Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 20:37:31

Player: QoobSweet

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (24)      120
Value Destroyed (610)      610
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1710

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     294/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (6)
Movement                   Core (2700) Ox53
Location                   -9/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (4) ------
        Huge Storage Unit
        Huge Storage Unit
        Signal Interpreter
        Targeting Computer
>       --- WEAPON (2) -------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY (25) ---
        Ion Engine
  Light Ion Engine
  Light Ion Engine
  Light Ion Engine
        Wheel
        Wheel
        Wheel
        Huge Storage Unit
        Huge Storage Unit
        Sensor Array
        Terrain Scan Processor
        Seismic Detector
  Small Laser
        Welding Torch

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Huge Storage Unit
        Huge Storage Unit
        Sensor Array
        Targeting Computer
>       --- WEAPON -----------
  Light Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
        Ion Engine
  Light Ion Engine
  Light Ion Engine
        Wheel
        Huge Storage Unit
        Huge Storage Unit
        Seismic Detector
  Small Laser
  Light Assault Rifle
        Welding Torch
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             32   | 8   6   18  
  Power                    8    | 1   2   5   
    Engine                 5    | 1   2   2   
    Core                   3    | .   .   3   
    Reactor                .    | .   .   .   
  Propulsion               7    | 4   1   2   
    Treads                 4    | 2   .   2   
    Leg                    .    | .   .   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  9    | 1   3   5   
    Device                 3    | .   1   2   
    Storage                4    | 1   2   1   
    Processor              2    | .   .   2   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   .   6   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          7    | 2   .   5   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 15   | .   5   10  
  Power                    4    | .   3   1   
  Propulsion               5    | .   2   3   
  Utility                  2    | .   .   2   
  Weapon                   4    | .   .   4   
  Highest Loss Streak      6    | .   2   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     89   | .   87  92  
  Engine                   7    | .   12  .   
  Core                     3    | .   .   9   
  Treads                   6    | .   .   16  
  Wheel                    11   | .   18  1   
  Device                   4    | .   2   6   
  Storage                  24   | .   24  23  
  Processor                5    | .   .   13  
  Ballistic Gun            24   | .   28  20  
Naked Turns                .    | .   .   .   
Heaviest Build             173  | 11  166 173 
  Greatest Support         40   | 40  20  40  
  Greatest Overweight (x)  57   | .   16  57  
  Average Overweight (x)   9    | .   10  7   
Largest Inventory Capacity 25   | 8   25  25  
  Average Capacity         23   | 5   23  25  
  Most Carried             22   | 3   22  21  
  Average Carried          13   | 1   14  13  
  Final Capacity           25   | 8   25  25  
  Final Carried            22   | 2   22  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Jun Mat Mat 
Matter Collected           798  | 183 261 354 
  Remotely                 151  | .   151 .   
Salvage Created            851  | .   378 473 
  Parts                    58   | .   21  37  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Combat Hostiles Destroyed  15   | .   8   7   
  Guns                     15   | .   8   7   
Classes Destroyed          6    | .   3   3   
  Builder                  2    | .   .   2   
  Recycler                 3    | .   2   1   
  Watcher                  4    | .   .   4   
  Swarmer                  3    | .   3   .   
  Grunt                    8    | .   5   3   
  Sentry                   4    | .   .   4   
Best Kill Streak           6    | .   6   3   
  Combat Bots Only         4    | .   4   3   
Max Kills in Single Turn   3    | .   1   3   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Jun  Mat  Mat  
Damage Taken               1986 | .    481  1505 
  Core                     481  | .    80   401  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   46   | .    .    46   
Core Remaining (%)         84   | 100  68   .    
Volleys Fired              93   | .    38   55   
  Largest                  2    | .    2    2    
  Hottest                  50   | .    40   50   
Shots Fired                176  | .    76   100  
  Gun                      170  | .    76   94   
  Cannon                   .    | .    .    .    
  Launcher                 6    | .    .    6    
  Special                  .    | .    .    .    
  Kinetic                  170  | .    76   94   
  Thermal                  .    | .    .    .    
  Explosive                6    | .    .    6    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         20   | .    10   20   
  Robot Miss Streak        7    | .    7    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           117  | .    39   78   
  Core Hits                54   | .    21   33   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1356 | .    521  835  
  Guns                     1001 | .    392  609  
  Cannons                  .    | .    .    .    
  Explosions               312  | .    86   226  
  Melee                    .    | .    .    .    
  Ramming                  43   | .    43   .    
  Kinetic                  1001 | .    392  609  
  Thermal                  .    | .    .    .    
  Explosive                312  | .    86   226  
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         7    | .    .    7    
  Average Corruption       7    | .    .    7    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  32   | .    .    32   
    Message Errors         6    | .    .    6    
    Matter Fused           8    | .    .    8    
    Heat Flow Errors       4    | .    .    4    
    Energy Discharges      6    | .    .    6    
    Parts Rejected         1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      2    | .    .    2    
    Weapon Failures        3    | .    .    3    
Overload Shots             .    | .    .    .    
Overflow Damage            95   | .    95   .    
  Projectiles              .    | .    .    .    
  Explosions               95   | .    95   .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      158  | .    105  53   
  Shots                    4    | .    1    3    
  Rammed                   4    | .    4    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        275  | .    18   275  
  Average Temperature      80   | .    8    97   
  Received Heat Transfer   609  | .    156  453  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Peak Influence             206  | .   206 133 
  Initial                  .    | .   .   .   
  Average                  44   | .   49  40  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 95  100 
  Level 1                  2    | .   4   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   2   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   .   1   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              39   | .   22  17  
  Peak Tracking Total      5    | .   5   3   
  Tactical Retreats        2    | .   2   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Jun Mat Mat 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Machines Accessed          12   | .   10  2   
  Terminals                9    | .   8   1   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   .   1   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                38   | .   29  9   
  Successful               24   | .   21  3   
  Failed                   14   | .   8   6   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                28   | .   25  3   
  Fabricators              .    | .   .   .   
  Repair Stations          6    | .   .   6   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             18   | .   18  .   
  Record                   6    | .   6   .   
  Robot Analysis           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
  Emergency Access Points  1    | .   1   .   
  Alert Level              3    | .   3   .   
  Locate Traps             1    | .   1   .   
  Registered Components    1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       3    | .   .   3   
  Scan Component           2    | .   .   2   
  Repair                   1    | .   .   1   
Recycling Unit Hacks       3    | .   3   .   
  Process                  3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   5   2   
  Full Trace Events        5    | .   3   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   .   1   
  Time                     38   | .   .   38  
Parts Recycled             .    | .   .   .   
  Recycled Matter          296  | .   296 .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Jun Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Jun Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Jun Mat Mat 
Robot Analysis Total       2    | .   2   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Jun  Mat  Mat  
Turns Passed               2855 | 90   1635 1130 
Spaces Moved               800  | 65   586  149  
  Core                     10   | 4    .    6    
  Treads                   142  | 19   .    123  
  Legs                     .    | .    .    .    
  Wheels                   648  | 42   586  20   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   335  
  Average Speed            285  | 101  237  551  
  Slowest Speed            2900 | 160  320  2900 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       1    | .    .    1    
Exploration Rate (%)       30   | 4    73   13   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          53   | .    21   32   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      53   | .    21   32   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Jun Mat Mat 
Total                      1241 | 87  759 395 
  Wait                     267  | 7   102 158 
  Move                     798  | 64  585 149 
  Hop                      .    | .   .   .   
  Pick Up                  42   | 8   24  10  
  Fast Attach              .    | .   .   .   
  Attach                   23   | 6   4   13  
  Detach                   .    | .   .   .   
  Swap                     9    | 2   2   5   
  Drop                     5    | .   .   5   
  Fire                     93   | .   38  55  
  Melee                    .    | .   .   .   
  Ram                      4    | .   4   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   16 | -11/Junkyard  | Discovered new exit (range 14)
   91 | -11/Junkyard  | Entered Materials
  310 | -10/Materials | Build established: Mutant
  825 | -10/Materials | Discovered new exit (range 12)
  917 | -10/Materials | Discovered new exit (range 10)
 1203 | -10/Materials | Discovered new exit (range 13)
 1456 | -10/Materials | Discovered new exit (range 13)
 1726 | -10/Materials | Entered another Materials area
 1726 | -9/Materials  | Evolved 2 slots: Utility x2
 1882 | -9/Materials  | Crushed by falling debris
 1882 | -9/Materials  | Core integrity fell below 50%
 1913 | -9/Materials  | Lost 6 parts (1n2u3w)
 2337 | -9/Materials  | Repaired Lgt. Nuclear Core
 2683 | -9/Materials  | Core integrity fell below 20%
 2744 | -9/Materials  | Lost 4 parts (1p2n1w)
 2856 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
02759_ R-06 Scavenger collects Lgt. Armor Plating.
02761_ K-01 Serf collects debris.
02762_ R-06 Scavenger collects Beam Rifle.
02762_ K-01 Serf collects debris.
02765_ R-06 Scavenger collects Hvy. Assault Rifle.
02765_ K-01 Serf collects debris.
02769_ R-06 Scavenger collects Hvy. Assault Rifle.
02776_ Acquired 15 matter.
02779_ R-06 Scavenger inserts Lgt. Armor Plating into recycling unit.
02780_ System corrupted: Energy discharge (-20).
02782_ R-06 Scavenger inserts Beam Rifle into recycling unit.
02785_ R-06 Scavenger inserts Hvy. Assault Rifle into recycling unit. <x2>
02796_ System corrupted: Component data lost.
02796_ R-06 Scavenger collects Heat Sink.
02801_ R-06 Scavenger collects Lgt. Treads.
02808_ R-06 Scavenger destroyed.
02810_ K-01 Serf collects debris. <x3>
02823_ Acquired 38 matter.
02836_ BOGWCKUUUZAJW%WDU>NPKAV
02855_ System corrupted: Matter fused (-6).

 Map 
-----
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| ???????????????????????????????????????????####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Novice Programmer
Part-time Mechanic
Tank
Unlikely Earthworm
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              TargetChargeSubcomponent
  Manual?         0
Play Time         00:30:43
  Cumulative      2.6 hours
  Start           2023.11.06 @ 20:05:08
  End             2023.11.06 @ 20:37:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          5
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8670e1ef-d274-43dc-8dda-9b4ed6872156