Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 22:56:38 Player: chmiel Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (140) 700 Value Destroyed (5884) 5884 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4033) 4033 TOTAL SCORE: 19937 Bonus ------- High Alert Combat Kills 422 Follower Combat Kills 2886 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -175 Cogmind --------- Core Integrity 0/1600 Matter 290/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Flying (20) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Experimental Q-thruster > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Advanced Weight Redist. System Hacking Suite Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Improved Thunder Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System Large Storage Unit Improved Energy Well Improved Targeting Computer Experimental Targeting Computer Target Analyzer Advanced Recoil Stabilizer Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Advanced Force Field > --- WEAPON ----------- Gamma Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Enhanced Hardcell Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Advanced Heat Sink Improved Matter Compressor Advanced Weight Redist. System Triangulator Improved Thermal Shield Hacking Suite Enhanced Gauss Cannon Enhanced Gauss Cannon Heavy Shock Bomb Launcher [Rating: 187] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Flight Unit Field Propulsion Array Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Experimental Targeting Computer Protection Improved Light Armor Plating Weapon Phase Cannon Energy Gun Zionite Phaser-S Energy Cannon Phase Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Shock Bomb Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 2 . . . . 2 . . . 2 . . 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 5 | . . . . 1 . . . . . 1 . . . 1 . . . . . 1 . 1 Utility 10 | . . 2 . 1 1 . . . . . . . . 1 . . 1 . . 1 2 1 Weapon 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Parts Attached 126 | 7 7 2 4 7 12 3 . . 3 2 2 . . 27 1 1 16 . 1 14 4 13 Power 16 | 1 1 . . 1 1 . . . . . 1 . . 3 1 . 3 . . 2 1 1 Engine 3 | 1 . . . . . . . . . . . . . 1 . . 1 . . . . . Core 6 | . 1 . . 1 1 . . . . . 1 . . 1 1 . . . . . . . Reactor 7 | . . . . . . . . . . . . . . 1 . . 2 . . 2 1 1 Propulsion 36 | 2 2 . . 3 2 . . . 1 . . . . 9 . . 7 . 1 3 1 5 Treads 8 | . 2 . . 3 2 . . . 1 . . . . . . . . . . . . . Leg 26 | 2 . . . . . . . . . . . . . 8 . . 7 . 1 3 1 4 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Utility 43 | 2 2 2 1 2 6 . . . 2 . . . . 7 . 1 6 . . 6 1 5 Device 26 | 1 . 2 . . 4 . . . . . . . . 4 . 1 4 . . 6 1 3 Storage 6 | 1 2 . . . . . . . . . . . . 1 . . 1 . . . . 1 Processor 5 | . . . 1 . . . . . 2 . . . . . . . 1 . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . 2 2 . . . . . . . . 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 31 | 2 2 . 3 1 3 3 . . . 2 1 . . 8 . . . . . 3 1 2 Energy Gun 13 | . 2 . 2 1 2 1 . . . . 1 . . 2 . . . . . 1 . 1 Energy Cannon 6 | . . . . . . 2 . . . 1 . . . 2 . . . . . . 1 . Ballistic Gun 4 | 2 . . 1 . 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . . . . . . . 2 . . . . . 2 . 1 Launcher 2 | . . . . . . . . . . 1 . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 3 . . . . . . . . . . 3 . . 1 . . . 1 1 Parts Lost 56 | . . . . 3 2 . . . 3 . 1 . 1 8 . . . . . 12 . 26 Power 7 | . . . . . . . . . . . . . . 2 . . . . . 1 . 4 Propulsion 16 | . . . . 2 2 . . . 1 . 1 . 1 1 . . . . . 2 . 6 Utility 16 | . . . . . . . . . 2 . . . . 1 . . . . . 4 . 9 Weapon 17 | . . . . 1 . . . . . . . . . 4 . . . . . 5 . 7 Highest Loss Streak 20 | . . . . 2 2 . . . 1 . 1 . 1 4 . . . . . 5 . 20 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Backups 12 | 3 9 11 14 13 13 14 14 14 12 10 12 12 12 11 15 15 14 14 14 10 9 11 Power 1 | . 1 1 . 1 2 3 3 3 3 3 3 4 3 1 1 1 . . . . 1 2 Propulsion 1 | 1 2 6 5 3 1 1 1 1 . . . . . 1 2 2 1 2 3 . 1 2 Utility 5 | . 3 2 4 4 5 6 6 6 5 4 4 5 5 5 9 9 9 8 8 7 4 4 Weapon 2 | . 2 2 4 3 2 3 3 3 3 1 2 2 2 2 3 3 3 3 3 2 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 20 | . 2 1 3 . 3 . . . . 1 . . . 4 . . 2 1 1 . . 2 Power 3 | . . . 1 . 1 . . . . . . . . 1 . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . . . . . . 1 . . . . . Utility 9 | . 1 . . . 2 . . . . . . . . 2 . . 1 1 1 . . 1 Weapon 4 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Average Slot Usage (%) 95 | . 98 99 98 99 99 99 100 100 98 92 92 86 85 84 100 100 99 100 96 98 98 86 Core 5 | . 6 11 10 9 7 7 7 7 7 6 6 6 6 4 5 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 10 10 8 8 6 Treads 11 | . 2 22 22 26 23 23 23 23 23 20 20 13 11 1 . . . . . . . . Leg 11 | . 24 . . . . . . . . . . . . 16 29 29 25 26 23 27 26 24 Device 19 | . 14 32 32 21 22 23 23 23 15 13 13 13 13 14 17 17 18 21 21 22 29 24 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 5 5 5 9 10 10 9 8 7 Processor 11 | . . . . 9 7 7 7 7 15 20 20 20 20 17 17 17 12 10 10 9 8 9 Protection 2 | . . . . 5 7 7 7 7 5 . . . . 1 . . . . . . . . Energy Gun 9 | . . 22 22 18 19 10 7 7 7 6 10 6 6 5 11 11 10 10 10 2 4 4 Energy Cannon 8 | . . . . . . 8 15 15 15 18 15 20 20 7 11 11 10 10 10 6 2 3 Ballistic Gun 1 | . 26 . . . 3 3 . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . 2 . . . . . 9 8 4 Peak Build Rating 187 | 9 17 20 28 31 40 43 43 43 46 48 50 47 48 91 91 92 123 126 130 143 158 187 Average Rating 68 | 6 10 19 22 30 36 41 43 43 44 47 49 47 46 64 89 91 114 124 128 136 152 153 On Entrance 62 | . 9 17 20 28 31 39 43 43 43 44 44 47 47 45 88 91 92 123 126 130 139 158 Avg Prop Armor Cover (%) 5 | . . . . . . . . . . . . . . 3 . . . . 16 . . 3 Naked Turns 98 | . . . . . . . . . . . . . . . . . . . . . . 98 Heaviest Build 132 | 15 32 34 34 40 49 55 55 55 54 58 60 59 59 71 67 70 110 108 108 119 122 132 Greatest Support 204 | 20 46 46 46 69 69 69 69 69 69 66 66 43 43 103 94 94 120 125 125 160 163 204 Greatest Overweight (x) 21 | 3 6 . . 1 1 . . . . . 1 1 2 21 . . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . 1 1 . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 15 15 15 15 15 15 15 13 15 15 15 15 15 15 15 13 Most Carried 15 | 5 14 13 15 15 15 15 14 14 14 11 13 12 13 15 15 15 15 15 15 15 12 15 Average Carried 12 | 3 9 11 14 13 13 14 14 14 12 10 12 12 12 12 15 15 14 14 14 10 9 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 14 12 15 12 15 14 14 14 12 11 12 12 12 15 15 15 15 15 15 9 12 3 Class Distribution -------------------- 44% | Gunner 22% | Messiah-Gunner 16% | Mutant 14% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -4/Factory Messiah-Gunner | -4/Waste Messiah-Gunner | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Matter Collected 3673 | 239 143 64 186 55 214 113 . 10 40 . 60 . 10 582 300 10 184 . . 886 78 499 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6330 | 10 290 64 245 425 585 161 51 . 197 . 127 . 103 1240 81 111 572 . . 1249 78 741 Parts 284 | 3 17 8 14 14 30 11 2 . 13 . 3 . 4 52 5 4 10 . . 50 . 44 Haulers Intercepted 5 | . 1 . 1 . . . . . . . . . . 2 . . 1 . . . . . Recyclers Shooed 5 | 1 . . 1 . . . . . . . . . . 1 . . 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . 12 2 . 14 . 3 . 4 . 6 10 . . . . . . Prevented 5 | . . . . . . 1 . . 1 . . . . . 3 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Combat Hostiles Destroyed 101 | . 5 3 6 8 13 7 1 . 5 . 2 . 4 11 1 3 2 . . 17 1 12 Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Guns 45 | . 5 3 6 6 13 4 . . 2 . 1 . 1 . . 3 1 . . . . . Cannons 48 | . . . . . . 3 1 . 3 . 1 . 3 11 1 . 1 . . 13 1 10 AOE 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Classes Destroyed 16 | 1 5 . 1 1 1 . . . 2 . . . . 3 . 1 . . . 1 . . Worker 14 | . . . . . . . . . . . . . . 8 . . . . . 3 . 3 Builder 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . 1 . 1 . . . . . . . . . . 2 . . 1 . . . . . Recycler 5 | . 1 . . . . . . . . . . . . 2 . . 1 . . 1 . . Operator 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Drone 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 10 | . 1 . . 1 1 . . . . . . . . 1 . . 3 . . 3 . . Swarmer 34 | . 3 2 3 . 5 7 . . 2 . . . 4 . . 2 . . . 3 . 3 Grunt 24 | . 2 1 2 4 3 . . . 1 . 2 . . 4 . . 1 . . 4 . . Brawler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 15 | . . . 1 3 4 . . . . . . . . 1 1 . . . . 3 1 1 Hunter 14 | . . . . 1 . . 1 . . . . . . 4 . . 1 . . 3 . 4 Programmer 9 | . . . . . 1 . . . . . . . . 2 . . . . . 2 . 4 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Best Kill Streak 8 | 1 5 2 3 2 8 4 1 . 2 . 2 . 4 6 1 1 2 . . 3 1 7 Combat Bots Only 8 | . 4 2 3 2 8 4 1 . 2 . 2 . 4 3 1 1 1 . . 3 1 3 Max Kills in Single Turn 4 | 1 1 1 1 1 1 2 1 . 1 . 1 . 1 4 1 1 2 . . 2 1 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Hostile Shots Fired 1204 | . 35 17 48 67 153 24 4 . 8 13 12 . 32 46 7 2 4 . . 301 4 427 Missed 485 | . 11 5 16 13 56 9 . . 2 4 3 . 6 14 2 2 3 . . 145 1 193 Hits 719 | . 24 12 32 54 97 15 4 . 6 9 9 . 26 32 5 . 1 . . 156 3 234 Melee 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Projectile 718 | . 24 12 32 54 97 15 4 . 6 8 9 . 26 32 5 . 1 . . 156 3 234 Critical Strikes 25 | . . . . 3 3 . . . . 1 . . . . . . . . . 8 . 10 Part Disruptions 3 | . . . . . 1 . . . . . . . . . . . . . . . . 2 Damage Taken 11414 | . 264 101 314 786 974 247 58 . 132 184 181 . 492 710 95 55 49 . . 2224 40 4508 Core 2411 | . 59 34 92 109 73 16 . . . . . . 183 140 . . . . . 74 . 1631 Absorbed by Shields 1373 | . . . . . . . . . . . . . . . . . 29 . . 711 40 593 Redirected to Shielding 6 | . . . . . . . . . . . . . . 6 . . . . . . . . Ignored by Resistances 94 | . . . . . . . . . . . . . . . . . . . . . . 94 Regen/Repaired (Parts) 49 | . . . 49 . . . . . . . . . . . . . . . . . . . Core Remaining (%) 86 | 100 76 . 68 80 . . . . 87 . . . 78 . . 86 . . 100 94 100 . Volleys Fired 282 | 3 22 8 21 40 26 5 2 . 10 . 3 . 5 36 3 3 13 4 . 44 3 31 Largest 4 | 2 2 2 2 2 3 3 3 . 3 . 4 . 4 4 4 4 4 4 . 4 4 4 Hottest 325 | 40 40 112 112 112 168 245 245 . 245 . 315 . 325 325 282 282 282 282 . 276 289 318 Shots Fired 825 | 6 44 16 43 80 77 16 6 . 30 . 12 . 20 95 11 12 51 15 . 174 12 105 Gun 424 | 6 44 16 43 80 77 9 2 . 10 . 6 . 5 28 6 6 26 8 . 16 3 33 Cannon 382 | . . . . . . 7 4 . 20 . 6 . 15 64 5 6 25 7 . 156 9 58 Launcher 19 | . . . . . . . . . . . . . . 3 . . . . . 2 . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 234 | 6 44 . . . 19 2 . . . . . . . 31 . . . . . 95 6 31 Thermal 364 | . . 16 43 80 52 12 6 . 30 . 12 . 20 41 . . . . . . 3 49 Explosive 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Electromagnetic 156 | . . . . . 6 2 . . . . . . . 4 5 6 25 7 . 73 3 25 Phasic 70 | . . . . . . . . . . . . . . 18 6 6 26 8 . 6 . . Robot Hit Streak 26 | 5 6 6 8 18 16 18 3 . 7 . 9 . 5 26 2 3 7 9 . 16 4 12 Robot Miss Streak 8 | . 2 6 4 3 3 2 1 . 2 . 1 . 2 2 4 5 3 1 . 4 1 8 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . Shots Hit Robots 534 | 5 27 8 20 61 51 9 4 . 18 . 9 . 9 74 4 4 29 13 . 118 8 63 Core Hits 258 | 1 13 4 8 18 42 11 1 . 9 . 4 . 4 51 2 4 17 . . 41 2 26 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 36 | . . . . 5 6 1 1 . 1 . . . . 2 1 . 5 . . 11 . 3 Burn 13 | . . . . 5 5 1 1 . 1 . . . . . . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Blast 13 | . . . . . . . . . . . . . . 2 . . . . . 9 . 2 Corrupt 5 | . . . . . 1 . . . . . . . . . 1 . 2 . . 1 . . Intensify 4 | . . . . . . . . . . . . . . . . . 3 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16963 | 63 352 116 342 1048 1005 274 104 . 578 . 224 . 267 3086 199 226 1355 249 . 4495 267 2713 Guns 6129 | 63 349 116 340 1044 1005 154 44 . 196 . 109 . 65 593 132 165 561 231 . 360 70 532 Cannons 9065 | . . . . . . 120 60 . 382 . 115 . 202 1516 67 61 673 18 . 3827 197 1827 Explosions 1531 | . . . . . . . . . . . . . . 941 . . 72 . . 175 . 343 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 238 | . 3 . 2 4 . . . . . . . . . 36 . . 49 . . 133 . 11 Kinetic 4922 | 63 349 . . . 271 56 . . . . . . . 758 . . . . . 2435 67 923 Thermal 6298 | . . 116 340 1044 613 200 104 . 578 . 224 . 267 1296 . . 65 . . . 130 1321 Explosive 59 | . . . . . . . . . . . . . . 59 . . . . . . . . Electromagnetic 3763 | . . . . . 121 18 . . . . . . . 541 67 61 680 18 . 1729 70 458 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Phasic 1683 | . . . . . . . . . . . . . . 396 132 165 561 231 . 198 . . Highest Corruption 24 | . . . 4 . 4 4 4 4 1 . . . . . . . . . . 2 . 24 Average Corruption 3 | . . . 3 . 3 4 4 4 1 . . . . . . . . . . 1 . 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 84 | . . . 13 . 11 20 4 2 6 . . . . . . . . . . 7 . 21 Message Errors 22 | . . . 5 . 2 3 1 2 2 . . . . . . . . . . 3 . 4 Matter Fused 23 | . . . 6 . 3 7 1 . 2 . . . . . . . . . . 2 . 2 Heat Flow Errors 5 | . . . . . . 1 1 . . . . . . . . . . . . 1 . 2 Energy Discharges 11 | . . . 1 . . 6 . . 1 . . . . . . . . . . 1 . 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Data Loss (minor) 7 | . . . . . 2 . 1 . 1 . . . . . . . . . . . . 3 Data Loss (major) 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . Misfires 3 | . . . 1 . . 1 . . . . . . . . . . . . . . . 1 Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 421 | . . . . . . 5 2 . 1 . . . 12 107 5 . 98 . . 142 . 49 Projectiles 286 | . . . . . . 5 2 . 1 . . . 12 16 5 . 98 . . 98 . 49 Explosions 75 | . . . . . . . . . . . . . . 75 . . . . . . . . Melee 60 | . . . . . . . . . . . . . . 16 . . . . . 44 . . Knockbacks 24 | . . . . . . . . . . . . . . 2 . . 1 . . 16 . 5 Impact 2 | . . . . . . . . . . . . . . 1 . . 1 . . . . . Kinetic 22 | . . . . . . . . . . . . . . 1 . . . . . 16 . 5 Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . . . . . . . . . . 95 . . . . . . . 91 Shots 6 | . . . . . . . . . . . . . . 2 . . . . . . . 4 Rammed 5 | . . . 1 3 . . . . . . . . . 1 . . . . . . . . Targets Rammed 17 | . 1 . 1 3 . . . . . . . . . 3 . . 5 . . 3 . 1 Kicked 12 | . 1 . . . . . . . . . . . . 2 . . 5 . . 3 . 1 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 648 | . 2 36 303 99 252 209 174 . 174 . 542 . 604 512 216 168 414 371 . 443 388 648 Average Temperature 126 | . 2 17 31 28 57 113 90 . 75 . 266 . 337 134 92 88 128 162 . 134 199 215 Received Heat Transfer 1400 | . 90 12 51 297 204 9 . . 18 72 69 . . 198 45 . 6 . . 190 4 135 Effects 24 | . . . . . . . . . . . 2 . 5 . 3 . 1 . . 1 . 12 Shutdowns 8 | . . . . . . . . . . . 1 . 2 . . . 1 . . 1 . 3 Energy Bleed 3 | . . . . . . . . . . . . . 1 . . . . . . . . 2 Interference 5 | . . . . . . . . . . . . . . . 3 . . . . . . 2 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Damage (major) 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Damage (core) 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Total Turns 20 | . . . . . . . . . . . . . . . . . . . . 20 . . Longest Duration 20 | . . . . . . . . . . . . . . . . . . . . 20 . . Robots Disrupted 2 | . . . . . . . . . . . . . . . . . 1 . . 1 . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Robots Corrupted 5 | . . . . . . . . . . . . . . 1 . . 1 . . 2 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Fried 13 | . . . . . . . . . . . . . . 2 . . 2 . . 8 1 . Impact Corruptions 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . Robots Melted 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 Combat Hostiles 3 | . . . . 2 . . . . . . . . . . . . . . . . . 1 Parts Melted 22 | . . . 2 8 5 . 1 . 1 . . . 1 2 . . . . . . . 2 Heat Transferred 10969 | . . 296 740 2627 1665 370 222 . 851 . 385 . 448 1983 . . 50 . . . 111 1221 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Maximum Alert Level 3 | . . . . . . . . . . 1 . . . 3 . . 3 1 . 3 2 2 Low Security (%) 60 | 100 100 100 100 100 100 . . . . 27 . . . 57 . . . . 100 56 . . Level 1 15 | . . . . . . . . . . 72 . . . 7 . . 44 100 . 8 . 35 Level 2 16 | . . . . . . . . . . . . . . 7 . . 28 . . 25 100 64 Level 3 8 | . . . . . . . . . . . . . . 26 . . 26 . . 9 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1080 | 5 102 50 111 64 185 . . . . 300 . . . 788 . . 1080 378 149 946 528 581 Initial 528 | . . 12 12 5 23 . . . . 300 . . . 25 . . 343 378 149 62 528 304 Average 223 | 1 44 18 41 21 51 . . . . 228 . . . 286 . . 526 309 137 303 507 423 Influence Increases 7473 | 5 140 90 208 283 350 160 30 . 180 300 55 . 90 1191 320 510 1079 6 . 1514 39 923 Destroy 0b10 Robot/C 3240 | . 100 60 120 160 260 140 20 . 120 . 40 . 80 360 160 240 340 . . 660 20 360 Destroy 0b10 Robot/NC 230 | 5 15 . 5 5 5 . . . 10 . . . . 80 . . 40 . . 50 . 15 Destroy Leader 702 | . 24 . 32 52 82 20 10 . 20 . . . 10 86 . 20 90 . . 166 10 80 Allied During Kill 1187 | . . . . . . . . . 30 . . . . 77 160 250 354 . . 232 . 84 Successful Hack 55 | . . . 18 20 . . . . . . . . . 17 . . . . . . . . Disable Machine 630 | . . . 15 30 . . . . . . . . . 405 . . 120 . . 30 . 30 Destroy Structure 439 | . 1 . 3 1 3 . . . . . . . . 166 . . 90 6 . 106 9 54 Advance Influence 300 | . . . . . . . . . . 300 . . . . . . . . . . . . Lose Combat Pursuer 690 | . . 30 15 15 . . . . . . 15 . . . . . 45 . . 270 . 300 Influence Decreases 6932 | 5 110 90 225 244 278 226 88 . 180 150 200 5 48 461 596 461 544 872 95 693 472 889 Entered New Map 2232 | . . 18 18 8 29 47 12 . . . 56 5 . 17 286 95 202 702 65 57 412 203 Time Decay 3846 | 5 110 72 207 206 229 179 76 . 160 150 130 . 48 354 310 326 302 90 30 416 60 386 Lost Part 530 | . . . . 30 20 . . . 20 . 10 . . 70 . . . . . 120 . 260 Lost Ally 324 | . . . . . . . . . . . 4 . . 20 . 40 40 80 . 100 . 40 Squads Dispatched 39 | . . . 1 2 3 . . . . 1 . . . 8 . . 6 . . 11 . 7 Investigation 7 | . . . 1 1 1 . . . . . . . . 2 . . . . . 1 . 1 Extermination 11 | . . . . . 1 . . . . 1 . . . 3 . . 1 . . 2 . 3 Reinforcement 17 | . . . . 1 . . . . . . . . . 3 . . 4 . . 6 . 3 Assault 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Garrison 3 | . . . . . 1 . . . . . . . . . . . 1 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . Construction Impeded 5 | . . . . . . . . . . . . . . . . . 2 . . 2 . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Distress Signals 17 | . 1 . 2 3 1 . . . . . . . . 2 . . . . . 1 . 7 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 256 | . 7 5 12 14 15 10 1 . 6 4 4 . 4 19 7 11 21 5 . 56 1 54 Peak Tracking Total 22 | . 3 3 5 2 6 5 1 . 3 4 3 . 4 4 7 5 7 4 . 9 1 22 Tactical Retreats 25 | . . 2 1 1 . . . . . . 1 . . . . . 2 2 . 9 . 7 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Traps Triggered 11 | . 1 . 3 . . . . . . . . . . . . . 1 . . . . 6 Indirectly 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Machines Disabled 43 | . . . 1 2 . . . . . . . . . 27 1 . 8 . . 2 . 2 Max in Single Turn 9 | . . . 1 1 . . . . . . . . . 9 . . 6 . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Machines Accessed 29 | . 3 . 6 4 5 1 . . . . . 4 . 3 . . 1 . 1 1 . . Terminals 11 | . 3 . 5 1 2 . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Stations 6 | . . . 1 2 . . . . . . . . . 2 . . . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . 1 1 . . . . . . . . . . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Total Hacks 89 | . 8 . 19 11 10 1 . . . . . 27 . 6 . . 1 . 3 3 . . Successful 52 | . 2 . 9 5 3 1 . . . . . 27 . 3 . . . . 2 . . . Failed 36 | . 6 . 10 6 7 . . . . . . . . 3 . . 1 . . 3 . . Catastrophic 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Manual 32 | . . . . . . . . 3 . 3 . 1 . 9 . . 4 . . 6 . 6 Terminals 28 | . 8 . 13 4 3 . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . 3 . . . . . . . . 3 . . . . . . . . Repair Stations 17 | . . . 6 5 . . . . . . . . . 3 . . . . . 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 2 2 . . . . . . . . . . . 1 . 3 . . . Garrison Access 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Hacks 37 | . 2 . 5 2 . 1 . . . . . 27 . . . . . . . . . . Record 11 | . . . . . . . . . . . . 11 . . . . . . . . . . Part Schematic 10 | . . . 1 . . . . . . . . 9 . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . 3 . . . . . . . . . . Open Door 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . . . . 2 . . . . . . . . Load Schematic 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . 1 . . . . . . . . 1 . . . . . . . . Repair Station Hacks 7 | . . . 4 2 . . . . . . . . . 1 . . . . . . . . Scan Component 5 | . . . 2 2 . . . . . . . . . 1 . . . . . . . . Repair 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . Retrieve Study 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 3 . 5 4 5 . . . . . . . . 3 . . 1 . . 1 . . Full Trace Events 4 | . 1 . . 1 1 . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . 1 . . . . . . . . 9 . . . . . . . . . . Parts Built 3 | . . . . . 2 . . . . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 179 | . . . . . 62 . . . . . . . . 117 . . . . . . . . Total Part Build Rating 11 | . . . . . 4 . . . . . . . . 7 . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . . . . . . . . . . . . . 1 . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . Time 64 | . . . 64 . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Total Allies 34 | . . . . . . . . 4 . . . . . 10 . . 4 1 . 8 . 7 Largest Group 9 | . . . . . . . . 4 2 2 1 . . 9 8 8 6 3 . 6 . 4 Highest-Rated Group 501 | . . . . . . . . 153 78 70 27 . . 459 424 422 501 286 . 362 . 488 Highest-Rated Ally 122 | . . . . . . . . 40 40 40 27 . . 96 96 96 103 103 . 103 . 122 Zionite Dispatches 11 | . . . . . . . . . . . . . . 3 . . 2 . . 3 . 3 Heavy 7 | . . . . . . . . . . . . . . 1 . . 2 . . 2 . 2 Fire 3 | . . . . . . . . . . . . . . 1 . . . . . 1 . 1 Demo 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 290 | . . . . . . . . . 24 6 . . . 28 22 22 62 43 . 63 . 20 Total Damage 12975 | . . . . . . . . . 403 98 . . . 1487 933 882 3312 1472 . 3484 . 904 Kills 72 | . . . . . . . . . 3 . . . . 7 7 10 20 1 . 18 . 6 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Active Infowar (turns) 7865 | 38 342 179 619 759 1249 767 205 950 697 303 323 179 761 220 . . . . . . . 274 Sensors 4675 | . . 178 566 759 1249 767 205 950 1 . . . . . . . . . . . . . Terrain 1502 | 38 342 179 619 324 . . . . . . . . . . . . . . . . . . Seismic 5653 | . . . . . 1248 767 205 950 697 303 323 179 761 220 . . . . . . . . Triangulation 274 | . . . . . . . . . . . . . . . . . . . . . . 274 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 . 1 1 . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Turns Passed 13194 | 93 342 179 619 759 1249 767 205 950 697 303 323 179 761 1371 695 731 667 188 65 1006 138 907 Spaces Moved 8109 | 56 199 95 259 353 649 463 125 592 409 187 179 82 330 800 561 582 401 130 41 716 109 791 Core 216 | 10 2 . . . . . . . . . . . . 10 . . . . . . . 194 Treads 3817 | . 13 95 259 353 649 463 125 592 409 187 179 82 330 81 . . . . . . . . Legs 4050 | 46 184 . . . . . . . . . . . . 697 561 582 401 130 41 716 109 583 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . . . . . . . . . . 12 . . . . . . . 14 Fastest Speed 20 | 50 120 160 160 160 160 160 160 160 160 160 160 220 220 120 120 120 120 120 120 107 108 20 Average Speed 141 | 123 124 160 160 160 160 160 160 160 160 160 161 220 222 144 120 120 137 120 149 109 109 96 Slowest Speed 1100 | 200 350 160 160 200 200 160 160 160 160 160 220 220 240 1100 120 120 190 120 190 175 110 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 3 32 11 40 34 16 61 27 75 60 5 32 70 54 23 74 84 15 79 1 19 4 30 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 3 | . . . . . . . . 1 . . . 1 . . 1 . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . Unknown Exits Taken 20 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 16 | . . . . . . . . 1 2 . 3 . 2 . 4 4 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 148 | . . . . . . 3 2 . 7 . 1 . 6 74 1 1 7 1 . 28 4 13 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 79 | . . . . . . 3 2 . 7 . 1 . 6 12 1 1 3 1 . 28 4 10 AOE 69 | . . . . . . . . . . . . . . 62 . . 4 . . . . 3 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Dat Pro Fac Upp Upp Fac Was Fac Res Res Acc Total 9222 | 70 249 107 421 465 803 479 126 595 429 192 208 81 345 957 577 608 487 152 47 827 121 876 Wait 492 | . . 1 121 58 101 5 . 4 7 . 19 . 8 47 12 22 28 15 . 26 . 18 Move 8087 | 55 198 94 258 352 648 462 124 591 408 186 178 81 329 799 560 581 401 129 40 714 108 791 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 73 | 5 12 1 6 2 8 . . . 1 1 1 . 1 11 . . 7 1 2 9 2 3 Fast Attach 58 | 7 5 . 4 1 4 3 . . . 1 2 . . 18 . . 3 . . 3 3 4 Attach 64 | . . 2 1 6 4 . . . 3 1 2 . . 11 . . 2 . 1 15 2 14 Detach 21 | . . . 1 . . . . . . 1 2 . . 10 . . . . 2 . 3 2 Swap 48 | . 2 . 3 1 4 . . . . . . . 1 6 1 1 15 1 . 6 . 7 Drop 75 | . 9 1 5 2 8 4 . . . 2 1 . 1 16 1 . 13 2 2 4 . 4 Fire 282 | 3 22 8 21 40 26 5 2 . 10 . 3 . 5 36 3 3 13 4 . 44 3 31 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick 12 | . 1 . . . . . . . . . . . . 2 . . 5 . . 3 . 1 Crush 5 | . . . 1 3 . . . . . . . . . 1 . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Rewire 3 | . . . . . . . . . . . . . . . . 1 . . . 2 . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Waste -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 94 | -11/Scrapyard | Entered Materials 326 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 16) 436 | -10/Materials | Entered another Materials area 436 | -9/Materials | Evolved 2 slots: Utility x2 560 | -9/Materials | Discovered new exit (range 9) 615 | -9/Materials | Entered Storage 960 | -9/Storage | Repaired Lgt. Nuclear Core 987 | -9/Storage | Repaired Sensor Array 1206 | -9/Storage | Found Prototype Processor 1206 | -9/Storage | Identified Exp. Targeting Computer 1215 | -9/Storage | Discovered new exit (range 13) 1234 | -9/Storage | Entered Materials 1234 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1986 | -8/Materials | Discovered new exit (range 4) 1993 | -8/Materials | Entered Factory 1993 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2122 | -7/Factory | Fabricated Imp. Targeting Computer (x2) 2300 | -7/Factory | Build established: Gunner 2829 | -7/Factory | Garrison activated, responded to threat 2887 | -7/Factory | Destroyed 8 combat bots 3219 | -7/Factory | Discovered new exit (range 13) 3242 | -7/Factory | Entered Lower Caves 3422 | -7/Lower Caves | Encountered a Warlord checkpoint 3461 | -7/Lower Caves | Learned Factory non-interactive machine intel 3990 | -7/Lower Caves | Discovered new exit (range 3) 4004 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4009 | -7/Lower Caves | Entered another Lower Caves area 4194 | -7/Lower Caves | Discovered new exit (range 14) 4214 | -7/Lower Caves | Entered Zion 4283 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4320 | -7/Zion | System corruption cleaned by Quarantine Array 4378 | -7/Zion | Received a visual enhancement algorithm 4381 | -7/Zion | Ran a visual enhancement algorithm 4655 | -7/Zion | Given A8's code to call for help 4663 | -7/Zion | Learned location of Quarantine (-3) 4729 | -7/Zion | Learned Factory emergency access door positions 4777 | -7/Zion | Met Imprinter 4802 | -7/Zion | Imprinted 4804 | -7/Zion | Declared Zion's savior 5146 | -7/Zion | Discovered new exit (range 11) 5164 | -7/Zion | Entered Proximity Caves 5164 | -6/Proximity Caves | Accompanied by 2 allies 5233 | -6/Proximity Caves | Learned Factory emergency access door positions 5263 | -6/Proximity Caves | Spotter reported a threat 5310 | -6/Proximity Caves | Spotted B-75 Beast 5329 | -6/Proximity Caves | Destroyed B-75 Beast 5420 | -6/Proximity Caves | Spotter reported a threat 5835 | -6/Proximity Caves | Discovered new exit (range 11) 5861 | -6/Proximity Caves | Entered Factory 5861 | -6/Factory | Accompanied by 2 allies 5861 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5863 | -6/Factory | Loaded intel: 226 non-interactive machine locations 5971 | -6/Factory | Discovered new exit (range 9) 6164 | -6/Factory | Entered Lower Caves 6164 | -6/Lower Caves | Accompanied by 1 ally 6450 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 6487 | -6/Lower Caves | Entered Data Miner 6487 | -6/Data Miner | Discovered new exit (range 6) 6529 | -6/Data Miner | Met Data Miner 6578 | -6/Data Miner | Learned location of Section 7 (-3) 6578 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6615 | -6/Data Miner | Received God Mode back door access code from Data Miner 6666 | -6/Data Miner | Entered Proximity Caves 7408 | -5/Proximity Caves | Discovered new exit (range 9) 7427 | -5/Proximity Caves | Entered Factory 7427 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7694 | -5/Factory | Fabricated Field Propulsion Array (x1) 7756 | -5/Factory | Lost 4 parts (1p1n2w) 7904 | -5/Factory | Ran a visual enhancement algorithm 7968 | -5/Factory | Zion Heavy squad teleported in 7987 | -5/Factory | Incoming investigation squad redirected 8266 | -5/Factory | P-70 Sage assimilated allied LS-T6Y(Z) 8507 | -5/Factory | Zion Demo squad teleported in 8559 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8565 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8586 | -5/Factory | Build established: Messiah-Gunner 8635 | -5/Factory | Zion Fire squad teleported in 8778 | -5/Factory | Discovered new exit (range 8) 8798 | -5/Factory | Entered Upper Caves 8798 | -5/Upper Caves | Accompanied by 8 allies 9159 | -5/Upper Caves | Learned location of Warlord (-4) 9298 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9349 | -5/Upper Caves | Encountered a Warlord checkpoint 9453 | -5/Upper Caves | Discovered new exit (range 5) 9493 | -5/Upper Caves | Entered another Upper Caves area 9493 | -5/Upper Caves | Accompanied by 8 allies 9747 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9801 | -5/Upper Caves | Learned Factory security intel 10205 | -5/Upper Caves | Discovered new exit (range 5) 10224 | -5/Upper Caves | Entered Factory 10224 | -4/Factory | Accompanied by 5 allies 10224 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10243 | -4/Factory | Lost 3 allies 10460 | -4/Factory | Zion Heavy squad teleported in 10636 | -4/Factory | Found Prototype Device 10637 | -4/Factory | Identified Exp. ECM Suite 10813 | -4/Factory | Zion Heavy squad teleported in 10868 | -4/Factory | Garrison activated, responded to threat 10891 | -4/Factory | Sucked down chute 10891 | -4/Factory | Entered Waste 10892 | -4/Waste | Met a frightened Derelict 10919 | -4/Waste | Spotted C-40 Crusher 10935 | -4/Waste | Spotted C-40 Crusher 10941 | -4/Waste | Spotted C-40 Crusher 10945 | -4/Waste | Allies destroyed C-40 Crusher 10966 | -4/Waste | Spotted C-40 Crusher 11002 | -4/Waste | Spotted C-40 Crusher 11057 | -4/Waste | Discovered new exit (range 13) 11061 | -4/Waste | 5 allies followed down the chute 11079 | -4/Waste | Entered Factory 11097 | -4/Factory | Discovered new exit (range 13) 11114 | -4/Factory | Central database locked down 11144 | -4/Factory | Entered Research 11144 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 11369 | -3/Research | Lost 5 parts (2n1u2w) 11585 | -3/Research | Build established: Scavenger-Gunner 11665 | -3/Research | Zion Heavy squad teleported in 11717 | -3/Research | Zion Fire squad teleported in 11835 | -3/Research | P-80 Master assimilated allied JZ-JLN(i) 11835 | -3/Research | P-80 Master assimilated allied 5B-5L9(i) 11838 | -3/Research | P-80 Master assimilated allied X1-4AJ(i) 11894 | -3/Research | First assault squad dispatched 11912 | -3/Research | Incoming assault squad redirected 12050 | -3/Research | Zion Heavy squad teleported in 12058 | -3/Research | Garrison activated, responded to threat 12123 | -3/Research | Lost 3 allies 12142 | -3/Research | Discovered new exit (range 7) 12150 | -3/Research | Entered another Research area 12150 | -2/Research | Evolved 2 slots: Utility x2 12274 | -2/Research | Discovered new exit (range 5) 12288 | -2/Research | Entered Access 12288 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 12358 | -1/Access | Zion Heavy squad teleported in 12541 | -1/Access | Zion Heavy squad teleported in 12617 | -1/Access | Lost 4 allies 12827 | -1/Access | Lost 4 parts (3u1w) 13046 | -1/Access | Spotted B-99 Colossus 13056 | -1/Access | System corruption reached 10% 13092 | -1/Access | Released all parts (9) 13102 | -1/Access | Spotted B-99 Colossus 13108 | -1/Access | Core integrity fell below 50% 13123 | -1/Access | Lost 20 parts (3p6n5u6w) 13160 | -1/Access | Core integrity fell below 20% 13176 | -1/Access | Zion Fire squad teleported in 13179 | -1/Access | P-80 Master assimilated allied XP-KO5(i) 13194 | -1/Access | Spotted B-99 Colossus 13194 | -1/Access | Spotted B-99 Colossus 13195 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- [ 3 : VY-FHM(d)/Demo(1) ] [ 4 : Trap Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 61-KJ7(i): "For Zion!" Slug penetrates Wall. ZG-V48(i) suffers critical hit (Destroy). P-80 Master hacks XP-KO5(i), assimilated. O3/UAZ7H0BHH50&S=4,VES5HYDYJSKV9FI Acquired Prototype Flight Unit. Identified Exp. Q-thruster. [Achievement: Can't Catch Me] Slug penetrates 61-KJ7(i). 61-KJ7(i) destroyed. Slug penetrates ZG-V48(i). ZG-V48(i) destroyed. Knocked back. Slug penetrates Wall. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????# ???????????????? | | ???????????????#"" ???????????????? | | ???????????????#"" ???????????????? | | ???????????????# ???????????????? | | ???????????????# ####+#????????????????? | | ???????????????# #?????????????????????? | | ???????????????#"" #?????????????????????? | | ???????????????#"" #???? ????????????????? | | ???????????????# # ???????????????? | | ???????????????# + ???????????????? | | ???????????????+ # ???????????????? | | ???????????????# !###### #? ????????????????? | | ???????????????# |%#??###/######????????????????? | | ???????????????# =*#? #????????????????? | | ???????????????# #? #????????????????? | | ???????????????# # #????????????????? | | ???????????????# # #????????????????? | | ???????????????# + #????????????????? | | ???????????????# !# #????????????????? | | ???????????????# %# #????????????????? | | ???????????????# #############????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #????????#????????????? | | ???????????????# % #???? #????????????? | | ???????????????# %# +????????????? | | ????????????#######+### @ ; #????????????? | | ????????????# # # !#????????????? | | ????????????# # #????#####????????????? | | ????????????# # ????????????????????? | | ????????????# # ???????????????????? | | ????????????# ! # ?????????????????? | | ????????????# # ????????????????? | | ????????????# # #######???????????????? | | ????????????# # #?????????????????????? | | ????????????########### ;?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ?????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ?????????????????????BB B?????????????????????? | | ????????????????????? B?????????????????????? | | ??????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 100 Energy Generation 70 Energy Capacity 915 Matter Stores 523 Matter Capacity 600 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 25 Utility Shielding 33 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 18 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 6 Energy Filtering 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Storage | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Thermal Generator | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ Imp. Targeting Computer | x2 | -7/Factory Field Propulsion Array | x1 | -5/Factory Repaired ---------- Lgt. Nuclear Core | 30% | -9/Storage Sensor Array | 30% | -9/Storage Studied --------- Imp. Treads | -8/Materials | Hacked Myomer Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club Adventurer Can't Catch Me Construction Begets Destruction Dangerous Findings Deductive Reasoning Denied? Dodgeball, But With Guns Explorer Friend Of Zion Help From High Places I'm Back, Baby! Like A Rock Respectable Loadout Robot Respite Rockin' Loadout Significant Disruption The One The Oracle Throw Away The Key Challenges ------------ None Game ------ Seed PrecisionMagneticMindspike Manual? 0 Play Time 02:45:32 Cumulative 14.1 hours Start 2026.09.26 @ 19:59:24 End 2026.09.26 @ 22:56:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8f1e7234-ddf7-4598-8301-006c7b87f0d3