Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 20:08:17 Player: Tav Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (119) 595 Value Destroyed (4191) 4191 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2298) 2298 TOTAL SCORE: 15644 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 125 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/1600 Matter 120/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Field Propulsion Array Diametric Drive Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Matter Compressor Advanced Weight Redist. System Advanced Gravity Neutralizer Experimental Target Analyzer Improved Core Shielding Centrium Light Armor Plating Improved Shock Absorption System Hacking Suite Relay Coupler [Cutter] > --- WEAPON ----------- Enhanced Quantum Rifle Linear Accelerator Micro-nuke Launcher > --- INVENTORY -------- Hacking Suite Quantum Rifle Linear Accelerator Power Sword Enhanced Force Lance [Rating: 160] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon AWS/Gauss Energy Gun Enhanced Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun AWS/Gauss Ballistic Cannon Mass Driver Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Slots Evolved 18 | . . . . . 4 . . 2 2 . . 2 . . 2 2 . 2 2 Power 3 | . . . . . . . . . . . . 1 . . 1 . . 1 . Propulsion 6 | . . . . . 2 . . . 1 . . 1 . . 1 1 . . . Utility 8 | . . . . . 2 . . 2 1 . . . . . . 1 . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Attached 191 | 9 14 2 1 1 14 17 1 2 16 11 17 15 11 6 4 22 9 1 18 Power 33 | 1 3 . . 1 1 1 . . 1 2 5 7 1 1 2 4 . 1 2 Engine 4 | 1 3 . . . . . . . . . . . . . . . . . . Core 23 | . . . . 1 1 1 . . 1 2 5 7 1 1 2 1 . . . Reactor 6 | . . . . . . . . . . . . . . . . 3 . 1 2 Propulsion 42 | 4 1 . . . 7 4 . . 2 4 3 2 2 . 1 7 2 . 3 Treads 9 | 2 1 . . . 6 . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 31 | . . . . . 1 4 . . 2 4 3 2 2 . 1 7 2 . 3 Utility 55 | 1 5 1 . . 4 6 1 2 6 1 2 3 5 3 1 5 3 . 6 Device 27 | . . 1 . . 2 1 . . 5 . 2 2 2 3 1 1 1 . 6 Storage 5 | 1 2 . . . . 1 . . . . . . . . . 1 . . . Processor 8 | . 1 . . . 2 1 1 . . . . . 2 . . . 1 . . Hackware 10 | . . . . . . 3 . 2 1 1 . 1 1 . . 1 . . . Protection 5 | . 2 . . . . . . . . . . . . . . 2 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 61 | 3 5 1 1 . 2 6 . . 7 4 7 3 3 2 . 6 4 . 7 Energy Gun 4 | . . . . . . . . . . . . . . . . . 1 . 3 Energy Cannon 5 | . . . . . 1 2 . . 2 . . . . . . . . . . Ballistic Gun 16 | 3 2 . 1 . . 3 . . 2 1 3 . . 1 . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . 1 . . . 2 . . 2 Launcher 13 | . 1 . . . . . . . . . 2 1 3 1 . 2 3 . . Special Weapon 5 | . . . . . . 1 . . 2 1 . 1 . . . . . . . Impact Weapon 4 | . 2 1 . . 1 . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . . 1 2 2 . . . . 1 . . 1 Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 1 . . . . . . . . . 2 2 3 . . Parts Lost 61 | . 1 . . . . 2 . . 2 8 7 3 6 . 2 12 1 . 17 Power 9 | . 1 . . . . . . . . 1 . . 2 . . 2 1 . 2 Propulsion 27 | . . . . . . 2 . . 1 3 5 1 3 . 1 4 . . 7 Utility 18 | . . . . . . . . . 1 2 1 2 1 . 1 4 . . 6 Weapon 7 | . . . . . . . . . . 2 1 . . . . 2 . . 2 Highest Loss Streak 16 | . 1 . . . . 2 . . 1 4 5 2 4 . 2 9 1 . 16 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 84 | . 99 100 89 85 85 96 100 100 94 92 71 74 67 69 58 54 67 69 61 Engine 3 | . 14 14 14 2 . . . . . . . . . . . . . . . Core 6 | . . . . 11 9 9 9 7 6 6 5 9 8 8 13 5 4 3 . Treads 16 | . 28 28 28 28 31 25 . . . . . . . . . . . . . Flight 10 | . . . . . . 8 36 30 28 29 19 17 20 17 12 17 23 26 17 Device 12 | . . 14 14 14 24 15 4 . 4 11 9 9 5 20 26 13 4 4 12 Storage 8 | . 14 14 14 14 9 9 9 7 6 6 6 5 1 . . 1 4 4 3 Processor 3 | . 5 . . . 2 1 4 7 6 6 6 5 9 3 . . 2 4 . Hackware 7 | . . . . . . 9 18 30 27 18 13 13 13 15 5 7 9 8 6 Protection 1 | . 7 . . . . . . . . . . . . . . . 6 8 6 Ballistic Gun 7 | . 19 8 9 14 7 1 9 7 2 . 4 4 . . . . . . . Launcher 1 | . 7 14 4 . . . . . . . . . . . . . . 4 3 Special Weapon 1 | . . . . . . 2 9 7 5 5 1 . . . . . . . . Impact Weapon 1 | . . 6 4 . 1 6 . . . . . . . . . . . . . Naked Turns 26 | . . . . . . . . . . . . . . . . . . . 26 Heaviest Build 60 | 12 35 34 38 38 39 40 18 16 24 24 23 32 25 26 27 44 56 41 60 Greatest Support 80 | 40 40 40 40 40 80 80 19 19 30 30 24 36 27 27 39 71 76 44 71 Greatest Overweight (x) 6 | . . . . . . 2 . . 1 1 1 1 1 1 1 . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 5 5 5 5 5 5 Average Capacity 10 | 6 11 15 15 15 15 13 8 8 8 8 8 8 6 5 5 5 5 5 5 Most Carried 15 | 4 10 9 15 15 15 14 8 7 8 8 8 8 5 5 5 5 5 5 5 Average Carried 9 | . 7 9 13 14 14 11 7 6 6 6 7 6 4 4 5 3 4 5 4 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 5 5 5 5 5 5 5 Final Carried 15 | 1 10 9 14 15 14 8 8 6 7 8 8 5 5 5 5 3 5 5 1 Class Distribution -------------------- 24% | Mutant 11% | Scavenger-Skirmisher 9% | Sprinter 8% | Skirmisher 8% | Bothacker-Sprinter 8% | Scavenger-Assassin 7% | Hacker-Sprinter 6% | Scavenger-Sprinter 4% | Scavenger-Mutant 3% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Assassin | -8/Garrison Bothacker-Sprinter | -8/Materials Bothacker-Sprinter | -7/Factory Scavenger-Sprinter | -6/Factory Scavenger-Sprinter | -6/Garrison Scavenger-Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Matter Collected 3146 | 265 555 37 . 40 140 108 98 . 219 256 282 132 426 150 . 293 134 . 11 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 4704 | 57 797 48 . 302 1436 166 98 . 205 113 445 124 287 136 . 354 134 . 2 Parts 284 | 2 45 4 . 20 101 10 5 . 12 7 24 6 17 7 . 14 7 . 3 Haulers Intercepted 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . Recyclers Shooed 3 | . 2 . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . . . . 10 2 . . . . . Prevented 10 | . . . . . . . . . . . . . 9 1 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Combat Hostiles Destroyed 84 | . 11 3 . 7 28 6 . . 3 2 8 2 8 4 . 2 . . . Melee 8 | . . 1 . . . 2 . . 2 2 1 . . . . . . . . Guns 50 | . 9 2 . 7 24 . . . . . 7 . . 1 . . . . . Cannons 12 | . . . . . 2 4 . . 1 . . 1 3 . . 1 . . . AOE 11 | . 2 . . . . . . . . . . 1 5 3 . . . . . Classes Destroyed 14 | 1 4 1 . . 5 1 . . . 1 1 . . . . . . . . Worker 6 | . . . . . 3 . . . . . . . . . . 1 . . 2 Builder 2 | . 1 . . . . . . . 1 . . . . . . . . . . Hauler 5 | . 2 . . . 1 . 2 . . . . . . . . . . . . Recycler 8 | 1 2 . . . 2 . . . . . . . . . . 2 1 . . Operator 3 | . . . . . 2 . . . . . . . . . . . 1 . . Watcher 11 | . 3 . . . 5 . . . 1 . 1 1 . . . . . . . Swarmer 28 | . . 3 . . 11 3 . . . . 2 1 4 3 . 1 . . . Grunt 33 | . 11 . . 7 8 . . . 2 . 1 . 3 . . 1 . . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . . . Sentry 10 | . . . . . 7 . . . . . 2 1 . . . . . . . Specialist 1 | . . . . . . . . . . 1 . . . . . . . . . Hunter 2 | . . . . . 1 . . . . . . . . 1 . . . . . Programmer 7 | . . . . . . 3 . . 1 1 1 . 1 . . . . . . Best Kill Streak 8 | 1 4 3 . 3 8 3 1 . 2 1 4 1 4 3 . 2 1 . 2 Combat Bots Only 4 | . 4 3 . 3 4 3 . . 2 1 4 1 4 3 . 1 . . . Max Kills in Single Turn 3 | 1 1 1 . 1 3 1 1 . 1 1 1 1 3 1 . 1 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . . . . 1 2 1 . . . . . Melee 1 | . . 1 . . . 1 . . 1 1 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Hostile Shots Fired 1066 | . 58 16 . 4 95 36 . 3 39 71 88 59 43 23 14 213 10 . 294 Missed 479 | . 7 3 . 2 38 4 . 2 14 38 34 26 16 12 11 137 4 . 131 Damage Taken 8511 | . 561 154 . 22 594 307 . 13 251 339 572 569 371 144 40 1206 93 . 3275 Core 2724 | . 77 45 . . 69 75 . . 54 61 186 103 78 44 . 285 35 . 1612 Absorbed by Shields 244 | . . . . . . . . . . . . . . . . . . . 244 Redirected to Shielding 89 | . . . . . . . . . . . . . . . . 5 13 . 71 Ignored by Resistances 2463 | . 172 43 . 6 171 89 . 4 69 105 166 156 104 41 11 342 28 . 956 Regen/Repaired (Parts) 97 | . . . . . . . . . . . . . . . . 97 . . . Core Remaining (%) 82 | 100 . . . 51 . . 73 100 . . 64 . . 77 100 . 75 100 . Volleys Fired 282 | 4 47 7 . . 3 31 40 7 28 16 39 20 15 15 . 5 . . 5 Largest 2 | 1 2 1 . . 1 1 1 1 1 1 2 2 2 1 . 2 . . 2 Hottest 114 | 20 50 20 . . 80 80 20 5 80 80 69 87 96 39 . 96 . . 114 Shots Fired 454 | 4 89 7 . 12 92 31 40 7 28 16 46 29 23 15 . 9 . . 6 Gun 321 | 4 86 7 . 12 89 8 31 . 5 3 40 20 . 12 . . . . 4 Cannon 59 | . . . . . 3 22 . . 10 1 . 5 14 . . 4 . . . Launcher 29 | . 3 . . . . . . . . . 3 4 9 3 . 5 . . 2 Special 45 | . . . . . . 1 9 7 13 12 3 . . . . . . . . Kinetic 340 | 4 86 7 . 12 89 8 31 . 5 3 40 25 14 12 . 4 . . . Thermal 40 | . . . . . 3 22 . . 10 1 . . . . . . . . 4 Explosive 5 | . 3 . . . . . . . . . . . . . . . . . 2 Electromagnetic 24 | . . . . . . . . . . . 3 4 9 3 . 5 . . . Robot Hit Streak 23 | 4 20 4 . 12 23 10 18 6 13 13 20 15 8 6 . 8 . . 2 Robot Miss Streak 3 | . 3 1 . . 2 1 2 1 2 . 3 2 1 1 . 1 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Autonomous 102 | . . . . 12 90 . . . . . . . . . . . . . . Shots Hit Robots 394 | 4 71 6 . 12 88 17 31 6 28 22 38 24 17 11 . 13 3 . 3 Core Hits 168 | 2 33 2 . 7 44 4 4 . 7 3 23 6 10 6 . 12 2 . 3 Critical Kills 2 | . . . . . 1 . . . . . . . . 1 . . . . . Critical Parts Destroyed 5 | . . . . . 3 2 . . . . . . . . . . . . . Critical Strikes 15 | . . . . . 5 2 . . 1 2 . 1 1 1 . 2 . . . Destroy 1 | . . . . . . . . . . . . . . 1 . . . . . Blast 3 | . . . . . . . . . . . . 1 1 . . 1 . . . Smash 7 | . . . . . 5 2 . . . . . . . . . . . . . Sever 4 | . . . . . . . . . 1 2 . . . . . 1 . . . Melee Attacks 54 | . 2 1 . . 10 5 . . 6 12 4 . . . . 8 3 . 3 Impact 18 | . 2 1 . . 10 5 . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . 6 12 4 . . . . 8 . . . Piercing 6 | . . . . . . . . . . . . . . . . . 3 . 3 Sneak Attacks 5 | . 2 . . . . . . . . . . . . . . 2 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10433 | 37 1122 122 . 389 2904 525 215 . 510 405 863 589 618 374 . 1020 277 . 463 Guns 5400 | 37 851 70 . 389 2469 . 215 . 45 . 761 326 . 177 . . . . 60 Cannons 1216 | . . . . . 79 318 . . 210 26 . 142 338 . . 103 . . . Explosions 1606 | . 151 . . . . . . . . . 64 121 280 197 . 478 . . 315 Melee 2188 | . 101 52 . . 352 207 . . 255 379 38 . . . . 439 277 . 88 Ramming 23 | . 19 . . . 4 . . . . . . . . . . . . . . Kinetic 5923 | 37 851 70 . 389 2469 . 215 . 45 . 761 468 338 177 . 103 . . . Thermal 791 | . . . . . 79 318 . . 210 26 . . 44 54 . . . . 60 Explosive 466 | . 151 . . . . . . . . . . . . . . . . . 315 Electromagnetic 1042 | . . . . . . . . . . . 64 121 236 143 . 478 . . . Impact 712 | . 101 52 . . 352 207 . . . . . . . . . . . . . Slashing 1111 | . . . . . . . . . 255 379 38 . . . . 439 . . . Piercing 365 | . . . . . . . . . . . . . . . . . 277 . 88 Highest Corruption 4 | . 1 1 1 1 . 1 1 . . . 2 . 2 2 . 4 4 . . Average Corruption 1 | . 1 1 1 1 . 1 1 . . . 2 . 1 1 . 4 4 . . Corruption Purged 1 | . . . . . . . . . . . . . . 1 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 35 | . 1 1 5 4 . 8 1 . . . 1 . 5 3 . 2 4 . . Message Errors 9 | . . 1 1 3 . . . . . . 1 . 1 . . 1 1 . . Matter Fused 10 | . . . 1 1 . 2 . . . . . . 2 1 . 1 2 . . Heat Flow Errors 4 | . . . 1 . . 1 . . . . . . 1 . . . 1 . . Energy Discharges 4 | . . . 1 . . 2 . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 4 | . 1 . . . . 3 . . . . . . . . . . . . . Data Loss (major) 2 | . . . 1 . . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 410 | . 8 32 . . 115 113 . . 1 14 . 9 15 . . 47 56 . . Projectiles 21 | . . . . . . . . . . . . 9 12 . . . . . . Explosions 11 | . . . . . . . . . . . . . 3 . . 8 . . . Melee 378 | . 8 32 . . 115 113 . . 1 14 . . . . . 39 56 . . Knockbacks 9 | . 2 . . . 1 . . . . . . 1 3 . . 2 . . . Impact 3 | . 2 . . . 1 . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . 1 3 . . 1 . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 29 | . . . . . . . . . . . 11 . 7 . . 11 . . . Shots 3 | . . . . . . . . . . . 1 . 1 . . 1 . . . Rammed 3 | . 2 . . . 1 . . . . . . . . . . . . . . Targets Rammed 3 | . 2 . . . 1 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 446 | . 98 . 232 9 114 368 8 . 167 130 14 99 247 . 36 446 414 27 98 Average Temperature 110 | . 39 . 116 9 60 75 6 . 68 76 8 28 112 . 16 161 302 15 39 Received Heat Transfer 1302 | . 363 . . 33 207 . . 9 114 60 123 99 117 . 9 159 9 . . Effects 27 | . . . . . . 1 . . . . . . 1 . . 4 21 . . Shutdowns 15 | . . . . . . 1 . . . . . . . . . 4 10 . . Energy Bleed 3 | . . . . . . . . . . . . . 1 . . . 2 . . Interference 4 | . . . . . . . . . . . . . . . . . 4 . . Short Circuit 2 | . . . . . . . . . . . . . . . . . 2 . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Fried 6 | . 2 . . . . 1 . . . . 1 2 . . . . . . . Impact Corruptions 11 | . 1 1 . . 4 5 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . 2 . . . . . . . . . . . . . Heat Transferred 1324 | . . . . . 150 550 . . 400 50 . . 50 50 . . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . 1 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Peak Influence 2080 | 5 185 70 . 105 357 398 277 132 178 91 255 288 . . 448 625 2080 1145 892 Initial 1100 | . 2 . . . . 138 166 107 46 . 27 42 . . 198 155 261 1100 600 Average 191 | 3 66 34 . 39 91 242 225 111 69 27 134 142 . . 378 350 1718 1109 711 Maximum Alert Level 5 | . . . . . 1 1 1 . . . 1 1 . . 2 2 5 4 3 Low Security (%) 73 | 100 100 100 . 100 91 33 42 100 100 100 78 84 . . 2 28 . . . Level 1 15 | . . . . . 8 66 57 . . . 21 15 . . 32 30 . . . Level 2 6 | . . . . . . . . . . . . . . . 65 40 . . 47 Level 3 2 | . . . . . . . . . . . . . . . . . . . 52 Level 4 . | . . . . . . . . . . . . . . . . . . 100 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 32 | . 2 . . . 5 . . 1 1 . 2 2 . . 4 5 6 . 4 Investigation 7 | . 2 . . . 1 . . 1 . . . . . . 2 1 . . . Extermination 2 | . . . . . . . . . . . 1 . . . . 1 . . . Reinforcement 13 | . . . . . 1 . . . 1 . 1 2 . . 2 3 . . 3 Assault 7 | . . . . . . . . . . . . . . . . . 6 . 1 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . 1 1 . . . Construction Impeded 2 | . . . . . 1 . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Distress Signals 11 | . . 1 . . 1 . 1 . 1 . 1 . . . . 3 2 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 320 | . 15 9 . 5 36 7 6 4 16 20 14 20 14 10 14 45 33 . 52 Peak Tracking Total 33 | . 5 9 . 3 4 3 3 3 5 14 6 10 5 8 12 13 33 . 13 Tactical Retreats 51 | . . . . . . 1 1 1 4 2 1 6 6 2 4 9 4 . 10 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Traps Triggered 24 | . 4 . . . 3 3 . 1 2 1 2 1 . . 4 1 2 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 1 . . 1 . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Machines Disabled 6 | . . . . . . 2 . . . 1 2 1 . . . . . . . Max in Single Turn 1 | . . . . . . 1 . . . 1 1 1 . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . 2 Garrison Relay 3 | . . . . . . 2 . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Machines Accessed 20 | . . . 4 . 4 1 . . 3 . 1 . 1 . 1 2 . . 3 Terminals 7 | . . . . . 3 1 . . 2 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . 1 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . 1 . 1 . . . . . . . 2 Total Hacks 74 | . . . 45 . 10 1 . . 6 . 1 . 1 . 3 4 . . 3 Successful 66 | . . . 45 . 9 1 . . 4 . 1 . 1 . . 2 . . 3 Failed 8 | . . . . . 1 . . . 2 . . . . . 3 2 . . . Catastrophic 2 | . . . . . . . . . . . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . . . . . . . . Terminals 14 | . . . . . 8 1 . . 4 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . . . . . 3 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . 2 . . . 2 . 1 . . . . . . . 2 Terminal Hacks 58 | . . . 45 . 8 1 . . 2 . . . 1 . . . . . 1 Record 48 | . . . 45 . 3 . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . 2 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . 1 . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . . . . Investigation Status 1 | . . . . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 . . . 2 . 1 . . . . . . . 2 Unlock Access 2 | . . . . . 1 . . . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . 1 . . . . . . . 2 Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 2 . . . 1 . . . . . . . . . . Used 1 | . . . . . . . . . 1 . . . . . . . . . . Hacking Detections 9 | . . . . . 2 . . . 3 . . . . . 1 2 . . 1 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 20 | . . . . . . 1 4 3 7 5 . . . . . . . . . Non-combat 6 | . . . . . . . 3 . 3 . . . . . . . . . . Combat 14 | . . . . . . 1 1 3 4 5 . . . . . . . . . Robot Hacks Applied 24 | . . . . . . 1 5 4 7 7 . . . . . . . . . parse_system 4 | . . . . . . . 1 . 1 2 . . . . . . . . . no_distress 4 | . . . . . . . 3 . 1 . . . . . . . . . . drop_inventory 1 | . . . . . . . . . 1 . . . . . . . . . . overload_power 2 | . . . . . . . . . 1 1 . . . . . . . . . reboot_system 2 | . . . . . . . . 2 . . . . . . . . . . . go_dormant 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . formatsys_high 8 | . . . . . . . 1 1 3 3 . . . . . . . . . Relay Couplers Released 11 | . . . . . . 8 . . . 3 . . . . . . . . . Machine Destruction 11 | . . . . . . 8 . . . 3 . . . . . . . . . Attached 7 | . . . . . . 2 . 2 1 1 . 1 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Total Allies 8 | . . . . . . . 1 1 3 3 . . . . . . . . . Largest Group 2 | . . . . . . . 1 1 2 2 . . . . . . . . . Highest-Rated Group 79 | . . . . . . . 15 16 79 50 . . . . . . . . . Highest-Rated Ally 47 | . . . . . . . 15 16 47 25 . . . . . . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . AID 1 | . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . 6 1 10 8 . . . . . . . . . Total Damage 516 | . . . . . . . 94 14 310 98 . . . . . . . . . Kills 6 | . . . . . . . 2 . 2 2 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 . . . . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Turns Passed 9817 | 129 1290 72 612 801 1775 920 285 152 808 193 481 399 446 160 308 361 174 35 416 Spaces Moved 12340 | 81 686 33 379 407 1029 742 338 352 1202 232 865 973 1313 392 801 729 513 129 1144 Core 73 | 21 . . . . . . . . . . . . . . . . . . 52 Treads 2977 | 40 686 33 379 407 1029 403 . . . . . . . . . . . . . Legs 20 | 20 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 9270 | . . . . . . 339 338 352 1202 232 865 973 1313 392 801 729 513 129 1092 Fastest Speed 14 | 50 160 160 160 160 160 28 28 28 25 14 20 28 28 30 30 25 23 25 25 Average Speed 62 | 121 160 160 160 160 160 99 28 28 33 26 36 31 29 30 31 31 28 25 29 Slowest Speed 350 | 160 160 160 160 160 160 182 28 28 108 106 114 114 120 110 114 37 31 25 350 Overloaded Moves 25 | . . . . . . . . . . 18 7 . . . . . . . . Propulsion Burnouts 1 | . . . . . . . . . . . 1 . . . . . . . . Robots Hopped 16 | . . . . . . . 1 . 1 . 1 4 . . 1 . 1 1 6 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 88 13 68 55 63 58 34 8 24 32 25 24 96 48 21 30 52 5 33 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 5 | . . 1 1 2 . . . . . . . . . 1 . . . . . Known Exits Taken 3 | . 1 . . . 1 . . . 1 . . . . . . . . . . Unknown Exits Taken 14 | 1 . 1 1 1 . . 1 1 . . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 . . . . . . . . 3 2 . . . . . Spaces Dug 3 | . . . . . . . . . . . . . . 3 . . . . . Terrain Destroyed 137 | . 20 . . 9 43 . . . . . 32 . 11 7 . . . . 15 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 62 | . . . . 9 43 . . . . . 5 . 4 1 . . . . . AOE 74 | . 20 . . . . . . . . . 26 . 7 6 . . . . 15 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Fac Gar Fac Fac Upp Upp Fac Res Tes Res Acc Total 14027 | 110 786 42 386 556 1137 881 497 401 1577 332 975 1029 1350 416 851 841 533 129 1198 Wait 824 | 4 9 . . 148 49 13 117 41 293 17 39 12 . . . 58 2 . 22 Move 12288 | 80 685 32 378 406 1029 740 335 351 1200 230 862 964 1312 391 797 728 510 126 1132 Hop 16 | . . . . . . . 1 . 1 . 1 4 . . 1 . 1 1 6 Pick Up 105 | 10 17 . 5 1 14 10 1 . 5 7 7 6 5 . . 11 3 . 3 Fast Attach 53 | . . . . . 8 . . . 2 1 3 2 3 5 4 6 8 1 10 Attach 88 | 9 4 . 1 . 2 8 . 2 7 6 8 9 8 1 . 14 1 . 8 Detach 22 | . 1 . 1 . . . . . 4 . 2 2 4 3 . 3 1 . 1 Swap 50 | . 10 2 . 1 4 9 1 . 7 4 6 4 . . . 2 . . . Drop 79 | 3 9 . 1 . 17 11 1 . 1 1 4 6 3 1 2 6 4 1 8 Fire 282 | 4 47 7 . . 3 31 40 7 28 16 39 20 15 15 . 5 . . 5 Melee 54 | . 2 1 . . 10 5 . . 6 12 4 . . . . 8 3 . 3 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 3 | . 2 . . . 1 . . . . . . . . . . . . . . Escape Stasis 161 | . . . . . . 54 . . 22 38 . . . . 47 . . . . Rewire 2 | . . . . . . . 1 . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 130 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 14) 897 | -10/Materials | Identified exit to Materials 963 | -10/Materials | Identified exit to Mines 1047 | -10/Materials | Discovered exit to Materials (range 8) 1049 | -10/Materials | Discovered exit to Mines (range 14) 1151 | -10/Materials | Discovered exit to Materials (range 8) 1420 | -10/Materials | Entered Mines 1421 | -10/Mines | Learned location of Storage (-9) 1422 | -10/Mines | Discovered exit to Materials (range 9) 1434 | -10/Mines | Assembled infested the area 1484 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1485 | -10/Mines | Discovered new exit (range 5) 1492 | -10/Mines | Entered Exiles 1537 | -10/Exiles | Met 8R-AWN 1563 | -10/Exiles | Met EX-HEX 1611 | -10/Exiles | Met EX-BIN 1628 | -10/Exiles | Aligned with FarCom system 1630 | -10/Exiles | Given EX-Vault access code 1687 | -10/Exiles | Opened EX-Vault 1694 | -10/Exiles | Found Prototype Ballistic Gun 1696 | -10/Exiles | Identified AWS/Gauss 1749 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1794 | -10/Exiles | Met EX-DEC 1851 | -10/Exiles | Learned location of Zion (-6) 2090 | -10/Exiles | Discovered new exit (range 11) 2104 | -10/Exiles | Left Exiles lab with AWS/Gauss 2104 | -10/Exiles | Entered Mines 2112 | -9/Mines | Discovered new exit (range 12) 2401 | -9/Mines | Build established: Skirmisher 2588 | -9/Mines | Discovered new exit (range 11) 2905 | -9/Mines | Entered Materials 2905 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3289 | -8/Materials | Build established: Infiltrator-Skirmisher 3605 | -8/Materials | Build established: Scavenger-Skirmisher 3732 | -8/Materials | Discovered new exit (range 15) 4417 | -8/Materials | Garrison activated, responded to threat 4680 | -8/Materials | Identified exit to Garrison 4680 | -8/Materials | Entered Garrison 4770 | -8/Garrison | Build established: Scavenger-Assassin 4860 | -8/Garrison | Triggered checkpoint 4914 | -8/Garrison | Discovered new exit (range 10) 4948 | -8/Garrison | Triggered checkpoint 5304 | -8/Garrison | Discovered new exit (range 3) 5339 | -8/Garrison | Installed Relay Interface Framework 5468 | -8/Garrison | Garrison Relay disabled 5482 | -8/Garrison | Triggered checkpoint 5589 | -8/Garrison | Garrison Relay disabled 5600 | -8/Garrison | Entered Materials 5770 | -8/Materials | Build established: Bothacker-Sprinter 5827 | -8/Materials | Discovered new exit (range 16) 5885 | -8/Materials | Entered Factory 5885 | -7/Factory | Accompanied by 1 ally 5885 | -7/Factory | Evolved 2 slots: Utility x2 6036 | -7/Factory | Discovered new exit (range 6) 6037 | -7/Factory | Entered another Factory area 6037 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6350 | -6/Factory | Spotted B-75 Beast 6774 | -6/Factory | Build established: Scavenger-Sprinter 6845 | -6/Factory | Identified exit to Garrison 6845 | -6/Factory | Entered Garrison 6915 | -6/Garrison | Lost 4 parts (2n2w) 6924 | -6/Garrison | Triggered checkpoint 6974 | -6/Garrison | Garrison Relay disabled 7026 | -6/Garrison | Spotted B-75 Beast 7027 | -6/Garrison | Lost 3 parts (1n2u) 7029 | -6/Garrison | Triggered checkpoint 7030 | -6/Garrison | Triggered checkpoint 7035 | -6/Garrison | Discovered new exit (range 14) 7038 | -6/Garrison | Entered Factory 7147 | -6/Factory | Lost 5 parts (4n1w) 7486 | -6/Factory | Build established: Scavenger-Mutant 7514 | -6/Factory | Discovered new exit (range 15) 7519 | -6/Factory | Entered another Factory area 7519 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7557 | -5/Factory | Discovered new exit (range 13) 7612 | -5/Factory | Discovered new exit (range 14) 7791 | -5/Factory | Spotted B-75 Beast 7918 | -5/Factory | Entered Upper Caves 7937 | -5/Upper Caves | Learned Factory emergency access door positions 7973 | -5/Upper Caves | Build established: Sprinter 8218 | -5/Upper Caves | Lost 4 parts (1p3n) 8301 | -5/Upper Caves | Encountered a Warlord checkpoint 8341 | -5/Upper Caves | Discovered new exit (range 3) 8364 | -5/Upper Caves | Entered another Upper Caves area 8366 | -5/Upper Caves | Learned location of Armory (-3) 8438 | -5/Upper Caves | Identified exit to Warlord 8450 | -5/Upper Caves | Build established: Hacker-Sprinter 8512 | -5/Upper Caves | Discovered new exit (range 13) 8524 | -5/Upper Caves | Entered Factory 8524 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8550 | -4/Factory | Discovered new exit (range 15) 8774 | -4/Factory | Search patrols dispatched 8832 | -4/Factory | Entered Research 8832 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8906 | -3/Research | Repaired Nuclear Pulse Array 9056 | -3/Research | Lost 9 parts (2p2n3u2w) 9109 | -3/Research | Found Enh. Force Lance 9126 | -3/Research | Search patrols dispatched 9191 | -3/Research | Discovered new exit (range 6) 9193 | -3/Research | Entered Testing 9194 | -3/Testing | Maximum security lockdown engaged 9238 | -3/Testing | Spotted Alpha 7 9240 | -3/Testing | Discovered new exit (range 12) 9273 | -3/Testing | Found Prototype Processor 9273 | -3/Testing | Identified Exp. Target Analyzer 9307 | -3/Testing | Assembled infested ambush trap array 9367 | -3/Testing | Entered Research 9367 | -2/Research | Evolved 2 slots: Power x1, Utility x1 9386 | -2/Research | Discovered new exit (range 10) 9402 | -2/Research | Entered Access 9402 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 9592 | -1/Access | Spotted B-99 Colossus 9592 | -1/Access | Spotted B-99 Colossus 9652 | -1/Access | First assault squad dispatched 9775 | -1/Access | Core integrity fell below 50% 9804 | -1/Access | Core integrity fell below 20% 9818 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- Slug penetrates R-10 Processor. Penetrated by Slug. Slug penetrates Wall. Wall collapses. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Critical hit (Destroy). Impulse Thruster Array destroyed. Slug penetrates H-88 Terminator. C-57 Dissector knocked back. Knocked back. U-05 Engineer builds a Door. Knocked back. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Impulse Thruster Array destroyed. Linear Accelerator severed. R-10 Processor collects Linear Accelerator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????? ??? | | ??????????????????????????????????????? ##? | | ???????????????????##############??????# | | ???????????????????# #??????# | | ???????????????????# #??????# | | ???????????????????# ! #??????# | | ???????????????????# #??????# | | ???????????????????# #??????# | | ???????????????????# """""" #??????# ? | | ???????????????????# """""" #??????# ### | | ???????????????????# """""" #??????# # | | ???????????????????# """""" #??????# # | | ???????????????????# """""" #??????# | | ???????????????????# #??????# | | ???????????????????# #??????# | | ??????????????????###########+########## | | ?????############## [ | | ###### # R [ | | ## # [ | | ## """"" # | | ## """T"" # ccc c | | ## "" # @ c # | | ## # ### | | ## # ##########+###########?? | | ## # # ####??????? | | ## # # # ??????? | | ## # + ""# ?????? | | ## # # ""# ?????? | | ## # # "" ""# ????? | | ###############+### # "" S#"" ????? | | k #"""""" ""#"" ?### | | ## #"""""" ""#"T ?# | | ?# # "" ""#"" # | | ?# # "" #"" # | | ##+## # # + | | # # # # | | # ####+################# | | " # ##########+####### #???????????????# | | "" # #???# # #???????????????# | | "" # #???# # #???????????????# | | "" + #???# """""# #???????????????# | | "" + #???# """""# #???????????????# | | "" # #???# """""# #???????????????# | | "" # #???#] """""# #???????????????# | | " # #???# """"?# ####????????????# | | # #???# # #####+####### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 75 Energy Capacity 490 Matter Stores 341 Matter Capacity 800 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 16 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 30 Evasion (%) 76 Target Analysis 10 Recoil Reduction 4 Offensive Hacking 22 Relay Coupler Types 3 Relay Coupler Value 101 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Can't Catch Me Dangerous Findings Denied? Dodgeball, But With Guns Error 47 Factory Defaults Hunted I Survived The Infestation Leap Before You Look More Power To You Respectable Loadout Rockin' Loadout Slippery One Challenges ------------ None Game ------ Seed PulseDisruptionWings Manual? 0 Play Time 02:26:59 Cumulative 8.3 hours Start 2024.04.01 @ 17:20:08 End 2024.04.01 @ 20:08:17 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1dea2a69-7eaa-4825-9799-41e5f8b83cb3