Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.05 @ 17:44:48 Player: Alien Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (230) 1150 Value Destroyed (8597) 8597 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (2593) 2593 TOTAL SCORE: 20560 Bonus ------- High Alert Combat Kills 906 Follower Combat Kills 318 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (14) ----- Advanced Targeting Computer Target Analyzer System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Centrium Leg Centrium Leg Xenon Bombardment Thruster Kinecellerator Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Experimental Cooling System Medium Matter Pod Structural Scanner Enhanced Optical Array Targeting Computer Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Target Analyzer Improved Force Field Hacking Suite System Shield System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Kinecellerator System Shield Nova Cannon [Rating: 128] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Medium Treads Treads Medium Treads Leg Centrium Leg Wheel Centrium Wheel Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Slots Evolved 16 | . . . 2 . 2 2 2 . 2 . . . . 2 2 . 2 . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . . . . . . . . 2 . . . . . Utility 12 | . . . 2 . . 2 2 . 2 . . . . 2 . . 2 . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 183 | 7 1 . 17 29 11 12 10 8 8 6 4 . . 20 9 23 2 15 1 . Power 22 | 2 . . 3 6 1 . . . . 1 . . . 2 . 2 . 5 . . Engine 15 | 2 . . 3 6 1 . . . . 1 . . . . . . . 2 . . Core 2 | . . . . . . . . . . . . . . 1 . 1 . . . . Reactor 5 | . . . . . . . . . . . . . . 1 . 1 . 3 . . Propulsion 41 | 2 . . 2 10 3 . 2 4 . 2 . . . 2 5 4 . 5 . . Treads 26 | 2 . . 2 9 3 . 2 4 . 2 . . . 2 . . . . . . Leg 7 | . . . . . . . . . . . . . . . 3 4 . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . 1 . . . . . . . . . . 1 . . 5 . . Utility 60 | 1 1 . 6 3 1 8 4 2 5 2 1 . . 7 2 10 1 5 1 . Device 24 | . . . 2 . . 3 1 . 4 1 . . . 3 1 6 1 1 1 . Storage 3 | 1 . . . 1 . . . . . . . . . . 1 . . . . . Processor 19 | . . . 2 . . 2 3 1 1 1 1 . . 4 . 4 . . . . Hackware 4 | . . . . . . . . . . . . . . . . . . 4 . . Protection 10 | . 1 . 2 2 1 3 . 1 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 60 | 2 . . 6 10 6 4 4 2 3 1 3 . . 9 2 7 1 . . . Energy Gun 8 | . . . . 2 . . . . . . . . . . . 6 . . . . Energy Cannon 4 | . . . 3 . . . . . . . . . . . . . 1 . . . Ballistic Gun 31 | 2 . . 2 4 5 2 4 1 2 1 2 . . 4 2 . . . . . Ballistic Cannon 10 | . . . 1 1 . 1 . 1 . . . . . 5 . 1 . . . . Launcher 7 | . . . . 3 1 1 . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 2 5 . . 1 . 1 . . . . 1 1 . . . . . Parts Lost 56 | . . . 2 1 . . 1 1 2 4 4 . . 13 2 2 1 13 5 5 Power 6 | . . . . 1 . . . . . 1 . . . 1 . . . 3 . . Propulsion 9 | . . . 2 . . . . . . 1 . . . 2 . . . . 3 1 Utility 25 | . . . . . . . 1 1 1 1 1 . . 5 1 1 1 7 1 4 Weapon 16 | . . . . . . . . . 1 1 3 . . 5 1 1 . 3 1 . Highest Loss Streak 6 | . . . 1 1 . . 1 1 1 3 4 . . 4 2 1 1 6 5 5 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 100 93 99 99 99 99 99 98 97 94 100 100 91 62 92 92 92 56 26 Engine 6 | . 14 14 11 10 9 7 6 6 5 4 5 5 5 1 . . . . 4 . Treads 12 | . 28 28 16 21 18 15 13 12 11 10 11 11 11 6 . . . . . . Leg 1 | . . . . . . . . . . . . . . . 10 16 17 16 . . Device 5 | . . . 3 3 . 7 7 6 9 6 5 5 5 4 1 12 14 10 1 . Storage 6 | . 14 14 11 11 9 7 6 6 5 5 5 5 5 4 3 4 4 2 . . Processor 30 | . . . 20 22 18 23 31 33 34 40 41 47 47 51 40 38 34 27 21 16 Protection 4 | . 12 14 9 7 8 6 6 5 5 3 . . . . . . . . . . Energy Gun 1 | . . . . . . . . . . . . . . . . 9 13 12 3 . Ballistic Gun 15 | . 28 28 12 10 30 18 20 22 16 12 16 17 17 9 3 2 . . . . Ballistic Cannon 3 | . . . 1 5 . 5 6 3 5 3 . . . 6 . 2 1 . . . Launcher 2 | . . . . 5 5 5 . . . 5 5 5 5 2 . . . . . . Peak Build Rating 128 | 6 7 7 18 19 35 45 53 56 66 67 64 54 55 86 60 124 125 128 53 25 Average Rating 48 | 5 6 7 15 16 27 42 50 52 62 64 52 54 54 68 47 101 120 120 48 20 On Entrance 44 | . 6 7 7 17 18 34 44 53 56 66 64 54 54 55 30 60 117 115 49 25 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 69 | 12 15 15 23 38 49 59 58 56 67 67 56 44 44 68 9 56 69 69 19 . Greatest Support 90 | 40 40 40 40 40 56 56 56 60 60 60 56 56 56 70 16 90 90 90 24 6 Greatest Overweight (x) 19 | . . . 6 1 1 1 1 . 1 2 . . . 19 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 12 | 7 8 8 8 9 15 15 15 15 15 15 15 15 15 14 5 5 5 5 5 5 Most Carried 15 | 6 8 8 8 15 15 15 15 15 15 15 12 11 13 15 5 5 5 5 5 5 Average Carried 11 | 3 7 7 7 9 14 14 13 14 14 13 11 11 12 13 4 4 4 3 4 5 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 6 8 8 8 15 15 15 15 15 15 11 11 11 13 5 5 5 5 4 5 5 Class Distribution -------------------- 35% | Scavenger-Gunner 31% | Gunner 17% | Mutant 8% | Scavenger-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Extension Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/DSF Gunner | -2/Research Hacker-Gunner | -2/Garrison Scavenger-Sprinter | -2/Research Hacker-Mutant | -2/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Matter Collected 6698 | 270 107 39 332 680 774 587 441 629 183 237 89 . 290 1191 77 696 . 76 . . Remotely 331 | . . . . . . . . . . . . . . 331 . . . . . . Salvage Created 9296 | . 107 . 948 937 1216 887 487 1146 457 132 8 . 116 1876 77 351 . 551 . . Parts 461 | . 8 . 29 52 60 51 14 53 24 12 . . 11 100 6 18 . 23 . . Haulers Intercepted 17 | . . . 2 5 3 1 3 . . . . . . 3 . . . . . . Recyclers Shooed 12 | . . . 6 . 4 . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . . . 11 . . 10 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Combat Hostiles Destroyed 163 | . 2 . 7 20 23 21 3 14 12 6 1 . 6 33 . 7 . 8 . . Guns 82 | . 2 . 6 6 17 7 1 13 6 2 1 . 2 12 . 4 . 3 . . Cannons 51 | . . . 1 8 . 6 2 1 3 2 . . . 21 . 3 . 4 . . AOE 29 | . . . . 6 6 8 . . 3 2 . . 4 . . . . . . . Classes Destroyed 17 | . 2 . 4 4 4 1 1 1 . . . . . . . . . . . . Worker 6 | . . . . 1 . . 1 . 1 . . . . 1 2 . . . . . Builder 11 | . . . . . 1 1 1 . 1 . . . . 5 2 . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . . . . . . . . Hauler 17 | . . . 2 5 3 1 3 . . . . . . 3 . . . . . . Recycler 16 | . . . 7 2 2 2 . 2 . . . . . 1 . . . . . . Operator 4 | . . . . . 2 . 1 . . . . . . 1 . . . . . . Watcher 12 | . 1 . . 2 3 2 1 2 . . . . . 1 . . . . . . Swarmer 41 | . . . . 4 6 4 . . 4 3 . . 5 7 . 4 . 4 . . Grunt 69 | . 2 . 6 8 12 11 1 7 7 . . . 1 11 . . . 3 . . Brawler 3 | . . . . . 2 . . 1 . . . . . . . . . . . . Duelist 3 | . . . . 2 . 1 . . . . . . . . . . . . . . Protector 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Sentry 20 | . . . 1 5 2 2 . 4 1 . 1 . . 3 . 1 . . . . Specialist 2 | . . . . . . . 2 . . . . . . . . . . . . . Hunter 5 | . . . . . 1 . . . . 1 . . . 3 . . . . . . Programmer 15 | . . . . . . 2 . . . 2 . . . 9 . 2 . . . . Behemoth 3 | . . . . . . . . 2 . . . . . . . . . 1 . . Best Kill Streak 9 | . 1 . 6 6 9 8 4 4 6 3 1 . 5 9 2 4 . 3 . . Combat Bots Only 7 | . 1 . 3 5 4 7 2 4 5 3 1 . 5 5 . 4 . 3 . . Max Kills in Single Turn 4 | . 1 . 2 4 3 2 2 2 2 2 1 . 3 3 1 1 . 1 . . Gunslinging 1 | . . . . . . . . 1 . . . . . . . . . . . . Exploded 3 | . . . . 3 3 2 . . 1 2 . . 3 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Hostile Shots Fired 1073 | . 27 . 36 67 82 97 24 78 31 80 13 . 15 223 . 42 14 130 24 90 Missed 358 | . 9 . 8 16 25 36 7 23 11 20 4 . 3 82 . 12 3 51 13 35 Damage Taken 12990 | . 309 . 321 746 850 642 643 749 290 868 192 . 214 2751 171 698 253 1769 256 1268 Core 3051 | . 10 . 42 112 121 38 62 68 23 103 . . . 950 6 45 . 233 66 1172 Absorbed by Shields 997 | . . . . . . 253 75 . 105 324 33 . . . . . . 99 . 108 Redirected to Shielding 12 | . . . 12 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 888 | . . . . 151 352 . . 385 . . . . . . . . . . . . Core Remaining (%) 79 | 100 . 96 . 61 78 94 . 84 . . . . 87 17 . 96 . . . . Volleys Fired 463 | . 18 . 54 86 56 50 17 32 16 14 6 . 7 69 5 13 . 20 . . Largest 4 | . 2 . 2 2 4 4 4 4 4 4 4 . 3 4 1 4 . 4 . . Hottest 315 | . 40 . 136 62 102 133 121 121 162 162 134 . 79 228 25 261 . 315 . . Shots Fired 1249 | . 36 . 80 108 179 150 68 125 62 38 22 . 10 244 5 48 . 74 . . Gun 857 | . 36 . 38 41 167 109 51 112 43 28 15 . 8 112 5 38 . 54 . . Cannon 348 | . . . 42 60 . 31 17 13 16 9 . . . 130 . 10 . 20 . . Launcher 44 | . . . . 7 12 10 . . 3 1 7 . 2 2 . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1060 | . 36 . 47 101 167 140 68 125 59 37 15 . 8 242 5 10 . . . . Thermal 145 | . . . 33 . . . . . . . . . . . . 38 . 74 . . Explosive 44 | . . . . 7 12 10 . . 3 1 7 . 2 2 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 39 | . 4 . 19 12 25 25 20 19 20 21 15 . 23 30 15 16 . 39 . . Robot Miss Streak 5 | . 4 . 4 4 3 4 2 2 5 2 1 . . 2 . 3 . 1 . . Penetration Max 1 | . . . . . . . . . 1 . . . . 1 . . . . . . Secondary Targets 7 | . . . . . 5 1 . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 1 . 1 . . . . . . . . . . . . Shots Hit Robots 885 | . 18 . 65 69 130 116 50 87 37 25 19 . 8 175 5 20 . 61 . . Core Hits 455 | . 9 . 27 44 77 62 21 40 26 11 6 . 12 87 5 10 . 18 . . Critical Kills 7 | . . . . . . . . . . . . . . 7 . . . . . . Critical Parts Destroyed 8 | . . . 1 . 1 . . . . 1 1 . . 4 . . . . . . Critical Strikes 59 | . . . 2 3 1 2 1 . 2 1 1 . . 44 . 2 . . . . Destroy 15 | . . . 1 . 1 . . . . 1 1 . . 11 . . . . . . Blast 44 | . . . 1 3 . 2 1 . 2 . . . . 33 . 2 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 24051 | . 149 . 1184 2020 2850 3103 1056 1774 1308 858 459 . 550 5714 124 759 8 2121 . 14 Guns 12190 | . 149 . 557 465 1769 1443 709 1587 605 454 282 . 108 2089 96 446 . 1431 . . Cannons 7395 | . . . 613 859 . 526 326 178 271 184 . . . 3435 . 313 . 690 . . Explosions 4159 | . . . . 679 1034 1111 . . 400 135 177 . 442 181 . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ramming 307 | . . . 14 17 47 23 21 9 32 85 . . . 9 28 . 8 . . 14 Kinetic 16527 | . 149 . 679 1324 1769 1969 1035 1765 876 638 282 . 108 5524 96 313 . . . . Thermal 3167 | . . . 491 . . . . . . . . . . 109 . 446 . 2121 . . Explosive 4050 | . . . . 679 1034 1111 . . 400 135 177 . 442 72 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . . . 15 15 15 15 3 3 5 . . . 3 Average Corruption 10 | . . . . . . . . . . 12 15 15 15 2 2 3 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 72 | . . . . . . . . . . 14 20 1 25 2 4 6 . . . . Message Errors 20 | . . . . . . . . . . 5 4 . 6 . 1 4 . . . . Matter Fused 13 | . . . . . . . . . . 2 4 . 6 . 1 . . . . . Heat Flow Errors 7 | . . . . . . . . . . . 2 . 3 . . 2 . . . . Energy Discharges 11 | . . . . . . . . . . 1 4 1 4 . 1 . . . . . Data Loss (minor) 11 | . . . . . . . . . . 3 3 . 2 2 1 . . . . . Data Loss (major) 4 | . . . . . . . . . . 1 1 . 2 . . . . . . . Misfires 3 | . . . . . . . . . . 1 2 . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . 1 . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 221 | . . . 33 20 21 11 . . . . . . . 119 . 17 . . . . Projectiles 169 | . . . 33 . . . . . . . . . . 119 . 17 . . . . Explosions 52 | . . . . 20 21 11 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks 37 | . . . 1 7 1 3 3 1 2 1 . . . 14 . 4 . . . . Impact 3 | . . . . . 1 . . . . 1 . . . 1 . . . . . . Kinetic 33 | . . . 1 7 . 3 2 1 2 . . . . 13 . 4 . . . . Secondary 1 | . . . . . . . 1 . . . . . . . . . . . . . Self-Inflicted Damage 70 | . . . . 16 . 16 . . . . . . 19 . 12 . . . . 7 Shots 3 | . . . . 1 . 1 . . . . . . 1 . . . . . . . Rammed 73 | . . . 3 7 3 5 5 1 2 31 . . . 4 9 . . . . 3 Targets Rammed 79 | . . . 3 7 3 7 6 1 3 31 . . . 4 9 . 1 1 . 3 Kicked 2 | . . . . . . . . . . . . . . . . . 1 1 . . Crushed 4 | . . . . . . 2 1 . 1 . . . . . . . . . . . Highest Temperature 526 | . 38 . 210 3 204 155 180 309 210 66 193 . 251 526 324 102 . 390 . 350 Average Temperature 80 | . 15 . 54 3 54 29 65 84 63 14 46 . 99 146 163 67 . 86 . 193 Received Heat Transfer 2471 | . 159 . 162 231 405 197 54 198 94 . 33 . 46 171 . 9 27 160 . 525 Effects 10 | . . . 2 . . . . . . . . . 1 7 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . 1 2 . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . 1 . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . Parts Melted 6 | . . . . 1 . . . . . . . . . . . . . 5 . . Heat Transferred 3713 | . . . 888 . . . . . . . . . . 50 . 518 . 2257 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Peak Influence 855 | . 148 57 197 758 793 744 426 244 537 . . . . 855 468 485 286 456 303 259 Initial 448 | . . 57 22 83 289 287 309 136 83 . . . . 69 448 336 272 207 231 189 Average 343 | . 39 57 84 493 563 546 320 165 129 . . . . 321 454 411 272 295 262 205 Maximum Alert Level 3 | . . . . 3 3 3 2 1 2 . . . . 3 2 2 1 2 1 1 Low Security (%) 31 | 100 100 100 100 11 . . . 60 78 . . . . 47 . . . . . 39 Level 1 28 | . . . . 19 24 16 68 39 17 . . . . 17 . 51 100 92 100 60 Level 2 31 | . . . . 58 47 68 31 . 3 . . . . 20 100 48 . 7 . . Level 3 8 | . . . . 11 28 14 . . . . . . . 14 . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 3 5 2 8 4 2 1 . . . . 7 2 1 1 . . . Investigation 6 | . . . 1 2 . . . 1 . . . . . . 1 . 1 . . . Extermination 6 | . . . . . . 2 . . . . . . . 4 . . . . . . Reinforcement 18 | . 1 . 2 . 1 4 4 1 1 . . . . 3 . 1 . . . . Assault 7 | . . . . 3 1 2 . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 1 . 1 1 . . . . . . . . . . . Haulers Reinforced 4 | . . . . . . 1 2 . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Distress Signals 12 | . 1 . 2 1 2 . . 1 . . . . . 3 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 308 | . 11 . 15 44 31 37 10 16 13 6 1 . 7 65 . 10 5 16 9 12 Peak Tracking Total 12 | . 5 . 3 10 5 6 3 3 3 4 1 . 5 12 1 5 5 7 9 12 Tactical Retreats 19 | . 2 . . 1 1 1 1 . . 1 . . . 4 . 1 . 4 . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Traps Triggered 16 | . 2 . . 2 . 2 . . . . . . . 2 2 1 1 2 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Machines Disabled 22 | . . . . 4 3 6 . 1 5 . . . . 3 . . . . . . Max in Single Turn 3 | . . . . 1 1 3 . 1 2 . . . . 2 . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Machines Accessed 46 | . 4 . 1 8 2 5 2 8 1 . . . . 7 2 . 1 1 4 . Terminals 32 | . 4 . . 6 1 2 2 7 . . . . . 5 2 . . 1 2 . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 6 | . . . . 2 1 1 . 1 . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . 1 . . . . . . . . . . . . 1 . Garrison Access 4 | . . . . . . . . . 1 . . . . 1 . . 1 . 1 . Total Hacks 120 | . 13 . 5 18 12 17 4 20 1 . . . . 11 3 . 2 1 13 . Successful 61 | . 4 . 5 9 8 12 1 9 . . . . . 4 1 . 1 . 7 . Failed 59 | . 9 . . 9 4 5 3 11 1 . . . . 7 2 . 1 1 6 . Catastrophic 7 | . . . . 1 1 . 1 2 1 . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 9 . . 6 1 4 2 5 . . . . . 2 . . . 1 5 . Terminals 69 | . 13 . . 12 1 4 4 15 . . . . . 7 3 . . 1 9 . Fabricators 2 | . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 25 | . . . . 6 11 1 . 5 . . . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 18 | . . . 5 . . 10 . . . . . . . . . . . . 3 . Garrison Access 6 | . . . . . . . . . 1 . . . . 2 . . 2 . 1 . Terminal Hacks 18 | . 2 . . 3 . . 1 4 . . . . . 2 1 . . . 5 . Record 8 | . . . . . . . . 2 . . . . . 1 . . . . 5 . Open Door 4 | . . . . 2 . . . 2 . . . . . . . . . . . . Open DSF 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 18 | . . . . 5 8 . . 4 . . . . . 1 . . . . . . Scan Component 10 | . . . . 3 4 . . 2 . . . . . 1 . . . . . . Repair 8 | . . . . 2 4 . . 2 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 5 . . 9 . . . . . . . . . . . . . . Insert Component 7 | . . . 2 . . 5 . . . . . . . . . . . . . . Analyze 7 | . . . 3 . . 4 . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . . . . . . . . . . . 1 . 1 . Unauthorized Hacks 7 | . 2 . . 1 . 1 . 1 . . . . . 1 . . . . 1 . Terminals 7 | . 2 . . 1 . 1 . 1 . . . . . 1 . . . . 1 . Assimilate 1 | . . . . . . . . . . . . . . 1 . . . . . . Botnet 5 | . 1 . . 1 . 1 . 1 . . . . . . . . . . 1 . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 4 . 1 5 2 5 2 7 1 . . . . 5 1 . 1 1 4 . Full Trace Events 4 | . . . 1 1 . . . 1 . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . 4 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . . . 2 4 . . 2 . . . . . . . . . . . . Time 356 | . . . . 83 185 . . 88 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . 4 . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 2 . . 4 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Total Allies 6 | . . . . 2 . . . 3 . . . . . 1 . . . . . . Largest Group 2 | . . . . 2 . . . 2 . . . . . 1 . . . . . . Highest-Rated Group 62 | . . . . 62 . . . 51 . . . . . 26 . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . 31 . . . . . 26 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 63 | . . . . 52 . . . 11 . . . . . . . . . . . . Total Damage 860 | . . . . 702 . . . 158 . . . . . . . . . . . . Kills 12 | . . . . 12 . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . . 2 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Turns Passed 12583 | 68 362 241 735 1472 1249 1240 708 873 604 756 430 20 598 1668 252 341 91 687 56 132 Spaces Moved 6419 | 39 183 120 300 727 392 535 358 402 229 301 252 13 363 823 253 216 73 437 160 243 Core 437 | 8 . . 8 . . . . . . . . . . 171 147 . . . . 103 Treads 4850 | 31 183 120 292 727 392 535 358 402 229 301 252 13 363 652 . . . . . . Legs 656 | . . . . . . . . . . . . . . . 48 148 73 387 . . Wheels 126 | . . . . . . . . . . . . . . . 58 68 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 350 | . . . . . . . . . . . . . . . . . . 50 160 140 Fastest Speed 31 | 50 160 160 160 160 160 160 160 160 160 160 160 160 160 50 50 90 120 31 31 40 Average Speed 156 | 137 160 160 182 160 223 191 174 160 231 203 160 160 160 157 84 107 120 109 31 44 Slowest Speed 1000 | 160 160 160 350 240 240 240 240 160 240 320 160 160 160 1000 100 180 120 120 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 45 28 25 85 51 22 12 46 8 50 47 7 54 34 7 91 3 46 6 27 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . . . . . . . . . . . 1 1 . 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 3 | . . . . . . . . . . . 1 . 2 . . . . . . . Spaces Dug 9 | . . . . . . . . . . . . . 9 . . . . . . . Terrain Destroyed 439 | . . . . 53 54 49 6 14 105 21 22 . 18 92 . 2 . 3 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Projectile 84 | . . . . 3 . 4 6 5 7 4 . . . 50 . 2 . 3 . . AOE 355 | . . . . 50 54 45 . 9 98 17 22 . 18 42 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Ext Fac Upp Upp Zhi Pro Fac Res DSF Res Gar Res Gar Total 8049 | 50 226 170 411 940 645 634 401 582 263 369 265 12 371 1031 283 297 76 593 164 266 Wait 623 | . 13 48 6 30 154 8 . 127 4 18 . . . 86 6 6 . 108 2 7 Move 6396 | 38 182 119 299 726 391 534 357 401 228 300 251 12 362 822 252 215 72 435 159 241 Hop 1 | . . . . . . . . . . . . . . . . . . . . 1 Pick Up 108 | 5 7 1 11 23 15 7 3 5 1 . 4 . 2 9 1 7 . 6 1 . Fast Attach 84 | 6 1 . 7 11 4 4 4 4 3 1 . . . 14 7 15 . 2 1 . Attach 38 | . . . 4 2 3 3 2 2 2 4 4 . . 2 2 1 1 6 . . Detach 27 | . . . 5 2 . 3 2 2 2 . . . . 3 1 5 1 1 . . Swap 61 | 1 . . 6 16 4 5 4 2 3 1 . . . 4 . 7 1 7 . . Drop 138 | . 5 1 16 37 15 11 6 6 1 . . . . 18 . 16 . 5 1 . Fire 463 | . 18 . 54 86 56 50 17 32 16 14 6 . 7 69 5 13 . 20 . . Melee . | . . . . . . . . . . . . . . . . . . . . . Ram 12 | . . . . . . . . . . . . . . . 9 . . . . 3 Kick 2 | . . . . . . . . . . . . . . . . . 1 1 . . Crush 65 | . . . 3 7 3 7 6 1 3 31 . . . 4 . . . . . . Escape Stasis 26 | . . . . . . 2 . . . . . . . . . 8 . 2 . 14 Rewire 5 | . . 1 . . . . . . . . . . . . . 4 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Ext) -6/Extension -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: Tes / DSF) -3/DSF -2/Research -2/Garrison -2/Research -2/Garrison (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 16) 422 | -10/Materials | Discovered new exit (range 7) 431 | -10/Materials | Entered Mines 459 | -10/Mines | Met a Derelict bent on vengeance 648 | -10/Mines | Discovered new exit (range 11) 672 | -10/Mines | Entered Materials 672 | -9/Materials | Evolved 2 slots: Utility x2 1373 | -9/Materials | Discovered new exit (range 10) 1407 | -9/Materials | Entered Storage 1712 | -9/Storage | Met a pair of Derelict thieves 2154 | -9/Storage | Build established: Scavenger-Mutant 2207 | -9/Storage | First assault squad dispatched 2277 | -9/Storage | Repaired Imp. Light Cannon 2331 | -9/Storage | Repaired Imp. Assault Rifle 2774 | -9/Storage | Identified exit to Recycling 2788 | -9/Storage | Learned location of Armory (-4) 2802 | -9/Storage | Discovered new exit (range 17) 2876 | -9/Storage | Build established: Mutant 2879 | -9/Storage | Entered Materials 2879 | -8/Materials | Evolved 2 slots: Weapon x2 3177 | -8/Materials | Build established: Gunner 3679 | -8/Materials | First assault squad dispatched 3859 | -8/Materials | Discovered new exit (range 18) 3944 | -8/Materials | Repaired Rocket Launcher 4002 | -8/Materials | Repaired Imp. Assault Rifle 4055 | -8/Materials | Repaired Imp. Assault Rifle 4106 | -8/Materials | Repaired Imp. Assault Rifle 4128 | -8/Materials | Entered Factory 4128 | -7/Factory | Evolved 2 slots: Utility x2 4394 | -7/Factory | Destroyed 7 combat bots 4928 | -7/Factory | First assault squad dispatched 5317 | -7/Factory | Discovered new exit (range 7) 5368 | -7/Factory | Entered another Factory area 5368 | -6/Factory | Evolved 2 slots: Utility x2 5892 | -6/Factory | Discovered new exit (range 17) 6038 | -6/Factory | Discovered new exit (range 21) 6068 | -6/Factory | Build established: Scavenger-Gunner 6076 | -6/Factory | Entered Extension 6273 | -6/Extension | Repaired Imp. Medium Armor Plating 6318 | -6/Extension | Repaired Med. Treads 6370 | -6/Extension | Build established: Gunner 6450 | -6/Extension | Rescued a captive Derelict 6451 | -6/Extension | Rescued a captive Derelict 6522 | -6/Extension | Energy Cycler disabled 6522 | -6/Extension | Rescued a captive Derelict 6522 | -6/Extension | Rescued a captive Derelict 6523 | -6/Extension | Rescued a captive Derelict 6524 | -6/Extension | Rescued a captive Derelict 6528 | -6/Extension | Rescued a captive Derelict 6531 | -6/Extension | Rescued a captive Derelict 6759 | -6/Extension | Spotted B-75 Beast 6831 | -6/Extension | Destroyed B-75 Beast 6840 | -6/Extension | Discovered new exit (range 19) 6842 | -6/Extension | Spotted B-75 Beast 6877 | -6/Extension | Destroyed B-75 Beast 6949 | -6/Extension | Entered Factory 6949 | -5/Factory | Evolved 2 slots: Utility x2 7148 | -5/Factory | Discovered new exit (range 6) 7219 | -5/Factory | Build established: Scavenger-Gunner 7427 | -5/Factory | Discovered new exit (range 8) 7553 | -5/Factory | Entered Upper Caves 7556 | -5/Upper Caves | Learned location of 1 exit from Factory 7714 | -5/Upper Caves | Learned 4 Factory zone layouts 8006 | -5/Upper Caves | System corruption reached 10% 8077 | -5/Upper Caves | Lost 3 parts (1p1u1w) 8288 | -5/Upper Caves | Discovered new exit (range 13) 8309 | -5/Upper Caves | Entered another Upper Caves area 8359 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8411 | -5/Upper Caves | Lost 4 parts (1u3w) 8564 | -5/Upper Caves | Learned Factory non-interactive machine intel 8714 | -5/Upper Caves | Discovered new exit (range 13) 8739 | -5/Upper Caves | Entered Zhirov 8739 | -5/Zhirov | Discovered new exit (range 3) 8759 | -5/Zhirov | Entered Proximity Caves 8936 | -4/Proximity Caves | Spotted B-86 Titan 8970 | -4/Proximity Caves | Learned location of 1 exit from Research 9133 | -4/Proximity Caves | Learned Research stockpile data 9349 | -4/Proximity Caves | Discovered new exit (range 5) 9357 | -4/Proximity Caves | Entered Factory 9357 | -4/Factory | Evolved 2 slots: Utility x2 9358 | -4/Factory | Identified exit to Research 9360 | -4/Factory | Loaded intel: 196 non-interactive machine locations 10156 | -4/Factory | Lost 4 parts (3u1w) 10833 | -4/Factory | Lost 4 parts (1p1n1u1w) 10949 | -4/Factory | Core integrity fell below 50% 11024 | -4/Factory | Core integrity fell below 20% 11025 | -4/Factory | Entered Research 11025 | -3/Research | Evolved 2 slots: Propulsion x2 11026 | -3/Research | Identified exit to Testing 11244 | -3/Research | Build established: Scavenger-Mutant 11275 | -3/Research | First assault squad dispatched 11276 | -3/Research | Identified exit to DSF 11277 | -3/Research | Entered DSF 11278 | -3/DSF | Joined Warlord attack on 0b10 via DSF 11310 | -3/DSF | Additional patrols routed to DSF 11418 | -3/DSF | Lost 12 allies 11422 | -3/DSF | Discovered new exit (range 17) 11618 | -3/DSF | Entered Research 11618 | -2/Research | Evolved 2 slots: Utility x2 11702 | -2/Research | Identified exit to Garrison 11709 | -2/Research | Entered Garrison 11741 | -2/Garrison | Triggered checkpoint 11813 | -2/Garrison | Spotted B-90 Cyclops 11905 | -2/Garrison | Destroyed B-90 Cyclops 11935 | -2/Garrison | Triggered checkpoint 11986 | -2/Garrison | Installed Relay Interface Framework 12021 | -2/Garrison | Build established: Hacker-Gunner 12351 | -2/Garrison | Lost 3 parts (2u1w) 12390 | -2/Garrison | Discovered new exit (range 12) 12396 | -2/Garrison | Entered Research 12418 | -2/Research | Lost 6 parts (2p2u2w) 12451 | -2/Research | Identified exit to Garrison 12452 | -2/Research | Entered Garrison 12481 | -2/Garrison | Lost 5 parts (3n1u1w) 12512 | -2/Garrison | Triggered checkpoint 12529 | -2/Garrison | Triggered checkpoint 12536 | -2/Garrison | Spotted B-90 Cyclops 12541 | -2/Garrison | Core integrity fell below 50% 12560 | -2/Garrison | Triggered checkpoint 12561 | -2/Garrison | Core integrity fell below 20% 12581 | -2/Garrison | Discovered new exit (range 14) 12584 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 12542_ Slug penetrates Wall. 12546_ B-90 Cyclops activates siege mode. 12548_ Critical hit (Meltdown: +390). 12556_ Targeting Computer destroyed. 12560_ Beams of light sweep through the air. An alarm sounds. 12564_ Triggered Stasis Trap. 12564_ A bubble of rippling energy engulfs the area. 12564_ Field strength at 94. 12565_ Field strength at 82. 12566_ Field strength at 70. 12567_ Field strength at 57. 12568_ Field strength at 44. 12569_ Field strength at 19. 12569_ System Shield destroyed. 12570_ Field strength at 8. 12571_ Field strength at 2. 12571_ Stasis field depleted. 12580_ Detecting nearby RIF Installer. 12581_ EXIT=FOUND [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ^ #?????????????????????? | | ^^ #######???????????????? | | ## " ??????????? | | ?## ## ## ######### #####?????????????????? | | ??# ## ?# #???????# #?????????????????????? | | ??# #####??# #???????# #?????????????????????? | | ??# #??????# #???????# #?????????????????????? | | ??# #??????+ #???????# #?????????????????????? | | ??# #??????# #???????# #?????????????????????? | | ??# #??????# ######### #?????????????????????? | | ### #??????# #?????????????????????? | | #??????# #?????????????????????? | | #??????##### ##### #?????????????????????? | | ######?????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #????""""?????????????? | | ???????????????????????# ???????"?????????????? | | ???????????????????????# #????""""?????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????#