Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 15:08:55 Player: Hectopascal Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2191) 2191 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 6075 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 203 Cogmind --------- Core Integrity 184/700 Matter 285/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Visual Processing Unit Signal Interpreter Improved Targeting Computer Launcher Guidance Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Experimental Sensor Array Advanced Assault Cannon Proton Missile Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Aerolev Unit > --- UTILITY ---------- Improved Heat Sink Visual Processing Unit Improved Sensor Array Signal Interpreter Improved Targeting Computer Improved Targeting Computer Launcher Guidance Computer > --- WEAPON ----------- Rocket Array Great Axe > --- INVENTORY -------- Cooled Ion Engine Improved Hover Unit Experimental Sensor Array Proton Missile Launcher Scythe [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Flight Unit Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Ripper Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Array Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . 1 . . . Utility 5 | . . . 2 . 1 2 . . Weapon . | . . . . . . . . . Parts Attached 75 | 2 5 5 6 12 17 27 1 . Power 10 | . . . 1 2 3 4 . . Engine 7 | . . . 1 2 3 1 . . Core 3 | . . . . . . 3 . . Reactor . | . . . . . . . . . Propulsion 15 | . 1 1 1 4 4 3 1 . Treads . | . . . . . . . . . Leg 9 | . . . . 4 3 2 . . Wheel 2 | . . 1 1 . . . . . Hover 3 | . . . . . 1 1 1 . Flight 1 | . 1 . . . . . . . Utility 16 | . 1 2 3 3 2 5 . . Device 6 | . . 1 . 2 1 2 . . Storage 1 | . . . 1 . . . . . Processor 7 | . 1 1 . 1 1 3 . . Hackware . | . . . . . . . . . Protection 2 | . . . 2 . . . . . Artifact . | . . . . . . . . . Weapon 34 | 2 3 2 1 3 8 15 . . Energy Gun 1 | . . . . . 1 . . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 5 | 2 . . . 3 . . . . Ballistic Cannon 8 | . . . . . 2 6 . . Launcher 4 | . . . . . 1 3 . . Special Weapon 2 | . 1 . 1 . . . . . Impact Weapon 4 | . 2 1 . . 1 . . . Slashing Weapon 9 | . . 1 . . 3 5 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . 1 3 2 . . Parts Lost 21 | . . 1 . 6 . 7 2 5 Power 4 | . . . . 2 . 1 . 1 Propulsion 8 | . . 1 . 1 . 3 1 2 Utility 5 | . . . . 1 . 2 1 1 Weapon 4 | . . . . 2 . 1 . 1 Highest Loss Streak 5 | . . 1 . 4 . 2 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 42 65 88 95 96 94 91 79 Engine 4 | . . . 8 10 8 2 . . Core 2 | . . . . . . 4 7 6 Leg 11 | . . . . 16 24 13 7 6 Wheel 3 | . . 12 20 4 . . . . Hover 3 | . . . . . 1 6 6 6 Flight 1 | . 13 4 . . . . . . Device 7 | . . . . 7 9 7 14 7 Storage 5 | . . . 8 11 9 5 . . Processor 27 | . 1 20 22 22 25 36 38 37 Ballistic Gun 2 | . 8 . . 9 . . . . Ballistic Cannon 2 | . . . . . 8 5 . . Launcher 1 | . . . . . . 2 7 6 Special Weapon 3 | . 11 14 9 1 . . . . Impact Weapon 1 | . 7 . . . 5 . . . Slashing Weapon 7 | . . 13 11 11 3 4 7 5 Naked Turns . | . . . . . . . . . Heaviest Build 27 | 2 3 4 21 21 23 27 18 17 Greatest Support 44 | 3 4 4 26 26 44 40 20 20 Greatest Overweight (x) 2 | . . 1 1 1 2 1 . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 8 5 5 Average Capacity 6 | 5 5 5 7 8 8 7 5 5 Most Carried 8 | 5 5 5 5 8 8 8 5 5 Average Carried 6 | 3 4 5 4 7 7 7 4 5 Final Capacity 8 | 5 5 5 8 8 8 5 5 5 Final Carried 8 | 5 5 5 5 8 8 5 5 5 Class Distribution -------------------- 82% | Mutant 15% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Matter Collected 1612 | 192 58 70 60 109 271 752 100 . Remotely . | . . . . . . . . . Salvage Created 2294 | . . 130 43 698 289 968 . 166 Parts 124 | . . 8 1 44 16 51 . 4 Haulers Intercepted 6 | . . . . 1 3 2 . . Recyclers Shooed 3 | . . . . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . 3 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 45 | . . 1 1 14 3 20 . 6 Melee 17 | . . 1 1 12 . 1 . 2 Guns 2 | . . . . 2 . . . . Cannons 16 | . . . . . 3 13 . . AOE 10 | . . . . . . 6 . 4 Classes Destroyed 13 | . . 3 . 5 . 3 . 2 Worker 7 | . . 3 . . . 4 . . Builder 4 | . . . . 1 . 3 . . Tunneler 2 | . . 1 . . . 1 . . Hauler 6 | . . . . 1 3 2 . . Recycler 4 | . . . . . . 4 . . Watcher 5 | . . . . 1 2 2 . . Swarmer 7 | . . . . 3 . 3 . 1 Grunt 21 | . . 1 1 3 1 13 . 2 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . . 8 2 1 . . Hunter 2 | . . . . . . 1 . 1 Programmer 2 | . . . . . . 2 . . Best Kill Streak 5 | . . 1 1 4 2 4 . 5 Combat Bots Only 5 | . . 1 1 4 2 3 . 5 Max Kills in Single Turn 4 | . . 1 1 1 1 4 . 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 3 . 2 Melee 1 | . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Hostile Shots Fired 316 | . . 1 6 99 4 139 47 20 Missed 127 | . . . 1 40 2 49 28 7 Damage Taken 3170 | . . 42 59 863 32 1539 170 465 Core 762 | . . . 20 226 . 293 32 191 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 149 | . . . 10 . . 139 . . Core Remaining (%) 84 | 100 . 100 . 38 100 . . . Volleys Fired 111 | . . . . 14 38 57 . 2 Largest 2 | . . . . 1 2 2 . 1 Hottest 113 | . . . . 20 83 113 . 45 Shots Fired 149 | . . . . 14 39 94 . 2 Gun 14 | . . . . 14 . . . . Cannon 126 | . . . . . 39 87 . . Launcher 9 | . . . . . . 7 . 2 Special . | . . . . . . . . . Kinetic 130 | . . . . 14 39 77 . . Thermal . | . . . . . . . . . Explosive 9 | . . . . . . 7 . 2 Electromagnetic 10 | . . . . . . 10 . . Robot Hit Streak 17 | . . . . 6 4 17 . 9 Robot Miss Streak 4 | . . . . 3 4 2 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 177 | . . 7 2 44 25 93 . 6 Core Hits 126 | . . 3 1 19 8 70 . 25 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 13 | . . 1 . 7 1 3 . 1 Blast 4 | . . . . . 1 3 . . Sever 9 | . . 1 . 7 . . . 1 Melee Attacks 96 | . 1 8 3 41 12 25 . 6 Impact 7 | . 1 . . . 6 . . . Slashing 89 | . . 8 3 41 6 25 . 6 Piercing . | . . . . . . . . . Sneak Attacks 21 | . . 4 . 2 4 10 . 1 Combat Hostiles 1 | . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7428 | . . 409 69 1391 789 3860 . 910 Guns 83 | . . . . 83 . . . . Cannons 2118 | . . . . . 523 1595 . . Explosions 2030 | . . . . . . 1343 . 687 Melee 3197 | . . 409 69 1308 266 922 . 223 Ramming . | . . . . . . . . . Kinetic 2002 | . . . . 83 523 1396 . . Thermal 177 | . . . . . . 177 . . Explosive 1826 | . . . . . . 1139 . 687 Electromagnetic 226 | . . . . . . 226 . . Impact 205 | . . . . . 205 . . . Slashing 2992 | . . 409 69 1308 61 922 . 223 Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 564 | . . 86 . 32 76 335 . 35 Projectiles 5 | . . . . . . 5 . . Explosions 87 | . . . . . . 52 . 35 Melee 472 | . . 86 . 32 76 278 . . Knockbacks 30 | . . . . . 2 28 . . Impact . | . . . . . . . . . Kinetic 26 | . . . . . 2 24 . . Secondary 4 | . . . . . . 4 . . Self-Inflicted Damage 518 | . . . . . . 268 . 250 Shots 17 | . . . . . . 7 . 10 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 21 | . . . . 4 . 21 . . Average Temperature 7 | . . . . 3 . 9 . . Received Heat Transfer 993 | . . 6 24 261 18 639 36 9 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . . 4 . . . Impact Corruptions 3 | . . . . . 3 . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 150 | . . . . . . 150 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Peak Influence 706 | . 21 114 145 404 230 706 . . Initial 70 | . . 7 23 61 70 45 . . Average 161 | . 7 35 86 199 130 258 . . Maximum Alert Level 3 | . . . . 2 1 3 . . Low Security (%) 68 | 100 100 100 100 44 72 57 . . Level 1 21 | . . . . 52 27 13 . . Level 2 8 | . . . . 2 . 26 . . Level 3 . | . . . . . . 2 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 8 | . 1 . . 1 . 5 . 1 Investigation 2 | . 1 . . 1 . . . . Extermination 2 | . . . . . . 2 . . Reinforcement 3 | . . . . . . 3 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Distress Signals 5 | . . . . 3 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 3 6 12 27 10 33 1 10 Peak Tracking Total 12 | . 2 2 6 6 3 6 1 12 Tactical Retreats 9 | . . . 2 1 . 6 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Traps Triggered 7 | . 1 . . 3 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Disabled 9 | . . . . . . 9 . . Max in Single Turn 4 | . . . . . . 4 . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled 6 | . 2 1 1 2 . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Accessed 20 | . 2 1 1 7 4 4 1 . Terminals 13 | . 2 . . 7 3 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 1 . . 1 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 46 | . 7 1 3 15 10 9 1 . Successful 26 | . 3 1 2 8 6 5 1 . Failed 20 | . 4 . 1 7 4 4 . . Catastrophic 4 | . 1 . . 1 . 2 . . Database Lockouts . | . . . . . . . . . Manual 4 | . . . . 2 1 1 . . Terminals 32 | . 7 . . 15 9 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 8 | . . . 3 . . 5 . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . Terminal Hacks 18 | . 3 1 . 8 5 . 1 . Record 1 | . . . . . 1 . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 5 | . . 1 . 3 . . 1 . Branch Access Points 2 | . 1 . . . 1 . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . . . . 2 . . . . Dispatch Records 1 | . . . . 1 . . . . Patrol Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 2 | . . . . 1 1 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 6 | . . . 2 . . 4 . . Scan Component 3 | . . . 1 . . 2 . . Repair 3 | . . . 1 . . 2 . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . . . . 4 3 3 . . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 1 . . 2 . . Time 140 | . . . 32 . . 108 . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total Allies 5 | . . 5 . . . . . . Largest Group 5 | . . 5 3 . . . . . Highest-Rated Group 85 | . . 85 61 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . 36 11 . . . . . Total Damage 601 | . . 430 171 . . . . . Kills 7 | . . 5 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 4 | . . 2 . . . . 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Turns Passed 5469 | 25 215 785 295 1150 691 1399 791 118 Spaces Moved 3545 | 33 287 769 140 465 404 787 587 73 Core 520 | 33 19 423 45 . . . . . Treads . | . . . . . . . . . Legs 2135 | . . . . 287 402 786 587 73 Wheels 273 | . . . 95 178 . . . . Hover 3 | . . . . . 2 1 . . Flight 614 | . 268 346 . . . . . . Fastest Speed 40 | 50 40 40 90 90 120 130 130 130 Average Speed 105 | 50 40 73 93 110 127 130 130 130 Slowest Speed 190 | 50 50 100 100 190 190 130 130 130 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 4 45 98 15 60 42 21 71 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched 6 | . . 1 . . . . 5 . Spaces Dug 9 | . 1 . . 1 5 2 . . Terrain Destroyed 213 | . 1 . . 1 17 163 . 31 Melee 9 | . 1 . . 1 5 2 . . Projectile 13 | . . . . . 12 1 . . AOE 191 | . . . . . . 160 . 31 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total 4889 | 41 348 963 293 1009 521 1018 615 81 Wait 953 | . 36 171 136 447 31 105 27 . Move 3533 | 32 282 768 139 464 403 786 586 73 Hop 2 | . 2 . . . . . . . Pick Up 44 | 7 3 1 5 12 7 8 1 . Fast Attach 30 | . 2 5 1 2 8 12 . . Attach 25 | 2 . . 5 9 4 4 1 . Detach 3 | . . . . 1 1 1 . . Swap 20 | . 3 . . 1 5 11 . . Drop 36 | . 3 4 1 7 12 9 . . Fire 111 | . . . . 14 38 57 . 2 Melee 96 | . 1 8 3 41 12 25 . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 36 | . 16 6 3 11 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 26 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 6) 234 | -10/Materials | Identified exit to Mines 241 | -10/Materials | Entered Mines 274 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 317 | -10/Mines | Build established: Mutant 333 | -10/Mines | Discovered new exit (range 15) 336 | -10/Mines | Learned Materials emergency access door positions 465 | -10/Mines | Identified exit to Materials 487 | -10/Mines | Learned location of 1 exit from Materials 488 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 549 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 551 | -10/Mines | Found Prototype Device 579 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 707 | -10/Mines | Discovered exit to Materials (range 8) 1026 | -10/Mines | Entered Materials 1026 | -9/Materials | Accompanied by 3 allies 1026 | -9/Materials | Evolved 2 slots: Utility x2 1027 | -9/Materials | Identified exit to Materials 1031 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1112 | -9/Materials | Lost 3 allies 1149 | -9/Materials | Repaired Plasma Cutter 1312 | -9/Materials | Discovered new exit (range 13) 1313 | -9/Materials | Discovered new exit (range 9) 1320 | -9/Materials | Identified exit to Storage 1321 | -9/Materials | Entered Storage 1511 | -9/Storage | Lost 4 parts (1p1n1u1w) 1808 | -9/Storage | Core integrity fell below 50% 2355 | -9/Storage | Discovered exit to Materials (range 17) 2471 | -9/Storage | Entered Materials 2471 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3119 | -8/Materials | Discovered new exit (range 5) 3123 | -8/Materials | Identified exit to Factory 3162 | -8/Materials | Entered Factory 3162 | -7/Factory | Evolved 2 slots: Utility x2 3412 | -7/Factory | Found Prototype Launcher 3412 | -7/Factory | Identified Rocket Array 4431 | -7/Factory | Repaired Rocket Array 4471 | -7/Factory | Repaired Lgt. Nuclear Core 4548 | -7/Factory | Discovered new exit (range 4) 4555 | -7/Factory | Identified exit to Lower Caves 4561 | -7/Factory | Entered Lower Caves 4645 | -7/Lower Caves | Learned Factory emergency access door positions 4788 | -7/Lower Caves | Build established: Assassin 5002 | -7/Lower Caves | Encountered a Warlord checkpoint 5269 | -7/Lower Caves | Spotted B-75 Beast 5333 | -7/Lower Caves | Discovered new exit (range 5) 5351 | -7/Lower Caves | Identified exit to Lower Caves 5352 | -7/Lower Caves | Entered another Lower Caves area 5358 | -7/Lower Caves | Core integrity fell below 50% 5461 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5470 | -7/Lower Caves | Self-destructed Last Messages --------------- 05449_ Slug penetrates Wall. 05449_ B-48 Gladiator springs to life. 05455_ S-27 Virus destroyed. 05457_ Great Axe severed. 05461_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05464_ Lgt. Nuclear Core destroyed. 05464_ Destroyed Lgt. Nuclear Core. 05464_ Imp. Hover Unit destroyed. 05464_ Destroyed Imp. Hover Unit. 05464_ L-41 Fighter destroyed. 05464_ G-47 Trooper destroyed. 05465_ Y-64 Sentinel: "REQUESTING BACKUP." 05467_ Imp. Targeting Computer destroyed. 05467_ Destroyed Imp. Targeting Computer. 05467_ Imp. Titanium Leg destroyed. 05467_ Destroyed Imp. Titanium Leg. 05467_ G-47 Trooper destroyed. 05467_ B-48 Gladiator destroyed. 05469_ Rocket Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? #???????????? | | ?????????????????????????????? ????????????? | | ??????????????????#????????? ?????????????? | | ??????????????????# ?????? ??????????????? | | ?????????????????## ????? ???????????????? | | ????????????????## ????? ????????????????? | | ???????????###### #???? ?????????????????? | | ??????????## ##?? #?????????????????? | | ?????????## ?? ##????????????????? | | ?????????# ## #????????????????? | | ?????????# #?????????????????? | | ?????????# Y g #??????????????????? | | ??????????# # #??????????????????? | | ?????????????????### % ###??????????????????? | | ?????????????????#" " b #???????????????????? | | ?????????????????#" " #???????????????????? | | ?????????????????#" " ###??????????????????? | | ?????????????????#""g "" #????#############?? | | ???????????????# #### @ #?##### #?? | | ???????????????# s ### #?? | | ???????????????### ## #?##" #?? | | ?????????????????# ???# ###"" #?? | | ?????????????????# ##### "" """ ### | | ?????????????????## #####???## " | | ??????????????????# #??????#### " | | ?????????????????# ???????# ## """"" ### | | ?????????????????# ????????# """"" #?? | | ????????????????# ?????????# "" " #?? | | ????????????????# ??????????## " " #?? | | ????????????????# ????????????## "### ? | | ????????????????#??????????????## "##?# ### | | ????????????????????????????????# #?? | | ????????????????????????????????## #?? | | ?????????????????????????????????# #########?? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????## ?????????? | | ??????????????????????????????????# ????????? | | ??????????????????????????????????# ???????? | | ??????????????????????????????????# ??????? | | ??????????????????????????????????## ??????? | | ???????????????????????????????????? ??????? | | ????????????????????????????????????# ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 18 Launcher Accuracy 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HackingPrecisionRail Manual? 0 Play Time 01:33:40 Cumulative 61.6 hours Start 2024.03.24 @ 11:50:01 End 2024.03.24 @ 15:08:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 31 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 650d30c4-d5a3-4192-a714-6664bbb0eab8