 5 2 . . 5 3 Ballistic Gun 18 | . 26 22 16 16 20 20 20 19 14 4 Ballistic Cannon 2 | . . . . . . 3 6 6 4 . Naked Turns 5 | . . . . . . . . . . 5 Heaviest Build 78 | 12 15 25 30 44 56 59 58 58 70 78 Greatest Support 140 | 40 40 40 40 92 140 140 140 140 140 140 Greatest Overweight (x) 20 | 1 . . 1 9 . . . . . 20 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 4 4 4 4 4 Average Capacity 4 | 5 6 6 4 4 4 4 4 4 4 4 Most Carried 4 | 1 2 2 2 4 3 1 . 3 4 1 Average Carried . | . . . . 1 . . . . 1 . Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 Final Carried 2 | 1 . . . 2 . . . 2 . . Class Distribution -------------------- 22% | Gunner 15% | Skirmisher 14% | Mutant 11% | Derelict-Gunner 10% | Tank 6% | Scavenger-Mutant 5% | Generator-Gunner 5% | Scavenger-Tank 4% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Tank | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Derelict-Gunner | -5/Proximity Caves Generator-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Matter Collected 3404 | 232 192 540 475 517 255 182 . 383 275 353 Remotely . | . . . . . . . . . . . Salvage Created 4077 | . 205 534 484 607 274 289 . 537 196 951 Parts 211 | . 12 39 26 43 11 9 . 12 11 48 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . 8 . 34 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 64 | . 4 14 10 13 4 3 . 2 2 12 Melee 1 | . . . . . . . . . . 1 Guns 54 | . 4 14 10 11 4 3 . 2 1 5 Cannons 4 | . . . . . . . . . . 4 AOE 5 | . . . . 2 . . . . 1 2 Classes Destroyed 10 | . 2 3 . 2 1 . . . . 2 Worker 3 | . . . . 2 . . . . . 1 Builder 6 | . . . . . . . . . . 6 Recycler 3 | . . 1 . . . . . . . 2 Watcher 9 | . 1 2 1 2 . . . . 2 1 Swarmer 15 | . . 7 1 4 . 3 . . . . Grunt 30 | . 4 4 7 5 2 . . . 1 7 Duelist 1 | . . . . . 1 . . . . . Sentry 10 | . . 3 2 2 1 . . . 1 1 Hunter 2 | . . . . . . . . . . 2 Programmer 6 | . . . . 2 . . . 2 . 2 Best Kill Streak 9 | . 3 9 4 5 3 3 . 1 1 9 Combat Bots Only 9 | . 2 9 4 4 3 3 . 1 1 4 Max Kills in Single Turn 4 | . 1 2 2 4 1 1 . 1 1 3 Gunslinging 1 | . . 1 1 1 . . . . . . Exploded 2 | . . . . 2 . . . . 1 1 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Damage Taken 5737 | . 150 463 537 570 597 107 . 438 131 2744 Core 1429 | . 59 76 16 49 38 13 . 21 . 1157 Absorbed by Shields 556 | . . . 138 150 222 41 . 5 . . Core Remaining (%) 91 | 100 76 81 97 93 . . . 91 100 . Volleys Fired 212 | . 13 40 41 32 14 9 . 26 9 28 Largest 5 | . 2 2 3 3 4 4 . 4 5 5 Hottest 316 | . 46 46 133 163 139 132 . 132 267 316 Shots Fired 628 | . 26 80 102 94 51 36 . 74 45 120 Gun 516 | . 26 80 102 94 51 27 . 58 32 46 Cannon 92 | . . . . . . 9 . 16 13 54 Launcher 20 | . . . . . . . . . . 20 Special . | . . . . . . . . . . . Kinetic 464 | . 26 80 73 74 42 36 . 74 32 27 Thermal 62 | . . . 10 20 . . . . 4 28 Explosive 20 | . . . . . . . . . . 20 Electromagnetic 82 | . . . 19 . 9 . . . 9 45 Robot Hit Streak 18 | . 5 7 14 17 18 7 . 11 17 15 Robot Miss Streak 6 | . 2 3 5 3 2 2 . 2 2 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 14 | . 2 4 2 4 2 . . . . . Max Gunslinging Chain 2 | . 1 1 1 2 1 . . . . . Shots Hit Robots 387 | . 17 51 67 64 40 15 . 47 25 61 Core Hits 189 | . 8 22 24 31 13 8 . 18 8 57 Critical Hits 5 | . . . . 1 . 1 . . . 3 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . 1 . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9186 | . 264 702 932 1435 714 397 . 1085 545 3112 Guns 6153 | . 264 702 932 1101 714 397 . 882 418 743 Cannons 1099 | . . . . . . . . 203 127 769 Explosions 1917 | . . . . 334 . . . . . 1583 Melee . | . . . . . . . . . . . Ramming 17 | . . . . . . . . . . 17 Kinetic 5308 | . 264 702 675 891 635 397 . 1085 267 392 Thermal 1442 | . . . 124 544 . . . . 100 674 Explosive 1478 | . . . . . . . . . . 1478 Electromagnetic 941 | . . . 133 . 79 . . . 178 551 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . 4 . 1 1 1 1 3 . 2 Average Corruption 1 | . . 3 . 1 1 1 1 2 . 1 Corruption Purged . | . . . . . . . . . . . Effects 14 | . . . . . . 2 . 12 . . Message Errors 3 | . . . . . . . . 3 . . Matter Fused 1 | . . . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . . . 2 . . Energy Discharges 6 | . . . . . . 2 . 4 . . Data Loss (minor) 1 | . . . . . . . . 1 . . Targeting Errors 1 | . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 190 | . . . . 2 . . . 17 . 171 Projectiles 48 | . . . . . . . . 17 . 31 Explosions 142 | . . . . 2 . . . . . 140 Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . . . . . 2 . . Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 254 | . . . . . . . . . . 254 Shots 5 | . . . . . . . . . . 5 Rammed 4 | . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 570 | . 34 103 561 389 447 151 . 187 244 570 Average Temperature 150 | . 15 34 226 194 240 54 . 51 98 182 Received Heat Transfer 1163 | . 87 150 273 147 188 . . 45 27 246 Effects 36 | . . . 21 3 3 . . . . 9 Shutdowns 17 | . . . 8 2 2 . . . . 5 Energy Bleed 2 | . . . . 1 . . . . . 1 Interference 5 | . . . 3 . 1 . . . . 1 Matter Decay 1 | . . . 1 . . . . . . . Damage (minor) 5 | . . . 5 . . . . . . . Damage (major) 6 | . . . 4 . . . . . . 2 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 7 | . . . 1 . . . . . 3 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . Heat Transferred 2066 | . . . 259 657 . . . . 150 1000 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Peak Influence 769 | . 119 409 307 339 194 . . . 204 769 Initial 111 | . . 50 111 99 94 . . . 87 79 Average 183 | . 60 188 180 227 113 . . . 105 342 Maximum Alert Level 3 | . . 2 1 1 . . . . 1 3 Low Security (%) 63 | 100 100 50 72 36 100 . . . 98 39 Level 1 31 | . . 41 27 63 . . . . 1 16 Level 2 4 | . . 8 . . . . . . . 33 Level 3 1 | . . . . . . . . . . 10 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 1 2 4 . . . . 1 5 Investigation 2 | . . . . 1 . . . . 1 . Extermination 3 | . . . . 2 . . . . . 1 Reinforcement 8 | . . 1 2 1 . . . . . 4 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Distress Signals 10 | . 2 2 3 1 . . . . . 2 Communications Jammed 14 | . . . . . 12 . . . . 2 Distress Signals 13 | . . . . . 11 . . . . 2 Times Spotted 107 | . 5 18 18 17 7 3 . 9 7 23 Peak Tracking Total 7 | . 3 7 6 5 4 3 . 3 3 6 Tactical Retreats 3 | . . 1 . . . . . . . 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Traps Triggered 6 | . . 2 . 1 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Disabled 18 | . . . 1 9 . . . . 2 6 Max in Single Turn 8 | . . . 1 8 . . . . . 3 Garrison Access 2 | . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Machines Accessed 12 | . 1 . 2 4 . 1 4 . . . Terminals 3 | . 1 . . 1 . 1 . . . . Fabricators 1 | . . . . 1 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Total Hacks 44 | . 1 . 5 8 . 1 29 . . . Successful 40 | . 1 . 4 5 . 1 29 . . . Failed 4 | . . . 1 3 . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 4 | . 1 . . 2 . 1 . . . . Fabricators 2 | . . . . 2 . . . . . . Repair Stations 3 | . . . . 3 . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 4 1 . . . . . . Terminal Hacks 31 | . 1 . . . . 1 29 . . . Record 13 | . 1 . . . . 1 11 . . . Part Schematic 9 | . . . . . . . 9 . . . Robot Schematic 6 | . . . . . . . 6 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Fabricator Hacks 2 | . . . . 2 . . . . . . Network Status 1 | . . . . 1 . . . . . . Build 1 | . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . Scan Component 1 | . . . . 1 . . . . . . Repair 1 | . . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . 3 1 . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . Coupler Status 1 | . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 1 . 1 2 . 1 . . . . Full Trace Events 1 | . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . Parts Built 2 | . . . . 2 . . . . . . Matter 234 | . . . . 234 . . . . . . Time 117 | . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . 14 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . Time 19 | . . . . 19 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 1 . Highest-Rated Group 94 | . . . . . . . . 94 94 . Highest-Rated Ally 94 | . . . . . . . . 94 94 . Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . . 14 16 . Total Damage 1352 | . . . . . . . . 593 759 . Kills 12 | . . . . . . . . 7 5 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 . 2 . . Drone Launches 6 | . . . . . . . . . 3 3 Drone Recoveries 4 | . . . . . . . . . . 4 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Turns Passed 6439 | 74 330 610 548 1270 304 780 175 1365 578 405 Spaces Moved 3224 | 42 179 337 251 623 135 413 98 705 270 171 Core 46 | 9 . . . 2 . . . . . 35 Treads 2989 | 33 179 258 190 576 135 413 98 705 270 132 Legs 9 | . . . . 6 . . . . . 3 Wheels 79 | . . 79 . . . . . . . . Hover 101 | . . . 61 39 . . . . . 1 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 90 56 116 180 180 180 180 180 50 Average Speed 167 | 137 160 143 146 161 180 180 180 180 180 159 Slowest Speed 1050 | 160 160 160 160 500 180 180 180 180 180 1050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 43 33 24 19 5 59 75 89 8 5 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 1 1 . . . Known Exits Taken 3 | . 1 1 . . . . . . 1 . Unknown Exits Taken 7 | 1 . . 1 1 1 1 1 1 . . Scrap Searched 5 | . . . . . . 3 . 2 . . Spaces Dug 5 | . . . . . . . . . . 5 Terrain Destroyed 278 | . . . . 32 . 4 . 6 10 226 Melee . | . . . . . . . . . . . Projectile 31 | . . . . . . 4 . 6 10 11 AOE 247 | . . . . 32 . . . . . 215 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Low Dat Pro Fac Fac Total 3842 | 58 203 399 358 817 164 429 97 751 339 227 Wait 142 | . . 3 5 95 4 . . 2 22 11 Move 3214 | 41 178 336 250 622 134 412 97 704 269 171 Hop . | . . . . . . . . . . . Pick Up 104 | 8 4 8 23 25 4 3 . 8 15 6 Fast Attach . | . . . . . . . . . . . Attach 56 | 7 2 4 15 12 2 2 . 2 5 5 Detach 1 | . . . . . 1 . . . . . Swap 43 | 1 2 4 7 13 2 . . 5 8 1 Drop 66 | 1 4 4 17 18 3 3 . 4 11 1 Fire 212 | . 13 40 41 32 14 9 . 26 9 28 Melee . | . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 8) 403 | -10/Materials | Identified exit to Materials 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 773 | -9/Materials | Destroyed 9 combat bots 856 | -9/Materials | Discovered new exit (range 8) 1013 | -9/Materials | Identified exit to Materials 1015 | -9/Materials | Entered another Materials area 1015 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1051 | -8/Materials | Identified exit to Garrison 1068 | -8/Materials | Build established: Scavenger-Mutant 1366 | -8/Materials | Discovered new exit (range 6) 1563 | -8/Materials | Entered Factory 1563 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1596 | -7/Factory | Repaired Hpw. Shotgun 1884 | -7/Factory | Build established: Skirmisher 2046 | -7/Factory | Fabricated Hvy. Siege Treads (x2) 2822 | -7/Factory | Discovered new exit (range 6) 2833 | -7/Factory | Entered another Factory area 2833 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3039 | -6/Factory | Build established: Tank 3107 | -6/Factory | Discovered new exit (range 16) 3137 | -6/Factory | Entered Lower Caves 3371 | -6/Lower Caves | Encountered a Warlord checkpoint 3662 | -6/Lower Caves | Learned Factory garrison access intel 3726 | -6/Lower Caves | Build established: Gunner 3909 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3917 | -6/Lower Caves | Entered Data Miner 3917 | -6/Data Miner | Discovered new exit (range 6) 3952 | -6/Data Miner | Met Data Miner 4007 | -6/Data Miner | Learned location of Section 7 (-2) 4007 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4042 | -6/Data Miner | Received God Mode back door access code from Data Miner 4092 | -6/Data Miner | Entered Proximity Caves 4127 | -5/Proximity Caves | Learned 8 Factory zone layouts 4131 | -5/Proximity Caves | Escorted by Enhanced Grunt 4749 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4971 | -5/Proximity Caves | Learned Factory stockpile data 5078 | -5/Proximity Caves | Build established: Derelict-Gunner 5439 | -5/Proximity Caves | Discovered new exit (range 9) 5457 | -5/Proximity Caves | Entered Factory 5457 | -5/Factory | Accompanied by 1 ally 5457 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5458 | -5/Factory | Identified exit to Factory 5460 | -5/Factory | Loaded intel: 4 garrison access locations 5834 | -5/Factory | Incoming investigation squad redirected 5945 | -5/Factory | Build established: Generator-Gunner 6035 | -5/Factory | Entered another Factory area 6035 | -4/Factory | Accompanied by 3 allies 6035 | -4/Factory | Evolved 2 slots: Utility x2 6423 | -4/Factory | Core integrity fell below 50% 6435 | -4/Factory | Core integrity fell below 20% 6440 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 06425_ Myomer Leg destroyed. 06427_ Acquired Lgt. Fission Core. 06427_ Antigrav System destroyed. 06430_ Penetrated by Slug. 06430_ Lgt. Fission Core destroyed. 06431_ The unstable cave ceiling collapses. 06433_ Acquired 18 matter. 06434_ The unstable cave ceiling collapses. 06434_ Penetrated by Slug. 06434_ G-67 Veteran destroyed. 06434_ Acquired 74 matter. 06435_ The unstable cave ceiling collapses. 06435_ Imp. Armor Integrity Analyzer destroyed. 06435_ Slammed into G-67 Veteran. 06437_ The unstable cave ceiling collapses. 06437_ Penetrated by Slug. 06437_ Slammed into G-67 Veteran. 06438_ Slug penetrates Wall. 06438_ Slammed into G-67 Veteran. 06438_ G-67 Veteran destroyed. 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""""" #???????????? | | ????????????????????##???#############???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 420 Matter Stores 450 Matter Capacity 450 Sight Range 22 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: TH 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Kinecelleration 30 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hvy. Siege Treads | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed Respectable Loadout Serviceable Loadout The Oracle Total Silence Challenges ------------ None Game ------ Seed ExplosiveBeamBooster Manual? 0 Play Time 01:22:31 Cumulative 6.8 hours Start 2021.06.21 @ 22:27:24 End 2021.06.22 @ 15:57:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d11de17f-a7f7-4734-adc2-4ead00664ba8