Cogmind - Beta 17 *** ADVENTURER MODE // 2026.07.23 @ 21:49:45 Player: Tuja Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (292) 1460 Value Destroyed (17870) 17870 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (7824) 7824 TOTAL SCORE: 35614 Bonus ------- High Alert Combat Kills 595 Follower Combat Kills 1479 Entered Garrisons 800 Used RIF Installer 2000 Win 3000 Friendly Fire -50 Cogmind --------- Core Integrity 1539/1600 Matter 259/300 Energy 814/940 System Corruption 8% Temperature Cool (19) Movement Treading (155) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well (fused) Advanced Target Analyzer Graphene Brace AEGIS Remote Shield Improved Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [Grunt] (14) > --- WEAPON (4) ------- Nova Cannon (fused) Heavy Machine Gun Railgun Enhanced Hardcell Cannon > --- INVENTORY (20) --- Light Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Medium Matter Pod (100) Layered Heavy Armor Plating Graphene Brace Advanced Force Field Advanced Force Field Advanced Hacking Suite Relay Coupler [Heavy] (14) Nova Cannon Enhanced Nova Cannon KE Penetrator Enhanced Hardcell Cannon Gamma Bomb Array Tactical Quantum Warhead Advanced Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Energy Well Energy Well Advanced Target Analyzer Graphene Brace AEGIS Remote Shield Improved Hacking Suite Advanced Hacking Suite Improved System Shield Relay Coupler [Grunt] > --- WEAPON ----------- Nova Cannon Heavy Machine Gun Railgun Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Quantum Reactor Armored Heavy Treads Medium Matter Pod Layered Heavy Armor Plating Graphene Brace Advanced Force Field Advanced Force Field Advanced Hacking Suite Relay Coupler [Heavy] Nova Cannon Enhanced Nova Cannon KE Penetrator Enhanced Hardcell Cannon Gamma Bomb Array Tactical Quantum Warhead Advanced Remote Datajack Plasma Cutter [Rating: 182] Favorites ----------- Power Reinforced Antimatter Reactor Engine Ion Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Shield Leg Wheel Wheel Utility Energy Well Device Advanced Heat Sink Storage Energy Well Processor Advanced Signal Interpreter Hackware Relay Coupler [Grunt] Protection Centrium Light Armor Plating Weapon Nova Cannon Energy Gun Quantum Rifle Energy Cannon Nova Cannon Ballistic Gun Railgun Ballistic Cannon Assault Cannon Launcher Gamma Bomb Array Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 . 2 . . 2 . . . 2 2 . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 1 . . . . . . . . . . . . . 2 . . Utility 11 | . . 1 1 . 1 . . 2 . . . 1 2 . 2 . . . 1 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . 1 Parts Attached 195 | 7 1 4 1 4 10 15 5 2 16 . 16 3 3 6 57 12 19 7 7 Power 19 | 1 . . . 1 1 2 . . 2 . 1 1 1 1 4 1 2 1 . Engine 3 | 1 . . . . . . . . 1 . . . . . 1 . . . . Core 6 | . . . . 1 1 2 . . . . . 1 . 1 . . . . . Reactor 10 | . . . . . . . . . 1 . 1 . 1 . 3 1 2 1 . Propulsion 44 | 2 . 1 . 1 3 4 1 . 4 . 2 . . 1 13 2 4 5 1 Treads 28 | 2 . 1 . 1 3 . . . 4 . 2 . . 1 4 . 4 5 1 Leg 13 | . . . . . . 4 1 . . . . . . . 7 1 . . . Wheel 3 | . . . . . . . . . . . . . . . 2 1 . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 90 | 2 1 2 1 1 4 3 3 2 4 . 11 2 2 2 29 8 8 1 4 Device 40 | 1 . . . . 2 1 1 1 2 . 7 2 1 1 14 2 4 . 1 Storage 13 | 1 1 . . . . . 1 . . . . . . . 7 2 1 . . Processor 10 | . . . 1 1 . 1 . 1 . . . . . . 4 . 2 . . Hackware 13 | . . . . . . . . . 1 . 1 . 1 1 2 3 . 1 3 Protection 14 | . . 2 . . 2 1 1 . 1 . 3 . . . 2 1 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 . 1 . 1 2 6 1 . 6 . 2 . . 2 11 1 5 . 2 Energy Gun 8 | . . . . . . 1 1 . 2 . . . . . 4 . . . . Energy Cannon 9 | . . . . . 1 . . . 2 . 1 . . . 3 . 2 . . Ballistic Gun 8 | 2 . . . . . 1 . . . . . . . 1 2 . 1 . 1 Ballistic Cannon 10 | . . 1 . 1 . 3 . . 1 . . . . . 1 1 1 . 1 Launcher 2 | . . . . . . 1 . . . . . . . . . . 1 . . Special Weapon 3 | . . . . . . . . . 1 . 1 . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 1 1 . . . . 1 . . . 4 1 . . . Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . System Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . Parts Lost 65 | . . . . . 5 10 3 1 3 . 8 . . 1 20 5 5 2 2 Power 8 | . . . . . 1 1 . 1 . . . . . . 3 1 . 1 . Propulsion 15 | . . . . . 3 3 1 . 1 . 1 . . . 3 3 . . . Utility 22 | . . . . . 1 2 1 . 1 . 6 . . 1 5 . 2 1 2 Weapon 20 | . . . . . . 4 1 . 1 . 1 . . . 9 1 3 . . Highest Loss Streak 10 | . . . . . 2 10 3 1 1 . 3 . . 1 8 2 2 2 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 15 | 4 8 11 14 14 14 13 14 14 14 15 14 14 14 14 14 14 17 17 18 Power . | . 1 1 1 . . 1 1 1 1 1 . . . . . . . 1 1 Propulsion 1 | 2 2 2 3 2 1 1 2 2 . 2 1 1 1 2 1 1 1 1 1 Utility 6 | . 1 3 4 4 4 5 7 5 6 6 6 8 8 7 7 7 9 8 7 Weapon 4 | 1 2 5 6 7 6 4 2 4 4 4 3 3 3 3 3 3 3 4 6 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 55 | . 3 6 . 1 9 . 2 . 6 1 1 1 . 3 5 . 2 . 15 Power 4 | . . . . 1 . . . . 1 . . . . . . . . . 2 Propulsion 12 | . 3 1 . . . . 1 . 1 . . 1 . 1 2 . 1 . 1 Utility 20 | . . 2 . . 3 . . . 2 1 1 . . 2 3 . 1 . 5 Weapon 18 | . . 3 . . 5 . 1 . 2 . . . . . . . . . 7 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 100 93 83 100 99 89 97 91 93 86 82 93 91 92 91 99 86 87 89 Core 1 | . . . . 2 7 6 7 6 . . . 5 . . 1 . . . . Reactor 5 | . . . . . . . . . 2 6 6 5 9 9 6 9 8 8 8 Treads 12 | . 28 27 27 36 29 9 . . 5 13 15 16 15 14 7 . 11 14 14 Leg 4 | . . . . . . 15 28 20 15 . . . . . 2 18 1 . . Device 19 | . 14 11 9 9 14 13 15 18 18 20 18 28 28 29 23 15 15 13 16 Storage 10 | . 14 11 9 9 7 7 7 6 6 6 6 5 5 5 12 14 13 13 12 Processor 6 | . . . 2 9 7 7 7 13 13 13 6 5 5 5 7 4 5 4 4 Hackware 7 | . . . . . . . . . . . 2 5 9 10 9 13 8 12 18 Protection 4 | . . 10 9 9 7 5 7 6 6 6 6 . . . 1 7 8 7 . Energy Gun 2 | . . . . . . 2 8 11 9 6 6 5 5 . 2 . . . . Energy Cannon 6 | . . . . . 6 3 . . 2 6 8 11 10 10 8 4 5 4 4 Ballistic Gun 3 | . 28 20 9 2 . 3 7 6 4 . . . . 4 1 4 2 4 7 Ballistic Cannon 3 | . . 1 9 15 15 9 5 . . 6 3 . . . . 3 2 4 3 Peak Build Rating 182 | 8 8 16 19 25 38 43 48 49 96 96 104 108 122 122 143 149 176 176 182 Average Rating 112 | 5 7 10 16 22 33 36 44 48 60 96 89 106 119 117 132 144 168 173 175 On Entrance 75 | . 8 8 16 19 25 37 43 43 46 96 96 95 108 122 118 141 134 175 172 Avg Prop Armor Cover (%) 7 | . . . . . . . . . 5 . . . . . 8 10 6 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 128 | 14 29 41 41 44 49 49 54 43 95 95 97 92 99 106 126 125 128 127 128 Greatest Support 235 | 40 40 60 60 80 82 82 63 48 130 130 130 125 125 140 150 105 220 225 235 Greatest Overweight (x) 10 | . . . . . . 9 . . 2 . . 1 . . 10 7 7 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Capacity 15 | 7 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 Most Carried 20 | 8 9 15 14 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Average Carried 15 | 5 8 11 14 14 14 13 14 14 14 15 14 14 14 14 14 15 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 Final Carried 20 | 8 9 15 14 15 13 15 15 15 15 15 15 15 15 15 15 18 20 20 20 Class Distribution -------------------- 41% | Bothacker-Tank 18% | Hacker-Tank 8% | Scavenger-Gunner 6% | Mutant 6% | Scavenger-Tank 5% | Bothacker-Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Bothacker-Tank | -5/Factory Bothacker-Tank | -4/Factory Bothacker-Tank | -4/Garrison Bothacker-Tank | -3/Research Bothacker-Tank | -3/Testing Hacker-Tank | -2/Research Hacker-Tank | -2/Quarantine Hacker-Tank | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Matter Collected 8176 | 302 30 60 20 278 566 414 160 . 515 28 541 47 40 185 2246 630 1046 165 903 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 14914 | 117 49 166 . 289 544 413 155 . 724 28 1099 68 135 624 6660 929 1417 436 1061 Parts 750 | 8 2 15 . 11 29 25 9 . 31 1 48 2 5 23 313 60 77 19 72 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 10 | 1 . . . . . . . . . . . . . . 5 3 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . . . 1 . . . . Broken 1 | . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Combat Hostiles Destroyed 250 | . 1 4 . 8 16 12 4 . 23 . 23 1 2 9 87 12 19 7 22 Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Guns 60 | . 1 4 . . . 4 2 . 14 . 11 . . 3 11 3 1 . 6 Cannons 163 | . . . . 8 16 6 2 . 2 . 12 1 2 4 65 9 14 6 16 AOE 11 | . . . . . . 2 . . 7 . . . . . 2 . . . . Classes Destroyed 16 | 2 1 3 . . 3 1 . . 2 . . . . 1 1 1 1 . . Worker 6 | . . . . . . . . . . . . . . . 2 1 1 . 2 Builder 8 | . . 1 . 1 1 . . . . . . . . . 2 1 1 1 . Tunneler 2 | 1 . . . . . . . . . . . . . . 1 . . . . Recycler 5 | 1 . . . . . . . . . . . . . . 4 . . . . Operator 4 | . . . . . 1 . . . . . 1 . . . . . . 1 1 Watcher 17 | . . . . . 2 . 1 . . 1 . . . . 8 1 3 1 . Swarmer 58 | . . 2 . . 6 4 . . 10 . 3 . . . 18 . 5 . 10 Cutter 1 | . . . . . . . . . . . . . . 1 . . . . . Grunt 59 | . 1 . . 5 5 2 1 . 8 . 4 1 . 5 23 3 . 1 . Duelist 7 | . . . . . . 2 . . 1 . 3 . . 1 . . . . . Sentry 37 | . . 2 . 3 3 4 1 . 2 . 6 . . 2 11 . 2 . 1 Hunter 16 | . . . . . . . . . 1 . 3 . 2 . 1 . 5 2 2 Programmer 67 | . . . . . 2 . 2 . . . 3 . . . 34 7 6 4 9 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 1 . 1 . . . . . . . . Striker 2 | . . . . . . . . . . . . . . . . 2 . . . Best Kill Streak 11 | 2 1 3 . 2 5 7 2 . 8 1 5 1 2 3 8 3 8 4 11 Combat Bots Only 10 | . 1 2 . 2 5 7 2 . 8 . 5 1 2 3 7 3 7 3 10 Max Kills in Single Turn 4 | 1 1 1 . 1 1 2 1 . 3 1 2 1 1 1 4 1 1 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . 2 . . 2 . . . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Hostile Shots Fired 2410 | . 3 45 . 27 186 183 46 26 153 . 384 5 16 45 708 196 159 95 133 Missed 678 | . 1 12 . 8 57 36 17 16 71 . 97 . 8 14 193 56 26 26 40 Deflected 13 | . . . . . . . . . . . . . . . 3 10 . . . Hits 1732 | . 2 33 . 19 129 147 29 10 82 . 287 5 8 31 515 140 133 69 93 Melee 27 | . . . . . . 5 . . . . 9 . . . . 13 . . . Projectile 1705 | . 2 33 . 19 129 142 29 10 82 . 278 5 8 31 515 127 133 69 93 AOE 6 | . . . . . . . . . . . . . . 2 . . . 3 1 Critical Strikes 66 | . . . . 1 2 3 . . 3 . 5 . . 1 32 8 9 . 2 Actively Blocked 53 | . . . . . . . . . . . 1 . . 1 32 8 9 . 2 Part Disruptions 6 | . . . . . . . . . . . . . . . 2 1 3 . . Damage Taken 17383 | . 17 304 . 254 1050 1471 337 91 660 . 2358 102 61 238 5377 1536 1745 821 961 Core 1433 | . . 50 . 21 29 339 12 . 55 . 182 22 3 19 410 108 46 76 61 Absorbed by Shields 7112 | . . . . . . . . . 36 . 74 15 39 190 3759 1015 838 342 804 Reduced by Siege Mode 454 | . . . . . . . . . . . 167 . . . 114 . 111 . 62 Redirected to Shielding 82 | . . . . . . . . . . . 82 . . . . . . . . Ignored by Resistances 6994 | . 6 87 . 74 337 421 107 29 217 . 805 32 29 124 2536 701 695 316 478 Regen/Repaired (Parts) 204 | . . . . . . . . . . . . 204 . . . . . . . Core Remaining (%) 85 | 100 100 87 . 96 . . 45 . . . 72 97 . 98 . 60 . 91 96 Volleys Fired 754 | 8 5 10 . 25 40 27 12 . 35 4 69 1 5 23 311 51 55 31 42 Largest 4 | 2 2 2 . 2 3 3 3 . 3 3 3 3 3 3 3 3 3 3 4 Hottest 301 | 40 40 40 . 74 142 142 118 . 251 251 301 301 301 235 301 247 282 199 236 Shots Fired 1684 | 16 10 20 . 50 113 66 35 . 98 8 165 3 9 50 588 116 123 72 142 Gun 544 | 16 10 20 . 6 . 11 23 . 77 2 54 1 2 19 161 40 12 20 70 Cannon 1116 | . . . . 44 113 54 12 . 11 6 111 2 7 28 423 74 110 50 71 Launcher 10 | . . . . . . 1 . . 8 . . . . . . . 1 . . Special 14 | . . . . . . . . . 2 . . . . 3 4 2 . 2 1 Kinetic 786 | 16 10 20 . 50 80 48 24 . 24 2 52 . . 19 166 79 55 41 100 Thermal 701 | . . . . . 33 13 . . 58 6 110 2 7 13 314 22 53 29 41 Explosive 9 | . . . . . . 1 . . 8 . . . . . . . . . . Electromagnetic 174 | . . . . . . 4 11 . 6 . 3 1 2 15 104 13 15 . . Robot Hit Streak 44 | 8 7 12 . 12 31 13 16 . 29 2 18 11 18 8 44 20 21 17 25 Robot Miss Streak 8 | 1 1 1 . 1 2 3 8 . 3 1 3 . . 2 3 3 4 3 2 Penetration Max 4 | . . . . . . . . . . . . . . . 4 2 . 1 . Secondary Targets 5 | . . 2 . . . . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . . . . . . . . . Shots Hit Robots 1185 | 12 8 18 . 40 87 45 31 . 79 3 113 2 7 34 400 78 81 49 98 Core Hits 538 | 4 3 8 . 13 31 36 22 1 73 1 41 1 4 12 167 32 33 18 38 Critical Kills 29 | . . . . . . . . . . . . . . 2 8 10 7 1 1 Critical Parts Destroyed 38 | . . . . . . . . . . . . . . . 11 17 8 . 2 Critical Strikes 109 | . . . . 1 4 2 1 . 3 . 4 . . 2 32 30 16 7 7 Burn 3 | . . . . . . . . . 3 . . . . . . . . . . Meltdown 11 | . . . . . . . . . . . . . . 2 5 . 3 1 . Destroy 62 | . . . . . . . . . . . . . . . 16 30 13 . 3 Blast 25 | . . . . 1 4 2 1 . . . 4 . . . 3 . . 6 4 Corrupt 8 | . . . . . . . . . . . . . . . 8 . . . . Melee Attacks 11 | . . . . . 1 . . 2 . . . . . . 8 . . . . Impact 8 | . . . . . . . . . . . . . . . 8 . . . . Slashing 3 | . . . . . 1 . . 2 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 39365 | 129 79 199 . 819 2199 1320 782 11 2625 108 3835 99 260 1035 16214 1702 2699 1775 3475 Guns 9452 | 129 79 199 . 34 . 138 486 . 1303 29 1320 29 60 221 3323 328 126 416 1232 Cannons 27593 | . . . . 763 2001 934 296 . 314 79 2515 42 200 814 12167 1351 2526 1359 2232 Explosions 1948 | . . . . . 187 248 . . 1008 . . . . . 505 . . . . Melee 63 | . . . . . . . . . . . . . . . 63 . . . . Ramming 309 | . . . . 22 11 . . 11 . . . 28 . . 156 23 47 . 11 Kinetic 14018 | 129 79 199 . 797 1365 836 618 . 483 . 1107 . . 221 3844 940 481 1008 1911 Thermal 18616 | . . . . . 823 183 . . 1040 108 2720 29 177 361 8696 404 1755 767 1553 Explosive 1607 | . . . . . . 248 . . 1008 . . . . . 351 . . . . Electromagnetic 4752 | . . . . . . 53 164 . 94 . 8 42 83 453 3104 335 416 . . Impact 63 | . . . . . . . . . . . . . . . 63 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . 2 . . . 3 . . . 27 27 12 9 8 Average Corruption 11 | . . . . . . . 1 . . . 2 . . . 13 23 8 8 2 Corruption Purged 22 | . . . . . . . . . . . . . . . 15 . 7 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 367 | . . . . . . . 2 . . . 17 . . . 221 62 18 30 17 Message Errors 84 | . . . . . . . . . . . 4 . . . 53 13 3 8 3 Matter Fused 78 | . . . . . . . 1 . . . 5 . . . 48 11 7 3 3 Heat Flow Errors 35 | . . . . . . . . . . . 3 . . . 16 6 3 6 1 Energy Discharges 41 | . . . . . . . 1 . . . 3 . . . 27 6 . 2 2 Parts Rejected 6 | . . . . . . . . . . . . . . . 4 1 . 1 . Parts Fused 6 | . . . . . . . . . . . . . . . 3 2 . . 1 Data Loss (minor) 56 | . . . . . . . . . . . 2 . . . 34 10 3 5 2 Data Loss (major) 15 | . . . . . . . . . . . . . . . 6 6 . 1 2 Misfires 12 | . . . . . . . . . . . . . . . 5 4 2 . 1 Alerts 13 | . . . . . . . . . . . . . . . 7 2 . 3 1 Misdirections 3 | . . . . . . . . . . . . . . . 3 . . . . Weapon Failures 18 | . . . . . . . . . . . . . . . 15 1 . 1 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1224 | . . . . . 63 11 17 . 41 7 78 . . . 635 34 56 63 219 Projectiles 1152 | . . . . . 59 11 17 . 27 7 78 . . . 581 34 56 63 219 Explosions 27 | . . . . . 4 . . . 14 . . . . . 9 . . . . Melee 45 | . . . . . . . . . . . . . . . 45 . . . . Knockbacks 92 | . . . . 14 15 6 1 1 . . 6 . . . 22 13 5 4 5 Impact 5 | . . . . . . . . 1 . . . . . . 3 . 1 . . Kinetic 81 | . . . . 13 14 6 1 . . . 5 . . . 19 10 4 4 5 Secondary 6 | . . . . 1 1 . . . . . 1 . . . . 3 . . . Self-Inflicted Damage 273 | . . . . . 67 50 . . . . . . . . 130 . 26 . . Shots 7 | . . . . . 1 1 . . . . . . . . 2 . 3 . . Rammed 27 | . . . . 3 3 . . . . . 1 2 . . 10 . 6 . 2 Targets Rammed 37 | . . . . 4 3 . . 2 . . 1 2 . . 12 3 7 . 3 Kicked 7 | . . . . . . . . 2 . . . . . . 2 3 . . . Crushed 3 | . . . . 1 . . . . . . . . . . . . 1 . 1 Highest Temperature 693 | . . 9 . 144 427 681 . . 127 34 452 160 258 184 510 489 693 229 92 Average Temperature 147 | . . 9 . 59 182 397 . . 57 18 151 89 149 56 127 140 230 118 21 Received Heat Transfer 2900 | . 12 81 . 162 417 636 45 45 276 . 506 22 . 64 515 66 13 32 8 Effects 85 | . . . . . 7 17 . . . . 5 . . . 21 11 24 . . Shutdowns 24 | . . . . . . 1 . . . . 1 . . . 9 5 8 . . Energy Bleed 12 | . . . . . 1 1 . . . . . . . . 3 1 6 . . Interference 9 | . . . . . 2 2 . . . . 1 . . . 2 1 1 . . Matter Decay 7 | . . . . . . 3 . . . . . . . . 2 1 1 . . Short Circuit 6 | . . . . . . . . . . . 1 . . . 2 . 3 . . Damage (minor) 4 | . . . . . . 1 . . . . . . . . . 2 1 . . Damage (major) 22 | . . . . . 4 8 . . . . 2 . . . 3 1 4 . . Damage (core) 1 | . . . . . . 1 . . . . . . . . . . . . . Siege Activations 20 | . . . . . . . . . . . 7 . . . 9 . 3 . 1 Total Turns 277 | . . . . . . . . . . . 97 . . . 87 . 62 . 31 Longest Duration 45 | . . . . . . . . . . . 25 . . . 21 . 45 . 31 Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations 6 | . . . . . . . . . . . . . . . 2 4 . . . Total Turns 103 | . . . . . . . . . . . . . . . 26 77 . . . Longest Duration 35 | . . . . . . . . . . . . . . . 23 35 . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . 7 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . 5 . . . . Parts Fried 28 | . . . . . . . . . . . . . . 1 23 2 2 . . Impact Corruptions 4 | . . . . . . . . . . . . . . . 4 . . . . Robots Melted 12 | . . . . . . . . . . . . . . 2 6 . 3 1 . Combat Hostiles 10 | . . . . . . . . . . . . . . 2 4 . 3 1 . Parts Melted 48 | . . . . . 1 . . . 3 . 5 . 1 2 28 . 3 5 . Heat Transferred 18541 | . . . . . 1210 295 . . 1961 111 2789 37 185 333 7735 333 1554 666 1332 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Maximum Alert Level 4 | . . . . . 1 1 . . 3 1 4 2 . 1 2 . 1 . 1 Low Security (%) 70 | 100 100 100 100 100 97 43 100 100 23 . . . 100 48 70 100 94 100 95 Level 1 13 | . . . . . 2 56 . . 7 100 11 . . 51 21 . 5 . 4 Level 2 10 | . . . . . . . . . 48 . 35 100 . . 8 . . . . Level 3 3 | . . . . . . . . . 20 . 33 . . . . . . . . Level 4 1 | . . . . . . . . . . . 18 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1273 | 5 30 75 . 93 210 388 198 31 839 381 1273 579 187 305 479 64 215 83 247 Initial 579 | . . 7 . . 16 129 176 31 10 381 212 579 187 35 149 56 . 22 33 Average 188 | . 3 33 . 39 56 223 142 21 441 367 755 504 102 198 160 13 79 11 44 Influence Increases 9369 | 10 30 145 . 326 748 359 120 17 919 15 1161 156 61 300 3005 391 573 334 699 Destroy 0b10 Robot/C 5540 | . 20 80 . 180 440 240 80 . 620 . 620 100 40 180 1740 240 380 140 440 Destroy 0b10 Robot/NC 225 | 10 . 5 . 5 30 . 5 . . 5 5 5 . . 85 15 25 15 15 Destroy Leader 1016 | . 10 30 . 50 114 10 32 . 30 2 40 32 10 . 396 62 96 22 80 Allied During Kill 123 | . . . . 24 38 . . . 32 . 14 6 . 4 3 1 . 1 . Successful Hack 274 | . . . . 13 10 . . . 12 4 . . . 12 51 8 21 39 104 Disable Machine 234 | . . . . . 81 . . . . . 27 9 9 9 63 9 . 27 . Anti-Garrison Action 500 | . . . . . . 50 . . 100 . 300 . . 50 . . . . . Destroy Structure 632 | . . . . 9 20 14 3 2 65 4 20 4 2 30 292 26 36 45 60 Partial Spotted 15 | . . . . . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 810 | . . 30 . 45 15 45 . 15 60 . 135 . . 15 375 30 . 45 . Influence Decreases 9137 | 10 10 165 . 283 581 181 432 75 98 508 234 984 448 53 3195 506 527 317 530 Entered New Map 2222 | . . 13 . . 27 81 212 45 8 458 134 694 258 23 156 59 . 24 30 Time Decay 5751 | 10 10 152 . 263 464 . 180 20 . 50 . 250 190 . 2609 353 477 243 480 Lost Part 640 | . . . . . 50 100 30 10 30 . 80 . . 10 200 50 50 10 20 Lost Ally 374 | . . . . 20 40 . 10 . 60 . 20 40 . 20 80 44 . 40 . Purge Threat 150 | . . . . . . . . . . . . . . . 150 . . . . Squads Dispatched 56 | . 1 . . 1 5 . 1 1 . . . 4 . . 24 6 4 5 4 Investigation 6 | . 1 . . . . . 1 1 . . . 1 . . 1 . . 1 . Extermination 27 | . . . . . 1 . . . . . . 1 . . 13 3 3 3 3 Reinforcement 17 | . . . . 1 1 . . . . . . 2 . . 7 3 1 1 1 Assault 1 | . . . . . . . . . . . . . . . 1 . . . . Garrison 5 | . . . . . 3 . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Alert ID Control Effect 17 | . . . . . . . . . . . . . . 5 8 2 . 2 . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Distress Signals 23 | . . . . 3 1 . 2 . . . . . . . 14 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 398 | . 3 8 . 13 25 18 7 8 26 1 34 5 2 17 142 22 26 17 24 Peak Tracking Total 9 | . 2 4 . 5 5 8 3 9 7 1 7 2 2 3 8 6 5 4 5 Tactical Retreats 32 | . . 1 . 3 1 3 . 1 2 . 6 . . 1 11 1 . 2 . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Traps Triggered 20 | . 1 . . 1 . . 2 1 1 . . 2 1 1 4 3 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Machines Disabled 36 | . . . . . 9 1 . . 2 . 9 1 1 2 7 1 . 3 . Max in Single Turn 2 | . . . . . 1 1 . . 1 . 2 . 1 1 1 1 . 1 . Garrison Access 7 | . . . . 1 1 . . . . . . . . . 2 1 1 . 1 Garrison Relay 7 | . . . . . . 1 . . 2 . 3 . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Machines Accessed 75 | . 1 4 1 8 5 . 2 1 1 2 . 4 3 1 17 9 3 7 6 Terminals 48 | . . 4 1 7 1 . 2 . 1 1 . . 2 1 11 5 . 7 5 Fabricators 2 | . . . . . . . . . . . . . . . . 1 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 . . . Recycling Units 6 | . 1 . . . 1 . . . . . . 2 . . 1 . 1 . . Scanalyzers 6 | . . . . . 1 . . . . . . 1 . . 3 1 . . . Garrison Access 11 | . . . . 1 2 . . 1 . 1 . . 1 . 2 1 1 . 1 Total Hacks 174 | . 2 10 2 18 9 . 5 1 1 2 . 8 10 1 32 19 3 31 20 Successful 80 | . 2 2 . 7 6 . 1 1 1 2 . 6 3 1 17 4 3 14 10 Failed 94 | . . 8 2 11 3 . 4 . . . . 2 7 . 15 15 . 17 10 Catastrophic 13 | . . . . 2 1 . 1 . . . . . . . 5 1 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 59 | . . 6 . 5 2 . 5 . . . . 1 6 . 9 3 1 15 6 Terminals 133 | . . 10 2 17 3 . 5 . 1 1 . . 9 1 23 11 . 31 19 Fabricators 4 | . . . . . . . . . . . . . . . . 3 1 . . Repair Stations 2 | . . . . . . . . . . . . 1 . . . 1 . . . Recycling Units 11 | . 2 . . . 2 . . . . . . 5 . . 1 . 1 . . Scanalyzers 13 | . . . . . 2 . . . . . . 2 . . 6 3 . . . Garrison Access 11 | . . . . 1 2 . . 1 . 1 . . 1 . 2 1 1 . 1 Terminal Hacks 40 | . . 2 . 6 . . . . 1 1 . . . 1 9 1 . 13 6 Record 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Part Schematic 1 | . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . 2 . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . . Level Access Points 2 | . . . . . . . . . . . . . . . . . . 1 1 Branch Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . Emergency Access Points 6 | . . . . . . . . . 1 . . . . . 3 1 . 1 . Terminal Index 3 | . . . . . . . . . . . . . . . 1 . . 1 1 Garrison Index 2 | . . . . . . . . . . . . . . . . . . 1 1 Unreport Threat 1 | . . . . . . . . . . . . . . . 1 . . . . Locate Traps 5 | . . 1 . . . . . . . . . . . . 2 . . 1 1 Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 Surveillance Status 1 | . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 3 | . . . . . . . . . . . . . . . 1 . . 2 . Zone Layout 6 | . . . . 2 . . . . . . . . . . . . . 4 . Patrol Navigation 1 | . . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 7 | . 2 . . . 1 . . . . . . 3 . . . . 1 . . Report Inventory 3 | . 1 . . . 1 . . . . . . 1 . . . . . . . Retrieve Components 4 | . 1 . . . . . . . . . . 2 . . . . 1 . . Scanalyzer 8 | . . . . . 1 . . . . . . 2 . . 3 2 . . . Retrieve Study 8 | . . . . . 1 . . . . . . 2 . . 3 2 . . . Garrison Access Hacks 11 | . . . . 1 2 . . 1 . 1 . . 1 . 2 1 1 . 1 Unlock Access 4 | . . . . . 1 . . 1 . 1 . . 1 . . . . . . Seal Access 7 | . . . . 1 1 . . . . . . . . . 2 1 1 . 1 Unauthorized Hacks 14 | . . . . . 2 . 1 . . . . 1 2 . 3 . 1 1 3 Terminals 12 | . . . . . 2 . 1 . . . . . 2 . 3 . . 1 3 Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . Botnet 9 | . . . . . 1 . . . . . . . 1 . 3 . . 1 3 Skim 2 | . . . . . 1 . . . . . . . 1 . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . . . 1 . . Repair Stations 1 | . . . . . . . . . . . . 1 . . . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . . 4 1 6 3 . 2 1 . . . . 3 1 15 8 2 7 5 Full Trace Events 3 | . . . . . . . 1 . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . 1 . . . . . . 1 . . 3 2 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . 3 . . . . . . . . . . 6 . . . . 2 . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Used RIF Installer 4 | . . . . . . 1 . . 1 . 1 . . 1 . . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . . Alert ID Control 1 | . . . . . . . . . . . 1 . . . . . . . . Autooverride 1 | . . . . . . . . . . . . . . 1 . . . . . Robots Hacked 12 | . . . . . . . . . 1 . . . . 1 5 3 . 2 . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 12 | . . . . . . . . . 1 . . . . 1 5 3 . 2 . Autooverrided 4 | . . . . . . . . . . . . . . . 2 2 . . . Robot Hacks Applied 10 | . . . . . . . . . 1 . . . . 2 4 1 . 2 . parse_system 1 | . . . . . . . . . . . . . . 1 . . . . . streamctrl_high 8 | . . . . . . . . . . . . . . 1 4 1 . 2 . formatsys_high 1 | . . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 33 | . . . . . . 4 . . 10 . 13 . . 3 3 . . . . Machine Destruction 30 | . . . . . . 4 . . 10 . 13 . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . . . Attached 6 | . . . . . . . . . 1 . 1 . . 1 1 . . 1 1 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 6 | . . . . . . . . . 2 . 4 . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Total Allies 29 | . . . . 10 . . 1 . 3 . 4 . . 1 5 3 . 2 . Largest Group 10 | . . . . 10 9 . 1 . 3 . 3 3 . 1 2 1 . 1 . Highest-Rated Group 381 | . . . . 173 157 . 10 . 381 . 123 123 . 116 94 47 . 58 . Highest-Rated Ally 148 | . . . . 29 29 . 10 . 148 . 85 41 . 116 47 47 . 58 . Total Orders 14 | . . . . . 1 . 2 . . . . . . 2 7 . . 2 . STAY 4 | . . . . . 1 . . . . . . . . . 2 . . 1 . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . . . . . . . . 1 . . . 1 . EXPLORE 4 | . . . . . . . 2 . . . . . . . 2 . . . . RETURN 3 | . . . . . . . . . . . . . . . 3 . . . . Ally Attacks 231 | . . . . 8 52 . . . 42 . 24 23 . 19 44 9 . 10 . Total Damage 6531 | . . . . 69 1114 . . . 985 . 764 844 . 1097 1064 251 . 343 . Kills 50 | . . . . 1 11 . . . 8 . 8 5 . 5 8 2 . 2 . Allies Corrupted 3 | . . . . . . . . . . . 1 . . . . 1 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Active Infowar (turns) 9492 | 33 230 371 79 599 1100 2 . . . . 580 275 231 28 3791 1252 921 . . Optics 857 | . . . 19 474 . . . . . . . . . . . . 364 . . Sensors 5859 | . . . . . . . . . . . . . 231 28 3791 1252 557 . . A.S.S. 1 | . . . . . . . . . . . 1 . . . . . . . . Terrain 1639 | . . . . . 782 2 . . . . 580 275 . . . . . . . Seismic 1630 | 33 230 371 79 599 318 . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches 7 | . . . . . . . 2 . . . . . . . 5 . . . . Drone Recoveries 6 | . . . . . . . 1 . . . . . . . 5 . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Turns Passed 18866 | 125 230 371 79 599 1159 491 374 59 1118 104 1481 505 399 978 5872 1302 1414 864 1342 Spaces Moved 8984 | 56 130 193 49 292 621 239 227 37 622 58 714 307 250 467 2462 660 524 414 662 Core 7 | 4 . . . . . 3 . . . . . . . . . . . . . Treads 6662 | 52 130 193 49 292 621 75 . . 105 58 714 307 250 467 1764 . 509 414 662 Legs 1972 | . . . . . . 161 227 37 517 . . . . . 382 648 . . . Wheels 343 | . . . . . . . . . . . . . . . 316 12 15 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 156 120 120 120 120 157 150 153 153 152 118 117 156 145 148 Average Speed 153 | 152 160 160 160 160 159 137 120 120 150 157 155 153 153 152 157 140 164 154 150 Slowest Speed 500 | 160 160 160 160 160 160 500 120 120 260 157 157 217 153 153 305 230 230 156 155 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 30 25 6 54 19 28 12 2 71 2 67 10 7 38 71 71 13 46 19 Regions Visited 19 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 7 | . . . . . 1 . . 1 . 1 . . 1 . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 . . . . 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . Spaces Dug 93 | . . . . . 1 . . 2 . 2 . . . . 71 8 1 7 1 Terrain Destroyed 316 | . . . . 2 11 17 3 2 25 4 15 1 1 1 163 13 16 15 27 Melee 7 | . . . . . 1 . . 2 . . . . . . 4 . . . . Projectile 224 | . . . . 2 1 1 3 . 1 4 15 1 1 1 123 13 16 15 27 AOE 85 | . . . . . 9 16 . . 24 . . . . . 36 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Gar Fac Gar Fac Fac Gar Res Tes Res Qua Acc Total 12715 | 79 145 240 50 372 703 345 302 46 733 64 934 339 261 708 3997 931 972 582 912 Wait 2325 | . 2 13 . 39 1 51 51 . 16 . 70 18 . 198 1051 178 335 117 185 Move 8967 | 55 129 192 48 291 621 238 226 36 621 58 713 306 250 466 2461 659 523 413 661 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 138 | 9 4 13 . 5 15 9 3 2 13 1 8 4 1 5 22 7 10 3 4 Fast Attach 125 | 6 . 3 1 1 1 8 1 . 9 . 12 3 2 3 47 9 9 6 4 Attach 63 | 1 . 1 . 1 7 7 1 2 4 . 7 2 1 2 11 4 9 2 1 Detach 10 | . . . . . . . . . . . 1 . . . 4 1 4 . . Swap 82 | . 1 . . 2 3 2 4 2 7 . 2 . 1 3 28 11 5 5 6 Drop 154 | . 4 8 1 4 11 3 4 . 20 1 11 3 1 8 41 8 15 5 6 Fire 754 | 8 5 10 . 25 40 27 12 . 35 4 69 1 5 23 311 51 55 31 42 Melee 11 | . . . . . 1 . . 2 . . . . . . 8 . . . . Ram 1 | . . . . . . . . . . . . . . . 1 . . . . Kick 7 | . . . . . . . . 2 . . . . . . 2 3 . . . Crush 30 | . . . . 4 3 . . . . . 1 2 . . 10 . 7 . 3 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 39 | . . . . . . . . . 8 . 31 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . 9 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory -4/Factory -4/Garrison -3/Research (discovered 3 exits: *Res / *Tes x2) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 356 | -10/Materials | Entered another Materials area 356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 708 | -9/Materials | Discovered new exit (range 13) 727 | -9/Materials | Entered another Materials area 727 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 728 | -8/Materials | Discovered new exit (range 11) 806 | -8/Materials | Entered Storage 1194 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1207 | -8/Storage | Learned location of Armory (-3) 1349 | -8/Storage | Discovered new exit (range 15) 1405 | -8/Storage | Entered Factory 1405 | -7/Factory | Accompanied by 9 allies 1405 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1707 | -7/Factory | Build established: Commander-Gunner 1857 | -7/Factory | Garrison activated, responded to threat 1959 | -7/Factory | Lost 3 allies 2220 | -7/Factory | Build established: Gunner 2451 | -7/Factory | Garrison activated, responded to threat 2564 | -7/Factory | Identified exit to Garrison 2564 | -7/Factory | Entered Garrison 2582 | -7/Garrison | Installed Relay Interface Framework 2646 | -7/Garrison | Triggered checkpoint 2786 | -7/Garrison | Destroyed 7 combat bots 2791 | -7/Garrison | Lost 10 parts (1p3n2u4w) 2894 | -7/Garrison | Garrison Relay disabled 2934 | -7/Garrison | Triggered checkpoint 3003 | -7/Garrison | Discovered new exit (range 13) 3038 | -7/Garrison | Triggered checkpoint 3041 | -7/Garrison | Core integrity fell below 50% 3055 | -7/Garrison | Entered Factory 3092 | -7/Factory | Build established: Scavenger-Gunner 3361 | -7/Factory | Lost 3 parts (1n1u1w) 3399 | -7/Factory | Discovered new exit (range 12) 3429 | -7/Factory | Entered another Factory area 3429 | -6/Factory | Evolved 2 slots: Utility x2 3478 | -6/Factory | Identified exit to Garrison 3488 | -6/Factory | Entered Garrison 3584 | -6/Garrison | Triggered checkpoint 3636 | -6/Garrison | Garrison Relay disabled 3668 | -6/Garrison | Triggered checkpoint 3756 | -6/Garrison | Triggered checkpoint 3783 | -6/Garrison | Destroyed 8 combat bots 3850 | -6/Garrison | Spotted B-90 Cyclops 3888 | -6/Garrison | Triggered checkpoint 3933 | -6/Garrison | Garrison Relay disabled 3967 | -6/Garrison | Discovered new exit (range 11) 4035 | -6/Garrison | Rewired B-90 Cyclops 4063 | -6/Garrison | Assimilated Cyclops 5b with formatsys_high 4106 | -6/Garrison | Rewired B-75 Beast 4218 | -6/Garrison | Triggered checkpoint 4364 | -6/Garrison | Triggered checkpoint 4390 | -6/Garrison | Spotted B-75 Beast 4398 | -6/Garrison | Destroyed B-75 Beast 4428 | -6/Garrison | Lost 3 allies 4520 | -6/Garrison | Triggered checkpoint 4534 | -6/Garrison | Discovered new exit (range 15) 4564 | -6/Garrison | Expanded RIF knowledge: Robot Detection 4606 | -6/Garrison | Entered Factory 4691 | -6/Factory | Build established: Scavenger-Tank 4710 | -6/Factory | Identified exit to Garrison 4710 | -6/Factory | Entered Garrison 4717 | -6/Garrison | Spotted B-75 Beast 4733 | -6/Garrison | Destroyed B-75 Beast 4792 | -6/Garrison | Rewired B-75 Beast 4812 | -6/Garrison | Heavy support dispatched to Factory 4978 | -6/Garrison | Triggered checkpoint 5025 | -6/Garrison | Garrison Relay disabled 5168 | -6/Garrison | Triggered checkpoint 5220 | -6/Garrison | Lost 3 parts (3u) 5287 | -6/Garrison | Discovered new exit (range 10) 5438 | -6/Garrison | Discovered new exit (range 8) 5470 | -6/Garrison | Triggered checkpoint 5535 | -6/Garrison | Garrison Relay disabled 5608 | -6/Garrison | Phase Generator disabled 5674 | -6/Garrison | Triggered checkpoint 5713 | -6/Garrison | Garrison Relay disabled 5770 | -6/Garrison | H-XX Assembler disabled 5826 | -6/Garrison | Found Prototype Device 5826 | -6/Garrison | Identified Active Sensor Suite 6044 | -6/Garrison | Triggered checkpoint 6090 | -6/Garrison | Expanded RIF knowledge: Alert ID Control 6107 | -6/Garrison | Discovered new exit (range 12) 6114 | -6/Garrison | Build established: Bothacker-Gunner 6191 | -6/Garrison | Entered Factory 6191 | -5/Factory | Accompanied by 3 allies 6191 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6514 | -5/Factory | Build established: Bothacker-Tank 6673 | -5/Factory | Discovered new exit (range 12) 6696 | -5/Factory | Entered another Factory area 6696 | -4/Factory | Evolved 2 slots: Utility x2 7095 | -4/Factory | Identified exit to Garrison 7095 | -4/Factory | Entered Garrison 7155 | -4/Garrison | Triggered checkpoint 7212 | -4/Garrison | Expanded RIF knowledge: Autooverride 7230 | -4/Garrison | Garrison Relay disabled 7289 | -4/Garrison | Spotted B-86 Titan 7292 | -4/Garrison | Triggered checkpoint 7356 | -4/Garrison | Hijacked Titan 7a control node with streamctrl_high 7524 | -4/Garrison | Triggered checkpoint 7693 | -4/Garrison | Triggered checkpoint 7926 | -4/Garrison | Triggered checkpoint 8046 | -4/Garrison | Discovered new exit (range 8) 8073 | -4/Garrison | Entered Research 8073 | -3/Research | Evolved 2 slots: Utility x2 8214 | -3/Research | Discovered new exit (range 6) 8289 | -3/Research | Identified exit to Testing 8751 | -3/Research | Discovered new exit (range 15) 8809 | -3/Research | Identified exit to Research 9206 | -3/Research | Allied Derelicts emerged from ambush trap array 9363 | -3/Research | Lost 3 allies 10014 | -3/Research | System corruption reached 10% 10020 | -3/Research | Destroyed 7 combat bots 10047 | -3/Research | Lost 3 parts (1u2w) 10214 | -3/Research | Garrison activated, responded to threat 10323 | -3/Research | First assault squad dispatched 12113 | -3/Research | P-80 Master assimilated allied G-67 Veteran 12191 | -3/Research | Lost 3 parts (1n2w) 12261 | -3/Research | Spotted B-86 Titan 12537 | -3/Research | Lost 8 parts (1p2n2u3w) 12761 | -3/Research | Garrison activated, responded to threat 12824 | -3/Research | Build established: Bothacker-Skirmisher 13464 | -3/Research | Found Prototype Launcher 13465 | -3/Research | Identified Tactical Quantum Warhead 13469 | -3/Research | Found Tactical Quantum Warhead 13631 | -3/Research | Discovered exit to Testing (range 5) 13856 | -3/Research | Build established: Bothacker-Tank 13945 | -3/Research | Entered Testing 14066 | -3/Testing | Spotted PD-BSCNIVCENQ 14122 | -3/Testing | Found Prototype Device 14122 | -3/Testing | Identified AEGIS Remote Shield 14156 | -3/Testing | Spotted Striker 14157 | -3/Testing | Spotted Striker 14194 | -3/Testing | Destroyed Striker 14206 | -3/Testing | Destroyed Striker 15019 | -3/Testing | Found Gamma Bomb Array 15224 | -3/Testing | Discovered exit to Research (range 12) 15247 | -3/Testing | Entered Research 15247 | -2/Research | Evolved 2 slots: Propulsion x2 15478 | -2/Research | Build established: Hacker-Tank 16069 | -2/Research | Destroyed 7 combat bots 16231 | -2/Research | System corruption reached 10% 16654 | -2/Research | Discovered new exit (range 6) 16661 | -2/Research | Entered Quarantine 16686 | -2/Quarantine | Spotted Alpha 7 17130 | -2/Quarantine | Identified exit to Access 17525 | -2/Quarantine | Entered Access 17525 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 18596 | -1/Access | Identified exit to Surface 18833 | -1/Access | Destroyed 10 combat bots 18867 | *** | Escaped! Last Messages --------------- 18821_ K-01 Serf collects debris. 18822_ Acquired 62 matter. 18823_ K-01 Serf collects debris. 18824_ System corrupted: Substantial component data lost. 18824_ R-10 Processor collects Adv. Targeting Computer. 18824_ Acquired 72 matter. 18826_ K-01 Serf collects debris. 18827_ R-10 Processor collects Unknown Leg. 18828_ Acquired 8 matter. 18830_ K-01 Serf collects debris. 18831_ R-10 Processor collects KE Penetrator. 18832_ K-01 Serf collects debris. 18842_ System corrupted: Heat flow error (+164). 18855_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 18859_ The Access Shell folds into the floor. 18864_ |2G//LFDW:XRCYIG6N7RL23ZB6E Map ----- +----------------------------------------------------+ | # #????????????????? ##????????# #?????#+##? | | # #????????????????? #?????????# ##### ## | | ### #????????????????????????????# % | | ?? #????????????????????????????# = | | ?? #????????????????????##########"#+### ## | | ? #??????????????????### #???##? | | ? #??????????????????# # #?????? | | ?## #???????????????????#"=%= #?????? | | ??# #??????????????????###=%|=[ ! #?????? | | ??? #??????????????????# "%!! != #?????? | | ??? #??????????????????# "*!%=!% "" #?? | | ??? ????????????????????####==="########### #?? | | ??????????????????????????###=**| #?? | | ????????????????????????# [!=%!!= % +?? | | ????????????????????????#############" ##### #?? | | ????????????????????????????????????## #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????###?????# #????????? | | ????????????????????########## ####### #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" "@ #????????? | | ????????????????????" "" #????????? | | ????????????????????" #????????? | | ????????????????????" #????????? | | ????????????????????" """ """ #????????? | | ????????????????????" """T""" #????????? | | ????????????????????########## ####### #????????? | | ?????????????????????????????###?????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 115 Energy Generation 40 Energy Capacity 1335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 900 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Recoil Reduction 6 Energy Filtering 30 Offensive Hacking 36 Defensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 57 Authchip Count 2 Item Schematics ----------------- Plasma Cutter | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Assault Cannon | -7/Factory | Hacked Arm. Treads | -5/Factory | Hacked Nova Cannon | -3/Research | Hacked Com. HERF Cannon | -3/Research | Hacked Shield Leg | -3/Research | Hacked Mic. Antimatter Reactor | -3/Testing | Hacked Hyp. Railgun | -3/Testing | Hacked Alien Tech Used ----------------- None Achievements -------------- Hot Stuff Challenges ------------ None Game ------ Seed SalvagePowerSplitter Manual? 0 Play Time 04:32:26 Cumulative 200.5 hours Start 2026.07.22 @ 17:06:18 End 2026.07.23 @ 21:49:45 Sessions 15 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 82 Rogue 67 Adventurer 15 Explorer 0 Win Type 0 Total 9 Types 7/0/1/1/0/0/0/0/0/0 Lore% 68 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b17fd047-b52a-4c90-8c04-e13f557d51fc