Cogmind - Beta 15 *** ADVENTURER MODE // 2025.06.10 @ 16:47:45

Player: Luna

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (990)      990
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3015

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             403/550
Matter                     285/300
Energy                     70/100
System Corruption          0%
Temperature                Cool (76)
Movement                   Flying (31)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY (4) ------
  Improved Heat Sink
           ECM Suite
  Improved Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (2) -------
           Ion Cannon
           Katana
>          --- INVENTORY (5) ----
           Ion Engine
    Medium Storage Unit
   Compact Matter Pod (150)
           Beam Cannon
           Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
>          --- UTILITY ----------
  Improved Heat Sink
           ECM Suite
  Hardened Light Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
           Katana
>          --- INVENTORY --------
     Large Storage Unit
   Compact Matter Pod
           Beam Cannon
           Ion Cannon
  Improved Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Compact Wheel
  Flight Unit              Improved Flight Unit
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Slashing Weapon          Katana
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   
  Utility                  2    | .   .   .   1   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             37   | 6   9   .   7   15  
  Power                    4    | 1   1   .   .   2   
    Engine                 3    | 1   1   .   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   3   .   4   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  6    | 2   3   .   1   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   3   1   
  Utility                  13   | 1   3   .   1   8   
    Device                 4    | .   .   .   1   3   
    Storage                4    | 1   2   .   .   1   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             4    | .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   10   | 2   2   .   2   4   
    Energy Gun             3    | 2   .   .   .   1   
    Energy Cannon          5    | .   2   .   2   1   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 1    | .   .   .   .   1   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            8    | .   5   11  14  5   
  Power                    .    | .   .   .   1   .   
  Propulsion               2    | .   .   4   5   .   
  Utility                  3    | .   2   4   4   2   
  Weapon                   1    | .   1   2   3   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             11   | .   2   .   5   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  5    | .   2   .   2   1   
  Weapon                   3    | .   .   .   3   .   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     98   | .   99  100 97  98  
  Engine                   10   | .   14  14  11  3   
  Core                     1    | .   .   .   .   5   
  Wheel                    20   | .   28  28  29  .   
  Flight                   10   | .   .   .   1   36  
  Device                   7    | .   .   .   11  17  
  Storage                  9    | .   14  14  11  .   
  Processor                9    | .   13  14  11  .   
  Protection               4    | .   .   .   .   17  
  Energy Gun               2    | .   8   .   .   .   
  Energy Cannon            18   | .   19  28  22  9   
  Slashing Weapon          2    | .   .   .   .   8   
Peak Build Rating          32   | 6   8   9   18  32  
  Average Rating           14   | 4   6   8   12  28  
  On Entrance              8    | .   6   8   9   18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             35   | 12  31  31  32  35  
  Greatest Support         44   | 26  32  32  44  20  
  Greatest Overweight (x)  2    | .   1   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  
  Average Capacity         11   | 6   13  15  15  5   
  Most Carried             15   | 2   9   13  15  14  
  Average Carried          8    | .   5   11  14  5   
  Final Capacity           15   | 8   15  15  15  5   
  Final Carried            15   | 1   9   13  15  5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           948  | 227 203 128 74  316 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1297 | .   293 60  64  880 
  Parts                    81   | .   25  5   6   45  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  33   | .   11  4   4   14  
  Melee                    13   | .   .   .   .   13  
  Guns                     3    | .   3   .   .   .   
  Cannons                  17   | .   8   4   4   1   
Classes Destroyed          7    | .   4   1   .   2   
  Builder                  1    | .   1   .   .   .   
  Recycler                 1    | .   .   .   .   1   
  Watcher                  4    | .   2   .   .   2   
  Swarmer                  15   | .   9   2   4   .   
  Grunt                    12   | .   2   .   .   10  
  Sentry                   4    | .   .   .   .   4   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           7    | .   7   2   4   5   
  Combat Bots Only         5    | .   5   2   4   5   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        150  | .    39   11   22   78   
  Missed                   38   | .    10   6    4    18   
  Hits                     112  | .    29   5    18   60   
    Projectile             112  | .    29   5    18   60   
  Critical Strikes         3    | .    .    .    .    3    
Damage Taken               1127 | .    198  54   135  740  
  Core                     198  | .    14   18   19   147  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   331  | .    66   15   41   209  
Core Remaining (%)         94   | 100  .    87   95   .    
Volleys Fired              66   | .    28   8    7    23   
  Largest                  2    | .    2    2    2    1    
  Hottest                  120  | .    120  120  120  60   
Shots Fired                99   | .    46   16   14   23   
  Gun                      14   | .    12   .    .    2    
  Cannon                   85   | .    34   16   14   21   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  99   | .    46   16   14   23   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | .    7    15   3    8    
  Robot Miss Streak        5    | .    5    2    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           86   | .    25   10   7    44   
  Core Hits                43   | .    15   4    3    21   
  Critical Kills           1    | .    1    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    1    .    .    2    
    Meltdown               1    | .    1    .    .    .    
    Sever                  2    | .    .    .    .    2    
Melee Attacks              31   | .    .    .    .    31   
  Impact                   .    | .    .    .    .    .    
  Slashing                 31   | .    .    .    .    31   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2085 | .    408  175  142  1360 
  Guns                     118  | .    78   .    .    40   
  Cannons                  933  | .    330  175  142  286  
  Explosions               .    | .    .    .    .    .    
  Melee                    1034 | .    .    .    .    1034 
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Thermal                  1051 | .    408  175  142  326  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 1034 | .    .    .    .    1034 
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            43   | .    .    9    16   18   
  Projectiles              25   | .    .    9    16   .    
  Explosions               .    | .    .    .    .    .    
  Melee                    18   | .    .    .    .    18   
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        399  | .    399  300  105  74   
  Average Temperature      112  | .    147  114  44   20   
  Received Heat Transfer   537  | .    51   .    .    486  
  Effects                  6    | .    4    2    .    .    
    Shutdowns              1    | .    1    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    
    Interference           2    | .    2    .    .    .    
    Short Circuit          1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    1    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    3    .    1    .    
  Heat Transferred         2173 | .    878  370  296  629  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         95   | 100 100 100 100 85  
  Level 1                  4    | .   .   .   .   14  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             219  | .   155 61  81  219 
  Initial                  37   | .   .   37  .   .   
  Average                  57   | .   57  26  20  111 
Influence Increases        829  | .   295 64  91  379 
  Destroy 0b10 Robot/C     620  | .   220 40  80  280 
  Destroy 0b10 Robot/NC    30   | .   15  .   .   15  
  Destroy Leader           138  | .   44  .   10  84  
  Disable Machine          9    | .   .   9   .   .   
  Destroy Structure        2    | .   1   .   1   .   
  Lose Combat Pursuer      30   | .   15  15  .   .   
Influence Decreases        630  | .   180 179 91  180 
  Entered New Map          78   | .   .   78  .   .   
  Time Decay               542  | .   180 101 91  170 
  Lost Part                10   | .   .   .   .   10  
Squads Dispatched          4    | .   .   .   .   4   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              50   | .   16  9   4   21  
  Peak Tracking Total      5    | .   4   5   4   4   
  Tactical Retreats        3    | .   1   1   .   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   .   2   .   
  Successful               2    | .   .   .   2   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   
  Insert Component         2    | .   .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Active Infowar (turns)     404  | .   .   .   .   404 
  ECM                      404  | .   .   .   .   404 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1530 | 43  474 234 352 427 
Spaces Moved               1122 | 35  338 193 287 269 
  Core                     3    | 3   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   843  | 32  338 193 280 .   
  Hover                    .    | .   .   .   .   .   
  Flight                   276  | .   .   .   7   269 
  Fastest Speed            31   | 50  90  100 96  31  
  Average Speed            97   | 86  100 100 98  93  
  Slowest Speed            174  | 90  105 100 174 101 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       32   | 4   52  43  32  31  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1415 | 47  427 218 343 380 
  Wait                     68   | .   24  14  25  5   
  Move                     1118 | 34  337 192 286 269 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  51   | 7   19  4   11  10  
  Fast Attach              3    | .   .   .   .   3   
  Attach                   14   | 6   1   .   2   5   
  Detach                   2    | .   .   .   .   2   
  Swap                     24   | .   8   .   5   11  
  Drop                     38   | .   10  .   7   21  
  Fire                     66   | .   28  8   7   23  
  Melee                    31   | .   .   .   .   31  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 6)
  305 | -10/Materials | Build established: Mutant
  452 | -10/Materials | Discovered new exit (range 16)
  482 | -10/Materials | Discovered new exit (range 12)
  518 | -10/Materials | Entered Mines
  584 | -10/Mines     | Assembled infested the area
  589 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  625 | -10/Mines     | Discovered new exit (range 7)
  672 | -10/Mines     | Learned location of Storage (-9)
  752 | -10/Mines     | Entered Materials
  752 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1040 | -9/Materials  | Discovered new exit (range 12)
 1104 | -9/Materials  | Entered another Materials area
 1104 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1245 | -8/Materials  | Garrison activated, responded to threat
 1531 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Sneak attack on A-02 Transporter.
A-02 Transporter Lgt. Treads severed.
Dropped Lrg. Storage Unit.
Acquired Plasma Cutter.
M-13 Machinist fits Backup Propulsion I on A-02
  Transporter.
G-47 Trooper destroyed.
K-01 Serf collects debris. <x2>
Dropped Imp. Heat Sink.
Acquired 10 matter.
K-01 Serf cleans the Nuclear Reactor. <x2>
Dropped Hrd. Light Armor Plating.
W-25 Informer destroyed.
K-01 Serf collects debris. <x2>
U-05 Engineer destroyed.
G-50 Soldier destroyed.
Critical hit (Burn: +37).
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|  ! #    ????????????????#   ##    #??????????????? |
| ####    ????????????????######    #??????????????? |
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| ??????????????????????#    ] #    #??????????????? |
| ?????????????????#############    #??????????????? |
| ????????????????##          !%    #??????????????? |
| ????????????????""           =    #??????????????? |
| ????????????????R       """       +??????????????? |
| ????????????????""      """       #??????????????? |
| ?????????????????#      """       #??????????????? |
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| ??????????        !     """       #??????????????? |
| ?????????? =%=g=                a #??????????????? |
| ??????????  !g!%*        @        T#?????????????? |
| ????????????#k =             """  ##?????????????? |
| ????????????#                """  #??????????????? |
| ????????????#        [[[     """    ?????????????? |
| ??????????? +        [[[             #???????????? |
| ????????????#        [[[             #???????????? |
| ????????????## ############          #???????????? |
| ??????????????????????????#          #???????????? |
| ??????????????????????????#  """     #???????????? |
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| ???????????????????????????  ""?     ????????????? |
| ???????????????????????????  "???    ????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????   ???????????????????? |
| ???????????????????????????? "???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             300
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
Safety First

 Challenges 
------------
None

 Game 
------
Seed              GrenadeHelicalArray
  Manual?         0
Play Time         00:27:31
  Cumulative      5.4 hours
  Start           2025.06.10 @ 03:14:49
  End             2025.06.10 @ 16:47:45
Sessions          2
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          55x38
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 9a1cafc7-e204-42ee-9c29-c7e35d426475