Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 11:10:45 Player: Xeram Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (140) 700 Value Destroyed (3175) 3175 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (472) 472 TOTAL SCORE: 8967 Bonus ------- High Alert Combat Kills 172 Aligned with FarCom 300 Cogmind --------- Core Integrity 800/850 Matter 26/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved VTOL Module Improved VTOL Module > --- UTILITY (9) ------ Medium Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Angular Momentum Engine Long-range Sensor Array Cloak of Protection Improved Propulsion Shielding Latent Energy Streamer YOLO Cannon Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Flak Cannon Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Improved VTOL Module Improved VTOL Module Cooled VTOL Module Improved Heat Sink Medium Storage Unit Medium Storage Unit Cloak of Protection Latent Energy Streamer YOLO Cannon Minigun Proton Missile Launcher Heavy Rocket Launcher [Rating: 40] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Improved Hover Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Latent Energy Streamer Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 . . . 2 2 2 . . Power . | . . . . . . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 7 | . . 1 . . . 2 2 2 . . Weapon . | . . . . . . . . . . . Parts Attached 88 | 6 13 16 4 . . 25 15 8 . 1 Power 12 | 1 . 4 2 . . 3 . 2 . . Engine 9 | 1 . 2 2 . . 3 . 1 . . Core 3 | . . 2 . . . . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 20 | 2 1 6 . . . 4 3 4 . . Treads 12 | 2 1 3 . . . 4 2 . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 2 | . . 2 . . . . . . . . Flight 6 | . . 1 . . . . 1 4 . . Utility 17 | 1 2 1 . . . 6 5 2 . . Device 7 | . . . . . . 3 3 1 . . Storage 4 | 1 2 . . . . . . 1 . . Processor 2 | . . . . . . . 2 . . . Hackware 3 | . . . . . . 3 . . . . Protection 1 | . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 39 | 2 10 5 2 . . 12 7 . . 1 Energy Gun 7 | 1 4 2 . . . . . . . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 13 | 1 1 3 . . . 7 1 . . . Ballistic Cannon 4 | . . . . . . . 4 . . . Launcher 14 | . 5 . 2 . . 5 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . . . 2 . . . Parts Lost 27 | . 1 7 1 . . 7 6 3 . 2 Power 4 | . . 1 1 . . 2 . . . . Propulsion 13 | . 1 4 . . . 3 3 1 . 1 Utility 4 | . . 1 . . . . 1 1 . 1 Weapon 6 | . . 1 . . . 2 2 1 . . Highest Loss Streak 3 | . 1 2 1 . . 2 3 3 . 2 Average Slot Usage (%) 84 | . 96 83 76 77 77 83 91 58 48 44 Engine 9 | . 14 9 10 11 11 7 7 5 6 6 Treads 20 | . 27 20 22 22 22 19 16 1 . . Device 2 | . . . . . . 1 10 8 2 . Storage 19 | . 25 22 22 22 22 18 15 8 6 6 Processor 1 | . . . . . . . 7 6 6 6 Hackware 8 | . . . . . . 18 19 7 6 6 Protection 1 | . . 6 . . . . . . . . Energy Gun 3 | . 16 6 . . . . . . . . Ballistic Gun 10 | . 9 15 11 11 11 16 . . . . Ballistic Cannon 2 | . . . . . . . 12 3 . . Launcher 3 | . 1 . 10 11 11 1 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 57 | 12 43 50 48 48 48 51 57 56 19 17 Greatest Support 70 | 40 40 60 40 40 40 62 70 28 20 20 Greatest Overweight (x) 2 | 1 1 2 1 1 1 2 2 2 . . Average Overweight (x) . | . . . . 1 1 . . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 8 8 Average Capacity 15 | 5 12 16 16 16 16 16 16 10 8 8 Most Carried 16 | . 8 16 16 16 16 16 16 15 8 8 Average Carried 12 | . 5 12 15 15 16 14 14 10 7 7 Final Capacity 16 | 6 16 16 16 16 16 16 16 8 8 8 Final Carried 16 | . 8 15 16 16 16 15 15 8 8 8 Class Distribution -------------------- 52% | Mutant 31% | Hacker-Mutant 12% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Matter Collected 2496 | 198 280 671 48 . . 883 390 26 . . Remotely . | . . . . . . . . . . . Salvage Created 3635 | . 445 1369 37 . 122 1270 366 26 . . Parts 242 | . 43 78 6 . 15 81 19 . . . Haulers Intercepted 8 | . 1 4 . . . 3 . . . . Recyclers Shooed 5 | . . 3 . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 100 | . 20 21 3 . 12 27 16 1 . . Melee 2 | . . . . . . . 2 . . . Guns 42 | . 5 21 1 . . 15 . . . . Cannons 9 | . . . . . . . 8 1 . . AOE 47 | . 15 . 2 . 12 12 6 . . . Classes Destroyed 13 | . 7 4 . . . . 2 . . . Worker 14 | . 1 6 1 . 1 4 1 . . . Builder 3 | . . 2 . . . 1 . . . . Tunneler 4 | . 1 . . . 1 1 1 . . . Hauler 8 | . 1 4 . . . 3 . . . . Recycler 1 | . . 1 . . . . . . . . Operator 5 | . 1 3 . . . 1 . . . . Watcher 5 | . 1 2 . . . 2 . . . . Swarmer 47 | . 12 4 3 . 12 10 6 . . . Grunt 36 | . 8 11 . . . 10 7 . . . Brawler 1 | . . 1 . . . . . . . . Sentry 14 | . . 5 . . . 7 1 1 . . Hunter 1 | . . . . . . . 1 . . . Programmer 1 | . . . . . . . 1 . . . Best Kill Streak 10 | . 4 7 2 . 5 10 5 1 . . Combat Bots Only 8 | . 3 4 2 . 4 8 4 1 . . Max Kills in Single Turn 4 | . 3 2 1 . 4 3 3 1 . . Gunslinging 1 | . . 1 . . . . . . . . Exploded 3 | . 2 . 1 . 3 2 2 . . . Melee 1 | . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Damage Taken 4702 | . 726 957 105 . 142 1471 962 161 . 178 Core 814 | . 195 207 23 . 52 178 109 . . 50 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 60 | 100 22 . . . 29 67 84 . . . Volleys Fired 279 | . 36 106 5 . 7 74 45 6 . . Largest 2 | . 2 2 1 . 1 2 2 2 . . Hottest 105 | . 105 105 30 . 30 53 92 92 . . Shots Fired 504 | . 62 205 5 . 7 135 80 10 . . Gun 383 | . 50 205 3 . . 124 1 . . . Cannon 84 | . . . . . . . 74 10 . . Launcher 37 | . 12 . 2 . 7 11 5 . . . Special . | . . . . . . . . . . . Kinetic 397 | . 19 166 3 . . 124 75 10 . . Thermal 35 | . 8 27 . . . . . . . . Explosive 28 | . 12 . 2 . 7 7 . . . . Electromagnetic 44 | . 23 12 . . . 4 5 . . . Robot Hit Streak 17 | . 16 14 2 . 2 13 17 5 . . Robot Miss Streak 7 | . 6 4 1 . 1 4 7 4 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 4 . . . 3 . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . Shots Hit Robots 357 | . 36 140 3 . 4 94 72 8 . . Core Hits 259 | . 40 63 4 . 14 70 63 4 . 1 Critical Hits 2 | . 1 . . . . 1 . . . . Critical Kills 2 | . 1 . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8203 | . 1333 2152 90 . 751 2247 1471 158 . 1 Guns 4053 | . 438 2152 32 . . 1431 . . . . Cannons 1279 | . . . . . . . 1121 158 . . Explosions 2792 | . 887 . 58 . 751 812 284 . . . Melee . | . . . . . . . . . . . Ramming 79 | . 8 . . . . 4 66 . . 1 Kinetic 4523 | . 102 1679 32 . . 1431 1121 158 . . Thermal 585 | . 120 349 . . . 21 95 . . . Explosive 2241 | . 861 . 58 . 751 571 . . . . Electromagnetic 775 | . 242 124 . . . 220 189 . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 1 1 1 1 3 . 10 10 Average Corruption 1 | . . . 1 1 1 1 2 . 10 10 Corruption Purged . | . . . . . . . . . . . Effects 32 | . . . . . 3 6 19 . 1 3 Message Errors 11 | . . . . . 1 . 9 . . 1 Matter Fused 4 | . . . . . . . 4 . . . Heat Flow Errors 3 | . . . . . . . 3 . . . Energy Discharges 3 | . . . . . 1 1 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 3 . . . 1 Misdirections 1 | . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . 1 2 . . . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 81 | . 25 . . . 43 13 . . . . Projectiles . | . . . . . . . . . . . Explosions 81 | . 25 . . . 43 13 . . . . Melee . | . . . . . . . . . . . Knockbacks 32 | . . . . . . . 32 . . . Impact 1 | . . . . . . . 1 . . . Kinetic 28 | . . . . . . . 28 . . . Secondary 3 | . . . . . . . 3 . . . Self-Inflicted Damage 196 | . 70 . . . 62 61 3 . . . Shots 11 | . 3 . . . 3 4 1 . . . Rammed 19 | . 1 . . . . 2 11 . . 5 Targets Rammed 22 | . 2 . . . . 2 13 . . 5 Kicked . | . . . . . . . . . . . Crushed 3 | . 1 . . . . . 2 . . . Highest Temperature 297 | . 255 297 . . . 27 172 3 . . Average Temperature 47 | . 74 45 . . . 7 50 3 . . Received Heat Transfer 1578 | . 162 372 . . . 657 327 60 . . Effects 2 | . . 2 . . . . . . . . Energy Bleed 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 2 . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 2 1 . . . . . . . . Heat Transferred 1047 | . 165 682 . . . 50 150 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 2 2 . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Peak Influence 654 | . 290 467 256 . 345 654 353 123 73 51 Initial 238 | . . 120 181 . . 134 238 105 43 51 Average 245 | . 106 229 167 . 164 464 248 115 65 48 Maximum Alert Level 2 | . 1 2 1 . 1 2 1 . . . Low Security (%) 45 | 100 82 48 38 . 62 13 30 100 100 100 Level 1 35 | . 17 39 61 . 37 12 69 . . . Level 2 18 | . . 12 . . . 74 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . 3 3 . . . 6 6 1 . . Investigation 6 | . 2 . . . . 1 2 1 . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 10 | . 1 3 . . . 3 3 . . . Assault 2 | . . . . . . 2 . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Distress Signals 9 | . . 3 . . . 3 1 1 . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 25 46 4 . 9 57 27 2 4 2 Peak Tracking Total 10 | . 3 9 3 . 4 10 5 2 4 2 Tactical Retreats 9 | . . 5 1 . . 2 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Traps Triggered 8 | . 2 . 3 . . 1 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 5 | . 5 . . . . . . . . . Reused 1 | . 1 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Disabled 5 | . 1 1 . . . 3 . . . . Max in Single Turn 1 | . 1 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Machines Accessed 20 | . 5 2 1 1 . 5 3 3 . . Terminals 15 | . 5 2 . . . 4 2 2 . . Fabricators 2 | . . . . . . . 1 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 51 | . 16 6 1 1 . 12 9 6 . . Successful 23 | . 9 2 1 1 . 4 3 3 . . Failed 28 | . 7 4 . . . 8 6 3 . . Catastrophic 4 | . 1 . . . . 1 2 . . . Database Lockouts . | . . . . . . . . . . . Manual 14 | . 1 1 . 1 . 4 5 2 . . Terminals 41 | . 16 6 . . . 10 6 3 . . Fabricators 6 | . . . . . . . 3 3 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . . 2 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 17 | . 9 2 1 1 . 2 1 1 . . Part Schematic 1 | . . . . . . . . 1 . . Prototype ID Bank 4 | . 3 1 . . . . . . . . Open Door 1 | . . . 1 . . . . . . . Scanalyzer Index 1 | . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 3 | . 1 . . . . 1 1 . . . Zone Layout 1 | . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . Fabricator Hacks 4 | . . . . . . . 2 2 . . Load Schematic 2 | . . . . . . . 1 1 . . Build 2 | . . . . . . . 1 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . Insert Component 1 | . . . . . . 1 . . . . Analyze 1 | . . . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . 2 2 . . . 4 3 3 . . Full Trace Events 3 | . . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . 1 . . Parts Built 2 | . . . . . . . 1 1 . . Matter 387 | . . . . . . . 219 168 . . Time 158 | . . . . . . . 116 42 . . Total Part Build Rating 7 | . . . . . . . 3 4 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Turns Passed 6503 | 69 972 1129 615 408 390 1342 1264 220 54 40 Spaces Moved 3470 | 41 490 427 331 224 185 644 557 344 158 69 Core 5 | 5 . . . . . . . . . . Treads 2906 | 36 490 415 331 224 185 644 557 24 . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 12 | . . 12 . . . . . . . . Flight 547 | . . . . . . . . 320 158 69 Fastest Speed 29 | 50 160 160 160 180 180 155 155 29 30 30 Average Speed 149 | 150 166 176 179 180 180 167 167 40 30 30 Slowest Speed 200 | 160 180 200 180 180 180 200 200 180 30 30 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 46 | 4 80 43 77 60 63 52 28 8 95 2 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 203 | . 80 . 18 . 60 41 4 . . . Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . . AOE 201 | . 80 . 18 . 60 41 2 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Was Fac Total 4290 | 46 583 614 344 232 235 783 796 415 164 78 Wait 354 | . 32 45 4 . 44 25 156 41 5 2 Move 3458 | 40 489 426 330 223 184 643 556 341 157 69 Hop 1 | . . . . . . . . 1 . . Pick Up 45 | . 10 12 1 4 . 6 5 6 1 . Fast Attach 35 | 6 . 7 3 . . 10 6 3 . . Attach 19 | . 2 5 . . . 3 5 3 . 1 Detach 10 | . . 4 . . . 1 3 1 . 1 Swap 34 | . 11 4 1 . . 12 4 2 . . Drop 33 | . 1 5 . 5 . 7 3 11 1 . Fire 279 | . 36 106 5 . 7 74 45 6 . . Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 17 | . 2 . . . . 2 13 . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 306 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 16) 496 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Discovered new exit (range 15) 977 | -10/Materials | Core integrity fell below 50% 1042 | -10/Materials | Entered another Materials area 1042 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -9/Materials | Discovered new exit (range 8) 2123 | -9/Materials | Core integrity fell below 50% 2160 | -9/Materials | Discovered new exit (range 7) 2171 | -9/Materials | Entered Mines 2258 | -9/Mines | Discovered new exit (range 10) 2285 | -9/Mines | Learned Materials emergency access door positions 2324 | -9/Mines | Build established: Scavenger-Mutant 2524 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2741 | -9/Mines | Discovered new exit (range 10) 2779 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2779 | -9/Mines | Discovered new exit (range 5) 2786 | -9/Mines | Entered Exiles 2822 | -9/Exiles | Build established: Mutant 2831 | -9/Exiles | Met 8R-AWN 2862 | -9/Exiles | Met EX-HEX 2912 | -9/Exiles | Met EX-BIN 2934 | -9/Exiles | Aligned with FarCom system 2936 | -9/Exiles | Given EX-Vault access code 2983 | -9/Exiles | Opened EX-Vault 3001 | -9/Exiles | Found YOLO Cannon 3008 | -9/Exiles | Found Cloak of Protection 3011 | -9/Exiles | Found Latent Energy Streamer 3056 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3106 | -9/Exiles | Met EX-DEC 3167 | -9/Exiles | Discovered new exit (range 14) 3194 | -9/Exiles | Stole three prototypes: YOLO Cannon, Cloak of Protection, Latent Energy Streamer 3194 | -9/Exiles | Entered Mines 3569 | -8/Mines | Discovered new exit (range 9) 3584 | -8/Mines | Entered Materials 3584 | -8/Materials | Evolved 2 slots: Utility x2 3918 | -8/Materials | Destroyed 8 combat bots 4268 | -8/Materials | Discovered new exit (range 16) 4330 | -8/Materials | Build established: Hacker-Mutant 4784 | -8/Materials | First assault squad dispatched 4926 | -8/Materials | Entered Factory 4926 | -7/Factory | Evolved 2 slots: Utility x2 4928 | -7/Factory | FarCom data flow suspended 5375 | -7/Factory | Fabricated Imp. VTOL Module (x1) 5774 | -7/Factory | Lost 3 parts (1n2w) 6152 | -7/Factory | Discovered new exit (range 15) 6188 | -7/Factory | Identified exit to Factory 6190 | -7/Factory | Entered another Factory area 6190 | -6/Factory | Evolved 2 slots: Utility x2 6289 | -6/Factory | Lost 3 parts (1n1u1w) 6343 | -6/Factory | Fabricated Lrn. Sensor Array? 6410 | -6/Factory | Manually triggered Chute Trap 6410 | -6/Factory | Sucked down chute 6410 | -6/Factory | Entered Waste 6418 | -6/Waste | Spotted C-40 Crusher 6418 | -6/Waste | Spotted C-40 Crusher 6418 | -6/Waste | Spotted C-40 Crusher 6425 | -6/Waste | EMP discharged 6425 | -6/Waste | System corruption reached 10% 6427 | -6/Waste | Spotted C-40 Crusher 6441 | -6/Waste | Spotted C-40 Crusher 6447 | -6/Waste | Spotted C-40 Crusher 6460 | -6/Waste | Discovered new exit (range 12) 6464 | -6/Waste | Identified exit to Factory 6464 | -6/Waste | Entered Factory 6504 | -6/Factory | Self-destructed Last Messages --------------- 06460_ EXIT=FOUND 06464_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE 06472_ W-25 Informer sends out distress signal. 06473_ System corrupted: Component data lost. 06476_ K-01 Serf cleans the Matter Pump. 06478_ K-01 Serf collects debris. 06478_ Slammed into S-27 Virus. 06480_ K-01 Serf cleans the Matter Pump. 06488_ 8UGR&GNUZZ7PJ26HTVIM0E 06492_ Slammed into S-27 Virus. 06494_ Nuclear Pulse Thruster destroyed. 06495_ Slammed into S-27 Virus. 06498_ Destabilizing: System interference. 06498_ Adv. Signal Interpreter temporarily disabled. 06501_ Slammed into S-27 Virus. 06501_ Destabilizing: Core damaged (-25). 06502_ Hacking Suite destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????##??????????? | | ?????????????????????????????????????# ??????????? | | ?????????????????????????????????????# ????????? | | ?????????????????????????????????????# """"??????? | | ?????????????????????????????????????# """"" ????? | | ?????????????????????????????????????# =#??? | | ?????????????????????????????????????# """ #??? | | ?????????????????????????????????????# """"" ???? | | ?????????????????????????????????????# """""?????? | | ?????????????????????????????????????# ???????? | | ????????##+####################+#######+####?????? | | ???????? t !! #?????? | | ???????? !! s #?????? | | ??????????""" @ = #?????? | | ??????????""" #?????? | | ?????????? F" #?????? | | ?????????? "" """ """ """ #####+####?????? | | ????????? """ """ """ #?? ???????? | | ???????? """ """ """ """ !! # """" ?????? | | ????????????" ! # """" #????? | | ??????????????? """ """ """ # """" #????? | | ??????????????? """ """ """ # """" !#????? | | ???????????????? """ """ """ # #????? | | ??????????????# #??? #????? | | ?????????????????""" """ """ """ #????? #????? | | ???????????????????" """ """ """ #?????#####????? | | ?????????????????????""" """ """ #??????????????? | | ????????????????????? #??????????????? | | ?????????????????????""" """ """ #??????????????? | | ?????????????????????""" """ """ ??????????????? | | ???????????????????????" ?"" """ ?????????????? | | ???????????????????????? ?? ? ?????????????? | | ???????????????????????????" "?" ?????????????? | | ???????????????????????????" "?? ?????????????? | | ???????????????????????????? ??? ?????????????? | | ???????????????????????????? ??? = ?????????????? | | ???????????????????????????? ??? ??????????????? | | ????????????????????????????#????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 30 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Lrn. Sensor Array | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. VTOL Module | x1 | -7/Factory Lrn. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed PossumDumpster Manual? 1 Play Time 00:53:05 Cumulative 47.8 hours Start 2020.10.08 @ 10:16:49 End 2020.10.08 @ 11:10:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 49 Adventurer 1 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 017d09b1-0954-4a62-a3fa-96e43a2a2daa