Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.10.26 @ 10:03:08 Player: Killroy Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (113) 565 Value Destroyed (4307) 4307 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (138) 138 TOTAL SCORE: 9130 Bonus ------- Follower Combat Kills 138 Cogmind --------- Core Integrity 0/1000 Matter 202/300 Energy 246/660 System Corruption 11% Temperature Critical (936) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Fission Core > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Improved Arc Projector Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon > --- INVENTORY (20) --- Huge Storage Unit Huge Storage Unit Advanced Targeting Computer Improved Utility Shielding Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Improved Hardlight Generator Relay Coupler [NC] (34) Relay Coupler [Grunt] (34) Relay Coupler [Hunter] (20) Improved Arc Projector Improved Arc Projector Improved Datajack Mining Laser Power Maul Power Maul Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Micro Fission Core > --- PROPULSION ------- Medium Armored Exoskeleton Enhanced Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Energy Well Enhanced Optical Array 0b10 Decoder Chip [Scout] 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Layered Light Armor Plating Experimental Thermal Shield > --- WEAPON ----------- Neutron Cannon Neutron Cannon Heavy Rocket Launcher Power Maul > --- INVENTORY -------- Light Fission Core Enhanced Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink Advanced Targeting Computer Phase Shifter Improved Utility Shielding Improved Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Hardlight Generator Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Improved Datajack Mining Laser Power Maul Power Maul [Rating: 104] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Improved Treads Treads Improved Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Power Maul Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 11 | . 1 2 . . . 6 2 Power 1 | . . . . . . . 1 Propulsion 2 | . 1 1 . . . . . Utility 6 | . . 1 . . . 4 1 Weapon 2 | . . . . . . 2 . Parts Attached 98 | 6 6 11 1 3 24 11 36 Power 9 | . . 2 . . 4 1 2 Engine 5 | . . 2 . . 2 . 1 Core 4 | . . . . . 2 1 1 Reactor . | . . . . . . . . Propulsion 24 | 2 1 3 . 1 6 4 7 Treads 13 | 2 1 3 . 1 4 2 . Leg 6 | . . . . . . . 6 Wheel 5 | . . . . . 2 2 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 36 | 2 4 4 1 1 6 5 13 Device 16 | 1 1 2 . 1 3 2 6 Storage 3 | 1 1 . . . . . 1 Processor 5 | . . . . . 1 2 2 Hackware . | . . . . . . . . Protection 12 | . 2 2 1 . 2 1 4 Artifact . | . . . . . . . . Weapon 29 | 2 1 2 . 1 8 1 14 Energy Gun 10 | 1 1 1 . . 3 1 3 Energy Cannon 5 | . . . . . . . 5 Ballistic Gun 4 | 1 . 1 . . 1 . 1 Ballistic Cannon . | . . . . . . . . Launcher 2 | . . . . . 1 . 1 Special Weapon 4 | . . . . 1 . . 3 Impact Weapon 2 | . . . . . 1 . 1 Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 11 | . . 2 . 2 . 1 6 Corrupted Parts 1 | . . . . . . . 1 System Corruption 1 | . . . . . . . 1 Parts Lost 34 | . . 2 1 . 12 3 16 Power 5 | . . . . . 2 1 2 Propulsion 11 | . . . . . 6 2 3 Utility 7 | . . 1 1 . 1 . 4 Weapon 11 | . . 1 . . 3 . 7 Highest Loss Streak 14 | . . 1 1 . 3 1 14 To Critical Strikes 2 | . . . . . . . 2 Average Backups 16 | 4 9 16 19 19 16 15 18 Power 1 | 1 . 1 2 1 1 . . Propulsion 1 | . . 3 4 2 . . . Utility 9 | 2 6 10 9 9 8 7 11 Weapon 4 | . 1 1 3 5 6 7 4 Tool/Special . | . . . . . . . . Unused Backups 38 | . 6 3 . 9 3 . 17 Power 5 | . 2 1 . 1 1 . . Propulsion 4 | . 2 . . 2 . . . Utility 22 | . 2 1 . 5 2 . 12 Weapon 6 | . . 1 . 1 . . 4 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 85 | . 81 94 99 100 74 70 79 Engine 4 | . . 9 10 10 1 3 2 Core 1 | . . . . . 2 2 5 Treads 25 | . 31 38 40 40 21 2 . Leg 1 | . . . . . . . 12 Wheel 1 | . . . . . . 13 . Device 6 | . 7 8 . 7 6 5 6 Storage 9 | . 11 10 10 10 10 6 9 Processor 5 | . . . . . 5 17 21 Protection 8 | . 4 9 18 12 8 11 4 Energy Gun 7 | . 12 11 10 5 7 5 2 Energy Cannon 1 | . . . . . . . 8 Ballistic Gun 6 | . 12 8 10 10 2 . . Special Weapon 1 | . . . . 4 1 . . Impact Weapon 1 | . . . . . 3 . 1 Peak Build Rating 104 | 6 9 23 22 31 38 74 104 Average Rating 33 | 3 7 16 21 25 27 61 88 On Entrance 23 | . 6 9 22 22 31 25 74 Avg Prop Armor Cover (%) 6 | . . . . . 6 6 10 Naked Turns . | . . . . . . . . Heaviest Build 107 | 14 47 68 66 65 68 81 107 Greatest Support 89 | 40 60 89 89 89 89 60 84 Greatest Overweight (x) 16 | . . . . . 16 5 15 Average Overweight (x) . | . . . . . 1 2 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 Average Capacity 18 | 8 11 20 20 20 20 20 20 Most Carried 20 | 8 12 20 20 20 20 20 20 Average Carried 16 | 4 9 16 19 19 19 15 18 Final Capacity 20 | 10 20 20 20 20 20 20 20 Final Carried 20 | 8 12 19 20 20 20 19 19 Class Distribution -------------------- 79% | Hacker-Mutant 7% | Scavenger-Tank 5% | Hacker-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 2671 | 260 765 265 181 50 433 125 592 Remotely . | . . . . . . . . Salvage Created 4533 | . 435 644 94 . 1152 614 1594 Parts 232 | . 29 45 . . 44 39 75 Haulers Intercepted 2 | . . 2 . . . . . Recyclers Shooed 3 | . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 97 | . 13 15 8 . 21 8 32 Melee 11 | . . . . . 6 . 5 Guns 58 | . 12 15 8 . 11 8 4 Cannons 13 | . . . . . . . 13 AOE 13 | . 1 . . . 4 . 8 Classes Destroyed 15 | . 3 4 1 . 2 4 1 Worker 3 | . . . . . . . 3 Builder 6 | . . . . . . 2 4 Hauler 2 | . . 2 . . . . . Recycler 2 | . . . . . 1 . 1 Operator 1 | . . . . . . 1 . Watcher 10 | . 1 4 . . 2 1 2 Swarmer 24 | . 4 7 . . 5 . 8 Grunt 32 | . 9 3 . . 9 3 8 Brawler 2 | . . 1 . . . . 1 Duelist 3 | . . 1 . . 2 . . Sentry 10 | . . 3 . . 4 . 3 Hunter 6 | . . . . . 1 1 4 Programmer 10 | . . . . . . 3 7 Behemoth 2 | . . . . . . 1 1 Assembled 8 | . . . 8 . . . . Best Kill Streak 9 | . 3 4 4 . 6 2 9 Combat Bots Only 8 | . 3 4 4 . 6 2 8 Max Kills in Single Turn 3 | . 1 2 1 . 1 2 3 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . 1 . . . 1 . 3 Melee 1 | . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 1053 | . 55 67 30 . 318 91 492 Missed 326 | . 8 14 5 . 110 36 153 Hits 727 | . 47 53 25 . 208 55 339 Melee 21 | . . 1 10 . 10 . . Projectile 706 | . 47 52 15 . 198 55 339 Critical Strikes 29 | . . 1 . . 10 4 14 Part Disruptions 2 | . . . . . . . 2 Damage Taken 7807 | . 322 352 300 . 1870 517 4446 Core 1610 | . 64 32 38 . 314 57 1105 Absorbed by Shields 18 | . . . . . . . 18 Redirected to Shielding 2 | . . . . . 2 . . Ignored by Resistances 4531 | . 209 237 180 . 1151 304 2450 Core Remaining (%) 67 | 100 74 . . . 4 93 . Volleys Fired 298 | . 39 62 26 . 79 19 73 Largest 4 | . 2 2 2 . 2 1 4 Hottest 335 | . 85 121 79 . 111 250 335 Shots Fired 515 | . 75 123 52 . 101 19 145 Gun 382 | . 75 123 52 . 91 19 22 Cannon 104 | . . . . . . . 104 Launcher 11 | . . . . . 6 . 5 Special 18 | . . . . . 4 . 14 Kinetic 150 | . 36 55 26 . 31 . 2 Thermal 317 | . 29 68 26 . 60 19 115 Explosive 20 | . . . . . 10 . 10 Electromagnetic 28 | . 10 . . . . . 18 Robot Hit Streak 35 | . 25 35 23 . 16 11 26 Robot Miss Streak 5 | . 1 2 1 . 3 5 5 Penetration Max 1 | . . . . . 1 . . Secondary Targets 8 | . 4 2 1 . 1 . . Max Gunslinging Chain 1 | . 1 1 1 . 1 . . Shots Hit Robots 429 | . 61 87 43 . 108 18 112 Core Hits 224 | . 27 35 15 . 49 32 66 Critical Kills 3 | . . . . . . . 3 Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 15 | . . 3 1 . 7 . 4 Burn 9 | . . 3 1 . 5 . . Smash 4 | . . . . . . . 4 Sever 2 | . . . . . 2 . . Melee Attacks 40 | . . . . . 26 . 14 Impact 18 | . . . . . 4 . 14 Slashing 22 | . . . . . 22 . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13995 | . 728 1097 390 . 3593 1892 6295 Guns 6239 | . 695 1092 390 . 1561 1892 609 Cannons 2989 | . . . . . . . 2989 Explosions 2802 | . 26 . . . 940 . 1836 Melee 1596 | . . . . . 947 . 649 Ramming 12 | . 7 5 . . . . . Kinetic 1332 | . 223 399 187 . 496 . 27 Thermal 8045 | . 419 693 203 . 1065 1892 3773 Explosive 2178 | . . . . . 940 . 1238 Electromagnetic 475 | . 79 . . . . . 396 Impact 838 | . . . . . 189 . 649 Slashing 1115 | . . . . . 903 . 212 Piercing . | . . . . . . . . Highest Corruption 11 | . . . . . . 2 11 Average Corruption 6 | . . . . . . 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 43 | . . . . . . 3 40 Message Errors 11 | . . . . . . 2 9 Matter Fused 9 | . . . . . . 1 8 Heat Flow Errors 3 | . . . . . . . 3 Energy Discharges 7 | . . . . . . . 7 Data Loss (minor) 5 | . . . . . . . 5 Misfires 2 | . . . . . . . 2 Misdirections 1 | . . . . . . . 1 Weapon Failures 5 | . . . . . . . 5 Overload Shots . | . . . . . . . . Overflow Damage 674 | . . . . . 133 . 541 Projectiles 239 | . . . . . . . 239 Explosions 187 | . . . . . 56 . 131 Melee 248 | . . . . . 77 . 171 Knockbacks 5 | . . . . . 1 . 4 Impact 5 | . . . . . 1 . 4 Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 18 | . 3 . . . . . 15 Shots 2 | . 1 . . . . . 1 Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 936 | . 192 324 344 . 559 363 936 Average Temperature 127 | . 66 68 130 . 159 96 192 Received Heat Transfer 2004 | . 255 111 . . 826 305 507 Effects 44 | . . 1 1 . 8 . 34 Shutdowns 9 | . . . . . 1 . 8 Energy Bleed 2 | . . . . . 1 . 1 Interference 11 | . . 1 . . 2 . 8 Matter Decay 4 | . . . 1 . . . 3 Short Circuit 4 | . . . . . 4 . . Damage (minor) 3 | . . . . . . . 3 Damage (major) 9 | . . . . . . . 9 Damage (core) 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . . . . . . . 3 Impact Corruptions 7 | . . . . . 1 . 6 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . . 6 . . 3 3 2 Heat Transferred 10247 | . 925 1887 592 . 2220 2650 1973 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . 1 . . . . . 3 Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 96 | 100 100 100 100 . . 100 87 Level 1 3 | . . . . . . . 12 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 257 | . 70 76 . . . 91 257 Initial 21 | . . . . . . . 21 Average 26 | . 7 12 . . . 8 77 Influence Increases 2724 | . 379 438 . . 500 293 1114 Destroy 0b10 Robot/C 1840 | . 260 300 . . 420 180 680 Destroy 0b10 Robot/NC 125 | . 5 30 . . 15 20 55 Destroy Leader 360 | . 52 92 . . 20 72 124 Allied During Kill 29 | . . . . . . 11 18 Successful Hack 15 | . 7 . . . . 8 . Disable Machine 24 | . 8 . . . . . 16 Destroy Structure 196 | . 17 1 . . . 2 176 Lose Combat Pursuer 135 | . 30 15 . . 45 . 45 Influence Decreases 2693 | . 379 438 . . 500 232 1144 Entered New Map 40 | . . . . . . . 40 Time Decay 2395 | . 379 421 . . 455 222 918 Lost Part 232 | . . 17 . . 45 10 160 Lost Ally 26 | . . . . . . . 26 Squads Dispatched 18 | . 1 1 . . . 6 10 Investigation 3 | . 1 . . . . 2 . Extermination 5 | . . . . . . 2 3 Reinforcement 5 | . . 1 . . . . 4 Assault . | . . . . . . . . Garrison 5 | . . . . . . 2 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 7 | . 1 3 . . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 140 | . 20 23 17 . 25 11 44 Peak Tracking Total 8 | . 4 6 8 . 7 2 8 Tactical Retreats 12 | . 2 1 3 . 3 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 8 | . 2 . . . 2 . 4 Max in Single Turn 4 | . 2 . . . 2 . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 12 | . 5 1 . . 1 4 1 Terminals 8 | . 5 . . . . 3 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . . . . . 1 1 1 Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 13 2 . . 2 7 1 Successful 21 | . 12 2 . . 1 5 1 Failed 4 | . 1 . . . 1 2 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . 1 . 6 3 Terminals 19 | . 13 . . . . 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . 2 1 1 Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . 12 . . . . 5 . Record 11 | . 8 . . . . 3 . Branch Access Points 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Terminal Index 1 | . . . . . . 1 . Dispatch Records 2 | . 2 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer 2 | . . 2 . . . . . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . . 1 Monitor 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 11 | . 4 . . . 1 4 2 Full Trace Events 4 | . 2 . . . . 2 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 6 | . . . . . . 3 3 Programmers 6 | . . . . . . 3 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies 2 | . . . . . . 2 . Largest Group 2 | . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . 96 96 Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . . 4 24 Total Damage 1070 | . . . . . . 187 883 Kills 4 | . . . . . . 1 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Active Infowar (turns) 6892 | 142 1095 776 22 1890 911 760 1296 Optics 1058 | . . . . . . . 1058 Terrain 89 | . . . . . 89 . . Structural 3930 | 142 1076 . . 1890 822 . . Seismic 817 | . 19 776 22 . . . . Decoding 2056 | . . . . . . 760 1296 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . 2 . . Drone Launches 1 | . . . . . 1 . . Drone Recoveries 1 | . . . . . 1 . . Decoded 0b10 Intel 73 | . . . . . . 28 45 Traps 11 | . . . . . . . 11 Emergency Access 17 | . . . . . . 9 8 Garrisons 2 | . . . . . . 1 1 Patrols 19 | . . . . . . 11 8 Reinforcements 11 | . . . . . . . 11 Guards 12 | . . . . . . 6 6 Exits 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 11471 | 197 1680 1233 645 2423 2885 760 1648 Spaces Moved 5375 | 121 774 576 313 1495 1062 457 577 Core 114 | 14 . . . . 96 . 4 Treads 4170 | 107 774 576 313 1495 904 1 . Legs 531 | . . . . . . . 531 Wheels 560 | . . . . . 62 456 42 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 115 116 120 Average Speed 177 | 147 160 160 160 160 241 125 205 Slowest Speed 850 | 160 160 160 160 160 850 240 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 5 71 36 62 80 60 11 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . Scrap Searched 5 | . . . . 1 4 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 146 | . 16 . . . 45 . 85 Melee . | . . . . . . . . Projectile 19 | . . . . . . . 19 AOE 127 | . 16 . . . 45 . 66 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 6701 | 140 1153 773 405 1533 1256 586 855 Wait 627 | . 295 89 61 1 16 80 85 Move 5368 | 120 773 575 312 1494 1061 456 577 Hop . | . . . . . . . . Pick Up 153 | 14 20 21 3 15 28 14 38 Fast Attach . | . . . . . . . . Attach 73 | 6 4 6 1 . 14 12 30 Detach 5 | . 1 1 . . 1 1 1 Swap 54 | . 5 9 1 5 16 2 16 Drop 76 | . 15 9 1 18 15 2 16 Fire 298 | . 39 62 26 . 79 19 73 Melee 40 | . . . . . 26 . 14 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 1 . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / Low x2) -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 15) 198 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Evolved 1 slot: Propulsion x1 313 | -10/Materials | Build established: Hacker-Mutant 1000 | -10/Materials | Identified exit to Materials 1000 | -10/Materials | Discovered exit to Materials (range 4) 1224 | -10/Materials | Identified exit to Mines 1224 | -10/Materials | Discovered exit to Mines (range 16) 1776 | -10/Materials | Discovered exit to Materials (range 12) 1878 | -10/Materials | Entered another Materials area 1878 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2855 | -9/Materials | Identified exit to Mines 2855 | -9/Materials | Discovered exit to Mines (range 16) 3111 | -9/Materials | Entered Mines 3114 | -9/Mines | Assembled infested the area 3119 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3415 | -9/Mines | Learned Materials emergency access door positions 3426 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3703 | -9/Mines | Learned 8 Materials zone layouts 3741 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3756 | -9/Mines | Entered Zion 4244 | -7/Zion | Given A8's code to call for help 4399 | -7/Zion | Given the Hacking Drone Bay 4399 | -7/Zion | Found Prototype Device 4400 | -7/Zion | Identified Hacking Drone Bay 4971 | -7/Zion | Found Prototype Special Weapon 4972 | -7/Zion | Identified RU-N14's Throwing Claymores 4979 | -7/Zion | Found RU-N14's Throwing Claymores 5028 | -7/Zion | Found RU-N14's Throwing Claymores 5742 | -7/Zion | Found Prototype Energy Gun 5770 | -7/Zion | Identified exit to Proximity Caves 5770 | -7/Zion | Discovered exit to Proximity Caves (range 16) 5887 | -7/Zion | Received a visual enhancement algorithm 5890 | -7/Zion | Ran a visual enhancement algorithm 6179 | -7/Zion | Entered Proximity Caves 6223 | -6/Proximity Caves | Learned location of 1 exit from Factory 6231 | -6/Proximity Caves | Found DCF Scrap (12 items) 6294 | -6/Proximity Caves | Learned Factory trap positions 6570 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7493 | -6/Proximity Caves | Lost 3 parts (2n1u) 7556 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 7938 | -6/Proximity Caves | Core integrity fell below 50% 7958 | -6/Proximity Caves | Identified exit to Factory 7958 | -6/Proximity Caves | Discovered exit to Factory (range 8) 7982 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 8875 | -6/Proximity Caves | Core integrity fell below 20% 9064 | -6/Proximity Caves | Entered Factory 9064 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 9065 | -6/Factory | Identified exit to Factory 9066 | -6/Factory | Loaded intel: 86 trap records 9068 | -6/Factory | Identified Storm Laser 9124 | -6/Factory | Ran a visual enhancement algorithm 9356 | -6/Factory | Build established: Hacker-Tank 9415 | -6/Factory | Spotted B-75 Beast 9502 | -6/Factory | Destroyed B-75 Beast 9627 | -6/Factory | Garrison activated, responded to threat 9782 | -6/Factory | Identified exit to Lower Caves 9785 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9789 | -6/Factory | Enhanced Grunt warped into view, answering call for help 9824 | -6/Factory | Entered another Factory area 9824 | -5/Factory | Accompanied by 2 allies 9824 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9864 | -5/Factory | Build established: Scavenger-Tank 9967 | -5/Factory | Spotted B-75 Beast 9972 | -5/Factory | Destroyed B-75 Beast 10264 | -5/Factory | Found Prototype Device 10265 | -5/Factory | Identified Exp. Thermal Shield 10508 | -5/Factory | Destroyed 8 combat bots 10743 | -5/Factory | Build established: Scavenger-Gunner 10753 | -5/Factory | Cargo convoy interrupted 10809 | -5/Factory | Core integrity fell below 50% 10816 | -5/Factory | System corruption reached 10% 10836 | -5/Factory | Core integrity fell below 20% 10855 | -5/Factory | Garrison activated, responded to threat 10888 | -5/Factory | Lost 14 parts (2p3n3u6w) 11473 | -5/Factory | Core melted Last Messages --------------- U-05 Engineer builds a Wall. Overheating: Imp. Arc Projector damaged (-43). Overheating: Enh. Optical Array damaged (-6). Overheating: Arm. Leg damaged (-171). Overheating: Hvy. Phase Cannon damaged (-56). R-10 Processor collects Lgt. Deuterium Engine. R-10 Processor collects Imp. Hover Unit. R-10 Processor destroyed. Overheating: Adv. Heat Sink damaged (-22). Overheating: Hvy. Phase Cannon damaged (-111). Overheating: Matter decay (-53). U-05 Engineer builds a Wall. >> DECODED: Reinforcement location. Destroyed Lgt. Angular Momentum Engine. G-50 Soldier destroyed. R-10 Processor collects Med. Storage Unit. Overheating: Enh. Optical Array damaged (-3). Power failure, Lgt. Fission Core shutdown. Overheating: Core damaged (-190). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ##+??????????####### #???????????????????????? | | ?????????? #???????????????????????? | | ???????????? ? #???????????????????????? | | ???????????? ? #??????????^????????????? | | ????????????? ?? #???????????????????????? | | ????????????? ?? #???????????????????????? | | #?????????????# #??# #???????????????????????? | | #########?????# #??# #???????????????????????? | | #?????# #??# #???????????????????????? | | #?????# #??# +???????????????????????? | | " #?????# #??# ##############??+???????? | | " #######+#### # """"" #??????????? | | " ## # # "" F" #??????????? | | ! ## # # "" "" #??????????? | | " ## # # #??????????? | | " ## # % # #??????????? | | " ## u u/ # #??????????? | | "# #RR @ #??????????? | | ## # == # """" """" #??????????? | | ## R !g= # """" """" #??????????? | | +################;## =*! # """" """" #??????????? | | %! =% # """" """" #??????????? | | [ ^ [ # #??????????? | | ^ ##############??????????? | | ^ ??????????????????? | | ^ #######?????????????????? | | ####### T#######;;## #???????????????????????? | | ??????####?????###?###+#+#???????????????????????? | | ?????????????????????? ? ??????????????????????? | | ?????????????????????? ?? ????????????????????? | | ?????????????????????? ????#???????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????? ?????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? ????????????????????? | | ???????????????????????? #???????????????????? | | ???????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 28 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 65 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Structural Scanner | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- About That Survey... Botjacking Decoder Ring Dynamic Key First Step to Greatness Help From High Places I Survived The Infestation I'm Back, Baby! Jackpot Maybe Next Time I'll Detach My Launcher Respectable Loadout Robot Respite Storm Trooper There's More Where That Came From Tourist True Hacker Well Done Challenges ------------ None Game ------ Seed MatterAdvancedSword Manual? 0 Play Time 03:21:03 Cumulative 4.5 hours Start 2026.10.25 @ 15:42:25 End 2026.10.26 @ 10:03:08 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 4 Rogue 0 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1f7bad06-e73d-4cea-84bf-ce02c3a21850