Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.24 @ 19:21:09 Player: PlasticHeart Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (163) 815 Value Destroyed (4903) 4903 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1451) 1451 TOTAL SCORE: 10249 Bonus ------- High Alert Combat Kills 1356 Follower Combat Kills 95 Cogmind --------- Core Integrity 437/700 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Hacking Suite Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Nuclear Core Carbon-fiber Leg Energy Filter Improved EM Shotgun Improved EM Shotgun Light EM Pulse Cannon Light EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon Improved EM Pulse Cannon Plasma Cannon Cooled Plasma Cannon Advanced Assault Cannon Mini Assault Cannon Datajack Katana Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced ECM Suite Hardened Medium Armor Plating Reactive Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy EM Shotgun Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Improved Aluminum Leg Carbon-fiber Leg Improved Heat Sink Advanced Targeting Computer Energy Filter Advanced ECM Suite Improved Light Armor Plating Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun EM Pulse Cannon EM Pulse Cannon Cooled Plasma Cannon Rocket Launcher Missile Launcher Datajack Katana [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Reactive Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 1 . 1 . Utility 4 | . . . 1 . 1 2 Weapon . | . . . . . . . Parts Attached 123 | 6 5 4 8 35 43 22 Power 12 | 1 1 1 . 4 4 1 Engine 9 | 1 1 1 . 4 2 . Core 3 | . . . . . 2 1 Reactor . | . . . . . . . Propulsion 37 | 2 1 3 4 10 15 2 Treads . | . . . . . . . Leg 14 | . . . . . 12 2 Wheel 23 | 2 1 3 4 10 3 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 2 . 2 4 10 9 Device 9 | . 1 . . 1 4 3 Storage 3 | 1 1 . . . . 1 Processor 2 | . . . 1 . 1 . Hackware 3 | . . . . . . 3 Protection 11 | . . . 1 3 5 2 Artifact . | . . . . . . . Weapon 46 | 2 1 . 2 17 14 10 Energy Gun 30 | . . . 1 11 12 6 Energy Cannon 8 | . 1 . 1 5 . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . . . 1 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . . . 6 1 1 Parts Lost 34 | . 1 1 1 2 15 14 Power 2 | . . . . . 1 1 Propulsion 13 | . 1 1 1 2 3 5 Utility 8 | . . . . . 4 4 Weapon 11 | . . . . . 7 4 Highest Loss Streak 11 | . 1 1 1 1 7 11 Average Slot Usage (%) 97 | . 83 99 99 98 97 99 Engine 7 | . 14 14 11 10 6 . Core 2 | . . . . . 2 6 Leg 15 | . . . . . 29 29 Wheel 15 | . 27 27 32 32 5 . Device 9 | . 1 14 11 11 10 7 Storage 9 | . 14 14 11 11 9 7 Hackware 3 | . . . . . . 15 Protection 10 | . . . 1 10 15 14 Energy Gun 13 | . . . 7 18 17 14 Energy Cannon 2 | . 2 14 11 2 . . Ballistic Gun 3 | . 23 14 3 . . . Naked Turns . | . . . . . . . Heaviest Build 74 | 13 51 51 58 65 74 74 Greatest Support 80 | 20 26 26 36 36 80 80 Greatest Overweight (x) 3 | . 2 3 2 2 3 . Average Overweight (x) . | . 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 Most Carried 20 | 4 6 17 17 20 20 20 Average Carried 16 | 1 4 9 15 19 18 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 3 16 16 20 20 16 Class Distribution -------------------- 65% | Mutant 20% | Hacker-Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Matter Collected 1768 | 183 298 82 99 391 489 226 Remotely . | . . . . . . . Salvage Created 7065 | . 404 283 74 1669 3425 1210 Parts 364 | . 24 34 6 89 146 65 Haulers Intercepted 10 | . . . . 6 3 1 Recyclers Shooed 3 | . 2 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 117 | . 9 5 . 25 59 19 Guns 69 | . 7 . . 16 37 9 Cannons 10 | . 2 5 . 2 . 1 AOE 34 | . . . . 6 19 9 Classes Destroyed 18 | . 4 3 . 6 2 3 Worker 12 | . . 3 1 2 3 3 Builder 8 | . . 1 1 2 3 1 Tunneler 5 | . . 2 . . 2 1 Hauler 10 | . . . . 6 3 1 Recycler 6 | . 1 1 . 1 1 2 Mechanic 5 | . . . . 1 4 . Operator 5 | . 1 . 1 2 1 . Watcher 5 | . . . . 2 3 . Swarmer 16 | . 3 3 . . 7 3 Grunt 64 | . 6 2 . 15 35 6 Brawler 5 | . . . . 1 4 . Duelist 6 | . . . . 1 5 . Protector 2 | . . . . . 1 1 Sentry 17 | . . . . 8 6 3 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . . . 4 Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 13 | . 3 3 1 9 13 7 Combat Bots Only 8 | . 3 3 . 7 8 5 Max Kills in Single Turn 4 | . 1 2 1 3 4 3 Gunslinging 1 | . . . . . . 1 Exploded 3 | . . . . 2 3 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Damage Taken 6314 | . 416 181 230 613 2891 1983 Core 793 | . 186 45 33 55 211 263 Absorbed by Shields . | . . . . . . . Core Remaining (%) 61 | 100 . 7 . 78 61 . Volleys Fired 342 | . 50 19 11 78 130 54 Largest 2 | . 2 2 2 2 2 2 Hottest 120 | . 80 80 118 120 120 100 Shots Fired 635 | . 82 38 22 152 249 92 Gun 552 | . 74 19 11 128 240 80 Cannon 66 | . 8 19 11 22 . 6 Launcher 17 | . . . . 2 9 6 Special . | . . . . . . . Kinetic 96 | . 74 19 3 . . . Thermal 66 | . 8 19 11 22 . 6 Explosive 17 | . . . . 2 9 6 Electromagnetic 456 | . . . 8 128 240 80 Robot Hit Streak 17 | . 10 9 16 9 17 13 Robot Miss Streak 5 | . 3 2 1 4 4 5 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . . 1 5 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 442 | . 53 22 19 89 186 73 Core Hits 317 | . 20 15 4 41 165 72 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . . . 1 1 . Corrupt 2 | . . . . 1 1 . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 13151 | . 615 386 312 2706 6435 2697 Guns 7176 | . 529 127 118 1941 3460 1001 Cannons 949 | . 86 259 194 285 . 125 Explosions 5026 | . . . . 480 2975 1571 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 680 | . 529 127 24 . . . Thermal 3607 | . 86 259 194 357 2074 637 Explosive 2368 | . . . . 408 901 1059 Electromagnetic 6496 | . . . 94 1941 3460 1001 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Effects 21 | . . . . 21 . . Message Errors 10 | . . . . 10 . . Matter Fused 3 | . . . . 3 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 3 | . . . . 3 . . Misfires 2 | . . . . 2 . . Weapon Failures 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 253 | . . . . . 215 38 Projectiles 7 | . . . . . . 7 Explosions 246 | . . . . . 215 31 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 879 | . . . . . 581 298 Shots 20 | . . . . . 14 6 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 234 | . 96 1 58 168 234 72 Average Temperature 36 | . 41 1 17 41 40 14 Received Heat Transfer 1929 | . 189 18 123 237 1089 273 Siege Activations . | . . . . . . . Robots Corrupted 6 | . . . . 3 3 . Combat Hostiles 4 | . . . . 1 3 . Parts Fried 29 | . . . . 14 12 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . 1 4 1 Heat Transferred 4693 | . 185 555 407 618 2228 700 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 25 | . . . . 1 19 5 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Peak Influence 1199 | . 299 125 80 513 1199 1076 Initial 516 | . . 45 25 33 216 516 Average 459 | . 121 73 63 185 884 532 Maximum Alert Level 4 | . 1 . . 2 4 3 Low Security (%) 34 | 100 77 100 100 53 . . Level 1 10 | . 22 . . 32 3 . Level 2 28 | . . . . 13 9 98 Level 3 24 | . . . . . 76 1 Level 4 3 | . . . . . 10 . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 27 | . 1 1 1 5 13 6 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 16 | . 1 . 1 3 7 4 Assault 7 | . . . . 2 5 . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Distress Signals 6 | . . . . 3 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 194 | . 17 5 4 42 92 34 Peak Tracking Total 13 | . 4 3 2 8 8 13 Tactical Retreats 18 | . 3 . . . 12 3 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Traps Triggered 8 | . . . . 7 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Machines Disabled 12 | . . . . 7 4 1 Max in Single Turn 2 | . . . . 1 2 1 Garrison Access 2 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Machines Accessed 35 | . 4 2 3 12 11 3 Terminals 27 | . 4 . 3 9 9 2 Fabricators . | . . . . . . . Repair Stations 5 | . . . . 2 2 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 87 | . 12 2 7 23 34 9 Successful 59 | . 8 2 3 16 23 7 Failed 28 | . 4 . 4 7 11 2 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 12 | . 1 . . 2 5 4 Terminals 68 | . 12 . 7 17 25 7 Fabricators . | . . . . . . . Repair Stations 15 | . . . . 4 9 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 40 | . 7 2 3 11 14 3 Record 1 | . 1 . . . . . Robot Schematic 1 | . . . . . . 1 Robot Analysis 4 | . 2 . . . 1 1 Prototype ID Bank 6 | . 1 . . 1 4 . Open Door 7 | . . 2 . 5 . . Branch Access Points 3 | . . . 1 . 1 1 Terminal Index 1 | . . . . . 1 . Garrison Index 1 | . . . . 1 . . Alert Level 3 | . . . . 1 2 . Unreport Threat 5 | . . . . 1 4 . Locate Traps 1 | . 1 . . . . . Hauler Manifests 4 | . 1 . 1 1 1 . Zone Layout 3 | . 1 . 1 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 11 | . . . . 3 7 1 Scan Component 7 | . . . . 2 4 1 Repair 4 | . . . . 1 3 . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 7 | . 1 . . 1 2 3 Terminals 7 | . 1 . . 1 2 3 Track 2 | . . . . . 1 1 Botnet 5 | . 1 . . 1 1 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 23 | . 2 . 3 7 9 2 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 1 | . . . . . . 1 Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . . 1 3 . Time 190 | . . . . 80 110 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 . . Highest-Rated Group 62 | . . . . 62 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 16 | . . . . 16 . . Total Damage 275 | . . . . 275 . . Kills 4 | . . . . 4 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Robot Analysis Total 4 | . 2 . . . 1 1 Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Turns Passed 6372 | 34 426 632 396 1452 2007 1425 Spaces Moved 3947 | 28 232 518 343 930 1024 872 Core 4 | 4 . . . . . . Treads . | . . . . . . . Legs 1711 | . . . . . 839 872 Wheels 2232 | 24 232 518 343 930 185 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 105 95 95 97 127 Average Speed 114 | 75 106 105 97 101 128 128 Slowest Speed 360 | 80 110 145 110 113 360 130 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 3 33 90 32 91 82 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 262 | . . . . 43 159 60 Melee 2 | . . . . . . 2 Projectile . | . . . . . . . AOE 260 | . . . . 43 159 58 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Total 5167 | 39 334 568 385 1285 1471 1085 Wait 576 | . 41 7 10 188 220 110 Move 3941 | 27 231 517 342 929 1023 872 Hop . | . . . . . . . Pick Up 91 | 6 4 16 8 20 27 10 Fast Attach 38 | 2 2 . 1 15 14 4 Attach 37 | 4 2 1 5 1 15 9 Detach 1 | . . . . . . 1 Swap 48 | . 1 3 2 19 14 9 Drop 83 | . 3 5 6 27 28 14 Fire 342 | . 50 19 11 78 130 54 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 8 | . . . . 8 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 35 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 353 | -10/Materials | Core integrity fell below 50% 449 | -10/Materials | Discovered new exit (range 9) 461 | -10/Materials | Entered Mines 471 | -10/Mines | Discovered new exit (range 10) 489 | -10/Mines | Learned Materials garrison access intel 630 | -10/Mines | Learned Materials stockpile data 784 | -10/Mines | Met a Derelict shopkeep closing up shop 915 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1038 | -10/Mines | Core integrity fell below 20% 1083 | -10/Mines | Discovered new exit (range 10) 1093 | -10/Mines | Entered Materials 1093 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1233 | -9/Materials | Identified exit to Mines 1233 | -9/Materials | Identified exit to Storage 1360 | -9/Materials | Build established: Scavenger-Mutant 1489 | -9/Materials | Entered Storage 2156 | -9/Storage | Build established: Mutant 2477 | -9/Storage | Discovered new exit (range 9) 2657 | -9/Storage | Met a pair of Derelict thieves 2775 | -9/Storage | Destroyed 7 combat bots 2918 | -9/Storage | Repaired Imp. Lightning Gun 2941 | -9/Storage | Entered Materials 2941 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2942 | -8/Materials | Loaded intel: 1 garrison access location 3011 | -8/Materials | Garrison activated, responded to threat 3341 | -8/Materials | First assault squad dispatched 3481 | -8/Materials | Destroyed 8 combat bots 3483 | -8/Materials | Lost 7 parts (3n1u3w) 3855 | -8/Materials | Lost 3 parts (1u2w) 4431 | -8/Materials | Repaired Imp. Titanium Leg 4621 | -8/Materials | Repaired Imp. Titanium Leg 4667 | -8/Materials | Repaired Imp. Titanium Leg 4908 | -8/Materials | Discovered new exit (range 16) 4948 | -8/Materials | Entered Factory 4948 | -7/Factory | Evolved 2 slots: Utility x2 5020 | -7/Factory | Identified exit to Lower Caves 5076 | -7/Factory | Discovered new exit (range 4) 5240 | -7/Factory | Build established: Hacker-Mutant 5545 | -7/Factory | Discovered new exit (range 16) 6351 | -7/Factory | Cargo convoy interrupted 6373 | -7/Factory | Self-destructed Last Messages --------------- 06366_ Imp. Titanium Leg destroyed. 06366_ U-05 Engineer lays Concrete. 06366_ H-55 Commando destroyed. 06366_ I-36 Angel destroyed. 06366_ U-05 Engineer lays Concrete. 06367_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 06367_ U-05 Engineer lays Concrete. 06369_ Slug penetrates Wall. 06369_ U-05 Engineer lays Concrete. 06369_ P-60 Hacker resets A-27 Freighter, system corruption cleaned. 06370_ The unstable cave ceiling collapses. 06370_ U-05 Engineer lays Concrete. 06370_ Missile Launcher destroyed. 06370_ Destroyed Missile Launcher. 06370_ Imp. Heat Sink destroyed. 06370_ Destroyed Imp. Heat Sink. 06370_ Imp. Titanium Leg destroyed. 06370_ Destroyed Imp. Titanium Leg. 06371_ U-05 Engineer lays Concrete. 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[ ??????????? | | ?????? u ??????????? | | ?????? ! %* %! u p ??????????? | | ?????? ##############;##+### #### ??????????? | | ????????????????????## % #???????????????? | | ?????????????????????# u# #???????????????? | | ?????????????????????# # ##???????????????? | | ????????????????????## # #??? ?????????? | | ????????????????????# # ##??? ???????? | | ????????????????????## # #???? ??????? | | ?????????????????????# #???? #??????? | | ?????????????????????# ! /!! ###???? #??????? | | ?????????????????????# /!! #?????? #??????? | | ?????????????????????# /! #?????? #??????? | | ?????????????????????# #?????# #??????? | | ?????????????????????# ! #?????# #??????? | | ?????????????????????# #?????# #??????? | | ?????????????????????# #?????# #??????? | | ?????????????????????# "" %####??# ###+#### | | ?????????????????????# "Y #%!#??# | | ?????????????????????# "" !#[##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportAlphaProcessor Manual? 0 Play Time 01:08:03 Cumulative 809.9 hours Start 2021.07.24 @ 18:11:04 End 2021.07.24 @ 19:21:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 435 Rogue 435 Adventurer 0 Explorer 0 Win Type - Total 64 Types 35/5/13/6/1/1/3/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6eec76fa-a54e-4fa4-95e6-82b665e8b6c5